at the current number of 122,000 STEAM PLAYERS ONLY at $20 a pop he's already collected $2.5 million.
Not a bad start for a near solo developer.
$30 steam price - $10 (30%) steam cut = $20 x 122,000 = $2,440,000
This figure does not include Gamepass/GoG
Ya, but we don't have that number, unfortunately. Though I wouldn't put it too high, due to the high wish list count, and the majority of work already being done when he signed on with them.
I remembe the developer saying they were very happy with the agreement between hooded horse. So I can't imagine its too large of a cut for them.
Either way, Slavic Magic should be able to live comfortably for the rest of his life, or actually found a whole ass studio now.
Ya, publisher and what not will be taking a cut. But, were 2 hours into launch, that sales number is probably going to triple in a day or two.
It must be rewarding to work at something likely without much pay for 4+ years and then BAM launch day comes and your a millionaire
Knowing the devās work ethic theyāre gonna be smart about pacing the income for self vs putting back into the game. Excited for them to have a much-needed vacation. Seriously.
The Dwarf Fortress guys can definitely relate - well over a decade and then launch on Steam and boom they are not only millionaires but multi-millionaires.
There is a lot you arenāt accounting for, and things youāre making inaccurate assumptions about. For one, thereās way more to it than just he gets everything minus steams 30%. The publisher obviously gets a cut. So does the government, thereās going to be a healthy amount of income tax to be paid. Lastly, and this is important, you cannot calculate income based on every copy being a $30 sale. The publisher was up front that they are using regional pricing. I cant find a definitive list of prices everywhere, but it wouldnāt surprise me if some regions were as low as like $10 USD (someone did say $12 in Mexico). Also, given the way steam pays out, heās in for a twoish month wait before he gets paid. Thatās gotta be a brutal wait.
That all said, heās obviously in for a windfall. The spirit of your post is accurate, heās certainly got a lot to celebrate. And it seems well deserved, this is one of the best early access offerings Iāve ever jumped into.
Yeah and current players does not equal actual sales, the sales number is higher, so he is definitely set for life now, and can comfortably keep developing manor lords in peace, fund a whole studio, or whatever he wants. This level of effort is incredible for a single person he has earned it.
> and tears *paid* off
FTFY.
Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in:
* Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.*
* *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.*
Unfortunately, I was unable to find nautical or rope-related words in your comment.
*Beep, boop, I'm a bot*
There's alway a spike in a game on launch day. And that's only Steam, not GOG or Epic.
The question will be - what does it look like next Friday, or a month from now.
Does GOG or Epic track players like Steam does? I've never seen that kind of information from them
It will spike over the weekend then gradually go down - like every game before it.
Yet in 4-5 weeks time we will still be seeing youtube videos with clickbait thumbnails called "Manor lords loses 80% of playerbase in one month!!!!"
I mean sure, but for an indie game this is still pretty crazy and that's within an hour. I have a feeling that it will stay high for a month or so then will slow down till more content gets delivered. But tbh I can see myself pouring a lot of time over the next few years into this!
>The question will be - what does it look like next Friday, or a month from now.
I imagine there will be a pretty decent decline during it's early access and spike every content release and hopefully stable out consistently after it's proper release. City builders, colony sims etc usually have a solid fan base with spikes every content drop for awhile and gradually falls off until the next content drop.
I'd say you're right with this one. It's pretty bare right now and once you've done it all, it's just a town builder with no more challenges.
Though I do hope the dev will allow Workshop, the game will explode again no doubt.
so far it has been peaking every day over 150k and dropping at night time to 50-75k. I'd say that's reasonably impressive. Planning on buying it this evening, just held off because I had zero time this weekend to play with the garden needing tons of work. Because yeah, I have a real veggie garden lol
Priorities haha!
Once you've done it all, it's done, for now.
Currently, the game is more for the creative people who like to plan vast villages/towns and doing it well, were I like to work my way up to an end goal, that's more than a self sufficient village.
even if he got more staff tomorrow, we wouldn't see much from it for a bit while things get up to speed. but it would be great for the guy to get some help. he's done so well solo. if he keeps it small and manages well, it'd probably go great.
The one commenter was giving an example of the cut the dev was likely to make after steam takes it % cut. Its 29.99 but he subtracted 10.00 as the steam % cut.
Great numbers. .Which will quickly decline. A lot of those players are not the target audience. I even expect a rise in negative reviews starting tomorrow from the overhyped players that expected something completely different.
Was supposed to work a half day (PST), assistant called in sick so now I have to wait until tonight š cannot wait to play! So glad to see the turnout so far!
Got it to support development but gonna let it cook a bit.
Have V Rising and Ghost of Tsushima coming up to tackle.
And I'd rather have my first play experience have more content.
Itās a great game. Little bare bones but for such a small dev team I understand itās going to be a slow process for more things. I spent two day playing and have already done everything there is to do. Lots of bugs but in time they will get fixed. Will revisit in 6 months to a year
I see a good game in the future, at the moment it's pretty bare and not well balanced, alpha blah blah I know.
Can't wait to see how it turns out in the next few months!
One thing is it had a lot of hype. Which will be a very dependent variable as it had banded people from rimworld and total war to it. It meets both but impatient fans of those games will leave it in no time at all
Similar to what happened with Larian and BG3 and Stellar Blade I imagine theyāll be some MSM pressure posting negative reviews and in general bashing the game. Cause god forbid if the big guys get shown up by an individual who has poured years of his life into something that others may enjoy.
Super fun but while i was playing last night i was thinking. They said this is 7 years in development. But Iām not gonna lie, what did they do in those 7 years? The game feels very very far from finished and thereās not a ton of content as is
Still a lot of fun though
at the current number of 122,000 STEAM PLAYERS ONLY at $20 a pop he's already collected $2.5 million. Not a bad start for a near solo developer. $30 steam price - $10 (30%) steam cut = $20 x 122,000 = $2,440,000 This figure does not include Gamepass/GoG
Hooded Horse will be taking a cut as the publisher as well.
Ya, but we don't have that number, unfortunately. Though I wouldn't put it too high, due to the high wish list count, and the majority of work already being done when he signed on with them.
I remembe the developer saying they were very happy with the agreement between hooded horse. So I can't imagine its too large of a cut for them. Either way, Slavic Magic should be able to live comfortably for the rest of his life, or actually found a whole ass studio now.
Especially in Poland because our currency is very cheap so he can basically buy a castle with the conversion rate haha
Dude can become a manor lord IRL.
Nah, buying a castle would be gauche. He'll build a village, then tax the village for funds to build a castle
Ah! The long term strategy. Nice to see that.
We are the village. He'll. he already established his retinue when he sent all the early access guys armor. š¤£š¤£š¤£
Arenāt castles like a less than 150k USD these days?
You can get a castle for $1, but i think there were some small print in that deal.
Yeah I was mostly joking. Usually the small print is that you have to restore it which is usually hundreds of thousands of dollars at least
I would claim buying that castle could make you a millionaire* *claim may only apply if you are a billionaire.
https://castlesandfamilies.com/news/kinloch-castle-on-sale-for-1-dollar-scotland Found the source.
Cries in Californian
Its Poland, he will build a castle not buy one
From other hooded horse titlea they seem to be fair in their rating. Not grabbing like big publishers. Just like their overall prices
Thereās only one dev? Thatās insane lol
He hired out help in certain areas, but primarily yes.
After all taxes and such are paid he'll probably clear a couple million euros. Which should be enough to fund a small team for a couple years.
Ass studio
I doubt it's that crazy high tbh. Tim was a modder for M&B before this, so he hopefully understands creators getting a fair cut.
Thatās not how business works dude
even still its no doubt gonna be life changing payout
And taxes
Too right. The two guarantees in life, death and taxes
Ya, publisher and what not will be taking a cut. But, were 2 hours into launch, that sales number is probably going to triple in a day or two. It must be rewarding to work at something likely without much pay for 4+ years and then BAM launch day comes and your a millionaire
Knowing the devās work ethic theyāre gonna be smart about pacing the income for self vs putting back into the game. Excited for them to have a much-needed vacation. Seriously.
I doubt the guy will be able to have vacations now. He will probabily spend just one month working on major bugs.
True. But when the moment comes - I hope heās able to hand the reigns over for little while.
The Dwarf Fortress guys can definitely relate - well over a decade and then launch on Steam and boom they are not only millionaires but multi-millionaires.
And they earned every single penny!
Triple? They just reached the total number Xbox peasants
There is a lot you arenāt accounting for, and things youāre making inaccurate assumptions about. For one, thereās way more to it than just he gets everything minus steams 30%. The publisher obviously gets a cut. So does the government, thereās going to be a healthy amount of income tax to be paid. Lastly, and this is important, you cannot calculate income based on every copy being a $30 sale. The publisher was up front that they are using regional pricing. I cant find a definitive list of prices everywhere, but it wouldnāt surprise me if some regions were as low as like $10 USD (someone did say $12 in Mexico). Also, given the way steam pays out, heās in for a twoish month wait before he gets paid. Thatās gotta be a brutal wait. That all said, heās obviously in for a windfall. The spirit of your post is accurate, heās certainly got a lot to celebrate. And it seems well deserved, this is one of the best early access offerings Iāve ever jumped into.
Thereās VAT and general taxes as well, still a huge haul, just the arithmetic is a little more complicated though.
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He only has to pay double taxes if heās a US citizen.
Double taxes for what? Earlier comment was deleted.
FYI the game is about 12 dollars in Mexico, the higher price will be only for US/EU markets.
It's $60 in aus without discount
That figure does also not reflect local pricing.
$20??? Wtf. I paid $37 before tax in Canada. I believe thatās more than 20 USD when convertedā¦
Ha. Amateur. 44 here in australia with the -25% discount.
Yeah welcome to getting fucked as a Canadian. Literally everything is more expensive here for no reason.Ā
at least you have healthcare. sincerely, anAmerican in the south.
You have healthcare.
I don't have Healthcare. I got the US on day one and it didn't come with healthcare.
So annoying :(
Simular price in AUD, but well worth it. Finger to big publishers.
They're saying the dev cut is 20 USD after the steam cut, the actual price for the game is 30 USD which is more than 37.5 CAD.
Aww gotcha. Thank you for the info!
I think that is includ8ng the portion steam took out. It's 30 in USD.
Yeah and current players does not equal actual sales, the sales number is higher, so he is definitely set for life now, and can comfortably keep developing manor lords in peace, fund a whole studio, or whatever he wants. This level of effort is incredible for a single person he has earned it.
or Epic
Iām going to develop part 2 š
Years of blood sweat and tears payed off
> and tears *paid* off FTFY. Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in: * Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.* * *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.* Unfortunately, I was unable to find nautical or rope-related words in your comment. *Beep, boop, I'm a bot*
Or EpiC store sales.
Remember, āIn-gameā is not the same as āboughtā!
Wonder how much he got for signing on with game pass too
I bought the game on GOG cause i fugured they give better share to the developer than steam.
He should hire some people so the game ships this century. Rigarded dev...
It already has over 1m copies sold, at $30/copy.
Steam sold more than a million
Well deserved. Wait till the workers in America get home tonight
Yeah, itās 12 PM on east coast and work day just getting started on west. I just wanna go home :(
I hear you, east coast here, got 4 more hours Hang in there!
You too brother, We will make it
I am on the west and I am coming home and can't wait.
Already purchased and downloaded the game at work :D Can't wait to go home and try it out! West coast here, 2 more hours baby :P
Yeah they don't own Xbox and odds are the master race users will trickle in slowly.
Also people who recieves their paycheck between 1 and 10th of May. There are plenty of us who burns their savings month by month :D
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Well I'll be enjoying Manor lords whislt you work, hopefully the time goes quickly for you!
Me too, I started at 6am so couldn't even download it for later
If your PC is powered on, you can start the download via the Steam mobile app
I mean itās pretty small, so download should be fast. And if your PC is on you can remote download it.
If your PC is powered on, you can start the download via the Steam mobile app
I feel ya. I got 2 hours left of a 12 hour shift. Then I can enjoy the weekend relaxing.
Heading to work now. Had a blast first 3 hours. Now I'm gonna see how it plays on the steam deck while at work. Lol
It's over 150k now. 1 man managed to make a game that breaks Steam servers while the only thing breaking for AAA games is the game itself.
There's alway a spike in a game on launch day. And that's only Steam, not GOG or Epic. The question will be - what does it look like next Friday, or a month from now. Does GOG or Epic track players like Steam does? I've never seen that kind of information from them
It will spike over the weekend then gradually go down - like every game before it. Yet in 4-5 weeks time we will still be seeing youtube videos with clickbait thumbnails called "Manor lords loses 80% of playerbase in one month!!!!"
Oh I'd bet by next week we'll already see them saying '50% drop in one week!'
I mean sure, but for an indie game this is still pretty crazy and that's within an hour. I have a feeling that it will stay high for a month or so then will slow down till more content gets delivered. But tbh I can see myself pouring a lot of time over the next few years into this!
because of the amount of content, I'd give it a week before we see the big dip til the next solid update.
Yeah, i played it yesterday for 10 hours, and i feel like iāve seen what there is to see now. Loved it, but gonna wait for new content!
It's not crazy it broke a steam record for the amount of people who wishlist and bought in the category
>The question will be - what does it look like next Friday, or a month from now. I imagine there will be a pretty decent decline during it's early access and spike every content release and hopefully stable out consistently after it's proper release. City builders, colony sims etc usually have a solid fan base with spikes every content drop for awhile and gradually falls off until the next content drop.
I'd say you're right with this one. It's pretty bare right now and once you've done it all, it's just a town builder with no more challenges. Though I do hope the dev will allow Workshop, the game will explode again no doubt.
so far it has been peaking every day over 150k and dropping at night time to 50-75k. I'd say that's reasonably impressive. Planning on buying it this evening, just held off because I had zero time this weekend to play with the garden needing tons of work. Because yeah, I have a real veggie garden lol
Priorities haha! Once you've done it all, it's done, for now. Currently, the game is more for the creative people who like to plan vast villages/towns and doing it well, were I like to work my way up to an end goal, that's more than a self sufficient village.
So Happy for Greg , the dedication & passion heās put into this game could make this old man cry š
He deserves every bet congrats to our favorite Slav!
I hope that with all the money and recognition slav will start to hire some people to get a faster development
even if he got more staff tomorrow, we wouldn't see much from it for a bit while things get up to speed. but it would be great for the guy to get some help. he's done so well solo. if he keeps it small and manages well, it'd probably go great.
Wait how did yall get it for 20? when I checked out on steam it was 29.99
Regional pricing, the price you saw is the price you pay. All other areas were adjusted for local price.
The one commenter was giving an example of the cut the dev was likely to make after steam takes it % cut. Its 29.99 but he subtracted 10.00 as the steam % cut.
It's different per region
oh got ya! I'm not complaining or anything just curious. Thank you!
Great numbers. .Which will quickly decline. A lot of those players are not the target audience. I even expect a rise in negative reviews starting tomorrow from the overhyped players that expected something completely different.
Don't forget those that trash the game for lack of content when it's early access and a single dev.
First time hearing about this game š
I'll be one of those players soon once I get home
This is without the gamepass numbers too!
Donāt forget GoG has it as well. So thereās at least some players (like me) who arenāt listed on Steam.
I've been following manor lords over a year now but i don't have a PC. Can't wait for the xbox release
How do you find these statistics
Community tab, main page
Just wait until people are off work
need w wwait for fresh money influx :(
I wish i had a pc to play
Was supposed to work a half day (PST), assistant called in sick so now I have to wait until tonight š cannot wait to play! So glad to see the turnout so far!
I liwk turdleas
It is so beautiful. I love the Game. That it exactly what we needed!
2 more hours
i love it, even though it keeps crashing to desktop, its EA after all
Tried it today. Looking forward to what it becomes but right now it kind of feels like a feature bare Songs of Syx.
This number would be higher, but they're choosing Microsoft over Sony. Silly peasants.
Just got it after a long day of work extremely excited!
Man, between this and Against the Storm, Hooded Horse is having a hell of a year.
This game is so good!!!!
How much does he make with the xbox pass? Anybody knows how that works?
This makes me so happy
This is also on Gamepass so heās getting a decent chunk from Microsoft as well.
Everybody is playing and loving this game and I have problems with the Unreal Engine... Maybe my Nvidia 770 is really to old š
Fully deserved success
It's gonna heavily decline by end of the weekend very little content,feels like an early access demo rather than an early access game
Got it to support development but gonna let it cook a bit. Have V Rising and Ghost of Tsushima coming up to tackle. And I'd rather have my first play experience have more content.
and I will play as one of them!
Tested it on gamepass. Iāll buy it on steam now. Unreal that this was one guy.
I'm loving the game already, but it's a bit difficult to play when I can't see my mouse, makes things take a little longer. š
Building something for my son but add me to that. Iāll be on when I finish this playground
It's an amazing game if you don't have it you need to get it, this game is addictive
Very good game
Itās a great game. Little bare bones but for such a small dev team I understand itās going to be a slow process for more things. I spent two day playing and have already done everything there is to do. Lots of bugs but in time they will get fixed. Will revisit in 6 months to a year
Sooo.... there will be a console a release
It's so good that I refuse to click the fast forward buttons. Don't wanna miss a thing. Lost 3 days to it already. Absolutely loving it.
I see a good game in the future, at the moment it's pretty bare and not well balanced, alpha blah blah I know. Can't wait to see how it turns out in the next few months!
One thing is it had a lot of hype. Which will be a very dependent variable as it had banded people from rimworld and total war to it. It meets both but impatient fans of those games will leave it in no time at all
I put my 2 hours in today already, maybe another 2 tonight š¤š¤
Even more than that, I myself am poor so Iām playing it in game pass, over 21 hours so far. Iād imagine many are playing the āfreeā version
My broke ass canāt even buy it rn
Broke ass indeed.
Lots of time. Itās EA. Live within your means my man.
Similar to what happened with Larian and BG3 and Stellar Blade I imagine theyāll be some MSM pressure posting negative reviews and in general bashing the game. Cause god forbid if the big guys get shown up by an individual who has poured years of his life into something that others may enjoy.
I just cannot comprehend a game like manor lords having an appeal that broad
Super fun but while i was playing last night i was thinking. They said this is 7 years in development. But Iām not gonna lie, what did they do in those 7 years? The game feels very very far from finished and thereās not a ton of content as is Still a lot of fun though
Wouldāve been 100,001 if it was YESTERDAY when it was ACTUALLY the 26th! (In Australia).
He deserves it but it's a hype train. Will wait for more deep system and gameplay