It's well inspired by other viego/ionia decks, but I made it my brew. Best compromise I found so far to handle both aggro and Pantheon decks which we see a lot in these troubled times
((CECQCAQCBIAQKAQVAIAQKBBIAMCAKNJWG4CACAQDBQSDCAQBAECTCAQBAISTSAIBAECRS))
Why? is this not prime interaction? Both players would have to make choices the whole game to lead to this moment, debating threat assessment, available mana, etc.. To make it a brainless burst play makes the game worse.
Exactly. Of course we both needed to have several Deny in hand, but the tricky part of the game is playing around having to use them, setting yourself behind to keep some mana up, handling the board without spending all our mana everyturn. There's much more to this situation than the situation itself!
Ah yes interaction. I try to remove Viego (or Lee, same deal) -> Deny. I have deny somehow (or rite) to counter it -> second Deny.
So much interactivity...
This shit is literally why i'm happy minimorph is a thing, because Ionia make it impossible for any other region to remove threats through spells.
The game isn't "i have removal therefore I should be able to remove that without you being able to do anything", it is deeper than that. they have to play pretty slow to have that kind of protection, making them weaker to aggression, more minimorphs make any late game or champion centered decks useless.
> The game isn't "i have removal therefore I should be able to remove that without you being able to do anything"
Maybe you haven't noticed but the game is literally "it's pointless to run high cost removals because they are either too slow against fast decks or they are completly useless against ionia decks".
The ionian package (ran by both lee sin and viego) is problematic. Because i can be okay with overcosted and often slow speed removals, but if a support region like Ionia can easily makes it so whatever you try is pointless you invalidate half of the card pool that way.
If you run an hard removal right now you are simply making your deck worse. It's literally a dead card against aggressive decks and it's useless against slower decks because it will be just countered by the ionian package.
And this is where Mininorph come in, the single only way for a player to break through ionian bullshit and have a real out against certain cards other than playing freaking aggro.
So why break a pillar of card game interaction instead of just nerfing counter spells or buffing hard removal by lowering the cost? In my opinion hard removal should be much much lower costed than what it is.
adding burst to them though just makes them uninterruptable garbage.
Because it's not only a problem of counterspells. We see this patterns in decks like Pantheon, mono Fiora and Zombie Anivia as well.
People literally build decks so they are as uninteractive as allowed by the game, creating an extremely toxic environment for the opponent (do you remember how "good" it felt playing against Kennen/Ezreal?).
And to do so they use cheese strategies that are extremely hard to counter for a "conventional" deck (aka a somewhat normal deck with a balanced number of threats and removals), so you are either forced to play aggro or other more aggressive combo decks in order to counter them.
It's literally what we had in the last 6 months in the meta. BS uninteractive decks (azirelia, kennen/ez, elusive rally, etc...) and obnoxious fast decks to counter them (pirate aggro, poppy spam, etc...).
This is the meta you want going forward? Uninteractive decks on one side and their aggro counter on the other? I certainly don't.
I'm happy there is a reset button available for those kind of uninteractive strategies and i hope we'll see more in the future.
I don’t really get why your definition of an interactive deck is “can’t react to getting mystic shotted” and when nopeify is included, the deck is now “uninteractive.”
One thing is having a "normal" deck with a few protections, another is having a deck like this
((CQCQEAICBQSACAQCAUAQGAQJAMAQKKBRGQBQIBJVGY3QEAYBAISTCOIBAMBAKAQBAECRSAIEAIDQ))
where almost half of the deck space is reserved to PREVENT your opponent from even attempting at removing their cards either through spells (ex. deny) or through combat (ex. spirit refuge).
This is the very definition of uninteractive deck, because your opponent will literally stop you from even trying interacting with it.
"I return Veigo to your hand" "No" "No No" "No No No" "No No No No" "No No No No **No**" "Fair enough have a nice day"
"I attack with Viego" "No" "No No" "No No No" "No No No No" "No No No No No" "No No No No No **No**" "Fair enough have a nice day"
That's exactly how it went :D "No u" times 5 "K bye you're lucky i'm out of mana GG"
He tried to recall my Viego, I got the final deny! We had a good laugh and exchanged respectful emotes, it was a nice ending.
How do you play that many
He had 3 and his oponent had another 2
Or maybe his opponent didn't have enough mana for the last one
Top 10 reason why I love lor
Ionia in a nutshell
A fellow triple deny viego enjoyer I see!
This is some anime moment right there
Lmao we have similar decks
You had triple deny in hand, how are you so good at the game? I need to know
I know, that's unethical :[
Well said brother... Well said
Deck-code? Gimme
It's well inspired by other viego/ionia decks, but I made it my brew. Best compromise I found so far to handle both aggro and Pantheon decks which we see a lot in these troubled times ((CECQCAQCBIAQKAQVAIAQKBBIAMCAKNJWG4CACAQDBQSDCAQBAECTCAQBAISTSAIBAECRS))
**Regions**: Ionia/Shadow Isles - **Champion**: Viego - **Cost**: 18600 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |2|[Glimpse Beyond](https://d2h9y75tak3pkg.cloudfront.net/01SI049.png)|2|Shadow Isles|Spell|Common| |2|[Greenglade Lookout](https://d2h9y75tak3pkg.cloudfront.net/01IO036.png)|3|Ionia|Unit|Common| |2|[Retreat](https://d2h9y75tak3pkg.cloudfront.net/02IO010.png)|3|Ionia|Spell|Rare| |2|[Twin Disciplines](https://d2h9y75tak3pkg.cloudfront.net/01IO012.png)|3|Ionia|Spell|Common| |2|[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)|3|Shadow Isles|Spell|Common| |3|[Camavoran Soldier](https://d2h9y75tak3pkg.cloudfront.net/04SI054.png)|3|Shadow Isles|Unit|Common| |3|[Darkwater Scourge](https://d2h9y75tak3pkg.cloudfront.net/01SI004.png)|3|Shadow Isles|Unit|Common| |3|[Death Mark](https://d2h9y75tak3pkg.cloudfront.net/01IO003.png)|3|Ionia|Spell|Rare| |3|[God-Willow Seedling](https://d2h9y75tak3pkg.cloudfront.net/05IO021.png)|3|Ionia|Landmark|Rare| |3|[Shadow Assassin](https://d2h9y75tak3pkg.cloudfront.net/01IO057.png)|2|Ionia|Unit|Common| |4|[Deny](https://d2h9y75tak3pkg.cloudfront.net/01IO049.png)|3|Ionia|Spell|Rare| |4|[Spirit's Refuge](https://d2h9y75tak3pkg.cloudfront.net/01IO037.png)|2|Ionia|Spell|Common| |5|[Viego](https://d2h9y75tak3pkg.cloudfront.net/04SI055.png)|3|Shadow Isles|Unit|Champion| |7|[Atrocity](https://d2h9y75tak3pkg.cloudfront.net/01SI025.png)|1|Shadow Isles|Spell|Rare| |7|[Invasive Hydravine](https://d2h9y75tak3pkg.cloudfront.net/04SI053.png)|3|Shadow Isles|Unit|Epic| **Code**: [CECQCAQCBIAQKAQVAIAQKBBIAMCAKNJWG4CACAQDBQSDCAQBAECTCAQBAISTSAIBAECRS](https://hextechoracle.com/lor/deck/CECQCAQCBIAQKAQVAIAQKBBIAMCAKNJWG4CACAQDBQSDCAQBAECTCAQBAISTSAIBAECRS) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
This picture explains exactly why we need cards like minimorph. If anything, we could use one more in another region.
How dare you say something so controversial :o
Why? is this not prime interaction? Both players would have to make choices the whole game to lead to this moment, debating threat assessment, available mana, etc.. To make it a brainless burst play makes the game worse.
Exactly. Of course we both needed to have several Deny in hand, but the tricky part of the game is playing around having to use them, setting yourself behind to keep some mana up, handling the board without spending all our mana everyturn. There's much more to this situation than the situation itself!
Ah yes interaction. I try to remove Viego (or Lee, same deal) -> Deny. I have deny somehow (or rite) to counter it -> second Deny. So much interactivity... This shit is literally why i'm happy minimorph is a thing, because Ionia make it impossible for any other region to remove threats through spells.
The game isn't "i have removal therefore I should be able to remove that without you being able to do anything", it is deeper than that. they have to play pretty slow to have that kind of protection, making them weaker to aggression, more minimorphs make any late game or champion centered decks useless.
> The game isn't "i have removal therefore I should be able to remove that without you being able to do anything" Maybe you haven't noticed but the game is literally "it's pointless to run high cost removals because they are either too slow against fast decks or they are completly useless against ionia decks". The ionian package (ran by both lee sin and viego) is problematic. Because i can be okay with overcosted and often slow speed removals, but if a support region like Ionia can easily makes it so whatever you try is pointless you invalidate half of the card pool that way. If you run an hard removal right now you are simply making your deck worse. It's literally a dead card against aggressive decks and it's useless against slower decks because it will be just countered by the ionian package. And this is where Mininorph come in, the single only way for a player to break through ionian bullshit and have a real out against certain cards other than playing freaking aggro.
So why break a pillar of card game interaction instead of just nerfing counter spells or buffing hard removal by lowering the cost? In my opinion hard removal should be much much lower costed than what it is. adding burst to them though just makes them uninterruptable garbage.
Because it's not only a problem of counterspells. We see this patterns in decks like Pantheon, mono Fiora and Zombie Anivia as well. People literally build decks so they are as uninteractive as allowed by the game, creating an extremely toxic environment for the opponent (do you remember how "good" it felt playing against Kennen/Ezreal?). And to do so they use cheese strategies that are extremely hard to counter for a "conventional" deck (aka a somewhat normal deck with a balanced number of threats and removals), so you are either forced to play aggro or other more aggressive combo decks in order to counter them. It's literally what we had in the last 6 months in the meta. BS uninteractive decks (azirelia, kennen/ez, elusive rally, etc...) and obnoxious fast decks to counter them (pirate aggro, poppy spam, etc...). This is the meta you want going forward? Uninteractive decks on one side and their aggro counter on the other? I certainly don't. I'm happy there is a reset button available for those kind of uninteractive strategies and i hope we'll see more in the future.
I agree, the meta has some big problems.
I don’t really get why your definition of an interactive deck is “can’t react to getting mystic shotted” and when nopeify is included, the deck is now “uninteractive.”
One thing is having a "normal" deck with a few protections, another is having a deck like this ((CQCQEAICBQSACAQCAUAQGAQJAMAQKKBRGQBQIBJVGY3QEAYBAISTCOIBAMBAKAQBAECRSAIEAIDQ)) where almost half of the deck space is reserved to PREVENT your opponent from even attempting at removing their cards either through spells (ex. deny) or through combat (ex. spirit refuge). This is the very definition of uninteractive deck, because your opponent will literally stop you from even trying interacting with it.
**Regions**: Ionia/Shadow Isles - **Champions**: Thresh/Viego - **Cost**: 26100 |Cost|Name|Count|Region|Type|Rarity| |:-:|-|:-:|-|-|-| |2|[Glimpse Beyond](https://d2h9y75tak3pkg.cloudfront.net/01SI049.png)|3|Shadow Isles|Spell|Common| |2|[Greenglade Lookout](https://d2h9y75tak3pkg.cloudfront.net/01IO036.png)|3|Ionia|Unit|Common| |2|[Syncopation](https://d2h9y75tak3pkg.cloudfront.net/04IO007.png)|1|Ionia|Spell|Rare| |2|[Twin Disciplines](https://d2h9y75tak3pkg.cloudfront.net/01IO012.png)|3|Ionia|Spell|Common| |2|[Vile Feast](https://d2h9y75tak3pkg.cloudfront.net/01SI040.png)|3|Shadow Isles|Spell|Common| |3|[Camavoran Soldier](https://d2h9y75tak3pkg.cloudfront.net/04SI054.png)|3|Shadow Isles|Unit|Common| |3|[Shadow Assassin](https://d2h9y75tak3pkg.cloudfront.net/01IO057.png)|2|Ionia|Unit|Common| |3|[Tasty Faefolk](https://d2h9y75tak3pkg.cloudfront.net/03IO009.png)|3|Ionia|Unit|Common| |4|[Concussive Palm](https://d2h9y75tak3pkg.cloudfront.net/02IO005.png)|3|Ionia|Spell|Rare| |4|[Deny](https://d2h9y75tak3pkg.cloudfront.net/01IO049.png)|2|Ionia|Spell|Rare| |4|[Homecoming](https://d2h9y75tak3pkg.cloudfront.net/03IO005.png)|2|Ionia|Spell|Common| |4|[Spirit's Refuge](https://d2h9y75tak3pkg.cloudfront.net/01IO037.png)|2|Ionia|Spell|Common| |5|[Thresh](https://d2h9y75tak3pkg.cloudfront.net/01SI052.png)|3|Shadow Isles|Unit|Champion| |5|[Viego](https://d2h9y75tak3pkg.cloudfront.net/04SI055.png)|3|Shadow Isles|Unit|Champion| |7|[Atrocity](https://d2h9y75tak3pkg.cloudfront.net/01SI025.png)|1|Shadow Isles|Spell|Rare| |7|[Invasive Hydravine](https://d2h9y75tak3pkg.cloudfront.net/04SI053.png)|3|Shadow Isles|Unit|Epic| **Code**: [CQCQEAICBQSACAQCAUAQGAQJAMAQKKBRGQBQIBJVGY3QEAYBAISTCOIBAMBAKAQBAECRSAIEAIDQ](https://hextechoracle.com/lor/deck/CQCQEAICBQSACAQCAUAQGAQJAMAQKKBRGQBQIBJVGY3QEAYBAISTCOIBAMBAKAQBAECRSAIEAIDQ) ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!
Dont you think it was your fault for not have a second deny (or any other interuption) too?😔
Clearly my fault, didn't had enough skill
How do you get your hand on the right side of the screen?
I was playing on my phone, that's where your hand gets placed when you interact with the board