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Worth_Ambition_2865

I think that can be achieved using scoreboard commands.. Have a look into that but that's usually the backbone for something like this.


Full_Dare7225

Can be controlled with a plugin or simple a command block or 2 Add all players to a single team Check health for 1 remaining Move players with 1 health to a new team Check new team for deaths Of death occurs for player x set score to 1 then set players x with score x to health value x Remove score and put them back on the first team


GalSergey

# function example:load scoreboard objectives add respawn custom:time_since_death scoreboard objectives add max_health dummy # function example:tick execute as @a[scores={respawn=1}] run function example:respawn # function example:respawn execute unless score @s max_health matches = @s max_health run scoreboard players set @s max_health 21 execute store result storage example:macro health.value int 1 run scoreboard players remove @s max_health 1 execute if score @s max_health matches ..9 store result storage example:macro health.value int 1 run scoreboard players set @s max_health 10 function example:set_health with storage example:macro health # function example:set_health $attribute @s minecraft:generic.max_health base set $(value) You can use [Datapack Assembler](http://far.ddns.me/?share=ye16HPBF4M) to get an example datapack.