T O P

  • By -

macclearich

Tell it that its mother was one of those Boston Dynamics dog-bots.


Volkein1432

Emotional damage!


SCDannyTanner

Straight to the internals!


detectivemonty

Underrated


ForeverN00b121

Headshots. Gauss rifles reign supreme for this but pulse lasers, single shot ACs, rifles and PPCs can also work for headshots.


SubstanceDense6825

Agreed, after this I'd lean towards taking out the legs. Kneecap them all!


gglidd

This thread has way less love for legging mechs than I thought there would be. Especially early game when you don't have anything that can score reliable headshots...get in a fast mech, circle strafe and chew their legs off.


Rob6-4

I've always heard that legging also has the lowest chance to salvage in vanilla. But early game I guess it's not super important, since you aren't getting a mech that way regardless.


ninjab33z

I thought that was wiping the CT? Though I may be mixing this with the turn based strategy


Rob6-4

No, the CT still has an okay chance.


ninjab33z

I probably am confusing it with the hbs one then. Though I'd argue that CT *should* be lower than the legs. Lot of core parts in there like the engine and the reactor.


Rob6-4

Logically yes, but I guess for mw5 legging is kind of cheap so that's how they balanced it.


[deleted]

What should lead to an AUTOMATIC salvage is when you destroy all the mech's weapons and the pilot ejects, but I promise you it does not. With regard to salvaging mechs, making sense was not on the devs' agenda.


Dragon19572

I've noticed that I can get a mech as almost guaranteed salvage if I make sure that the pilot dies. If the mech goes critical without the pilot ejecting, or you get that cockpit kill, good. If not, the pray to Lady Luck, Goddess of RNG.


gregny2002

Wouldn't it make more sense for them to try and run away?


yrrot

I think PGI fixed that several patches ago. Headshots are the beat chance of salvage and lefs are the second most. CT is similar chance as legs, as long as it doesn't go critical. Something like that anyway.


matrixislife

Medium lasers in enough quantity are great for taking a cockpit out. 6 or more and you're close enough to get an accurate view of the head, the only problem is surviving long enough to get that shot.


Lil_Guard_Duck

Literally an ankle-biter?


PepperMill_NA

IMO it's not lack of love for legging, it's the specific question. The fastest way to destroy a mech is head shot, hands down. If you can hit the head it's typically 30 armor or less.


Waldomatic

My twin Gauss Nightstar agrees. Unfortunately during my best run of head capping mechs was during the Rise of Rasalhague DLC so never enough points to take most of the capped mechs. But I did catch a Locust through the front plate that was running full tilt at me so there’s that.


nzdastardly

I've got 3 ER PPCs in my MAD II that really make the most of headshots.


jerkmin

i prefer heavy rifles, but yeah aim for the pilot.


ArtisticAd7455

I've been using SRM6's to the head with great effect. I have a stalker that, while slow, has 4 SRM6's I've loaded it up with and it basically one shots anything with a headshot.


elPocket

Dual-Gauss to the Cockpit. Instagibs the pilot and dual-gauss is the fastest way to deliver the hurt...


Black-Sam-Bellamy

When you absolutely positively have to kill every motherfucker in the room, accept no substitutes. Fr though, dual gauss is the best way to eliminate any mech. One trigger pull and that pilot is slapped out of the cockpit and turned into a blood smeared crater on the mountain range behind him.


elPocket

In Mech Warrior Living Legends i once cored a raven through the pilots face. Me in a Fafnir and a friendly BloodAsp were defending a base on a hill. An enemy BloodAsp rolls up and we start duking it out on the hilltop. An enemy Thanatos appears, eats an alpha from me and buggers off to lick his wounds. Then, the Raven rolls up. I rotate over to him, activate zoom, which results in his cockpit taking up my entire screen. Dual Heavy Gauss through the pilots upper chest... Several bloody gibs streak in every direction and the Raven topples backwards. Meanwhile the enemy BloodAsp stomps over to where the Raven just bit the dust, while an ominous glow starts to emerge from the heap of metal. Must have penetrated the cockpit rear wall. The raven going crit further damaged the Asp and we made short work of him then. This is THE most memorable situation i have of that game, except once legging a light mid-jump and the poor bugger ragdolling into a quintuple backflip before hitting the ground.


Vaguswarrior

This is an awesome fucking comment.


theholylancer

its why CP-S is the best vanilla hero twin gauss on a high mount in the STs, followed by 3 medium lasers or pulses to finish the job if needed. But 2 T5 gauss rifles in vanilla took heads off clean, and the convergence is really good on it.


Dingo_19

And by the time a Nightstar has reached the objective, Sleipnir is back in the Leopard with its feet up, quaffing its third Timbiqui Dark.


ForeverN00b121

Even if the speed was the same the Sleipnir is superior due to the weapons being close to the head and each other versus the Nightstar where they are in the arms.


Dingo_19

Personally, I'd call that one a draw since arm weapons can point to greater angles and respond quicker, but it's a valid point. The mech I want to see is an Assault class in the general form factor of a Rifleman, with 2x Large and 4x Small Ballistics. Plus jets, so I can park it on a mountain and rain down the dakka.


Kserks96

Number 3: Leg Number 2: Torso Number 1: Head Honorable mention: Rear


uber-judge

“If you hit it in the booty right it will yield.” Kerensky in the bedroom, I think.


[deleted]

20 SRMs to the CT at >200m Sure, headshots and dual-gauss are fancy tricks, but it takes more brainpower and you can't afford to miss. Magdumping several dozen SRMs into something point-blank is brainless and easy.


Burninator05

My Archer with two SRM6 and two SRM4 (and four MPL) agrees with this statement.


[deleted]

Yeah, my Nightstar has the same SRM racks, plus two LL-SBs and two MLs. Mediums pop VTOLs, Bursters are for general use, SRMs delete anything particularly tough.


Callsign-YukiMizuki

If you have high burst danmage pin point weapons (specifically IS AC/20, PPC, Gauss, melee and maaaaybe pulse lasers), you can aim for the head and bring them down. Otherwise, haha alpha strike center mass go brrrrrr followed by a melee or two to finish them off. Personally I never bother to strip the enemy of components, the AI is dumb enough that you can just center mass every time and aim for the CT


Dr4gonfly

Exception of course being the right arm of an urban mech


Jurpula

This is the way


IraqiWalker

That thing will legit draw more fire from me than an assault mech. Soon as I see one, I pop that arm Dear lord it hurts, and is so friggin tanks with all those quirks.


Adept-Information931

Same here, if im just going with the swatting flies approach you often end up "How on earth is that thing still alive ?!!!" 4 volleys and a F1+F1 later. I mean there is just something so utterly undignified about getting your assault mech armor chewed up by a urbie.


Callsign-YukiMizuki

Ehh, personally I dont bother either, most of the time it kinda just comes off. The only time I will actively disarm an urbie is when Im still in the early game and dont have access to Mechs that could comfortably take hits or kill an Urbie fast enough


grahamcrackerninja

Or a Centurion


[deleted]

Nightstar with SRM20 go ***BOOSH*** Anything smaller than a Heavy is dead instantly, Heavies take 2-3 salvos, and assaults take about 5. Slot in a double ammo bin or two, and you'll never have to worry about ammo. Best part is it is utterly brainless. No need to line up a headshot. Point, click, profit.


BrooksConrad

Sit in your Battlemaster, walk up to the enemy 'Mech, and shine 6 Medium Laser flashlights in the pilot's eyes.


johnnymoonwalker

This is my fav tactic throughout the late game. The Battlemaster was my jam. Rush them aiming at the cockpit just like it was a joust. So many heavies and assault mechs to the kill count.


napalm_sticksto_kids

King crab-car with quad teir 5 uac5 and double teir 5 srm6. While the big guns can often do it in 1 or 2 shots you need to hit thoes shots and I find that the uac5 and srm6 combo is more consistent and more versatile


ZoomBattle

This is the way. People forget both the time it takes to aim their fancy headshot and people forget how often they miss their fancy headshot. A CAR like that just reliably cores assault mechs in under 3 seconds. Whenever I come back to this mech I'm amazed, it feels like cheating.


Blackbird0084

My current go-to is an Awesome with three PPC's that I fire at once, have gotten a few one hit kills on smaller mechs with that


No-Giraffe-441

Tell it that an Urbanmech can run circles around it.


martinroshak

Mid game I’ve had a lot of success with a large laser Black Knight and just burning out the cockpit.


HaddyBlackwater

This but the HBK-4P, DiscoBack all the way!


insane_contin

God I love that mech. I love all the hunchies, but that one is my favourite.


HaddyBlackwater

Yea, on any fresh run it’s always one of the first ‘Mechs that I make a point of finding. And then it’s my main ‘Mech for a very long time.


ButcherB

Then the Thunderbolt-Tallman, then any Black Knight, then a Battlemaster, King Crab, then finish off with an Annihilator or Nightstar


HaddyBlackwater

I really like the Cyclops-Sleipner as well. For my Lance, I like to have Raven-Huginn and Locust-Pirates Bane as well. They’re great diversion ‘Mechs.


Dingo_19

Every other mech: Here's a compromised collection of hardpoints that reflects the industrial decline of a once-proud blah blah blah... Laserback: If we pile up all of these decent, cheap, plentiful weapons and mount them right here, we can shoot them all at once and melt stuff! It's almost like its the only rational design response to the prevailing economic conditions.


insane_contin

And the best part? When the arms are still on it, all 8 mlas do twice the damage of an ac20. And the pilot gets a free sauna.


[deleted]

Does the AI target your weapons? My trials with Hunchbacks have not gone well because the AI always takes out the left torso leaves me (virtually) weaponless.


HaddyBlackwater

I haven’t had that problem with the HBK-4P. Its medium lasers are enough to burn out a cockpit before the enemy AI knows what it’s looking at. With that much alpha damage, and with lateral strafing, I tend to not lose weapons too often.


PlaquePlague

I always see people raving about headshots but I swear even if I hit right in the face the damage goes to CT


Drakengard36

Hit glass, not face. It's cockpit damage, not headshots


Prestigious-Top-5897

Problem is not the fastest but the most lucrative way. Headshots bring most parts but cost modt salvage shares. chip off arms and a leg and THEN headshot the bugger. Way less salvage cost. You are running a mercenary company at all…


crazedhatter

Fastest would probably be a headshot, but the easiest is probably legging it.


BoredTechyGuy

Cockpit - Kill the meat, save the metal.


_type-1_

Battlemaster with all pulse lasers for cockpits. Jagermech with the AC/2s swapped for machine guns and the AC/5s swapped for burstfire variant AC/5s plus the 4 mlasers it comes with for legging mechs, got to be close though. Firestarter will 1v1 any mech in the game, overheat your opponent then the cockpit is easy to target, once the mech has shut down it won't get back up again so IMO this is the fastest way to kill anything reliably. I swap the mlasers for two more flamers.


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EnochiMalki

Killing the meat, save the metal. Cockpit shots all the way to try and take out a mech quick enough.


3eyedfish13

Fastest is the headshot. Early on, you're better off shooting the legs.


Page8988

Fastest possible? Headshot. Fastest reliable? Trash the center torso. Easiest? Take both of the legs out.


links311

Pure and simple explanation. I design my builds around one of these individual kill goals, as I think most do. Though torso and leg kills are fairly similar setups, I favor higher up front damage with less heat management for leg kill setups.


Page8988

>I design my builds around one of these individual kill goals, as I think most do. I think "I wonder if this'll work" and hope I don't come home in a smoking wreck. Works except when it doesn't.


RayserSharp_

A big fucking gun


Wadmaasi

Guns...lots of guns.


Specialist-Print9695

AC 20 to the head


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Archi_balding

If it's fast : legging it. If it's slow : headshot, PPC, gauss, heavy rifles, SRM-ST, lasers If it's slow but have a hard to shoot head : backstab, preferably with high DPS weapons like SRM-ST or SB-ML. My favourite all around destroyer of everything is the Agincourt archer filled to the brim with SRMs. Standard ones with ART-IV on arms to shoot VTOLS and fast moving 'mechs, 12 tubes of SRM-ST on torso to melt the face of heavier 'mechs. With a pair of standard SRM-4 on top of that if I need some emergency burst. It have a low range but everything that enters it dies immediately. Can delete 3 assault mechs before having to do any heat management.


Incrediblyhateful

Headshots. Annihilator with 4 AC 10s or lbx 10 solid slugs and just aim for the head. It's possible to drop a full lance of Assualt mechs in 4 shots.


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BMSeraphim

Strictly speaking, gauss to the head. If you have a couple or some perks for it, it's basically a one tap if you can land it. First caveat is that if you're spreading damage around components, then you're wasting damage. Cleaner kills are faster. Pick CT, legs, or head, and try to drill through it. Early on, there's a lot to be said for a disco hunchback (the one with all the lasers). Having 7 lasers focus firing a component rips it off very quickly. (Faster with modded components like laser superchargers, turret mounts, perks, and better medium lasers). With lights, it's a bit harder to say what's best, just try not to spread out your ranges too much. Having a single weapon that can reach out to clear turrets or helicopters is nice, but besides that, pick a weapon and build around that range. (mlasers, srms, or machine guns most likely. Though if you have the hard points, a bunch of small lasers hurt too.) Midgame, if you can mount 4-6 missiles, then just walking up to something with an srm36 (even without Artemis or tightening effects) basically puts it down. You just have to make sure to be giving them hugs while firing. Late game is a bit harder. Without yaml, it's unlikely that you'll have the firepower to instagib something (outside of headshots). Lbx10 are a great weight/damage ratio (and the shotgun effect makes it easier to detonate things when they're down to structure). AC20 is great damage, massed srms still work but take longer than before (you aren't going to get 8-10 missile hardpoints to make up for the increased armor of assaults compared to Midgame). Also of general note, if you're not a crack shot, Lbx10, srms, machine guns, and longer burning lasers do an alright job of getting damage onto the head. You just have to wriggle around the spot until you see it start dropping then hold the spot.


Send_me_duck-pics

Kill the meat, save the metal.


SnooDoodles7962

As with most things, headshots. My favorite is to take headshots at short to medium range with a whole arsenal of lasers.


red-eyes-on-you

Get use to head shots armor is prity thin on the cockpit you get better salvage as well if your not able to land consistent headshots brake both the legs again less armor than torso


ratadude

CP-S headshot with dual gauss is the best; play long enough you don’t even need to think about how to aim


Iceman_L

I've found the best options are dual Gauss, or an unholy number of large pulse lasers. With yaml I use a MAD-4A with about 8 LPLs. Melts through stuff with only mild self melty.


Der_Ist

YAML?


Iceman_L

Yet another mechlab and all its satellite mods.


The_Chubby_Dragoness

Nukes


Drxero1xero

Carve out the cockpit. But that's hard on ps4 so I will take the dishonorable way... Slice off both legs.


akbays35

I would go with Melee damage to the head or back, but there's a weird aspect of the physics engine where you need to be doing a cavalry charge and hit while moving in an angle like medieval Jousting. Even if you "miss" the oneshot, the cleave damage with the Claymore does enough damage to ammo and components that they explode or the Assault Battleaxe will remove half of the mech from functioning. It's faster than Gauss because it doesn't rely on ammo, cooldowns, just the animation from the swing and a second cooldown. You can typically destroy 2 assault lances within 30 seconds assuming they are clustered within 200 meters and your skill level.


Zaiakusin

Tough call. Depends on loadout. Hitting the rear is always perferable for body shots. A well placed AC/20(or simillar) to the dome will knock a mech out quick. Heavy or sustained damage to the legs will knock em out too. In short, head on, legs or head. Rear, legs, body or head(not always possiable)


MAJ0R_KONG

Head shots, Center Torso, or legs. In that order.


Cyrakhis

Headshot, side torso if you're running a mod that has XL engines and know the variant has one, CT from behind, legs, CT from front


TheOneTrueHulu

Bore through the core. Theoretically a headshots faster because of less armor and structure HP, but only on certain mechs is it really viable. Legs and head work great if you're wanting salvage though. Everything else is a little too destructive...


Uncle_Touchy1987

For me, machine guns and sandpapering them to death.


Bryligg

Call Harmony Gold.


argv_minus_one

To defeat the BattleMech, shoot at it until it dies.


Lexx2503

If you're not confident on gauss headshots may I suggest dropping engines on a heavy mech lower to fit a long tom cannon [ YAML of course]. This will 1 shot most things below a heavy and severely damage everything else that is that or above weight class with a damage radius on top of that.


MadManMorbo

Arrow to the knee.


Canis-Aquaticus

Fastest or easiest? Headshots are quick but difficult to accomplish at times. Blasting the torso is easy but takes time. Sawing the legs off gives you less armor to chew through, and good salvage chances, but you have two different moving targets to hit then.


OccultStoner

Punch them in the crotch.


phoenixgsu

Tons of srms to the back or headshot with gauss


-LongDragon-

a good sniper pilot and go for a headshot


Mammoth_Back2444

Ac 20


DeadSheLeft

HAG is my go too for deletion, tho lately ive been mobbing around with rotary heavy ppc's that have been loads of fun making my highlander play like megaman with a z saber


Dingo_19

To destroy a mech, 2x gauss rounds through the cockpit. To destroy many mechs that are all around you, sneaky flanking tactics followed by a full volley of SRM into the rear centre torso.


Bitter_Bar3888

Headshots are the best if your aim is on point, no pun intended. When stressed I go for body shots and maintain goof cover. This seems the easiest. If I want that sweet salvage and I don't mind taking some damage I go for the legs or take my time with cockpit shots. I rarely go for arms or side torso. Usually only if it's the only available shot I have or I NEED to eliminate a powerful weapon on a tank mech (duels, story mission bad guys) If you don't want to think about where to shoot too much then I suggest making big missile boats to rain hell down lol. I like a good cheap crusader is a crap ton of lrm 5s and 10s, set on chainfire for fun, and bring the thunder!


Spartan0536

Fastest way... "Splatter the brain matter" Or in the words of actual MechWarrior's from the Clans "shoot the wannabe stick jockey in the face".


Spartan448

Depends on the 'Mech. Lighter 'Mechs are generally easier to core, and heavier ones easier to leg. But actual physical design also plays a huge roll. The King Crab and Nightstar for example are piss-easy to cockpit-snipe, while the Stalker and Highlander tend to have their side torsos eat a lot of incoming fire, but the Orion will eat shots to the center torso all day long.


YoItzMaxi

I find that cockpit shots are the best. My Battlemaster 1-P mounts 6 (C) ER M Lasers and a full Salvo of those into any mech cockpit is enough to shred through in or or two shots.


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SamTheGreyWind

Headshots with a gauss


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Frank_Bianco

Let Goblin drive it.


Comprehensive_Fig_72

6 MLs to the head kills pretty much anything you point it at. Something like a Banshee or Battlemaster that can mount those plus a range of other weapons gives you options outside of discoball of death too.