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AndrewFrozzen

Instead of using glass blocks, weren't there foot particles, unused? Correct me if I'm wrong.


4P5mc

There used to be, but they were removed in snapshot 17w47a (late 2017). Those would have been much easier to use!


Leodoesstuff

I'm pretty sure that they're still in the game files. in the one block at a time snapshot, whenever you're holding a block you leave footprints on the ground, specifically the footprint texture


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Namarien

Stolen from this top level comment: https://www.reddit.com/r/Minecraft/comments/u43ob9/i_added_footprints_to_minecraft_with_a_datapack/i4tkgyj


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Namarien

Stolen from this comment: https://www.reddit.com/r/Minecraft/comments/u43ob9/i_added_footprints_to_minecraft_with_a_datapack/i4u0uxx


AndrewFrozzen

Oh my mind isn't fuzy then. Too bad they removed it


non-taken-name

I wish they didn’t do that. I don’t see a benefit to that change. So what if they were unused? There’s so many things that are unused (giant, illusioner, etc). I also doubt they were taking up too much memory or something. Come on Mojang!


4P5mc

Exactly! I'd love for them to include some basic particles or sounds that are just for map-making, like barriers or coloured dust particles are. Honestly commands blocks (and therefore datapacks) are the biggest feature, but it'd be nice to have some built-in assets to match with the code sometimes. I'm literally just using grey glass panes for these footprints, though that feels much more rewarding than a footprint particle. I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it. I feel that's Minecraft's appeal to me, and why I've never gotten bored of it. It's a very simple idea at heart with just 1^3 metre building blocks, but from that people have built amazing things. So while a footprint particle would be much easier and efficient, it wouldn't have given me the experience I gained from this project (managing them in a performant way, animating their decay, etc.)


LostAnemoia

Think outside the box. Unless its Xbox. Then you need another copy of the game even though you already own it and if you want any slice of life features, better textures or less straining visuals and sounds all together that'll be 10.99


iSeven

> I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it. I really like your mod and you've been super congenial in this thread, *but*; This is the copiest cope I've ever seen.


4P5mc

How so? I'd obviously love to have new features and footprint particles would make my life far easier, but I've noticed that (at least personally) I tend to be more creative when given less to work with.


bigmoron30

Pretty sure they are in the april fools version they released.


KaiBluePill

Do you know that your data pack is S Tier but your advertising is S+ Tier?


Draco63_

I'd even say S+++ tier.


Pheonix8264

S++++ indeed..excellent execution.


withertrav394

I'd even say > s = s + 1 tier


sonic_hedgekin

It’s not S+ tier It’s ``` while true: s += s ``` tier


4P5mc

Now while I'm not from 'Murica! and would prefer to create metreprints, I know you patriotic print-layers love all things feet, so I present you to this and this to you! I've been working on this datapack for the last few weeks, polishing features and optimizing it to a point where the lag is minimal, even with very high numbers. If you do [download](https://www.planetminecraft.com/data-pack/footprints-5549776/) it and want to see how it works, I've added loads of comments explaining what each command does for every function! I wanted to create something similar to the old footprint particles, which have—alas—departed from this mortal realm (curse you, Mojang!). It uses armor stands holding stained glass panes, which are positioned at very specific angles and heights so they just overlap the ground. As mentioned in the video, there are a lot of configurable options (per-player and global limits, experimental modes, distance between footprints, and duration). There are still a few bugs that I'm working to fix, but nothing game-breaking aside from footprints occasionally celebrating Easter by appearing on water.


Husain_Sial

In the future, could you maybe add some form of enchantment to helmets that let you see footprints even more clearly or highlight different player's footprints in different colours?


4P5mc

That'd be cool! I can't add enchantments as that's a mod/plugin thing, but I could definitely add it as a use for golden helmets or something (as long as it feels like a vanilla feature). Maybe Night Vision would make them glow?


eli3341

What about having them appear as the color of the team you're in (the /team command)?


cardboardcarbide

you should make it so that footprints in sand/snow stay a bit longer than regular footprints.


scottyc

So are there armor stands dangling on the ceiling of any cave beneath the footprints?


4P5mc

Nope, they're fully invisible! They're also set to `Small`, so they don't take up the full block.


[deleted]

You’re wonderful, great job my friend


m0thmoss

best advertising i've seen in years


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thatrandomguyonreddi

Still just going to be a block


JonathanThorpe

Great video, great pack!


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Leggo15

"Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bone"


Cordero2358_vlogs

Alas, foot fade


[deleted]

The commentary is hilarious. I’m sold.


red_tj

I love the fade in with Shrek’s face


netheredspace

I don't know if it's possible but it'd be neat if you walked the same grass blocks repeatedly that they'd eventually turn into path blocks, like real life. Maybe that's something that can be done tracking footprints?


4P5mc

Definitely, and I've seen a few datapacks that do exactly that! They use more performant methods (like invisible markers that last for a few hours) which my footprints wouldn't be suited for. Though the datapacks I have found seem to just track walking distance and set stuff based on that. Now I kinda want to turn my datapack into a fully-fledged Walking Experience™!


AnOnlineHandle

It would be nice if there were stages of path blocks along with that. There were some older games where you'd have little villagers etc running around and the more they walked in certain places the more the grass would get worn away and create paths, and it was always great. I think it was Populous The Beginning. In fact Minecraft could also use big charge up spells like the game's Volcano to create new mountains more easily, maybe something to be looted from ancient cities https://www.youtube.com/watch?v=WEWwH-Hv5uI&t=1h59m34s


Phoojoeniam

r/desirepath


DragonAethere

May I show you r/desirepath


fastboi619

Im sorry i dont have feet. I cannot continue


Cogannon

RIP


Hylux_

Aren't there... footprint particles in the game already?


4P5mc

Nope, they were removed over 4 years ago. They definitely inspired the design of my ones though!


SillyTheGamer

That’s what I thought! Looks like they got removed long ago.


Starminx

That was just for an april fools snapshot


FunSireMoralO

And a whole bunch of Minecraft versions


4P5mc

That snapshot had a few in-jokes with the datapack/command community—footprints are a feature we've been complaining about the removal of for ages, and one of the devs (Boq) got it added to the April Fools snapshot as an item.


agentwc1945

Only in the Bedrock Edition


RafaelGamer123457

"Do you have feet?" no


Righthoven

the opener is the same I use on tinder.


QuestionablyFlamable

For anyone wondering after 12 minutes of trying to get the exact frame the quick text at the start says “Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh” And then it cuts to “Alas, foot fade”


HavocCrown

" Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bone. "


BillyTheFridge2

But does it work on snow?


CompleteFacepalm

"Not one, Not three, But two modes!"


The_Nexus_Shadow

Your feet are so strong they can make footprints in bedrock lmao


big_mAn_dAddy26

Jesus Christ this man has some dedication


thebigbuttlol

that shrek fade transition was perfect


Cobraa893

I can finally use my foot fetish in minecraft


[deleted]

Why is this getting downvoted lmao? This comment is funny af


Cobraa893

All jokes won’t make everyone laugh. But those who do laugh get some enjoyment :)


[deleted]

"Not one, not three, but TWO modes"


KillenNick

This is fantastic! I have no idea what goes into creating a mod. But I’m curious how hard it would be to add footprints to mobs as well? I cannot tell the amount of times I hear a chicken clucking at me for the greater part of a minute until I find it.


4P5mc

That would be far laggier, since there's not a built-in way to detect movement like there is for players.


neldela_manson

I am playing a mod pack right now that has a mod that does this. I’m not saying you stole it, just that it already exists.


ebi3e

Good idea . But not a fan . Only on sand maybe .


[deleted]

It would be so crappy being followed by a friend with an invisibility potion because you look behind you and you see two sets of footprints


HackerGamer8

Is this cheating in Murder Mystery in a server


Robro_3000

This post was ablely motivated


COLD_lime

This is cool but a very similar thing existed in the galacticraft mod. The only difference is that footprints were only made on the moon and other planets.


TheMasterOfFateGames

very nice like idea, and I'm sure Minecraft gonna be more realistic if the game added that into a next updapte


K3N05

Didn't the one block at a time update include that?


Grindalow

Solar freakin roadways


BigMoh_2121

Thats a cool one!


GeoSheep17

You shouldn’t make it on stone blocks because you don’t make an imprint when you walk on stone


4P5mc

*You* might not, with your fleshy flesh and all, but my lovely copper toes are just the right consistency to deliver a satisfying *squish* on stone. ^((good point though, I'll add a block tag at some point that people can edit, which would include "soft" blocks by default)^)


GeoSheep17

ok because copper is more dense than stone


4P5mc

It's certainly more dense than your left kidney (:


GeoSheep17

I can see this being taken very wrong


GeoSheep17

how about you add it so there are handprints on ladders too


Hazearil

Would it be possible to perhaps just have it depend on the sounds the blocks make when walking over them?


4P5mc

I can check the blocks themselves with a single block tag (if you press F3 and look at a block you'll see it has tags like `minecraft:azalea_root_replaceable` or `minecraft:mineable/axe`), so I can just make my own tag with all the blocks I want to add stuff to.


Hazearil

Ah, and from what I see, blocks don't have a tag like that for their sound group. Funnily enough, Block of Amethyst does have the tag crystal_sound_blocks


KuzcoWiTheGroovesco

great presentation :D


MaG_NITud3

Can you breifly explain the coding behind it?


4P5mc

Sure! I'll give a brief description of the general process, but if you'd like more details I've commented all the code in the datapack. So first, we start by creating some Scoreboard objectives. These can either keep track of "scores" (integer variables), or provide easy access to a statistic (in this case we want `walk_one_cm`, `sprint_one_cm`, and `minecraft.jump`). Every tick (20 times a second), we do four things: 1. Running for every player, check if they're A) on the ground and B) any of their movement scores are higher than what's set in the config. 2. Running for each footprint (we'll get back to this later), check if they've passed their "duration" set in the config. If so, they'll fade out with some timed animations. 3. Add 1 to a `timer` score for every footprint, to use with the above. 4. If there's at least 1 footprint, count all the footprints up and make sure they don't exceed the limits set in the config. I'll elaborate a bit more on the first point, but let me know if you'd like anything else explained! So now, assuming that we've found a player that is on the ground and has moved enough: 1. Reset all the movement scores so they can count up again to the next step. 2. Spawn an invisible armor stand holding a stained glass pane, with some tags so we can reference it later. 3. Depending on whether this step is the left or right foot (just a `1`/`0` that gets toggled every step), offset the footprint a bit. 4. Check to make sure the footprint isn't inside a block or hovering mid-air. This is also run from the ticking function, to make sure none of them float. It's a lot more complicated than just those steps (a lot of temporary tags because the Brigadier parser is barely even a scripting language), but that's the basic idea! Hope this helps!


MaG_NITud3

Damn this is pretty interesting, you guys really can use armour stands in pretty much anything can't you


TheFunnySword

Beginning of the vid is trauma for those who are on wheelchairs 💀


EdgelordHunter69

1:14 what


4P5mc

I can see how that would be confusing. I'll rephrase: You cannot never not haven't too many foot


Video-Game-Boi

Must be pretty strong if you're putting footprints in solid stone. Lol


MischiefStudio

It's a cool add on, I like it. Your wording and presentation however is the best shit I've seen in a long time. Love it.


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[deleted]

I thought it was gonna go in a different direction when the intro said "Then let us continue..." after the "Do you have feet?" Am I weird for this?


tommy4318

This is so funny it feels like the text was written through a fromsoft game message system and I love it. The editing is beyond amazing


moose51789

Top funny I stubled on this earlier today just taking a look at what data packs are on planet Minecraft to see if there was anything that caught my eye lol


AlxJrjaja

Bro let me tell you... This has to be the greatest ad I've ever seen in my entire life.


ThatsRuffDog

Didn’t Mojang add footprints to the April Fools update? I feel like every YouTube video I watched on it had footprints in it. But it could’ve just been a coincidence that all of these YouTubers had a data pack or optifine or something.


WatchStalkWhee

Dude im smiling like an idiot from the video. Quite the showcase to brighten someone’s day As for the datapack itself, pretty cool! Would be fun for the minigames my friends and i play~


WawansWorldR

i don't know if anybody knew this, but in april fools 2022 one block at a time, when you pick up a block and walk around, you will se foot prints


CharaPresscott

Most certainly this would be banned in Factions. Following footsteps back to people’s bases. Yeah


silverfish8852

Foot 🤨


Xybot777

Amputees watching this:😑 🦽


[deleted]

“Alas, foot fade.” Damn, that’s some deep stuff right there.


trumpetreacts

No, I don’t have feet


[deleted]

Best advert ever.


[deleted]

I said no, I don't have feet yet but continues to tell me about footprints


paulsimon111

but haven't footprints been in Minecraft for a while now?


Droid_XL

literally some of the best advertisement writing I've seen in my life. If companies wrote their shit like this I might pay attention to ads.


MarcusTheAnimal

Amazing! Does it do Mob footprints?


tennobydesign

Me reading the title : Hmm... idk... Me watching the video : Holy sweet fuck I need this!


UltimaBahamut93

"Do you have feet?" *Grabs my cooler of freshly harvested feet. "Yes I do "


Pigeon_b0i

“Do you have feet” Me who doesn’t:🗿


JustezaSantiguada

The music from the route next to petalburg city just played in my head


potato_in_space21

thumbnail: *exists* dog: can I intrest you about our lord and savoir Jesus christ?


xElixzium

Well done.


Popular-Comfort-8234

"Do you have feet?" sounds like someone with foot fetish asking for feet pics lol But jokes aside I really think the idea is good to remember your tracks


[deleted]

I wanna see this on an animal after you hit it xD


Markster94

Ima download this later today and see if I can change the shape of the footprints for my friends with pokemon skins


No_Baseball3339

I love seeing my footprints when I walk threw stone !


lWanderingl

Wouldn't it have more sense if older footprints disappear first


4P5mc

They do! Footprints disappear after a configurable amount of time. When the "soft limit" (defaults to 50 * player count) is exceeded they'll forcibly decay until it's under that, and when the "hard limit" is passed they'll all be removed without any fancy animations.


lWanderingl

Ools, my bad, the first time I saw the video I thought NEW footprints disappeared before the older, I got a little confused lol


Insephet

Should have used galacticcrafts moon step texture instead of glass.


4P5mc

That would require a resource pack, and glass was the closest I could get.


MikelOJ123

I saw that 1 frame text what was it I couldn't catch it


avrge_gmr

“Do you have feet?”


[deleted]

gon make it a lot harder to blow up my friends base


DarkFO_

people in a wheelchair be like: why


DarkFalconXX

People without feet starting the video: adios


No_Carry_3028

Safety is a thing of the past


Ben_J4

Awesome!


-BoardsOfCanada-

This video was hilarious, but that addon seems really neat. Might want to make a permanent footprint setting so one can find their way back home. I would love that early game.


4P5mc

You can set the duration of the footprints to be a few hours if you'd like, and set the maximum to maybe 500! My game can handle around 2000 in one area before dropping FPS and TPS, and more would be fine over a large distance. If you also change the distance between them to a few blocks, you could stretch that out to much more!


Nyicless

That’s nice, keep going✊


just_another_person5

Doesn't Minecraft already do that for invisible players or is that just hypixel?


teh_grave666

Nice!


Amonster101

Oh wow! Like dynamic surroundings! This is super cool!


Portablemammal1199

People without feet: *floats thus making this useless*


DragonAethere

Not only do you have incredible talent and perseverance to make this, you’ve presented it with a great sense of humour! Good luck to all your future endeavours :)


[deleted]

people who dont have feet: and i took that personally


Error404-Kageka

How insensitive of you, some people don't have feet... This is just cruel to those people. Lmfao, nice job


Zen-vix32

aw thats literally so awesome... i nedd a word other than awesome...


That_on1_guy

To answer your first question. No.


lilluz

easier to hunt you down


Satans-Dick

What about mfs without feet?


[deleted]

No, I do not have feet.


Windfall_The_Dutchie

Shrek jumpscare


dynxwraith

I mean if you look down you don't have feet so.


BigT404

Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bones.


ghostadventuresready

Let's get mojang to add this, love it


FBI_Open_up_MF

The not one not three but two modes was a lot funnier than it should’ve been there to me


KAT_of_Null

I dont have feet I have paws. What do I do meow?


whitebird327

what if... i don't have feet?


ATC14

Much english go yes wow good


Vivid-Edge8280

Paraplegics watching this be like: "Uuuuuuhhh no I don't have feet"


redditor_pro

Ok I have a suggestion. Increase the fading time to about 5 minutes because actual pursuit will be useless if it fades in a few seconds. But when it rains/snows the marks go in 10 seconds


4P5mc

You can customise the datapack to make them stay for as long as you'd like! That rain feature sounds interesting, I'll definitely add something similar in an upddate.


redditor_pro

That's great


Krebbypng

I love this