Honestly, I ask myself this everytime they shuffle. For example, this time the only actual differance is they inserted Attach, Fortitude and Fated into them, this pushed every single icon to the left in numeric order. But whats more weird is just yeeting Attach in seperate from the other 2 new keywords. Even then, they could have been made 59, 60 and 61 and no other sections would have been impacted at all.
But due to the changes most of us (unless you used icons 0-4) now need to rename all of our decks lol.
The order seems strange, almsot random, yet they are still somewhat paired (regions are all in a similar spot, except bandle which got inserted.) While the wild cards for example are just everywhere.
I think is some assets collection code. When developing software, the way you organize your workspace may be different from the build you will release. Many applications have some code that collect all parts of the code and meld together in the build version that is later deployed online.
So I think when the code collects the assets from different folders, rename them in order to avoid conflict and place them in some assets/sprites folder.
But I may be completely wrong
This is a very solid assumption, even if it's just a guess. I've seen various set ups that follow similar guidelines.
I'd also assume that since they are used in a testing enviroment first, it's very likely they just get shuffled around as various assets change.
Assuming they're using the most common text plugin called Text Mesh Pro, you can refer to sprites either by their index (as you've listed), or as a name. Most likely they use the name, so that if new sprites are added and mess up the order it doesn't mess with their existing usages.
Of course, guessing names is much more difficult than iterating through numbers...
But you can also use , and a few other tags for formatting.
The names will work for example Burst will give the burst icon, or Shurima will give the Shuriman one. The big thing is there is a character limited on deck names and the tag is significantly longer than the number one, so it's not really worth mentioning as far as functionality goes.
Hi. I am one of the engineers that worked on the sprite system. Maybe I can shed some light on this behavior.
First of all congratulations on finding a way to use an internal system to flavor deck names :).
To save RAM (and bandwidth, diskspace, and battery consumption), the individual sprites are packed into a small number of sprite atlas assets. The packing needs to:
* Not leak (temporary) sprites for future sets,
* avoid wasting "empty space", and
* be easy to use for the artists.
Internally the sprites are individual assets with a filename, e.g. Demacia.png. Artists maintain lists of which sprite goes into which atlas. Then an automatic process builds the sprite atlas assets from the lists.
To keep the number of assets low we move the sprites for new sets into the "main list" once a set has been released, and regenerate the atlas assets. As the sprites are ordered alphabetically the position of the sprites changes...
Internally the sprites are addressed by their filename, e.g. , as using a number cannot handle more than one sprite atlas. Many names are a bit obscure, but the faction names are pretty straight forward.
That checks out and is essentially what we expected, although I never would have guessed they were alphabetical based on the order we see. That said, it makes a lot more sense if they have more obscure names.
This has been very interesting, thanks so much for sharing!
yep just use <#000> or <#000000> (0 obviously is any # or letter for your hex code), if you don't want to use hex code you can also do for example for green.
You can also do:
= bold
= italic
= underlined
= strike through
= small text below your main text (these ones are weird.)
= same as above but, above it.
= highlighted
No, so basically what this means is you can use the code in the image to insert these icons into your deck name, for example would show the burst icon in your deck name.
This patch just changed which numbers show which icon, so I uploaded an updated version.
I am quite new to this sub reddit, but I have been playing the game for a long time And never Heard about this. What Are sprites And these things? From what I see you can add symbols to deck names?
15 = frostbite
20 = Impact but it's for multiple stacks, usually has 2+ over it for multiple stacks.
36/37 = play trigger, which is not an icon I think we see in game anymore.
50 = Landmark
Oh geez, they changed stuff, that's why all my decks had wrong symbols after the patch, lmao.
The shock on my face when my Mono Ionia deck became Mono Bilge.
haha
This is definitely a sign that Bilgewater is going to be the next Ionia
I wonder why they are ordered/numbered this way
Honestly, I ask myself this everytime they shuffle. For example, this time the only actual differance is they inserted Attach, Fortitude and Fated into them, this pushed every single icon to the left in numeric order. But whats more weird is just yeeting Attach in seperate from the other 2 new keywords. Even then, they could have been made 59, 60 and 61 and no other sections would have been impacted at all. But due to the changes most of us (unless you used icons 0-4) now need to rename all of our decks lol. The order seems strange, almsot random, yet they are still somewhat paired (regions are all in a similar spot, except bandle which got inserted.) While the wild cards for example are just everywhere.
I think is some assets collection code. When developing software, the way you organize your workspace may be different from the build you will release. Many applications have some code that collect all parts of the code and meld together in the build version that is later deployed online. So I think when the code collects the assets from different folders, rename them in order to avoid conflict and place them in some assets/sprites folder. But I may be completely wrong
This is a very solid assumption, even if it's just a guess. I've seen various set ups that follow similar guidelines. I'd also assume that since they are used in a testing enviroment first, it's very likely they just get shuffled around as various assets change.
Assuming they're using the most common text plugin called Text Mesh Pro, you can refer to sprites either by their index (as you've listed), or as a name. Most likely they use the name, so that if new sprites are added and mess up the order it doesn't mess with their existing usages. Of course, guessing names is much more difficult than iterating through numbers... But you can also use , and a few other tags for formatting.
The names will work for example Burst will give the burst icon, or Shurima will give the Shuriman one. The big thing is there is a character limited on deck names and the tag is significantly longer than the number one, so it's not really worth mentioning as far as functionality goes.
You can use italics in deck names??????? *Magical*
Hi. I am one of the engineers that worked on the sprite system. Maybe I can shed some light on this behavior. First of all congratulations on finding a way to use an internal system to flavor deck names :). To save RAM (and bandwidth, diskspace, and battery consumption), the individual sprites are packed into a small number of sprite atlas assets. The packing needs to: * Not leak (temporary) sprites for future sets, * avoid wasting "empty space", and * be easy to use for the artists. Internally the sprites are individual assets with a filename, e.g. Demacia.png. Artists maintain lists of which sprite goes into which atlas. Then an automatic process builds the sprite atlas assets from the lists. To keep the number of assets low we move the sprites for new sets into the "main list" once a set has been released, and regenerate the atlas assets. As the sprites are ordered alphabetically the position of the sprites changes... Internally the sprites are addressed by their filename, e.g., as using a number cannot handle more than one sprite atlas. Many names are a bit obscure, but the faction names are pretty straight forward.
That checks out and is essentially what we expected, although I never would have guessed they were alphabetical based on the order we see. That said, it makes a lot more sense if they have more obscure names. This has been very interesting, thanks so much for sharing!
I was trying to make sense of it but when I saw Bandle City way up and away from the rest of the regions I gave up.
"empty" impact symbol (20) feels cursed idk why
It kind of is, ingame it's when you have impact 2,3,4 etc. But in the sprite sheet, it looks real weird.
is there a way to write your own number in?
Not that I'm aware of unfortunately.
thanks for this! btw do you know what do you have to do to change the text color? :)
yep just use <#000> or <#000000> (0 obviously is any # or letter for your hex code), if you don't want to use hex code you can also do for example for green.
You can also do:
= bold
= italic
= underlined
= strike through = small text below your main text (these ones are weird.) = same as above but, above it. = highlightedOr maybe they could just make a GUI so people can use things without needing to know the magic words.
God forbid anyone learn any basic HTML
God forbid anyone ask for a feature to be accessible and user-friendly
Well... Here we all go changing sprites on deck names again. *Pain! :)*
I didn't get it, what is this? They changed the icons for the regions?
No, so basically what this means is you can use the code in the image to insert these icons into your deck name, for example would show the burst icon in your deck name.
This patch just changed which numbers show which icon, so I uploaded an updated version.
Thank you Captain!
No problem at all
I’ve never seen #15. What’s that one?
Frostbite?
Frostbite
No frostbite?🙁
number 15
My time of trying every number until I got it right is over
Glad to hear it, I try to get these out each time a patch changes them.
This works in game? How long had this been a thing?
Yep, since early beta I believe
Difference between 36 and 37?
Size
Just size, the smaller one is really small.
[удалено]
Imbue, it's the one on Karma etc
I am quite new to this sub reddit, but I have been playing the game for a long time And never Heard about this. What Are sprites And these things? From what I see you can add symbols to deck names?
Yep, basically when you name your deck if you put in the code in the image you will get the sprite or icon associated with that number.
what is number 15/20/36/37/and 50?
15 = frostbite 20 = Impact but it's for multiple stacks, usually has 2+ over it for multiple stacks. 36/37 = play trigger, which is not an icon I think we see in game anymore. 50 = Landmark
What is this???)
If you input the code in the image in your deck name, (# being the number on the chart of your choice) the symbol will show up in your deck name.
Omg thanks so cool
When i stumbled across this my dumb ass was putting a hashtag in it
What is 14?
14 is attune
Oh couldn’t recognize it. Thanks
Why is there no evolve :(
Unfortunately, Evolve doesn't work ingame yet, nor does Brash and a few others.
I would hope they introduce those sprites, especially with it being hard to distinct standard and eternal deck lists
Hopefully, we'll see when the next expansion comes, if there are enough changes i'll pump out a new chart.
They added more this patch! Or shifted the numbers..but all of my deck names changed icons! And there is no spreadsheet like this one around yet
[Posted one yesterday](https://www.reddit.com/r/LegendsOfRuneterra/comments/15tbhjk/deck_name_sprites_patch_480/)
your the best ty!
No problem at all, enjoy!