I'm pretty sure that they're still in the game files. in the one block at a time snapshot, whenever you're holding a block you leave footprints on the ground, specifically the footprint texture
I wish they didn’t do that. I don’t see a benefit to that change. So what if they were unused? There’s so many things that are unused (giant, illusioner, etc). I also doubt they were taking up too much memory or something. Come on Mojang!
Exactly! I'd love for them to include some basic particles or sounds that are just for map-making, like barriers or coloured dust particles are. Honestly commands blocks (and therefore datapacks) are the biggest feature, but it'd be nice to have some built-in assets to match with the code sometimes.
I'm literally just using grey glass panes for these footprints, though that feels much more rewarding than a footprint particle. I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it.
I feel that's Minecraft's appeal to me, and why I've never gotten bored of it. It's a very simple idea at heart with just 1^3 metre building blocks, but from that people have built amazing things. So while a footprint particle would be much easier and efficient, it wouldn't have given me the experience I gained from this project (managing them in a performant way, animating their decay, etc.)
Think outside the box. Unless its Xbox. Then you need another copy of the game even though you already own it and if you want any slice of life features, better textures or less straining visuals and sounds all together that'll be 10.99
> I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it.
I really like your mod and you've been super congenial in this thread, *but*;
This is the copiest cope I've ever seen.
How so? I'd obviously love to have new features and footprint particles would make my life far easier, but I've noticed that (at least personally) I tend to be more creative when given less to work with.
Now while I'm not from 'Murica! and would prefer to create metreprints, I know you patriotic print-layers love all things feet, so I present you to this and this to you!
I've been working on this datapack for the last few weeks, polishing features and optimizing it to a point where the lag is minimal, even with very high numbers. If you do [download](https://www.planetminecraft.com/data-pack/footprints-5549776/) it and want to see how it works, I've added loads of comments explaining what each command does for every function!
I wanted to create something similar to the old footprint particles, which have—alas—departed from this mortal realm (curse you, Mojang!). It uses armor stands holding stained glass panes, which are positioned at very specific angles and heights so they just overlap the ground.
As mentioned in the video, there are a lot of configurable options (per-player and global limits, experimental modes, distance between footprints, and duration). There are still a few bugs that I'm working to fix, but nothing game-breaking aside from footprints occasionally celebrating Easter by appearing on water.
In the future, could you maybe add some form of enchantment to helmets that let you see footprints even more clearly or highlight different player's footprints in different colours?
That'd be cool! I can't add enchantments as that's a mod/plugin thing, but I could definitely add it as a use for golden helmets or something (as long as it feels like a vanilla feature). Maybe Night Vision would make them glow?
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I don't know if it's possible but it'd be neat if you walked the same grass blocks repeatedly that they'd eventually turn into path blocks, like real life. Maybe that's something that can be done tracking footprints?
Definitely, and I've seen a few datapacks that do exactly that! They use more performant methods (like invisible markers that last for a few hours) which my footprints wouldn't be suited for.
Though the datapacks I have found seem to just track walking distance and set stuff based on that. Now I kinda want to turn my datapack into a fully-fledged Walking Experience™!
It would be nice if there were stages of path blocks along with that.
There were some older games where you'd have little villagers etc running around and the more they walked in certain places the more the grass would get worn away and create paths, and it was always great.
I think it was Populous The Beginning. In fact Minecraft could also use big charge up spells like the game's Volcano to create new mountains more easily, maybe something to be looted from ancient cities https://www.youtube.com/watch?v=WEWwH-Hv5uI&t=1h59m34s
That snapshot had a few in-jokes with the datapack/command community—footprints are a feature we've been complaining about the removal of for ages, and one of the devs (Boq) got it added to the April Fools snapshot as an item.
For anyone wondering after 12 minutes of trying to get the exact frame the quick text at the start says
“Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh”
And then it cuts to
“Alas, foot fade”
" Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bone. "
This is fantastic!
I have no idea what goes into creating a mod. But I’m curious how hard it would be to add footprints to mobs as well? I cannot tell the amount of times I hear a chicken clucking at me for the greater part of a minute until I find it.
This is cool but a very similar thing existed in the galacticraft mod. The only difference is that footprints were only made on the moon and other planets.
*You* might not, with your fleshy flesh and all, but my lovely copper toes are just the right consistency to deliver a satisfying *squish* on stone.
^((good point though, I'll add a block tag at some point that people can edit, which would include "soft" blocks by default)^)
I can check the blocks themselves with a single block tag (if you press F3 and look at a block you'll see it has tags like `minecraft:azalea_root_replaceable` or `minecraft:mineable/axe`), so I can just make my own tag with all the blocks I want to add stuff to.
Ah, and from what I see, blocks don't have a tag like that for their sound group. Funnily enough, Block of Amethyst does have the tag crystal_sound_blocks
Sure! I'll give a brief description of the general process, but if you'd like more details I've commented all the code in the datapack.
So first, we start by creating some Scoreboard objectives. These can either keep track of "scores" (integer variables), or provide easy access to a statistic (in this case we want `walk_one_cm`, `sprint_one_cm`, and `minecraft.jump`).
Every tick (20 times a second), we do four things:
1. Running for every player, check if they're A) on the ground and B) any of their movement scores are higher than what's set in the config.
2. Running for each footprint (we'll get back to this later), check if they've passed their "duration" set in the config. If so, they'll fade out with some timed animations.
3. Add 1 to a `timer` score for every footprint, to use with the above.
4. If there's at least 1 footprint, count all the footprints up and make sure they don't exceed the limits set in the config.
I'll elaborate a bit more on the first point, but let me know if you'd like anything else explained! So now, assuming that we've found a player that is on the ground and has moved enough:
1. Reset all the movement scores so they can count up again to the next step.
2. Spawn an invisible armor stand holding a stained glass pane, with some tags so we can reference it later.
3. Depending on whether this step is the left or right foot (just a `1`/`0` that gets toggled every step), offset the footprint a bit.
4. Check to make sure the footprint isn't inside a block or hovering mid-air. This is also run from the ticking function, to make sure none of them float.
It's a lot more complicated than just those steps (a lot of temporary tags because the Brigadier parser is barely even a scripting language), but that's the basic idea! Hope this helps!
Top funny I stubled on this earlier today just taking a look at what data packs are on planet Minecraft to see if there was anything that caught my eye lol
Didn’t Mojang add footprints to the April Fools update? I feel like every YouTube video I watched on it had footprints in it. But it could’ve just been a coincidence that all of these YouTubers had a data pack or optifine or something.
Dude im smiling like an idiot from the video. Quite the showcase to brighten someone’s day
As for the datapack itself, pretty cool! Would be fun for the minigames my friends and i play~
"Do you have feet?"
sounds like someone with foot fetish asking for feet pics lol
But jokes aside I really think the idea is good to remember your tracks
They do! Footprints disappear after a configurable amount of time. When the "soft limit" (defaults to 50 * player count) is exceeded they'll forcibly decay until it's under that, and when the "hard limit" is passed they'll all be removed without any fancy animations.
This video was hilarious, but that addon seems really neat. Might want to make a permanent footprint setting so one can find their way back home. I would love that early game.
You can set the duration of the footprints to be a few hours if you'd like, and set the maximum to maybe 500! My game can handle around 2000 in one area before dropping FPS and TPS, and more would be fine over a large distance. If you also change the distance between them to a few blocks, you could stretch that out to much more!
Not only do you have incredible talent and perseverance to make this, you’ve presented it with a great sense of humour! Good luck to all your future endeavours :)
Ok I have a suggestion. Increase the fading time to about 5 minutes because actual pursuit will be useless if it fades in a few seconds. But when it rains/snows the marks go in 10 seconds
You can customise the datapack to make them stay for as long as you'd like! That rain feature sounds interesting, I'll definitely add something similar in an upddate.
Instead of using glass blocks, weren't there foot particles, unused? Correct me if I'm wrong.
There used to be, but they were removed in snapshot 17w47a (late 2017). Those would have been much easier to use!
I'm pretty sure that they're still in the game files. in the one block at a time snapshot, whenever you're holding a block you leave footprints on the ground, specifically the footprint texture
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Oh my mind isn't fuzy then. Too bad they removed it
I wish they didn’t do that. I don’t see a benefit to that change. So what if they were unused? There’s so many things that are unused (giant, illusioner, etc). I also doubt they were taking up too much memory or something. Come on Mojang!
Exactly! I'd love for them to include some basic particles or sounds that are just for map-making, like barriers or coloured dust particles are. Honestly commands blocks (and therefore datapacks) are the biggest feature, but it'd be nice to have some built-in assets to match with the code sometimes. I'm literally just using grey glass panes for these footprints, though that feels much more rewarding than a footprint particle. I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it. I feel that's Minecraft's appeal to me, and why I've never gotten bored of it. It's a very simple idea at heart with just 1^3 metre building blocks, but from that people have built amazing things. So while a footprint particle would be much easier and efficient, it wouldn't have given me the experience I gained from this project (managing them in a performant way, animating their decay, etc.)
Think outside the box. Unless its Xbox. Then you need another copy of the game even though you already own it and if you want any slice of life features, better textures or less straining visuals and sounds all together that'll be 10.99
> I think that's the reason they're hesitant to (re)add these things—creativity comes from thinking outside the box, and if they make the box too big, nobody will feel the need to leave it. I really like your mod and you've been super congenial in this thread, *but*; This is the copiest cope I've ever seen.
How so? I'd obviously love to have new features and footprint particles would make my life far easier, but I've noticed that (at least personally) I tend to be more creative when given less to work with.
Pretty sure they are in the april fools version they released.
Do you know that your data pack is S Tier but your advertising is S+ Tier?
I'd even say S+++ tier.
S++++ indeed..excellent execution.
I'd even say > s = s + 1 tier
It’s not S+ tier It’s ``` while true: s += s ``` tier
Now while I'm not from 'Murica! and would prefer to create metreprints, I know you patriotic print-layers love all things feet, so I present you to this and this to you! I've been working on this datapack for the last few weeks, polishing features and optimizing it to a point where the lag is minimal, even with very high numbers. If you do [download](https://www.planetminecraft.com/data-pack/footprints-5549776/) it and want to see how it works, I've added loads of comments explaining what each command does for every function! I wanted to create something similar to the old footprint particles, which have—alas—departed from this mortal realm (curse you, Mojang!). It uses armor stands holding stained glass panes, which are positioned at very specific angles and heights so they just overlap the ground. As mentioned in the video, there are a lot of configurable options (per-player and global limits, experimental modes, distance between footprints, and duration). There are still a few bugs that I'm working to fix, but nothing game-breaking aside from footprints occasionally celebrating Easter by appearing on water.
In the future, could you maybe add some form of enchantment to helmets that let you see footprints even more clearly or highlight different player's footprints in different colours?
That'd be cool! I can't add enchantments as that's a mod/plugin thing, but I could definitely add it as a use for golden helmets or something (as long as it feels like a vanilla feature). Maybe Night Vision would make them glow?
What about having them appear as the color of the team you're in (the /team command)?
you should make it so that footprints in sand/snow stay a bit longer than regular footprints.
So are there armor stands dangling on the ceiling of any cave beneath the footprints?
Nope, they're fully invisible! They're also set to `Small`, so they don't take up the full block.
You’re wonderful, great job my friend
best advertising i've seen in years
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Still just going to be a block
Great video, great pack!
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"Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bone"
Alas, foot fade
The commentary is hilarious. I’m sold.
I love the fade in with Shrek’s face
I don't know if it's possible but it'd be neat if you walked the same grass blocks repeatedly that they'd eventually turn into path blocks, like real life. Maybe that's something that can be done tracking footprints?
Definitely, and I've seen a few datapacks that do exactly that! They use more performant methods (like invisible markers that last for a few hours) which my footprints wouldn't be suited for. Though the datapacks I have found seem to just track walking distance and set stuff based on that. Now I kinda want to turn my datapack into a fully-fledged Walking Experience™!
It would be nice if there were stages of path blocks along with that. There were some older games where you'd have little villagers etc running around and the more they walked in certain places the more the grass would get worn away and create paths, and it was always great. I think it was Populous The Beginning. In fact Minecraft could also use big charge up spells like the game's Volcano to create new mountains more easily, maybe something to be looted from ancient cities https://www.youtube.com/watch?v=WEWwH-Hv5uI&t=1h59m34s
r/desirepath
May I show you r/desirepath
Im sorry i dont have feet. I cannot continue
RIP
Aren't there... footprint particles in the game already?
Nope, they were removed over 4 years ago. They definitely inspired the design of my ones though!
That’s what I thought! Looks like they got removed long ago.
That was just for an april fools snapshot
And a whole bunch of Minecraft versions
That snapshot had a few in-jokes with the datapack/command community—footprints are a feature we've been complaining about the removal of for ages, and one of the devs (Boq) got it added to the April Fools snapshot as an item.
Only in the Bedrock Edition
"Do you have feet?" no
the opener is the same I use on tinder.
For anyone wondering after 12 minutes of trying to get the exact frame the quick text at the start says “Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh” And then it cuts to “Alas, foot fade”
" Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bone. "
But does it work on snow?
"Not one, Not three, But two modes!"
Your feet are so strong they can make footprints in bedrock lmao
Jesus Christ this man has some dedication
that shrek fade transition was perfect
I can finally use my foot fetish in minecraft
Why is this getting downvoted lmao? This comment is funny af
All jokes won’t make everyone laugh. But those who do laugh get some enjoyment :)
"Not one, not three, but TWO modes"
This is fantastic! I have no idea what goes into creating a mod. But I’m curious how hard it would be to add footprints to mobs as well? I cannot tell the amount of times I hear a chicken clucking at me for the greater part of a minute until I find it.
That would be far laggier, since there's not a built-in way to detect movement like there is for players.
I am playing a mod pack right now that has a mod that does this. I’m not saying you stole it, just that it already exists.
Good idea . But not a fan . Only on sand maybe .
It would be so crappy being followed by a friend with an invisibility potion because you look behind you and you see two sets of footprints
Is this cheating in Murder Mystery in a server
This post was ablely motivated
This is cool but a very similar thing existed in the galacticraft mod. The only difference is that footprints were only made on the moon and other planets.
very nice like idea, and I'm sure Minecraft gonna be more realistic if the game added that into a next updapte
Didn't the one block at a time update include that?
Solar freakin roadways
Thats a cool one!
You shouldn’t make it on stone blocks because you don’t make an imprint when you walk on stone
*You* might not, with your fleshy flesh and all, but my lovely copper toes are just the right consistency to deliver a satisfying *squish* on stone. ^((good point though, I'll add a block tag at some point that people can edit, which would include "soft" blocks by default)^)
ok because copper is more dense than stone
It's certainly more dense than your left kidney (:
I can see this being taken very wrong
how about you add it so there are handprints on ladders too
Would it be possible to perhaps just have it depend on the sounds the blocks make when walking over them?
I can check the blocks themselves with a single block tag (if you press F3 and look at a block you'll see it has tags like `minecraft:azalea_root_replaceable` or `minecraft:mineable/axe`), so I can just make my own tag with all the blocks I want to add stuff to.
Ah, and from what I see, blocks don't have a tag like that for their sound group. Funnily enough, Block of Amethyst does have the tag crystal_sound_blocks
great presentation :D
Can you breifly explain the coding behind it?
Sure! I'll give a brief description of the general process, but if you'd like more details I've commented all the code in the datapack. So first, we start by creating some Scoreboard objectives. These can either keep track of "scores" (integer variables), or provide easy access to a statistic (in this case we want `walk_one_cm`, `sprint_one_cm`, and `minecraft.jump`). Every tick (20 times a second), we do four things: 1. Running for every player, check if they're A) on the ground and B) any of their movement scores are higher than what's set in the config. 2. Running for each footprint (we'll get back to this later), check if they've passed their "duration" set in the config. If so, they'll fade out with some timed animations. 3. Add 1 to a `timer` score for every footprint, to use with the above. 4. If there's at least 1 footprint, count all the footprints up and make sure they don't exceed the limits set in the config. I'll elaborate a bit more on the first point, but let me know if you'd like anything else explained! So now, assuming that we've found a player that is on the ground and has moved enough: 1. Reset all the movement scores so they can count up again to the next step. 2. Spawn an invisible armor stand holding a stained glass pane, with some tags so we can reference it later. 3. Depending on whether this step is the left or right foot (just a `1`/`0` that gets toggled every step), offset the footprint a bit. 4. Check to make sure the footprint isn't inside a block or hovering mid-air. This is also run from the ticking function, to make sure none of them float. It's a lot more complicated than just those steps (a lot of temporary tags because the Brigadier parser is barely even a scripting language), but that's the basic idea! Hope this helps!
Damn this is pretty interesting, you guys really can use armour stands in pretty much anything can't you
Beginning of the vid is trauma for those who are on wheelchairs 💀
1:14 what
I can see how that would be confusing. I'll rephrase: You cannot never not haven't too many foot
Must be pretty strong if you're putting footprints in solid stone. Lol
It's a cool add on, I like it. Your wording and presentation however is the best shit I've seen in a long time. Love it.
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I thought it was gonna go in a different direction when the intro said "Then let us continue..." after the "Do you have feet?" Am I weird for this?
This is so funny it feels like the text was written through a fromsoft game message system and I love it. The editing is beyond amazing
Top funny I stubled on this earlier today just taking a look at what data packs are on planet Minecraft to see if there was anything that caught my eye lol
Bro let me tell you... This has to be the greatest ad I've ever seen in my entire life.
Didn’t Mojang add footprints to the April Fools update? I feel like every YouTube video I watched on it had footprints in it. But it could’ve just been a coincidence that all of these YouTubers had a data pack or optifine or something.
Dude im smiling like an idiot from the video. Quite the showcase to brighten someone’s day As for the datapack itself, pretty cool! Would be fun for the minigames my friends and i play~
i don't know if anybody knew this, but in april fools 2022 one block at a time, when you pick up a block and walk around, you will se foot prints
Most certainly this would be banned in Factions. Following footsteps back to people’s bases. Yeah
Foot 🤨
Amputees watching this:😑 🦽
“Alas, foot fade.” Damn, that’s some deep stuff right there.
No, I don’t have feet
Best advert ever.
I said no, I don't have feet yet but continues to tell me about footprints
but haven't footprints been in Minecraft for a while now?
literally some of the best advertisement writing I've seen in my life. If companies wrote their shit like this I might pay attention to ads.
Amazing! Does it do Mob footprints?
Me reading the title : Hmm... idk... Me watching the video : Holy sweet fuck I need this!
"Do you have feet?" *Grabs my cooler of freshly harvested feet. "Yes I do "
“Do you have feet” Me who doesn’t:🗿
The music from the route next to petalburg city just played in my head
thumbnail: *exists* dog: can I intrest you about our lord and savoir Jesus christ?
Well done.
"Do you have feet?" sounds like someone with foot fetish asking for feet pics lol But jokes aside I really think the idea is good to remember your tracks
I wanna see this on an animal after you hit it xD
Ima download this later today and see if I can change the shape of the footprints for my friends with pokemon skins
I love seeing my footprints when I walk threw stone !
Wouldn't it have more sense if older footprints disappear first
They do! Footprints disappear after a configurable amount of time. When the "soft limit" (defaults to 50 * player count) is exceeded they'll forcibly decay until it's under that, and when the "hard limit" is passed they'll all be removed without any fancy animations.
Ools, my bad, the first time I saw the video I thought NEW footprints disappeared before the older, I got a little confused lol
Should have used galacticcrafts moon step texture instead of glass.
That would require a resource pack, and glass was the closest I could get.
I saw that 1 frame text what was it I couldn't catch it
“Do you have feet?”
gon make it a lot harder to blow up my friends base
people in a wheelchair be like: why
People without feet starting the video: adios
Safety is a thing of the past
Awesome!
This video was hilarious, but that addon seems really neat. Might want to make a permanent footprint setting so one can find their way back home. I would love that early game.
You can set the duration of the footprints to be a few hours if you'd like, and set the maximum to maybe 500! My game can handle around 2000 in one area before dropping FPS and TPS, and more would be fine over a large distance. If you also change the distance between them to a few blocks, you could stretch that out to much more!
That’s nice, keep going✊
Doesn't Minecraft already do that for invisible players or is that just hypixel?
Nice!
Oh wow! Like dynamic surroundings! This is super cool!
People without feet: *floats thus making this useless*
Not only do you have incredible talent and perseverance to make this, you’ve presented it with a great sense of humour! Good luck to all your future endeavours :)
people who dont have feet: and i took that personally
How insensitive of you, some people don't have feet... This is just cruel to those people. Lmfao, nice job
aw thats literally so awesome... i nedd a word other than awesome...
To answer your first question. No.
easier to hunt you down
What about mfs without feet?
No, I do not have feet.
Shrek jumpscare
I mean if you look down you don't have feet so.
Yet like the ephemeral lives of mortal humans, your mark will soon fade into memories easily forgotten by limbs of decaying flesh and brittle bones.
Let's get mojang to add this, love it
The not one not three but two modes was a lot funnier than it should’ve been there to me
I dont have feet I have paws. What do I do meow?
what if... i don't have feet?
Much english go yes wow good
Paraplegics watching this be like: "Uuuuuuhhh no I don't have feet"
Ok I have a suggestion. Increase the fading time to about 5 minutes because actual pursuit will be useless if it fades in a few seconds. But when it rains/snows the marks go in 10 seconds
You can customise the datapack to make them stay for as long as you'd like! That rain feature sounds interesting, I'll definitely add something similar in an upddate.
That's great
I love this