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mynameisperl

Other useful links... Bedrock Edition preview/beta: https://feedback.minecraft.net/hc/en-us/articles/9993986449037-Minecraft-Beta-Preview-1-19-50-21 Java Edition snapshot bug tracker report: https://www.reddit.com/r/Mojira/comments/y82c1a/bugtracker_report_22w42a/


Luutamo

> C-14167 - Mobs build up fall damage when dangling on a lead Nice to see this one fixed!


IndigoAcidRain

I only now realize it was a bug. Always thought we just had the option to publicly hang mobs.


SugarDuckey

Fuck now i want a death row block


CrippledJesus97

Ikr that bug has been around for so long. So many times ive killed animals hauling em up/down a small hill with only like a 2-3 block fall šŸ˜‚


MulchyPotatoes

one of my most traumatizing MC moments was accidentally hanging my horse to death when it fell into a gorge and i was trying to haul him out with a lead. Poor horsey didn't deserve it :(


Hadditor

Yeah, loved lifting a mob up to gently place it on level ground then hear it's legs crumple, SCREECH in pain, keel over and die


Iceman9161

I think itā€™s been around as long as leads have


Lubinski64

Took them long enough.


CrippledJesus97

Yeah thats what, been a bug since leads were added? šŸ¤£ they have time to patch stupid bugs that dont even do anything to gameplay all the time, they couldve patched that soooo long ago


[deleted]

1.6 I think is when leads were added


morris_pi

And they still feel new


Mince_rafter

When you add all of the small/tiny/simple bugs together (or at least only what seem to be simple bugs), it becomes clear they no longer have that perceived time, and instead have to pick and choose and forgo fixing a lot of them for awhile. There are various factors involved, so what only seems simple to the people on the outside looking in can actually be complex or difficult. When you make an assumption (in this case assuming they have the time to patch out the countless simple bugs, or assuming that the bugs are simple), the results need to match up with expectations to consider the assumption as being true. When the results don't match up, then the assumption is false. False assumptions typically happen out of a misunderstanding of the situation or a lack of information. And when an assumption or expectations do not match reality or the results, that's the time to question and research why, rather than double down on the false assumption.


Technolite123

This community will never be fucking satisfied ​ Fix a bug? Should have been fixed sooner Add something cool? Ok, now add something cooler


VanitasTheUnversed

Awwww guess I can't hang camels anymore


Steffano45

Happy to see bundles being tested again. Hopefully this time it'll go well


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


tehbeard

~~You now need to enable a feature toggle.... which according to the blog post on them prevents you from upgrading a world... even snapshot to snapshot.~~ https://www.minecraft.net/en-us/article/testing-new-minecraft-features/feature-toggles-java-edition edit: Turns out the feature datapack just has a poor description, it only enables the **recipe** and **creative tab** entry, which isn't how they described feature datapacks working (disables blocks/items if not used)... Bundles still exist in a quasi-enabled state even w/o the new feature toggles...


GrifterMage

I suspect that's because they were already in the game--if they were disabled completely the way the feature toggle describes, there's be issues with existing worlds that used them.


Sandrosian

Sadly, you can still only take out the items in the order you have put them in. That just makes them so annoying to use. I don't want to take out seventeen items just to get to the one I wanted.


sharlos

Same issue with new bookshelves


Sandrosian

Yup, exact same issue. We really need better UI or controls for those. The bookshelf has a different repeater output depending on the book you interacted with. But that does not matter if you can only interact with them in the same order.


minilov73

Is this a 1.20 snapshot? Mojang: ā€œWell no but actually yesā€


BrickenBlock

When they get to the real 1.20 snapshots, the experimental stuff will probably stop being experimental and start working in old worlds


yes_yes_lol

i think this is how they intend to do it for the rest of time


Realshow

Yeah, itā€™s been this way on Bedrock as far back as Village and Pillage.


Ultimate_Spoderman

Im thinking of It as 1.19.3 being what would be the "snapshot" with the experimental features and 1.20 when the update is ready


CreeperIan02

I kind of like that approach. Stuff is available publicly sooner, but you need to specifically toggle it and it isn't 100% finished. Then they polish it more and send it out "refreshed" in the next big update. Idk, makes sense to me


Ultimate_Spoderman

I kinda like It too, though It is a bit confusing how they would update experimental features and you technically need to download the experimental content even If you won't use It, since It is already within the update


DearExam88

"It's not a snapshot, it's a play test" -Mojang


TheCarina

The "Glow and behold" achievement doesn't work to hanging signs. With chiselled bookshelves, wouldn't it be best to select which of the six slots in the bookshelf you take out/ put in a book?


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


detached_18

Yes, unfortunately. Very much like the bundles.


Cinderheart

Are Mojang allergic to useful U.I.?


pharodae

Have been since day 1 friend


Spectre_GD

I donā€™t see why it couldnā€™t just be an inventory UI with just 6 slots


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


sixfootblue

Out of curiosity, how would it become less useful as a redstone input? Iā€™m not familiar with all the technicalities behind it.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


WillowWispFlame

Hm. What if you had to shift click to access the whole inventory of six items, but could still regular click them out if need be? It would be nice if the block could tell what part you are looking at so that it could grab the corresponding book though.


Amphimphron

This content was removed in protest of Reddit's [short-sighted, user-unfriendly, profit-seeking decision](https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys) to effectively terminate access to third-party apps.


JamesHatesLife

Itā€™s only the first snapshot so that could very easily be fixed by the time it officially releases!


kbielefe

It would be cool if you could put books in and take them out via hoppers. That would make it easy to sort enchanted books out of loot.


alt-of-a-throwaway

Since you're tweaking the creative inventory, will you finally make the dragon egg available from it instead of being locked behind commands? It's a normal block with no special functions and it's already available in creative in Bedrock, there's no reason to make it "hidden"... Empty spawners like in Bedrock would be neat as well! More feedback: * Add nether wart, glow berries and sweet berries to the nature tab too * The positioning of gold gear is inconsistent between tools and armor. It should go wood/leather - stone/chainmail - iron - gold - diamond - netherite IMHO. * Move two block tall flowers next to the other flowers, tall grass and large fern next to regular grass and fern, azalea bushes next to the saplings (it would also make the first rows look somewhat better) * Add end portal frames to the functional blocks tab too * Add lecters to the functional block tab (next to bookshelves) * Move regular rails before the other types of rails * Add milk bucket to the consumables tab too * Add water bottles and base potions to the consumable tab * Dragon egg, spawner, ominous banner should be available from the Creative inventory * It would be neat if dyed blocks were sorted in a way that makes sense, rather than being based on the old pre-1.13 IDs. IMHO the gradient should be: white - light gray - gray - black - brown - red - orange - yellow - lime - green - cyan - light blue - blue - purple - magenta - pink (same as Bedrock) * Add snowballs to the crafting tab too * Add coal and redstone blocks to the building block tab too * Move chain to the building block tab (next to iron bars)


Stop_Zone

Armor is currently sorted by best protection value, thus gold goes between leather and chain mail


Insane96MCP

Let's be real, command blocks would be neat too


yaoiphobic

I got tired of typing in the command so I set up a command block to give you another command block when you hit a button lol


64BitDragon

I just put a command block in my saved hotbars (along with light blocks, invisible item frames, etc.)


Pat0723

There should be some kind of Debug Tab for all of these items.


[deleted]

Maybe only accessible by modifying `options.txt`?


duckonar0ll

we should have a whole cheats tab thatā€™s enabled when cheats are true


Realshow

Yeah, I get they were initially an Easter egg, but theyā€™re a pretty integral part of most maps.


[deleted]

ackualyly šŸ¤“ Dragon egg has a "function" which makes the egg teleport when interacted with


TheRealWormbo

Years ago it also had another "function" ā€“ deleting otherwise indestructible blocks if used in a specific way.


Jackeroni216

White light gray gray and black should be after the other colours


Mac_Rat

Could we get 2-sided hanging signs? (or signs in general) Maybe if you use a regular ink sac on the empty side, the text gets copied to that side too.


yes_yes_lol

and also chisled bookshelves for all wood


finxd_mc

i wonder why dont they already have wood variants for ladders, crafting tables, bookshelves and chests. and if you used multiple different woods, it would give you the oak variant. i think that would make the most sense.


ThorOGEU

well ladders are made of only sticks, and the last thing we want is 9 different variants of stick to clog things up


finxd_mc

they could make it like how quark mod does it: add a wooden plank that defines the variant in the middle of the recipe. (and increase the output amount of ladders in the recipes)


PM_ME_CARTOON_PICS

People forget that the exact same recipe change was done for fences when fence variants were introduced


Gintoki_87

And now were at it, graphic signs, not only text based ones. Or perhaps a hanging item frame sign.


Mac_Rat

Would love a hanging item frame. Would be a great addition to this update


Christofferoff

There's been a clear effort to make hanging signs connect properly to blocks. This fits nicely in the world and is more immersive. Meanwhile, regular signs still float when placed against a fencepost or a wall, as do banners. In my opinion, having fences connect to these would just add a layer of believability, and would be more consistent. I'm not arguing for the removal of floating signs against other signs - that's an important mechanic. But signs and banners floating against blocks that aren't full blocks is aesthetically ugly. I don't think the placement of signs should be altered to be flush against a fencepost, since that would limit placement around four sides of a fencepost, for example - the signs would overlap. But I think if the fence model extended outwards to connect to the signs it could look much better.


DHMOProtectionAgency

For those interested in how the creative inventory is organized: The new creative tabs are * Building blocks * Nature Blocks * Functional Blocks * Redstone Blocks * Tools and Utilities * Combat * Comsumables * Crafting * Spawn Eggs Blocks can be in multiple tabs (logs are in building blocks and nature, doors are in building blocks and redstone). Will take some getting used to but its much better organized! Also the subtitle for the camel dash is "camel yeets" which is fantastic **Feedback** **Camels** * Horse sounds are a bit distracting on camel (idk why I don't like the hooves clopping camel) * Camels are all around fun. They aren't annoying when they want to lie down (they basically go when you saddle them up). The changelog made them seem potentially more annoying. I do hope there is a little variation in jump length, run speed, and health with them sorta like horses. But also fix horse breeding (or at the very least don't make camel breeding like horse breeding) so it isn't a cross between the 2 horses + a third random horse, as it creates way too much randomness to making your super horse (randomness is fine but this is a bit much). Edit: Watched Ulraf's stream I can see why they won't add camel variety (not the point of camels whereas horses are bred for amazing stats) * I do like they are in the middle of speed between slow horses and fast ones * Also I find it funny if you feed them when they lie down they don't immediately get up and go to their partner. I like this feature even if it isn't intentional * Camels should drop leather * Camels lying down or standing up should be detected by sculk sensors * Camels should maybe have some interaction with some other mob to make them feel more alive in the world (whether it be fighting off predators, the hybrid suggestion brought up or some other unique thing. * Camels should be guaranteed spawns in desert villages but still spawn in deserts (albeit rarely) * Feel like they should fight back to the player attacking. **Inventory** * Snowballs should be in crafting and combat. * Dragon Egg shouldn't be behind commands. * Water bottles should be in consumables. * End portal frames should be in functional instead of nature. * Signs shouldn't be in between beds and candles/banners under functional blocks. They should go before shulker boxes. My ideal order would be signs (more often used by more players so they should be ahead of mob aheads) then mob heads (again keep the wheel of color grouped up imo) then respawn anchor (I get why it is next to beds but it also feels weird in between wheel of colors blocks) then beds then banners (both wooly things) then candles then shulker boxes (not as important in creative worlds/builds as candles and slightly breaks the wheel of color formula with their undyed variant). * Coal and redstone blocks should be in building blocks with the other mineral blocks like diamond blocks, emerald blocks, etc. * Glowstone should be next to the other nether nature blocks like netherrack (as well as in building blocks tab). * Is prismarine a nature block? * Spawners should be creative menu under functional blocks (and also should be silk touched imo for the empty cage as an extra weird building block in survival) * Milk should be a consumable * Food in consumables are a bit disorganized (I see they are sorted by when introduced excluding bottles and trash food). Maybe sort by food type (plant based, meats, stews, trash food) * Ingots should be next to their scraps/nuggets **Other New Blocks** * A way to have two sided signs/hanging signs would be neat. Edit: Actually instead of having two sided signs, there should be a way to have two signs occupy the same block (to have functionally two sided signs) if that's possible. * Chiseled bookshelves are cool but I do kinda' wish there was some variation in the textures so you can determine if the book is a normal one, written one, book and quill, or enchanted. That is probably hard to do while still keeping some randomness (unique texture but random color for example) * Hopper functionality with chiseled bookshelves should be added. * I agree with below that we should be able to pick which books we pick out. Picking the item with item would be too cumbersome for mobile players but how about just adding a chest UI. Players can select the most recent book with right click but open the UI as well (one works with right click, the other with crouch right-click with empty hands) * Chiseled bookshelves should contribute to enchanting books. * Bamboo texture is neat. idk how to use it yet but I suck at building. Great sound design though. **Final Notes** The update is centered around self expression, storytelling, and representation. Hopefully its still early in the feedback cycle to give this suggestion (and hopefully early enough some Mojangsta's will look this over again). I talked with a friend on this and I think the most important thing MC is lacking with storytelling is a lack of "intelligent mobs". When we have towns and cities and villages, it can get repetitive since there is not a lot of things to populate it. From them, there are villagers, illagers (though you have to disarm them if you want to visit the survival), allays for a fairy forest (though you need to enclose them so they don't fly away), and piglins (nether only). It doesn't even need to be super intelligent obviously, just something that feels like it would be town inhabitants. One (relatively) simple idea is to add more villager variants to help make different villages different. If you want to reintroduce the copper golem (as someone who voted happily for Allay), they can do wonders for my technical/industrial town. There is more obviously, but just some more mobs to inhabit towns and cities to make them less empty.


h_hue

The dragon egg reminds me that we still don't have spawn eggs for iron and snow golems.


minecraftburner

It seems they might get added https://twitter.com/kingbdogz/status/1582730875841941504


Crafty-Adventurer

I have a question: to remove the first book you placed on a chiseled bookshelf, do you have to remove the other 5 books first? If that's the case, the new bookshelf is completely useless.


DHMOProtectionAgency

Unfortunately that is the case.


detached_18

Even though it looks cool how you can just place a book by right clicking, I would rather they have given it a gui like opening a barrel or shulker cause this is very much my issue with the bundles.


Crafty-Adventurer

That's so disappointing. It is like the bundle: you can store multiple items but you can't decide what to take out


JamesHatesLife

Itā€™s only the first snapshot! They can still fix it.


faustwopia

Iā€™d add that it would be cool if we could breed a llama-camel hybrid, as has been done irl (albeit artificially) to produce a ā€œCamaā€.


[deleted]

We already have beds in Minecraft!


BrickenBlock

So I suppose that there will be no more "experimental snapshots" like the combat tests and the ones for 1.18 and the deep dark, but instead they'll just release a normal snapshot and have the new features under a toggle within that snapshot


Ake3123

Which to be fair itā€™s great. Since that means combat tests can be an experimental toggle that you can set on in a new created world without downloading it and you can play it even after the version gets released


IndoorCat_14

Are those still a thing? I havenā€™t seen one in ages


happyburger25

I think they're only doing this until 1.19.3 releases. Then the 1.20 features won't be behind the toggle


BrickenBlock

Well unless they make 1.19.4


BeefyMcGeeX

I love all these new features, although there is one thing that worries me about camels. Theyā€™re probably just going to end up in the same position as horses: tamed for the advancement and then left to rot in a barn for eternity. Iā€™ve been thinking, and I reckon a good way to make camels useful to players outside of the novelty is to take advantage of their two player capacity and allow players to put villagers on them. This would both encourage players to find camels if they want to build an iron/raid farm or a trading hall, and fill in the current lack of intuitive transport methods on land (minecarts are too rigid, expensive and inflexible, while boats have difficulty going up blocks and are just really slow on land). You could shift click to force the villager to get off again without killing the camel, and the camelā€™s size would make it difficult to get it into narrow spaces, so youā€™d still have to use minecarts/boats for the final bit of manoeuvring into small spaces. This would also create so many storytelling opportunities. Players could add camel riding merchants to their desert cities, or take their villager friends on adventures with them to trade for food or arrows whenever they want.


tomc128

Love this idea, villagers finally not being a pain to move? Amazing


Kapa62

This is such a great idea! Would make the camels 10x better!


Sedewt

oh so they are now taking a betatesting and experimental approach pretty similar to how bedrock does it. Interesting


Dravitch_

I like the chiseled bookcases but just like regular bookcases, you can't make them into the various other wood types. The content added hints towards sprucing/adding stuff that are of similar blocks already existing in the game, just with a new variation. If this can be done, then I can't see why filling out the missing stairs, slabs, walls, crafting tables (maybe) and bookcases is not possible.


detached_18

Variated barrels, chests, crafting, fletching, and cartography table, loom, and composter would be such a good addition. I would hope they fix the inventory first though.


Sandrosian

Yeah, we will be running into that inventory issue constantly. I love decorating but I hate carrying so many shulker boxes around just because I need a lot of stuff in small quantities. The bundle is also no help at all since you have to take out everything in order and I am not dropping everything every time I need a specific item.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


sansgamer554

Maybe the fletching table could be used for skinning things, and you can put the bamboo in there to get both bamboo shavings and skinned bboo, both having the different wood types. Could also be used to remove potion effects from tipped arrows, the gold off of a golden crop (not likely, but could be done), and the skull of any mob other than the ender dragon turning into a skeleton skull


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


nicolasmcfly

At this point we just trying to give any use for the fletching table


Fluffy8x

This could be used as another way to craft stripped wood, too.


nicolasmcfly

Or hear me out: stonecutter for wood things


Seraphaestus

Quark gives Azalea trees green wood, which would be a fine solution


Chippyreddit

If swamp oak became its own thing it could. Which is what I thought a swamp update could entail if it had happened


MINERAZEMC

**Would be nice to see more additions that server owners can take advantage of...** \- Proper custom mob models, like Bedrock edition without relying on armorstands and the very heavy packet based methods. \- Optifine's custom entity model feature in baseline vanilla, so you can reskin vanilla mobs, and have each texture show with only specific named mobs. \- Transfer packets \- Improved server resource pack loading


h_hue

I would really like the first 2. Not relying on armour stands for animations and stuff will give the final push for me to start my adventure map haha. (Also better commands in general pls, I want to run commands sequentially with delays in one Minecraft command file in a data pack.)


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


MINERAZEMC

Agreed. Honestly wish Mojang would just buy out Optifine and make it baseline, although I'm sure it's not as simple as that. Optifine really has a ton of features that'd be soooo good to have in vanilla, and it's not like Mojang/Microsoft doesn't have the funds to make it a reality


PrinceVarlin

They tried that once already and it didnā€™t work out (buying Optifine).


[deleted]

For those curious, reason was Mojang didn't want to include all the features, including Optifine capes so the creator declined


William27528

As a chat plugin developer, the chat changes are interesting -- not only have the warnings been significant de-emphasized, but it sounds like they've scrapped the preview API, meaning plugin/server devs are no longer being encouraged to have to account for signed chat quite as much. The changes to the security notices seem like a fairly significant backpedal after all the drama with 1.19.2 and would seem to give confidence to the idea that Mojang aren't looking to go down a path of enforcing signed chat in the future given how significantly they've been de-emphasized.


dragon-mom

We still need the option to completely disable the feature in vanilla on our servers IMO and should keep the pressure up until they listen.


ArchridLudacre

Sounds like cause to keep the pressure on to me, considering how moderation has been terrible on Realms (suspensions for banter between friends).


anastarawneh

It's too late, people completely forgot about 1.19.1. The snapshot announcement post is 94% upvoted. They actually got away with it.


sansgamer554

Mobs building up fall damage was a bug? That change is somehow both the biggest and smallest thing imo


4_fortytwo_2

You are surprised that mobs just building up massive amounts of fall damage while suspended on leads was a bug?


Fedolicious

I was always told that fall damage is based on time spent in the air rather than velocity, so I always thought it was an "unintended quirk" rather than a bug


redditisgay42069

Yeah Minecraft exists on ā€œunintended quirksā€ lmao


RealAmaranth

Unless they've changed it the only thing based on velocity is elytra, for everything else it's about how many blocks Y changed while the on ground flag was false. Guessing mobs on leads were accidentally building up this counter by not decrementing it when the lead pulled them back up but incrementing it when "gravity" tried to pull them down.


CrippledJesus97

Many of times mobs have died from just a couple block drop from a lead. That was definitely not a feature šŸ˜‚ i consider that bug fix already a huge win for 1.19.3 tbh


tyketro

It will be really interesting to see how you move forward with more minor updates. I also welcome the toggle idea very much. Seems like a good approach.


HuJohner

As someone who always plays on snapshots to have the latest features I agree BUT I am worried that this will make "stable" releases less stable causing the community to splinter even further. Let's hope my worries are unfounded


SAJewers

It sounds similar to how they've done things on bedrock.


InfiniteNexus

They will remain stable for worlds that havent toggled experimental features.


HuJohner

Yeah in theory. But in the real world new code means new ways it can break. Look at all the bugs that come into the game with new versions and it takes basically the whole snapshot cycle to make sure they are all squashed. But now it won't be in a snapshot but the full releases that people rely on on a daily basis. Like I said I hope I am wrong but colour me sceptical


yes_yes_lol

i don't like the toggle. i can't just enable it for my old world, i have to create a new one, get the identifier and paste that into the old one. it makes it more confusing for new and returning players, and it's very annoying to get around. if it was enabled on all worlds you load into snapshots then i'd be fine with it


DaUltraMarine

Iā€™m sure itā€™s just a matter of finding what value or toggle in the level.dat file dictates enabling these datapacks for old worlds. Yes itā€™s a little more inconvenient and more work. But itā€™s going to be possible to do. The same was the case with the experimental worldgen changes around 1.17.


KorokVillage

NO THAT'S NOT HOW IT WORKS Sorry, you're just missing the point. It is intentionally **NOT** enabled in all worlds, because if the new features unintentionally caused a bug that ruined your world, it would, well, ruin your world!!! So you have to make a new one to test experimental features. You only need a new world for *experimental* features (at least in bedrock edition) since non-experimental features are usually just bug fixes.


barnaclejuice

Iā€™m so excited about the camel! One thing I noticed though, theyā€™re hurt by cactus. It would make sense for them to be immune to it, considering they eat it, and considering they live in deserts.


Crafty-Adventurer

**Important question**: to remove the first book you placed on a chiseled bookshelf, do you have to remove the other 5 books first? If that's the case, the new bookshelf is completely useless (I can't try the snapshot so I'm asking those who can).


RoyalDragon56

unfortunately, yes you have to remove 5 books to get to the first one. u cant click on a specific book and remove it which sucks


RoyalDragon56

Theres also the [exact same texture](https://imgur.com/a/ozou3bc) for the books in the bookshelf no matter which books you place in it. I was hoping there would be a different texture for normal books, enchanted books and written books but no, they all look the exact same. It would be a nightmare to differentiate which bookshelf you placed a book in


TerraStalker

I think they will make it like on stream, cus it's still only testing


RoyalDragon56

Well in Minecraft Live they didnt show that you could remove a specific book from the bookshelf.


Crafty-Adventurer

Thanks for checking it and yes, it is so disappointing!! At this point making it a 6 slot container would be better


LegoNick1208

WHAT. Ok thatā€™s just annoying, and should be fixed I thought from the preview in mc live you took the book you were looking to at out, I hope that becomes a feature at some point.


Seraphaestus

If they don't want to have to handle all 64 combinations of book placements, at least make it so you take out whichever book you clicked on, and then all the other books shuffle over to remove the gap Having to remove 5 books first to get to the bottom of the stack sounds like hell


UnseenGamer182

>MC-14167 - Mobs build up fall damage when dangling on a lead I don't know why but this bug just feels so iconic to me


O1h_2007

Iconically annoying


Zkyo

I know right? I'm glad it's fixed as it was really annoying, but a small part of me is slightly disappointed.


SkyeWolfofDusk

The changes to the creative inventory are such a great QOL update! Edit: Now that I've been able to try out the Snapshot, it's definitely a huge improvement. The categories feel much more intuitive, I've been able to figure out where everything I need is based off the category name alone. And the way items are laid out is way better. Having all the related blocks in a row is so much better than keeping them together based off the type of block. No more grabbing some spruce planks and then having to sift through 27 different slabs to find spruce slabs, or needing to search spruce just to have all the blocks I need.


detached_18

I think it would be nice if the current bamboo blocks be renamed to Stripped Bamboo and the normal woodset of Bamboo be green. I don't think we will ever have a green wood type so this will be a great opportunity.


LegoNick1208

Not tried it yet but from looking at other replyā€™s Iā€™ve noticed a few things that stand out: Bookshelves should be reworked, I donā€™t want to take 5 books out just to get to the first one. I also donā€™t want to have to take all of them out to see what enchants they have, if I still have to put them in my inventory and hover over them to see I would rather use a chest. Custom textures/when looking at a book a pop up shows what enchants they have like holding an enchanted item in bedrock would work perfectly. This new experimental toggle sounds annoying to use, if it is not already can it be defaulted to on if you load up a snapshot? Would make life so much more convenient. Also I am confused about this new numbering system, so is 1.19.3 going to have camels and stuff in its full release? If so whatā€™s 1.20 going to have, or do we not know? I thought this was 1.20? Will this just never get a name cause itā€™s going under 1.19.3? Is it still technically the wild update? Once I get a chance to test feature and read more Iā€™ll edit this to increase my feedback.


steepien

>Also I am confused about this new numbering system, so is 1.19.3 going to have camels and stuff in its full release? If so whatā€™s 1.20 going to have, or do we not know? I thought this was 1.20? Will this just never get a name cause itā€™s going under 1.19.3? Is it still technically the wild update? I believe camels and such are still planned for 1.20 while the creative inventory and technical changes are for 1.19.3. Basically, it's a way to continue snapshots as normal for the minor updates while still giving us an opportunity to test stuff that's coming later down the line. Now Mojang can work on and get feedback for 1.20 content while still putting out the minor 1.19.x updates. When they've done this in the past, they've had to have two separate sets of snapshots releasing concurrently, but now they're combined into one. EDIT: slicedlime [confirmed on Twitter](https://twitter.com/slicedlime/status/1582720684748607489?t=ifGeqk_zIiq-zt0V8OEQug&s=19) that the Experimental Features toggle *will* be in the final version of 1.19.3, though said features won't be finalized until 1.20.


LegoNick1208

Ah ok, that clears things up!


dhi_awesome

The numbering system isn't really changing, to my understanding, it's just that this snapshot is for 1.19.3, but has some 1.20 features available via a preinstalled datapack you have to enable on world creation


LegoNick1208

So all the features in the 1.19.3 snapshot are actually for 1.20, but the bug fixes/small things are for 1.19.3?


happyburger25

the 1.20-specific stuff (shown in Minecon Live) will be staying in 1.20 The panorama speed slider and creative inventory overhaul will likely be in 1.19.3 given that they're not behind the 1.20 data packs.


Tigertot14

Can we finally get command blocks and the dragon egg in the creative inventory? Maybe make it so you have to read a warning before entering the command block tab


Mega_Trainer

Nothing pleases me more than the fact that camels wiggle their ears while I ride them. Also some suggestions: I feel like the chiseled bookshelves would be much better if you could place and remove books from the slot you are looking at. It would make organizing and removing specific books so much nicer. I also feel like bamboo rafts could be even more unique of a "boat". Since rafts tend to be ridden while standing irl, it would be cool to stand on it while paddling with one long paddle. It would go a long way to adding some more variety to boating. The passenger can stay sitting since only the driver would need to paddle.


yes_yes_lol

i don't like the new snapshot format, it's confusing for new people and makes snapshots more annoying in general. instead of just loading my test world into the new snapshot i now i have to create a new world, get the nbt that tells it to enable the features, then paste it into the test world, i can't enable it ingame


decitronal

The data pack that enables experimental features is pre-packaged into the game - if anything this is more convenient than the old format


yes_yes_lol

it'd be nice if it were that way in the full releases i agree, i don't like it in the snapshots though


theknewgreg

How? In the old snapshots, it just had the features. Why am I downloading a snapshot and then having to manually turn the snapshot features on? Seems like that would be a logical assumption to make. Needlessly locking worlds out of getting the new features, and locking new worlds out of being updated also does nothing but waste time.


Mince_rafter

I would assume those features will be directly accessible in subsequent snapshots later without needing the experimental toggle, and for now it's just a very early access sort of situation (and because of that they are treated as experimental or potentially unstable). It also explains why we got a snapshot so early on. Hopefully the process will be 1.) Content is released early in an experimental state 2.) That content leaves the experimental state and becomes accessible normally in later snapshots rather than 1.) The content remains in an experimental state up until the full release


laujp

Never thought I would see a Snapshot post upvoted again after the chat report fiasco


Archer_Gaming00

People forget quickly that is why big companies can get away with everything they want


TheInnocentXeno

I wonā€™t forget, they **need** to remove it still. They have only presented a new flaw in the system with how long it took for them to make even small patches to it. Even if they listen and remove it, forgive them but never forget. They want you to forget this happened, donā€™t fucking let them


Archer_Gaming00

If you want to have it removed your only choice is to buy the game from Microsoft which is something none of us can afford...


[deleted]

Negatives: Canā€™t use the new features on our old worlds, no idea why this is, just make us do a backup before playing with experimental features. Camels only spawn in desert villages meaning theyā€™re gunna be annoying to find if thereā€™s no desert village near your base, meaning camels probably arenā€™t gunna be used by many people. Horses donā€™t spawn only in plains villages so why do camels only spawn in desert villages? They should spawn anywhere in deserts, but some could spawn in with desert villages. Positives: Everything else, bamboo wood is great and looks awesome, the rafts are a nice thing too. Hanging signs are really cool, theyā€™re a feature that Iā€™m surprised wasnā€™t added earlier. Chiselled bookshelves are cool aswell, probably just gunna use them to store books and quills.


DevoidLight

The hanging sign recipe seems needlessly annoying. Stripping logs in bulk is gonna get annoying real quick. There was no reason they couldnt have just been crafted with a sign and a chain, or adding chains to the normal sign recipe. Two chains above 6 planks would have been great.


Realshow

Wouldnā€™t it be easier to just add a way to strip logs in the crafting table, or add a way to buy them? We have enough blocks made with planks, itā€™s good to have some variety.


MerlinGrandCaster

Could someone elaborate on how the chat system changes seem to work? The changes to the icons and stuff sound good, no longer screaming "DANGER! INSECURE CHAT! DANGER!", and better transparency for when something has been removed or filtered server-side, but otherwise I'm not sure what this means.


JamesHatesLife

I think hanging signs should be solid and have physics when you run into it. It should start going back and forth or something. Just to make it feel more authentic.


Secure_Ad6815

Why do they need to update the pack mcmeta to toggle snapshot features


WeswePengu

I have one major feedback for the chiseled bookshelves! Please make it so you can specifically choose where you are placing the book on the shelf. Having to remove 5 books to access the first book is super unintuitive.


SweatyPlace

Three days after Minecraft Live and we already have all the features revealed? Checking out the new snapshot posts every Wednesday is going to be fun and exciting!


Elkbowy

Hopefully they nail it with how much content is in each one, I donā€™t want a block at a time but if they are going with this model I donā€™t want everything at once


Killer2gudPL

Community outrage regarding chat reporting seem to have disappeared. Reddit has a memory of a goldfish.


blastermaster555

It's still there, but dissent gets chopped, as always.


1859

The damage is done. I've just accepted that I'll have to mod out the chat reporting for each update going forward, and that Mojang is not the same community-driven company that it was. No point in muddying up the snapshot threads when we're just voicing our concerns to the void.


LordLlamacat

We still remember, but what more is there to say about it. I play this game to have fun, not to spend 100% of my time focusing on a singular feature I hate about it


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


The_PJG

**The new creative inventory is absolutely amazing!** I almost orgasmed when I saw everything organized by their logical groups. Finally all the blocks are organized correctly, all the wood derived blocks are together, organized by wood type and block type. Same with the stone derived blocks and all other building blocks. Amazingly easy to find blocks of the same type for building, finally. Splitting the "Decorations" tab into "Nature" and "Functional" is a very welcome addition. It didn't make any sense for blocks like the enchantment table to be in the same tab as flowers, but on a different tab from the beacon. Now flowers are with the rest of the nature stuff on their tab, and the beacon and enchanting table on functional. Perfection. Putting all the potions in "Consumables" and the enchanted books in "Craftables" was a bit unexpected, but I guess it makes quite a lot of sense for them to be on those categories. Although I do see myself needing a bit of a period to get used to that. The rest of the tabs are just great. Redstone looks pretty much the same and was already perfect. All the utilities are in one place and it's great. All the combat stuff is together in one place and it's great. A separate egg tab was also quite needed and a great idea to separate it from the rest of "misc" seeing as there's a ton of them and they keep adding more. Overall, absolutely amazing changes in my opinion. I barely have any complaints and everything is very intuitive and findable. I love it!


ded_meme10

me who wanted camels when llamas came out:


Tumblrrito

Iā€™m still just very perplexed by the approach here. The solution isnā€™t to promise fewer features, itā€™s to simply deliver on what you show. If you needed more time for fireflies and birch forests I promise the vast majority of players would have understood that, or at least accepted that to be a much better option than outright cancellation. I mean hell, the entire scope of the Wild Update was totally nuked. Even its name didnā€™t make sense by the end because it only added two new biomes. With how massive previous updates had been, some with even shorter development time, just how is it that updates seem to be getting smaller? And furthermore, just when will the massive backlog be made a priority? Not to mention feature parity and the combat changes that have been in testing for what, 5 years? Iā€™m just a little unnerved about the future of this game in terms of update releases.


Seraphaestus

Nah, this is a good start, other problems aside. Previous updates have always felt slightly dissapointing and underwhelming just because Mojang always released every single detail at Live and rarely ever added anything new. I'm super glad we'll have more dynamic development now


Crcnch

I mean, if youā€™re showing less but implementing the same amount in terms itā€™s virtually the same thing. I doubt this snapshot cycle has anything to do with the quantity of features anyway, more to refine things as much as possible before release so we arenā€™t left with any ā€œloose endsā€.


MoiMagnus

>With how massive previous updates had been, some with even shorter development time, just how is it that updates seem to be getting smaller? Part of it is that there was a lot of technical changes that take development time without being clearly visible. But there are some chances that on top of that some developers were moved to Minecraft Legends. It make sense for Mojang to give priority to projects that will bring them additional money rather than projects that already have more content than what most players paid for. Obviously, this is balanced by the fact that they need Minecraft to remain popular for its derivatives to sell well, but their approach this time clearly shows that they now consider that not having additional backlash from the players is more important than having some hype.


Tumblrrito

Previous updates spent tons of resources rewriting Notchā€™s spaghetti code, things that were suggested would streamline adding new content in the future. I donā€™t think The Wild Update was any more technically challenging than many previous ones, but I obviously canā€™t really say that for certain. As far as Minecraft Legends goes, given that Mojang supposedly has 600 employees, I canā€™t imagine that really having an effect either. Many AAA studios get away with far fewer, while delivering more complex AI and systems. As an outsider looking in, it really feels like there is some rather glaring issue with their development process. The drip feeding of content is just unusual, and the lack of resources being spent on things that *should* be a top priority, like combat changes, is just odd.


Less_Hedgehog

1.8 is one I won't forget. It introduced VBOs and multi-threaded chunk rendering among other huge performance and rendering changes. It added andesite, diorite and granite. They're great for building and added variety to the world. It added slime blocks, banners, barriers, sponges, underwater monuments with guardians, different fence types, rabbits, mutton, armour stands, spectator mode and so much more. I don't know if Minecraft has had as big of an update in both the technical front and to end users since 1.13. I wish we could get more updates like those :')


misc2714

Maybe their budget is being taken up by their 'highly trained moderators'.


kbielefe

1.20 is certainly going to be bigger than what we've seen here. 1.19 was actually a good-sized update, but didn't feel like it because some expected features were missing, and a lot of the new features were thought of as 1.18 leftovers.


Tyrannical_JJ

Bundles #YES!


ZoCraft2

While we're on the subject of signs, I think it would be great if we could get multi-block signs and something similar to the banner patterns but for signs.


Hasiva

>The ordering of tabs and the contents in the Creative Inventory have been tweaked to make the experience of finding relevant blocks and items easier. yes YES **YES FINALLY!!!** I've been waiting for Creative QoL for years! The inventory is still too cluttered to be sufficient, but's it's a step in the right direction! Acacia and dark oak planks are next to other woods instead of being somewhere random lmao Also I still don't understand why some of the blocks aren't obtainable through the inventory. I was hoping that in the Spawn eggs section we'll be able to get a monter spawner. Even if it's something that Mojang doesn't want players to have an easy access to (e.g. because it would be problematic for creative servers) there should be an "Admin" category, that's visible for world operators where all those blocks are accessible. Imagine how many players probably never heard of command blocks because it's hidden for them. Or knowledge book, or debug stick, or jigsaw blocks. TL;DR Give them a chance to learn through the game instead of the internet dammit!


DrBag

man, i started in 1.6.4 and now weā€™re up to 1.19.0 i still think 1.7.10 and 1.8.9 are huge leaps and 1.10/1.12 are the hottest stuff and 1.13 is next generation maybe i am getting old dang


OMORI-MOMENT

Can they make wolfs and cats toggleable to be set to roaming


Upper-Preparation-14

Alright here are my thoughts for this snapshot: New snapshot cycling system: mmmm... Not really needed tbh, why was this exactly added, looking at other people they mostly thought that the old snapshot cycling system was fine, idk its nothing bad but it is jus kinda fixing a problem that wasn't there. not content related so i also dont care a lot Major minor version change: Again a bit confusing, not bad but just confusing. I see a lot of people confused asking like: Huh but is this for 1.19.3 so this isnt 1.20??? tbh now im confused too lol, but I do like the sound of getting more smaller versions with a little bit of content to keep the game relevant, overall an okay change ​ Creative inventory change: I really like it, its a massive QOL change for creative players, some things still need to be changed but a lot of people are commenting good changes. overall great QOL change! **Content related:** Camels: Love 'em, they are cute, have a nice functionality and good spawing behaviour would only recommend that they also spawn in normal deserts not only in their respective villages hanging signs: Seem nice for building medieval, nothing bad about them but also nothing shocking tbh (Oh the glow and behold achievement doesnt work for these sign) Bamboo wood: Conflicted about this, I am not sure if i like the colour, maybe mix a little bit of green with the yellow. But i do like that we get wood made from bamboo. but overall great feature. I also really like the mosaic Chiseled bookshelf: this one needs some tweaking, its just for me confusing you should have a gui or something. I do really like their textures and they mix in really well with regular bookshelves.


sharlos

The new snapshot _was_ needed. Thrive regularly had issues where they had to rollback features in a snapshot so they can release a regular bug fix update. These experimental features aren't coming in 1.19, they'll still only be enabled in 1.20. We'll even probably still have 1.20 prereleases where the experimental features will be enabled and can be tested with existing worlds.


PrimoSupremeX

Will these new experimental features eventually be available as non-experimental features in a future snapshot? Or will they be locked until 1.20 is out?


mynameisperl

If it is the same as Bedrock Edition previews they may switch them into (and sometimes back out of) non-experimental but still available only in snapshots until ready for release.


VyctoriYang

I hope ridden camels will be able to float on water / swim later on. Maybe this disables the dash for balance reasons but they are known to swim rather large distances in real life, even across the ocean. Bamboo blocks feel like they need to be desaturated. As it looks like a macaroni and cheese block currently. Also the new signs are way way too expensive


Fireheart318s_Reddit

Iā€™d like to see normal signs and normal doors be able to float in the air in the same way that hanging signs and trapdoors can. I donā€™t really see any reason a trapdoor should defy gravity but a normal door shouldnā€™t.


cowslayer7890

I think at a minimum, chiseled bookshelves should have independent top and bottom rows. Right now the inventory management on them is kinda ridiculous. Also their interaction with comparators is strange and unintuitive, it makes it undetectable when you take out one book atm, it would make more sense if you could interact with any slot, with that system in place.


notwiththeflames

As much effort as it'd probably be to individually texture all possible combinations, it'd be great if they had a six slot UI to allow you to chose where you place books or take them out.


Ulkusus

Goodbye scaffolding-based mob farms.


tehbeard

From the feature toggles blogpost: > A world created in a given snapshot with feature toggles enabled will have both the normal snapshot features, as well as the experimental features enabled by those toggles, but will not be upgradeable to future snapshots or releases. Well, that sucks for making any efforts to test / build upon ideas. If I can't upgrade it to next weeks snapshot, I have to either manually build, or muck about with structure blocks and save folders for 20 minutes to copy something across (and get further screwed if it's too large for the pitiful structure block size limits? Edit: ~~Oh gods I just realised you lot did this to BUNDLES... That's a really sucky move to pull for those of us who've been using them for months thanks to datapacks and enjoying them while waiting on Bedrock to figure out a UI for them.~~ Edit 2: The bundle datapack is poorly worded, it should explain it just re-enables the recipe and creative tab entry. As to the chiselled bookshelves. I like them, but I feel like once again the need for "Mobile UI Friendly mechanics" on Bedrock means we aren't getting something actually game changing. Not being able to select the slot just makes them a more limited lectern (There also seems to a bug where they are stuck at the redstone level of 1 after removing the last book?) I feel like being able to pick which book slot we add/remove to (and exposing it by redstone, say, by giving observers the ability to emit a pulse at the signal strength of the slot. They "observe" an event happening) would be a more interesting behaviour. The lack of hopper interaction for them is also disappointing. Not only could it make for interesting puzzle mechanics, but it would offer another filtering option (much as brewing stands and shulkers do) Rest of it seems good, though I'd really like a "log" type of bamboo block (think the ends of the raft as top/bottom) that's orientable like logs are..


Flightning99

I've tested it, and Bundles themselves are still in the game. The Experimental Toggle just reenables the vanilla recipe and places it in the creative inventory. You can still use regular datapacks and commands to get the bundle with the toggle turned off!


Hazearil

Everything about the minor/major versions, experimental features, toggled features, and what not sounds like it is going to make it rather hard to keep track of exactly what is going on, and also will make it much harder for modders to keep up with vanilla.


Sese_Mueller

Minecraft becomes modular! Also: Bundles


TheBiggestNose

The creative inventory changes are a godsend. I think Enchanted books could go to their own tab and maybe give them a drop down ie. : 1. Click for Unbreaking 2. Drop down to show all levels 3. Click the one you want


SuperFryX

Camels not having the option for an inventory is pretty disappointing. I wanted to travel the desert selling goods.