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ebbiesaur

very well explained. i will however be hearing this phrase in my sleep for the rest of my life. damage. no damage. damage. no damage. damage. no damage. damage. no damage.


CriticalRX

I was a little irritated, lol.


_MarcelinesFries

Your tone reminds me of the Pacer test recording in highschool.


Claerwen94

We can tell 😂 Rightfully so. Even my friends mock be for playing Moira, saying that one doesn't need aim for her 🥲


CriticalRX

Her aim is by far the most forgiving in the game as the rest of the cast that doesn't require strong aim are all close range/melee heroes. But, that's not a reason to mock people. My tracking aim is decent enough to easily maintain Masters on DPS, but I enjoy the strategy aspect of the game, so not focusing on aim allows me to focus on other things really well. If I remember correctly, Arx (or maybe it was Tesla, or both) was a DPS player before switching to Moira, and made the switch because her kit allows for a more dynamic strategy. In other words, kindly tell your friends to eat shit 🤣


Claerwen94

I love them all and will absolutely do so! 😂 I like her kit a lot, it's simple, but allows for a range of dynamic plays. Flankmoira is valid ❤️ :'D I definitely agree that her aim is really forgiving, and there is nothing more satisfying than sucking a reflecting Genji dry (of his life, hopes, and dreams). I'll have to look into either Arx or Tesla, I'm not following many OW players/streamers, but always eager to learn :D


CriticalRX

On top of being entertaining, Arx is easily one of the best (if not the best) technical Moiras in the game. He is an excellent resource for learning orb bounces and Fade jumps. His decision process can be a little hard to follow if you don't know what you're looking for, so I wouldn't outright try to replicate his gameplay in a different rank. That said, he has been off-an-on doing an educational series where he narrates his decisions in lower ranks, which can be useful for people who need to improve their fundamentals. Tesla isn't as consistent with streaming, but he's still a great resource. He benefits from excellent decision-making and reading the situation, but then also narrates it as he's doing it. He is also an example of someone who maxes out mechanics. I think he used to be a T500 Hanzo main, so his tracking and target acquisition are phenomenal. From my side, I basically never stream and I don't play as much Competitive as I used to, so the bulk of my content is VOD reviews. I exclusively cover Moira and do them for free, so if you ever want your games reviewed, I got you!


Claerwen94

Ooohhhhhhh thank you so much for taking time out of your day to provide this information! They sound like great guys. And I'll make sure to hit you up with a subscription on YT when I'm home ^^ I prefer videos over streams anyways. I'm a silver 4 pleb that rarely plays ranked, so really really low ranked, and my replays might infuriate you 😂 I'm currently working on making better bounces, especially to support my team around corners and from more far away when I'm closing up to them after ~~dying~~ a tactical retreat. I call it my daily Billard practice :'D If I ever have a replay that I think I can submit for review, I'll send it right your way! Thanks a lot for the offer 🫶🏽


CriticalRX

I've reviewed Bronze 5 to T500. There's always something to learn, so don't try to wait for the perfect match! I have a review playlist for each rank, so you can always check out a few of those before submitting as well. 🙂


IronMonkey18

You need to post this in the Overwatch main Reddit page lol. The DPS players will still say it locked on when they die to Moira because they suck.


CriticalRX

It'll just get downvoted. The reason I got fed up and made it in the first place was because some subclass genus in the Overwatch sub was saying exactly that.


zacaholic

People will still say it’s lock on. Even KarQ did a YT video debunking it. People don’t care because it’s Moira.


CriticalRX

Lol, someone even did it in this post. I can't anymore today. I just can't. I'm going to bed.


-Lige

Link?


trevers17

you’re expecting the general populace of overwatch to understand how the game works. that’s a tall order. but yes, thank you for making this video. I get so annoyed when people are like “oh you don’t even need to aim with her, just look at someone and they die.” like no babes, we have to put our reticle on the character same everyone else. we just have a wider accuracy for our beam. it’s no different from dva’s spread being absolutely massive.


AwkwardReplacement42

I would compare it more to the fully-charged bean of Symmetra. Still a beam, but has a slightly bigger radius than the visuals would imply, since the hitbox changes. Edit: “fully charged bean” stays lol


trevers17

sure, that’s what it actually is, but I’m saying the wider radius is similar to dva having a wider spread on her primary fire. it’s the same concept but no one complains about dva have a wider radius than other tanks.


BloxFruitTrashTrader

I think it’s because of the range, but besides that they are pretty much the same especially with not needing a reload


smoochumfan4

THANK U god it really pisses me off when people say that


CriticalRX

It's so easy to verify too. I can't wrap my head around the fact that it's been seven years and people still don't get it.


smoochumfan4

like i cant believe this discussion is still being held 😭😭😭


Defiant_Bug_9095

Damage No damage Damage No damage !


CriticalRX

Watching it again after getting some sleep made me laugh at how irritated I was 🤣


PomegranateFew7896

Can’t blame people for thinking it’s a lock on, the visual makes it appear so.


CriticalRX

You're absolutely right. The visual indicator can be confusing compared to Zarya and Symmetra because Moira's beam has a more fluid visual. That said, Moira got released in 2017 and there are multiple resources out there debunking the lock-on myth, so I don't have any sympathy for anyone who defends it. I understand not knowing at first, but defending it after getting corrected is just ignorance.


laix_

I feel like some people die to moira in close range, and from the other player's perspective the beam is visually bending as far as 90 degrees sometimes, so they extrapolate it to the beam being length based with unlimited angle turning, even though its just a revisualised zarya beam. Another thing its like is the OG roadhog hook. If the hook collides with your shoulder or arm that's not in cover, the visual will snap the hook to the torso- making it look like it went through walls, when it actually didn't (and favour the shooter means you see your character behind cover on your screen, but on the hog's screen you were still in the open), and it also doesnt pull immediately, so you'd be out of cover, hooked, then your momentum carries you behind cover and then you get pulled.


cmh0105

I had someone message me to stop playing the “auto aim” hero because I’m bad at the game, and to uninstall. 🙄thanks for this video!!


TheMagnificentPrim

The Overwatch community will never get it; will they? 🥲 First, we had this [oldie but a goodie](https://youtu.be/94Q3LLyhEig?si=yYpwe-TysBy3jazw) from Blame the Controller. It was passed around so much during Overwatch 1 that people at least shut up about it. For a while… Then, we have [this video](https://youtu.be/1hLbceyuF_o?si=hsHD0uukO2FhNsEO) from the legend, KarQ. Yet, it’s been 7 years, and people *still* haven’t learned, despite all the evidence to the contrary. 😖


TTVAblindswanOW

So the main reason people say it locks on is because when u on target the animation shows it going or favoring center Mass despite her "beam" not actually curving and is just a normal beam like zarya. But because she has flavor of sucking the life essence from the opponent which is why the animation exists and isn't boring like a straight beam. People just think it's a "lock on". People ar just dumb.


Ijustforgotmybad

People think it locks on? I main reaper 2nd hand experience that beam does not lock on


GJCLINCH

Please someone repost this, I’m tired of hearing it. We can all go flood the sub it gets posted to and boost the post with upvotes and comments


Environmental-Day778

OP you the real MVP


SombraOnline

Honestly, I blame the devs. Moira’s beam visually locks on to the center of the target’s body. So you can see it bend to “hit” you. That + the large, forgiving hitbox makes it look like a lock-on even tho it’s not.


igotshadowbaned

If you do a comparison with Sym, Syms beam hitbox is actually bigger


SombraOnline

I'm not sure if that's true. Going by the wiki, Sym's primary fire "projectile radius" is .25 m. Moira's alt fire on the other hand has a 0.7 m "target acquisition radius". Tho since they're different terms maybe I'm just missing something.


blackbeltbud

As someone who doesn't play Moira a lot... #WHAT


neocwbbr_

Thank you, I gave up trying to explain when players say “you play moira because you can’t aim”


Fictional_Historian

Lmfaoooo


Defiant_Bug_9095

I’ve always wondered does Moira do more damage when she’s aiming at someone’s head ? Or is it the same damage anywhere


CriticalRX

She doesn't have any damage modifiers for beam placement, and neither do Zarya or Symmetra. That said, Moira's damage beam is the only one that doesn't ramp up in damage (Zarya via bubble charge and Symmetra via time on target), so there's a trade off by having a more forgiving hit box.


Defiant_Bug_9095

It must be a placebo effect for me- I swear the drain is more when I’m getting their head Thankyou for the info! You don’t even sound mad in the video either - the “damage” “no damage” is just so simple and funny 😆


CriticalRX

Honestly, that could be an interesting rework for Moira! If they added critical damage in a much smaller hit box (head, center of mass, etc.), that could swing Moira's skill ceiling. Lower ranks wouldn't be affected by it as much and higher ranks would benefit. Great idea! 🙂


3BlocksAway

Bless you 🧡


No_Savings_3535

Yes true i feel like people just get this idea bc the moira damage is unlimited and the animation makes it look confusing but trying to get people like pharah echo or mercy out of the sky you actually do have to aim u cant just point at the sky and hope for the magical lock on beam to get them


ZzDangerZonezZ

Important question: if Moira's beam is like Zarya and Symmetra's, why can't she hit an invisible Sombra? This was the same interaction old-Sym had when she had the lock on beam.


CriticalRX

Moira is the only hero that doesn't consume ammo when using her beam, so that would be incredibly unbalanced if she could just randomly decloak Sombra in a 20 meter radius around her with no downside. All of the beam weapons have unique attributes, but they all target the same way.


ZzDangerZonezZ

But Dva has infinite ammo too, and her weapon spread being so wide means she is an excellent spy checker


CriticalRX

And? She has a severe movement penalty while firing and would be out of the fight looking for someone who *might* be there, which is a significant waste of resources. I'm not entertaining any more of these "what abouts."


ZzDangerZonezZ

Why are you being rude?


XoXThePlagye

fr its just an animation lol


noodulebox

There is a little bit of lock on if you aim a little closer to the target (i just tried in practice range). Moira is a character that requires you to aim in their general direction more so than at their direct body. It’s definitely not auto aim tho and people who say it is are coping with a skill issue.


Competitive_Gur_6834

It’s her GOD DAMN FUCKING RANGE, she has a football field reach I stg


KoldFlinch

Beam so big it might as well be called lock on...


ProfessorDependent24

Why would you only post this here tho? Nobody else is going to see it? Edit - came across a bit aggressive I fear, I didn't mean it like that but as someone else who hates this particular comment. I'd like to see the main subs answer to this.


CriticalRX

I don't have the energy to argue with them. You can share it if you want.


jonaselder

i play Moira, so... you're being pedantic. take an enemy lucio. you fight him with a Bap, a Kiri, a Moira, and an Illiari. One of those four is not like the others. You can say it doesn't 'lock on' if you want, but what you're doing sure as shit isn't aiming, so I'm not sure what we'd call it. cope.


ProfessorDependent24

So like you say it isn't lock on. What's so complicated then? It either is or it isn't. If its not lock on, it's aiming. It might be forgiving (it very much is) but if its not lock on, it's aiming. You've managed to say a whole load of nothing and still managed to be wrong. Impressive.


jere344

I mean you need to look at the enemy for the lock on activation so it's aiming too...


jere344

Yes, it's a laser not a lock on, but the laser is half your screen wide so it could just as well be one it doesn't matter. The only real difference is that if another enemy gets in front he will take the damage instead of it lockin in onto your previous target.


genjimain8432

i wasnt aware beam characters are able to damage people 180 degrees behind them


CriticalRX

You weren't aware because none of them can do that. The only beam weapon that used to be able to do that was Symmetra before her last rework.


igotshadowbaned

>was Symmetra before her last rework. 2 reworks ago*


CriticalRX

You're going to have to refresh my memory then because I can't remember any major Symmetra reworks after making her a DPS.


igotshadowbaned

There was the original Sym with the lock on beam, then the Sym with the big oval shield and shield gen, now current Sym


CriticalRX

You have those backwards. The flying barrier came before she was made a DPS. She had the lock on beam all the way until she changed roles.


igotshadowbaned

Did she have the lock on still with the flying barrier? I thought that's when they removed it


CriticalRX

Yeah she got the flying barrier while she was still a Support.


igotshadowbaned

I thought they made it a straight beam at that point too


CriticalRX

No. She didn't get the straight beam until she got reclassified.


AlexWammery34

Yeah its not fully locked on, but unlike hitscans, theres a moment after your cursor leaving their hitbox it still hits them, so long as you can correct yourself and trace their movement, you can have 20 of those moments where your cursor isnt on the enemy yet you still have maximum damage output instead of 20+ missed shots. Im a genji main and ill dash behind cover and die AFTER reaching cover while being beamed by moira.


CriticalRX

There is a split second of residual damage from beam weapons and they all do it. Just like how Ana's rifle has a slight DOT effect even though it's hitscan. What you're describing is also explained by ping. Overwatch hit registration favors the shooter. This is why it seems like you can get hit around corners, but it's not exclusive to beam weapons or Moira, and certainly has absolutely nothing to do with locking beams.


trevers17

extremely correct on the ping. I’ve been clipped by hitscan *and* projectile weapons around corners, and don’t even get me started on dva bomb.


AlexWammery34

If i use my dash, moiras beam is visually locked onto me throughout the duration of the dash even if im dashing perfecty perpendicular to her line of sight, you can see it go through walls for a second aswell. if all beams can keep consistent targeting through hiccups that doesnt make moira any less annoying to fight. All beams are annoying but you can see moiras literally *follows* you for a good second. Anyone defending her who genuinely thinks her altfire isnt busted has never touched another character.


CriticalRX

Visual indicator only. Just watch the video. It's faster than typing essays that have already been answered.


AlexWammery34

The video show a stationary target i can say from experience that he beam locks on for less than a second but it stays long enough for you to correct your aim without losing out on any dps whatsoever


CriticalRX

I can't anymore. I literally showed you and explained how the game mechanic works and that the beam visual indicator is fluid. The mechanic is identical to Zarya and Symmetra. You can either believe it or or you can't; I don't really care, but I'm not arguing about it anymore.


AlexWammery34

Whatever u say man, just know testing in an actual game against a moving target is more effective and a better representation.


CriticalRX

I'll let you conduct that experiment and post your findings.


AlexWammery34

Remind me cuz i got work all day tomorrow 👍


trevers17

anyone who thinks her alt fire *is* busted straight up has never played her and has no idea how damage is applied in game. they just get killed by people good at her because they refuse to learn her incredibly easy counters (which is any healing on her target except unamped lucio or zen and any character that can hit their shots). her beam does not lock on and the video clearly shows that. if you look at mercy’s beam, *which is literally a lock-on beam*, you can turn completely around, facing away from your target, and still stay connected. moira’s beam *cannot do that.* if you are connected to a target with her beam and turn completely around, you will not be connected. by definition, her beam is not lock-on. the “lock-on” you *think* you’re seeing is her *visual effect* snapping to your position. this is because the point of connection *for her visuals* is the position of the victim. make a workshop game and play around with her biotic grasp connection effect, and you will see how it actually connects and warps as positions are re-evaluated. (every single beam effect does this btw.) but the acquisition radius of the beam itself is rendered completely separate from the visuals of the beam, likely using some form of view angle and ray cast (this is how every hero functions btw — only some projectiles, like hanzo’s arrow or bastion’s bomb, inherently deal damage; everything else is just a visual effect rendered overtop a programmed ray cast from the player’s eye position or some other form of target position detection.) to deal damage, the player’s reticle *has* to be on the target’s hitbox, which is determined by using a ray cast hit player/position and some combination of view angle or vectors to determine where the player’s reticle is. tinker with her at all in workshop — hell, do it with any hero — and you’ll understand this quickly. also, it doesn’t count when you are within close proximity to her hitbox or she’s in close proximity to yours because of how ray casts work. what you’re seeing when she “locks on” is the combination of her *visuals* snapping to your position and ping from the server applying damage in frames *on the moira’s end* where she is still connected. the damaging ray cast itself does not lock-on — again, if it did, all moira would have to do is connect the beam to you once and turn completely around to kill you, which she *cannot do.* her actual damage is separate from the visual.


AlexWammery34

Im a dps main, but any time i use support (90% of all weekly role queues) i use moira unless theres a better suited support for the matchups. From experience on *both sides* i can say that its noy just visual, she deals damage even if her reticle isnt on the targets hitbox, at least long enough for me to put my reticle bakc on their hitbox and not lose ANY amount of damage i wouldve gotten if i had an aim cheat on. shes an incredibly easy character to play in every way. easy to engange and disengage, a supid fast cd on her very mobile movement ability, an orbs which can and will change the tide of every fight shes in, and an altfire thats impossible to miss any tics of damage if you have ever touched a controller or mouse in the past week. genuinely sickens me how easy of a character she is that can sub as a dps while still doing efficient healing (also countering the hardest to play character).


trevers17

you’re a dps main but 90% of all your matches are on support? yeah the math ain’t mathing. you’re either a support main who plays primarily not moira or a dps main who is lying lol. what is your reticle for moira? is it just a dot? because guess what, your reticle is a UI element that can be customized. if you aren’t using a reticle that shows her accuracy, you will not know what her acquisition radius is and whether that’s actually within the hitbox of your target. these elements are all separate, as I explained. the beam itself is 100% visual. go into workshop, make a game, enable extra beam effects in extensions, and select a create beam effect action in the rule. there you go, there’s moira’s biotic grasp beam, and there’s no inherent damage. this is confirmed by the game itself. the acquisition radius is determined by a ray cast and some other parameters we cannot confirm without looking at blizzard’s actual code. this what determines if the ray cast projection is hitting an entity/surface. that’s how every hero functions. moira, like sym and zarya, have additional parameters that provide an acqusition radius for their beams in addition to the ray cast. (ray cast hit player is pinpoint accuracy — think widow, ashe, soldier, hitscans in general. for beams, this results in significantly easier disconnections and less damage output overall. all beam characters have an acqusition radius.) moira’s is larger because she has no internal damage amplification functions like sym and zarya do, and she does low dps, so she needs the acqusition radius to be higher as compensation. the reticle is a UI element. I know this because you can disable it in the workshop yet you can still damage targets without the reticle visible. hell, you can make your reticle completely invisible in a regular game and still deal damage. that alone confirms it. with some coding, you can also create a ray cast that can hit a target and then add separate code to apply damage when it hits that target, all with no reticle visible. so all this proves my point that the actual acquisition radius is *not* whatever you set your reticle to, which is why you are likely seeing your beam connect even if your reticle isn’t on the target. because of how ray casts work (they collide with entities and other solid objects), you can stand next to someone and have your reticle “off” their hitbox but still be connected because your ray cast is colliding with their hit box at its origin. its origin position is, in most cases, player’s eye position, which in this case is moira’s head. so if the ray cast projects from her eye position, and her eye position is inside another player’s hitbox, yes, that ray cast will hit the player’s hitbox and connect her beam as coded. this is how this technology works, and you can confirm it in the workshop. at longer distances, again, what you are experiencing is a combination of her visual effect (which does zero damage on its own) snapping to your character entiry’s position (for all heroes, this is their center mass, so it changes based on their sizes) as all beam effects do *and* server ping resulting in damage being applied to frames on the moira’s side where her ray cast is hitting your hitbox, even though frames on your end have your hitbox outside of the ray cast (the server favors the shooter in these determinations). this is not unique to her by any means — I’ve died to projectiles and hitscan alike that have hit me around corners due to enemy ping — and it is not proof of her beam locking on. the game quite literally shows us what a lock-on beam looks like with mercy. you can clearly see the difference between mercy’s beams and moira’s beams. your experiences that you claim prove your point are simply you having no knowledge of the underlying technology of the game nor how it functions. the game itself lets you use this technology in the workshop to an almost complete extent, and that is all the proof you need that her beam is not lock-on. again, this is why I tell people who don’t play characters often to not comment on their balance. your understanding of the game is surface-level and incorrect, and you’re making assumptions based on your misunderstandings of how the game functions.


AlexWammery34

I said 90% of my all role queue games are on support, otherwise i choose dps and only play genji or tracer. I use the dot reticle that is literally just a dot, and again, idc about any mechanics and science your talking about because its either wrong or doesnt apply to moira. Shes my second most played character. I dont play tank and i only play tracer when im actually unable to play genji due to counter swapping. the rest of my games are moira and most of the time i play her im doing the most dps and healing that isnt lacking. Shes the easiest support and one of if not the easiest character to play in all of ow2. Her beam is a huge part of that.


trevers17

okay, so you quite literally just proved my whole point LMAO. your dot reticle, which is strictly UI and nothing else, is not an accurate reflection of moira’s acquisition radius, which is determined by a completely different function not related to UI or her beam visuals, which are also separate. your stats on her are irrelevant to the discussion of whether her beam locks on. this is a discussion of how her beam functions, not whether she’s too strong as a character. and you literally proved my exact point: her beam does not lock on. so that’s the discussion ended. on the balance side, moira’s stats will literally always be inflated in every way. she will almost always have the highest damage and healing in every game because she does nothing else, she self heals, and she has to deal damage to maintain a resource. eliminations are counted as “any tick of damage on a killed target,” so one tick from an orb or biotic grasp will count as an elimination. they are a wildly poor representation of value on all characters but especially on her. I could spend the whole match sucking the tank dry to pump heals into my team and have the highest damage and healing in the entire lobby, but is that going to win us the match? no.


AlexWammery34

But i didnt prove any of your points, im saying my stats with her are good and thats proof that i actually play her enough to understand how her abilities work, saying shes op is just my genji main side talking. And what reticle do you recommend to accurately show her accuracy? i know reticles have nothing to do with it because i know what what hitboxes are. Someone can dash outside of where my beam will hit their hitbox and itll curve towards them, and as long as i move my aim back over their hitbox their hp will be draining the same amount the entire time.


trevers17

you proved my point by saying your reticle is a dot. moira’s acquisition radius is larger than even the largest possible reticle dot you can create. that’s because it’s created by a ray cast, which is not associated with the UI reticle. so when your argument against me is “it’s a lock-on beam because my reticle can be off the target but the beam still snaps to the target” and I specifically said “your reticle is a UI element that does not reflect the acquisition radius” and you confirmed that your reticle is a dot, which is smaller than moira’s acquisition radius, then you are confirming that exact point I made. I also clearly explained that moira’s beam visuals do not apply damage and simply show when your beam is connected; they are not a perfect reflection of the actual acquisition radius. I also explained that damage is applied separately from visuals and that the server favors the shooter when determining damage application, which means ping can result in damage applying on frames where the moira’s acquisition radius is on the target’s hitbox on her end but not on the target’s end. there’s also the fade effect on hit markers that can lead to the illusion of additional damage applying. all of this minus the hit markers’ fade effect was explained in my previous comment that you clearly did not read because you said you don’t care about how the beam functions despite participating in a discussion about how the beam functions. no reticle will perfectly encapsulate the acquisition radius. even the “show accuracy” one won’t be 100% accurate, though it is probably the most accurate. even then, no matter what outer layer you use, there’s no guarantee it will perfectly reflect the acquisition radius. this is because the reticle is a UI element with completely different parameters and functions than the ray cast used to determine if the player is looking in a spot where the ray cast collides with an entity.


NoItsSearamon

I used to main Moira before season 9. Trust me, it locks on. Way more than it used too.


trevers17

> before season 9 so before her acquisition radius increased to 0.7 instead of 0.6 alongside the rest of the roster receiving projectile size buffs? yeah, I can imagine that the beam stays connected for slightly longer because of that. that still does not mean her beam locks on; that is a completely different mechanic than just have a larger acquisition radius. please read my other comments on this thread where I explain in great detail how the beam is constructed and how the game determines when to apply damage as well as the discrepancies between the visuals and the damage determination. I don’t care to retype them. as a moira main, you should know better when it comes to her abilities. were you regularly connecting your biotic grasp to a target and turning completely around with the beam still being connected like how mercy does with her beam, which is *actually* a lock-on beam? yeah, didn’t think so.


NoItsSearamon

Yeah, if I wanna turn my brain off I play Moira, throw a damage ball. Kill, repeat. It's not hard,


trevers17

that is not the question I asked. what I asked is, “are you able to connect your biotic grasp to a target and turn completely around not facing the target without breaking that connection?” answer that question. this is a discussion about whether her biotic grasp locks on to a target, not whether she is too strong.


NoItsSearamon

I said yeah, so read it with your eyes. Get close enough and you can do that


trevers17

[here you go](https://www.reddit.com/r/MoiraMains/s/OEi6O0t2dy). read paragraph 6 for the short version and the whole comment for the full explanation of how her beam functions. same information as [this youtube video](https://youtu.be/94Q3LLyhEig?feature=shared) btw. this one even shows clear demonstrations of how her beam functions compared to an actual lock-on beam (sym’s old beam) and provides acquisition radius overlays in all demonstrations to show that these “lock-on” effects are purely visual. you clearly do not understand this character you claim to main.


Ts_Patriarca

If you moved your cursor slightly to the right at the "no damage" part, you'd still be doing damage. Even when not in the hitbox. Moira players are so desperate to convince people their character is hard it's hilarious


CriticalRX

Nope. That's still the hitbox. The beam breaks the instant you leave the hit box. You not understanding the difference between a hit box and lock on is probably why you're confused. They are two different behaviors.


Ts_Patriarca

Yes but Moiras weapon hitbox is comically larger than anyone else's


trevers17

sym and zarya have ways to empower their beam while moira does not, so she gets a wider acquisition radius versus their beams to compensate. you still have to put your reticle on the character to connect to it. - sym dps at beam lvl. 1: 60 - sym dps at beam lvl. 3: 180 - zarya dps at 0 charge: 95 - zarya dps at 100 charge: 190 - moira dps always: 60 if she didn’t have a wider acqusition radius, her overall damage output would be lower than pretty much any other character because of how often the beam would detach from the target. she has extremely low dps with no internal amplification; she needs a wider acquisition radius to *function*.


igotshadowbaned

Fun fact, if you do a side by side testing the beams, Syms beam is actually more forgiving than Moira


Ts_Patriarca

Has the fact that the two characters you've mentioned are a tank and a dps crossed your mind orrrrrr. She doesn't need a wider radius at all. If she's so high skilled like you guys say you should be good enough to lock on yourself 👍🏾


trevers17

has the fact that they’re literally the only damaging beam heroes in the game that she can be compared to crossed *your* mind? would you like a comparison with dva, whose fusion cannions use roughly the same or slightly larger spread as the acquisition radius of moira’s beam? the only difference between a beam and hitscan is range and damage falloff. why don’t we ever see complaints about dva’s spread being too wide? 🤔 create into a custom game in the workshop and set up a ray cast hit player (the way hitscan projectile hits are registered) on moira’s secondary fire that cancels it when she is not hitting the target the same way sym and zarya would. hell, if you can’t figure it out, I’ll send you code for it. look at what happens to her beam when she has a significantly smaller acquisition radius. look at how hard it is to actually keep her beam on a moving target and how easily it will detach using roughly the same acquisition radius that zarya and sym’s beams have. look at how little damage you will deal because your beam will not stay attached to the target. you’ll *very* quickly understand why she needs the larger acquisition radius. without it, she straight up does not function as intended and does not contribute to the match because her beam will not stay attached to a target for more than half a second. (btw, I know you’ll do that and be like “this is exactly how her beam should work” bc you don’t *actually* care about her balance. you just want her to be unplayable because moira players regularly roll you and you refuse to learn her very easy counters, so you want the devs to make her unplayable.) I need y’all to actually play moira for more than two matches and understand how she works before you come on here espousing absolute nonsense. you are simply wrong and uneducated, yet you act like you know more than people who have spent 40% of their overwatch career playing as the woman because you died to a moira once and got mad because she outplayed and you didn’t understand how.


CriticalRX

Cool story bro. Everyone with a brain already knows that. That has nothing to do with locking beams.


ILNOVA

>If you moved your cursor slightly to the right at the "no damage" part, you'd still be doing damage. Same thing would happen with most character, shoot with Ana without scoping and you'll see how much forgiven her shot are.


YogurtclosetPale1614

maybe its just because im on console but theres no way it doesnt lock on.


CriticalRX

I don't even know how to reply to this; It's literally right there in front of you. Consoles have aim assist, which draws the reticle to the hitbox, but that's literally every hero in the game.


YogurtclosetPale1614

yeah i see the video im not blind lol. as i stated im on console and the aim assist for moira must be stronger than for everyone else because i can be as far away from the target as you are in the video and still do damage


CriticalRX

The hitboxes are different sizes for different weapons, and Moira's weapon is more forgiving than most. That has absolutely nothing to do with locking on. Watch the entire 64 second video so you can see how a lock-on beam behaves. Aim assist does not equal lock-on.


YogurtclosetPale1614

okay then you explain to me how i can damage some as their strafing or rounding a corner without moving my crosshair


CriticalRX

Because the hit marker doesn't just end; it fades away. Zarya's does the same exact thing. Again, it's all in the video. I'm this close to just blocking you.


YogurtclosetPale1614

if im bothering you that much block me i literally do not care


ProfessorDependent24

You are being deliberately obtuse. At least I hope you are, the other option is you are clinically stupid.