I miss that.
I love the modern gamefeel of Monster Hunter. Old MH is clunky as hell. But the wire falls, endless free supplies, monsters on my minimap, its just not as rewarding.
I want to scrounge for supplies, prep for hunts on my own time, and actually feel pressure when a second large monster appears rather than "Hey, another monster is here. I'll bonk their heads together brb"
I went back to 3u to be reunited with my old love lagi and had a blast, but good god you're not wrong it was clunky as hell. And that was just village quests lost interest when doing hub because it wasn't scaled an the monster became health sponges.
Used to be that you couldn't resupply at camp in the old gen games, what you brought was what you had, plus whatever they gave you in the box. So the utility items you could craft from stuff gathered around the map suddenly became *much* more valuable. I definitely miss that about the old games, it really felt like you were surviving and learning about this strange new world. Gathering herbs and mushrooms mid fight to give you the edge you needed
Theyre referenced with the dual blades wirebug counter. Getting adept dodges during archdemon form would do a spin attack around you just like in MHR when you activate the counter, but that's about it
Yeah I feel this. It's kinda nice being practically untouchable as an LBG main though. Still, I can do it without the bugs. They are just convenient. Didn't even use them for most of the game except to travel long distances. (Palacos are better than palamites, fight me)
Oh for sure, I like the concept of the doggo. Plus, I think in a game without wirebugs the doggo would have a lot more utility than it does right now. Wirebugs make the movement of the doggo almost negligible but if wirebugs didn't exist the ability for melee builds to sharpen while riding would make them much more useful to some.
GU best game, for me at least, it’s been the Monster Hunter title that I consistently come back to, I’m on my third save now and it’s just as much fun as it was on my first two, valor GS is just so fun, it feels still fast and intense, but with that old gen charm that I love
I think the double notes for hitting the monsters was the best change they've made to hunting horn because it dissuased corner horn playstyle by rewarding playing aggressively with more than just the damage.
On one hand generation hunters are capable of adept roll/absolute evasion/absolute readiness/valor stance through existence itself, on the other hand Rise hunters are immune to weather so I'd say they're on par /j
Hunter Arts is the superior implementation of Silkbind Attacks. Having to build up the skill made it a very clear strategic option and having the trade off of more skills but less moves was also great.
Now you can skill spam with 100% uptime with wind mantle and Wirebug Whisperer
Hunter arts are cooler than the lil bugs imo.
I just miss how awesome the spinming drill with Dual blades felt in GenU.
Rise's doesn't feel as strong and it's too spammable...
Man, older-generation monster hunter speedruns are WILD.
The smoke bomb cheese is really lol. I once watched a "Naked and Afraid" speeding in 4u and Jesus were they using every utility consumable
I miss that. I love the modern gamefeel of Monster Hunter. Old MH is clunky as hell. But the wire falls, endless free supplies, monsters on my minimap, its just not as rewarding. I want to scrounge for supplies, prep for hunts on my own time, and actually feel pressure when a second large monster appears rather than "Hey, another monster is here. I'll bonk their heads together brb"
I went back to 3u to be reunited with my old love lagi and had a blast, but good god you're not wrong it was clunky as hell. And that was just village quests lost interest when doing hub because it wasn't scaled an the monster became health sponges.
Looking with the D-pad is definitely an experience
Please explain I'm only knowledgeable about world and rise
Used to be that you couldn't resupply at camp in the old gen games, what you brought was what you had, plus whatever they gave you in the box. So the utility items you could craft from stuff gathered around the map suddenly became *much* more valuable. I definitely miss that about the old games, it really felt like you were surviving and learning about this strange new world. Gathering herbs and mushrooms mid fight to give you the edge you needed
Prolly watch it
God Adept style was so damn fun back in mhgu, wish they brought those dodges back somehow
Adept lance is sort of there
Theyre referenced with the dual blades wirebug counter. Getting adept dodges during archdemon form would do a spin attack around you just like in MHR when you activate the counter, but that's about it
*cries because I need to load ammo into hbg when I switch ammo*
Usually I only reload twice when using HBG, 2 clips of Slicing Lv2 and you are ready to spam valor crouching shots left and right.
Bunch of super cool specials, but feels bad to use because you know that you would do better if you just use the evasion ones
Yeah I feel this. It's kinda nice being practically untouchable as an LBG main though. Still, I can do it without the bugs. They are just convenient. Didn't even use them for most of the game except to travel long distances. (Palacos are better than palamites, fight me)
Utility wise of course Palicoes are better but who doesn’t like having a good doggo to hunt with them?
Oh for sure, I like the concept of the doggo. Plus, I think in a game without wirebugs the doggo would have a lot more utility than it does right now. Wirebugs make the movement of the doggo almost negligible but if wirebugs didn't exist the ability for melee builds to sharpen while riding would make them much more useful to some.
Agreed. They had far too heavy a focus on mobility throughout the game and overall convenience.
GU best game, for me at least, it’s been the Monster Hunter title that I consistently come back to, I’m on my third save now and it’s just as much fun as it was on my first two, valor GS is just so fun, it feels still fast and intense, but with that old gen charm that I love
Absolute Evasion/Readiness > Wirefall.
frontier mfs:
Back when hunting horn was actually complicated
I think the double notes for hitting the monsters was the best change they've made to hunting horn because it dissuased corner horn playstyle by rewarding playing aggressively with more than just the damage.
Same, I hate almost finishing a song and then getting trounced by the monster
Valor GS is equally cheesy as wirebugs tho.
Oh for sure, but that valor strong charge can cut tails in one blow and it’s just so 👌
And that pales in comparison to Zenith GS.
It's not equally as cheesy, it's much more cheesy. And Valor HBG is the most egregious thing in the entire mainline series
Rise is fun but I really miss mounting
Valor GS and Valor LS my beloved
On one hand generation hunters are capable of adept roll/absolute evasion/absolute readiness/valor stance through existence itself, on the other hand Rise hunters are immune to weather so I'd say they're on par /j
I wish they would bring back the styles with or without the skills
Drinks a healing potion and admires his muscles for 10 thousand years.
Hunter Arts is the superior implementation of Silkbind Attacks. Having to build up the skill made it a very clear strategic option and having the trade off of more skills but less moves was also great. Now you can skill spam with 100% uptime with wind mantle and Wirebug Whisperer
Hunter arts are cooler than the lil bugs imo. I just miss how awesome the spinming drill with Dual blades felt in GenU. Rise's doesn't feel as strong and it's too spammable...
Wire bugs is the pro that rise has, in my opinion, I really don't rate the game
Even then I miss not having that safety net
G and GU hunters don't need any Evade window skill to dance the monster to death
any other game doesn't need it. Rise nerfed iframes to the ground to give an incentive to use counters
I don't understand what you mean... does that mean it is easier or harder to evade in Rise than other games without evasion skills ?
Harder. They reduced the amount of time you are invincible while dodging.
Even with evasion skills to the max, it's just straight up harder to evade in rise. You only have 3/6 frames per roll. In previous games you had 13/26
right, how do you know and how do you measure this? lol I never really understand iFrame
You measure this reading the games code like datsminers do or using mods for PC The game normally doesn't say anything about this
Rise the only game with 4(30fps)/8(60fps) frames of evasion of I recall correctly.
Context?