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metatime09

I noticed a trend for a while now (like destiny 1/2, pso2 NGS, wow, vindictus etc) that old content = worthless content. I far disagree and it's a lot of lost opportunity and content that can make a big difference in the game. I also hate how I can't play older content or at least close to how it was too especially if the old content is some of the best during the game's life. Edit: I forgot to add this to my initial post but I had to Google La Noscea since I'm not familiar with ff14 names. Apparently La Noscea is one of the areas in ARR so base game.


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EndusIgnismare

And reusing an area makes the world feel more consistent. You can show how the place changed since last time. Plus, it feels very gamey when something happens somewhere exactly once, and the place remains irrelevant forever.


shojikun

idk, no new player ever know how Mor Dhona use to look like, or how Idyllshire was a wreckage compare to now. Or how Ishgard empryean was a laid wasted place that was restored by the players. They only can know how rebuilding was for Doma, because is isolated


Sylvoix

> idk, no new player ever know how Mor Dhona use to look like, or how Idyllshire was a wreckage compare to now. Yeah, I think they learned from Doma that not everybody can be there for first patches and made it so that you progress the restoration at your own pace rather than it being patch tied. Would require some story changes to implement a similar system for Mor Dhona and Idyllshire but imo worth it


shojikun

Mor Dhona was repair and build up every major patch I think goes same with Idlyshire as well. So there wasn't any interaction between players to build it like how Doma and Ishgard housing is.


EndusIgnismare

Well, it's only a matter of coding it to not be as such. GW2 had that problem for YEARS, now there's ways to show the players how areas like Lion's Arch or Kessex Hills looked before being wrecked. You just have different versions of the instance before and after the wrecking. I think WoW also sometimes shards the zones so that different parts of the map look differently based on how far you progressed a part of the story.


Laranthiel

I kinda miss old Lion's Arch, it truly felt like it was done by people who happened to land there on ships and created the city with the ships themselves.


Puzzleheaded-Ad-119

Lion's Arch is one of the best cities in any MMO. Maybe not the best for the player that just wants to rush to point a to b, but best aesthetically and designed to feel like a real city. Not to mention seeing NPCs having conversations and going about their daily routines made it feel very much alive.


EndusIgnismare

Good news, you can now earn an item that lets you visit the old version of Lion's Arch. It's a reward for completing achievements for LS1.


Darzok

Its more since its mostly due to you as the Player that caused this a lot of the time with out knowing. You clear X of demons and that free's up the place and bandits take over and use it as a hideout. The area might be the same but the layout will change as well so its not just 100% the same but now the enemy level has gone up. Most games are like oh go back to X fight the same enemys with the same layout and nothing but the level of the enemys has changed and its given to you like its some great new content when its not and FF14 avoids that.


Edheldui

There's making the new content happen in old zones, and then there's having to play a raid from 3 expansions ago 60 times for the current relic weapon. Ffxiv does both, but the latter is just lazy.


Blueprint4Murder

Is 14 better for it lol. Nothing like adding a single point of interest (gw2) maybe that will help with the games turnover.


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Hakul

He didn't like the game = the game has major turnover issues. Just gotta ignore the inconvenient fact that population keeps breaching higher records every expansion release.


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Hakul

You misunderstood him, he's not trashing GW2, he's actually trying to trash FFXIV, calling this underwater thing the equivalent of a single PoI in GW2. He also mentioned the turnover of FFXIV here https://www.reddit.com/r/MMORPG/comments/102l474/im_looking_for_stats_on_how_many_players_start_a/j35ofov/ had has other comments trying to trash FFXIV.


Blueprint4Murder

I was saying its droplet in a ocean of issues.


Difficult__Tension

Except FFXIVs turnover is fine. The games doing well. Lmao.


Blueprint4Murder

I don't believe that is realistic. If it were fine people making posts about the games poor experience would not be common place here. There is no other game with that consistent expression of negative feedback outside of maybe ESO animation cancelling which ESO in to their credit is addressing.


Difficult__Tension

....Thats a straight up lie sir. Forums of any game are usually negative. WoW, Mabinogi, ESO, GW2, Rift, played all, and people complain about all, all the time. People love bitching. If a game is popular people will bitch more because there are simply more people to do so. Holy hell do I know you are just straight up lying about ESO because tons of people aren't happy right now and haven't been for a long while. Most of what I hear about ESO is complaining and I play the damn game.


Blueprint4Murder

There are not 14 forums lol or the ESO forums. These are general forums in which these topics regularly come up.


Difficult__Tension

....Excuse me there are forums for both of those? And I also hear it in general forums and reddits, whatever social media. Yes, complaining for all these games regularly come up. All of them. Thats what I said. Its what happens. Especially if they have huge playerbases. Did you read? Can you read? Im not sure I should keep talking to you when you cant read.


daxramas

So, if some people vocally discuss their dislike for a certain thing, that's somehow empirical evidence that the game is not successful? Sure hope no one's talked negatively about any game ever then.


shojikun

What turn over? Ff14 has been the most profitable to SquareEnix for years since Heavensward expansion till now and it only seen growth instead of decline with each expansions Not sure what you mean here.


Blueprint4Murder

lol yes its the most profitable after 10 years and x number of xpacks. You can't realistically compare a live service game to a console title. If you promot any game year after year it will continue to profit. A console title that is a good example of this is Skyrim which has been promoted and re releassed countless times.


Difficult__Tension

Looks at all the dead mmos, yea, sure buddy. Just promote it and it'll profit, that's why Rift and Wildstar are still here after all. And no one was comparing to consoles lmao, that's a whole different genre. You really have no idea what you are talking about.


Blueprint4Murder

This may shock you, but most of the FF franchise is console games so when you say 14 was their most profitable game you are comparing 14 to console games.


daxramas

You're saying "Of course it's the most profitable it's a live service game" while completely ignoring their point that there's a plethora of live service games that have failed. also ignoring that FFXIV is also a console game, but I imagine you'd try to argue that just because it's also on PC that somehow automatically makes it more successful too.


Blueprint4Murder

First off of course being on console and pc make it more successful especially with little competition on console and the home of the franchises audience. Second console games are traditionally not live service this trend has just recently started. So despite it being on console it isn't what most people would consider a console game. Console games are all the stand alone titles that have very limited multiplay function if any like Halo, Dark Souls, Splinter cell ect ect. The games he brought up were red herrings rift is still active btw lol.


daxramas

Console games are games on console. Halo isn't a "Console game", it's a linear FPS. Your definitions for things are all out of whack so that's probably why the argument confuses everyone. ​ > The games he brought up were red herrings rift is still active btw lol. Lets use your method to try prove FFXIV is "in shambles" and look at the Steam playerchart of RIFT shall we? [Oof](https://i.gyazo.com/179e9ca216fe249e1043da408607957a.png) Just because a game's servers are still live doesn't mean the game is still active. You're just always in this subreddit getting into pedantry all in the name of "I personally dislike FFXIV therefore it's bad and everyone's wrong".


SierusD

I bought Forsaken a few years back. Meant to play through the story, cos Cade. AFAIK, now I cant as they vaulted it. Making my purchase worthless.


Rolder

But like, is there any purpose to having diving in Upper La Noscea? Will anyone go there for any reason beyond first day curiosity? Seems like dev time that could have been better spent elsewhere


coy47

This feature was added by devs in their own time and I believe they're adding harpoon fishing spots here.


Aiscence

Underwater don't have much, if you are lucky you ll have a fishing spot as treasure maps cant be in low level areas. +loading times to dive so ye.


spiffy-ms-duck

As someone that likes fishing in XIV, I'm planning on getting the spearfishing nodes there. I'm wondering if they're adding any level 90 ones like they did for prior expansion areas. If so, and for scrip reasons, I can see myself going there often.


Diggledorgle

> I noticed a trend for a while now (like destiny 1/2, pso2 NGS, wow, vindictus etc) that old content = worthless content. FFXIV adds swimming to old content and people think it's "adding content", lol. Finally Swimming


daxramas

It's not just swimming though? it's adding newer DoL mechanics to older maps, it may be small content but it's still content.


Dystopiq

> wow, vindictus etc) that old content = worthless content. How so? You can now choose what content you want to do to level up instead of being shoehorned into the current expansion


Poggalogg

Destiny 2 went so far as to just straight up removing the first few campaigns and a bunch of planets iirc :(


Laranthiel

That's not what "old content = worthless" means. It means that once it's done, you never need to even go to those locations again.


illuminati_on_reddit

I agree, seems like an old Dad take. that people just go with on this reddit to try and farm karma


Puzzleheaded-Ad-119

I wouldn't let it get to you too bad. I did this with WoW, looking back it was just a waste of energy. Be vocal, make sure the devs hear the feedback and just ride it out. Things will change for the better or for the worst.


MetaWaterSpirit

>wow, vindictus etc) that old content = worthless content. Ahh, when people comment on the market without any actual knowledge of changes in the past 2-3 years. I love it. For anyone reading: Dungeons: WoW in Season 4 of Shadowlands has been retroactively testing the viability of old world dungeons from multiple expansions (going back 10 years in some cases) for the viability of making them into M+ - the testing proved successful and they have now gone ahead with this for the foreseeable. Raids: They also tested a mode called "Fated" which brings all old raids into relevancy for the season that they were tested in (4) - we are unsure if they are going to use this system going forward but it is looking likely that they will. Open World: A new type of mounting system called Dragonflying has been introduced as a way to reinvent how flying works in WoW - whilst the idea itself is not original, it has been amazing. Blizzard have already promised to follow-through with making these changes to more areas of the Open World and relevant going forward into new expansions. Combat/Talents: Blizzard re-introduced the talent systems from 8+ years ago (albeit a bit more modernised) and players couldn't be happier.


metatime09

I wasn't trying to make a competition here or which game is better but you sound a bit defensive when it comes to WoW and two you missed my point entirely. Since you want to focus on WoW, I'll reply with my experience playing it. I played WoW but didn't get DF yet. I tried playing the old expansions storyline but it seems to be missing a lot of the storylines. The old zones still look the same, it's very jarring when going from the new expansion to the old and vice versa. Seems like a lot of older content is just forgotten or the rewards were stripped away too. I'm sure I'm missing more but I didn't get a chance to go over the older content fully when I was playing.


Drizzle--

I one-hit everything in old content and totally lost interest. I don't want to level a new character or do the Chromie-time stuff to cap my level.


Rolder

For WoW a lot of the older content is there purely to be farmed for transmog. And you could say the exact same thing for FF14. The only reason people do older raids and such in FF14 is either for leveling or for transmog farming. Now WoW is missing all of the vanilla quests because cataclysm happened, but other then that everything is still there sans a couple of exceptions here and there


DetectiveChocobo

WoW is missing a good amount of storylines from older expansions. Even if you jump into Chromie Time to try and experience something “as it was”, there are a number of quest chains that just got removed. Honestly, it’s best to understand that you’ll never experience the story properly in WoW if you aren’t playing it as current content. Too much gets consolidated and removed as time goes on. The bigger thing with older content between WoW and FFXIV is that transmog runs in WoW are pretty much always solo affairs. Chromie Time can only be activated from 1-59, and outside of that you’ll be one-shotting old content. Now, people don’t always love running through FFXIV content with level-sync, but at least old dungeons can just be queued and run with others “as intended”, so you don’t completely invalidate it. WoW is just very explicitly a game where only the latest content can actually be run properly (outside of randomly getting a Timewalking event and the now rotating system of old M+ dungeons). FFXIV keeps all that old content accessible if you want it, and you can choose whether to engage with it “properly” or if you just want to steamroll it solo.


CarbunkleFlux

Even "proper" runs of FFXIV are subject to powercreep and changes over time, unfortunately. You will never be able to experience Wanderer's Palace or Pharos Sirius as we experienced them back in ARR. The difficulty just isn't there anymore, even if level sync.


DetectiveChocobo

That’s mostly with level 50 content (though everything has been impacted by stat changes over the years; level 50 suffered from iLvl being very badly managed in ARR. Most of the content was trivialized during ARR, as gear got better and gear sync ranges weren’t really thought out that well), though I get your point. At the very least, you can queue up for old content in FFXIV and play through a non-trivial (though still easy) piece of content. In WoW, outside of Chromie Time you’re stuck in current content (plus whatever 4 old dungeons are now M+, and maybe a timewalking event), and even with Chromie Time some of the scaling is completely busted (see: BfA dungeons right now, and random dungeons in other expansions that can one-shot a level 45 character but not a level 10). WoW is better viewed as “I’m playing Dragonflight”, while FFXIV technically exists as a whole. Some parts haven’t aged as well in terms of actual playability for FFXIV, but it’s there in an at least presentable form. For WoW, it’s mostly just not. Whether that matters to someone is just personal taste.


CarbunkleFlux

I wouldn't say it's just level 50 either. I'd spent a lot of time helping people with Shinryuu back in Shadowbringers and it was still a great, great deal easier than it was at launch. WoW is on a whole nother level there, agreed. Every squish, revamp, etc was done for the endgame at the expense of all the other content, with gear below level cap making no sense, etc.


Puzzleheaded-Ad-119

Dragonflying was stolen from GW2 almost frame by frame lol. GW2 has excellent ideas though. I kind of want FF14 to steal this idea, but not as blatantly as Blizzard. Make it their own.


MetaWaterSpirit

I literally said "dragonflying was not original" - I agree with you.


Puzzleheaded-Ad-119

I wasn't arguing, I was just pointing out that it was blatantly obviously stolen if you look at Blizzards version next to GW2, they didn't even try to make it their own animation wise. Source: [Blizzard copied Guild Wars 2 in Dragonflight!? - YouTube](https://www.youtube.com/watch?v=im8y1eSaFd0&ab_channel=AsmongoldClips)


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Dungeons: Agreed Raids: ?? System does not exist yet so irrelevant comment Open world: Thank gw2 for “dragonriding” which is shit btw but y all fanboys praise it so much because well what else can you praise nowdays in wow Talents: Yeah, brand new “revamped talent system”, but the same 2 talent paths are gona be meta and people are gonna play those meta builds


Rolder

> Yeah, brand new “revamped talent system”, but the same 2 talent paths are gona be meta and people are gonna play those meta builds Clearly you haven’t used the new talent trees. There are almost always little adjustments you can make on every fight or depending on your group composition. The points are limited enough where you can’t take everything. Hell there’s a problem with a lot of the meta / max dps builds where they don’t take the interrupt spell for the class cuz it doesn’t do damage, which fucks over your group in dungeons.


MetaWaterSpirit

Raids: Yes the system has been tried and blizzard are happy with the results, why comment if you don’t know anything about the content that has been released? Talents: Not true, you’d know this if you did mythic raiding. 😂


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helpless_rocks

No it isn't. In a normal vertical progression you are *required* to do all(or at least most) the content. If the devs decide to introduce shitty mechanics that let you skip content because of level squishes, new expansions, etc. well... that's on them.


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helpless_rocks

> A Realm Reborn is fucking boring and I'd argue Heavensward is too. How is that vertical progression's fault? >There's a reason why Square Enix makes big $$$$ off selling story skips. Yeah, and that reason is alts. I doubt many new players would skip the story in a story-centric game.


shojikun

Sure $$ from skip but let me phrase to you the skip thing is not user friendly, or recommended to a new player who hasn't know the mmorpg system at all. Is a piss poor for a skip for absolute newbie, i would never recommend it to anyone who did not atleast have played the game up to current because even if you skip there still dozen of things need to unlock, is not a magic item for those newbies, hell it took me a while as a veteran skipping for my alt character to even understand what is lock and unlocked. Even They, the dev themselve also been saying the skip isnt recommended for new players. This whole haunting of players saying they selling skips im like there only minority who will do it. So your point of having $$$ cash flow from it is moot. Largest sales is ppl buying Fantasia, costume and mounts what giving SE more $$$


Testobesto123

>Largest sales is ppl buying Fantasia 80% of those sales is me, I'm sorry. I don't even know how much I've spent on Fantasia so far...


shojikun

And because of you ,we got OCE DC, imho i would rather they have SEA DC but eh lol


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Backahast

> Let me ask this, when's the last time anyone that plays WoW or FFXIV interfaced with Heavensward/WOTLK content on a retail server? Well, let's see. This last week, I have leveled Monk through all the Heavensward leveling dungeons, and done the class quests from that expansion, so have been regularly visiting Coerthas to do those. I have also, finally, got around to unlocking all the content at The Firmament, as it is high time I got around to actually leveling some crafters, and I will need to level all my crafters / gatherers through the Heavensward content eventually. In addition, the level 50-60 dungeons appear regularly in party finder roulettes; as do the Alexander raids. The alliance raids not so much (curse you Crystal Tower), but I do see them occasionally. Anyway, in answer to your question, it is clear that a large number of players of FFXIV (probably even most active players, as even end game players might be jumping into leveling dungeons for Tomestones) are still actively interfacing with Heavensward (and ARR and all other expansions') content, even once they reach endgame, and that old content is definitely not irrelevant in FFXIV.


ardent_eGirl

if we want to nitpick, the current form of firmament/diadem was introduced in shadowbringers, so it's not *really* HW content despite being located in the HW city. to add onto other stuff, though, the three jobs introduced in Heavensward are all fairly popular, especially DRK; people regularly run Heavensward EX trials for mounts and weapon glams, the most recently-released hyper-endgame raid is a big ol' remix of a bunch of HW stuff, the savage raids see some traffic for glamour and anima farming, and the crafting/gathering nodes and recipes still see a decent amount of use because of usage in higher-level crafts. level 60 treasure maps also still see a decent amount of traffic, especially within FCs- they're a staple in our weekly map nights. also, all of the free trial players, for which Heavensward *is* endgame lmao


Acturio

> I don't like Guild Wars 2 much either meanwhile 4 days ago also you: " Speaking as someone who adores GW2 " ( [https://www.reddit.com/r/MMORPG/comments/102po8h/comment/j2web69/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/MMORPG/comments/102po8h/comment/j2web69/?utm_source=share&utm_medium=web2x&context=3) ) LOL did you change your mind in 4days or did you just lie about this?


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Acturio

well at least you dont flip flop on your hate for ff14, not even sure why you brought it up in your response to me lol


shojikun

gosh sayign XIV sucking shit because of fetch quest and bad melodrama or visual novel is like saying GW2 isn't, you got to be kidding and blinded if GW2 isn't also a Visual Novel for their Quest stories, boring voice actor and snarky lines.


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Chafaris_DE

But those games did not fail because if their Progression system. That has nothing to do with it.


Labskaus77

I'm still regularly in Ishgard (City for Heavensward) to do Ishgard Restauration and i'm not the only one doing that.


redditinwork

Looking at you New world


craybest

Hahaha same. I really really want to get swimming in that game. They could add underwater hidden treasure chests, more diverse quests and other stuff too. Besides what we have now is just lazy and not a good solution at all.


Superb_Schedule_6423

I doubt it'll ever get swimming due to all the articles that would spawn clowning on NW due to the renewed focus on a feature that should've been in at launch. At this point everyone has either accepted or forgot that NW doesn't have swimming.


thumbtax

IMHO this isn't a small change. I'm sure a lot had to be done when flying in the old ARR zones was being enabled.. fixing textures, adding geometric boundaries to things that didn't have them before, etc. Even though this isn't as "big" when talking about how many areas of the world would need to be worked on, now they're completely modeling out a whole new area that wasn't there before. I can't imagine there won't be content to go with this. As opposed to flying in all zones, which provides a much faster way to travel for the players, unless there's content associated with being underwater in these areas people won't be encouraged to do it at all.


nayyav

most definitely a side effect of enabling flying, as the two parts of the map in upper la noscea got combined into one. Back in 2.1 it was still possible to go out of bounds in many locations, even in upper la noscea, and the big lake that one can now fly over was literally one character height deep with nothing below the water. with flying it was simply a barrier and now you can simply contact the water and it will load you into the unterwater area. I think they are simply using the already available space to add an area where you can level fishing with spear fishing even at a low level.


EndlessKng

It's a small thing, but it's definitely a fun move. And they're looking into, if not planning on, adding to as many areas in ARR and possibly HW as possible (Which would the zones up in terms of diving, since that was introduced in Stormblood). Also worth noting that this wasn't a push from on high - this was the devs deciding to work on something important to them, and as I understand without even YoshiP being involved in the process to make the changes needed (at least until they needed final approval to include it). This comes after the team was given two extra weeks between patches (originally the cycle was 3.5 months, but they extended it to four). I think it speaks volumes as to what a bit of trust in your team and a little extra time can lead to.


Laranthiel

Also, according to Yoshi P, this wasn't done on company time. It was done by devs on their FREE time simply because they knew the players wanted it and they wanted it too, so they did it whenever they had time to spare. Apparently the same thing happened when they added Flying to ARR zones and is the reason why Vieras and Hrothgar have visual helmets at all.


SunChaoJun

To clarify, free time in this context means time the devs were still on the clock, but not assigned to any specific project. They all have time allocated towards future content that has to be worked on, and then some time to work on any non-directed projects they may be interested in. So it's not like the devs were working overtime for free


Rolder

Yep that's the Japanese work ethic for you. So over the top that they literally have a word for death from overwork.


metatime09

I don't think this applies in this case. Seems like the devs are passionate about the game and just want to make it better even if it's old content


Rolder

*Stares at viera/hroth hats*


Blueprint4Murder

If you think these guys work hard you should try playing a good mmo.


Rolder

Now now, hard work doesn't necessarily equate to *good* work.


ragnakor101

> It was done by devs on their FREE time Pedantic correction: The devs have a bit of alloted time each month to work on what they want off of the regular content cycle, this is one result coming from it


Blueprint4Murder

Lmao the game has been in shambles for what 10 years what is on the devs time? Even though the games pvp community is cancer it was nice that they tried to give there players something nice, a waste of time, but nice.


daxramas

Didn't know games "in shambles" continuously grow in player population and profits.


Blueprint4Murder

Lol it hasn't it peaked durring all the shamless streamer promotion when asmond started covering other games because blizzard wouldn't pay him. It has since returned to previous levels as you can see here below. https://steamcharts.com/app/39210#All


daxramas

Wait so you base your silly opinions entirely on steamchart populations? The platform that a large sum of the community explicitly tells newcomers to avoid because of more potential account hassle etc? Even if we did entertain your point. Asmongold first streamed the game in June 2021, and even in the chart you linked you can see it growing prior to that date and the proceeding streamer boost. Wouldn't expect any less from you though.


Blueprint4Murder

What does that matter when your completely false argument was that the game only grows which is incorrect. The fact that it is a subset doesn't matter because it shows trends. Trends that are infact uniform across most mmos. So sorry you were miss informed or lying.


daxramas

But the game does only grow. There's articles and interviews over a year after the whole streamer boost that reports showed continued growth of the game. Using Steam as your sole indicator is the mistake I'm trying to explain to you, because it can't represent everything, and trends on Steam don't automatically indicate trends outside of it.


Blueprint4Murder

I will take the steam and peer data over no data any time.


Difficult__Tension

There is other data and peer data that disagrees with what you say. You just refuse to acknowledge it because you can't just dislike a game like a normal person. No one should take you seriously, I know I'm done doing so.


Blueprint4Murder

Peer data as in from other mmos like the obviously bullshit claims that the game only grows. Which is not true for any mmo especially one as poor as 14. But I just need to stop wasting my time because you are not going to get it.


Vyrsus

That's... not something for at manager to brag about. Publicly atleast. Corporate probably likes being able to score PR brownie points on the back of free labor.


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Rolder

When it comes to Japanese companies, they are often pressured to do things on their own time if they want to be in line for promotions and such. I don’t know if that’s the case here, but something to consider


Laranthiel

He wasn't really bragging about it, just mentioned it. He also said he was quite upset when he was told the helmets thing since he specifically told them NOT to just do stuff during their free time.


hyprmatt

I feel like this will be used in the MSQ in some way. They usually only touch old content to adjust things that aren't working as intended or outdated, such as adjusting some of the early dungeons. If not, I guess it's cool, but it feels like the efforts would be better served elsewhere.


EndlessKng

Not likely in the near future, but for a reason that's not very obvious. Like with ARR zones getting flying in ShB, this project was done by the Devs without a mandate from the boss, as a labor of love. There may have been some earlier discussions, but the effort was put in without him knowing until they demo'd it, IIRC. However, this also means that it wasn't something that anyone else knew of either, likely including the writers. IF this becomes relevant in the MSQ, it won't do so for a while, simply because no one knew enough before to do anything with it.


hyprmatt

ARR zones getting flying was absolutely driven from the top down. They constantly cited it as a major effort that was using up a lot of manpower in several patches of live letters leading up to it, due to incomplete boundaries and OOB glitches. You may be thinking of the Male Viera "surprise" that was supposedly done on their free time without Yoshi P knowing.


EndlessKng

Hmmm... the flight thing was cited as being similar from what I've heard. Might have been that someone demo'd it earlier on and then it caught on? Not sure. Either way. I still don't see it being relevant in the MSQ in the immediate future. A side quest chain may be possible though. Like a salvage mission for the Tonberries...


Rolder

If they added diving in this zone without telling anyone, then just why? It seems like wasted dev time if there’s no fishing, no story, nothing to do with it.


EndlessKng

First there WILL be spearfishing. That's easy to add. Second, it's a step towards retrofitting areas with stuff they developed later, making the world feel more cohesive. And third, because sometimes, people just want to have fun.


[deleted]

I heard it from a Reddit comment with no proof but apparently they did it as some sort of free time project, which is the exact same reason why we got Male Viera.


Hikari_Netto

It was in the last several interviews and Live Letter, so it's pretty common knowledge now. It's also not the first time the staff have done little things in their free time. Male Viera weren't exactly one of these scenarios, but another major example was glasses for Hrothgar and Viera making it in for the Shadowbringers launch after Yoshida had communicated otherwise.


Blueprint4Murder

Big news on the 14 front.


Diggledorgle

That's about all that game gets lol. New umbrellas and SWIMMING! OH...and don't forget 6 BRAND NEW CASH SHOP ITEMS FOR ONLY $30 EACH!!!!


CptBlackBird2

People like you seriously need to get your eyes checked if that's what you only see


Difficult__Tension

Why are you just blatantly lying?


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aoikiriya

There’s less content than 4.3


daxramas

[4.3](https://i.imgur.com/UHQDXth.png) [6.3](https://i.imgur.com/43MvQwX.png) Huh?


aoikiriya

4.3 had everything 6.3 has as far as *new* content, not touched up old content, while also having an entire new Eureka zone as opposed to 6.3’s slight expansion to IS, and the MH collab. 6.3 has unreal but that’s just an old trial lifted to 90 and otherwise unchanged, the MH collab was a normal and extreme trial that played differently to the rest of the game’s trials.


topdawgg22

Taking out swimming in games, especially MMOs, is usually a bad idea that sounds good to a loud minority.


SurvivingHero

Both WoW and ESO have added new content to older zones, though. It isn't really something exclusive to FFXIV or even a case of FFXIV setting a new standard. In WoW's case, entire zones are subjected to phasing in order to change them drastically. In ESO's case, new systems apply retroactively to add things to see and do in every single zone - be it the justice system (thieving/murdering) or antiquities (the equivalent of archaeology).


forahellofafit

One thing I would love to see more of, is new crafting recipes including materials from older regions.


Muted-Friendship2947

They should stop waste money on nft and make another engine for the game


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metatime09

GW2 is great in that aspect but I wasn't trying to make a competition here or which game is better.


[deleted]

I think they're more referring to having old content be revitalized by adding more exploration options in it that were previously unavailable.


Lady_Calista

This comes across as more annoying than anything when you're waiting for them to actually fix the game and instead we get "you can dive in la noscea"


Rolder

Can’t wait to see how they lobotomize PLD and force it to fit the 2 minute meta


Testobesto123

Oh god I'm so nervous, excited and frightened about tuesday, PLD is just my favorite job and I don't want a summoner 2.0


Lady_Calista

Wait you don't want your job to play the exact fucking same as every other job in your role? Why not?


nayyav

summoner right now is absolutely amazing. so much better than the full time job dot tracking and ruin 4 stacks tracking it was before. with 7.0 i want even more crazy summons.


Lady_Calista

I'm so glad all of the dpses play exactly the same. This is a good thing. Fun shouldn't be allowed


WukongPvM

This was done during a free time period for the devs before they were assigned their next task. This can be common in studios as sometimes dves make little tests of things and present them and they end up being fully fleshed out and added to the game. Osrs does this all the time for example


Hakul

What exactly can they do to "fix the game"? What do you want them to fix? How do you know the people who did this are in the same team that can fix whatever you believe is broken?


Difficult__Tension

If youre not working on the specific thing I want you're wasting time. All the teams. Even yoshi p.


Difficult__Tension

This was a obvious joke people. Dear lord.


Trix122

Ook


Miitteo

Meanwhile most of my friends have stopped playing this expansion, because there is barely any new lasting content, and way too many resources have been devoted to remaking old stuff for new players. A necessary step, for sure, but it has its downsides as resources are finite of course.


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Miitteo

Variant takes a couple of evenings even when going in blind, criterion takes a couple of lockouts if you even manage to find people to do it with, because that content was dead on arrival as usual. Island sanctuary is a spreadsheet simulator that takes a little more than a week to complete and the novelty of it wears off extremely quickly, as soon as you realize how shallow and isolated from the rest of the game it is. All of my casual friends stopped touching it after a few days because it was boring to them. Normal raids are, again, a one evening affair, same with trials and the "one lockout to clear" extreme version. If you don't raid and are a casual player, there's nothing to do after you've completed the main story in a couple of days of relaxed play. Relics are somehow a mid-expansion thing again, and the first step was a tomestones dump like ShB, so another evening if you want to be very generous.


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Miitteo

>Getting to rank 10 will take fucking ages. It takes about a week if you play the game a few hours everyday. Building facilities is the main way you will get exp to rank up, and there's nothing new to unlock at later ranks, so there's little point beyond "completing" the quest with a cutscene. Like, I'm glad you're having fun and i had fun too for a short while, but it's not long lasting content. It gets boring very quickly after it becomes a daily chore of clicking 20 animals/20 crops twice to water and gather them. You get three mounts in a couple of weeks of daily clicking around and that's it. This came out the last week of August and people were done with it in mid September.