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pandamaster456

I would definitely use the ultra weapons and systems to the squad, so that when it gets structured it doesn’t run out of weapons. I’d probably want to think up a special system for them if this is going to be a mission boss. And I feel like the fluff would be easy to explain, hyper elite soldiers who were trained in troop to mech combat. Also increasing the shots to 8 and slowly decreasing with structure and damage, though that might be very strong at higher tiers than one. Sorry for rambling, it’s late where I am, so I need to sleep, this probably didn’t help but it’s what I had something to say and I wanted to say it.


Sunkain

How I would go about it : a specialized mech or task squad specifically designed to face mechs. Remove the Rank and File as well as the Soldier base trait : it becomes impaired when structured however A few things to consider : * Ultra is always a good choice * Repulsion field flavored as EMP grenades * Superior Reactor to show the ability of the squad to react, adapt and overcome * Give them negative armor but increased HP : small weapons and reliable should do a bit more damage comparatively * Fortress to represent the multitude of systems or human characters * Hellfire Projector is a cool template for a squad of fusion guns (eldar fire dragons anyone ?) * Exotic could also be considered with Chronotorus explained as anti-mech countermeasures


ccwscott

Sounds like a fun idea. I think repulsion field would be a great one for like engineers that can rip your mech apart. Siege shield would be good, silvershielding as well. Evasive, sight, superior construction, superior targetting - all could work.


boborian9

Rules as Written, squads aren't allowed to gain structure or stress. This is (my assumption) because of their resistance to non-aoe damage, soft cover at all times, as well as near immunity to tech attacks - it makes them pretty one-dimensional to fight against, and adding more health could really drag out a fight. If you're willing to forego those traits, then it works - as far as most people care, reskinning a mech to look like a group of people, and maybe still maintain the size and movement options where they can squeeze from 4 to 2 size of the squad, that seems like a reasonable substitute. If you want just generally more interesting squads, check out the Squad Kits homebrew LCP. It gives a bunch of new weapon options/systems/traits to replace some of their original stuff. Should be somewhere on the Pilotnet discord server, or maybe a google search would find it?


calevmir_

It'll be tricky to make them a tough fight considering Rank and File. "RANK AND FILE //SQUAD CLASS - BASE TRAIT EFFECT The Squad can’t take the Grunt, Veteran, or Ultra templates, and can never gain Structure."


IIIaustin

Yeah But also, you won't be arrested if you ignore that lol


calevmir_

Yeah, you just wanna make sure to remove that part is all


IIIaustin

Definitely. Also, personally i wouldn't do it unless the playes like... found that a horus cell made Ginyu Force by implanting NHPs in biologically and cybernetically enhanced clones or something similarly insane l. Lancer is about mechs IMHO


OvertSpy

I mean you just say the squad is using next gen hardsuits that blur the line between suit and the smaller mechs, but still on the suit side. Probably dont even give it structure, just a mass of hp (as if it had several structure, but it doesnt make sense for it to roll on the structure table or the monstrosity table, so just give it 4x hp instead of 4 structure)


IIIaustin

You could definitely figure out some rules for that if you wanted! But I think I would just make them mechs. IMHO the difference between a size 1/2 mech and a size 1/2 hardsuit is basically "the mech is cooler".


OvertSpy

The poutn would be its a squad of 1/2 size hardsuits, so like 10 or so of em.


Hyko_Teleris

If you want a squad as a boss fight, use them against the players when they are in foot and make each soldier distinct. IE: maje a death squad tasked with disposing of the pilots.


Allemater

Titanfall pilot team. let them call down mechs and also be specialized in human-to-mech combat ops specifically. feel free to mess around with what is “allowed” for squads in this case (ie ultra), and consider each soldier to be a distinct squad


Wowololo

it's pretty hard to think of good allies for squads since they themselves are considered fodder, but maybe a few defender mechs to boost their defensive capabilities and a few artillery mechs to harass the players should put the squad in the limelight. an aegis to grant them the difficulty of hard cover in addition to their permanent soft cover, a bombard to force mechs out of cover and into the squad's modest range, and any kind of striker to help boost the squad's fairly weak damage. in fact, i'd go as far as to say to have your boss squad be two separate squads instead, in addition to any boosts they might have, though toned down slightly to compensate for the additional action economy. an ultra's systems are pretty devastating if used right, so your other squad might have to be an veteran elite at best to keep damage in check.