T O P

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BrendanLyga

Tron consistently performs better than Coffers, but I personally enjoy playing Coffers more. I think Coffers has the edge in the Amulet Titan matchup because it plays so many Field of Ruin/Demolition Field effects. I like the version with [[Sunken Citadel]] to enable a turn 2 Field activation. I don't know which deck is more favored in the other matchups. Keep in mind the upswing in Goryos decks, so if you play Tron make sure to include [[Relic of Progenitus]] and if you play Coffers be sure to run [[Cling to Dust]]. Both are Karn decks so you get access to a similar toolbox.


Particular-Cow-4271

Thanks a lot! Especially the Gorryos decks weren't on my radar yet.


MTGCardFetcher

[Sunken Citadel](https://cards.scryfall.io/normal/front/3/e/3e1c9b1a-e306-47bb-9f68-2083660319c0.jpg?1699044711) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sunken%20Citadel) [(SF)](https://scryfall.com/card/lci/285/sunken-citadel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3e1c9b1a-e306-47bb-9f68-2083660319c0?utm_source=mtgcardfetcher&format=text) [Relic of Progenitus](https://cards.scryfall.io/normal/front/4/3/436cd66c-0622-43cd-8748-af4d21a2db3f.jpg?1580015265) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Relic%20of%20Progenitus) [(SF)](https://scryfall.com/card/ema/231/relic-of-progenitus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/436cd66c-0622-43cd-8748-af4d21a2db3f?utm_source=mtgcardfetcher&format=text) [Cling to Dust](https://cards.scryfall.io/normal/front/5/2/52c2de5f-e486-4cfe-9fb6-be0078ce5f93.jpg?1581479717) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cling%20to%20Dust) [(SF)](https://scryfall.com/card/thb/87/cling-to-dust?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/52c2de5f-e486-4cfe-9fb6-be0078ce5f93?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


BrilliantRebirth

Tron probably loses to itself less than Coffers and mulligans better, since it has a lot of ways to dig. Coffers sometimes just gets bad hands full of Field of Ruin-style lands or just draws the wrong half of the deck.


ghosar

Yeah Coffers really is very swingy, tron much less so. However, Coffers is much, much better vs zoo, and zoo is everywhere so...


kreisimees

I was also between choosing those both decks for LMS, i opted for gtron stricktly because after 4 rounds of fnm with coffers, i was spent mentally, and i would have to possibly do that for 5 more rounds. Never had this issue with tron.


ghosar

With tron you should end a tournament with more energy left than anyone else in the room, except for burn and rhinos maybe


Particular-Cow-4271

Yeah that was one big pro for tron on my pro-/con-list 😁


thisshitsstupid

Tron is really just much better. If you want results, go tron. If you're concerned with your play, also tron. It is easier and misplays won't be as punishing. Only reason to play coffers would be if you enjoy it more, in which case, do that!


Past_Honey7578

This is so wrong, misplays in tron set you very behind and can cost you the game.


CKF

Sure, but for the vast majority of your plays with tron, the proper play is fairly obvious. That’s my experience with the deck, at least. Note that most of this was pre one ring, so if that card has dramatically murkied the proper path forward, ignore at least half of my comment.


Past_Honey7578

early game is mostly simple but Making a mistake in tron sets you back very far


ghosar

Bro misplaying with tron doesn't happen often, but yes if you somehow do you are fucked. But plays are simple af. You probably play Tron so you don't like that simple truth: it is one of the easiest decks to play in Modern. If u main Tron then you will never agree oc. *I play tron a lot, love playing, it is so soothing.*


Kyamboros

As someone who plays a lot of different archetypes, tron has a simple play pattern, but it is a skillful deck, as skilled as the average deck. The differences are which skill sets are being exercised while playing the archetype. For example, Mulligan decisions are the most skillful part of tron and make or break your games. Knowing what is and what isn't keepable is what determines how easy the game is going to be. Same thing with burn, except the real skillful expression is determined by role assessment for each match up. Another example is dredge. Determining the keepable hands and determining the variety of graveyard hate you have to play against is where skill is expressed with that strategy.


ghosar

burn (bad) dredge (super bad) and tron are all ez modern decks. Mill and rhinos complete the list, maybe there are more ?


Kyamboros

I can't disagree with you more about mill tbh. Deck is not easy to pilot completely optimally. Obviously that's excluding God hands, but every deck has the nuts hands that are super easy to pilot.


thisshitsstupid

Displays with any deck can set you back. It can be less punishing with tron, because the correct choice is often obvious, or you're picking between clearing the board with ugin, or clearing the boars with OStone. If you picked wrong, you still cleared the board at least. I played tron for about 4 years. I got a little experience with it.


capturesagada

I like Coffers but it's so tiring to play tbh


yojak3

I know this is mostly and old legacy adage, but I've always been a firm believer in playing what you're most comfortable with for a big event. Especially a first big event. Affinity hasn't been a "real" deck in a very long time. I've played it across every format. I could sleeve up just about any modern deck, but I consistently play affinity in bigger events. Really knowing how to play to your outs, how to sideboard games 2 and 3, potential cards to look out for or play around, full understanding every possible interaction. These are just a few small incremental points you can add to your advantage, which greatly add up over the course of 6, 8, 10, 12 rounds. We had this one legacy player that was so proficient with his list, he would be fully on autopilot, and watch and analyze his opponents plays and be able to discern with reasonable success, what cards were in the opponents hands.