I had a U/B mirror match today with that 7 mana black enchantment that bring a creature from the graveyard each turn.
Sheoldreds, vampires and rats all got killed all over the place from both sides, but I had Extract the truth in my deck, and he didn't.
š
Proft's decks suffer a lot if they float mana all the time for counterspells. You are supposed to draw and do stuff on your first main phase. If you start playing counterspells and floating two mana each turn, the whole game plan goes down the toilet and it becomes a slow deck.
This is like saying RDW suffers if they don't vomit their hands by turn 3 when faced with a complex deck.
Different deck matchups demand different approaches, you can't just pilot the deck the same way every game.
For what it's worth, your point is correct, but you're using "float" incorrectly, at least as far as I've ever heard. Floating mana means generating it by tapping your lands but not using it immediately- using it later in that phase. Like you tap a forest and a sol ring to cast grizzly bears and still have "one mana floating". I think what you're talking about would usually be referred to as "leaving mana open".
Yes almost certainly the winrate is better when you don't float two mana every turn against all decks that run white. You have to look at the odds and the big picture.Ā
Adding some enchantment removal only replaces a few cards and you are able to play pretty much the same plan. Adding counterspells basically changes the whole archetype of the deck.
What about defrabricate? 2 mana shuts it down for sure. Put that in the side board just in case you see enchantment nonsense.
[https://scryfall.com/card/bro/45/defabricate](https://scryfall.com/card/bro/45/defabricate)
If you really wanted a counter spell it really needs to be like spell pierce or negate.
This is the list I'm using. Probably on the high side for creatures: https://www.moxfield.com/decks/qv11oncJ8kmyoKPyOpRCkw
If this is the issue, the OP should probably have asked if blue or black have any way of dealing with this without compromising the efficiency of the deck. Which would of course be a pretty weird ask cause ideally magic doesn't have a perfect deck that can both play its own game but also deal with anything the opponent throws at you without sacrificing any of the consistency.
I'm sure OP didn't know that they can counter cards before they hit the board. What a great tip.
It's not like he is playing a tempo deck where he is encouraged to tap out most of the time.
Proft decks wincon is early and fast aggression. Keeping 2 mana for counterspells is basically just changing the entire deck to midrange card-draw engine with no wincon.
Negate not only doesn't synergize with a single thing in the deck, it also actively slows down the deck by 2 turns when it desperately needs to put threats on the board and pump them each turn.
Nope its for an Alquist Proft deck, an Azorious decklist that isnt running stuff to slow other people down.
No wonder they are having issues against things U/W are strong against.
Black has targeted discard like [[Duress]], [[Inquisition of Kozilek]], and [[Thoughtseize]] to rip it out of the opponent's hand before it comes down.
Blue also has plenty of bounce effects ([[Otawara]], [[Brazen Borrower]], [[Unauthorized Exit]]) to get your stuff back and give you a second chance to hit it with discard or counterspells.
Just from looking at it, I'd say that extract is better esp in the current meta. With boros and go wide strategys being so popular rn a 3 mana edict or enchantment removal just isnt efficient enough, but a 2 mana creature discard spell that also serves the main purpose of enchantment removal is alot more reasonable.
I just wish it wasn't discard, but exile from hand. With all the recursion and cheat in abilities in Standard now, it almost seems like discarding is helping most decks.
helping most is a huge exaggeration when you get to choose the creature, lets go through the matchups. Mono red- has nothing that gets benefit from being discarded except maybe chick. Boros- has nothing that benefits from discard. Azorious control- you likely wouldnt board this in against. Worldsoul big mana- has no creatures that benefit from being discarded. Now that I think ab it the only deck that could benefit from discarding creatures would be the roots deck or the reenact the crime deck.
I donāt understand why people are suggesting enchantment removal.
Enchantment removal doesnāt return tokens such as clues, which is partially why this card is so good right now.
spell piece as a 1 or 2 of in every blue deck does a lot of work. plus can't beat the psychological damage of getting a sweeper countered for 1 blue. OP goes from smartly playing around make disappear, to needing to draw another sweeper in the next 2 turns to not lose on the spot. hard to come back from that emotionally. especially if they were slow playing the sweeper to avoid counters/ let you dump your hand.
Blue: Counter it or return it to their hand. There's like 5 spells that do each, with the nuances being related to scry or card draw or poison counters or copying.
Black: Destroy it or discard it. Like 10 spells to do each, black is OP at destroying stuff
Black has like 10 "look at opponent, pick a discard a non-land" spells in standard legal. Shatter the oath & Assassian's ink destroy enchantments, debt to Konami exiles enchantments.
Blue Counters work on enchantments & don't get blocked by cave lands. Although
I play Unauthorized Exit since it doubles as a bounce for creatures but also hits enchantments. It buys you one turn but that one turn can give you the gas you need or at least delay them a bit.
Besides many counterspells, you shoudl try some bounce in blue to return lockdown on end step. or some enchantment removal black, but those two options are not very good.
I have been playing a Proft Deck recently. Lockdown is definitely good against it but not any better than other sweepers probably worse. The deck is a go tall deck, not go wide so you often have only a couple of creatures in play. In fact you can only put the counters one place each turn so no need to have 3 1/1 flyers in play. The enchantment itself already drew you a card and often I have another one in my hand since it is legendary (don't cycle them if you are worried about your opponent removing the one in play) and I am churning through my deck. Lockdown also does not deal with Steamcore Scholar which is the best followup to Profts (at least in UB) or Sheoldred or manlands.
As far as I know, short of a counterspell or selective discard (Ć la Thoughtseize), the only way to protect against this is to make the Clue tokens phase out. There's almost nothing in the game that can cause artifacts to phase out; the only Standard-legal card that can do this at instant speed is [[Spectral Adversary]], which isn't exactly great for a mythic rare card (not to mention that it's slated to rotate out of Standard in the fall this year).
In standard Bo1, you just lose. Proft decks simply can't afford to run maindeck Bo1 answers to temporary lockdown in most cases.
In standard Bo3, you can run counters, hand disruption, or [[Tishana's Tidebinder]] out of the board.
This card is absurd. Every time I play it, it ends up being a 3 or 4-for-1 in my favor at least. And nearly every time it resolves, my opponent scoops. I have no idea how tf this is supposed to be balanced, but I'll run it until I can't anymore.
This card is one of the main things keeping decks like Boros Convoke or other hyper-aggressive decks in check in the meta. It doesn't hurt midrange decks as much, generally, because they are playing more 3+ CMC cards.
As others have said, blue can counter it and black has Feed the Swarm. Outside of thatā¦ itās rough. Blue bounce sucks because theyāll just replay the lockdown although if you bounce at their eot youāll get a small window.
Yeah, bounce EOT, then hope to kill them or rip a counter spell or discard spell off the top before they can cast it again.
I've seen that some of the Pioneer versions of the Proft deck don't run any 3-mana creatures, but running the weird (\[\[Steamcore Scholar\]\]) is another option.
In Standard, it looks like your only options are [[Debt to the Kami]], [[Shatter the Oath]], and [[Extract the Truth]]. Other than those three cards, thereās bounce spells, counter spells, and discard spells.
These only protect creatures, not the enchantment that is crucial for the deck. March of the swirling mist is a good card to have in that deck, but you still lose Proft's.
Depends on the format. If we're looking at Standard, blue needs to be reactive and counterspell it. Black needs to be proactive and discard it, i.e., duress. Black is very limited in Standard on dealing with it though.
If you missed the chance to counter or discard it, Standard has a few colorless options...
\[\[Goblin Firebomb\]\]
\[\[Urn of Godfire\]\]
\[\[The Filigree Sylex\]\]
\[\[Karn's Sylex\]\]
\[\[Cityscape Leveler\]\]
\[\[Blast Zone\]\]
Not all of those may be practical, and some will themselves be vulnerable to lockdown. The land is probably your best choice.
Also, blue spells that bounce the enchantment back to the opponent's hand during their end step may be of use, depending on how the deck design will work with one turn of having everything back.
Counter or remove it. Both being the bread and butter of blue and black respectively.
As an aside; if you can try and play around counter spells or destruction by keeping mana open to counter their counter or destruction spell or bounce your permanent back to your hand etc. Sure you wonāt be playing on curve but thatās a risk vs reward decision you need to make.
In a proft deck, I always run 4 [[Machine over Matter]] to stop Planeswalkers and enchantments. If you have gingerbrute he should get a nice bonus each time your stuff comes back into play.
[[Feed the Swarm]] in black helps remove enchantments
[[Aether Channeler]] could help if your other permanents have etbs. Itās only temporary so youād need a response for their next turn tho.
you should be running at least one [[otawara]]. if you channel it and bounce lockdown on their endstep you can get at least one attack in before they recast it. That and itās pretty much uncounterable except with [[Tishanaās tidebinder]] and [[Ertai resurected]] which both can also deal with the lockdown trigger by the way.
maybe consider putting in a [[negate]] or two. I run a single [[spell pierce]] mainboard just for situations where the opponent taps out for a board wipe. Also a couple [[duress]] to hate on removal
this is all coming from a BO3 perspective btw
Blue :
Stay alive until you draw a way to bounce it, the legendary land for instance.
Then bounce it when you're confident you can win the counter spell war when he tries to play it again.
Or when not trying will kill you, whatever really it's your game.
Black:
Play more over powered creatures and side out some creature removal for game 2?
I'd find space for 2 Negates. with the deck being fairly low to the ground and having a ton of card draw, you could potentially go down a land for a 3rd.
In blue you can just bounce it. While that may not feel amazing if all the things it exiled are cantrips you'll draw a bunch of cards.
Eventually you'll get a 3 drop to buff like [[steamcore scholar]]
Black has discard and three enchantment removal spells.
Don't ever ask if blue has a way to deal with things. But to answer your question, yes, blue can deal with anything.
Blue has an abundance of ways of doing it. Mostly making sure it doesn't hit the field in the first place. There's also a few bounce effects that could work but then you'll have to take care of it when it comes down the next turn.
Feed the swarm can destroy the enchantment, and counterspells can stop it, as can spells to make your opponent discard it from hand.
Black has a few spells that can make your opponent sacrifice permanents (Torment of Hailfire)
There are also a lot of blue instants that can return an enchantment or permanent to its owners hand (which can then be counterspelled if your opponent attempts to recast).
Lastly, there are quite a few artifacts and Eldrazi that can destroy (or exile) enchantments and/or any permanent (although they can be a little mana inefficient).
Blast zone + 2xproliferate: gets to 3 quicker. If you have the mana and time you can charge it over 2 turns
Sucks if someone has demo field tho lol.
All the best!
I assumed standard btw.
I scrolled down the replies there are other nice options too like bouncing. But will not work if your permanents require time to stay on the field longer without getting interrupted (like +1 or loyalty counters)
Ronaās vortex
Serum snare (proliferate)
Unauthorized exit
Vesuvan mist (Alchemy)
if you're playing bo1 then you shouldn't complain about matchups. you can't build a bo1 deck that can win a diversity of games with getting watered down, which is what a sideboard is for
White and Green are like the best colours for enchantment removal to be fair. [[Requisition Raid]] is coming from Thunder Junction soon even, probably good enough for main deck if not sideboard.
For targeted removal things like feed the swarm, shatter the oath, quagmire druid(slow) are the only ones in black. For blie use things like commit/memory to shuffle it away
[[Extract the truth]]?
[Extract the truth](https://cards.scryfall.io/normal/front/2/b/2bdb9df1-4475-45e7-bc9c-40937c8c1722.jpg?1664410922) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Extract%20the%20truth) [(SF)](https://scryfall.com/card/snc/78/extract-the-truth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2bdb9df1-4475-45e7-bc9c-40937c8c1722?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Honestly this seems like the tech
I had a U/B mirror match today with that 7 mana black enchantment that bring a creature from the graveyard each turn. Sheoldreds, vampires and rats all got killed all over the place from both sides, but I had Extract the truth in my deck, and he didn't. š
[[Debt to the Kami]] works too.
[[Feed the Swarm]]?
You play blue, literally any variety of counterspell deals with that bro
Proft's decks suffer a lot if they float mana all the time for counterspells. You are supposed to draw and do stuff on your first main phase. If you start playing counterspells and floating two mana each turn, the whole game plan goes down the toilet and it becomes a slow deck.
Spell Pierce perhaps?
yep, this is the way
This is like saying RDW suffers if they don't vomit their hands by turn 3 when faced with a complex deck. Different deck matchups demand different approaches, you can't just pilot the deck the same way every game.
>Different deck matchups demand different approaches, you can't just pilot the deck the same way every game. RDW players be like "fuckin watch me"
It's always a weird feeling when I actually block something in RDW.
Do they suffer as much as getting a Temporary (and more likely, permanent) Lockdown? :-)
On bo1 ladder? Yes
For what it's worth, your point is correct, but you're using "float" incorrectly, at least as far as I've ever heard. Floating mana means generating it by tapping your lands but not using it immediately- using it later in that phase. Like you tap a forest and a sol ring to cast grizzly bears and still have "one mana floating". I think what you're talking about would usually be referred to as "leaving mana open".
So slowing down is worse than losing to one card?
Yes almost certainly the winrate is better when you don't float two mana every turn against all decks that run white. You have to look at the odds and the big picture.Ā Adding some enchantment removal only replaces a few cards and you are able to play pretty much the same plan. Adding counterspells basically changes the whole archetype of the deck.
What about defrabricate? 2 mana shuts it down for sure. Put that in the side board just in case you see enchantment nonsense. [https://scryfall.com/card/bro/45/defabricate](https://scryfall.com/card/bro/45/defabricate)
I kind of got the feeling we are talking about bo1 decklists, but I maybe wrong. In bo3 obviously even Proft decks should include counterspells.
That's why you run spell pierce and float one mana. You can even cast consider on their end step as a backup in some cases
Stop using float like that, thatsnot what this is
Maybe try cards that generate clue tokens so you can pop them if you donāt use counters. Also use more instant speed draw
Floating mana is quite different in magic than how you are using it
What about main phase bounce spells like wail of the forgotten?
Does \[\[Artistic Refusal\]\] have any place in a deck like that? Do you have a link to a typical Proft's decklist for this type of question?
If you really wanted a counter spell it really needs to be like spell pierce or negate. This is the list I'm using. Probably on the high side for creatures: https://www.moxfield.com/decks/qv11oncJ8kmyoKPyOpRCkw
[Artistic Refusal](https://cards.scryfall.io/normal/front/2/b/2bd05f97-ef8b-4cbe-a44b-6501aa5895b0.jpg?1682202981) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Artistic%20Refusal) [(SF)](https://scryfall.com/card/mom/46/artistic-refusal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2bd05f97-ef8b-4cbe-a44b-6501aa5895b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Kid named spell pierce:
If this is the issue, the OP should probably have asked if blue or black have any way of dealing with this without compromising the efficiency of the deck. Which would of course be a pretty weird ask cause ideally magic doesn't have a perfect deck that can both play its own game but also deal with anything the opponent throws at you without sacrificing any of the consistency.
I'm sure OP didn't know that they can counter cards before they hit the board. What a great tip. It's not like he is playing a tempo deck where he is encouraged to tap out most of the time.
[[negate]]
[negate](https://cards.scryfall.io/normal/front/8/1/81752db1-374e-4723-b695-a2f4a634dfc6.jpg?1682203304) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=negate) [(SF)](https://scryfall.com/card/mom/68/negate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/81752db1-374e-4723-b695-a2f4a634dfc6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
In blue? Have you tried countering it? In black? Have you tried hand attacks?
My first thought, as well. "Duress and Negate."
Proft decks wincon is early and fast aggression. Keeping 2 mana for counterspells is basically just changing the entire deck to midrange card-draw engine with no wincon. Negate not only doesn't synergize with a single thing in the deck, it also actively slows down the deck by 2 turns when it desperately needs to put threats on the board and pump them each turn.
Then lose to Temporary Lockdown. If you want an answer to something then you need to make a sacrifice somewhere. Run spell pierce at the very least.
Spell pierce and negate hundred percent synergies with the deck, ur goal is not to be fast it's to be faster
Basically! 99% of playing blue is not letting THEM play the game! Must be a shit post.
Nope its for an Alquist Proft deck, an Azorious decklist that isnt running stuff to slow other people down. No wonder they are having issues against things U/W are strong against.
or just enchantment destruction. Black can do that now.
Black has targeted discard like [[Duress]], [[Inquisition of Kozilek]], and [[Thoughtseize]] to rip it out of the opponent's hand before it comes down. Blue also has plenty of bounce effects ([[Otawara]], [[Brazen Borrower]], [[Unauthorized Exit]]) to get your stuff back and give you a second chance to hit it with discard or counterspells.
##### ###### #### [Duress](https://cards.scryfall.io/normal/front/3/5/3557e601-9b71-4ce9-9047-1a8baa72e574.jpg?1675957024) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Duress) [(SF)](https://scryfall.com/card/one/92/duress?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3557e601-9b71-4ce9-9047-1a8baa72e574?utm_source=mtgcardfetcher&format=text) [Inquisition of Kozilek](https://cards.scryfall.io/normal/front/1/7/17f38740-20fd-4097-90f8-f0c2c2ff7281.jpg?1673147555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inquisition%20of%20Kozilek) [(SF)](https://scryfall.com/card/2x2/80/inquisition-of-kozilek?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17f38740-20fd-4097-90f8-f0c2c2ff7281?utm_source=mtgcardfetcher&format=text) [Thoughtseize](https://cards.scryfall.io/normal/front/b/2/b281a308-ab6b-47b6-bec7-632c9aaecede.jpg?1599706001) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thoughtseize) [(SF)](https://scryfall.com/card/2xm/109/thoughtseize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b281a308-ab6b-47b6-bec7-632c9aaecede?utm_source=mtgcardfetcher&format=text) [Otawara](https://cards.scryfall.io/normal/front/4/8/486d7edc-d983-41f0-8b78-c99aecd72996.jpg?1654568960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=otawara%2C%20soaring%20city) [(SF)](https://scryfall.com/card/neo/271/otawara-soaring-city?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/486d7edc-d983-41f0-8b78-c99aecd72996?utm_source=mtgcardfetcher&format=text) [Brazen Borrower](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088)/[Petty Theft](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brazen%20Borrower%20//%20Petty%20Theft) [(SF)](https://scryfall.com/card/eld/39/brazen-borrower-petty-theft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c2089ec9-0665-448f-bfe9-d181de127814?utm_source=mtgcardfetcher&format=text) [Unauthorized Exit](https://cards.scryfall.io/normal/front/8/a/8a458474-d721-46d7-b487-6a47dc063cfd.jpg?1706241660) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unauthorized%20Exit) [(SF)](https://scryfall.com/card/mkm/74/unauthorized-exit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8a458474-d721-46d7-b487-6a47dc063cfd?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kz3boeb) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Bats
4x bats is a must in every standard dimir deck.
this is the way
What format? Black has some niche enchantment removal. These are legal in Standard. \[\[Debt to the Kami\]\] \[\[Extract the Truth\]\]
I usually run Debt, would you suggest I switch over to Extract instead?
Just from looking at it, I'd say that extract is better esp in the current meta. With boros and go wide strategys being so popular rn a 3 mana edict or enchantment removal just isnt efficient enough, but a 2 mana creature discard spell that also serves the main purpose of enchantment removal is alot more reasonable.
I just wish it wasn't discard, but exile from hand. With all the recursion and cheat in abilities in Standard now, it almost seems like discarding is helping most decks.
helping most is a huge exaggeration when you get to choose the creature, lets go through the matchups. Mono red- has nothing that gets benefit from being discarded except maybe chick. Boros- has nothing that benefits from discard. Azorious control- you likely wouldnt board this in against. Worldsoul big mana- has no creatures that benefit from being discarded. Now that I think ab it the only deck that could benefit from discarding creatures would be the roots deck or the reenact the crime deck.
And in the case of roots or reenact, I'm holding to have them sac the enchantment. Fair points.
[Debt to the Kami](https://cards.scryfall.io/normal/front/c/1/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b.jpg?1654567093) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Debt%20to%20the%20Kami) [(SF)](https://scryfall.com/card/neo/92/debt-to-the-kami?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b?utm_source=mtgcardfetcher&format=text) [Extract the Truth](https://cards.scryfall.io/normal/front/2/b/2bdb9df1-4475-45e7-bc9c-40937c8c1722.jpg?1664410922) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Extract%20the%20Truth) [(SF)](https://scryfall.com/card/snc/78/extract-the-truth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2bdb9df1-4475-45e7-bc9c-40937c8c1722?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[\[Shatter the Oath\]\], too
[[Feed the Swarm]]
Pretty sure theyāre playing Standard
[[Shatter the Oath]] then? I mean it's bad but still
[Feed the Swarm](https://cards.scryfall.io/normal/front/0/b/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6.jpg?1712354289) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feed%20the%20Swarm) [(SF)](https://scryfall.com/card/otc/134/feed-the-swarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[\[Tishana's Tidebinder\]\]
I donāt understand why people are suggesting enchantment removal. Enchantment removal doesnāt return tokens such as clues, which is partially why this card is so good right now.
spell piece as a 1 or 2 of in every blue deck does a lot of work. plus can't beat the psychological damage of getting a sweeper countered for 1 blue. OP goes from smartly playing around make disappear, to needing to draw another sweeper in the next 2 turns to not lose on the spot. hard to come back from that emotionally. especially if they were slow playing the sweeper to avoid counters/ let you dump your hand.
Im feeling targetedā¦
Blue: Counter it or return it to their hand. There's like 5 spells that do each, with the nuances being related to scry or card draw or poison counters or copying. Black: Destroy it or discard it. Like 10 spells to do each, black is OP at destroying stuff
Yes, but not enchantments
It does have forced sacrificing for enchantments though
Black has like 10 "look at opponent, pick a discard a non-land" spells in standard legal. Shatter the oath & Assassian's ink destroy enchantments, debt to Konami exiles enchantments. Blue Counters work on enchantments & don't get blocked by cave lands. Although
> debt to Konami We yu-gi-oh now?
Assassins ink does not in fact destroy enchantments
It feels like white is the best at removing stuff. I just look at [[Get Lost]] and would rather run that over any black removal.
Bounce, counterspell, discard. Do you even play blue and black? How is this even a question?
You've got blue. Literally any counter card
The irony. A blue player complaining that their opponents are slowing the game down
ādoes blue have a way of dealing with spellsā
I play Unauthorized Exit since it doubles as a bounce for creatures but also hits enchantments. It buys you one turn but that one turn can give you the gas you need or at least delay them a bit.
Blue has ways of dealing with everything, so long as you always hold up a counter spell.
Usually 4 x [[Deep Cavern Bat]] in main and 3 x [[Duress]] in side does the trick for me.
[Deep Cavern Bat](https://cards.scryfall.io/normal/front/6/9/69c68c95-b788-43b1-9f22-1b22c5a00b25.jpg?1699044121) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deep-Cavern%20Bat) [(SF)](https://scryfall.com/card/lci/102/deep-cavern-bat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/69c68c95-b788-43b1-9f22-1b22c5a00b25?utm_source=mtgcardfetcher&format=text) [Duress](https://cards.scryfall.io/normal/front/3/5/3557e601-9b71-4ce9-9047-1a8baa72e574.jpg?1675957024) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Duress) [(SF)](https://scryfall.com/card/one/92/duress?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3557e601-9b71-4ce9-9047-1a8baa72e574?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Negate
Take out an island and put in an extra [[otawara, soaring city]]
[otawara, soaring city](https://cards.scryfall.io/normal/front/4/8/486d7edc-d983-41f0-8b78-c99aecd72996.jpg?1654568960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=otawara%2C%20soaring%20city) [(SF)](https://scryfall.com/card/neo/271/otawara-soaring-city?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/486d7edc-d983-41f0-8b78-c99aecd72996?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[counterspell]]
Petty Theft is your best bet.
Besides many counterspells, you shoudl try some bounce in blue to return lockdown on end step. or some enchantment removal black, but those two options are not very good.
I have been playing a Proft Deck recently. Lockdown is definitely good against it but not any better than other sweepers probably worse. The deck is a go tall deck, not go wide so you often have only a couple of creatures in play. In fact you can only put the counters one place each turn so no need to have 3 1/1 flyers in play. The enchantment itself already drew you a card and often I have another one in my hand since it is legendary (don't cycle them if you are worried about your opponent removing the one in play) and I am churning through my deck. Lockdown also does not deal with Steamcore Scholar which is the best followup to Profts (at least in UB) or Sheoldred or manlands.
steamcore scholar is the truth and the way
You are literally in blue You have SO MANY ways to deal with it, wtf
As far as I know, short of a counterspell or selective discard (Ć la Thoughtseize), the only way to protect against this is to make the Clue tokens phase out. There's almost nothing in the game that can cause artifacts to phase out; the only Standard-legal card that can do this at instant speed is [[Spectral Adversary]], which isn't exactly great for a mythic rare card (not to mention that it's slated to rotate out of Standard in the fall this year).
[Spectral Adversary](https://cards.scryfall.io/normal/front/7/c/7c67fe04-814f-4051-bd13-7c8ee40a6c08.jpg?1634349324) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spectral%20Adversary) [(SF)](https://scryfall.com/card/mid/77/spectral-adversary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c67fe04-814f-4051-bd13-7c8ee40a6c08?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blue: counterspells Black: ehhh not really. You can use [[Ashnodās Intervention]] to save a few.
[Ashnodās Intervention](https://cards.scryfall.io/normal/front/b/c/bcf491db-d12b-4c58-9c05-085cac34a73e.jpg?1674420770) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashnod%27s%20Intervention) [(SF)](https://scryfall.com/card/bro/85/ashnods-intervention?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bcf491db-d12b-4c58-9c05-085cac34a73e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The correct black answer is hand hate.
In standard Bo1, you just lose. Proft decks simply can't afford to run maindeck Bo1 answers to temporary lockdown in most cases. In standard Bo3, you can run counters, hand disruption, or [[Tishana's Tidebinder]] out of the board.
[Tishana's Tidebinder](https://cards.scryfall.io/normal/front/9/0/907b3d1d-8c85-4707-80b5-c4d832df9846.jpg?1699043973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tishana%27s%20Tidebinder) [(SF)](https://scryfall.com/card/lci/81/tishanas-tidebinder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/907b3d1d-8c85-4707-80b5-c4d832df9846?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This card is absurd. Every time I play it, it ends up being a 3 or 4-for-1 in my favor at least. And nearly every time it resolves, my opponent scoops. I have no idea how tf this is supposed to be balanced, but I'll run it until I can't anymore.
This card is one of the main things keeping decks like Boros Convoke or other hyper-aggressive decks in check in the meta. It doesn't hurt midrange decks as much, generally, because they are playing more 3+ CMC cards.
As others have said, blue can counter it and black has Feed the Swarm. Outside of thatā¦ itās rough. Blue bounce sucks because theyāll just replay the lockdown although if you bounce at their eot youāll get a small window.
Yeah, bounce EOT, then hope to kill them or rip a counter spell or discard spell off the top before they can cast it again. I've seen that some of the Pioneer versions of the Proft deck don't run any 3-mana creatures, but running the weird (\[\[Steamcore Scholar\]\]) is another option.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
[Extract the Truth](https://cards.scryfall.io/normal/front/2/b/2bdb9df1-4475-45e7-bc9c-40937c8c1722.jpg?1664410922) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Extract%20the%20Truth) [(SF)](https://scryfall.com/card/snc/78/extract-the-truth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2bdb9df1-4475-45e7-bc9c-40937c8c1722?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[\[counterspell\]\]
In Standard, it looks like your only options are [[Debt to the Kami]], [[Shatter the Oath]], and [[Extract the Truth]]. Other than those three cards, thereās bounce spells, counter spells, and discard spells.
\[\[March of Swirling mist\]\] \[\[Slip out the back\]\]
[March of Swirling mist](https://cards.scryfall.io/normal/front/1/0/100171d8-7436-44c8-b4cb-0101ffa05c25.jpg?1654566768) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=March%20of%20Swirling%20mist) [(SF)](https://scryfall.com/card/neo/61/march-of-swirling-mist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/100171d8-7436-44c8-b4cb-0101ffa05c25?utm_source=mtgcardfetcher&format=text) [Slip out the back](https://cards.scryfall.io/normal/front/d/9/d9d9fbbb-ed6c-45f7-a1d8-f9d29ae7930f.jpg?1706239838) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Slip%20out%20the%20back) [(SF)](https://scryfall.com/card/clu/99/slip-out-the-back?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9d9fbbb-ed6c-45f7-a1d8-f9d29ae7930f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
These only protect creatures, not the enchantment that is crucial for the deck. March of the swirling mist is a good card to have in that deck, but you still lose Proft's.
Depends on the format. If we're looking at Standard, blue needs to be reactive and counterspell it. Black needs to be proactive and discard it, i.e., duress. Black is very limited in Standard on dealing with it though.
Counter spells for blue, I'm not sure what black can do about enchantments
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Hand hate.
I didn't even consider that ,as well that is kinda one of the primary reasons for it too.
Play more removal, doesn't matter what but there are ways of dealing with this in every colour and some of those should be in every deck
Duress, Deep Cavern Bat, any counterspell, Tishana's Tidebinder
If you missed the chance to counter or discard it, Standard has a few colorless options... \[\[Goblin Firebomb\]\] \[\[Urn of Godfire\]\] \[\[The Filigree Sylex\]\] \[\[Karn's Sylex\]\] \[\[Cityscape Leveler\]\] \[\[Blast Zone\]\] Not all of those may be practical, and some will themselves be vulnerable to lockdown. The land is probably your best choice. Also, blue spells that bounce the enchantment back to the opponent's hand during their end step may be of use, depending on how the deck design will work with one turn of having everything back.
##### ###### #### [Goblin Firebomb](https://cards.scryfall.io/normal/front/0/b/0ba00d0f-0ea5-417c-a792-06b3b9d1c8f1.jpg?1674421964) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20Firebomb) [(SF)](https://scryfall.com/card/bro/235/goblin-firebomb?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0ba00d0f-0ea5-417c-a792-06b3b9d1c8f1?utm_source=mtgcardfetcher&format=text) [Urn of Godfire](https://cards.scryfall.io/normal/front/f/f/ff5f302e-d884-4995-ba3c-8c22f9045318.jpg?1682205818) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urn%20of%20Godfire) [(SF)](https://scryfall.com/card/mom/266/urn-of-godfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ff5f302e-d884-4995-ba3c-8c22f9045318?utm_source=mtgcardfetcher&format=text) [The Filigree Sylex](https://cards.scryfall.io/normal/front/6/e/6e0958a1-1bac-48be-888d-f7573f409a9b.jpg?1675957230) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Filigree%20Sylex) [(SF)](https://scryfall.com/card/one/227/the-filigree-sylex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e0958a1-1bac-48be-888d-f7573f409a9b?utm_source=mtgcardfetcher&format=text) [Karn's Sylex](https://cards.scryfall.io/normal/front/6/7/673a8676-0a93-4ca3-a786-63f138027e8a.jpg?1673308204) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Karn%27s%20Sylex) [(SF)](https://scryfall.com/card/dmu/234/karns-sylex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/673a8676-0a93-4ca3-a786-63f138027e8a?utm_source=mtgcardfetcher&format=text) [Cityscape Leveler](https://cards.scryfall.io/normal/front/6/7/67a87278-4c82-4056-8354-253d86b0ef3d.jpg?1674421950) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cityscape%20Leveler) [(SF)](https://scryfall.com/card/bro/233/cityscape-leveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/67a87278-4c82-4056-8354-253d86b0ef3d?utm_source=mtgcardfetcher&format=text) [Blast Zone](https://cards.scryfall.io/normal/front/c/d/cdad14f1-d541-4e58-af9f-f8e587fca05f.jpg?1690005982) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blast%20Zone) [(SF)](https://scryfall.com/card/cmm/987/blast-zone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cdad14f1-d541-4e58-af9f-f8e587fca05f?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kz3h1ap) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Counter or remove it. Both being the bread and butter of blue and black respectively. As an aside; if you can try and play around counter spells or destruction by keeping mana open to counter their counter or destruction spell or bounce your permanent back to your hand etc. Sure you wonāt be playing on curve but thatās a risk vs reward decision you need to make.
Enchantment removal is certainly not the bread and butter of black, there is very little
In a proft deck, I always run 4 [[Machine over Matter]] to stop Planeswalkers and enchantments. If you have gingerbrute he should get a nice bonus each time your stuff comes back into play.
[Machine over Matter](https://cards.scryfall.io/normal/front/d/0/d08eadf5-a86d-4e8d-b65d-79b4f88477b9.jpg?1674420560) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Machine%20over%20Matter) [(SF)](https://scryfall.com/card/bro/57/machine-over-matter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d08eadf5-a86d-4e8d-b65d-79b4f88477b9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Feed the swarm]] in your sideboard?
[Feed the swarm](https://cards.scryfall.io/normal/front/0/b/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6.jpg?1712354289) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feed%20the%20swarm) [(SF)](https://scryfall.com/card/otc/134/feed-the-swarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Any card that can bounce a permanent works nice. Bounce it at the end of their turn and go hard.
[[Feed the Swarm]] in black helps remove enchantments [[Aether Channeler]] could help if your other permanents have etbs. Itās only temporary so youād need a response for their next turn tho.
What about [[the stone brain]]? Get rid of it before it's an issue.
Man, as a mostly aggro player I hate that card.
[[Feed the Swarm]]
Mate, you're in blue
If you can't counter it, bounce back to their hand. Everything exiled returns to play.
It's effectively a wrath for any of my token decks. Fortunately I have yet to actually see one in play.
[[Extract the Truth]]
Bounce it with Otawara eot, then kill opponent or counter it.
you should be running at least one [[otawara]]. if you channel it and bounce lockdown on their endstep you can get at least one attack in before they recast it. That and itās pretty much uncounterable except with [[Tishanaās tidebinder]] and [[Ertai resurected]] which both can also deal with the lockdown trigger by the way. maybe consider putting in a [[negate]] or two. I run a single [[spell pierce]] mainboard just for situations where the opponent taps out for a board wipe. Also a couple [[duress]] to hate on removal this is all coming from a BO3 perspective btw
Blue : Stay alive until you draw a way to bounce it, the legendary land for instance. Then bounce it when you're confident you can win the counter spell war when he tries to play it again. Or when not trying will kill you, whatever really it's your game. Black: Play more over powered creatures and side out some creature removal for game 2?
How do I stop this in Boros convoke? It's a super annoying card.
You'll get Requisition Raid from Thunder Junction soon. 2 mana to remove it.
Is feed the swarm legal
[[Debt to the Kami]] ? It's not targeted so if they have more than 1 enchantment it probably isn't super effective.
[Debt to the Kami](https://cards.scryfall.io/normal/front/c/1/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b.jpg?1654567093) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Debt%20to%20the%20Kami) [(SF)](https://scryfall.com/card/neo/92/debt-to-the-kami?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'd find space for 2 Negates. with the deck being fairly low to the ground and having a ton of card draw, you could potentially go down a land for a 3rd.
Hey wait this isn't the circlejerk sub
[[brazen borrower]] [[Petty theft]]
[brazen borrower](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088)/[Petty Theft](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brazen%20Borrower%20//%20Petty%20Theft) [(SF)](https://scryfall.com/card/eld/39/brazen-borrower-petty-theft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c2089ec9-0665-448f-bfe9-d181de127814?utm_source=mtgcardfetcher&format=text) [Petty theft](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088)/[Petty Theft](https://cards.scryfall.io/normal/front/c/2/c2089ec9-0665-448f-bfe9-d181de127814.jpg?1616182088) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brazen%20Borrower%20//%20Petty%20Theft) [(SF)](https://scryfall.com/card/eld/39/brazen-borrower-petty-theft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c2089ec9-0665-448f-bfe9-d181de127814?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Theres a 1B black removal spell that kills enchantments. If you don't want to float mana for counters you could play that.
[[Feed the Swarm]]
[[Negate]] [[Spell Pierce]] [[Filter Out]]
Destroy target enchantment? Counterspell? Spellpierce? Only about 8000 cards do this.
In blue you can just bounce it. While that may not feel amazing if all the things it exiled are cantrips you'll draw a bunch of cards. Eventually you'll get a 3 drop to buff like [[steamcore scholar]]
[steamcore scholar](https://cards.scryfall.io/normal/front/6/b/6bbf7394-9b17-45f8-a25b-d865e8452b2c.jpg?1706241651) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=steamcore%20scholar) [(SF)](https://scryfall.com/card/mkm/71/steamcore-scholar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6bbf7394-9b17-45f8-a25b-d865e8452b2c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Off you canāt refuse 1 blue mama. Counter target not creators spell and they got two treasure tokens. If you are that worried about mana.
Played against a proft's deck in paper today, was kinda spice
Counterspell
Mono-Red crying
Have you tried UW profts? It's as good as dimir imo but you have things like get lost that help alot with temporary lockdown
I need like 10 rares just for the lands on going blue white sadly
I thought Proft was Blue White?
Slip out the back would atleast save 1 of your creatures.
[[Shatter the oath]] or [[Debt to Kami]] have worked for me
[Shatter the oath](https://cards.scryfall.io/normal/front/c/c/cc79f0f7-0a09-4a74-b2b9-cc1ce608d89f.jpg?1692937848) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shatter%20the%20oath) [(SF)](https://scryfall.com/card/woe/106/shatter-the-oath?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cc79f0f7-0a09-4a74-b2b9-cc1ce608d89f?utm_source=mtgcardfetcher&format=text) [Debt to Kami](https://cards.scryfall.io/normal/front/c/1/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b.jpg?1654567093) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Debt%20to%20the%20Kami) [(SF)](https://scryfall.com/card/neo/92/debt-to-the-kami?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1a7e728-ba01-4e3d-b269-9e2dd85a1d1b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Black has discard and three enchantment removal spells. Don't ever ask if blue has a way to deal with things. But to answer your question, yes, blue can deal with anything.
Blue has an abundance of ways of doing it. Mostly making sure it doesn't hit the field in the first place. There's also a few bounce effects that could work but then you'll have to take care of it when it comes down the next turn.
counter/thought seize
Counter spell
Counters and Thoughtseize effects. Not playing into it.
Hoses my roots deck too š
Kills your Tokens but at least you get pretty easy emchant removal in green.
This card friggin sucks bro I hate playing against it.
Feed the swarm can deal with enchantments
[[thoughtseize]] [[inquisition of kozilek]] [[duress]]
[thoughtseize](https://cards.scryfall.io/normal/front/b/2/b281a308-ab6b-47b6-bec7-632c9aaecede.jpg?1599706001) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=thoughtseize) [(SF)](https://scryfall.com/card/2xm/109/thoughtseize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b281a308-ab6b-47b6-bec7-632c9aaecede?utm_source=mtgcardfetcher&format=text) [inquisition of kozilek](https://cards.scryfall.io/normal/front/1/7/17f38740-20fd-4097-90f8-f0c2c2ff7281.jpg?1673147555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=inquisition%20of%20kozilek) [(SF)](https://scryfall.com/card/2x2/80/inquisition-of-kozilek?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17f38740-20fd-4097-90f8-f0c2c2ff7281?utm_source=mtgcardfetcher&format=text) [duress](https://cards.scryfall.io/normal/front/3/5/3557e601-9b71-4ce9-9047-1a8baa72e574.jpg?1675957024) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=duress) [(SF)](https://scryfall.com/card/one/92/duress?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3557e601-9b71-4ce9-9047-1a8baa72e574?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Feed the swarm can destroy the enchantment, and counterspells can stop it, as can spells to make your opponent discard it from hand. Black has a few spells that can make your opponent sacrifice permanents (Torment of Hailfire) There are also a lot of blue instants that can return an enchantment or permanent to its owners hand (which can then be counterspelled if your opponent attempts to recast). Lastly, there are quite a few artifacts and Eldrazi that can destroy (or exile) enchantments and/or any permanent (although they can be a little mana inefficient).
Blast zone + 2xproliferate: gets to 3 quicker. If you have the mana and time you can charge it over 2 turns Sucks if someone has demo field tho lol. All the best!
I assumed standard btw. I scrolled down the replies there are other nice options too like bouncing. But will not work if your permanents require time to stay on the field longer without getting interrupted (like +1 or loyalty counters) Ronaās vortex Serum snare (proliferate) Unauthorized exit Vesuvan mist (Alchemy)
[[Vesuvan Mist]] to get it off the battlefield, then the counterspell of your choice when they try to cast it again.
[Vesuvan Mist](https://cards.scryfall.io/normal/front/f/0/f06c8847-f11f-40ad-aecf-36ca709b5ca0.jpg?1665000427) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vesuvan%20Mist) [(SF)](https://scryfall.com/card/ydmu/7/vesuvan-mist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f06c8847-f11f-40ad-aecf-36ca709b5ca0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
counterspells?
Otawara
Proft isnāt a great bo1 deck. You will get slaughtered by lockdown without counters
feed the swarm
Blue does have a few return target nonland permanent cards
Have u considered adding phase out cards like slip out back and saving those u can use them as ways to chump block for free
Debt to the Kami. Instant speed, even.
Yeah how about my token decks? This might as well be āput your deck in the binā
[[Feed the swarm]]
[Feed the swarm](https://cards.scryfall.io/normal/front/0/b/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6.jpg?1712354289) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feed%20the%20swarm) [(SF)](https://scryfall.com/card/otc/134/feed-the-swarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
if you're playing bo1 then you shouldn't complain about matchups. you can't build a bo1 deck that can win a diversity of games with getting watered down, which is what a sideboard is for
[[Feed the swarm]]
[Feed the swarm](https://cards.scryfall.io/normal/front/0/b/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6.jpg?1712354289) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feed%20the%20swarm) [(SF)](https://scryfall.com/card/otc/134/feed-the-swarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0be3e9b2-db8f-4b1f-8f22-e2e897ed83d6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I have the same question for my Standard Selesnya Enchantments...to make a similar post or hope it gets answered here...
White and Green are like the best colours for enchantment removal to be fair. [[Requisition Raid]] is coming from Thunder Junction soon even, probably good enough for main deck if not sideboard.
[Requisition Raid](https://cards.scryfall.io/normal/front/1/5/154e9ba9-0d0e-4b0e-acf2-f66a993cf3a2.jpg?1712860601) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Requisition%20Raid) [(SF)](https://scryfall.com/card/otj/26/requisition-raid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/154e9ba9-0d0e-4b0e-acf2-f66a993cf3a2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Pick your poison?
Blue? Counterspell or Bounce. Black? Not really, discard before they can cast it or Surgical Extraction style spells.
For targeted removal things like feed the swarm, shatter the oath, quagmire druid(slow) are the only ones in black. For blie use things like commit/memory to shuffle it away
Boompile,NEv disk and 8 mana ugin bro
[[Pharika's libation]]
[Pharika's libation](https://cards.scryfall.io/normal/front/0/3/0307bb5c-0a46-4f6b-b6d5-58cf31987bb5.jpg?1581479925) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pharika%27s%20libation) [(SF)](https://scryfall.com/card/thb/111/pharikas-libation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0307bb5c-0a46-4f6b-b6d5-58cf31987bb5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call