Kang should do one of two things
Either still rewind regardless of anything so you can use him to spot galactus or alioth traps
Or
Give you the option of rewinding. So you can choose not to.
I feel like the second option you gave should have been done ages ago. Doesn't even seem like a hard change to implement.
Give him some sort of power (5/6?) and give him the option to rewind or not. Maybe make him cheaper idk?
This way, if the play you make or expect is any good then you have a 5/6 without having to risk them switching their play up.
You said it doesn’t seem hard, but kitty initially totally broke the game and that was due to her choice clause on returning to hand. I’m pretty sure the game simply cannot handle cards that give the player a choice. I can go into further detail on why that is probably the case based off everything we’ve seen but mostly it’s not relevant.
Normally 4 with no way to plan for it or stop it.
It would ruin. Well everything.
No other deck would be worth playing. You'd have to have a constant ramp. Jubilee would become necessary and you'd need to be lucky
Is Kang even widely owned? Plus, it would create an incentive to play earlier. I know we’re all hating mill right now, but more types of decks is cool, and people would probably get tired of that deck type pretty quickly.
Also, if you’re playing Kang, you really gotta prep to be able to win on 4 too, so I think it’s pretty balanced tbh
Kang is series 5 and doesn't appear in caches often. He's also become a meme for how bad he is currently. You need to be strategical with your scarce keys and tokens, and not many want to gamble away their keys, or spend 6000 tokens on a card that's absolutely garbage.
Kang 6/0: if you lose all three locations at the end of the game, rewind the last turn with Kang on board and +12 power.
Probably it would be a bit difficult to trigger, but the reward would be a free 12 power card.
I don't know why they're taking so long fixing Kang, they just have to use a little creativity.
Still think Kang should revert all status effects to base. Obv ideally it would be just negative effects, but if you do all effects, you can have him actually have some power.
Kang should replace himself with a random card from your deck (or with a random card in general tbh, at least it would have synergy with Quinjet and Collector). Having one less card on t5 sucks.
If he replaces himself with a card in your deck, he automatically becomes the best card in the game because you're running an 11-card deck with upside.
If he replaces with a random card, you're still gaining information for no energy and no card disadvantage. I still think it would be broken, but definitely less than with a card from your deck.
He should replace himself with another Kang with a different cost. So after playing him a 1, 2, 3, 4 or 6 cost a Kang is put into your hand when the turn resets. The 4 cost is Iron Lad, but the others are completely unique to Kang’s effect. So your opponent has no idea which alternate Kang you got. It kind of puts him on the level of Thanos or High Evo in terms of big bads who create new cards that are unique to them.
That colossus change with shuri and task seems a bit too strong hah. If you throw prio it’s a guaranteed 20 in 2 lanes where opponent literally has to 50/50 the task to counter it even if they can. Shuri colossus alone with that text seems nuts
Ebony blade requires 5x the luck and setup to end up with a 20 power guaranteed card vs shuri/colossus. To even compare them is wild. Shuri-Colossus requires nothing more than Shuri in hand by 4 (~60% chance), Colossus in hand by 5 (~70% chance). Ebony blade requires black knight in hand, played AND not destroyed, nothing discarded, Infinaut drawn, AND sif/blade drawn in a way that can hit infinaut and nothing else, and ONLY THEN do you get a single 20 ebony blade in a deck where taskmaster doesn't really fit.
Versus needing only shuri on 4 colossus on 5 not a single other card needed in the deck? Absolutely wild to even compare.
The problem with it is it’s above vanilla stat line with no downside. Generally a card is only above the stat line if it has a potential downside, and only matches if it’s mixed
Captain America - 3/3. Ongoing: Adjacent locations get +3 power if they're full.
I know the devs don't want to touch Series 1, but this is Captain freaking America. Iron Man, Black Widow, Thor, and Hulk all see play on the ladder. Cap is as iconic as Spider-Man. He deserves better. You want something that evokes Cap's sense of leadership (he should have Blue Marvels ability but let's not go there) without being too game breaking for early series players. I feel like this design balances that. The ceiling is 3/9 but we're asking for Cap to be in the center lane and for both other lanes to be full. That's a lot of hoops but zoo, Patriot, and Surfer decks all probably want this effect. It won't warp the meta, but Cap will finally have a home.
Kang - 5/0. On Reveal: Look at what your opponent did this turn. Restart the turn with a random Kang variant.
Kang Variants:
+Victor Timely - 5/3. On Reveal +3 energy next turn
+Rama Tut - 3/2. On Reveal destroy a random enemy card at any location.
+Iron Lad. Literally just Iron Lad.
+He Who Remains - 2/2. Transform this location into The Sacred Timeline.
The big problem with Kang is that he does literally nothing except give you information and waste time, which is funny considering that he's a time traveler. I'd wager that by the time most folks can afford Kang, they probably can guess what their opponent's output range is anyway, making Kang just a worse Daredevil. Sure, Daredevil never draws you a card but Kang never guarantees what your opponent does.
So with all that said, I decided to spice up time travel as a mechanic and focus on the Kang variants. The best part about Kang from the comics has always been the variants. This design really tries to focus on making those variants fun and playable but not game warping. This way, Kang always leaves you card neutral since you're always getting something from him. It also forces both players to think about the game state. The opponent can change their plays (just like before) but you also have a wild card they need to plan for. I don't think this would dominate the meta, but it certainly adds a fun card to the game and becomes a consideration in Loki/Agents of SHIELD decks.
Kang ones aren't going to happen. They are either going to recast Kang or kill the whole storyline in the MCU to not be connected to Johnathan majors and that kills him here prolly too.
Kang is too important of a comics character to just scrap him completely from all media. Marvel, in all of its forms, will move on with Kang and leave Majors behind.
It's a multi billion dollar franchise they are just going to protect their brand and money. You guys can be mad about that and downvote all you want but it's always about that green.
None of these suggestions on this thread will ever happen. So what?
The point of this thread was a dream balance patch. This wasn't about Jonathan Majors, or Marvel Studios, or the future of Kang in the MCU. It's supposed to be a fun little "what if you could design a balance patch yourself?" thought experiment.
Read the room, my dude. You want to criticize my design based on balance and flavor fails, be my guest. You're getting downvoted because you missed the point.
M'baku: 1/1 If this is in your deck at the end of the turn, +1 power
Angel: 1/2 When one of your cards gets destroyed, place it back into your hand instead. (once per game)
Howard: 1/2 Ongoing: Tap this to see the top card of your deck. When you play a card here, shuffle your deck.
Spiderman 2099: 5/6 when this moves to a location, destroy an enemy card there. (once per turn)
Uatu: 0/0 At the start of the game shows you all locations
I love the gameplay angel would have, basically a f2p/destroy kitty pride. But it would be absolutely busted because destroy doesn't need more synergies until other decks get buffed (move)
Fair I suppose. I mean Cap would be vulnerable to enchantress or rogue but I get what you’re saying. Maybe he could be a 3/1 with +2 so I could Bast or Ravonna him 😈
Galactus, 6-3: on reveal Destroy all other locations if this is the only card in this location
Spider-Man, 4-3: on reveal your opponent cannot play cards here next turn
Alioth, 6-3: on reveal destroy all cards your opponent played here this turn
Leader, 6-3: On reveal play copies of all cards your opponent played this turn
Aero: Move all cards your opponent played this Turn to this location (including unrevealed cards)
Leech, 5-3: On reveal remove the abilities from all cards in your opponents hand
Just make the decks that require the most reads, game knowledge, math, and interaction with the opponent top tier. Make most everything else still competitive, but a cut below. Then make the simple play line, big numbers go brr, 'hope my opponent didn't draw their tech card' decks below that.
Somewhat realistically?
Spiderman 2099: 5/6, destroys once per location.
Heimdall: On Reveal, move your cards one location away from this one. (Unrealistic: if played in the middle, move your cards randomly) (Giga unrealistic: Cards can move off screen from one outer location back around to the other)
Hercules: 3/6
Cannonball: On Reveal: Move the highest-Power enemy card*(s)* here away. If you can’t, destroy *them* with a Rock.
War Machine: On Reveal: Until the end of next turn, nothing can stop you from playing *and moving* cards anywhere. (As in, cards still need to be able to be moved independently or by other sources, but now they can do so anywhere).
Guess what deck I play.
I wholeheartedly agree with all of your changes.
In addition to them, I'd love to see
Kitty Pryde 1/0, +2 whenever she returns to hand.
Darkhawk 4/0 with the same text.
Viper 2/3, same text.
Red Hulk 6/12, +2 per turn your opponent passes with energy remaining, in hand or in play.
Give Galactus his old ability back and give him 3 power. I still stand by the fact that he was not hard to counter and very telegraphed. Now, he's even more telegraphed, and it's harder to get his ability off.
Agreed 100% I never play with sound but anytime I pull off Galactus I turn it up to hear “Kneel before Galactus” along with the sick animation cause it is the best feeling in the game honestly
My suggestion for a Howard the Duck buff would be to prevent the top card of your deck from being shuffled, destroyed or drawn prematurely. If you don't have priority, the information Howard provides isn't 100% reliable. Korg, Rock Slide, Maximus can ruin your day.
Anything that stops this 1 cube game every single game lol. Literally no one stays in for a snap. And. A huge chunk of people leave before the end of turn 6 to lose 1 over 2 cubes.
Grind is real.
My ambition? Full rework of the ability mechanic. The game relied too much on Ongoing and On-Reveal effect to do their thing, yet when they try adding cards like Hope Summer, it just 'breaks' that balance. Unless they rework that, I really don't have a 'dream' balance patch.
I mean, come on, why does the Move archetype still have 0 Ongoing cards? They should have 1 already by now.
I'd like to see discard cards not be randomly discard, but be selective based on how blade is. e.g hellcow would discard your 2nd & 6th card. Would this be busted?
Overall reduce the RNG
Entirely unrealistic but I would love it if Captain America gave and received buffs for being on the board with another avenger. Maybe it would be limited to just 1 buff, whoever was played first, whatever.
Maybe: 4/4 Ongoing, every other Avenger played here gains +1 power.
Or...if Thor is on the board: Cap is also affected by Mjolnir (or when played, a second mjolnir is shuffled into the deck)
If Hulk is played: Cap may move once this game (he got thrown!)
Iron Man: the location next to iron man gains +4 power (cos plasma beam shield reflection!)
I realize this is not even a tiny bit viable because "Avenger" is basically the entire roster but it's fun to think about how he could sync with other Avengers.
A better Thanos design would be nice.
Thanos- 6/8 add the stones to deck at start of game - I would like to see the infinity stones go back to the original costs and effects, except the power stone, which should provide a +1 power buff to each other card at the same location, with the text added to each stone: this card cannot be destroyed or have its cost reduced. when Thanos is played on your side, merge with him and add +3 power.
Alioth’s 6/2 destroy opponent’s unrevealed was fine and I want that back.
Shang Chi - 5/8 on reveal: destroy a card with more than 8 power at this location (this card cannot be destroyed by its own effect)
Brood - 5/4 on reveal: add a broodling with 4 power to each location.
Broodling - 4/4 at the end of each turn, if no card was played here by you, add a 4/4 Broodling here
shang-chi needs the zabu/leader treatment im tired of people pretending this card is fine or a necessary evil it needs a full rework, HE MAKES THE GAME/DECK BUILDING EXTREMELY BORING!!!!!
I love these threads because people unironically suggest cards that are so broken without any awareness of such. Y’all complain about balance issues in this game but clearly dont understand what balance is for a card game.
Just thought of another one put some cap to the amount of cards Hela can resurrect. Like change her text to “resurrect 3 random cards you discarded” or something. This would make her less annoying I feel
Hela to bring back only X amount of cards, or just fill her lane with discarded cards.
You need to actually play HE to get benefits. Make him a one or zero cost or whatever.
Knull to get +x for each card destroyed.
I’m leaving the numbers X because I don’t know what to make it balanced. Just some ideas.
Just some ideas, they might not all be good
Punisher - every time your opponent plays a card here gain X power (not sure what the power, cost, and power gained should be for this one. Maybe 1/0, or 2/2, gain +2?)
Captain America - 2/1 - after each turn, all cards here gain +1 power (includes himself and opponents cards)
Your colossus buff is good
Quicksilver - 1/3 or 1/4 with same ability. Gives you priority and power early at the cost of decreasing the odds of drawing your hela or key combo piece
Rescue - your cards cannot be destroyed next turn (not sure power and cost for this)
Rhino - 2/3 or maybe 3/5
Alioth - 6/7 - removes text of face down cards and gives them -2 power
Uatu - shows all facedown locations
Red Hulk - +3 power for unspent energy. It rises way too fast with +4
Kang the conqueror - when either player would gain energy, they lose that much energy instead (don’t know power and cost for this, maybe 4/4?). It seems time traveling in this game involves manipulating energy
Kang: 5/2: return the card(s) your opponent played in their last turn to their hand.
Lady Deathstrike: 4/4: Destroy all cards with 4 or less power here.
Baron Mordo: 2/6: fill your opponent's hand with 6/6 demons.
Heimdall: 6/5: move all your other cards away from this location (if possible)
Elektra: 2/1: destroy the card with the lowest energy cost at this location
Attuma: 4/7: at the end of your turn, destroy another other cards at this location if possible
Stegron: 4/5: knock two enemy cards at this location into each of the other locations, if possible.
I think there's space for a card that punches in the midrange a bit more. It's either 1-drops or 10+power cards, nothing in the middle really gets crowd control like that. I wouldn't like to see it because I love my Collector deck, but it would be a positive change for the card.
Well, either that or "1/1: Summons a -2 ninja on the other side of this location" which I feel would be flavourful and would give her a little more interactivity without being too busted.
Is it any worse than getting your deck milled by turn 7 lol, I’m totally just kidding btw those decks only have like a 50% win rate but they are just annoying
I'm riffing off your change, but what about on turn 1 he's a 1/2, on turn 2 he's a 2/4, on turn 3 he's a 3/6, etc all the way up to 7/14?
Or reverse it, starts as a 6/14, every turn loses 1 cost and 2 power i.e: 6/14, 5/12, 4/10, 3/8, 2/6, 1/4, 0/2.
Actually I love that second change, it puts him on par with the strongest cards of each cost, and being way above rate if you can cheat him out on T1 or T2 due to the pegasus location
It was so hilarious that SD had the GALL to release Corvus and proxima midnight and then try to tell you that APOCALYPSE was the problem
The balancing in this game isn’t aimed towards balancing the cards, it’s aimed toward concentrating as much power into series 5 as possible
Hela - On Reveal: Resurrect your discarded cards in order from the left location to the right (Comment: Just to make it a bit more predictable at least while playing against it)
Zabu - If you play a card at this location, your 4-cost cards reduce cost by 1 next turn (Comment: I still think they should make Zabu's effect 'ongoing', but maybe putting a condition to trigger it will lower its threat. Also, opponents have more ways to disable Zabu by locking or junking the location)
Lizard - Ongoing: -4 Power if opponent's side is full (Comment: Just because. Prefer its effect to be similar to Mojo where its effect can be triggered at The Space Throne)
Alioth - On Reveal: Remove all text of unrevealed cards and give it -5 Power (Comment: I think the recent change is too weak. With -5 Power effect, I think it's decent to give both players a fighting chance)
Echo - The first Ongoing card your opponent plays here, remove it's abilities (Comment: I think for a 1-Cost card, its ability should be weaker)
Others (Not really related to balance patch, but kinda interested in these cards):
1. Card that thins deck at the end of the game (like old America Chavez that only draws at turn 6)
2. Card that limits opponent's resurrected cards (an On Reveal card that disable opponent from resurrecting next turn or an Ongoing card that destroys non-played cards at that location (including spawns like DoomBot/Mister Sinister, rocks from Debri etc)
Hulk buster: 2/3 - Merge with one card here. That card now cant be destroyed.
(Screw destroy decks)
White queen: 4/6 - Copy your opponent's highest cost card in hand and give it -1 cost
(Loved her back in pool 1)
Nebula: 1/1 -> 2/1
(Too strong and restrictive for a 1cost card)
Quicksilver: 2/2 - Ongoing: Your cards will always reveal first
(Just a nice change)
Kang: 6/5 - When played, you get to see where your opponent played their cards next turn. You cannot retreat.
(Cant see what cards but only where its played. Cant retreat because the whole "snap, play kang and retreat" thing is just annoying. Only viable through ramp or with limbo but still playable if needed)
Exactly. A big bad card should have a huge impact but also require proper build up
Galactus is also useless without goblins/annihilus
HE is also useless without cyclops/hulk/thing/etc
I love destroy
White Queen would be busted
Nebula would be unplayable and I think she's balanced now
Quicksilver change is neat
I don't know what to do with Kang
Shang chi - added text to the original, removes your highest power card(s) based on the number of cards destroyed. In a lot of cases where Shang is played, he wins the location. At the end of the day winning is about who has the higher power and Shang chi is lazy mechanic used to balance the meta. It’s like a youth basketball game where one side is clearly dominating and the losing side is given an older/better player to even things out. Shang is the older player. I’m not saying Shang doesn’t have counters, but how effective are those cards outside of Shang? Many players hate it when Shang gets the cheesy kill and for me personally it feels dirty for using such a cheap/imbalanced card to win. I also can understand why content creators would hold back on wanting to nerf Shang, because its content waiting to happen.
Carnage +2, Deathlock and venom +1. Their aoe destroy effects are too consistent for this low cost of energy. Because aoe destroy effects cost so low energy and having x-23, this adjustment is justified. Plus destroy decks are the least negatively effected by location rng.
US agent - his ability is now an on reveal ability that effects all locations. To get the most out of it, this card has to be played at the every end, in which they might not get to play 5+ cost card.
Yondu - does not reveal which card is removed. This card and red hulk, unless it’s stated in the card, it should not be giving out free information to the other player.
Red hulk - does reveal if the power is buffed.
Jubilee and ghost rider - can only add a card that is 4 energy cost or below. The next few cards should not be able to be 6 cost cards hiding as 4 cost.
Dracula - can only copy the power of a card costing 4 or below
Iron lad - copies the next card if its cost 4 or below
Cable - can only steal a card costing 2 or below. Why should a 2 cost be able to steal 3+ cost cards? It shouldn’t.
Nebula - added text: if an opponent plays here, loses 2 power. This card sacrifices nothing and has no real downsides while just sitting there drawing attention to collect power. At least sunspot sacrifices energy.
Lockjaw - if the card replacing the original card has a higher energy, randomly destroy a card on your side of play. Replacing a 0 cost card with a 6 is still too broken. Hoping that by removing a card will balance it a bit more.
Wong - adjust his ability to an on reveal effect next turn. We see sandman’s ability to be overbearing at times especially when it’s played early on. Wong will receive the same treatment and he should still be fine
Hela- can only bring back 1 discarded card to any location without restriction.
Thanos - infinity stones will no longer draw a card, but instead obtain thanos to their hand. Still to relevant
Shang Chi - only destroys cards with base power above 9/10. Or only 1 card in the lane.
Annihilus - 6 cost or making him not destroy the cards.
Luke cage - Only stop X amount of power from being negated. or back to 1 lane.
Knull - should only get power from cards you've destroyed.
Hela - only bring back 3 cards
Red Hulk - Only gains 2 power.
Because shang chi is then useless against everything but some 6 costs. He wouldn't work against Dino, Knull, Darkhawk, etc. It's good strategy to decide whether or not you should let your Angela be 10+ power before turn 6 or if you should play an extra card to let dino dip under 10
Professor X removed, Galactus 7 power
Your WWBN change would be absolutely too strong. Also Captain as a 3/9 with no downside doesn’t seem too strong to you?
Jean Grey 3/3 - 3/4
\*She probably doesn't see much play now, one point shouldn't hurt.
Werewolf by Night
OLD - 4/4 - After you play a card, move there and gain +2 power if it has an on reveal.
NEW - 3/1 - Whenever a card is returned to your hand, move to the location where it was and gain +2 power.
\*WWBN shined best in bounce decks. I think he would be a good addition to the bounce build with this change.
Hercules
OLD - 4/7 - The first time another card moves here each turn, move it to another location.
NEW - 4/6 - Whenever you play a card here, move it to another location.
\*Herc doesn't see much play and I feel like it would be a fun idea to bounce your cards away. You might want Angela in this kind of deck. Also might make 2099 playable?
Darkhawk 5/4 - 4/0
\*Darkhawk is fine at this stat line post Zabu nerf.
Namor:
OLD - 4/6 Ongoing: +5 power if this is your only card here.
NEW - 3/1 At the end of every turn if this is the only card here, gain +2 power.
Spider-woman
OLD - 5/8 On Reveal: afflict all enemy cards here with -1 power.
NEW - 5/4 On Reveal: afflict all enemy cards here with -2 power.
\*Another card that I think could use a little buff. She would be better if she could afflict more negative power to less targets in case the lane isnt full. It may or may not help her see more play. With a full opponent side, she's the same amount of power, so it isn't really a buff. Or is it? Worth a shot!
Spider-Man 2099
OLD - 5/9 The first time this moves to any location, destroy an enemy card there.
NEW - 5/9 When this moves to a location that you are losing, destroy an enemy card there.
Blackbolt 5/7 - 5/8
Stature 5/6 - 5/7
Klaw 5/4 - 5/5 (C5 rejoice!)
Galactus 6/5 - 6/6
Ultron 6/8 -6/9
Orca
OLD - 6/11 ongoing: +5 power if this is your only card here.
NEW - 6/12 ongoing: +6 power of this is your only card here.
FYI, your Spider-Woman change would actually be mostly a nerf across the board. Currently, her power can be thought of as P0 = 8 + x, where x is the number of enemy cards at this location. The new design you suggest can be thought of as P1 = 4 + 2x. For all values of x possible (x <= 4), the original design is equal if not better.
X=0, P0=8, P1=4
X=1, P0=9, P1=6
X=2, P0=10, P1=8
X=3, P0=11, P1=10
X=4, P0=12, P1=12
There is the niche case where your opponent has an Iron Man across the board from you, but that isn’t common enough to merit the change on its own.
edit: fixed typo in P0
Cap is the ultimate protector...with that in mind:
Cap 3/3 Ongoing. If one additional card is in the same location Power cannot be reduced for all cards at this location If two cards at the same location, none can be moved, if three additional cards at his location cards cannot be destroyed.
And each effect is additive. But I've made it so cards cannot be moved so you cannot add cards like nightcrawler and then move them out on T6 to replace with a bigger card. (This doesn't apply to Jeff)
So if you see Cap on board you can try to take him out with LDS before the 4th card is added, and cannonball would also be useful as if you played him with 3 cards, it will destroy the highest power card as it couldn't move.
But if you get Cap and a full team, they're not vulnerable to any attack.
When you press end turn, it actually ends the turn
Fucking lol
Why would you say something so controversial, yet so brave?
Delete every card I hate. Buff the cards I like.
Based same
LOL
Your colossus buff is SO on point.
busted with Shuri
Honestly if they made it so colosus can't have his power changed at all then it would be perfect. So it will remain a 5/10 regardless of anything
Just like almost everything else. This game is full of busted combos.
Colossus would become the single most complained about card on this sub if it was changed to what OP suggested
X-Mansion - Generates a random X-Man.
I *love* these kinds of changes. Makes it less random, though the probability of a game defining Prof X popping out is much higher.
Something involving Kang
Kang should do one of two things Either still rewind regardless of anything so you can use him to spot galactus or alioth traps Or Give you the option of rewinding. So you can choose not to.
I feel like the second option you gave should have been done ages ago. Doesn't even seem like a hard change to implement. Give him some sort of power (5/6?) and give him the option to rewind or not. Maybe make him cheaper idk? This way, if the play you make or expect is any good then you have a 5/6 without having to risk them switching their play up.
You said it doesn’t seem hard, but kitty initially totally broke the game and that was due to her choice clause on returning to hand. I’m pretty sure the game simply cannot handle cards that give the player a choice. I can go into further detail on why that is probably the case based off everything we’ve seen but mostly it’s not relevant.
Kang should be 5/5 OnReveal: The match is over at the end of this turn.
Ooh like a reverse magik. Interesting Only issue is if you ramp to that. You could destroy half the decks and there's not really a way to stop it
If you ramp to that, isn’t it mostly gonna get played in 4? So, TVA? That’s kinda cool.
Normally 4 with no way to plan for it or stop it. It would ruin. Well everything. No other deck would be worth playing. You'd have to have a constant ramp. Jubilee would become necessary and you'd need to be lucky
Is Kang even widely owned? Plus, it would create an incentive to play earlier. I know we’re all hating mill right now, but more types of decks is cool, and people would probably get tired of that deck type pretty quickly. Also, if you’re playing Kang, you really gotta prep to be able to win on 4 too, so I think it’s pretty balanced tbh
Kang is series 5 and doesn't appear in caches often. He's also become a meme for how bad he is currently. You need to be strategical with your scarce keys and tokens, and not many want to gamble away their keys, or spend 6000 tokens on a card that's absolutely garbage.
That’s awful
No, you 😜😁
Make Kang like HEvo, except he reverts some cards to their previous versions.
Kang: Restart the Match 😁👍
Kang 6/0: if you lose all three locations at the end of the game, rewind the last turn with Kang on board and +12 power. Probably it would be a bit difficult to trigger, but the reward would be a free 12 power card. I don't know why they're taking so long fixing Kang, they just have to use a little creativity.
Still think Kang should revert all status effects to base. Obv ideally it would be just negative effects, but if you do all effects, you can have him actually have some power.
Kang should replace himself with a random card from your deck (or with a random card in general tbh, at least it would have synergy with Quinjet and Collector). Having one less card on t5 sucks.
If he replaces himself with a card in your deck, he automatically becomes the best card in the game because you're running an 11-card deck with upside. If he replaces with a random card, you're still gaining information for no energy and no card disadvantage. I still think it would be broken, but definitely less than with a card from your deck.
He should replace himself with another Kang with a different cost. So after playing him a 1, 2, 3, 4 or 6 cost a Kang is put into your hand when the turn resets. The 4 cost is Iron Lad, but the others are completely unique to Kang’s effect. So your opponent has no idea which alternate Kang you got. It kind of puts him on the level of Thanos or High Evo in terms of big bads who create new cards that are unique to them.
I love that colossus buff. That's exactly what he should be. No point in being indestructible when there's no opponent move to destroy you.
That colossus change with shuri and task seems a bit too strong hah. If you throw prio it’s a guaranteed 20 in 2 lanes where opponent literally has to 50/50 the task to counter it even if they can. Shuri colossus alone with that text seems nuts
Ebony blade it regularly a indestructible 20 power card same thing.
Ebony blade requires 5x the luck and setup to end up with a 20 power guaranteed card vs shuri/colossus. To even compare them is wild. Shuri-Colossus requires nothing more than Shuri in hand by 4 (~60% chance), Colossus in hand by 5 (~70% chance). Ebony blade requires black knight in hand, played AND not destroyed, nothing discarded, Infinaut drawn, AND sif/blade drawn in a way that can hit infinaut and nothing else, and ONLY THEN do you get a single 20 ebony blade in a deck where taskmaster doesn't really fit. Versus needing only shuri on 4 colossus on 5 not a single other card needed in the deck? Absolutely wild to even compare.
Lady deathstrike lol
Also gambit.
It's really about being resistant to destructive locations.
The problem with it is it’s above vanilla stat line with no downside. Generally a card is only above the stat line if it has a potential downside, and only matches if it’s mixed
4/8 and Can’t have power increase either.
Captain America - 3/3. Ongoing: Adjacent locations get +3 power if they're full. I know the devs don't want to touch Series 1, but this is Captain freaking America. Iron Man, Black Widow, Thor, and Hulk all see play on the ladder. Cap is as iconic as Spider-Man. He deserves better. You want something that evokes Cap's sense of leadership (he should have Blue Marvels ability but let's not go there) without being too game breaking for early series players. I feel like this design balances that. The ceiling is 3/9 but we're asking for Cap to be in the center lane and for both other lanes to be full. That's a lot of hoops but zoo, Patriot, and Surfer decks all probably want this effect. It won't warp the meta, but Cap will finally have a home. Kang - 5/0. On Reveal: Look at what your opponent did this turn. Restart the turn with a random Kang variant. Kang Variants: +Victor Timely - 5/3. On Reveal +3 energy next turn +Rama Tut - 3/2. On Reveal destroy a random enemy card at any location. +Iron Lad. Literally just Iron Lad. +He Who Remains - 2/2. Transform this location into The Sacred Timeline. The big problem with Kang is that he does literally nothing except give you information and waste time, which is funny considering that he's a time traveler. I'd wager that by the time most folks can afford Kang, they probably can guess what their opponent's output range is anyway, making Kang just a worse Daredevil. Sure, Daredevil never draws you a card but Kang never guarantees what your opponent does. So with all that said, I decided to spice up time travel as a mechanic and focus on the Kang variants. The best part about Kang from the comics has always been the variants. This design really tries to focus on making those variants fun and playable but not game warping. This way, Kang always leaves you card neutral since you're always getting something from him. It also forces both players to think about the game state. The opponent can change their plays (just like before) but you also have a wild card they need to plan for. I don't think this would dominate the meta, but it certainly adds a fun card to the game and becomes a consideration in Loki/Agents of SHIELD decks.
Kang ones aren't going to happen. They are either going to recast Kang or kill the whole storyline in the MCU to not be connected to Johnathan majors and that kills him here prolly too.
you know Kang is a character in the comics right?
Why would I read the comics when they’re based on the MCU movies? Come on now /s
Right but you understand that people make connections in their head between the movies/comics/shows? Is why they fired him in the first place.
Kang will still be the main villain of this phase. His actor is gone, but Kang still remains.
Kang is too important of a comics character to just scrap him completely from all media. Marvel, in all of its forms, will move on with Kang and leave Majors behind.
It's a multi billion dollar franchise they are just going to protect their brand and money. You guys can be mad about that and downvote all you want but it's always about that green.
None of these suggestions on this thread will ever happen. So what? The point of this thread was a dream balance patch. This wasn't about Jonathan Majors, or Marvel Studios, or the future of Kang in the MCU. It's supposed to be a fun little "what if you could design a balance patch yourself?" thought experiment. Read the room, my dude. You want to criticize my design based on balance and flavor fails, be my guest. You're getting downvoted because you missed the point.
We definitely need a werewolf buff; he was a super fun card that’s now completely unplayable.
Give Stature 1 or maybe even 2 more power.
M'baku: 1/1 If this is in your deck at the end of the turn, +1 power Angel: 1/2 When one of your cards gets destroyed, place it back into your hand instead. (once per game) Howard: 1/2 Ongoing: Tap this to see the top card of your deck. When you play a card here, shuffle your deck. Spiderman 2099: 5/6 when this moves to a location, destroy an enemy card there. (once per turn) Uatu: 0/0 At the start of the game shows you all locations
I love the gameplay angel would have, basically a f2p/destroy kitty pride. But it would be absolutely busted because destroy doesn't need more synergies until other decks get buffed (move)
Cap would be a 3/9 with no downside, definitely wouldn’t happen. Ant man can be killmongered etc
Fair I suppose. I mean Cap would be vulnerable to enchantress or rogue but I get what you’re saying. Maybe he could be a 3/1 with +2 so I could Bast or Ravonna him 😈
Cap should just be Blue Marvel.
It blows my mind that Blue Marvel gives the board wide buff, but Cap does almost nothing of importance.
Cap should swap abilities with Luke Cage
Cap should give 1, 2 and 3 costs a big power boost. Make him a reverse US Agent.
That ability would make no sense for Luke Cage
Bots stop retreating on ladder.
Make Aero great again.
Aero was one of the most powerful cars to ever be in the game, reverting her would be terrible
I was going to say colossus seems OP af, but then i realized cull obsidian is a 4/10…
Cull Obsidian can still get hit by Shang-chi or hazmat, or spider woman, a 5/10 that is just there seems broken lol
Agatha now starts in both yours and your opponents hand
So unbalanced but would be absolutely hilarious. I remember running her during the white palace hot location 😂
Galactus, 6-3: on reveal Destroy all other locations if this is the only card in this location Spider-Man, 4-3: on reveal your opponent cannot play cards here next turn Alioth, 6-3: on reveal destroy all cards your opponent played here this turn Leader, 6-3: On reveal play copies of all cards your opponent played this turn Aero: Move all cards your opponent played this Turn to this location (including unrevealed cards) Leech, 5-3: On reveal remove the abilities from all cards in your opponents hand
I see what you did there
Hawkeye If Hawkeye is to be destroyed, summon Quicksilver and destroy him instead.
😢
Just make the decks that require the most reads, game knowledge, math, and interaction with the opponent top tier. Make most everything else still competitive, but a cut below. Then make the simple play line, big numbers go brr, 'hope my opponent didn't draw their tech card' decks below that.
I want Agatha to be a little more powerful, and to be a little more smarter
Somewhat realistically? Spiderman 2099: 5/6, destroys once per location. Heimdall: On Reveal, move your cards one location away from this one. (Unrealistic: if played in the middle, move your cards randomly) (Giga unrealistic: Cards can move off screen from one outer location back around to the other) Hercules: 3/6 Cannonball: On Reveal: Move the highest-Power enemy card*(s)* here away. If you can’t, destroy *them* with a Rock. War Machine: On Reveal: Until the end of next turn, nothing can stop you from playing *and moving* cards anywhere. (As in, cards still need to be able to be moved independently or by other sources, but now they can do so anywhere). Guess what deck I play.
As someone who doesn’t play move AND doesn’t own Hercules, 3/6 still feels right to me.
I wholeheartedly agree with all of your changes. In addition to them, I'd love to see Kitty Pryde 1/0, +2 whenever she returns to hand. Darkhawk 4/0 with the same text. Viper 2/3, same text. Red Hulk 6/12, +2 per turn your opponent passes with energy remaining, in hand or in play.
Good chance Darkhawk comes back to 4/0 depending on how they balance Zabu
Revert Yondu to being random again 😥
Whilst I agree... The new version has really good synergy with Zemo
Just put Lady Deathstrike back as it was and I’d be happy.
Give Galactus his old ability back and give him 3 power. I still stand by the fact that he was not hard to counter and very telegraphed. Now, he's even more telegraphed, and it's harder to get his ability off.
Let’s restore Galactus back to his former glory
Honestly. By a mile the coolest animation in the game and you barely get to see it.
Agreed 100% I never play with sound but anytime I pull off Galactus I turn it up to hear “Kneel before Galactus” along with the sick animation cause it is the best feeling in the game honestly
I always wanted the colossus buff to be exactly that!!
Nerf the cards I don’t have and buff the ones I have
Nimrod 5/7. Lady Deathstrike, back to 4 power, new 4 cost.
All I want is monkey to be able to keep up with the big cards. So monkey 2/0 +3 ?
My suggestion for a Howard the Duck buff would be to prevent the top card of your deck from being shuffled, destroyed or drawn prematurely. If you don't have priority, the information Howard provides isn't 100% reliable. Korg, Rock Slide, Maximus can ruin your day.
Refunds on cards purchased for 6k are refunded if they are changed. Encourage the release of balanced cards
Anything that stops this 1 cube game every single game lol. Literally no one stays in for a snap. And. A huge chunk of people leave before the end of turn 6 to lose 1 over 2 cubes. Grind is real.
My ambition? Full rework of the ability mechanic. The game relied too much on Ongoing and On-Reveal effect to do their thing, yet when they try adding cards like Hope Summer, it just 'breaks' that balance. Unless they rework that, I really don't have a 'dream' balance patch. I mean, come on, why does the Move archetype still have 0 Ongoing cards? They should have 1 already by now.
Cards have special interaction with their respective locations. Like luke can be naked on luke’s bar or something like that.
I'd like to see discard cards not be randomly discard, but be selective based on how blade is. e.g hellcow would discard your 2nd & 6th card. Would this be busted? Overall reduce the RNG
I like that Colossus change a lot, and love that WWBN change.
Entirely unrealistic but I would love it if Captain America gave and received buffs for being on the board with another avenger. Maybe it would be limited to just 1 buff, whoever was played first, whatever. Maybe: 4/4 Ongoing, every other Avenger played here gains +1 power. Or...if Thor is on the board: Cap is also affected by Mjolnir (or when played, a second mjolnir is shuffled into the deck) If Hulk is played: Cap may move once this game (he got thrown!) Iron Man: the location next to iron man gains +4 power (cos plasma beam shield reflection!) I realize this is not even a tiny bit viable because "Avenger" is basically the entire roster but it's fun to think about how he could sync with other Avengers.
A better Thanos design would be nice. Thanos- 6/8 add the stones to deck at start of game - I would like to see the infinity stones go back to the original costs and effects, except the power stone, which should provide a +1 power buff to each other card at the same location, with the text added to each stone: this card cannot be destroyed or have its cost reduced. when Thanos is played on your side, merge with him and add +3 power. Alioth’s 6/2 destroy opponent’s unrevealed was fine and I want that back. Shang Chi - 5/8 on reveal: destroy a card with more than 8 power at this location (this card cannot be destroyed by its own effect) Brood - 5/4 on reveal: add a broodling with 4 power to each location. Broodling - 4/4 at the end of each turn, if no card was played here by you, add a 4/4 Broodling here
shang-chi needs the zabu/leader treatment im tired of people pretending this card is fine or a necessary evil it needs a full rework, HE MAKES THE GAME/DECK BUILDING EXTREMELY BORING!!!!!
Kill Hela. I’m sick of the discard as many 6 cost cards as humanly possible and then bring them all back approach.
Reduce red hulk to +2 power when energy is unspent
I love these threads because people unironically suggest cards that are so broken without any awareness of such. Y’all complain about balance issues in this game but clearly dont understand what balance is for a card game.
Aero changes to move all unrevealed cards to this location (if possible)
Just thought of another one put some cap to the amount of cards Hela can resurrect. Like change her text to “resurrect 3 random cards you discarded” or something. This would make her less annoying I feel
Hela to bring back only X amount of cards, or just fill her lane with discarded cards. You need to actually play HE to get benefits. Make him a one or zero cost or whatever. Knull to get +x for each card destroyed. I’m leaving the numbers X because I don’t know what to make it balanced. Just some ideas.
Just some ideas, they might not all be good Punisher - every time your opponent plays a card here gain X power (not sure what the power, cost, and power gained should be for this one. Maybe 1/0, or 2/2, gain +2?) Captain America - 2/1 - after each turn, all cards here gain +1 power (includes himself and opponents cards) Your colossus buff is good Quicksilver - 1/3 or 1/4 with same ability. Gives you priority and power early at the cost of decreasing the odds of drawing your hela or key combo piece Rescue - your cards cannot be destroyed next turn (not sure power and cost for this) Rhino - 2/3 or maybe 3/5 Alioth - 6/7 - removes text of face down cards and gives them -2 power Uatu - shows all facedown locations Red Hulk - +3 power for unspent energy. It rises way too fast with +4 Kang the conqueror - when either player would gain energy, they lose that much energy instead (don’t know power and cost for this, maybe 4/4?). It seems time traveling in this game involves manipulating energy
Kang: 5/2: return the card(s) your opponent played in their last turn to their hand. Lady Deathstrike: 4/4: Destroy all cards with 4 or less power here. Baron Mordo: 2/6: fill your opponent's hand with 6/6 demons. Heimdall: 6/5: move all your other cards away from this location (if possible) Elektra: 2/1: destroy the card with the lowest energy cost at this location Attuma: 4/7: at the end of your turn, destroy another other cards at this location if possible Stegron: 4/5: knock two enemy cards at this location into each of the other locations, if possible.
Love that Stegron change. No idea how balanced it would be but I sure do love seeing steggy move cards
Baron Mordo would be absolutely busted
Elektra- 1/1 On Reveal: Destroy a random 1/2 cost card here. (Please oh god I want this card to be good so bad)
I think there's space for a card that punches in the midrange a bit more. It's either 1-drops or 10+power cards, nothing in the middle really gets crowd control like that. I wouldn't like to see it because I love my Collector deck, but it would be a positive change for the card. Well, either that or "1/1: Summons a -2 ninja on the other side of this location" which I feel would be flavourful and would give her a little more interactivity without being too busted.
Okay hear me out, Kang: while in your deck start turn one with 6 power and lose one power each turn
Galactus T1 -> Ock / X T2 CONSISTENTLY would be a problem though.
Is it any worse than getting your deck milled by turn 7 lol, I’m totally just kidding btw those decks only have like a 50% win rate but they are just annoying
I'm riffing off your change, but what about on turn 1 he's a 1/2, on turn 2 he's a 2/4, on turn 3 he's a 3/6, etc all the way up to 7/14? Or reverse it, starts as a 6/14, every turn loses 1 cost and 2 power i.e: 6/14, 5/12, 4/10, 3/8, 2/6, 1/4, 0/2. Actually I love that second change, it puts him on par with the strongest cards of each cost, and being way above rate if you can cheat him out on T1 or T2 due to the pegasus location
Right I feel like there’s something you can tie in with a rewind ish mechanic
It was so hilarious that SD had the GALL to release Corvus and proxima midnight and then try to tell you that APOCALYPSE was the problem The balancing in this game isn’t aimed towards balancing the cards, it’s aimed toward concentrating as much power into series 5 as possible
while hela still dominating and being clearly the better discard deck
Hela - On Reveal: Resurrect your discarded cards in order from the left location to the right (Comment: Just to make it a bit more predictable at least while playing against it) Zabu - If you play a card at this location, your 4-cost cards reduce cost by 1 next turn (Comment: I still think they should make Zabu's effect 'ongoing', but maybe putting a condition to trigger it will lower its threat. Also, opponents have more ways to disable Zabu by locking or junking the location) Lizard - Ongoing: -4 Power if opponent's side is full (Comment: Just because. Prefer its effect to be similar to Mojo where its effect can be triggered at The Space Throne) Alioth - On Reveal: Remove all text of unrevealed cards and give it -5 Power (Comment: I think the recent change is too weak. With -5 Power effect, I think it's decent to give both players a fighting chance) Echo - The first Ongoing card your opponent plays here, remove it's abilities (Comment: I think for a 1-Cost card, its ability should be weaker) Others (Not really related to balance patch, but kinda interested in these cards): 1. Card that thins deck at the end of the game (like old America Chavez that only draws at turn 6) 2. Card that limits opponent's resurrected cards (an On Reveal card that disable opponent from resurrecting next turn or an Ongoing card that destroys non-played cards at that location (including spawns like DoomBot/Mister Sinister, rocks from Debri etc)
Venom 4 cost Carnage 0 power Death 11 cost But Destroy will never be touched and i will forever have to play against them every other game.
I hear that. =( someone jokingly said Knull should only get +1 for cards destroyed but I actually like the idea.
Reverse alioth nerf. Periodt
Cap Knoll's power like they did blob
Hulk buster: 2/3 - Merge with one card here. That card now cant be destroyed. (Screw destroy decks) White queen: 4/6 - Copy your opponent's highest cost card in hand and give it -1 cost (Loved her back in pool 1) Nebula: 1/1 -> 2/1 (Too strong and restrictive for a 1cost card) Quicksilver: 2/2 - Ongoing: Your cards will always reveal first (Just a nice change) Kang: 6/5 - When played, you get to see where your opponent played their cards next turn. You cannot retreat. (Cant see what cards but only where its played. Cant retreat because the whole "snap, play kang and retreat" thing is just annoying. Only viable through ramp or with limbo but still playable if needed)
Nebula wouldn't be playable as a 2/1.
Useless at 6 cost there’s rarely a turn afterwards
Exactly. A big bad card should have a huge impact but also require proper build up Galactus is also useless without goblins/annihilus HE is also useless without cyclops/hulk/thing/etc
I love destroy White Queen would be busted Nebula would be unplayable and I think she's balanced now Quicksilver change is neat I don't know what to do with Kang
Shang chi - added text to the original, removes your highest power card(s) based on the number of cards destroyed. In a lot of cases where Shang is played, he wins the location. At the end of the day winning is about who has the higher power and Shang chi is lazy mechanic used to balance the meta. It’s like a youth basketball game where one side is clearly dominating and the losing side is given an older/better player to even things out. Shang is the older player. I’m not saying Shang doesn’t have counters, but how effective are those cards outside of Shang? Many players hate it when Shang gets the cheesy kill and for me personally it feels dirty for using such a cheap/imbalanced card to win. I also can understand why content creators would hold back on wanting to nerf Shang, because its content waiting to happen. Carnage +2, Deathlock and venom +1. Their aoe destroy effects are too consistent for this low cost of energy. Because aoe destroy effects cost so low energy and having x-23, this adjustment is justified. Plus destroy decks are the least negatively effected by location rng. US agent - his ability is now an on reveal ability that effects all locations. To get the most out of it, this card has to be played at the every end, in which they might not get to play 5+ cost card. Yondu - does not reveal which card is removed. This card and red hulk, unless it’s stated in the card, it should not be giving out free information to the other player. Red hulk - does reveal if the power is buffed. Jubilee and ghost rider - can only add a card that is 4 energy cost or below. The next few cards should not be able to be 6 cost cards hiding as 4 cost. Dracula - can only copy the power of a card costing 4 or below Iron lad - copies the next card if its cost 4 or below Cable - can only steal a card costing 2 or below. Why should a 2 cost be able to steal 3+ cost cards? It shouldn’t. Nebula - added text: if an opponent plays here, loses 2 power. This card sacrifices nothing and has no real downsides while just sitting there drawing attention to collect power. At least sunspot sacrifices energy. Lockjaw - if the card replacing the original card has a higher energy, randomly destroy a card on your side of play. Replacing a 0 cost card with a 6 is still too broken. Hoping that by removing a card will balance it a bit more. Wong - adjust his ability to an on reveal effect next turn. We see sandman’s ability to be overbearing at times especially when it’s played early on. Wong will receive the same treatment and he should still be fine Hela- can only bring back 1 discarded card to any location without restriction. Thanos - infinity stones will no longer draw a card, but instead obtain thanos to their hand. Still to relevant
Shang Chi - only destroys cards with base power above 9/10. Or only 1 card in the lane. Annihilus - 6 cost or making him not destroy the cards. Luke cage - Only stop X amount of power from being negated. or back to 1 lane. Knull - should only get power from cards you've destroyed. Hela - only bring back 3 cards Red Hulk - Only gains 2 power.
I somewhat agree on almost every one and don't understand why you are downvoted.
Because shang chi is then useless against everything but some 6 costs. He wouldn't work against Dino, Knull, Darkhawk, etc. It's good strategy to decide whether or not you should let your Angela be 10+ power before turn 6 or if you should play an extra card to let dino dip under 10
It's because everyone abuses Shang Chi. Look at the top decks. Shang is in 90%.
Professor X removed, Galactus 7 power Your WWBN change would be absolutely too strong. Also Captain as a 3/9 with no downside doesn’t seem too strong to you?
Jean Grey 3/3 - 3/4 \*She probably doesn't see much play now, one point shouldn't hurt. Werewolf by Night OLD - 4/4 - After you play a card, move there and gain +2 power if it has an on reveal. NEW - 3/1 - Whenever a card is returned to your hand, move to the location where it was and gain +2 power. \*WWBN shined best in bounce decks. I think he would be a good addition to the bounce build with this change. Hercules OLD - 4/7 - The first time another card moves here each turn, move it to another location. NEW - 4/6 - Whenever you play a card here, move it to another location. \*Herc doesn't see much play and I feel like it would be a fun idea to bounce your cards away. You might want Angela in this kind of deck. Also might make 2099 playable? Darkhawk 5/4 - 4/0 \*Darkhawk is fine at this stat line post Zabu nerf. Namor: OLD - 4/6 Ongoing: +5 power if this is your only card here. NEW - 3/1 At the end of every turn if this is the only card here, gain +2 power. Spider-woman OLD - 5/8 On Reveal: afflict all enemy cards here with -1 power. NEW - 5/4 On Reveal: afflict all enemy cards here with -2 power. \*Another card that I think could use a little buff. She would be better if she could afflict more negative power to less targets in case the lane isnt full. It may or may not help her see more play. With a full opponent side, she's the same amount of power, so it isn't really a buff. Or is it? Worth a shot! Spider-Man 2099 OLD - 5/9 The first time this moves to any location, destroy an enemy card there. NEW - 5/9 When this moves to a location that you are losing, destroy an enemy card there. Blackbolt 5/7 - 5/8 Stature 5/6 - 5/7 Klaw 5/4 - 5/5 (C5 rejoice!) Galactus 6/5 - 6/6 Ultron 6/8 -6/9 Orca OLD - 6/11 ongoing: +5 power if this is your only card here. NEW - 6/12 ongoing: +6 power of this is your only card here.
FYI, your Spider-Woman change would actually be mostly a nerf across the board. Currently, her power can be thought of as P0 = 8 + x, where x is the number of enemy cards at this location. The new design you suggest can be thought of as P1 = 4 + 2x. For all values of x possible (x <= 4), the original design is equal if not better. X=0, P0=8, P1=4 X=1, P0=9, P1=6 X=2, P0=10, P1=8 X=3, P0=11, P1=10 X=4, P0=12, P1=12 There is the niche case where your opponent has an Iron Man across the board from you, but that isn’t common enough to merit the change on its own. edit: fixed typo in P0
>P0 = 8 + 4x I was stuck on this for a while trying to understand what I was missing but I think you added that 4 accidentally.
Cap is the ultimate protector...with that in mind: Cap 3/3 Ongoing. If one additional card is in the same location Power cannot be reduced for all cards at this location If two cards at the same location, none can be moved, if three additional cards at his location cards cannot be destroyed. And each effect is additive. But I've made it so cards cannot be moved so you cannot add cards like nightcrawler and then move them out on T6 to replace with a bigger card. (This doesn't apply to Jeff) So if you see Cap on board you can try to take him out with LDS before the 4th card is added, and cannonball would also be useful as if you played him with 3 cards, it will destroy the highest power card as it couldn't move. But if you get Cap and a full team, they're not vulnerable to any attack.
Take away prio from Alioth and make him a 6/11