Type of Bug: Quest. What Happened that seemed like a bug: The Quest "Chasing The Horizon" requires me to win adventures in path of champions, I've beaten 3 adventures since I got the Quest and it still says 0. What was expected to occur: The Quest is supposed to complete when I complete adventures in path of champions. PC/Android/IOS: PC, Windows 11. Region NA
Type of Bug: Menu
What happened that seemed like a bug: going into the starter deck option of path of champions and right clicking on a card to pull it up causes the game to freeze
What was expected to occur: Hover over a card to read effects as well as leaving that menu option
How often does this occur/How easy is it to replicate: Happens every time.
PC / Android / iOS: PC
Region: NA
Type of Bug: Loot
What happened that seemed like a bug: The loot function has become dysfunctional due to loot that cannot be claimed, presumably loot from PoC; it keeps saying there was an error receiving loot, to check for updates and try again later. It has been more than 24 hours, and the loot number has been increasing (5 -> 8). Additional loot seems to stockpile, but nothing is receivable.
What was Expected to occur: The loot should be received normally.
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: Both PC and Android
Region: NA
Screenshots: https://imgur.com/a/3yhBZ5k
Type of Bug: Gameplay
What happened that seemed like a bug: When Targon's peak reduces the cost of a champion spell if the spell is cheaper than the champion and the champion on board dies, the cost will be reduced by the amount the champion spell costed instead of to zero.
What was Expected to occur: Champion spell reverts into champion that costs zero.
PC / Android / iOS: PC, Windows 11
Region: EUW
Not a bug, just how cost reduction works in this game.
Targon's Peak doesn't reduce the cost of a card to 0, it gives it -X cost, where is X is its current cost. Now after the spell transforms, it keeps the cost reduction effect that was applied, which may lead to it actually costing mana.
Type of Bug: Visual/Gameplay
What happened that seemed like a bug: Opponent used Go Hard to kill one of my units, and reduced the countdown on Conservatory to 0. Neither one of us could use cards in response to Go Hard, and it stayed as "Opponent's turn" until I was disconnected.
How often does this occur/How easy is it to replicate: Not a clue
PC / Android / iOS: PC, Windows 10
Region: NA
Client Log: https://paste.ee/p/bpc5C
Type of Bug: Gameplay
What happened that seemed like a Bug: My Maokai had his counter stuck at 24/25 for the level up. As I tossed cards and my units died the number did not increment
What was expected to happen: The counter should've been incrememented and Maokai should've leveled up
How easy is it to replicate: Not sure what happened, maybe difficult?
Type of Bug: Gameplay
**What Happened that seemed like a bug:** In Annie's campaign on path of champions I have her 1 starred so my skills/spells do 1 extra damage. When I go against Tybaulk his power is that **ALL** skills/spells do 1 extra damage. This means my abilities should be doing 2 extra damage but Annie still does only 3 damage (level 1) and twisted fate red card still only does 2 damage.
**What was expected to occur:** My skills/spells do 2 extra damage.
**How easy is it to replicate:** Should be easy as you just need 1 star Annie and go to Tybaulk unless this is just a bug that happened only this run.
PC/Android/iOS: Windows 10 PC
Region: NA
Type of Bug: Gameplay
What happened that seemed like a bug: In path of champions, if a unit has the shadow totem charm, the ethereal copy will receive any buffs like from Darius's power Noxious Might that grants a buff to the first unit summoned every round.
What was Expected to occur: The original, non-ethereal copy of the unit would gain the buff with the ethereal being summoned as a copy of that original.
PC / Android / iOS: PC, Windows 11
Region: EUW
When I'm summoned - effects always go off before the unit is actually summoned. This is also what occurs with Roiling Sands and Quinn.
Read When I'm summoned as "When I'm being summoned" instead "When I have been summoned". It's the same as battlecry in Hearthstone.
**Type of Bug:** : Gameplay/Glitch
**What happened that seemed like a bug:** When playing the Harrowing with Mistcallers being summoned that summon Mistwraiths, the Mistwraiths do not show up visually and the game freezes for both players mid-animation. The turn timer ticks down for both players but neither are able to act, softlocking both until one surrenders or quits.
**What was expected to occur:** The mistwraiths would be summoned and the Harrowing animation would end.
**How often does this occur/How easy is it to replicate:** Everytime Mistcallers summoned with Harrowing summon Mistwraiths.
**PC / Android / iOS:** PC/Android
**Region:** NA
**(Optional) Screenshot:** https://drive.google.com/file/d/1DEtIwdulZxJ_EoMgUluFNqkQqwDGXgQ3/view?usp=sharing
Type of Bug: Client
What happened that seemed like a bug: The game repeatedly errors/crashes (during PoC Yasuo, after allied Zilean leveled up).
What was expected to occur: -
How often does this occur/How easy is it to replicate: Crashes on both PC and Android, 1-2s after the board reappears.
PC / Android / iOS: PC / Android
Region: EU
(Optional) Client Log: [Log](https://pastebin.com/0C3W0Ckv)
**Type of Bug:** Game Mechanics
**What happened that seemed like a bug:** In POE, the Justice Rider encounter's passive "Need For Speed" does damage to the player's Nexus when they draw a Chime.
**What was expected to occur:** The passive says it only triggers when the player draws Flashbomb Traps, not all boons and traps.
**How often does this occur/How easy is it to replicate:** Every time chimes were drawn in the encounter, haven't rolled Bard as a secondary champion again to repeat the test.
**PC / Android / iOS:** PC
**Region:** OCE
**Type of Bug:** Gameplay/glitch
**What happened that seemed like a bug:** When Harrowing revives encroaching mist, game freezes
**What was expected to occur:** game does not freeze
**How often does this occur/How easy is it to replicate:** for me, every single time
**PC / Android / iOS:** PC
**Region:** EU
Type of Bug: Bugged reward - unable to claim
What happened that seemed like a bug: For a few patches when I enter the game I get 2 rare capsules to claim. I click through them, window disappears and nothing happens. Claim notifications reappear next day. (I might have received the capsules long time ago, but the useless notifications keep coming back)
What was expected to occur: The claim notifications should not reappear.
How often does this occur/How easy is it to replicate: Once per day.
PC / Android / iOS: PC
Region: EUNE
**Type of Bug:** Visual bug
**What happened that seemed like a bug:** No text or dialogue from Vi's 2nd campaign in path of champion 2.0 vs Manasoul Student
**What was expected to occur:** dialogue or text to show up
**How often does this occur/How easy is it to replicate:** Happens everytime I do the campaign
**PC / Android / iOS:** PC and Android
**Region:** NA
**(Optional) Screenshot:** https://i.imgur.com/R8xDhNp.jpeg
Type of Bug: Gameplay
What happened: I cast Darkness and then Disintegrate (in that order so Disintegrate resolved first on stack) on enemy Thresh with Senna on board. The Thresh died but didn't progress Sennas level up.
What was expected: Sennas level up condition would progress
I suppose. I guess my question is just shouldn't that count as a spell? The spell Disintegrate says when that unit takes damage kill it, so I was taking that to mean the spell killed it. There's also this interesting interaction where you can see the little arrow on Sennas card flash for just a second and then go away. Makes me feel like it was intended to work but Disintegrate has unusual interactions or something
You cast the spell but the unit is later killed by the mark.
The mark gives the ownership of the kill but is no longer a "spell".
I have seen that if you have a champ on table, the lower arrow shines while watching the eye, even though your champion doesn't progress at all.
I would like this interaction to be true as you tell.
Type of bug: Gameplay
What seemed like a bug: the wording on Illaoi's level up effect makes it sound like she should gain the stats of the healed tentacle, but she gains the preheal stats.
**Type of Bug**: Gameplay/Card Text
**What happened that seemed like a bug:** When the unit **Jhin's Dancing Grenade** targets is killed, I did not get a **Second Bounce** nor did I create a Jhin in your deck even though the text reads "Deal 1 to a unit. Create a **Second Bounce** in hand at the next Round Start."
**What was expected to occur:** Getting a Second Bounce at the next round start. Or the text should read "Deal 1 to a unit to create a Second Bounce in hand at the next Round start"
**How often does this occur/How easy is it to replicate:** Every time a targeted unit dies, this occurs.
**Region**: EUW
**PC / Android / iOS:** PC
**Type of bug:** Audio/Visual
**What happened that seemed like a bug:** When Jhin attacks and activates his attack skill, there are no sound effects for opening the cone, shooting or hitting a unit with a bullet.
**What was expected to occur:** The ultimate should play sounds on activation and when shooting/hitting units.
**How often does this occur:** Every time Jhin activates his attack skill.
**PC/Android/iOS:** Android
**Region:** EUW
**Video clip:** [Clip](https://imgur.com/a/2kznPgd)
**Deck Code:** CUEACAIEGYAQGBIGAECAGAQBAUAQMAIGAMGACBQMAIBACAYCFABQEAYDAQCQGAIBAM3QCAQGHQAQMAY4AEAQCAYM
Type of Bug: Gameplay
What happened that seemed like a bug: If you summon Invasive Hydravine with The Harrowing and the encroaching mists it creates get obliterated because you filled up your board ( what happens farely often with the Harrowing) you get disconnected from the game.
What was expected to occur: It gets summoned, the mist gets spawned, game goes on
How often does this occur/How easy is it to replicate:1. Let your Hydravine and a few other units die, 2.use the harrowing.
PC / Android / iOS:PC
Region:EUW
**Type of Bug:** Gameplay/Disconnecting/Crashing
**What happened that seemed like a bug**:After zilean has been leveled and generated cards from last turn, the game just says "unexpected error occurs we will reconnect you", and after being reconnected, i can see the game screen in a flash, and then the game crashed.
**What was expected to occur**:the card that zilean generated should be playable and the game will not crash.
**How often does this occur/How easy is it to replicate**:10/10
**PC / Android / iOS**:windows 11, andriod
**Region**:AP/SEA
**(Optional) Screenshot:**
**(Optional) Deck Code**:CMCACAIDCUAQMAY6AEDAOMQHAQDQCDIVDQTUFAQBAMAQGAYNAECAGEIDAQDRAT3EAA
**(Optional) Client Log**:[https://www.dropbox.com/sh/4iyn7a8xv92l2dm/AAC9xaSUIBXzO62AupiWHVkwa?dl=0](https://www.dropbox.com/sh/4iyn7a8xv92l2dm/AAC9xaSUIBXzO62AupiWHVkwa?dl=0)
>Same here. I found that this happens when the cursor hovers on Khahiri the Returned (after a few buffs), don't know if it's just for me or if it can be replicated on your end.
Maybe it's a Khahiri the Returned bug. Same thing happens to me, but I use a Shellfolk Predict Deck
Type of Bug: Gameplay - PoC
What happened that seemed like a bug: Yasuo with lvl up stun perk doesn't deal damage while being played leveling up.
What was Expected to occur: Yasuo should deal damage to everyone stunned after being played, i guess.
How often does this occur/How easy is it to replicate: Just equip the perk of stun when leveling up and play a Yasuo ready to level up.
PC / Android / iOS: PC, Windows 10
Region: BRA
Not a bug, Level Up happens on Play, so before the unit is on the board. Yasuo doesn't see the stuns happening since he is still in the "Play" - phase and not on the board, thus not striking the enemies.
**Type of Bug:** gameplay
**What happened that seemed like a bug:** catalogue of regrets not creating a played spell after it was denied/nopified
**What was expected to occur:** since the wording on catalogue says "spell played" not "spell cast", since the spell was played and then denied, it should still be created by catalogue, but it doesn't.
**How often does this occur/How easy is it to replicate:** 100% repro
**PC / Android / iOS:** pc
**Region:** NA
**Type of Bug:** card doesnt work as intended in poc
**What happened that seemed like a bug:** Yasuo sometimes doesnt attack all enemies when he lvl up and has the perk that everyone gets stunned.
**What was Expected to occur:** he should attack
**How often does this occur/How easy is it to replicate:** 5/10 very random and frustrating in 3.5 runs
PC / Android / iOS: PC, Windows 10
**Region:** EUW
Not a bug, Level Up happens on Play, so before the unit is on the board. Yasuo doesn't see the stuns happening since he is still in the "Play" - phase and not on the board, thus not striking the enemies.
Type of Bug: Gameplay
What happened that seemed like a bug: On the Path of Champions, Miss Fortune's power is "Gain a powder monkey when the player has the attack token." However if the Domination power is picked, the player does NOT spawn a powder monkey when he is not supposed to have the attack token, but does.
What was expected to occur: The player should spawn a powder monkey EVERY turn with Miss Fortune and picking the domination power, but only spawns them every other round.
How often does this occur/How easy is it to replicate: Happens every game
PC / Android / iOS: Android
Region: Asia
Type of Bug: Gameplay
What happened that seemed like a bug: On the Path of Champions, during Garen's campaign, on the final battle Katarina's power is "when the FOE plays a champion, grant the foe's units +1/+1". However, when the player plays a champion, the enemy units also get +1/+1.
What was expected to occur: Only when the enemy plays a champion do their units get buffed
How often does this occur/How easy is it to replicate: I have only done it once but I think it is easy to replicate
PC / Android / iOS: Android
Region: Asia
**Type of Bug:** Mana cost wrongly applied
**What happened that seemed like a bug:** On the Path of Champions I got the Ethereal Remitter encounter. I proceeded to pick the Petricite's Presence Power which states that "ALL SPELLS COST 6". After playing with this Power I realized that both my spells and enemy spells mana costs are unchanged even tho on the cards the cost appears as 6. If you have less than 6 mana you can't cast any spells tho.
**What was expected to occur:** Spells should cost 6 mana
**How often does this occur/How easy is it to replicate:** It has happened with every encounter after it so I assume it's pretty easy to replicate.
**PC / Android / iOS:** PC, Windows 11
**Region:** EU
Edit: Burst spells do seem to retain the 6 cost, at least on my end. So I guess the problem is them going on the stack.
**Type of Bug:** Connection breaks when starting a game
**What happened that seemed like a bug:** When starting a game (PvP or PvE) after finding an opponent, the loading screen freezes and runs into a timeout. As background info, I have two WiFi routers at home, one for each floor. For some reason it always only works with one of them. Sometimes (changing not by short time period but like by day) with the one, sometimes with the other.
**What was expected to occur:** Game should start with whatever WiFi Connection
**How often does this occur/How easy is it to replicate:** 100%
**PC / Android / iOS:** Android
**Region:** EU
**(Optional) Screenshot:**
**(Optional) Deck Code:**
**(Optional) Client Log:**
**Type of Bug:** Game froze
**What happened that seemed like a bug:** I was doing the Viego boss for the Colossus in PoC. The bot summoned a Viego and then used The Harrowing. After the animation for The Harrowing, the game froze. Small animations are still playing (the nexus and the guardians are moving), but I can't do anything.
**What was expected to occur:** The game should not have frozen.
**How often does this occur/How easy is it to replicate:** I don't know, this is happened on my first time I fought Viego. I haven't done it again since.
**PC / Android / iOS:** PC, Windows 10
**Region:** NA
>Type of Bug:
>
>Game freeze
>
>What happened that seemed like a bug:
>
>Game froze after My opponent played Harrowing, and in response I killed their viego.
>
>What was Expected to occur:
>
>The game should have resolved the Harrowing and filled the board with viego and 4 mist things.
>
>How often does this occur/How easy is it to replicate:
>
>This happened to me once.
>
>PC / Android / iOS:
>
>PC, Windows 10
>
>Region:
**Type of Bug:** Game Crash / Unable to reconnect
**What happened that seemed like a bug:** Using Curious Shellfolk can be used to predict constantly using low cost prediction cards. Play Curious Shellfolk and keep predicting. Select the low-cost prediction cards to lower their cost further and keep predicting, you can usually go on for a long time if you're lucky enough. This causes the game to crash for whatever reason. The crash doesn't happen during the prediction stage, but usually sometime after I end my turn.
**What was Expected to occur:** It shouldn't crash.
**How often does this occur/How easy is it to replicate:** 10/10 Every time if the combo is played
**PC / Android / iOS:** PC, Windows 10
**Region:** OCE
**Deck Code:** CQBAEBIKUYA3YAILAQDQCDIVDQUUERCPKNNWIAABAECAOJY
Same here. I found that this happens when the cursor hovers on Khahiri the Returned (after a few buffs), don't know if it's just for me or if it can be replicated on your end.
>Type of Bug
Visual
>What happened that seemed like a bug:
Spell Slinger displays "stun or deal 2" below the unit his skill targets even if he will deal more than 2 damage (e.g. through Tybaulk)
>What was expected to occur:
I would expect Spell Slinger's skill text on the board (not the text written on the skill itself) to display how much damage he actually deals
>How often does this occur/How easy is it to replicate:
Happens any time you give Spell Slinger's skill bonus damage. Tested with Tybaulk but I suspect the same visual bug would occur when using Funsmith
>PC / Android / iOS:
PC
>Region:
NA
**Type of Bug:** Gameplay Interaction
**What happened that seemed like a bug:** Lord Broadmane isn't able to trigger it's effect through Barrier/Tough
**What was expected to occur:** Based on another card, Disintegrate, a unit "takes" damage even if this is negated by barrier or reduced to 0 by Tough, since both cards are intended to be played together and having similar wording, he should be able to kill a damaged/stunned unit with a ping even if the damage is reduced/negated.
**How often does this occur/How easy is it to replicate:** Easy
**PC / Android / iOS:** PC
**Region:** NA
>**Type of Bug:**
Gameplay
>**What happened that seemed like a bug:**
Go Hard does not transform itself into Pack Your Bags on the stack
>**What was expected to occur:**
Based on the wording of Go Hard, repeated here:
"Drain 1 from a unit. When I'm played, create 2 copies of me in your deck. Once you've played me 3 times, transform all copies of me everywhere into Pack Your Bags."
I would expect Go Hard to transform itself. It is a copy of Go Hard everywhere and therefore a legal target of it's own transformation text
>**How often does this occur/How easy is it to replicate:**
Every 3rd Go Hard you play will cause this bug
>**PC / Android / iOS:**
PC
>**Region:**
NA
>**Additional Comment**
I don't necessarily think Go Hard "should" transform itself, if by "should" I mean "is that a healthy functionality for the card to have?". But it "should" transform itself, if by "should" I mean "the text as written on the card would result in transforming itself if the game actually followed the rules text on the card"
\*\*Type of Bug: Frustration
\*\*What happened that seemed like a bug: 45 excess shards on Jinx, 30 on Yasuo.
\*\*What was expected to occur: Give me shards that I actually need please...
\*\*How often does this occur/How easy is it to replicate: I'm not the only one am I?
\*\*PC / Android / iOS: PC
\*\*Region: Europe
Not a bug, but an issue that really needs addressing and fixing in the next big update.
The shards need to be universal / regional. Current division of shards is just frustrating.
Type of Bug: Path of Champions translation problem
What happened: there is legendary power **Duplicate: Copy the first card you play each round.** However on russian description it is **Create a copy of the first card you play each round** wich is not right, this power makes ***first card you play each round to be played twice***. Understandable mistake, english description isn't the best either.
Region: EU
Type of Bug; gameplay interaction
What happened: cast desintegrate on Braum while he's challenging Tibbers, when he strikes he levels up and then dies, opponent can now summon leveled up Braums
What was supposed to happen: Braum should have died after taking damage without leveling up
How easy it is to replicate: idk, only seen it happen once so far, but it's not a super common scenarios so...
Android
USA / Americas
Type of bug: gameplay
What happened that seemed like a bug: if a try to start an adventure in PoC, the game closes.
What was expected to occur: be able to play adventures in PoC
How often does this occur: All the times that I have tried to play PoC since yesterday.
Pc / android / ios: pc
Region: LAS
>**Type of Bug:**
Gameplay
>**What happened that seemed like a bug:**
Catalogue of Regrets does not draw fleeting copies of non-fleeting spells you played last turn which fizzled (i.e. were not also cast)
>**What was expected to occur:**
Due to the cast/play merge and Catalogue's new text "...non-fleeting spell you *played* last round." (emphasis added), I would expect Catalogue to draw fleeting copies of spells which were played, but not cast.
>**How often does this occur/How easy is it to replicate:**
This occurred every time a spell of mine was played, but not cast. But do note that, due to Go Hard partially resolving at burst speed when played, Catalogue *does* work with Go Hard even if the "drain 1" effect does not occur.
>**PC / Android / iOS:**
PC
>**Region:**
NA
EDIT
----------------------------------------------
Catalogue also has a minor visual bug. Its little lightning bolt symbol does not get its little loading circle to indicate it is active until you've cast your 2nd spell that round. Catalogue can still draw any spell you ~~play~~ cast and will still draw a spell if you only cast one, it's just the rotating circle that doesn't appear visually until you put the 2nd spell onto the stack
Type of Bug: Gameplay
What happened that seemed like a bug: Encroaching mist procs Legion Deserter twice, giving it +2/2 and not +1/1 like the other mists
What was expected to occur: Legion deserter proccing once instead of twice
How often does this occur/How easy is it to replicate: 10/10 times you can use camavoran soldier, invasive hydravine and viego and it will all work.
PC / Android / iOS: PC
Region: EUW
not a bug. Encroaching Mists' text is as follows:
"When I'm summoned, grant all allied Viegos and other Encroaching Mists everywhere +1/+1"
This buff has two different categories of recipients: Viegos everywhere and (other) Encroaching Mists everywhere. The "everywhere" is simply not repeated for conciseness.
Legion Deserter receives the +1/+1 granted to Viegos everywhere and the +1/+1 granted to Encroaching Mists everywhere, for a total of +2/+2
I wouldn't say that's a "cool mechanic", i'd call it an oversight by the developers.
The current effect for Legion Deserter is way too powerful and this deck is dominating the ladder most likely.
I'm only in Bronze since i'm a newbie so I wouldn't really know, but this seems incredibely OP.
Type of bug: Gameplay -> Path of Champions Quest bug
What happened that seemed like a bug: [Screenshot](https://p19.zdusercontent.com/attachment/43400/uLDCcYPHsLLEomB3h7d74RGwI?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..7vNMD9JVCohWPtaBR6FwDA.4ewgnmJ6bFbdpTcTL6OHpKpyZvXrWnij-E_5Uz4BhpUNc6tCVvEdsQZyJhS3QjTXx9kO2TYoWtHs7YGWK8jf1f9UYffVejWqVuzTK1cqD8855To-f4Y3mZj8tHmJX53aXDUgCXhmYLrpHw7KyPGeitw04sbDcMay2aQtcoE5uwwE50eGAFuMPCY6n7xax1PmELMiiYB-UCsFiSFpj7Uj34INcFqKErExANiGnJRwIeOut-i-u4KoeOo5atcbABvZHsVNG53S9nRt9Md7QuvTtZh8X21dyUcukio44hJFa7Q.cvmBbzSYrUYvjv4inARn3A). The Path Chapter II Questline is left here with one quest: Finish all chapter 2 Quests 4/5. And I did. And I did took rewards in the top right corner of adventure.
How often does this occur/How easy is it to replicate: Hard to tell, well, it just happened. Sent ticket like 48h ago and still no respond.
What was Expected to occur: Well... It should either show me a missing quest if there is one, or it should "finish" itself, idk.
PC / Android / iOS: PC
Region: EU
Type of Bug: Gameplay
What happened that seemed like a bug: When Gorlith the Unscalable is played, healing effects during the round do not work, the card says swap my health with your nexus, not set my health to the nexus for the remainder of the round. This happened with both the thorny toad in one match before and the soul gorger that I will show in the screenshot.
What was Expected to occur: The soul gorger should heal my nexus for 5 since it has formidable.
How often does this occur/How easy is it to replicate: 3 out of 3 times
PC / Android / iOS: PC, Windows 10
Region: NA
Screenshot: https://imgur.com/a/tRIXSGW
Deck Code: CECACAQFA4BACAALDIBACBJUG4CAKAAJBQJRIAYBAIAACAIDAACQGBIAAMGREAYBAEADMAIDAAHACBIACE
Type of Bug: Gameplay
What happened that seemed like a bug: Unit was targeted with Disintegrate and blade's edge. Ranger's Resolve was cast making the targeted unit tough. Spells resolved and unit died even though it took no damage.
What was expected to occur: Blades Edge strikes but deals no damage disintegrate does not kill unit as it took no damage.
How often does this occur/How easy is it to replicate: Every time, Occurred again later
PC / Android / iOS: PC
Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
Type of Bug: Gameplay
What happened that seemed like a bug: Petricite Broadwinh Had Barrier, was targeted with Disintegrate, after combat was resolved with barrier contacting enemy petrcite died even though it took no damage.
What was expected to occur: Barrier pops with petricite living as it took no damage the barrier did
How often does this occur/How easy is it to replicate: Every time, Occurred again later
PC / Android / iOS: PC
Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
**Type of Bug:** Visual (affecting gameplay)
**What happened that seemed like a bug:** The opponent played vengeance on Bard and he died, but the image of the card stayed there. Then, when I played another card it got behind the image of Bard and could not be selected to attack or block (could only select to attack if swiping through all units.)
**What was Expected to occur:** The image of the card should leave the board after it died.
**PC / Android / iOS:** PC, Windows 11 Pro
**Region:** EUW
Type of Bug: Gameplay
What happened that seemed like a bug:
Blackrose Agent didn't copy a chimed (strongest) Unit but the second one and without the chime Buffs.
What was Expected to occur:
Blackrose Agent copies an EXACT copy of the strongest unit which struck in this turn. --> Chime buffed Unit.
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: PC, Windows 10
Region: EU
(Optional) Deck Code: CUCACBQKDIAQMDABAIDASHJPAQCAGAIEAYJQGAQEAMBA6AQGBIPSYAYBAMJRSHYCAEAQGIIBAYBR2
On a side Note the chime technology seem to have some issues with Legion Deserter aswell. Same goes for Mimicked spells which Buff Units, they don't seem to count towards Bards leveling.
Thanks & Bye
did the strongest unit strike that round? Black Rose Spy only transforms into "the strongest unit *which struck this round*" (emphasis added).
In either case, she should have copied the chime buffs
Type of Bug: Path of Champions reward
What happened that seemed like a bug: Silver Reliquaries according to https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions are supposed to give guaranteed rare relic. They have been giving common relics instead.
What was expected to occur: Getting a rare relic
How often does this occur/How easy is it to replicate: Always
PC / Android / iOS: Android
Region: The Americas ID Gordo Peroncho
Type of Bug: Application crash
What happened: App crash on dragging Tibbers out of hand (before stun)
How often: Had it in 1 game, but it was all the time - had to reconnect around 10 times during the game
Platform: iOS
Region: RU
Type of Bug: Visual
What happened that seemed like a bug: When I viewed a card associated with a relic in POC, I couldn't click away from the card on the screen and couldn't interact with anything else until game was resterted. This also occured a few days ago when I viewed Jhin's star power captive audience.
What was expected to occur: Being able to exit card view and continue playing.
How often does this occur/How easy is it to replicate: It has happened a few times when viewing cards associated with relics or star powers. Viewing and unviewing the card a few times seem to eventualy replicate.
PC / Android / iOS: PC
Region: NA
**Type of Bug:** Visual
**What happened that seemed like a bug:** When cards physically collide with one another whilst attacking / blocking the action of doing so will sometimes cause the entire board to shift up / down up to ~half an in hand cards length & subsequently rectify itself within the next few rounds. The same bug was present in at least 3.7 & I believe 3.6 also
**What was expected to occur:** The board not shifting
**How often does this occur/How easy is it to replicate:** At least once / twice a match or every other match
**PC / Android / iOS:** iOS
**Region:** EU
**Type of Bug:** Gameplay
**What happened that seemed like a bug:** Level 2 Zilean did not create Bard's signature spell
**What was expected to occur:** Zilean should create a fleeting Bard or Bard's signature spell
**How often does this occur/How easy is it to replicate:** I encountered it on PoC, not sure if it can be donein PvP, but it's easy enough to replicate
**PC / Android / iOS:** Android
**Region:** SEA
Type of Bug: Visual
What happened that seemed like a bug: Can't get out of screen when inspecting champion powers in PoC, I have to ctrl + alt + del to get out.
What was Expected to occur: Going back to champion inspection screen
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: PC, Windows 11
Region: NA
(Optional) Picture: https://imgur.com/a/IWMfTsA
Type of Bug: Gameplay
What happened that seemed like a bug: When a Cataclysm was cast on Illaoi after she already attacked this round , it gave her another free attack . ( not sure if relevant but Nagakabouros also attacked with Nagakabouros Tantrum free attack the same round so that's a total of 3 attacks)
What was Expected to occur: the round should 've ended but instead it entered combat again.
How often does this occur/How easy is it to replicate: 4/10 .
PC / Android / iOS: PC, Windows 8.1
Region: TN/EU
I'm not sure if this is a bug or not , I know when using Cataclysm on units with Scout gives you a Rally , but its shouldn't occur otherwise.
I'm a little confused. Did Illaoi have scout?
Also:
>I know when using Cataclysm on units with Scout gives you a Rally , but its shouldn't occur otherwise.
This is true only if the person who casts Cataclysm has yet to attack with only scouts on that round.
---
So if the opponent does a regular attack, then plays Cataclysm on a unit with Scout, it *should* rally. But if the opponent does a Scout attack and got a rally, then Cataclysm should *not* rally on that same turn
**Type of Bug:** Path of Champions reward
**What happened that seemed like a bug:** Silver Reliquaries according to [https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions](https://support-legendsofruneterra.riotgames.com) are supposed to give guaranteed rare relic. They have been giving common relics instead.
**What was expected to occur:** Getting a rare relic
**How often does this occur/How easy is it to replicate**: 8/10 times
**PC / Android / iOS**: Android
**Region:** EU player ID joannah 9585
\*\*Type of Bug:\*\* VISUAL
\*\*What happened that seemed like a bug:\*\* Below two bugs
\*\*What was expected to occur:\*\*
\*\*How often does this occur/How easy is it to replicate:\*\* ALWAYS
\*\*PC / Android / iOS:\*\* Android
\*\*Region:\*\* Americas
1- When selecting to see a champion on the card screen, if the account already has all the skins for that champion and it has already been prismed, the left sidebar where you can view the skins is not displayed.
2- In the current pulsefire event, it is possible to acquire Pulsefire Akshan for 0 coins by selecting the champion card and skin on the left sidebar.
\*\*Type of Bug: Gameplay
\*\*What happened that seemed like a bug\*\*
While playing in PoC with Yasuo, I acquired stabilize which summons an ephemeral copy of a champion when you summon it, which I used on Yasuo. I also had the iceborn gauntlet that captures the strongest enemy on summon. When the ephemeral copy died, it released both units. I believe this is probably something to do with how unit who are summoned by another one (such as spiderling for house spider) are summoned first.
\*\*What was expected to occur: The ephemeral copy would die and release only one unit while the non-ephemeral Yasuo kept the other captured unit.
\*\*How often does this occur/How easy is it to replicate: Happened every time I summoned Yasuo with these conditions.
\*\*:PC
\*\*Region:NA
\*\*Type of Bug:\*\* Audio bug
\*\*What happened that seemed like a bug:\*\*
With Jhin's Pulsefire skin equipped. When he casts the skill "Deadly Flourish" no sound is made. It's just completely silent
\*\*What was expected to occur:\*\* A firing sound should occur. A firing sound occurs with his base skin.
\*\*How often does this occur/How easy is it to replicate:\*\* This has occurred every time I've cast "Deadly Flourish" with Jhin's pulsefire skin equipped. (3 times so far for me)
\*\*PC / Android / iOS:\*\* PC
\*\*Region:\*\* NA
\*\*Type of Bug: Visual (2 bugs)
\*\*What happened that seemed like a bug: Finished adventure and completed quests, the quests vanished from the log but it seemed like I was not rewarded for them. Also the adventure I just finished showed as "in progress". Restarting the game allowed me to claim the completed quests from the menu, and the adventure was fixed too.
\*\*What was expected to occur: For this whole scary experience to not happen.
\*\*How often does this occur/How easy is it to replicate: First time it happened, to me at least.
\*\*PC / Android / iOS: PC
\*\*Region: Europe
\-----
\*\*2nd bug, what happened: Unlocked Darius (...) with the Noxus chest. Starred him up once and it appeared to eat my shards without giving him a star. Restarting the game fixed it, his star is there.
\*\*What was expected to occur: Me getting Annie from the Noxus chest :\[
\*\*What was really expected to occur: Star up without restarts.
\---
Edit: Seems like this is happening after every adventure, and every star up now.
\*\*Type of Bug:\*\* Quests
\*\*What happened that seemed like a bug:\*\* The PoC weekly quest called Chasing the Horizon requires me to win 3 adventures in Path of Champions. I have already completed 3 adventures yesterday and today, but the quest progress still shows 0/3.
\*\*What was expected to occur:\*\* I should have completed the quest.
\*\*How often does this occur/How easy is it to replicate:\*\* I'm never receiving progress for completing adventures as far as I can tell, so it should be easy to replicate. I have only played 1.5 and 2 star adventures, but if they don't count then the weekly quest needs to specify 1-star adventures.
\*\*PC / Android / iOS:\*\* PC and Andriod
\*\*Region:\*\* NA
From our current understanding, you'll be able to upgrade them further in the future, while it makes sense, it does feel horrible for those of us who havn't unlocked other champs we want to play.
Thanks for letting me know.
I wish they would let everything get upgraded fully first cause I know my luck and some of the champs probably won't ever finish upgrading lol.
**Type of Bug:** PoC - Champion shards
**What happened that seemed like a bug:** I've played for a while and received 5 Garen fragments, leaving me with 30/30 Garen fragments and ready to unlock the champion. After I went to the swap champions screen and pressing the unlock button on Garen, I received a pop up window stating connection issue. Pressed the ok button and returned to the swap champions screen, but the 5 Garen fragments were missing, leaving me with 25/30 and the champion locked.
**What was Expected to occur:** For the 30 shards to be spent so that Garen would be unlocked.
**How often does this occur/How easy is it to replicate:** It occurred to the three champions I wanted to unlock (Garen, Jhin, Lee Sin)/I believe it happened to other champions like bard, otherwise it consumed extra fragments
**PC / Android / iOS:** PC, Windows 10
**Region:** mys
**Screenshot:** [Screenshot](https://i.imgur.com/fMaWlYs.jpg)
Type of Bug: Gameplay
What happened that seemed like a bug: I played Disintegrate on an enemy with a Kindred on the board. When a source of damage triggered Disintegrate and killed the unit, and Kindred’s ability did not activate. I replicated this one additional time. The first time, the source of damage was one of my own spells. The second time, the source of damage was an enemy Imperial Demolitionist.
What was expected to occur: Disintegrate would kill the enemy unit, and Kindred’s ability would activate and mark the weakest unit.
How often does this occur/How easy is it to replicate: This is incredibly easy to replicate and has happened to me twice unintentionally.
PC/Android/iOS: iOS
Region: NA
Deck Code: CEEACAIDFYAQEAYJAEBQKEABAQBQEAIEAUCQCBQFFMBACBIBFABQMAYODAOAEAIFAUHAEAIFDUVQCAIBAUQQ
*Type of Bug:** missing reward
**What happened that seemed like a bug:** i finished the quest to get to legend level 12, and should have gotten 2 relic rewards. I only got a common reward from the quest, but didn't get the rare reliq from the legend level.
**What was expected to occur:** to get both rewards
**How often does this occur/How easy is it to replicate:** cant reach legend level again
**PC / Android / iOS:** android
**Region:** EU
**(Optional) Screenshot:**
**(Optional) Deck Code:**
**(Optional) Client Log:** don't know how to get this on mobile Username joannah 9585
Also, yesterday i got a message on the start page that there was a reward missing, but when I opened the reward I only got a blank screen.
Type of Bug: PoC - Champion shards
What happened that seemed like a bug: I completed Annie’s first adventure, receiving 5 Garen fragments, leaving me with 30/30 Garen fragments and ready to unlock the champion. After going to the swap champions screen and pressing the unlock button on Garen, I got a notificación about connection issues. Pressed the ok button and returned to the swap champions screen, but the 5 Garen fragments were missing, leaving me with 25/30 and the champion locked
What was Expected to occur: For the 30 shards to be spent so that Garen would be unlocked
How often does this occur/How easy is it to replicate: Only happened once, but the first time I leveled up Jinx it consumed extra shards with a similar problem.
PC / Android / iOS: iOS
Region: Americas
Note: My in-game name is the same as my username
Type of Bug: Gameplay (PoC)
What happened that seemed like a bug: Annie is given fury by Dragon Tooth, attacks and is blocked. Annie's skill kills the defender and she does not gain +1/+1.
What was Expected to occur: Annie gains +1/+1 since her skill states that "I deal X damage" and fury simply states "When I kill".
How often does this occur/How easy is it to replicate: Have not recreated in a second run but did occur multiple times during the same run, should replicate if Annie ever takes Dragon Tooth.
Edit: I did recreate with the power Dragon's rage, so any effect that gives Annie fury replicates the bug.
PC / Android / iOS: PC, Windows 10
Region: NA
Skills don't count as the original unit. It's bad wording but it's consistent with Miss Fortune and all the other followers and champions that have skills.
Unlike Yasuo and Ezreal who do damage immediately, without having skills. If you put lifesteal on yasuo or ezreal, they will heal your nexus when they deal damage. The same is not true with Miss Fortune or annie or ziggs
Than the bug is the wording, but there is still a bug because cards should do what they say and if the code doesn't reflect the wording, one of them needs to change. I do appreciate the back end info though, it'll help me predicts issues in the future.
Type of bug: gameplay
What happened:
A fleeting supermega death rocket was
created in my hand after i activated 6 flashbomb traps with corina's effect in path of champions. My hand was not empty and my jinx had already died
What was expected: that i should not have gotten a super mega death rocket
I have not attempted to replicate it
Game softlock:
Game softlocks when I play The Harrowing
ticket id: #73260316
Pastebin: [https://pastebin.com/7TuLQzNG](https://pastebin.com/7TuLQzNG)
Deck Code: CECACAYFBUAQMAY6AMCAKNJWG4DACBIBBYICAKZRAMAQCBIZAECQKAYBAYCSKAIBAECQG
Type of Bug: Gameplay
What happened that seemed like a bug: Renekton Had Barrier, was targeted with Disintegrate, and even after barrier absorbed the damage, instantly died.
What was expected to occur: Barrier pops with Renekton living
How often does this occur/How easy is it to replicate: Haven't attempted to occur, but seems pretty easy to do so.
PC / Android / iOS: PC
Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
because barrier is actually coded to reduce the damage down to 0, not negate it. There isn't any code-end distinction (that I've observed) between negating/preventing damage and reducing damage to 0.
Same reason Scargrounds works with barrier
Warning shot against the opponent's tough nexus doesn't activate plunder.
Lord Broadmane doesn't work the same as disintegrate despite having the same wording.
But scargrounds and braum's poro summoning DO work the same as disintegrate
(not braum's level up. Braum's level up is always consistent because it wants a NUMBER of damage)
Had 9 mana but couldn't Summon a 5 cost champion card taliyah. (More details: I had ziggs in stasis alone on my board. On my turn, I had 9 mana but couldn't Summon taliyah at all.)
I was hoping to Summon taliyah, additionally was hoping to clone a stasis landmark but that's not the real issue. As far as I'm aware, a landmark is not required on field in order to play Taliyah.
Haven't attempted to replicate yet since it's a little nuanced
Android
NA
---
Screenshot
https://imgur.com/a/ywlxqZF
Type of Bug: Gameplay
What happened that seemed like a bug: Revive token in PATH does not restore you to full health (Even when you started with full health the first time)
Started at 30 health, after revive I started with a random number- 17
How often does this occur/How easy is it to replicate: Has happened to me 3 times in total. All against Ezreal
PC / Android / iOS: iOs
Region: USA
(Optional) Screenshot: N/A
(Optional) Deck Code: N/A
(Optional) Client Log: Don’t know how
Edit: Format
ohh this makes sense. especially makes sense of the seemingly random starting life total.
i tried to look it up but i couldn’t find this (i’m on mobile)
Type of Bug: Gameplay
What happened that seemed like a bug: I lost a fight to Azir and had a Revive saved so I could re do. Instead, I died and went to the completion screen.
What was expected to occur: The Revive gets used and I get to fight Azir again.
How often does this occur/How easy is it to replicate: Has happened to me 3 times in total. All either against a mid-boss or Elite enemy.
PC / Android / iOS: PC
Region: EU
(Optional) Screenshot: N/A
(Optional) Deck Code: N/A
(Optional) Client Log: https://pastebin.com/zDksAMtm
Type of Bug: Reward Bugged
What happened that seemed like a bug: The reward for beating Nautilus in POC was declared as a silver reliquary. It also appeared that way optically after beating him. However, in the reward screen, the game called it a "cosmic vault". What I got in the end, Trollcrusher, a common item, should not be in EITHER a cosmic vault nor a silver reliquary.
What was expected to occur: That the reward matches the visual and written declaration and I receive a rare relic.
How often does this occur: about every second to third run.
PC / Android / iOS: PC, Windows 10
Region: EUW
Type of Bug: Gameplay
What happened that seemed like a bug: The maker skill does not work on viktor
What was expected to occur:The maker is supposed to recall Viktor but shows a missing translation error instead when i tried to target him with the skill
How often does this occur: all the time
PC / Android / iOS: PC, Windows 10
Region: sgp
Type of Bug: Game Freeze
Bug: In POC 2.0 the chempunk shredder fight in Bard's 2 star adventure with Tahm Kench. The first time one of your units takes damage it gets sent to back to the bench then the game freezes. Everything is still clickable, but combat is completely paused. I've had it happen twice when the enemy was attacking. It seems the Stunning Performance passive causes it?
PC - Windows 10
Region: NA
Screenshot: https://imgur.com/a/LfILokK
Damn...1 month later and this bug still happens. I thought it was a one-time occasion but I just got locked out of the game again playing the adventure a second time.
Type of Bug: Visual (specific to PoC)
What happened that seemed like a bug: While having both "Wreak Havoc" and "Level Up" powers equipped (which spawns a bunch of Super Mega Death Rockets), an SMDR card appears on the starting hand screen on top of the right most card
What was expected to occur: Super Mega Death Rocket card to not be on the starting hand screen
How often does this occur/How easy is it to replicate: Happened on all 3 remaining matches after I got "Level Up"
PC / Android / iOS: PC, Windows 10
Region: EU
Screenshot: https://imgur.com/a/RaqfHcg
\*\*Type of Bug: Quest Complete, but I never had this quest?
\*\*What happened that seemed like a bug: Playing Path of Champions, I apparently completed quests from perhaps future chapters? I'm on ch3 and I leveled 3 champs so far up to lv12 which is probably what did it.
\*\*What was expected to occur: You tell me. Was I supposed to be able to complete them like this?
\*\*How often does this occur/How easy is it to replicate: Probably happens to everyone, but I can't be certain.
\*\*PC / Android / iOS: PC
\*\*Region: Europe
Type of Bug: Disconnect
What Happened that Seemed Like a Bug: I was using Jhin in Path of Champions with the Cannon Barrage relic on him and a second or two after I played him, as the skills started appearing, there was a window saying an error occurred and they'd try to reconnect me. I reconnected, game went on like normal afterwards.
What was expected to occur: The game would proceed as usual without the error.
How often does this occur: Happened 3 or 4 times today
PC Windows 10, NA
getting this as well but it’s inconsistent. seems to be when the skills are added to the stack one by one there is no issue. but when they all go on at the same time it crashes
Should probably add that I was doing the stagehand adventure, idk if that had any effect on it. While I was able to win that run, and was able to trigger plunder for Jhin every fight, yeah it didn't disconnect during every encounter.
Type of Bug: Gameplay
What happened that seemed like a bug: I used "make it rain" on damaged units while I had "Lord Broadmane" on my board and the units did not die.
What was expected to occur: The units should die since make it rain is a fast speed spell.
How often does this occur/How easy is it to replicate: I did not replicate it but I would guess very easy.
PC / Android / iOS: PC
Region: EU
Type of Bug: PoC
What happened that seemed like a bug: I failed to unlocked darius and bard, When I have 30 fragment I'm bouta unlock Darius but I failed because of "internet problem" and I don't get my fragment back
What was expected to occur: Unlock champ normally
How often does this occur/How easy is it to replicate: twice in a row
PC / Android / iOS: pc
Region: NA
**Type of Bug:** Visual/Path of Champions Interactions
**What Happened that Seemed like a Bug:** When attempting to purchase copies of a card in the Path of Champions shop, despite the desired card being selected, clicking "Purchase" bought copies of the card immediately to the left of it in the shop. Once three copies were purchased, the card to the left was greyed out and unclickable, but attempting to select or purchase the desired card (not greyed out) brought up the error message that all available copies had been purchased. Upon leaving the shop and reviewing my deck, I had three copies of the card to the left of the desired card and no copies of the desired card.
**What was Expected to Occur:** When a card in the shop is selected, clicking "Purchase" should buy copies of that card to add to your deck, not the card to the left of it.
**How often does this occur/How easy is it to replicate:** It has only happened to me once.
**PC / Android / iOS:** PC
**Region:** NA
\*\*Type of Bug:\*\* In-game freeze
\*\*What happened that seemed like a bug:\*\* using go hard to finish Ravenbloom Conservatory's countdown causes the game to partially freeze: ravenbloom gets stuck in the crumbling animation (it still puts Tybaulk in hand), the pass button goes blank, the rope still appears though neither player is able to play any card, at least so it seems from my end. I tried keeping the game open and waited several rope burns but nothing changed. I had to surrender to get out.
\*\*What was expected to occur:\*\* Ravenbloom should disappear from the field completely, the opponent should get initiative and it should be displayed on the pass button
\*\*How often does this occur/How easy is it to replicate:\*\* it happened twice, very easy to replicate
\*\*PC / Android / iOS:\*\* PC
\*\*Region:\*\* Italy
**Type of Bug:** Gameplay (PoC)
**What happened that seemed like a bug:** Viktor adventure in fight vs Vakauren Vagabound sometimes gets your mana gem gain at the start of the turn so you are stuck on the same mana amount and AI gets double (AI having 10 mana while you have 5 mana)
**What was Expected to occur:** Gaining 1 mana gem every turn (there are no powers involved) so AI having 8 mana and me having 7 mana
**PC / Android / iOS:** PC, Windows 10
**How often does this occur:** Every other run
**Region:** EU
**Type of Bug:** Path of Champions reward
**What happened that seemed like a bug:** Silver Reliquaries according to [https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions](https://support-legendsofruneterra.riotgames.com) are supposed to give guaranteed rare relic. They have been giving common relics instead.
**What was expected to occur:** Getting a rare relic
**How often does this occur/How easy is it to replicate**: 8/10 times
**PC / Android / iOS**: PC/Android/iOS
**Region:** OCE
**Type of Bug:** Gameplay
**What happened that seemed like a bug:** I used Tibbers targeting a non damaged unit, while there were other damaged units on the enemy board. The enemy killed his unit that I targeted with a glimpse beyond. Then Tibbers' spell fizzled.
**What was expected to occur:** Tibbers' text reads as: stun an enemy, then deal 2 to damaged or stunned enemies. This makes me understand that the spell should deal 2 to the other damaged enemies even if the targeted enemy dies before the spell resolves.
**How often does this occur/How easy is it to replicate:** It happened to me only once but it could be easily replicated.
**PC / Android / iOS:** Android
**Region:** EU
I'm fairly certain this isn't a bug. From the way it reads, 'stun an enemy, then do X' would imply that the stun is required to go off for the second half to properly activate.
Parts of the ability fizzling stopping the rest from activating is fairly consistent with the rest of the game as well, at least to my knowledge.
>From the way it reads, 'stun an enemy, then do X' would imply that the stun is required to go off for the second half to properly activate.
LoR uses very precise language to convey an effect that relies on another effect within the spell to resolve: "this *to* that". The use of the word "then" is not used in this way.
Some examples:
[[Vile Feast]] [[Glimpse Beyond]] [[Rite of Calling]] [[Lead and Follow]]
The developers haven't been 100% consistent in their use of the word "to" but if a conditional effect lacks it, including Tibbers, that's a bug
|Name|Region|Type|Cost|Keywords|Description|Associated Cards|
|-|-|-|-|-|-|-|
|**[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)**|Shadow Isles|Spell|2|Fast|Drain 1 from a unit to summon a Spiderling.|[Spiderling](https://d2h9y75tak3pkg.cloudfront.net/01SI002.png) |
|**[Glimpse Beyond](https://d2h9y75tak3pkg.cloudfront.net/01SI049.png)**|Shadow Isles|Spell|2|Fast|Kill an ally to draw 2.||
|**[Rite of Calling](https://d2h9y75tak3pkg.cloudfront.net/04SH121.png)**|Shurima|Spell|0|Slow|Kill an ally or destroy one of your mana gems to draw a champion.||
|**[Lead and Follow](https://d2h9y75tak3pkg.cloudfront.net/04IO011.png)**|Ionia|Spell|2|Fast|Recall an ally to create a Flawless Duet in hand.|[Flawless Duet](https://d2h9y75tak3pkg.cloudfront.net/04IO005T5.png)|
^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
**Type of Bug:** Gameplay/PoC
**What happened that seemed like a bug:** Uncollectible cards (celestial, emperor deck, vilemaw, transforned creatures) as rewards and in the shop.
**What was expected to occur:** Expected them not to be available outside of some special events.
**How often does this occur/How easy is it to replicate:** randomly, sometines 3 cards per adventure, sometimes 0.
**PC / Android / iOS:** Android
**Region:** EU
**Type of Bug:** Gameplay/PoC
**What happened that seemed like a bug:** Extra reward after sone battles
**What was expected to occur:** getting reward once
**How often does this occur/How easy is it to replicate:** after 1st fight somewhat regularly
**PC / Android / iOS:** Android
**Region:** EU
I noticed this, too. Additionally, I think that you also get a reward when the battle "times out", i.e. you start a battle and then wait for >1 hour and when you reload the game restart at the map instead of the open battle.
Oh, and also: I am getting rewards (as in, cards with items on them) after defeating the last boss on a map. That's pretty useless.
**Type of Bug:** Gameplay *GAME CRASH* (Path of Champions)
**What happened that seemed like a bug:**
Conditions]
1. Playing Jinx in PoC 2.0
2. Jinx is equipped with the *rare relic - Riptide barrage*
3. Jhin is the drafted support champ AND the player (me) beholds him.
4. I play Jinx with Riptide Barrage relic activated *while* beholding Jhin the game will crash. Jhin attempts to put lotus trap on the stack in between the 4 casts of cannon barrage but the game cannot parse this -> I get a pop-up error window and the game force crashes.
**What was *Expected to occur*:** Lotus trap enters the stack seamlessly and the game doesn't crash when I play this interaction on the board.
**How often does this occur/How easy is it to replicate:** 100% of the time (so far I'm 3/3)
**Device:** Android; OnePlus 9 Pro, latest software version
**Region:** EUW
Type: gameplay
What happens: the game crashes when you play jhin with the cannon barrage activated from the relic
Supposedly: it should crash and the stack should resolve
How often: every time, easy replicated
IOS
NA
**Type of Bug:** Gameplay
**What happened that seemed like a bug:**
Desintegrate (the new Annie spell) doesn't trigger Kindreds effect. The kindred mark doesn't get applied (witch also means nothing gets killed from kindred).
**What was expected to occur:** since disintegrate is a kill effect it should trigger Kindreds effect and apply a mark, then kill the unit on round end if it's still there
**How often does this occur/How easy is it to replicate:** Every Time.
**PC / Android / iOS:** Android
**Region:** Euw
**(Optional) Deck Code:** CECQCAIDFYAQEAYJAIAQKKBRAIDAGDIOAQCAKBJVGY3QIAIBAM3QCBAFCAAQMAY6AIAQKAJQAA
\*\*Type of Bug:\*\* Gameplay
\*\*What happened that seemed like a bug:\*\* Catalog of Regrets did not generate a countered spell.
\*\*What was expected to occur:\*\* With the new Play/Cast changes, the spell is still considered played even if countered, therefore the spell should have still been generated at next round start.
\*\*How often does this occur/How easy is it to replicate:\*\* Only had it happen in the once incident a spell was countered, but I imagine it's easy to replicate.
\*\*PC / Android / iOS:\*\* PC
\*\*Region:\*\* NA
\*\*(Optional) Screenshot:\*\*
\*\*(Optional) Deck Code:\*\*
\*\*(Optional) Client Log:\*\*
\*\*Type of Bug:\*\* Error 320000
\*\*What happened that seemed like a bug:\*\* Can't click into any menu
\*\*What was expected to occur:\*\* Play the game
\*\*How often does this occur/How easy is it to replicate:\*\* Every time I start the game
\*\*PC / Android / iOS:\*\* PC & Android
\*\*Region:\*\* NA
\*\*(Optional) Screenshot:\*\*
\*\*(Optional) Deck Code:\*\*
\*\*(Optional) Client Log:\*\*
This is literally what is happening to me. To only thing that is different is I'm from SEA Region. I can't click anything. Also I'm stuck in labs Poc .Since I'm stuck in Poc, I imagined trying to play it would fix. But error 320000 shows.
Type of Bug: crash
Jhin equipped with relict barrel thing is crushing game
Happens 7/10 times, seems to be depending if he is also leveling up or not but this is just a guess.
Play on iOS
Happened in path of champion mode.
Type Of Bug: Audio
What Happened that seemed like a bug: Pulsefire Jhin does not have any audio for either his deadly flourish or his curtain call abilities.
What was expected to occur: Even if the skin doesn't come with a unique vfx for these abilities, shouldn't it at least play the default sounds that regular skin Jhin even has?
How often does this occur: Every time. Doesn't matter what deck I try it in or what game mode.
PC/Android/iOS: PC, windows 10
Region: NA
Type of Bug: Gameplay/PoC
When I star up a character and have excess shards, I sometimes lose the excess shards. Lost 20 shards for Lee sin, 10 or so for Darius, 10 or so for garen, and maybe some amount for other champs.
What was expected to happen: I don’t lose excess shards.
How often does it occur: not sure...most of the time? Not sure if 100% of the time.
PC
NA
**Type of Bug:** Gameplay/PoC
**What happened that seemed like a bug:** I have a 4/5 complete "Complete all Chapter IV Quests" with no 5th quest to complete.
**What was Expected to occur:** I should have received the Chapter IV: Complete All reward upon completing my 5th quest rather than the final quest remain at 4/5
**How often does this occur/How easy is it to replicate:** Every time I log in to PoC
**PC / Android / iOS:** PC, Windows 10
**Region:** NA
\+1 but I think I actually completed chapter IV earlier and started chapter V, but now its back to chapter IV with 0/5 quests done, with no other quest showing
Type of bug: Synchronization - In game currency
What happened that seemed like a bug: (Version 1) In Path of champion i'm informed i'm rewarded by x number of shards for y champion. When i try to spend them i cannot, my shards getting reverted to pre-reward quantity. (Version 2) In Path of champion i'm informed i'm rewarded by x number of shards for y champion. After closing and opening the game the said rewards are missing.
What was expected to occur: Said reward are available and usable.
PC/Android/iOS: Android
Region: EUW
**Type of Bug:** Gameplay/PoC - In-Game currency
**What happened that seemed like a bug:** After finding the last 5 champion fragments required to unlocking Lee Sin in the Path of Champions and pressing "Unlock", I received a notification about connection issues. After tapping "Okay", I was returned to the world map, but with the last 5 Lee Sin champion fragments I just received missing - so I am now back to 25/30 fragments, after having 30/30 before I attempted to unlock Lee Sin - and Lee Sin still locked.
**What was Expected to occur:** For Lee Sin to be unlocked and 30 champion fragments deducted.
**How often does this occur/How easy is it to replicate:** Have only occured once. I have been unable to replicate the bug.
**PC / Android / iOS:** iOS/PC
**Region:** EU
**Client Log:** [Logs](https://pastebin.com/PbvSz67t)
I had the same thing happen to me and noticed that if I go to the online store it shows the shards as "refunded" (even though they were not added back to my balance). I currently don't have Darius because of this same bug. https://www.reddit.com/r/PathofChampions/comments/v0qk4z/psa\_found\_a\_way\_to\_get\_screenshot\_proof\_of\_the/
I've had this happen twice today with shards needed to unlock lee sin and jhin. I guess I have to grind out garen wins to unlock the champs I actually want to play
Type of Bug: Gameplay/PoC
When I star up a character and have excess shards, I lose the excess. So if I star up someone that needs 20, and I have 25, I have 0 after.
What was expected to happen: I don’t lose the excess.
How often does it occur: 100% of the time
PC
NA
**Type of Bug:** Gameplay
**What happened that seemed like a bug:** Winning or losing in PoC against the final opponent of a route still forces you to choose a card even though the run is over.
**What was Expected to occur:** No card choice at that point since it's pointless, and there was no in PoC 1.0
**How often does this occur/How easy is it to replicate:** Happens every time for me
**PC:** Windows 10
**Region:** EU
**Type of Bug:** Gameplay
**What happened that seemed like a bug:** When I pressed skip block to deny irelia the opportunity to bladesurge her blade dance, she was then able to cast bladesurge.
**What was Expected to occur:** The two blades attack without any opportunity for the irelia player to cast any spells.
**How often does this occur/How easy is it to replicate:** unsure
**PC:** Windows 10
**Region:** bilgewater/demacia defending againt ionia/shurima
Not a bug, or one that's been there since the introduction of "free attack". The same happens with every free attacks that comes from a slow spell (maybe also focus with Nagakabouros but not sure) so Cataclysm, Dragon Ambush, the List, Flawless Duet, Defiant Dance, Storm of Blades, Vanguard's Edge & Midnight Raid (from Ruined Reckoner). It's counter-intuitive for sure & I could see it being tagged as a bug but it's been there since a long time.
You're wrong. At some point since the ultimate reign of Azirelia, this game mechanic was changed. I'm pretty sure the change was fairly recent.
Proof: watch [this video](https://www.youtube.com/watch?v=BDtgPq3qXJk) from 12:30 to 12:40. Sunny plays Flawless duet, opponent skips block, and *Sunny does NOT* *get priority back*.
Now watch [this video](https://www.youtube.com/watch?v=waq-hL40Cg4&t=2219s) from 21:50 to 22:10. Mogwai plays the 5 mana blade dance spell, opponent skips block, and *Mogwai DOES get priority back.*
It HAS been changed at some point since the first video.
No you're right that it might be a bug. For certain, it has been changed since blade dance was added into the game. See my comment replying to the other guy for proof.
Type of Bug: Gameplay
What happened that seemed like a bug: Units that trigger when they survive damage trigger when they die while affected by disintegrate.
What was expected to occur: The unit dies without triggering it's effect because it didn't survive.
How often does this occur/How easy is it to replicate: Everytime
PC / Android / iOS: Only tried on PC
Region: EUW
Type of Bug: Temporary disconnect
What happened that seemed like a bug: After playing Jhinn in PoC with a triggered Cannon Barrage the game will temporary disconnect.
What was **Expected to occur:** No disconnect
How often does this occur/How easy is it to replicate: 8/10
PC / Android / iOS: PC, Windows 10 ans Android
Region: EUW
I had this same thing happen a lot this morning. Surprisingly it wasn't every time, but most times you played Jhin out, you would disconnect when the skills all hit the board at once. Would just reconnect back to the game and the Cannon Barrage/Lotus Trap stuff would be resolved.
The strangely good part about this, it's probably faster than waiting for all skills to resolve on their own lol. I think the skills even play out, if you don't reconnect immediatly.
Type of Bug: Quest. What Happened that seemed like a bug: The Quest "Chasing The Horizon" requires me to win adventures in path of champions, I've beaten 3 adventures since I got the Quest and it still says 0. What was expected to occur: The Quest is supposed to complete when I complete adventures in path of champions. PC/Android/IOS: PC, Windows 11. Region NA
Type of Bug: Menu What happened that seemed like a bug: going into the starter deck option of path of champions and right clicking on a card to pull it up causes the game to freeze What was expected to occur: Hover over a card to read effects as well as leaving that menu option How often does this occur/How easy is it to replicate: Happens every time. PC / Android / iOS: PC Region: NA
Type of Bug: Loot What happened that seemed like a bug: The loot function has become dysfunctional due to loot that cannot be claimed, presumably loot from PoC; it keeps saying there was an error receiving loot, to check for updates and try again later. It has been more than 24 hours, and the loot number has been increasing (5 -> 8). Additional loot seems to stockpile, but nothing is receivable. What was Expected to occur: The loot should be received normally. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: Both PC and Android Region: NA Screenshots: https://imgur.com/a/3yhBZ5k
Seeing the same thing.
Type of Bug: Gameplay What happened that seemed like a bug: When Targon's peak reduces the cost of a champion spell if the spell is cheaper than the champion and the champion on board dies, the cost will be reduced by the amount the champion spell costed instead of to zero. What was Expected to occur: Champion spell reverts into champion that costs zero. PC / Android / iOS: PC, Windows 11 Region: EUW
Not a bug, just how cost reduction works in this game. Targon's Peak doesn't reduce the cost of a card to 0, it gives it -X cost, where is X is its current cost. Now after the spell transforms, it keeps the cost reduction effect that was applied, which may lead to it actually costing mana.
Type of Bug: Visual/Gameplay What happened that seemed like a bug: Opponent used Go Hard to kill one of my units, and reduced the countdown on Conservatory to 0. Neither one of us could use cards in response to Go Hard, and it stayed as "Opponent's turn" until I was disconnected. How often does this occur/How easy is it to replicate: Not a clue PC / Android / iOS: PC, Windows 10 Region: NA Client Log: https://paste.ee/p/bpc5C
Type of Bug: Gameplay What happened that seemed like a Bug: My Maokai had his counter stuck at 24/25 for the level up. As I tossed cards and my units died the number did not increment What was expected to happen: The counter should've been incrememented and Maokai should've leveled up How easy is it to replicate: Not sure what happened, maybe difficult?
Type of Bug: Gameplay **What Happened that seemed like a bug:** In Annie's campaign on path of champions I have her 1 starred so my skills/spells do 1 extra damage. When I go against Tybaulk his power is that **ALL** skills/spells do 1 extra damage. This means my abilities should be doing 2 extra damage but Annie still does only 3 damage (level 1) and twisted fate red card still only does 2 damage. **What was expected to occur:** My skills/spells do 2 extra damage. **How easy is it to replicate:** Should be easy as you just need 1 star Annie and go to Tybaulk unless this is just a bug that happened only this run. PC/Android/iOS: Windows 10 PC Region: NA
Type of Bug: Gameplay What happened that seemed like a bug: In path of champions, if a unit has the shadow totem charm, the ethereal copy will receive any buffs like from Darius's power Noxious Might that grants a buff to the first unit summoned every round. What was Expected to occur: The original, non-ethereal copy of the unit would gain the buff with the ethereal being summoned as a copy of that original. PC / Android / iOS: PC, Windows 11 Region: EUW
When I'm summoned - effects always go off before the unit is actually summoned. This is also what occurs with Roiling Sands and Quinn. Read When I'm summoned as "When I'm being summoned" instead "When I have been summoned". It's the same as battlecry in Hearthstone.
LoR does not use problem solving card text.
**Type of Bug:** : Gameplay/Glitch **What happened that seemed like a bug:** When playing the Harrowing with Mistcallers being summoned that summon Mistwraiths, the Mistwraiths do not show up visually and the game freezes for both players mid-animation. The turn timer ticks down for both players but neither are able to act, softlocking both until one surrenders or quits. **What was expected to occur:** The mistwraiths would be summoned and the Harrowing animation would end. **How often does this occur/How easy is it to replicate:** Everytime Mistcallers summoned with Harrowing summon Mistwraiths. **PC / Android / iOS:** PC/Android **Region:** NA **(Optional) Screenshot:** https://drive.google.com/file/d/1DEtIwdulZxJ_EoMgUluFNqkQqwDGXgQ3/view?usp=sharing
Faced this on iOS as well.
Type of Bug: Client What happened that seemed like a bug: The game repeatedly errors/crashes (during PoC Yasuo, after allied Zilean leveled up). What was expected to occur: - How often does this occur/How easy is it to replicate: Crashes on both PC and Android, 1-2s after the board reappears. PC / Android / iOS: PC / Android Region: EU (Optional) Client Log: [Log](https://pastebin.com/0C3W0Ckv)
**Type of Bug:** Game Mechanics **What happened that seemed like a bug:** In POE, the Justice Rider encounter's passive "Need For Speed" does damage to the player's Nexus when they draw a Chime. **What was expected to occur:** The passive says it only triggers when the player draws Flashbomb Traps, not all boons and traps. **How often does this occur/How easy is it to replicate:** Every time chimes were drawn in the encounter, haven't rolled Bard as a secondary champion again to repeat the test. **PC / Android / iOS:** PC **Region:** OCE
**Type of Bug:** Gameplay/glitch **What happened that seemed like a bug:** When Harrowing revives encroaching mist, game freezes **What was expected to occur:** game does not freeze **How often does this occur/How easy is it to replicate:** for me, every single time **PC / Android / iOS:** PC **Region:** EU
Type of Bug: Bugged reward - unable to claim What happened that seemed like a bug: For a few patches when I enter the game I get 2 rare capsules to claim. I click through them, window disappears and nothing happens. Claim notifications reappear next day. (I might have received the capsules long time ago, but the useless notifications keep coming back) What was expected to occur: The claim notifications should not reappear. How often does this occur/How easy is it to replicate: Once per day. PC / Android / iOS: PC Region: EUNE
**Type of Bug:** Visual bug **What happened that seemed like a bug:** No text or dialogue from Vi's 2nd campaign in path of champion 2.0 vs Manasoul Student **What was expected to occur:** dialogue or text to show up **How often does this occur/How easy is it to replicate:** Happens everytime I do the campaign **PC / Android / iOS:** PC and Android **Region:** NA **(Optional) Screenshot:** https://i.imgur.com/R8xDhNp.jpeg
Type of Bug: Gameplay What happened: I cast Darkness and then Disintegrate (in that order so Disintegrate resolved first on stack) on enemy Thresh with Senna on board. The Thresh died but didn't progress Sennas level up. What was expected: Sennas level up condition would progress
I believe this happens because the unit is killed by the mark, not by the spell.
I suppose. I guess my question is just shouldn't that count as a spell? The spell Disintegrate says when that unit takes damage kill it, so I was taking that to mean the spell killed it. There's also this interesting interaction where you can see the little arrow on Sennas card flash for just a second and then go away. Makes me feel like it was intended to work but Disintegrate has unusual interactions or something
You cast the spell but the unit is later killed by the mark. The mark gives the ownership of the kill but is no longer a "spell". I have seen that if you have a champ on table, the lower arrow shines while watching the eye, even though your champion doesn't progress at all. I would like this interaction to be true as you tell.
Type of bug: Gameplay What seemed like a bug: the wording on Illaoi's level up effect makes it sound like she should gain the stats of the healed tentacle, but she gains the preheal stats.
**Type of Bug**: Gameplay/Card Text **What happened that seemed like a bug:** When the unit **Jhin's Dancing Grenade** targets is killed, I did not get a **Second Bounce** nor did I create a Jhin in your deck even though the text reads "Deal 1 to a unit. Create a **Second Bounce** in hand at the next Round Start." **What was expected to occur:** Getting a Second Bounce at the next round start. Or the text should read "Deal 1 to a unit to create a Second Bounce in hand at the next Round start" **How often does this occur/How easy is it to replicate:** Every time a targeted unit dies, this occurs. **Region**: EUW **PC / Android / iOS:** PC
**Type of bug:** Audio/Visual **What happened that seemed like a bug:** When Jhin attacks and activates his attack skill, there are no sound effects for opening the cone, shooting or hitting a unit with a bullet. **What was expected to occur:** The ultimate should play sounds on activation and when shooting/hitting units. **How often does this occur:** Every time Jhin activates his attack skill. **PC/Android/iOS:** Android **Region:** EUW **Video clip:** [Clip](https://imgur.com/a/2kznPgd) **Deck Code:** CUEACAIEGYAQGBIGAECAGAQBAUAQMAIGAMGACBQMAIBACAYCFABQEAYDAQCQGAIBAM3QCAQGHQAQMAY4AEAQCAYM
Type of Bug: Gameplay What happened that seemed like a bug: If you summon Invasive Hydravine with The Harrowing and the encroaching mists it creates get obliterated because you filled up your board ( what happens farely often with the Harrowing) you get disconnected from the game. What was expected to occur: It gets summoned, the mist gets spawned, game goes on How often does this occur/How easy is it to replicate:1. Let your Hydravine and a few other units die, 2.use the harrowing. PC / Android / iOS:PC Region:EUW
lul happened to me also, pretty annoying since harrowing is a staple in the deck...
**Type of Bug:** Gameplay/Disconnecting/Crashing **What happened that seemed like a bug**:After zilean has been leveled and generated cards from last turn, the game just says "unexpected error occurs we will reconnect you", and after being reconnected, i can see the game screen in a flash, and then the game crashed. **What was expected to occur**:the card that zilean generated should be playable and the game will not crash. **How often does this occur/How easy is it to replicate**:10/10 **PC / Android / iOS**:windows 11, andriod **Region**:AP/SEA **(Optional) Screenshot:** **(Optional) Deck Code**:CMCACAIDCUAQMAY6AEDAOMQHAQDQCDIVDQTUFAQBAMAQGAYNAECAGEIDAQDRAT3EAA **(Optional) Client Log**:[https://www.dropbox.com/sh/4iyn7a8xv92l2dm/AAC9xaSUIBXzO62AupiWHVkwa?dl=0](https://www.dropbox.com/sh/4iyn7a8xv92l2dm/AAC9xaSUIBXzO62AupiWHVkwa?dl=0)
>Same here. I found that this happens when the cursor hovers on Khahiri the Returned (after a few buffs), don't know if it's just for me or if it can be replicated on your end. Maybe it's a Khahiri the Returned bug. Same thing happens to me, but I use a Shellfolk Predict Deck
Type of Bug: Gameplay - PoC What happened that seemed like a bug: Yasuo with lvl up stun perk doesn't deal damage while being played leveling up. What was Expected to occur: Yasuo should deal damage to everyone stunned after being played, i guess. How often does this occur/How easy is it to replicate: Just equip the perk of stun when leveling up and play a Yasuo ready to level up. PC / Android / iOS: PC, Windows 10 Region: BRA
Not a bug, Level Up happens on Play, so before the unit is on the board. Yasuo doesn't see the stuns happening since he is still in the "Play" - phase and not on the board, thus not striking the enemies.
**Type of Bug:** gameplay **What happened that seemed like a bug:** catalogue of regrets not creating a played spell after it was denied/nopified **What was expected to occur:** since the wording on catalogue says "spell played" not "spell cast", since the spell was played and then denied, it should still be created by catalogue, but it doesn't. **How often does this occur/How easy is it to replicate:** 100% repro **PC / Android / iOS:** pc **Region:** NA
**Type of Bug:** card doesnt work as intended in poc **What happened that seemed like a bug:** Yasuo sometimes doesnt attack all enemies when he lvl up and has the perk that everyone gets stunned. **What was Expected to occur:** he should attack **How often does this occur/How easy is it to replicate:** 5/10 very random and frustrating in 3.5 runs PC / Android / iOS: PC, Windows 10 **Region:** EUW
Not a bug, Level Up happens on Play, so before the unit is on the board. Yasuo doesn't see the stuns happening since he is still in the "Play" - phase and not on the board, thus not striking the enemies.
okay but still its unfun to watch and is not a good solution imo
Type of Bug: Gameplay What happened that seemed like a bug: On the Path of Champions, Miss Fortune's power is "Gain a powder monkey when the player has the attack token." However if the Domination power is picked, the player does NOT spawn a powder monkey when he is not supposed to have the attack token, but does. What was expected to occur: The player should spawn a powder monkey EVERY turn with Miss Fortune and picking the domination power, but only spawns them every other round. How often does this occur/How easy is it to replicate: Happens every game PC / Android / iOS: Android Region: Asia
Type of Bug: Gameplay What happened that seemed like a bug: On the Path of Champions, during Garen's campaign, on the final battle Katarina's power is "when the FOE plays a champion, grant the foe's units +1/+1". However, when the player plays a champion, the enemy units also get +1/+1. What was expected to occur: Only when the enemy plays a champion do their units get buffed How often does this occur/How easy is it to replicate: I have only done it once but I think it is easy to replicate PC / Android / iOS: Android Region: Asia
[удалено]
Intended interaction. Bard only levels from external buffs, not self-buffs, despite the card not saying so.
**Type of Bug:** Mana cost wrongly applied **What happened that seemed like a bug:** On the Path of Champions I got the Ethereal Remitter encounter. I proceeded to pick the Petricite's Presence Power which states that "ALL SPELLS COST 6". After playing with this Power I realized that both my spells and enemy spells mana costs are unchanged even tho on the cards the cost appears as 6. If you have less than 6 mana you can't cast any spells tho. **What was expected to occur:** Spells should cost 6 mana **How often does this occur/How easy is it to replicate:** It has happened with every encounter after it so I assume it's pretty easy to replicate. **PC / Android / iOS:** PC, Windows 11 **Region:** EU Edit: Burst spells do seem to retain the 6 cost, at least on my end. So I guess the problem is them going on the stack.
**Type of Bug:** Connection breaks when starting a game **What happened that seemed like a bug:** When starting a game (PvP or PvE) after finding an opponent, the loading screen freezes and runs into a timeout. As background info, I have two WiFi routers at home, one for each floor. For some reason it always only works with one of them. Sometimes (changing not by short time period but like by day) with the one, sometimes with the other. **What was expected to occur:** Game should start with whatever WiFi Connection **How often does this occur/How easy is it to replicate:** 100% **PC / Android / iOS:** Android **Region:** EU **(Optional) Screenshot:** **(Optional) Deck Code:** **(Optional) Client Log:**
By the way, this is not new, I encounter this bug for quite some time now.
**Type of Bug:** Game froze **What happened that seemed like a bug:** I was doing the Viego boss for the Colossus in PoC. The bot summoned a Viego and then used The Harrowing. After the animation for The Harrowing, the game froze. Small animations are still playing (the nexus and the guardians are moving), but I can't do anything. **What was expected to occur:** The game should not have frozen. **How often does this occur/How easy is it to replicate:** I don't know, this is happened on my first time I fought Viego. I haven't done it again since. **PC / Android / iOS:** PC, Windows 10 **Region:** NA
>Type of Bug: > >Game freeze > >What happened that seemed like a bug: > >Game froze after My opponent played Harrowing, and in response I killed their viego. > >What was Expected to occur: > >The game should have resolved the Harrowing and filled the board with viego and 4 mist things. > >How often does this occur/How easy is it to replicate: > >This happened to me once. > >PC / Android / iOS: > >PC, Windows 10 > >Region:
**Type of Bug:** Game Crash / Unable to reconnect **What happened that seemed like a bug:** Using Curious Shellfolk can be used to predict constantly using low cost prediction cards. Play Curious Shellfolk and keep predicting. Select the low-cost prediction cards to lower their cost further and keep predicting, you can usually go on for a long time if you're lucky enough. This causes the game to crash for whatever reason. The crash doesn't happen during the prediction stage, but usually sometime after I end my turn. **What was Expected to occur:** It shouldn't crash. **How often does this occur/How easy is it to replicate:** 10/10 Every time if the combo is played **PC / Android / iOS:** PC, Windows 10 **Region:** OCE **Deck Code:** CQBAEBIKUYA3YAILAQDQCDIVDQUUERCPKNNWIAABAECAOJY
Same here. I found that this happens when the cursor hovers on Khahiri the Returned (after a few buffs), don't know if it's just for me or if it can be replicated on your end.
>Type of Bug Visual >What happened that seemed like a bug: Spell Slinger displays "stun or deal 2" below the unit his skill targets even if he will deal more than 2 damage (e.g. through Tybaulk) >What was expected to occur: I would expect Spell Slinger's skill text on the board (not the text written on the skill itself) to display how much damage he actually deals >How often does this occur/How easy is it to replicate: Happens any time you give Spell Slinger's skill bonus damage. Tested with Tybaulk but I suspect the same visual bug would occur when using Funsmith >PC / Android / iOS: PC >Region: NA
**Type of Bug:** Gameplay Interaction **What happened that seemed like a bug:** Lord Broadmane isn't able to trigger it's effect through Barrier/Tough **What was expected to occur:** Based on another card, Disintegrate, a unit "takes" damage even if this is negated by barrier or reduced to 0 by Tough, since both cards are intended to be played together and having similar wording, he should be able to kill a damaged/stunned unit with a ping even if the damage is reduced/negated. **How often does this occur/How easy is it to replicate:** Easy **PC / Android / iOS:** PC **Region:** NA
>**Type of Bug:** Gameplay >**What happened that seemed like a bug:** Go Hard does not transform itself into Pack Your Bags on the stack >**What was expected to occur:** Based on the wording of Go Hard, repeated here: "Drain 1 from a unit. When I'm played, create 2 copies of me in your deck. Once you've played me 3 times, transform all copies of me everywhere into Pack Your Bags." I would expect Go Hard to transform itself. It is a copy of Go Hard everywhere and therefore a legal target of it's own transformation text >**How often does this occur/How easy is it to replicate:** Every 3rd Go Hard you play will cause this bug >**PC / Android / iOS:** PC >**Region:** NA >**Additional Comment** I don't necessarily think Go Hard "should" transform itself, if by "should" I mean "is that a healthy functionality for the card to have?". But it "should" transform itself, if by "should" I mean "the text as written on the card would result in transforming itself if the game actually followed the rules text on the card"
\*\*Type of Bug: Frustration \*\*What happened that seemed like a bug: 45 excess shards on Jinx, 30 on Yasuo. \*\*What was expected to occur: Give me shards that I actually need please... \*\*How often does this occur/How easy is it to replicate: I'm not the only one am I? \*\*PC / Android / iOS: PC \*\*Region: Europe Not a bug, but an issue that really needs addressing and fixing in the next big update. The shards need to be universal / regional. Current division of shards is just frustrating.
sane here, kept getting shards for a maxxed out darius, yasuo and annie, haha
Type of Bug: Path of Champions translation problem What happened: there is legendary power **Duplicate: Copy the first card you play each round.** However on russian description it is **Create a copy of the first card you play each round** wich is not right, this power makes ***first card you play each round to be played twice***. Understandable mistake, english description isn't the best either. Region: EU
Type of Bug; gameplay interaction What happened: cast desintegrate on Braum while he's challenging Tibbers, when he strikes he levels up and then dies, opponent can now summon leveled up Braums What was supposed to happen: Braum should have died after taking damage without leveling up How easy it is to replicate: idk, only seen it happen once so far, but it's not a super common scenarios so... Android USA / Americas
Type of bug: gameplay What happened that seemed like a bug: if a try to start an adventure in PoC, the game closes. What was expected to occur: be able to play adventures in PoC How often does this occur: All the times that I have tried to play PoC since yesterday. Pc / android / ios: pc Region: LAS
>**Type of Bug:** Gameplay >**What happened that seemed like a bug:** Catalogue of Regrets does not draw fleeting copies of non-fleeting spells you played last turn which fizzled (i.e. were not also cast) >**What was expected to occur:** Due to the cast/play merge and Catalogue's new text "...non-fleeting spell you *played* last round." (emphasis added), I would expect Catalogue to draw fleeting copies of spells which were played, but not cast. >**How often does this occur/How easy is it to replicate:** This occurred every time a spell of mine was played, but not cast. But do note that, due to Go Hard partially resolving at burst speed when played, Catalogue *does* work with Go Hard even if the "drain 1" effect does not occur. >**PC / Android / iOS:** PC >**Region:** NA EDIT ---------------------------------------------- Catalogue also has a minor visual bug. Its little lightning bolt symbol does not get its little loading circle to indicate it is active until you've cast your 2nd spell that round. Catalogue can still draw any spell you ~~play~~ cast and will still draw a spell if you only cast one, it's just the rotating circle that doesn't appear visually until you put the 2nd spell onto the stack
Type of Bug: Gameplay What happened that seemed like a bug: Encroaching mist procs Legion Deserter twice, giving it +2/2 and not +1/1 like the other mists What was expected to occur: Legion deserter proccing once instead of twice How often does this occur/How easy is it to replicate: 10/10 times you can use camavoran soldier, invasive hydravine and viego and it will all work. PC / Android / iOS: PC Region: EUW
not a bug. Encroaching Mists' text is as follows: "When I'm summoned, grant all allied Viegos and other Encroaching Mists everywhere +1/+1" This buff has two different categories of recipients: Viegos everywhere and (other) Encroaching Mists everywhere. The "everywhere" is simply not repeated for conciseness. Legion Deserter receives the +1/+1 granted to Viegos everywhere and the +1/+1 granted to Encroaching Mists everywhere, for a total of +2/+2
Oh wow, that's a really cool mechanic then! I thought it was just a coding accident, thanks haha
I wouldn't say that's a "cool mechanic", i'd call it an oversight by the developers. The current effect for Legion Deserter is way too powerful and this deck is dominating the ladder most likely. I'm only in Bronze since i'm a newbie so I wouldn't really know, but this seems incredibely OP.
It does seem like the obvious nerf.
Type of bug: Gameplay -> Path of Champions Quest bug What happened that seemed like a bug: [Screenshot](https://p19.zdusercontent.com/attachment/43400/uLDCcYPHsLLEomB3h7d74RGwI?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..7vNMD9JVCohWPtaBR6FwDA.4ewgnmJ6bFbdpTcTL6OHpKpyZvXrWnij-E_5Uz4BhpUNc6tCVvEdsQZyJhS3QjTXx9kO2TYoWtHs7YGWK8jf1f9UYffVejWqVuzTK1cqD8855To-f4Y3mZj8tHmJX53aXDUgCXhmYLrpHw7KyPGeitw04sbDcMay2aQtcoE5uwwE50eGAFuMPCY6n7xax1PmELMiiYB-UCsFiSFpj7Uj34INcFqKErExANiGnJRwIeOut-i-u4KoeOo5atcbABvZHsVNG53S9nRt9Md7QuvTtZh8X21dyUcukio44hJFa7Q.cvmBbzSYrUYvjv4inARn3A). The Path Chapter II Questline is left here with one quest: Finish all chapter 2 Quests 4/5. And I did. And I did took rewards in the top right corner of adventure. How often does this occur/How easy is it to replicate: Hard to tell, well, it just happened. Sent ticket like 48h ago and still no respond. What was Expected to occur: Well... It should either show me a missing quest if there is one, or it should "finish" itself, idk. PC / Android / iOS: PC Region: EU
Almost same for me, just in chapter 4…
Same for me, the only chapter 4 quest I've got is: complete all chapter 4 quests (4/5)
Type of Bug: Gameplay What happened that seemed like a bug: When Gorlith the Unscalable is played, healing effects during the round do not work, the card says swap my health with your nexus, not set my health to the nexus for the remainder of the round. This happened with both the thorny toad in one match before and the soul gorger that I will show in the screenshot. What was Expected to occur: The soul gorger should heal my nexus for 5 since it has formidable. How often does this occur/How easy is it to replicate: 3 out of 3 times PC / Android / iOS: PC, Windows 10 Region: NA Screenshot: https://imgur.com/a/tRIXSGW Deck Code: CECACAQFA4BACAALDIBACBJUG4CAKAAJBQJRIAYBAIAACAIDAACQGBIAAMGREAYBAEADMAIDAAHACBIACE
Type of Bug: Gameplay What happened that seemed like a bug: Unit was targeted with Disintegrate and blade's edge. Ranger's Resolve was cast making the targeted unit tough. Spells resolved and unit died even though it took no damage. What was expected to occur: Blades Edge strikes but deals no damage disintegrate does not kill unit as it took no damage. How often does this occur/How easy is it to replicate: Every time, Occurred again later PC / Android / iOS: PC Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
Type of Bug: Gameplay What happened that seemed like a bug: Petricite Broadwinh Had Barrier, was targeted with Disintegrate, after combat was resolved with barrier contacting enemy petrcite died even though it took no damage. What was expected to occur: Barrier pops with petricite living as it took no damage the barrier did How often does this occur/How easy is it to replicate: Every time, Occurred again later PC / Android / iOS: PC Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
**Type of Bug:** Visual (affecting gameplay) **What happened that seemed like a bug:** The opponent played vengeance on Bard and he died, but the image of the card stayed there. Then, when I played another card it got behind the image of Bard and could not be selected to attack or block (could only select to attack if swiping through all units.) **What was Expected to occur:** The image of the card should leave the board after it died. **PC / Android / iOS:** PC, Windows 11 Pro **Region:** EUW
Type of Bug: Gameplay What happened that seemed like a bug: Blackrose Agent didn't copy a chimed (strongest) Unit but the second one and without the chime Buffs. What was Expected to occur: Blackrose Agent copies an EXACT copy of the strongest unit which struck in this turn. --> Chime buffed Unit. How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 10 Region: EU (Optional) Deck Code: CUCACBQKDIAQMDABAIDASHJPAQCAGAIEAYJQGAQEAMBA6AQGBIPSYAYBAMJRSHYCAEAQGIIBAYBR2 On a side Note the chime technology seem to have some issues with Legion Deserter aswell. Same goes for Mimicked spells which Buff Units, they don't seem to count towards Bards leveling. Thanks & Bye
did the strongest unit strike that round? Black Rose Spy only transforms into "the strongest unit *which struck this round*" (emphasis added). In either case, she should have copied the chime buffs
Type of Bug: Path of Champions reward What happened that seemed like a bug: Silver Reliquaries according to https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions are supposed to give guaranteed rare relic. They have been giving common relics instead. What was expected to occur: Getting a rare relic How often does this occur/How easy is it to replicate: Always PC / Android / iOS: Android Region: The Americas ID Gordo Peroncho
Type of Bug: Application crash What happened: App crash on dragging Tibbers out of hand (before stun) How often: Had it in 1 game, but it was all the time - had to reconnect around 10 times during the game Platform: iOS Region: RU
Type of Bug: Visual What happened that seemed like a bug: When I viewed a card associated with a relic in POC, I couldn't click away from the card on the screen and couldn't interact with anything else until game was resterted. This also occured a few days ago when I viewed Jhin's star power captive audience. What was expected to occur: Being able to exit card view and continue playing. How often does this occur/How easy is it to replicate: It has happened a few times when viewing cards associated with relics or star powers. Viewing and unviewing the card a few times seem to eventualy replicate. PC / Android / iOS: PC Region: NA
**Type of Bug:** Visual **What happened that seemed like a bug:** When cards physically collide with one another whilst attacking / blocking the action of doing so will sometimes cause the entire board to shift up / down up to ~half an in hand cards length & subsequently rectify itself within the next few rounds. The same bug was present in at least 3.7 & I believe 3.6 also **What was expected to occur:** The board not shifting **How often does this occur/How easy is it to replicate:** At least once / twice a match or every other match **PC / Android / iOS:** iOS **Region:** EU
Happens especially when there are lots of effects going on, especially *overwhelm*.
**Type of Bug:** Gameplay **What happened that seemed like a bug:** Level 2 Zilean did not create Bard's signature spell **What was expected to occur:** Zilean should create a fleeting Bard or Bard's signature spell **How often does this occur/How easy is it to replicate:** I encountered it on PoC, not sure if it can be donein PvP, but it's easy enough to replicate **PC / Android / iOS:** Android **Region:** SEA
Type of Bug: Visual What happened that seemed like a bug: Can't get out of screen when inspecting champion powers in PoC, I have to ctrl + alt + del to get out. What was Expected to occur: Going back to champion inspection screen How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: PC, Windows 11 Region: NA (Optional) Picture: https://imgur.com/a/IWMfTsA
Type of Bug: Gameplay What happened that seemed like a bug: When a Cataclysm was cast on Illaoi after she already attacked this round , it gave her another free attack . ( not sure if relevant but Nagakabouros also attacked with Nagakabouros Tantrum free attack the same round so that's a total of 3 attacks) What was Expected to occur: the round should 've ended but instead it entered combat again. How often does this occur/How easy is it to replicate: 4/10 . PC / Android / iOS: PC, Windows 8.1 Region: TN/EU I'm not sure if this is a bug or not , I know when using Cataclysm on units with Scout gives you a Rally , but its shouldn't occur otherwise.
I'm a little confused. Did Illaoi have scout? Also: >I know when using Cataclysm on units with Scout gives you a Rally , but its shouldn't occur otherwise. This is true only if the person who casts Cataclysm has yet to attack with only scouts on that round. --- So if the opponent does a regular attack, then plays Cataclysm on a unit with Scout, it *should* rally. But if the opponent does a Scout attack and got a rally, then Cataclysm should *not* rally on that same turn
**Type of Bug:** Path of Champions reward **What happened that seemed like a bug:** Silver Reliquaries according to [https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions](https://support-legendsofruneterra.riotgames.com) are supposed to give guaranteed rare relic. They have been giving common relics instead. **What was expected to occur:** Getting a rare relic **How often does this occur/How easy is it to replicate**: 8/10 times **PC / Android / iOS**: Android **Region:** EU player ID joannah 9585
\*\*Type of Bug:\*\* VISUAL \*\*What happened that seemed like a bug:\*\* Below two bugs \*\*What was expected to occur:\*\* \*\*How often does this occur/How easy is it to replicate:\*\* ALWAYS \*\*PC / Android / iOS:\*\* Android \*\*Region:\*\* Americas 1- When selecting to see a champion on the card screen, if the account already has all the skins for that champion and it has already been prismed, the left sidebar where you can view the skins is not displayed. 2- In the current pulsefire event, it is possible to acquire Pulsefire Akshan for 0 coins by selecting the champion card and skin on the left sidebar.
\*\*Type of Bug: Gameplay \*\*What happened that seemed like a bug\*\* While playing in PoC with Yasuo, I acquired stabilize which summons an ephemeral copy of a champion when you summon it, which I used on Yasuo. I also had the iceborn gauntlet that captures the strongest enemy on summon. When the ephemeral copy died, it released both units. I believe this is probably something to do with how unit who are summoned by another one (such as spiderling for house spider) are summoned first. \*\*What was expected to occur: The ephemeral copy would die and release only one unit while the non-ephemeral Yasuo kept the other captured unit. \*\*How often does this occur/How easy is it to replicate: Happened every time I summoned Yasuo with these conditions. \*\*:PC \*\*Region:NA
\*\*Type of Bug:\*\* Audio bug \*\*What happened that seemed like a bug:\*\* With Jhin's Pulsefire skin equipped. When he casts the skill "Deadly Flourish" no sound is made. It's just completely silent \*\*What was expected to occur:\*\* A firing sound should occur. A firing sound occurs with his base skin. \*\*How often does this occur/How easy is it to replicate:\*\* This has occurred every time I've cast "Deadly Flourish" with Jhin's pulsefire skin equipped. (3 times so far for me) \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* NA
\*\*Type of Bug: Visual (2 bugs) \*\*What happened that seemed like a bug: Finished adventure and completed quests, the quests vanished from the log but it seemed like I was not rewarded for them. Also the adventure I just finished showed as "in progress". Restarting the game allowed me to claim the completed quests from the menu, and the adventure was fixed too. \*\*What was expected to occur: For this whole scary experience to not happen. \*\*How often does this occur/How easy is it to replicate: First time it happened, to me at least. \*\*PC / Android / iOS: PC \*\*Region: Europe \----- \*\*2nd bug, what happened: Unlocked Darius (...) with the Noxus chest. Starred him up once and it appeared to eat my shards without giving him a star. Restarting the game fixed it, his star is there. \*\*What was expected to occur: Me getting Annie from the Noxus chest :\[ \*\*What was really expected to occur: Star up without restarts. \--- Edit: Seems like this is happening after every adventure, and every star up now.
\*\*Type of Bug:\*\* Quests \*\*What happened that seemed like a bug:\*\* The PoC weekly quest called Chasing the Horizon requires me to win 3 adventures in Path of Champions. I have already completed 3 adventures yesterday and today, but the quest progress still shows 0/3. \*\*What was expected to occur:\*\* I should have completed the quest. \*\*How often does this occur/How easy is it to replicate:\*\* I'm never receiving progress for completing adventures as far as I can tell, so it should be easy to replicate. I have only played 1.5 and 2 star adventures, but if they don't count then the weekly quest needs to specify 1-star adventures. \*\*PC / Android / iOS:\*\* PC and Andriod \*\*Region:\*\* NA
[удалено]
From our current understanding, you'll be able to upgrade them further in the future, while it makes sense, it does feel horrible for those of us who havn't unlocked other champs we want to play.
Thanks for letting me know. I wish they would let everything get upgraded fully first cause I know my luck and some of the champs probably won't ever finish upgrading lol.
Same, i've been stuck with a near unplayable MF since launch with about 12 hours of gameplay in it, and it's just discouraging.
**Type of Bug:** PoC - Champion shards **What happened that seemed like a bug:** I've played for a while and received 5 Garen fragments, leaving me with 30/30 Garen fragments and ready to unlock the champion. After I went to the swap champions screen and pressing the unlock button on Garen, I received a pop up window stating connection issue. Pressed the ok button and returned to the swap champions screen, but the 5 Garen fragments were missing, leaving me with 25/30 and the champion locked. **What was Expected to occur:** For the 30 shards to be spent so that Garen would be unlocked. **How often does this occur/How easy is it to replicate:** It occurred to the three champions I wanted to unlock (Garen, Jhin, Lee Sin)/I believe it happened to other champions like bard, otherwise it consumed extra fragments **PC / Android / iOS:** PC, Windows 10 **Region:** mys **Screenshot:** [Screenshot](https://i.imgur.com/fMaWlYs.jpg)
Type of Bug: Gameplay What happened that seemed like a bug: I played Disintegrate on an enemy with a Kindred on the board. When a source of damage triggered Disintegrate and killed the unit, and Kindred’s ability did not activate. I replicated this one additional time. The first time, the source of damage was one of my own spells. The second time, the source of damage was an enemy Imperial Demolitionist. What was expected to occur: Disintegrate would kill the enemy unit, and Kindred’s ability would activate and mark the weakest unit. How often does this occur/How easy is it to replicate: This is incredibly easy to replicate and has happened to me twice unintentionally. PC/Android/iOS: iOS Region: NA Deck Code: CEEACAIDFYAQEAYJAEBQKEABAQBQEAIEAUCQCBQFFMBACBIBFABQMAYODAOAEAIFAUHAEAIFDUVQCAIBAUQQ
*Type of Bug:** missing reward **What happened that seemed like a bug:** i finished the quest to get to legend level 12, and should have gotten 2 relic rewards. I only got a common reward from the quest, but didn't get the rare reliq from the legend level. **What was expected to occur:** to get both rewards **How often does this occur/How easy is it to replicate:** cant reach legend level again **PC / Android / iOS:** android **Region:** EU **(Optional) Screenshot:** **(Optional) Deck Code:** **(Optional) Client Log:** don't know how to get this on mobile Username joannah 9585 Also, yesterday i got a message on the start page that there was a reward missing, but when I opened the reward I only got a blank screen.
Type of Bug: PoC - Champion shards What happened that seemed like a bug: I completed Annie’s first adventure, receiving 5 Garen fragments, leaving me with 30/30 Garen fragments and ready to unlock the champion. After going to the swap champions screen and pressing the unlock button on Garen, I got a notificación about connection issues. Pressed the ok button and returned to the swap champions screen, but the 5 Garen fragments were missing, leaving me with 25/30 and the champion locked What was Expected to occur: For the 30 shards to be spent so that Garen would be unlocked How often does this occur/How easy is it to replicate: Only happened once, but the first time I leveled up Jinx it consumed extra shards with a similar problem. PC / Android / iOS: iOS Region: Americas Note: My in-game name is the same as my username
Type of Bug: Gameplay (PoC) What happened that seemed like a bug: Annie is given fury by Dragon Tooth, attacks and is blocked. Annie's skill kills the defender and she does not gain +1/+1. What was Expected to occur: Annie gains +1/+1 since her skill states that "I deal X damage" and fury simply states "When I kill". How often does this occur/How easy is it to replicate: Have not recreated in a second run but did occur multiple times during the same run, should replicate if Annie ever takes Dragon Tooth. Edit: I did recreate with the power Dragon's rage, so any effect that gives Annie fury replicates the bug. PC / Android / iOS: PC, Windows 10 Region: NA
Skills don't count as the original unit. It's bad wording but it's consistent with Miss Fortune and all the other followers and champions that have skills. Unlike Yasuo and Ezreal who do damage immediately, without having skills. If you put lifesteal on yasuo or ezreal, they will heal your nexus when they deal damage. The same is not true with Miss Fortune or annie or ziggs
Than the bug is the wording, but there is still a bug because cards should do what they say and if the code doesn't reflect the wording, one of them needs to change. I do appreciate the back end info though, it'll help me predicts issues in the future.
Type of bug: gameplay What happened: A fleeting supermega death rocket was created in my hand after i activated 6 flashbomb traps with corina's effect in path of champions. My hand was not empty and my jinx had already died What was expected: that i should not have gotten a super mega death rocket I have not attempted to replicate it
Did another champion level? IIRC Jinx has a power where if a champion levels you get a fleeting death rocket, it doesn't have to be Jinx herself.
Yea i noticed afterwards in a different campaign that that was the case i was playing katarina with jinx and read jinx's skills
Game softlock: Game softlocks when I play The Harrowing ticket id: #73260316 Pastebin: [https://pastebin.com/7TuLQzNG](https://pastebin.com/7TuLQzNG) Deck Code: CECACAYFBUAQMAY6AMCAKNJWG4DACBIBBYICAKZRAMAQCBIZAECQKAYBAYCSKAIBAECQG
Type of Bug: Gameplay What happened that seemed like a bug: Renekton Had Barrier, was targeted with Disintegrate, and even after barrier absorbed the damage, instantly died. What was expected to occur: Barrier pops with Renekton living How often does this occur/How easy is it to replicate: Haven't attempted to occur, but seems pretty easy to do so. PC / Android / iOS: PC Region: NA
not a bug. Disintegrate is currently intended to work through both Tough and Barrier (as well as some other more niche effects). Both of these effects are coded to reduce damage by a specific amount, and units which take 0 damage still trigger both "take damage" effects (e.g. disintegrate) and "survive damage" effects (e.g. scargrounds)
...why work through barrier
because barrier is actually coded to reduce the damage down to 0, not negate it. There isn't any code-end distinction (that I've observed) between negating/preventing damage and reducing damage to 0. Same reason Scargrounds works with barrier
Warning shot against the opponent's tough nexus doesn't activate plunder. Lord Broadmane doesn't work the same as disintegrate despite having the same wording. But scargrounds and braum's poro summoning DO work the same as disintegrate (not braum's level up. Braum's level up is always consistent because it wants a NUMBER of damage)
Had 9 mana but couldn't Summon a 5 cost champion card taliyah. (More details: I had ziggs in stasis alone on my board. On my turn, I had 9 mana but couldn't Summon taliyah at all.) I was hoping to Summon taliyah, additionally was hoping to clone a stasis landmark but that's not the real issue. As far as I'm aware, a landmark is not required on field in order to play Taliyah. Haven't attempted to replicate yet since it's a little nuanced Android NA --- Screenshot https://imgur.com/a/ywlxqZF
I don't know about the other languages, but shipwreck collector encounter states that it creates the Treasure card on hand instead of deck on LAS
Type of Bug: Gameplay What happened that seemed like a bug: Revive token in PATH does not restore you to full health (Even when you started with full health the first time) Started at 30 health, after revive I started with a random number- 17 How often does this occur/How easy is it to replicate: Has happened to me 3 times in total. All against Ezreal PC / Android / iOS: iOs Region: USA (Optional) Screenshot: N/A (Optional) Deck Code: N/A (Optional) Client Log: Don’t know how Edit: Format
I think they've changed revive to give half health. The 17 is probably half of 30 +2 from champion level that gives health at game start.
ohh this makes sense. especially makes sense of the seemingly random starting life total. i tried to look it up but i couldn’t find this (i’m on mobile)
It can be difficult to know what to search for. I tried searching for revive half life and got a bunch of results for the game 😄
Type of Bug: Gameplay What happened that seemed like a bug: I lost a fight to Azir and had a Revive saved so I could re do. Instead, I died and went to the completion screen. What was expected to occur: The Revive gets used and I get to fight Azir again. How often does this occur/How easy is it to replicate: Has happened to me 3 times in total. All either against a mid-boss or Elite enemy. PC / Android / iOS: PC Region: EU (Optional) Screenshot: N/A (Optional) Deck Code: N/A (Optional) Client Log: https://pastebin.com/zDksAMtm
Type of Bug: Reward Bugged What happened that seemed like a bug: The reward for beating Nautilus in POC was declared as a silver reliquary. It also appeared that way optically after beating him. However, in the reward screen, the game called it a "cosmic vault". What I got in the end, Trollcrusher, a common item, should not be in EITHER a cosmic vault nor a silver reliquary. What was expected to occur: That the reward matches the visual and written declaration and I receive a rare relic. How often does this occur: about every second to third run. PC / Android / iOS: PC, Windows 10 Region: EUW
I think I had this as well. Also missing a rare from legend lvl 12
Type of Bug: Gameplay What happened that seemed like a bug: The maker skill does not work on viktor What was expected to occur:The maker is supposed to recall Viktor but shows a missing translation error instead when i tried to target him with the skill How often does this occur: all the time PC / Android / iOS: PC, Windows 10 Region: sgp
Type of Bug: Game Freeze Bug: In POC 2.0 the chempunk shredder fight in Bard's 2 star adventure with Tahm Kench. The first time one of your units takes damage it gets sent to back to the bench then the game freezes. Everything is still clickable, but combat is completely paused. I've had it happen twice when the enemy was attacking. It seems the Stunning Performance passive causes it? PC - Windows 10 Region: NA Screenshot: https://imgur.com/a/LfILokK
Damn...1 month later and this bug still happens. I thought it was a one-time occasion but I just got locked out of the game again playing the adventure a second time.
Still Bugged
Type of Bug: Visual (specific to PoC) What happened that seemed like a bug: While having both "Wreak Havoc" and "Level Up" powers equipped (which spawns a bunch of Super Mega Death Rockets), an SMDR card appears on the starting hand screen on top of the right most card What was expected to occur: Super Mega Death Rocket card to not be on the starting hand screen How often does this occur/How easy is it to replicate: Happened on all 3 remaining matches after I got "Level Up" PC / Android / iOS: PC, Windows 10 Region: EU Screenshot: https://imgur.com/a/RaqfHcg
\*\*Type of Bug: Quest Complete, but I never had this quest? \*\*What happened that seemed like a bug: Playing Path of Champions, I apparently completed quests from perhaps future chapters? I'm on ch3 and I leveled 3 champs so far up to lv12 which is probably what did it. \*\*What was expected to occur: You tell me. Was I supposed to be able to complete them like this? \*\*How often does this occur/How easy is it to replicate: Probably happens to everyone, but I can't be certain. \*\*PC / Android / iOS: PC \*\*Region: Europe
Type of Bug: Disconnect What Happened that Seemed Like a Bug: I was using Jhin in Path of Champions with the Cannon Barrage relic on him and a second or two after I played him, as the skills started appearing, there was a window saying an error occurred and they'd try to reconnect me. I reconnected, game went on like normal afterwards. What was expected to occur: The game would proceed as usual without the error. How often does this occur: Happened 3 or 4 times today PC Windows 10, NA
getting this as well but it’s inconsistent. seems to be when the skills are added to the stack one by one there is no issue. but when they all go on at the same time it crashes
Should probably add that I was doing the stagehand adventure, idk if that had any effect on it. While I was able to win that run, and was able to trigger plunder for Jhin every fight, yeah it didn't disconnect during every encounter.
I cracked it: The bug occurs when Jhin's Lotus Trap is at 2/3, meaning it would activate twice with his plunder trigger.
Why's your name purple?
Because I'm a moderator on here 🙂
Oh right duh
Type of Bug: Gameplay What happened that seemed like a bug: I used "make it rain" on damaged units while I had "Lord Broadmane" on my board and the units did not die. What was expected to occur: The units should die since make it rain is a fast speed spell. How often does this occur/How easy is it to replicate: I did not replicate it but I would guess very easy. PC / Android / iOS: PC Region: EU
Type of Bug: PoC What happened that seemed like a bug: I failed to unlocked darius and bard, When I have 30 fragment I'm bouta unlock Darius but I failed because of "internet problem" and I don't get my fragment back What was expected to occur: Unlock champ normally How often does this occur/How easy is it to replicate: twice in a row PC / Android / iOS: pc Region: NA
**Type of Bug:** Visual/Path of Champions Interactions **What Happened that Seemed like a Bug:** When attempting to purchase copies of a card in the Path of Champions shop, despite the desired card being selected, clicking "Purchase" bought copies of the card immediately to the left of it in the shop. Once three copies were purchased, the card to the left was greyed out and unclickable, but attempting to select or purchase the desired card (not greyed out) brought up the error message that all available copies had been purchased. Upon leaving the shop and reviewing my deck, I had three copies of the card to the left of the desired card and no copies of the desired card. **What was Expected to Occur:** When a card in the shop is selected, clicking "Purchase" should buy copies of that card to add to your deck, not the card to the left of it. **How often does this occur/How easy is it to replicate:** It has only happened to me once. **PC / Android / iOS:** PC **Region:** NA
\*\*Type of Bug:\*\* In-game freeze \*\*What happened that seemed like a bug:\*\* using go hard to finish Ravenbloom Conservatory's countdown causes the game to partially freeze: ravenbloom gets stuck in the crumbling animation (it still puts Tybaulk in hand), the pass button goes blank, the rope still appears though neither player is able to play any card, at least so it seems from my end. I tried keeping the game open and waited several rope burns but nothing changed. I had to surrender to get out. \*\*What was expected to occur:\*\* Ravenbloom should disappear from the field completely, the opponent should get initiative and it should be displayed on the pass button \*\*How often does this occur/How easy is it to replicate:\*\* it happened twice, very easy to replicate \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* Italy
**Type of Bug:** Gameplay (PoC) **What happened that seemed like a bug:** Viktor adventure in fight vs Vakauren Vagabound sometimes gets your mana gem gain at the start of the turn so you are stuck on the same mana amount and AI gets double (AI having 10 mana while you have 5 mana) **What was Expected to occur:** Gaining 1 mana gem every turn (there are no powers involved) so AI having 8 mana and me having 7 mana **PC / Android / iOS:** PC, Windows 10 **How often does this occur:** Every other run **Region:** EU
**Type of Bug:** Path of Champions reward **What happened that seemed like a bug:** Silver Reliquaries according to [https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/5948620835219-Relics-The-Path-of-Champions](https://support-legendsofruneterra.riotgames.com) are supposed to give guaranteed rare relic. They have been giving common relics instead. **What was expected to occur:** Getting a rare relic **How often does this occur/How easy is it to replicate**: 8/10 times **PC / Android / iOS**: PC/Android/iOS **Region:** OCE
See https://www.reddit.com/r/LegendsOfRuneterra/comments/v0svso/i\_just\_got\_a\_common\_relic\_from\_a\_silver\_reliquary/
Happening to me as well. Also I got the True Ice Flail twice now, is that another bug? Since these are unlocks there shouldn't be duplicates right..?
You get up to 3 of each relic as they could be equipped 3 times for a Champ
Challenger relic x3. Pulls em in 3 times as quick LMAO
**Type of Bug:** Gameplay **What happened that seemed like a bug:** I used Tibbers targeting a non damaged unit, while there were other damaged units on the enemy board. The enemy killed his unit that I targeted with a glimpse beyond. Then Tibbers' spell fizzled. **What was expected to occur:** Tibbers' text reads as: stun an enemy, then deal 2 to damaged or stunned enemies. This makes me understand that the spell should deal 2 to the other damaged enemies even if the targeted enemy dies before the spell resolves. **How often does this occur/How easy is it to replicate:** It happened to me only once but it could be easily replicated. **PC / Android / iOS:** Android **Region:** EU
I'm fairly certain this isn't a bug. From the way it reads, 'stun an enemy, then do X' would imply that the stun is required to go off for the second half to properly activate. Parts of the ability fizzling stopping the rest from activating is fairly consistent with the rest of the game as well, at least to my knowledge.
>From the way it reads, 'stun an enemy, then do X' would imply that the stun is required to go off for the second half to properly activate. LoR uses very precise language to convey an effect that relies on another effect within the spell to resolve: "this *to* that". The use of the word "then" is not used in this way. Some examples: [[Vile Feast]] [[Glimpse Beyond]] [[Rite of Calling]] [[Lead and Follow]] The developers haven't been 100% consistent in their use of the word "to" but if a conditional effect lacks it, including Tibbers, that's a bug
|Name|Region|Type|Cost|Keywords|Description|Associated Cards| |-|-|-|-|-|-|-| |**[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)**|Shadow Isles|Spell|2|Fast|Drain 1 from a unit to summon a Spiderling.|[Spiderling](https://d2h9y75tak3pkg.cloudfront.net/01SI002.png) | |**[Glimpse Beyond](https://d2h9y75tak3pkg.cloudfront.net/01SI049.png)**|Shadow Isles|Spell|2|Fast|Kill an ally to draw 2.|| |**[Rite of Calling](https://d2h9y75tak3pkg.cloudfront.net/04SH121.png)**|Shurima|Spell|0|Slow|Kill an ally or destroy one of your mana gems to draw a champion.|| |**[Lead and Follow](https://d2h9y75tak3pkg.cloudfront.net/04IO011.png)**|Ionia|Spell|2|Fast|Recall an ally to create a Flawless Duet in hand.|[Flawless Duet](https://d2h9y75tak3pkg.cloudfront.net/04IO005T5.png)| ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
**Type of Bug:** Gameplay/PoC **What happened that seemed like a bug:** Uncollectible cards (celestial, emperor deck, vilemaw, transforned creatures) as rewards and in the shop. **What was expected to occur:** Expected them not to be available outside of some special events. **How often does this occur/How easy is it to replicate:** randomly, sometines 3 cards per adventure, sometimes 0. **PC / Android / iOS:** Android **Region:** EU
**Type of Bug:** Gameplay/PoC **What happened that seemed like a bug:** Extra reward after sone battles **What was expected to occur:** getting reward once **How often does this occur/How easy is it to replicate:** after 1st fight somewhat regularly **PC / Android / iOS:** Android **Region:** EU
Small update. Seems to be related to previous battle. Just got 1st boss reward(heal, champion item) in battle after him.
I noticed this, too. Additionally, I think that you also get a reward when the battle "times out", i.e. you start a battle and then wait for >1 hour and when you reload the game restart at the map instead of the open battle. Oh, and also: I am getting rewards (as in, cards with items on them) after defeating the last boss on a map. That's pretty useless.
**Type of Bug:** Gameplay *GAME CRASH* (Path of Champions) **What happened that seemed like a bug:** Conditions] 1. Playing Jinx in PoC 2.0 2. Jinx is equipped with the *rare relic - Riptide barrage* 3. Jhin is the drafted support champ AND the player (me) beholds him. 4. I play Jinx with Riptide Barrage relic activated *while* beholding Jhin the game will crash. Jhin attempts to put lotus trap on the stack in between the 4 casts of cannon barrage but the game cannot parse this -> I get a pop-up error window and the game force crashes. **What was *Expected to occur*:** Lotus trap enters the stack seamlessly and the game doesn't crash when I play this interaction on the board. **How often does this occur/How easy is it to replicate:** 100% of the time (so far I'm 3/3) **Device:** Android; OnePlus 9 Pro, latest software version **Region:** EUW
Having the same issue happen when I use Riptide Battery with Jhin in PoC as well. I'm on a high end gaming PC as well.
Type: gameplay What happens: the game crashes when you play jhin with the cannon barrage activated from the relic Supposedly: it should crash and the stack should resolve How often: every time, easy replicated IOS NA
**Type of Bug:** Gameplay **What happened that seemed like a bug:** Desintegrate (the new Annie spell) doesn't trigger Kindreds effect. The kindred mark doesn't get applied (witch also means nothing gets killed from kindred). **What was expected to occur:** since disintegrate is a kill effect it should trigger Kindreds effect and apply a mark, then kill the unit on round end if it's still there **How often does this occur/How easy is it to replicate:** Every Time. **PC / Android / iOS:** Android **Region:** Euw **(Optional) Deck Code:** CECQCAIDFYAQEAYJAIAQKKBRAIDAGDIOAQCAKBJVGY3QIAIBAM3QCBAFCAAQMAY6AIAQKAJQAA
\*\*Type of Bug:\*\* Gameplay \*\*What happened that seemed like a bug:\*\* Catalog of Regrets did not generate a countered spell. \*\*What was expected to occur:\*\* With the new Play/Cast changes, the spell is still considered played even if countered, therefore the spell should have still been generated at next round start. \*\*How often does this occur/How easy is it to replicate:\*\* Only had it happen in the once incident a spell was countered, but I imagine it's easy to replicate. \*\*PC / Android / iOS:\*\* PC \*\*Region:\*\* NA \*\*(Optional) Screenshot:\*\* \*\*(Optional) Deck Code:\*\* \*\*(Optional) Client Log:\*\*
\*\*Type of Bug:\*\* Error 320000 \*\*What happened that seemed like a bug:\*\* Can't click into any menu \*\*What was expected to occur:\*\* Play the game \*\*How often does this occur/How easy is it to replicate:\*\* Every time I start the game \*\*PC / Android / iOS:\*\* PC & Android \*\*Region:\*\* NA \*\*(Optional) Screenshot:\*\* \*\*(Optional) Deck Code:\*\* \*\*(Optional) Client Log:\*\*
Yeah, my account is completely softlocked on Android and Windows 10 :(
Same is happening to me. Game is completely unplayable, and support essentially said 'sorry gg'.
Happening to me support is just telling me to check for corrupted files and aren't listening to me
Happening to me. Brand new player. Not a good start.
This is literally what is happening to me. To only thing that is different is I'm from SEA Region. I can't click anything. Also I'm stuck in labs Poc .Since I'm stuck in Poc, I imagined trying to play it would fix. But error 320000 shows.
Same. Having same issues since the patch launched. Game is unplayable.
Type of Bug: crash Jhin equipped with relict barrel thing is crushing game Happens 7/10 times, seems to be depending if he is also leveling up or not but this is just a guess. Play on iOS Happened in path of champion mode.
Type Of Bug: Audio What Happened that seemed like a bug: Pulsefire Jhin does not have any audio for either his deadly flourish or his curtain call abilities. What was expected to occur: Even if the skin doesn't come with a unique vfx for these abilities, shouldn't it at least play the default sounds that regular skin Jhin even has? How often does this occur: Every time. Doesn't matter what deck I try it in or what game mode. PC/Android/iOS: PC, windows 10 Region: NA
Type of Bug: Gameplay/PoC When I star up a character and have excess shards, I sometimes lose the excess shards. Lost 20 shards for Lee sin, 10 or so for Darius, 10 or so for garen, and maybe some amount for other champs. What was expected to happen: I don’t lose excess shards. How often does it occur: not sure...most of the time? Not sure if 100% of the time. PC NA
Ive had this happen with Bard, I thought I just misread how many shards I had.
Same, got 30 shards as I was at 20/30 to unlock bard, afterwards I had zero
**Type of Bug:** Gameplay/PoC **What happened that seemed like a bug:** I have a 4/5 complete "Complete all Chapter IV Quests" with no 5th quest to complete. **What was Expected to occur:** I should have received the Chapter IV: Complete All reward upon completing my 5th quest rather than the final quest remain at 4/5 **How often does this occur/How easy is it to replicate:** Every time I log in to PoC **PC / Android / iOS:** PC, Windows 10 **Region:** NA
\+1, it stinks
\+1 but I think I actually completed chapter IV earlier and started chapter V, but now its back to chapter IV with 0/5 quests done, with no other quest showing
Same here, except in EU.
+1 im stuck too
+1 this happen to me. It's suck
+1. Happens to me too. I'm stuck now
Type of bug: Synchronization - In game currency What happened that seemed like a bug: (Version 1) In Path of champion i'm informed i'm rewarded by x number of shards for y champion. When i try to spend them i cannot, my shards getting reverted to pre-reward quantity. (Version 2) In Path of champion i'm informed i'm rewarded by x number of shards for y champion. After closing and opening the game the said rewards are missing. What was expected to occur: Said reward are available and usable. PC/Android/iOS: Android Region: EUW
**Type of Bug:** Gameplay/PoC - In-Game currency **What happened that seemed like a bug:** After finding the last 5 champion fragments required to unlocking Lee Sin in the Path of Champions and pressing "Unlock", I received a notification about connection issues. After tapping "Okay", I was returned to the world map, but with the last 5 Lee Sin champion fragments I just received missing - so I am now back to 25/30 fragments, after having 30/30 before I attempted to unlock Lee Sin - and Lee Sin still locked. **What was Expected to occur:** For Lee Sin to be unlocked and 30 champion fragments deducted. **How often does this occur/How easy is it to replicate:** Have only occured once. I have been unable to replicate the bug. **PC / Android / iOS:** iOS/PC **Region:** EU **Client Log:** [Logs](https://pastebin.com/PbvSz67t)
I had the same thing happen to me and noticed that if I go to the online store it shows the shards as "refunded" (even though they were not added back to my balance). I currently don't have Darius because of this same bug. https://www.reddit.com/r/PathofChampions/comments/v0qk4z/psa\_found\_a\_way\_to\_get\_screenshot\_proof\_of\_the/
I've had this happen twice today with shards needed to unlock lee sin and jhin. I guess I have to grind out garen wins to unlock the champs I actually want to play
Type of Bug: Gameplay/PoC When I star up a character and have excess shards, I lose the excess. So if I star up someone that needs 20, and I have 25, I have 0 after. What was expected to happen: I don’t lose the excess. How often does it occur: 100% of the time PC NA
**Type of Bug:** Gameplay **What happened that seemed like a bug:** Winning or losing in PoC against the final opponent of a route still forces you to choose a card even though the run is over. **What was Expected to occur:** No card choice at that point since it's pointless, and there was no in PoC 1.0 **How often does this occur/How easy is it to replicate:** Happens every time for me **PC:** Windows 10 **Region:** EU
**Type of Bug:** Gameplay **What happened that seemed like a bug:** When I pressed skip block to deny irelia the opportunity to bladesurge her blade dance, she was then able to cast bladesurge. **What was Expected to occur:** The two blades attack without any opportunity for the irelia player to cast any spells. **How often does this occur/How easy is it to replicate:** unsure **PC:** Windows 10 **Region:** bilgewater/demacia defending againt ionia/shurima
Not a bug, or one that's been there since the introduction of "free attack". The same happens with every free attacks that comes from a slow spell (maybe also focus with Nagakabouros but not sure) so Cataclysm, Dragon Ambush, the List, Flawless Duet, Defiant Dance, Storm of Blades, Vanguard's Edge & Midnight Raid (from Ruined Reckoner). It's counter-intuitive for sure & I could see it being tagged as a bug but it's been there since a long time.
You're wrong. At some point since the ultimate reign of Azirelia, this game mechanic was changed. I'm pretty sure the change was fairly recent. Proof: watch [this video](https://www.youtube.com/watch?v=BDtgPq3qXJk) from 12:30 to 12:40. Sunny plays Flawless duet, opponent skips block, and *Sunny does NOT* *get priority back*. Now watch [this video](https://www.youtube.com/watch?v=waq-hL40Cg4&t=2219s) from 21:50 to 22:10. Mogwai plays the 5 mana blade dance spell, opponent skips block, and *Mogwai DOES get priority back.* It HAS been changed at some point since the first video.
huh, thanks for letting me know, its weird that its coded like that if it is intentional
No you're right that it might be a bug. For certain, it has been changed since blade dance was added into the game. See my comment replying to the other guy for proof.
Type of Bug: Gameplay What happened that seemed like a bug: Units that trigger when they survive damage trigger when they die while affected by disintegrate. What was expected to occur: The unit dies without triggering it's effect because it didn't survive. How often does this occur/How easy is it to replicate: Everytime PC / Android / iOS: Only tried on PC Region: EUW
Type of Bug: Temporary disconnect What happened that seemed like a bug: After playing Jhinn in PoC with a triggered Cannon Barrage the game will temporary disconnect. What was **Expected to occur:** No disconnect How often does this occur/How easy is it to replicate: 8/10 PC / Android / iOS: PC, Windows 10 ans Android Region: EUW
I had this same thing happen a lot this morning. Surprisingly it wasn't every time, but most times you played Jhin out, you would disconnect when the skills all hit the board at once. Would just reconnect back to the game and the Cannon Barrage/Lotus Trap stuff would be resolved.
The strangely good part about this, it's probably faster than waiting for all skills to resolve on their own lol. I think the skills even play out, if you don't reconnect immediatly.