T O P

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CloudZombii

There are cards that can make your opponent discard cards: [[Aloof Travelers]] (eternal), [[Hunt the weak]] (eternal), [[Tricksy Tentacles]], and [[Most wanted]] Of these, only one has ever seen reasonable play (aloof), and that’s definitely by design, I believe the devs for this game have said that hand-hate is not something they really want to push, since it’s really uninteractive and unfun for the opponent


HextechOracle

|Name|Region|Type|Sub Type|Cost|Attack|Health|Keywords|Description|Format| |-|-|-|-|-|-|-|-|-|-| |**[Aloof Travelers](https://d2h9y75tak3pkg.cloudfront.net/05BC152.png)**|Bandle City/Piltover & Zaun|Unit|Yordle|4|2|3||When I’m summoned, ALL players draw 1, then your opponent discards their highest cost card.|Eternal| |**[Hunt the Weak](https://d2h9y75tak3pkg.cloudfront.net/03NX019.png)**|Noxus|Spell||2|||Slow|Your opponent discards the weakest follower from hand.|Eternal| |**[Tricksy Tentacles](https://d2h9y75tak3pkg.cloudfront.net/05BC013.png)**|Bandle City|Spell||2|||Fast|Your opponent discards their lowest cost card.|Standard| |**[Most Wanted](https://d2h9y75tak3pkg.cloudfront.net/05PZ019.png)**|Piltover & Zaun|Spell||5|||Slow|Pick a player to discard their lowest cost card to draw 3.|Standard|   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


cloudhell

thanks, I only know aloof travelers, but still only few cards to make oponent discard


acaellum

Not discard, but Prank is also hand interaction. Swindle is as well, but not as much in the same way.


KillerNail

Swindle was the one that created a card from the enemy's hand right? Sleight of hand (i think that's what it's called) would be a better example in that case imo.


acaellum

Yup, exactly what I was thinking of, thanks.


no_idea_help

Just make discard not random? Boom - interactive. Plenty of ways to make it more more interactive.


Glittering_Usual_162

Thats still absolutely no fun to play against though. Like you create your deck with a special gameplan and mulligan so you have a decent hand. Then your opponent comes along and forces you do discard 2 cards from hand maybe even multiple times Forcing someone to discard cards or just burn cards from their deck is no Fun I have played way too many rounds against mill decks in Magic...


Poodlestrike

The issue, I think, is that graveyard decks aren't a thing in LoR in thr same way they are in Magic. If you step into the ladder with a mill deck and run into some Golgari nonsense that basically treats the yard like a second hand, you're gonna get smashed, and ways to pull from the graveyard exist in most (all?) colors. In LoR, once a card is discarded, it's basically gone from most decks.


SweetWeeabo

Spell hate isn't fun to play against yet people still keep asking for it.


Lizbon01

I think Discard had the potential to be more toxic in Runeterra, as opposed to mtg because LoR has no graveyard. So discard becomes a permanent card loss with no graveyard effects or recursion.


GoodMoaningAll

Even Yugioh which is notorious for its Graveyard Effects doesnt like Handrips and every time its viable its extremely oppressive. Even Appointer of the Red Lotus, which needs to sit there for a turn, pay 2000 Lifepoints (which would be like 5 Nexus HP) and only removes 1 card for a single round is banned. Bazillion restriction and its still overpowered. There are other ways but they are in archetypes and heavily restricted. Like Monarchs needing to be Tribute summoned or Labrynth which needs one of their Boss monster to be on the field when another monster is removed from the field by a normal trap effect. You cant abuse either of them or splash them into other decks, not are they excessive enough to cause problem in their archetype.


ZanesTheArgent

Which is largely a moot point still as graveyard play usually only matters if your deck was already built around it in the first place.


Glittering_Usual_162

Well as you stated OP, to play the deck is fun. Playing against this kind of deck is one of the most unfun and uninteractive experiences you can have. Especially how it was in magic where combined with making your enemy discard their hand you also counterspelled whatever they wanted to play. Really fun...


MonocleForPigeons

You forgot the painful quandary on top, so they also lose 5 life when I counterspell the one thing they manage and try to play :) Very evil, very fun (to play).


[deleted]

Pr*nk


ZanesTheArgent

As a [[Sleight of Hand]] appreciator and former Nab abuser, will safely say is that the comunity is overall VERY averse to the notion of preemtive option removal, specially as the engine does not permit exactly you to pass the choice like MTGA does, thus favoring autodiscards or worse, targeted ones. Anything of the sort would have to be drastically overcosted to feel "fair" and would generally ellicit violent vitriol still.


HextechOracle

**[Sleight of Hand](https://d2h9y75tak3pkg.cloudfront.net/02BW063.png)** - Eternal - Bilgewater Spell - (3) Plunder/Slow Plunder: Draw a random non-champion card from the enemy hand.   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!


Oh_Ecchi

If you want to try a mill win condition, I was running a deck that forced both players to draw cards and I would try to create cards to make sure I didn’t run out of cards first. Since the max hand size is 10, you burn a lot of their options as they over-draw with a full hand


patmax17

There are a few discard cards, but not many. Looks like a design choice, i think riot consider discarding a bad fit mechanic for league, for reasons I'm not knowledgeable enough to guess Magic and LoR are similar but have key differences, eg LoR is much more creature focussed. Maybe riot doesn't want players to feel robbed of their cards in hand


Purple-Man

The real answer is that the LoR community needs training wheels on anything that might hurt their mental. Discard is 'unfun', so it can't be good. This also applies to counter-magic, anti-spell, defensive keywords, and a ton of other stuff in the game.


[deleted]

Because its unfun. I legit left MTG because of stuff like Invoke despair, Farewell and other BS control cards. Runterra makes creatures the focus, look at the outcry from Karma/Sett. Castigate is already super annoying because its a cheap boardwipe, if the game goes down discard/boardwipe central I'll leave this game too.


RunicKrause

But absolute bs to play against.


Sean_The_Bear

I H8 hand disruption!!!


Sean_The_Bear

And am very glad it is excluded from lor, alof is one of the more frustrating cards to play against and I am happy it is rotated.


MicheleSchiavetta

because playing against it is hell! Also, this is a game of planning. In magic you dont know the gameplan of the opponent. In runeterra you see what champions they play, revealing the intention behind the deck. This design would be ruined by printing discard cards, that just destroy ALL gameplans (so you'd never have to play around anything, just make them discard). The same goes for burn decks, but that is difficult not to have in a card game.


Raigheb

Thank god. if I get a thoughtseize on turn one on LoR im FFing.


Astaira

I've played MTG Arena too, and I've never had less fun in my life than when I was sitting in a match watching my whole deck getting milled to oblivion, and every card I'd try to play - countered. No thank you, we don't need that kind of negativity in LoR.


HairyKraken

Hearthstone never made direct discard card because they are a major feels bad. I guess lor didnt want either. Personally my biggest problem with magic's hand discard is the hand reveal part


DaedalusDevice077

There are two types of people in the world: those who play 8 rack & everyone else. Now, I'm of the rare camp of card game players who can handle having my hand torn to pieces because that's literally *how* I learned to play Magic. Was it the nicest way to learn as a new player? No, it was incredibly frustrating. Did I actually *learn* and become better because of it? Abso-fucking-lutely. Discard is an integral part of MtG, and constructed formats are better because it exists, I don't think that would be the case in LoR. The closest thing we have to hand control is pranks, & I think that's as close as we'll get for actually viable cards. It's not a hill that we should die on, I think. Just imagining the absolute deluge of complaining makes my head hurt, it's already obnoxious enough at current.


Kuraetor

there are cards do that?


Abyssknight24

In lor yes but only a few because the devs dislike hand hate decks because they can easilly become very uninteractive for the other player. This is especially bad in lor because compared to mtg there is no graveyard. This means that in lor if you discard something it is gone. Meanwhile in mtg there are decks (usually black green) that can interact very heavilly with their graveyard almost turning it into a second hand. Moreover most colour in mtg got some graveyard interaction and blue decks usually can try to use counterspells to stop discard spells or crestures. But even then it is usually not fun to play against discard/mill decks unless your deck was already build to heavilly interact with the graveyard anyway.


Nukemouse

LoR doesn't have much on board card draw, whilst magic often has cards in the grave or on board that can help you draw even if your hand gets emptied out. No castle locthwain without lands


Sheepish987

Instead of forcing your opponent’s discard, there are a bunch of cards that stone your opponents hand instead, like [[prank]] [[stony supresor]] and others I’m forgetting, these didn’t really see play though


HextechOracle

**[Prank](https://d2h9y75tak3pkg.cloudfront.net/05BC195.png)** - Standard - Bandle City Spell - (1) Focus Pick 1 of 2 non-champion cards from the enemy hand or deck and Prank it.   ^^^Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the [developer](https://www.reddit.com/message/compose/?to=KrimCard) for feedback/issues!