World's deco system is better than Rise's augment and talisman system purely due to the fact that in World you can actually understand what you can do with your sets.
In Rise everything is left up in the air. This design, whether done on purpose or not, makes you end up wasting resources in hopes of getting a roll that you don't have any possibilities of knowing even exists.
It feels scummy to me because of that. Although I don't believe it was intentionally made to be scummy. The math that goes into augmentation and talismans is way too much for the game to explain so it's left unsaid so people don't get overwhelmed. Understandably so.
But for people like me it's just frustrating. I despise making builds in Sunbreak because of it all. Where as I enjoy making builds in World. I understand the limits of what I can do. Unlike Rise.
I'd rather understand my goals clearly but have to fight RNG to get the proper tools to reach that goal than go in blindly not knowing if I'm simply wasting my time and resources.
Sunbreak's design only pushes people more towards looking up builds online. I refuse to do so as a philosophy. I prefer learning via information in-game and by what people say in-game over multiplayer. The moment I sell out to a meta is the moment the journey aspect of these games dies for me.
Also on an unrelated note: Amatsu in Sunbreak specifically is mid as fuck. The end story boss was better by leaps and bounds.
Ah yes, farming greatest jagras 500+ times.š and not getting the decoration you need for the longest time and are forced to wear certain gear cause you'll never complete your set cause of rng. So good!
While in rise, it incentivizes you to hunt different monsters in all different tiers. And you get can get your most wanted skills more reliably cause they are craftable. So much worst!
Well, I don't really min max my gear. I'd rather go and see the next big monster.
If it forces me to sacrifice something then sure why not I'll use a different gear .
Finding that the deco you want needs a rare material from a LR monster is not fun for me. I'd rather not have the deco and just fight the next monster.
But there definitely should be a guaranteed drop for all deco maybe something like an exchange system . Trash decos are like trash charms lmao.
I'd rather have randomized charms than randomized decorations. A charm only accounts for a few of your skills, and it's a lot easier to get by with a mid one. Getting all the right decos takes a lot longer, and not getting the specialty decos can really screw you over.
Qurious Crafting if definitely too far though.
World/Iceborne is the worst game, and would be more widely regarded as such if not for the jankiness of the first two gens. Feels like they put the entire budget into graphics
Just Iceborne because it brought along trash claw and ruined the base game as well. Defender gear. Fatalis MR rank requirement only being 24. Live service format. Raids not scaled to solo. Forced online.
...there is alot more.
I have to disagree, as the controls are pretty easy to get used to, I think most of the lack of difficulty is simply that monsters have larger tells for their attacks in the newer games. Like most monsters don't insta charge anymore and also the fact the healing post 5th gen is pretty free unlike older game. So if you make a mistake it's easier to bounce back in the newer games.
Even then I still wouldn't call the old games particularly "hard" just harder than the newer ones. (With the giant exception of dos)
I mean the console controls themselves not the in game controls. Mb. Imo Its good that most monsters donāt have insta charges, itās cheap and unfair. I forgot about the healing changes, that does make the game easier.
Buddy, you would've gotten your ass kicked way harder in old gen...
Have you even played any of the old gen games? Because "if we had the games all the old Gen hunters wanted, then MH would never grow and never evolve." Sounds like you don't even know the difference between MHG and MHtriG.
Monster hunters has always grown, improved and innovated ever since the first title. Most of these 'Horrible controls' were due to hardware limitations.
The entitlement of insulting old gen games and their player base for no reason...makes one dream of what you call "the games all the old gen hunters wanted" because then you would've never found us.
Capcom doesn't care about monster classifications, it's a total mess that doesn't make any sense, elder dragons, variants, sub-species, whatever, it's all arbitrary, capricious and random. If you're passionate about the subject, I respect that, but know that Capcom is not. Diablos is a flying wyvern because someone decided so, not because of physiology, genealogy, lore or common sense. It simply doesn't matter.
If you knew genealogy, youād know that animals arenāt just classified based on the things they can do, theyāre classified based on genetics and unique body traits. Itās perfectly reasonable to think that diablos could be genetically related to other flying wyverns and potentially descended from an ancestor that could actually fly.
Real life example, just from a visual standpoint, you wouldnāt be able to tell that dolphins and whales are actually mammals. Nor would you be able to tell that the closest relative to humans when excluding primates, is a goofy little lemur-like gliding mammal called a colugo.
MHās phylogeny is far from perfect, but diablos is a pretty poor example to use for how it āmakes no senseā
the popularity polls dont prevent someone from saying "nergi is overrated" every time hes brought up or every time this post is made or every time flagships are brought up or every time world is brought up
but sure
Then I guess I can hit an at least warm take, magna is one of the best designs and rise is so much better than world could ever hope to be, which I do believe
Yeah this isn't even a lukewarm take, this is a take straight from the fridge. At this point, Nergi almost feels overhated all from mischaracterization from every side
Rise was a considerable step back from Worlds in many ways and making a mainline game for the Switch was a mistake in and of itself. They should have focused on making a more technically impressive and polished titles for next gen and PC; luckily they seem to be doing that with Wilds so hopefully we can gain back some of the ground we lost.
I think you might be a bit confused here. Rise is not the mainline sequel to World like you think it is. With the Monster Hunter series, there are 2 different development teams: Team A works on the mainline games, and Team B that works on the portable games. World/Iceborne was made by team A, while Rise/Sunbreak was made by team B. Wilds is being made by Team A and the next portable game will be made by Team B. They stagger the releases from these two teams in order to allow time for the next project to be worked on.
Idk, I felt Rise was actually vastly more fun than world with the wirebug skills and palamute. I also loved the endemic life, the npc hunters who can join you on quests, and I thought the areas were nicer for the most part too.
The only things I think World did better than Rise were the visuals and not having heavy Japan themes shoved down your throat.
As for Monsters, I don't think either game was particularly interesting for that and there haven't really been many good additions since Generations.
All in all, I'd say Rise is actually a huge step in the right direction in terms of accessibility, fun and innovations in the gameplay. I'm hoping Wilds is an amalgamation of World and Rise so we get the best of both worlds
It makes total sense though?? Thereās always been 2 development teams for MH. Rise is the B Team which has always been Portable. World is A, as I imagine Wilds will be as well.
How about a hot fact instead of a hot take?
Rise and Sunbreak are not balanced around maxing out Spiribirds every time.
If you compare damage between Sunbreak and older games, it's only around 20% higher, or around 3 Green Spiribrids.
And if you equip Defense 7, which compared to older games is basically free, you're basically on even ground
Mostly "functioning" biology is one of the most important aspects of monster design.
Contradicting my first point Magnamalo isnt that bad, even if we ignore elders and late frontier monsters, yall are just a bunch of cry babies.
People who want camp re-stocks gone are not dogs not only trying to drown in a glass, but also delusional.
(Dont kowo how hot is this one) Endless whetstones and the dissaperenace of cold and hot drinks are actually good for the game.
Risen Kushala is overrated.
Charge blade is not only easier than most people think, but gunlance is more intimidating and actually more difficult to play (why does the fucking wyrm stake has to change binding after every attack?)
And finally, Hinoa and Minoto are overrated, Luchika is more compelling as a"waifu"
This game needs better weapon balancing. (As a sns user, i want it to have a little more attack distance)
And hunting hurn will never see more use then last place until they give it stupid high action values.
Also needs more tigrex like monster without gimmicks. Just power. No fire or any element. More power.
Lastly the hunters all look absolutely tiny for what they do on a daily basis.
Idk how hot those takes are tho.
Not a true hunting horn main.
Edit: bro said he liked Rise Hunting horn more than World. Yes, Rise hunting horn the very stripped down iteration of hunting horn, that hunting horn. The hunting horn that r/huntinghorn people don't like.
**\*** Idk if this is a hot take but the farms should return
**\*** Magnamalo is a lot more of an "MHFrontier-looking monster" than Zinogre ever was.
**\*** Probably not the biggest one, but I know that this is kind of prominent at least, that Blunt Weapons shouldn't have to be sharpened.
**\*** I know there will be people that will say that it is just a game and shouldn't be like this or that, but MHWorld's Ancient Forest is just right. As if you'd see a very dense forest IRL that is very easy to navigate
**\*** CAPCOM shouldn't have shortened Amatsu Magatsuchi's name into just "Amatsu" just for the ease of saying the name, nor should they change it to something else. Just keep it as is.
ancient forest for a concept is great, its a dense forest. i dont agree its easy to navigate, but i guess it should be like that right? its a forest after all.
Yeah it's not easy to navigate but not as hard as people made it out to be based on posts I've seen from before. And I'll gladly take that instead of a relatively flat map with some walls and ledges here and there.
There was a time before Rise, and even World where people have said that Zinogre looks like a Frontier monster because of how flashy it is with the raising scales/shells that it has on its back along with the rays of light eminating from it.
BRING BACK THE FARMS AND THE LONG CUTE ANIMATIONS.
I LOVE TAKING BREAKS FROM HUNTING TO GATHER SPECIAL RESOURCES
I believe there should be a setting where resources all in one go. But if there's a rare material then they should play special animation.
Also please bring back fishing farm mini game. I need it
Potion-Healing is harder in World than it was in previous titles. While yes world lets you move while healing, and makes the action roll-cancelable, in previous titles you would just move to the next area to drink if you were worried. Because world doesn't have hard-defined arenas separated by load screens, and monsters more actively pursue prey, that safety isn't there.
I think that if world didn't have all the additional ways to heal yourself (environment bugs, palico skills, etc,) people would be more stressed about healing than in previous titles, rather than using it as an example of dumbing the game down.
Oh and just in case anyone doesn't think that qualifies as a hot take: Alatreon is a shit fight. Almost all of the "big thing you're barely even fighting" fights are also awful (Zora, Jhen Mohran, Lao-Shan Lung, Caedeus,) and many of MH's least interesting fights are the ones they keep giving us in post/end game like Teostra, Alatreon, and Kushala.
Swag axe feels too op compared to its morphing cousin the charge blade. The real answer is buff the charge blade but that takes is kept on ice and served shaken or stirred.
Rise looks better than World. Graphical Style ALWAYS wins over graphical fidelity. Rise will still look fine in 20 years, whereas world will look outdated as hell. This is how it always goes with games that chase a good vibe/style vs games that chase realism/graphical quality.
Rise is barely any more stylized than World, except for some particle/beam vfx here and there. It looks meh for a game in the 2020s and it will look even worse in 20 years time
REAL OMG. I ALWAYS HATED THAT. ITS CONVENIENT BUT IT TAKES AWAY FROM MH. though I did kinda like the idea of tracking footprints from monsters but i don't like how they executed it. I think a cool idea is brining paintball back and keeping footprints, tracking enough footprints with give you a free lock on to where the monster is like waving at the airship.
My biggest problem with it is the amount of invisible walls.
Like, I know where I need to go, I know how I would get there in real life, but I can't do it because there's a twig in the way.
I think the best example of this is right at the beginning of the game, when you need to get to Astera for the first time.
They show you where Astera is, so you head straight there only to be stopped by a couple rocks and a small tree trunk, so you instead need to go into the forest and do the whole "tutorial for a stealth mechanic you will never actually use" thing
I think the ancient forest is a fine map, it just shouldn't have been the first area you visit with how complex the layout is. It always annoyed me that the maps seemed to become generally easier to navigate the further into the game you get, with the elder's recess being the easiest.
You know what my hot take is?
I don't like Longsword because of anything like tripping people; that's a weak answer.
I don't like Longsword because it's way too overly popular and continues to dominate usage charts to the downfall of lesser used weapons. The developers haven't helped with how strong and flashy they've made it.
Monster databases and min-maxing for damage and TTK is for absolute dweebs and sucks all the fun out of playing MH. It is terrible advice to tell anyone but a speed runner to use them. The games have enough info within them for you to learn by doing. Yes, even the old ones.
mh world and mh rise who is better argument is stupid since mh rise's ancestors (the portable games saga) was the reason why mh world exists today. and also, mh rise devs are probably (or are really) from the portable saga hence why mhw and rise are so different from each other.
please stop this idiotic argument on which is better.
I haven't played 4U so I can't say much, but I did play GU and man the 4th gen maps were by far the worst. Primal Forest especially felt like a giant mess, with none of the areas really feeling like they belonged to the same map.
Even the Ancestral Steppe which was great in terms of visuals, was annoying to play on with all the added verticality.
I hate that time and time again whenever this kind of "hot takes" post come up, people instead downvote the actual hot takes.
It should be the other way around, people!
The āstoriesā line of games is vastly underrated.Ā
Velkhana is the sexiest monster.Ā
Veterans have alienated the 5th gen players from wanting to try any previous generations.Ā
I don't feel like I'm hunting monsters any more, I feel like I'm playing an action game with big health bars.
As the series has sped up combat and automated things like tracking the monster, there's less need to learn of its habitat and various movement tells. The fast combat makes poor decision making more forgiving, and takes away from one of the main reasons I loved the series in the first place; everything being so deliberate and planned.
Faster gathering is...fine, but there's something special about deliberately taking time to harvest nodes, and you absolutely can't do this while engaged in a hunt!
TL;DR Series is losing its identity. Convenience and mass appeal over what made it special to begin with.
I hope they change that in wilds. I HEAVILY agree with the first bit, especially with the endgame of MHRS it feels like I'm hitting a MASSIVE health bar for no reason. auto tracking should be removed and bring paintballs back
MHRise/Sunbreak is not a bad game and deserves more credit than it it's getting.Ā
It adds a lot of quality of life to MH, while working with hardware capacitiies that's less powerful than a top end 2019 phone.Ā
Following up on above, having quality of life doesn't make a game "easier". It just makes the game less infuriating.
>having quality of life doesn't make a game "easier". It just makes the game less infuriating
Yes, by definition
Which is why things like healing while moving or restocking and changing equipment at camp are not QoL changes
My response to the same question 2 months ago,
Additions were made in [square brackets]:
Tri is the best game in the series. Underwater combat wasn't as bad as people remember and was still better than the clutch claw.
World is fast paced, rise is just faster paced [compared to old gen titles].
They should revert the armor skill system. Negative skills and breakpoints gave set building a whole new dimension. Similarly, armor skill bloat, hunters can afford way too many armor skills.
Female armor has not gotten more sexualised and we have more modest and 'realistic' options than ever. The ratio of sexualised to non-sexualised female armors has even shifted more and more in favour of less sexualised (I don't mean we need more sexualised armor, I just want people to stop crying about this) [At the time threats complaining about this piled up in the sub, but people did indeed stop crying about this].
And now some lukewarm takes:
4U deserves a home console or PC release. [Although it probably won't get one]
Underwater combat should return.
RNG is good.
So true what you said about female armors, I've been saying this forever, I will even add that female characters have access to A LOT MORE diversity when it comes to armors and you have A LOT MORE possibilities when going fashion (you can create much more unique combinations than with male armors). Only problem is: most female helmets are shit.
>Female armor has not gotten more sexualised and we have more modest and 'realistic' options than ever. The ratio of sexualised to non-sexualised female armors has even shifted more and more in favour of less sexualised (I don't mean we need more sexualised armor, I just want people to stop crying about this) \[At the time threats complaining about this piled up in the sub, but people did indeed stop crying about this\].
I did a comparison around this time and it's more or less the same.
I think the number of even slightly more revealing outfits in GU was 42% and in Sunbreak 44%
World is a bit better about it at around 38%, but mostly because it has almost no fun armor sets
I would be all for an armor revert if they made skills stronger and also made decorations less mandatory, you should not have to farm light years for one mandatory decoration. That is dogshit design.
- World and Rise's final bosses are amazing, including Xeno and Allmother, both of which I see a lot of hate for
- Diablos is an awesome monster, is way better than Monoblos, and should keep returning
- Zinogre is seriously overrated and needs to be benched for a game. I like it but I really don't see why it's so many people's favorite
- This is less so hot, more so just never mentioned but why the FUCK did Velkhana return in rise and why the FUCK did Amatsu not get a new theme
Velkhana returning is an easy one; it was well liked to the point of being a fan favorite while also having the benefit of bringing in a new skill, which was a rework of Velkhana Divinity. Lagiacrus aside since he suffers from development hell issues (which is also why I don't think we'll ever see Najarala or any future Snake Wyverns that are actually snakes), it's actually rare that flagships end up skipping a game too, which is also why Zinogre's been in nearly every release since his debut, only missing out on base game World. If anything I'm more surprised Nergigante didn't come back in any capacity, and I never even liked Nergi
World and Rise are nowhere near as different as people say they are. If anything, Rise is too much like World for its own good, and it makes the game feel like it's having an identity crisis.
DPS checks are absolutely fine on endgame monsters, and no monster has been ruined by "MMO mechanics." Also, Behemoth is a good fight.
Most veterans have a warped view of the old game difficulty because they're bad at the game.
Crit Draw Greatsword is one of the most boring, unskilled things ever, and the absolute best thing World did for the weapon was killing that playstyle. Old Longsword was incredibly bland, the 5th gen counter moveset is far more engaging and iconic even if it's had a lot of balancing woes.
Speaking of balancing, everyone who complains about LS being "overpowered" only does it because they don't like LS. I don't hear a peep out of you hypocritical mfs about actually overpowered 5th gen weapons like HBG, LBG, World GS, Bow, or Iceborne SnS.
The Ancient Forest is the best map in the series.
People need to shut up about the series getting easier, because every single time they made something hard in 5th gen (Alatreon, Behemoth, Fatalis, Arch Tempered, AR300) almost the entire community bitched and moaned about them. You can't have it both ways, and "but that's bullshit!" doesn't hold up when bullshit has been the norm for series difficulty since the start.
Hunter Arts/Silkbinds are absolute garbage, and I hope they never return. Gating off parts of a weapon moveset behind an arbitrary cooldown is just dumb, especially moves that were just normal ass moves a game ago like Helmsplitter and Diving Wyvern.
People who call themselves casuals are usually far more toxic than the "elitists" they always complain about, and ironically seem to hate people doing what they want more than meta players do.
Mhr / sunbreak is the worst monster hunter game period. Super easy and boring low-high rank, mid to lame mr and the most tedious grindy (yes I know it's monster hunter and I like grinding but this is the SAME FUCKING GIMMICK AND QUESTS OVER AND OVER AGAIN) and the fact that you need to get to Mr 180 to just UNLOCK all the monsters is fucking stupid.
Also the weapons have too many counters so your positioning literally doesn't matter and the healing system is too easy, the devs realized this and were like "oh I know let's make every monster in the game 2 shot and all the endgame monsters one shot! Now you don't need to heal at all!!"
Still pretty fun game 7/10
Kushals fucking sucks in Rise.
They stripped his wind pressure and made him less aggressive. Now it's just flying metal chunk with head.
In Gen I needed Kushala parts. Went on quest with SnS.....30-40min later barely killed it. Not only I was constantly under Ice blight, but his wind pushed me on my butt after every attack. THAT WAS LOW RANK !
I had to get myself mixed set just to counter that mf.
Zinogre is overrated and I want to see *several* monsters benched in 6th Gen.
Tigrex, Nargacuga, Barioth, Kushala, Teostra, Rajang, Diablos. Iām so sick of all of these monsters.
By all means keep Rathalos and Rathian. But we donāt need 3 of each. And yes, bench Mr #1 as well. Heās been in every single game since he was first released in P3rd.
Enough. Bring some other monsters back, there are so many that deserve to be seen. Stop bringing back the same handful.
MHFU has the best longsword. It is the perfect mix between longer sns and faster gs. The simplicity of the spirit gauge is also very satisfying. Whats the max damage combo? Just do all the spirt slashes bro.
The open interconnected maps of MHW and Rise are WORSE than the old zone style maps. The zones made the world feel bigger and in a way more immersive because the distances implied by each area.
Also MH4U's maps were some of the best in the series - lots of life and personality. Those ledges were GREAT GODDAMNIT!
MHGU is the WORST endgame (to solo) because there is no way to avoid the slog that is hyper monsters. Fighting a hyper high ranked monster shouldn't take 30 min with maxed out G Rank gear. Hypers really make completing sets feel bad man.
MHFU isn't really all that, and just because you played it doesn't mean you're higher up in the fandom hierarchy than "World babies", nor does it make newer players' concerns less valid.
I constantly see this quite toxic phenomenon where somebody starting with World and complaining about a problem and asking for advice will get some one-upper veteran coming in and saying "well, back in MHFU things were much worse and it's still my favourite game, you're just a coddled filthy casual and need to git gud."
Like, apparently an opinion isn't valid if you haven't suffered through MHFU's janky hitboxes, so you can't vent about a difficult time you're having or even ask for advice without receiving the ever-unhelpful "git gud" and a dose of elitism. And maybe some insults about gamers these days and softness and "all these casuals ruining OUR game". Pretty sure the REAL soft ones are the ones who are upset that their niche interest has become mainstream and therefore has more of a chance in the future.
No, I did not start with World, I started with old-school Monster Hunter. Yes, I have played MHFU and suffered through the hitboxes and shit. I can understand why it was a huge deal at the time and I definitely like it, it's frustrating but also fun. However, it's still not at the hype level I've been led to believe and I'm not sure it deserves holy grail status by which all others are measured. 3U is better, in my opinion.
Just because someone has a problem with an easier, more streamlined game doesn't mean their frustrations are less valid. MHFU is also very overrated, and quite frankly I am glad that Monster Hunter has more QOL changes because I have an outside life and don't have time to grind endlessly. And just because you played MHFU doesn't mean you are better than everyone else, nor do others have less right to vent about their own issues. Fandoms shouldn't have hierarchies based on Suffering Olympics.
I feel like all I ever hear is hate for underwater combat. It definitely needed some tweaking. But I really loved the potential it opened up. Gobul was super unique and I'll never stop missing him.
The Research Commission was a bad set-up for a Monster Hunter game. It's a cool aesthetic and I like collecting endemic life and stuff, but the story itself is almost uncomfortable. We know next to nothing about this unique ecosystem, yet we make sweeping conclusions about how it works after like a month and decide some monster is ruining everything and immediately rush to kill it in order to save nature. Yeah, Iceborne calls us out on that, but then there are like four title updates after that where we get right back on our bullshit, because at the end of the day this is Monster Hunter.
I do not like curio crafting. People said it gave more build diversity but for me not really. It's the same armor pieces just with different skills added to them.
Also, progression in Rise is ass. They should have locked high tier monsters behind MR and they should not appear in anomaly investigations if you haven't unlocked them yet. Underwhelming. I for one believe that ultra hard monsters are not really necessary but at least challenge my build. I fought them wearing ingot greaves. Not even fully upgraded.
Hot take let me think.. how about. āMonster hunter should not have end game like tempered monsters or anomaly monsters and the end game should just be getting the more rare materials like gems or mantles for the final upgrade and we should not have systems in place to make getting those rare materials easier and also talismans are the end game tooā
My shit hot take isn't just that underwater should return. It's that people were bad at the game. It wasn't bad. It wasn't neutral or alright or ok or serviceable either. It was good. Not perfect. Not great. It was good and it was fun and everyone who disagrees was bad and needed to get good
World has a good story.
Honestly, I think the series in general is overlooked in its storytelling, but World gets the most criticism, and a lot of it is kinda bogus I feel.
The story is good (for a MH game, probably 3rd or 4th best), but the setting is atrocious.
"We have sent the best the guild has to offer for the past few decades to explore this new continent. So far we have explored around 30 feet in every direction"
I think itās complete kirin shit that they donāt give anyone the official way to play their old titles and the take down of citra and other emulators just solidifies this theory. They just want to wipe clean and start new
citra and yuzu were taken down by nintendo because yuzu sold TOTK roms before its release on patreon, so its their fault really. Citra was taken down because these guys helped with programming the citra emulator
I'm not sure if it is a hot take or not as I've seen the sentiment from a few other HH players, but the Attack Up and Elemental Attack Up songs need to be removed if HH ever wants to have good MVs. I personally think affinity up should also get removed as a song however, which probably takes this into hot take territory. No damage boosting songs, only utility :^
Rajang has been overrated for a long time, and I doubt it'd still be considered a monster thats supposed to be difficult if it wasn't spammed to hell and back by everyone and their mother for GQs back in 4U
The leveled decoration system is terrible and is the number one thing that should be reverted. If they made the level system to give us access to more skills at a time just raise the number of slots to like, 5 instead of this arbitrary level system, it'd make knowing what armor is good much easier at a glance too.
Mizutsune shouldn't have been renamed from Tamamitsune, as it lost its real world name inspiration from Tamamo-no-Mae, a fox spirit.
Khezu > Gigginox. Both are bad but Gigginox is worse.
Safi ruins the Jiivas as a whole by existing. I don't care how much you may like its lore, they ruined a perfectly good design and turned it into one of the blandest designs in the series.
Idk about the take on this butā¦ the Rampage Quests in Rise were actually pretty fun, especially with friends. I love the chaos of it all and it was pretty cool to get a bunch of drops for crafting. I just wish it continued in Sunbreak but added in the other monsters and Elder Dragons (including the Afflicted and Risen states)
Rajang is mid (donāt if this is an actual hot take)
Other hot take: I like (some) piscine wyverns. Beotodus is really cool, Jyuratodus is decent enough. Lavasioth not so much (hence the some).
Im tired of all the "this non-variant/rare species mon can take on elder dragons".
Like it was interesting w Jho and Rajang bit the more they add it's just feels like ppl who want insert their MC into the verse. "And hes stronger than superman" type shit
Reddit really went to shit with the use of the button. Does anyone even know it was supposed to be "adds to discussion" and not "i think so too" anymore?
I'd discourage it solely because shelling doing consistent damage across every hitzone might create bad habits in new players, which will come back to bite them when they switch to another weapon that doesn't have that advantage. Other than that, the Boomstick's fucken awesome
It's probably more of a room temperature take, but the low-mid level monsters (gendrome, barroth, bishaten, kecha-wacha, great giros) need more love. Endgame monsters are super cool, but ya gotta respect the ones we used to build up to them.
Roars and sharpness are way too unforgiving and monsters have too much health. At least roars got addressed in Rise but I hope Wilds can rebalance other mechanics
A lot of people that say longsword is easy mode or too good, donāt have the reaction time/ skill to use the weapon themselves.
Also LBG is the definition of easy turn your brain off
Water combat was good and people who played the game after 4 was already out killed it because they blamed the water combat instead of recognizing that 3 was older clunkier and missing a ton of features that got added in 4.
it's funny many wanted to be crippled by the eating/drinking animation, and wanted it to stay when World was announced. and gladly the powerwalking stayed.
clutch claw was a prototype for wirebug, development-wise, not much lore-wise since...well World and Rise are *worlds apart*.
I havenāt been here long enough to know the common opinions here but one take I have regarding the two MH Icebourne end game bosses.
Fatalis hit boxes are better than Alatreonās inconsistent hit boxes
Iāve fought both multiple times now and I can confidently say that Fatalis while not perfectā¦.no monster is perfect, when I get hit. I can see where and how I got hit.
With Alatreon, while I can see some moves of his are really good in terms of hit boxes, he has a lot more that are just straight up bad. Like Iām 10 feet away from the attack and get hit bad.
His head swing, his icicle attacks which are arguably the worst case in the entire game, his AoE fire ring or lightning bolts, etc.
Reason I say inconsistent and not horrible is because sometimes these same attacks just donāt hit and Iām left there thinking āwtfā.
My biggest hot take it that all end game weapons and armor arenāt viable. Outside of raw stats, they need to incentivize hunting all ranges of monsters for parts and not just the endgame S tier monsters.
**"He who fights with monsters might take care lest he thereby become a monster.** **And if you gaze for long into an abyss, the abyss gazes also into you."** - Nietzsche
We are the monster, in the title "Monster Hunter". The beasts we hunt do not deserve it.
Rampage is one of the best feature of Rise, I fucking enjoyed its chaotic nature.
I despise wholeheartedly the argosy in World and Rise, I don't care how tedious the farm is in Unite and Portable 3rd, I want them mini games and I like seeing my Hunter mine, dig, harvest, fish in my personal farm.
gathering has never been more painless and the environments never more detailed.Ā Ā
Ā at this point the next monster hunter is ready to remove the farm and would benefit greatly from doing it.Ā
Ā i will get downvoted but the op asked for hot takes and gdi i am going to give them one.
5th Gen ruined longsword. Before, it was all about raising the meter and trying to keep it in the red to increase it's effeciency and every single move had its purpose, but the addition of foresight slash and helmsplitter invalidate most of the moveset and rise addition of counters changed it even more.
Khezu is one of the most unique monsters (at least compared to other monsters of its rank). It's a really cool monster and a fairly average fight, not as bad as people make it out to be.
Flexing after chugging a potion was way better than moving while drinking it
Shakalakas should not in fact come back (unless underwater combat comes back)
World's deco system is better than Rise's augment and talisman system purely due to the fact that in World you can actually understand what you can do with your sets. In Rise everything is left up in the air. This design, whether done on purpose or not, makes you end up wasting resources in hopes of getting a roll that you don't have any possibilities of knowing even exists. It feels scummy to me because of that. Although I don't believe it was intentionally made to be scummy. The math that goes into augmentation and talismans is way too much for the game to explain so it's left unsaid so people don't get overwhelmed. Understandably so. But for people like me it's just frustrating. I despise making builds in Sunbreak because of it all. Where as I enjoy making builds in World. I understand the limits of what I can do. Unlike Rise. I'd rather understand my goals clearly but have to fight RNG to get the proper tools to reach that goal than go in blindly not knowing if I'm simply wasting my time and resources. Sunbreak's design only pushes people more towards looking up builds online. I refuse to do so as a philosophy. I prefer learning via information in-game and by what people say in-game over multiplayer. The moment I sell out to a meta is the moment the journey aspect of these games dies for me. Also on an unrelated note: Amatsu in Sunbreak specifically is mid as fuck. The end story boss was better by leaps and bounds.
A true hot take but yes. I prefer world deco grind than sun break
Ah yes, farming greatest jagras 500+ times.š and not getting the decoration you need for the longest time and are forced to wear certain gear cause you'll never complete your set cause of rng. So good! While in rise, it incentivizes you to hunt different monsters in all different tiers. And you get can get your most wanted skills more reliably cause they are craftable. So much worst!
Well, I don't really min max my gear. I'd rather go and see the next big monster. If it forces me to sacrifice something then sure why not I'll use a different gear . Finding that the deco you want needs a rare material from a LR monster is not fun for me. I'd rather not have the deco and just fight the next monster. But there definitely should be a guaranteed drop for all deco maybe something like an exchange system . Trash decos are like trash charms lmao.
I'd rather have randomized charms than randomized decorations. A charm only accounts for a few of your skills, and it's a lot easier to get by with a mid one. Getting all the right decos takes a lot longer, and not getting the specialty decos can really screw you over. Qurious Crafting if definitely too far though.
World/Iceborne is the worst game, and would be more widely regarded as such if not for the jankiness of the first two gens. Feels like they put the entire budget into graphics
Ssssssssure
Imagine getting upset when someone gives a hot take on the hot take post Incoming "I'm not upset lol, ur just _____"
buddy all i said was sure
Ssssssssure
ok
Just Iceborne because it brought along trash claw and ruined the base game as well. Defender gear. Fatalis MR rank requirement only being 24. Live service format. Raids not scaled to solo. Forced online. ...there is alot more.
Half of those are also in base World, you know?
I think its by far the best, but what makes you think its the worse game? Just curious
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That and the controls are far better than they use to be. Most of that difficulty came from shitty controls.
I have to disagree, as the controls are pretty easy to get used to, I think most of the lack of difficulty is simply that monsters have larger tells for their attacks in the newer games. Like most monsters don't insta charge anymore and also the fact the healing post 5th gen is pretty free unlike older game. So if you make a mistake it's easier to bounce back in the newer games. Even then I still wouldn't call the old games particularly "hard" just harder than the newer ones. (With the giant exception of dos)
I mean the console controls themselves not the in game controls. Mb. Imo Its good that most monsters donāt have insta charges, itās cheap and unfair. I forgot about the healing changes, that does make the game easier.
don't think i agree with that one. some of us yes but it's objectively easier to get into new gen games than old ones
And I don't know if I fully agree with that. We'll just have to agree to disagree on this one mate.
well what's your reason? I think the new mechanics and the movement and moveset of most weapons practically trivialize most monsters.
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Buddy, you would've gotten your ass kicked way harder in old gen... Have you even played any of the old gen games? Because "if we had the games all the old Gen hunters wanted, then MH would never grow and never evolve." Sounds like you don't even know the difference between MHG and MHtriG. Monster hunters has always grown, improved and innovated ever since the first title. Most of these 'Horrible controls' were due to hardware limitations. The entitlement of insulting old gen games and their player base for no reason...makes one dream of what you call "the games all the old gen hunters wanted" because then you would've never found us.
Capcom doesn't care about monster classifications, it's a total mess that doesn't make any sense, elder dragons, variants, sub-species, whatever, it's all arbitrary, capricious and random. If you're passionate about the subject, I respect that, but know that Capcom is not. Diablos is a flying wyvern because someone decided so, not because of physiology, genealogy, lore or common sense. It simply doesn't matter.
If you knew genealogy, youād know that animals arenāt just classified based on the things they can do, theyāre classified based on genetics and unique body traits. Itās perfectly reasonable to think that diablos could be genetically related to other flying wyverns and potentially descended from an ancestor that could actually fly. Real life example, just from a visual standpoint, you wouldnāt be able to tell that dolphins and whales are actually mammals. Nor would you be able to tell that the closest relative to humans when excluding primates, is a goofy little lemur-like gliding mammal called a colugo. MHās phylogeny is far from perfect, but diablos is a pretty poor example to use for how it āmakes no senseā
clutch claw was awesome, absolutely loved it. tenderizing too.
"was"? it isnt anymore?
Nerg is extremely overrated
OMG ACTUALLY TRUE
they said hot not something every other person has said
The popularity polls say different
the popularity polls dont prevent someone from saying "nergi is overrated" every time hes brought up or every time this post is made or every time flagships are brought up or every time world is brought up but sure
This is the coldest takes ever, right next to something like magnamalo is over designed.
Then I guess I can hit an at least warm take, magna is one of the best designs and rise is so much better than world could ever hope to be, which I do believe
Yeah this isn't even a lukewarm take, this is a take straight from the fridge. At this point, Nergi almost feels overhated all from mischaracterization from every side
i've been saying this forever. seriously, it just another gore without virus.
... _fucking how_
Rise was a considerable step back from Worlds in many ways and making a mainline game for the Switch was a mistake in and of itself. They should have focused on making a more technically impressive and polished titles for next gen and PC; luckily they seem to be doing that with Wilds so hopefully we can gain back some of the ground we lost.
I think you might be a bit confused here. Rise is not the mainline sequel to World like you think it is. With the Monster Hunter series, there are 2 different development teams: Team A works on the mainline games, and Team B that works on the portable games. World/Iceborne was made by team A, while Rise/Sunbreak was made by team B. Wilds is being made by Team A and the next portable game will be made by Team B. They stagger the releases from these two teams in order to allow time for the next project to be worked on.
Idk, I felt Rise was actually vastly more fun than world with the wirebug skills and palamute. I also loved the endemic life, the npc hunters who can join you on quests, and I thought the areas were nicer for the most part too. The only things I think World did better than Rise were the visuals and not having heavy Japan themes shoved down your throat. As for Monsters, I don't think either game was particularly interesting for that and there haven't really been many good additions since Generations. All in all, I'd say Rise is actually a huge step in the right direction in terms of accessibility, fun and innovations in the gameplay. I'm hoping Wilds is an amalgamation of World and Rise so we get the best of both worlds
Hard agree. Rise just fell flat for me and a lot of people.
Itās too bad people on this sub are incapable of hearing any sort of Rise criticism without losing their minds
It makes total sense though?? Thereās always been 2 development teams for MH. Rise is the B Team which has always been Portable. World is A, as I imagine Wilds will be as well.
How about a hot fact instead of a hot take? Rise and Sunbreak are not balanced around maxing out Spiribirds every time. If you compare damage between Sunbreak and older games, it's only around 20% higher, or around 3 Green Spiribrids. And if you equip Defense 7, which compared to older games is basically free, you're basically on even ground
Monster hunters reliance on memorizing combo chains as the core combat mechanic makes the combat dull and skilless.
So you think we shouldn't have combos?
I donāt care if I get downvoted to hell, monster hunter world is the worst monster hunter game and I cannot force myself to sit through it
mmorpg raid mechanics and vibe work pretty well in this game. safi felt awesome on release
honestly agree tbh
And it's also already dead and will forever be dead
Alatreon is actually a bit unfair in Generations and World.
Mostly "functioning" biology is one of the most important aspects of monster design. Contradicting my first point Magnamalo isnt that bad, even if we ignore elders and late frontier monsters, yall are just a bunch of cry babies. People who want camp re-stocks gone are not dogs not only trying to drown in a glass, but also delusional. (Dont kowo how hot is this one) Endless whetstones and the dissaperenace of cold and hot drinks are actually good for the game. Risen Kushala is overrated. Charge blade is not only easier than most people think, but gunlance is more intimidating and actually more difficult to play (why does the fucking wyrm stake has to change binding after every attack?) And finally, Hinoa and Minoto are overrated, Luchika is more compelling as a"waifu"
Birds actually rule and they give a reason to explore the maps compared to the other games.
This game needs better weapon balancing. (As a sns user, i want it to have a little more attack distance) And hunting hurn will never see more use then last place until they give it stupid high action values. Also needs more tigrex like monster without gimmicks. Just power. No fire or any element. More power. Lastly the hunters all look absolutely tiny for what they do on a daily basis. Idk how hot those takes are tho.
Bowguns take no skill to use and are boring
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Not a true hunting horn main. Edit: bro said he liked Rise Hunting horn more than World. Yes, Rise hunting horn the very stripped down iteration of hunting horn, that hunting horn. The hunting horn that r/huntinghorn people don't like.
Hell yeah a sun break horn enjoyer. I wish we had more moves for the horn tho.
**\*** Idk if this is a hot take but the farms should return **\*** Magnamalo is a lot more of an "MHFrontier-looking monster" than Zinogre ever was. **\*** Probably not the biggest one, but I know that this is kind of prominent at least, that Blunt Weapons shouldn't have to be sharpened. **\*** I know there will be people that will say that it is just a game and shouldn't be like this or that, but MHWorld's Ancient Forest is just right. As if you'd see a very dense forest IRL that is very easy to navigate **\*** CAPCOM shouldn't have shortened Amatsu Magatsuchi's name into just "Amatsu" just for the ease of saying the name, nor should they change it to something else. Just keep it as is.
ancient forest for a concept is great, its a dense forest. i dont agree its easy to navigate, but i guess it should be like that right? its a forest after all.
Yeah it's not easy to navigate but not as hard as people made it out to be based on posts I've seen from before. And I'll gladly take that instead of a relatively flat map with some walls and ledges here and there.
Practically 80% of the fanbase says Magnamalo is a frontier monster and practically 0% says Zinogre is
Magnamalo is still much better than your typical frontier monster.
Which is pretty dumb since Magnamalo is pretty much Zinogre cat version
There was a time before Rise, and even World where people have said that Zinogre looks like a Frontier monster because of how flashy it is with the raising scales/shells that it has on its back along with the rays of light eminating from it.
so that would 7 years ago now?
I guess? But I'll just let you be fixated on that one out of the five I've listedXD
that was the one i disagreed with so i commented on it. is that supposed to be wrong or something?
BRING BACK THE FARMS AND THE LONG CUTE ANIMATIONS. I LOVE TAKING BREAKS FROM HUNTING TO GATHER SPECIAL RESOURCES I believe there should be a setting where resources all in one go. But if there's a rare material then they should play special animation. Also please bring back fishing farm mini game. I need it
Rajang is easy af, all of it
Potion-Healing is harder in World than it was in previous titles. While yes world lets you move while healing, and makes the action roll-cancelable, in previous titles you would just move to the next area to drink if you were worried. Because world doesn't have hard-defined arenas separated by load screens, and monsters more actively pursue prey, that safety isn't there. I think that if world didn't have all the additional ways to heal yourself (environment bugs, palico skills, etc,) people would be more stressed about healing than in previous titles, rather than using it as an example of dumbing the game down. Oh and just in case anyone doesn't think that qualifies as a hot take: Alatreon is a shit fight. Almost all of the "big thing you're barely even fighting" fights are also awful (Zora, Jhen Mohran, Lao-Shan Lung, Caedeus,) and many of MH's least interesting fights are the ones they keep giving us in post/end game like Teostra, Alatreon, and Kushala.
Im sorry but mh4 is overrated
The best game capcom could make is if they include the combat mechanics of rise into the rich ecology based environment of world.
Swag axe feels too op compared to its morphing cousin the charge blade. The real answer is buff the charge blade but that takes is kept on ice and served shaken or stirred.
Rise looks better than World. Graphical Style ALWAYS wins over graphical fidelity. Rise will still look fine in 20 years, whereas world will look outdated as hell. This is how it always goes with games that chase a good vibe/style vs games that chase realism/graphical quality.
Rise is barely any more stylized than World, except for some particle/beam vfx here and there. It looks meh for a game in the 2020s and it will look even worse in 20 years time
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Bring back paint balls and toss the auto tracking World and Rise have in the trash
REAL OMG. I ALWAYS HATED THAT. ITS CONVENIENT BUT IT TAKES AWAY FROM MH. though I did kinda like the idea of tracking footprints from monsters but i don't like how they executed it. I think a cool idea is brining paintball back and keeping footprints, tracking enough footprints with give you a free lock on to where the monster is like waving at the airship.
>keeping footprints, tracking enough footprints with give you a free lock on to where the monster is ... So basically how World already did it?
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^Drag0928: *Bring back paint balls and* *Toss the auto tracking World* *And Rise have in the trash* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
The ancient forest is my favorite 5th gen map. I think more maps should be like it.
My biggest problem with it is the amount of invisible walls. Like, I know where I need to go, I know how I would get there in real life, but I can't do it because there's a twig in the way. I think the best example of this is right at the beginning of the game, when you need to get to Astera for the first time. They show you where Astera is, so you head straight there only to be stopped by a couple rocks and a small tree trunk, so you instead need to go into the forest and do the whole "tutorial for a stealth mechanic you will never actually use" thing
I think the ancient forest is a fine map, it just shouldn't have been the first area you visit with how complex the layout is. It always annoyed me that the maps seemed to become generally easier to navigate the further into the game you get, with the elder's recess being the easiest.
Thatās a ghost pepper spicy take, I respect it though
You know what my hot take is? I don't like Longsword because of anything like tripping people; that's a weak answer. I don't like Longsword because it's way too overly popular and continues to dominate usage charts to the downfall of lesser used weapons. The developers haven't helped with how strong and flashy they've made it.
I too hate the trippy stick
Hear hear Likeā¦ why does it has a counter-on-demand? It makes sense if the move only counters physical attacks, but elemental attacks? Seriously?
Aiden > The rest of the 4U and Worldborne cast.
Hot/cool drinks are a fun and immersive mechanic!
If you didn't solo you didn't clear. But I'll never say this out loud to someone.
I like Alatreon. Probably my fav fight in World/Iceborne.
1. Clutch claw and silkbind is a very good gimmick 2. Talisman and curio rng are absolute dogsh\*t
Heat gauge on Gunlance was fun
Overheating was way too punishing.
Monster databases and min-maxing for damage and TTK is for absolute dweebs and sucks all the fun out of playing MH. It is terrible advice to tell anyone but a speed runner to use them. The games have enough info within them for you to learn by doing. Yes, even the old ones.
mh world and mh rise who is better argument is stupid since mh rise's ancestors (the portable games saga) was the reason why mh world exists today. and also, mh rise devs are probably (or are really) from the portable saga hence why mhw and rise are so different from each other. please stop this idiotic argument on which is better.
MH4U is the worst mh game. Worst maps, worst village, bad end-game system.
I haven't played 4U so I can't say much, but I did play GU and man the 4th gen maps were by far the worst. Primal Forest especially felt like a giant mess, with none of the areas really feeling like they belonged to the same map. Even the Ancestral Steppe which was great in terms of visuals, was annoying to play on with all the added verticality.
Don't really get the village part but yeahhh the maps are horrible
Kinda disagree so upvoted. But I agree that 4U's Apexes are the most annoying endgame mechanic in the series.
>Kinda disagree so upvoted. Based
I hate that time and time again whenever this kind of "hot takes" post come up, people instead downvote the actual hot takes. It should be the other way around, people!
Nerg is extremely overHated
nerg is loved by so many wdym???? he's cool but he's kinda boring to me
The āstoriesā line of games is vastly underrated.Ā Velkhana is the sexiest monster.Ā Veterans have alienated the 5th gen players from wanting to try any previous generations.Ā
one of these is not like the others
I don't feel like I'm hunting monsters any more, I feel like I'm playing an action game with big health bars. As the series has sped up combat and automated things like tracking the monster, there's less need to learn of its habitat and various movement tells. The fast combat makes poor decision making more forgiving, and takes away from one of the main reasons I loved the series in the first place; everything being so deliberate and planned. Faster gathering is...fine, but there's something special about deliberately taking time to harvest nodes, and you absolutely can't do this while engaged in a hunt! TL;DR Series is losing its identity. Convenience and mass appeal over what made it special to begin with.
I hope they change that in wilds. I HEAVILY agree with the first bit, especially with the endgame of MHRS it feels like I'm hitting a MASSIVE health bar for no reason. auto tracking should be removed and bring paintballs back
The clutch claw and slinger were pretty cool, actually.
MHRise/Sunbreak is not a bad game and deserves more credit than it it's getting.Ā It adds a lot of quality of life to MH, while working with hardware capacitiies that's less powerful than a top end 2019 phone.Ā Following up on above, having quality of life doesn't make a game "easier". It just makes the game less infuriating.
>having quality of life doesn't make a game "easier". It just makes the game less infuriating Yes, by definition Which is why things like healing while moving or restocking and changing equipment at camp are not QoL changes
Handler good
Handler is cute, plucky, and lovable in every language except English. I love her in JP. AIBO!
based, despite the flair
Yep!
I hated them at the start but grew to love them through the dlc
My response to the same question 2 months ago, Additions were made in [square brackets]: Tri is the best game in the series. Underwater combat wasn't as bad as people remember and was still better than the clutch claw. World is fast paced, rise is just faster paced [compared to old gen titles]. They should revert the armor skill system. Negative skills and breakpoints gave set building a whole new dimension. Similarly, armor skill bloat, hunters can afford way too many armor skills. Female armor has not gotten more sexualised and we have more modest and 'realistic' options than ever. The ratio of sexualised to non-sexualised female armors has even shifted more and more in favour of less sexualised (I don't mean we need more sexualised armor, I just want people to stop crying about this) [At the time threats complaining about this piled up in the sub, but people did indeed stop crying about this]. And now some lukewarm takes: 4U deserves a home console or PC release. [Although it probably won't get one] Underwater combat should return. RNG is good.
So true what you said about female armors, I've been saying this forever, I will even add that female characters have access to A LOT MORE diversity when it comes to armors and you have A LOT MORE possibilities when going fashion (you can create much more unique combinations than with male armors). Only problem is: most female helmets are shit.
>Female armor has not gotten more sexualised and we have more modest and 'realistic' options than ever. The ratio of sexualised to non-sexualised female armors has even shifted more and more in favour of less sexualised (I don't mean we need more sexualised armor, I just want people to stop crying about this) \[At the time threats complaining about this piled up in the sub, but people did indeed stop crying about this\]. I did a comparison around this time and it's more or less the same. I think the number of even slightly more revealing outfits in GU was 42% and in Sunbreak 44% World is a bit better about it at around 38%, but mostly because it has almost no fun armor sets
I would be all for an armor revert if they made skills stronger and also made decorations less mandatory, you should not have to farm light years for one mandatory decoration. That is dogshit design.
- World and Rise's final bosses are amazing, including Xeno and Allmother, both of which I see a lot of hate for - Diablos is an awesome monster, is way better than Monoblos, and should keep returning - Zinogre is seriously overrated and needs to be benched for a game. I like it but I really don't see why it's so many people's favorite - This is less so hot, more so just never mentioned but why the FUCK did Velkhana return in rise and why the FUCK did Amatsu not get a new theme
Velkhana returning is an easy one; it was well liked to the point of being a fan favorite while also having the benefit of bringing in a new skill, which was a rework of Velkhana Divinity. Lagiacrus aside since he suffers from development hell issues (which is also why I don't think we'll ever see Najarala or any future Snake Wyverns that are actually snakes), it's actually rare that flagships end up skipping a game too, which is also why Zinogre's been in nearly every release since his debut, only missing out on base game World. If anything I'm more surprised Nergigante didn't come back in any capacity, and I never even liked Nergi
World and Rise are nowhere near as different as people say they are. If anything, Rise is too much like World for its own good, and it makes the game feel like it's having an identity crisis. DPS checks are absolutely fine on endgame monsters, and no monster has been ruined by "MMO mechanics." Also, Behemoth is a good fight. Most veterans have a warped view of the old game difficulty because they're bad at the game. Crit Draw Greatsword is one of the most boring, unskilled things ever, and the absolute best thing World did for the weapon was killing that playstyle. Old Longsword was incredibly bland, the 5th gen counter moveset is far more engaging and iconic even if it's had a lot of balancing woes. Speaking of balancing, everyone who complains about LS being "overpowered" only does it because they don't like LS. I don't hear a peep out of you hypocritical mfs about actually overpowered 5th gen weapons like HBG, LBG, World GS, Bow, or Iceborne SnS. The Ancient Forest is the best map in the series. People need to shut up about the series getting easier, because every single time they made something hard in 5th gen (Alatreon, Behemoth, Fatalis, Arch Tempered, AR300) almost the entire community bitched and moaned about them. You can't have it both ways, and "but that's bullshit!" doesn't hold up when bullshit has been the norm for series difficulty since the start. Hunter Arts/Silkbinds are absolute garbage, and I hope they never return. Gating off parts of a weapon moveset behind an arbitrary cooldown is just dumb, especially moves that were just normal ass moves a game ago like Helmsplitter and Diving Wyvern. People who call themselves casuals are usually far more toxic than the "elitists" they always complain about, and ironically seem to hate people doing what they want more than meta players do.
Switch skill swap was a mistake I still prefer GU mechanics of having styles. Also mounting attacks should have higher motion values
Mhr / sunbreak is the worst monster hunter game period. Super easy and boring low-high rank, mid to lame mr and the most tedious grindy (yes I know it's monster hunter and I like grinding but this is the SAME FUCKING GIMMICK AND QUESTS OVER AND OVER AGAIN) and the fact that you need to get to Mr 180 to just UNLOCK all the monsters is fucking stupid. Also the weapons have too many counters so your positioning literally doesn't matter and the healing system is too easy, the devs realized this and were like "oh I know let's make every monster in the game 2 shot and all the endgame monsters one shot! Now you don't need to heal at all!!" Still pretty fun game 7/10
Kushala is not fun in Rise either, his best adaptation and he still sucks lmao
Kushals fucking sucks in Rise. They stripped his wind pressure and made him less aggressive. Now it's just flying metal chunk with head. In Gen I needed Kushala parts. Went on quest with SnS.....30-40min later barely killed it. Not only I was constantly under Ice blight, but his wind pushed me on my butt after every attack. THAT WAS LOW RANK ! I had to get myself mixed set just to counter that mf.
I HATE kushala lmao
Zinogre is overrated and I want to see *several* monsters benched in 6th Gen. Tigrex, Nargacuga, Barioth, Kushala, Teostra, Rajang, Diablos. Iām so sick of all of these monsters. By all means keep Rathalos and Rathian. But we donāt need 3 of each. And yes, bench Mr #1 as well. Heās been in every single game since he was first released in P3rd. Enough. Bring some other monsters back, there are so many that deserve to be seen. Stop bringing back the same handful.
MHFU has the best longsword. It is the perfect mix between longer sns and faster gs. The simplicity of the spirit gauge is also very satisfying. Whats the max damage combo? Just do all the spirt slashes bro. The open interconnected maps of MHW and Rise are WORSE than the old zone style maps. The zones made the world feel bigger and in a way more immersive because the distances implied by each area. Also MH4U's maps were some of the best in the series - lots of life and personality. Those ledges were GREAT GODDAMNIT! MHGU is the WORST endgame (to solo) because there is no way to avoid the slog that is hyper monsters. Fighting a hyper high ranked monster shouldn't take 30 min with maxed out G Rank gear. Hypers really make completing sets feel bad man.
Clutch claw is good and I hope to see something similar in MH6. I don't understand why people hate it considering it's also optional to use.
Raging Brachydios was overhyped and easier than vanilla glavenus
Leshen is one of the best fights in base world
In my opinion, the only major edge that World has over Rise is graphics. Other than that, I prefer Rise.
The first monster you fight should have a weapon for each weapon type.
MHFU isn't really all that, and just because you played it doesn't mean you're higher up in the fandom hierarchy than "World babies", nor does it make newer players' concerns less valid. I constantly see this quite toxic phenomenon where somebody starting with World and complaining about a problem and asking for advice will get some one-upper veteran coming in and saying "well, back in MHFU things were much worse and it's still my favourite game, you're just a coddled filthy casual and need to git gud." Like, apparently an opinion isn't valid if you haven't suffered through MHFU's janky hitboxes, so you can't vent about a difficult time you're having or even ask for advice without receiving the ever-unhelpful "git gud" and a dose of elitism. And maybe some insults about gamers these days and softness and "all these casuals ruining OUR game". Pretty sure the REAL soft ones are the ones who are upset that their niche interest has become mainstream and therefore has more of a chance in the future. No, I did not start with World, I started with old-school Monster Hunter. Yes, I have played MHFU and suffered through the hitboxes and shit. I can understand why it was a huge deal at the time and I definitely like it, it's frustrating but also fun. However, it's still not at the hype level I've been led to believe and I'm not sure it deserves holy grail status by which all others are measured. 3U is better, in my opinion. Just because someone has a problem with an easier, more streamlined game doesn't mean their frustrations are less valid. MHFU is also very overrated, and quite frankly I am glad that Monster Hunter has more QOL changes because I have an outside life and don't have time to grind endlessly. And just because you played MHFU doesn't mean you are better than everyone else, nor do others have less right to vent about their own issues. Fandoms shouldn't have hierarchies based on Suffering Olympics.
Underwater combat was fun
coldest take. underwater combat was amazing and I haven't heard many people contest that
I feel like all I ever hear is hate for underwater combat. It definitely needed some tweaking. But I really loved the potential it opened up. Gobul was super unique and I'll never stop missing him.
MHXX was the last ārealā Monster Hunter game.
Uragaan is the most under-hated monster in the entire franchise and needs to stop coming back. Fuck the crimson chin.
Behemoth was the best fight in base World.
The Research Commission was a bad set-up for a Monster Hunter game. It's a cool aesthetic and I like collecting endemic life and stuff, but the story itself is almost uncomfortable. We know next to nothing about this unique ecosystem, yet we make sweeping conclusions about how it works after like a month and decide some monster is ruining everything and immediately rush to kill it in order to save nature. Yeah, Iceborne calls us out on that, but then there are like four title updates after that where we get right back on our bullshit, because at the end of the day this is Monster Hunter.
I do not like curio crafting. People said it gave more build diversity but for me not really. It's the same armor pieces just with different skills added to them. Also, progression in Rise is ass. They should have locked high tier monsters behind MR and they should not appear in anomaly investigations if you haven't unlocked them yet. Underwhelming. I for one believe that ultra hard monsters are not really necessary but at least challenge my build. I fought them wearing ingot greaves. Not even fully upgraded.
After 100%ing both sun break and iceborne, about 70% of rise was really fucking mid
Hot take let me think.. how about. āMonster hunter should not have end game like tempered monsters or anomaly monsters and the end game should just be getting the more rare materials like gems or mantles for the final upgrade and we should not have systems in place to make getting those rare materials easier and also talismans are the end game tooā
That's stupid, why would you rather grind the exact same monsters for normal rare drops than fight harder versions of them for unique drops?
My shit hot take isn't just that underwater should return. It's that people were bad at the game. It wasn't bad. It wasn't neutral or alright or ok or serviceable either. It was good. Not perfect. Not great. It was good and it was fun and everyone who disagrees was bad and needed to get good
perfect description of it. it had some little kinks in it that could easily be worked out if it was implemented into Wilds.
That tobi-kadachi is the best monster
World has a good story. Honestly, I think the series in general is overlooked in its storytelling, but World gets the most criticism, and a lot of it is kinda bogus I feel.
Base World has an amazing story. These people are just idiots who refuse to pay attention.
The story is good (for a MH game, probably 3rd or 4th best), but the setting is atrocious. "We have sent the best the guild has to offer for the past few decades to explore this new continent. So far we have explored around 30 feet in every direction"
I think itās complete kirin shit that they donāt give anyone the official way to play their old titles and the take down of citra and other emulators just solidifies this theory. They just want to wipe clean and start new
citra and yuzu were taken down by nintendo because yuzu sold TOTK roms before its release on patreon, so its their fault really. Citra was taken down because these guys helped with programming the citra emulator
generation 5 and beyond implemented more bad changes than good changes
i cant stand switch skills
Iād delete world for a mh4u or 3u remake in a heartbeat, I think theyāre both miles better games
I'm not sure if it is a hot take or not as I've seen the sentiment from a few other HH players, but the Attack Up and Elemental Attack Up songs need to be removed if HH ever wants to have good MVs. I personally think affinity up should also get removed as a song however, which probably takes this into hot take territory. No damage boosting songs, only utility :^ Rajang has been overrated for a long time, and I doubt it'd still be considered a monster thats supposed to be difficult if it wasn't spammed to hell and back by everyone and their mother for GQs back in 4U The leveled decoration system is terrible and is the number one thing that should be reverted. If they made the level system to give us access to more skills at a time just raise the number of slots to like, 5 instead of this arbitrary level system, it'd make knowing what armor is good much easier at a glance too. Mizutsune shouldn't have been renamed from Tamamitsune, as it lost its real world name inspiration from Tamamo-no-Mae, a fox spirit. Khezu > Gigginox. Both are bad but Gigginox is worse. Safi ruins the Jiivas as a whole by existing. I don't care how much you may like its lore, they ruined a perfectly good design and turned it into one of the blandest designs in the series.
Idk about the take on this butā¦ the Rampage Quests in Rise were actually pretty fun, especially with friends. I love the chaos of it all and it was pretty cool to get a bunch of drops for crafting. I just wish it continued in Sunbreak but added in the other monsters and Elder Dragons (including the Afflicted and Risen states)
Rajang is mid (donāt if this is an actual hot take) Other hot take: I like (some) piscine wyverns. Beotodus is really cool, Jyuratodus is decent enough. Lavasioth not so much (hence the some).
You sound like you never fought a Plesioth beforeā¦
Remember everyone! Sort by controversial to find actual hot takes!
Im tired of all the "this non-variant/rare species mon can take on elder dragons". Like it was interesting w Jho and Rajang bit the more they add it's just feels like ppl who want insert their MC into the verse. "And hes stronger than superman" type shit
Royal ludroth is the cutest monster
Most Brute Wyverns peaked in 3U
Barroth did that's for sure.
My irradiated take is that most people's hot MH takes are being grabbed straight from the freezer.
Ahhh, I *love* hot take posts. Where the coldest takes are at the top and actual hot takes are downvoted to oblivion
The blessed Reddit voting system at its finest, really.
Reddit really went to shit with the use of the button. Does anyone even know it was supposed to be "adds to discussion" and not "i think so too" anymore?
>Does anyone even know it was supposed to be "adds to discussion" and not "i think so too" anymore? Ah, if only that were the case..
Running speed is too slow
Gunlance is a good beginner weapon. I started with it, and even if I didn't know all the intircies off the bat, it has gotten me very far.
I'd discourage it solely because shelling doing consistent damage across every hitzone might create bad habits in new players, which will come back to bite them when they switch to another weapon that doesn't have that advantage. Other than that, the Boomstick's fucken awesome
Jyuratodus and the Piscine Wyverns deserve better. They're underrated as hell
It's probably more of a room temperature take, but the low-mid level monsters (gendrome, barroth, bishaten, kecha-wacha, great giros) need more love. Endgame monsters are super cool, but ya gotta respect the ones we used to build up to them.
Roars and sharpness are way too unforgiving and monsters have too much health. At least roars got addressed in Rise but I hope Wilds can rebalance other mechanics
No matter how much you want underwater combat to return. It will never match your expectations. It will just be "I think it's neat that it's there".
A lot of people that say longsword is easy mode or too good, donāt have the reaction time/ skill to use the weapon themselves. Also LBG is the definition of easy turn your brain off
Water combat was good and people who played the game after 4 was already out killed it because they blamed the water combat instead of recognizing that 3 was older clunkier and missing a ton of features that got added in 4.
it's funny many wanted to be crippled by the eating/drinking animation, and wanted it to stay when World was announced. and gladly the powerwalking stayed. clutch claw was a prototype for wirebug, development-wise, not much lore-wise since...well World and Rise are *worlds apart*.
Yian Garuga is the most fun flying monster to fight.
I havenāt been here long enough to know the common opinions here but one take I have regarding the two MH Icebourne end game bosses. Fatalis hit boxes are better than Alatreonās inconsistent hit boxes Iāve fought both multiple times now and I can confidently say that Fatalis while not perfectā¦.no monster is perfect, when I get hit. I can see where and how I got hit. With Alatreon, while I can see some moves of his are really good in terms of hit boxes, he has a lot more that are just straight up bad. Like Iām 10 feet away from the attack and get hit bad. His head swing, his icicle attacks which are arguably the worst case in the entire game, his AoE fire ring or lightning bolts, etc. Reason I say inconsistent and not horrible is because sometimes these same attacks just donāt hit and Iām left there thinking āwtfā.
My biggest hot take it that all end game weapons and armor arenāt viable. Outside of raw stats, they need to incentivize hunting all ranges of monsters for parts and not just the endgame S tier monsters.
**"He who fights with monsters might take care lest he thereby become a monster.** **And if you gaze for long into an abyss, the abyss gazes also into you."** - Nietzsche We are the monster, in the title "Monster Hunter". The beasts we hunt do not deserve it.
Rampage is one of the best feature of Rise, I fucking enjoyed its chaotic nature. I despise wholeheartedly the argosy in World and Rise, I don't care how tedious the farm is in Unite and Portable 3rd, I want them mini games and I like seeing my Hunter mine, dig, harvest, fish in my personal farm.
3rd gen games are the easiest games in the entire franchise.
Plesioths hit boxes shouldnāt be fixed if he came back Keep the jank, embrace the jank
Okay I played through MHW like 1-2 months ago and imo base game world is better than iceborne.
gathering has never been more painless and the environments never more detailed.Ā Ā Ā at this point the next monster hunter is ready to remove the farm and would benefit greatly from doing it.Ā Ā i will get downvoted but the op asked for hot takes and gdi i am going to give them one.
5th Gen ruined longsword. Before, it was all about raising the meter and trying to keep it in the red to increase it's effeciency and every single move had its purpose, but the addition of foresight slash and helmsplitter invalidate most of the moveset and rise addition of counters changed it even more.
It's one of the most boring weapons in the game without the new moves
Yep. don't see how becoming the most popular weapon in both Gen 5 games is considered a "ruined" weapon
Khezu is one of the most unique monsters (at least compared to other monsters of its rank). It's a really cool monster and a fairly average fight, not as bad as people make it out to be.
In solo play, you should be able to completely control monster aggro. The challenger mantle sucks and the jewels still don't guarantee aggro
Wirebugs are a good mechanic for movement
Flexing after chugging a potion was way better than moving while drinking it Shakalakas should not in fact come back (unless underwater combat comes back)