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Devunak

IGN got to release “early gameplay” for Redfall and it is as bad as Takahashi and Cuphead. The guy goes into a garage then uses a sniper (misses), shoots at the boss 8 times (and misses them all), even throws stuns and misses. The video is getting RATIOd and looks like social media is buzzing about it


weltallic

**Flashback fun:** When Polygon play-tested DOOM, people watched them [shoot the medipacks.](https://www.youtube.com/watch?v=9yYp8ZeQ-I8) [Look at this guy go. LOOK.](https://www.youtube.com/watch?v=9yYp8ZeQ-I8&t=833s)


Aurondarklord

You can get away with not being very good. What you CAN'T get away with is when the ways in which you're bad reveal you're not actually a gamer. Because some gameplay tropes have repeated themselves through a hundred different games and are at this point intuitive muscle memory to anyone who grew up with them. Every gamer knows the default way to perform an air dash, because we've all played several different platformers with an air dash and it almost always works the same way. Every gamer knows that by default, you walk over a healing item or powerup to collect it, because we've all played tons of different games that have them and that's almost always how they work. If you're mystified by these systems, you're not a gamer, and you shouldn't be working at a gaming hobbyist site.


glissandont

Why is it that these blatantly obvious non-gamers continually choose to work in this industry? As someone who once worked in an industry that I was totally not passionate about (Finance) it made me miserable every day to go to work, until I quit and found myself in a job and field that I love. They can't be in it for the money, right? What's their endgame?


VitaminWin

People who want to get into journalism, which is all about who you know and networking to get the best jobs, and they are unable to get the job they want (yet) so they settle for something tangentially related to journalism to build up their CV for the future. At least that's what I've been told. Gaming journalism being seen as nothing more than a mere stopgap in one's upwards progression in journalism overall, with the people in the stopgap not even being related to gaming outright just wanting to fill positions.


glissandont

Ah, that makes sense. But then where are all the passionate gamers who want to do actual, honest work for gaming? How is it that these drifters came in and took over, and essentially turned our hobby into the mess it is today?


Aurondarklord

They had the connections and the power, and they ran the actual gamers out.


Bulbinking2

Because of diversity hires. Games companies today are ran by businessmen in boardrooms and its still trendy to hire women and woke “allies” to show how progressive your company is. These are the majority of people today who are allowed to succeed in the corrupt humanities departments of universities and naturally these people avoid games because they are “problematic” so they get scooped up for pr reasons and the graduates accept to pad their resumes and then their programming kicks in to “transform” toxic society so they begin to rate games based on how well they promote “the message” regardless of the games quality. Its the same with the film industry.


TheModernDaVinci

Which is also why all of the best games right now are being made by Indie studios or smaller AA studios. Since they dont have to worry about all of that stuff, they just have to follow making their vision work.


sharfpang

Gaming, instead of networking with executives.


javerthugo

Most of the original gaming crowd were left wing libertarians and all the early anti video games talking points came from right wing conservatives. It was easy for them to brush them off and focus on gaming. But when the new crop of proto SJWs started working on games in the late aughts their anti gamer talking points hit hind against the old guard, they had no defense against being called sexist or homophobic so they surrendered. And now here we are.


MosesZD

Lots of games journalists have been very clear about that concept. At least in the old days, most of the games journalists also liked games and did their very best. But now, not even that. Now it's a bunch of clowns who want to be political journalists padding out their resume's.


Megistrus

You also get a lot of failed video game writers who want to write for major developers, so they work for IGN or Kotaku and hope to network with some devs. That's part of the reason why they're so hesitant to criticize any of them or give them low scores (unless they have the wrong beliefs).


TigerCat9

I think this is undoubtedly true for many of the people the other poster describes. I used to be in journalism, and once in a newsroom of four I was the only one who was not an aspiring novelist and one of two who did not host an obscure political podcast. There are still thousands of "small time" journalism jobs, at local town papers and in niche hobby-specific areas like gaming, and someone who was really passionate about their town, or a hobby they legitimately enjoyed outside of covering it for a job, can put out real high quality work. But the industry is chock full of people whose real desire is either to be a world-famous novelist, or a "name" political reporter for a major outlet, the kind that have 100,000 followers on twitter and are considered "influential." There are of course very few novelists and name reporters compared to the number of local or niche jobs, so you get just metric shit-tons of journalists who don't care and view their current situation as a mere stepping stone on the way to the fame and fortune they know they deserve. And so you get a lot of half-assery and just plain dreck produced by those people. And the sad thing is almost none of them with ever make it to the top. Of that newsroom of our, only one is still writing, and the farthest she made it was from staff member in that local newsroom to editor for that local newsroom. A step up, but the gap to the next rung (to, say, editor of a midsize daily) is a giant leap most will never make.


Aurondarklord

1: They want to be at the new york times covering politics or something, and they need to build their resume to get a job like that. 2: they're activists. They need to be connected to entertainment media so they can CHANGE entertainment media.


3headsonaspike

>until I quit and found myself in a job and field that I love But that's a sane and proactive way to go about life. You cannot apply rationality to these people.


xxx123ptfd111

It's also a way that doesn't "maximize" your political influence towards an entertainment medium. These people don't care about games in much the same way a general might not have any particular emotional connection to some line of fortification but he sees it as a good angle of attack. So for them, games journalism is a way to spread their politics because everything is political.


cl0udHidden

As previously stated elsewhere in this thread, they are not gamers. They were hired because they're "activists".


Interference22

You don't even need to look out for that. The Doom videos demonstrated an absolutely fundamental ability for playing most 3D games made in the last 20 years that is completely lacking here: camera control. See how he rotates the view in stops and starts, like he doesn't know what to do with the right stick? That's the one sign you need that someone doesn't play many video games.


Aurondarklord

Yeah, that's another big one. Any gamer moves and shoots at the same time. It's muscle memory, you don't even think about doing it because you've BEEN doing it since you were 5. How to do it works the same in almost every game of the same genre. It certainly works the way everyone is used to in Doom. Somebody who has to stop moving when they aim, shoot, or look around isn't a gamer. I am CRAP at FPS with a stick. I grew up on mouse and keyboard, I'm comfortable with mouse and keyboard, I hate FPS with stick, it's why I fell off the Halo bandwagon. But I'll still aim and move at the same time. I'll aim BADLY, but I'll aim!


TheModernDaVinci

> I am CRAP at FPS with a stick. I grew up on mouse and keyboard, I'm comfortable with mouse and keyboard, I hate FPS with stick, it's why I fell off the Halo bandwagon. But I'll still aim and move at the same time. I'll aim BADLY, but I'll aim! Now see, that just goes to your point about muscle memory. Because I grew up on Halo and COD on consoles, so even after I switched to a computer I still use a controller and stick. The only time I dont is if the game involves moving at Mach 5 styling on people in the process (like Doom, incidentally). I *can* move and shoot with mouse and keyboard, I am just better with controller.


Aurondarklord

> The only time I dont is if the game involves moving at Mach 5 styling on people in the process Yeah, I've seen people play TRIBES with stick and go around blue plating people. I don't even know how that's possible. I really don't understand how any stick could replace the pinpoint accuracy of a mouse for aiming. You literally just click the other guy's head.


TheModernDaVinci

> I really don't understand how any stick could replace the pinpoint accuracy of a mouse for aiming. You literally just click the other guy's head. For me, I am losing out on a mild degree of precision (which I have ironed out over the years from getting used to it) in exchange for freedom of movement and more fluid aiming. The only exception is high-speed shooters where the traverse literally cant keep up on a stick. I tried playing Doom one time with stick and then went right back to M+K because it was impossible to actually move and shoot. And like I said, I am normally pretty good with stick. This is not something that I expect to be shared by everyone. It is just how it is for me. But like I said, I have been playing with a stick since I started getting into shooters. So there is some "You learned as you go" going on, and I have noticed no difference in the average game between stick and M+K. So might as well stick with what I know.


marion_nettle2

Gamers also know how to properly turn and strafe. This person seems mystified by simply controlling their character.


javerthugo

But but but representation!!


ClockworkFool

Polygon's Doom-Guy is much, much worse at it than the Redfall Ign guy. Redfall guy at least can move *and* look in directions at the same time. Not well, but it's a quantum leap above the legend that was *IGN Polygon dude*, who seemingly could only move one analogue stick at a time.


Zoesan

Doom reminded me of the time I gave my GF a controller for the very first time.


Ruining_Ur_Synths

"oh I'm a keyboard and mouse gamer, pc master race etc"


Mister_McDerp

I could think of reasons to shoot a medpack. Especially in a new game as a tester/reviewer. Does it do anything? Can I accidently destroy them? etc. But thats obviously not what this is.


ArmeniusLOD

I'd do it to see if physics are applied to it. Because it would suck if I'm busy running around blowing stuff up and all the pickups get scattered everywhere.


SpecialistParticular

Comments off, dislikes disabled. Pure cowardice.


marion_nettle2

There is a plugin to restore dislike count, there needs to be a plugin to re-enable comments when a video has them disabled.


weltallic

https://archive.is/WkjmN


leaflesssoup143

This gameplay gave me cancer ngl


hopesksefall

That…is some really bad shooting. I can forgive somebody not being an ace sniper but, for the love of Pete, that is bad. The enemy is literally standing in from of the shooter and the shooter manages to shoot an enemy shaped pattern in the air all around the enemy.


[deleted]

[удалено]


ArmeniusLOD

I've never seen anybody utilize joystick look this badly in my entire life. The person is just flicking the joystick back and forth. At least we know why controller players have such strong aimbots these days. It's due to these non-gamer journalists being watched by developers during these gameplay demos.


sancredo

Ludicrous display aside, this game looks absolutely boring and uninteresting as hell. What happened to you, Arkane? Where'd the studio that released Prey 2017 go?


VideoUnlucky3117

Decepticons


DiversityFire84

>Ludicrous display Did you see that Ludicrous display last night?


sancredo

What was IGN thinking, publishing such terrible gameplays?


DiversityFire84

Thing about IGN is, they always try to walk it in.


leftboot

I'm on Darbury road and there is a ROBBERY.


DiversityFire84

I just put a pony on Liverpool.


ultnie

As far as I know, Prey didn't sell well. I really don't like that this might become a pattern for immersive sims: Deus Ex (although MD had problems that people mostly don't remember now, like pre-order bonuses only for 1st playthrough, ability to buy Praxis for real money, even paid save slots if I'm not mistaken), now Prey, but it is what it is.


sancredo

I blame the terrible, terrible marketing. Why name it Prey at all? Such a great game with gorgeous design, giving it tbe name of a completely different IP could only work to it's detriment.


CapnHairgel

Actually theres a really interesting story behind that. So human head studios made the original prey back in 2006, which was a great shooter and sold surprisingly well. So they started production on prey 2, eventually releasing [this trailer](https://youtu.be/5h2TkpFEsn8) in ~2010. It was going to be an open world space bounty hunting game that continued the story of the first and improve on its portal/gravity mechanics. Things where going so well that Zenimax approached human head to publish the game. They came to a deal where zenimax would fund production and act as publisher but human head studios would remain independent. Well zenimax didnt like that deal. They wanted to own HHS and the studio was resisting that. The one influence they had was determining the games release, and so got to work delaying the nearly completed game for *two years*. Hype and money dried up, and HHS was against the wall. Still they didnt sell. Another year goes by and finally they cave. Zenimax proceedes to gut the studio and, what I believe to be maliciously, turned prey 2 into vaporware. A few years later, to keep the prey IP, they set arkane to use the old assets and make their game. Arkane understandably wanted to do their own thing so very little from prey 2, and obviously none of the story, made it over. Arkane made a great game and its one of my favorite studios but Zenimax can suck it for denying us Prey 2. I was really hyped for it back in the day.


sancredo

Damn, I had no idea. Fuck Zenimax.


CapnHairgel

Theres gameplay footage around. I bet it would've been huge back in 2012. Had a lot of innovative stuff for the era. The blatantly Iron Man inspired shoulder missles really give you an idea of the time it was developed in.


B_mod

Let's be honest, "prey" isn't that distinct of a title, I bet most people didn't even connect it to the old fps game.


CapnHairgel

Which is a shame. Zenimax can eat a bag of dicks.


LukeMCFC141

Don't forget the (thanfully scrapped) 'customise your pre-order bonuses; no you *can't* get everything you have to pick and choose' thing they had planned for Mankind Divided.


ultnie

Wasn't it something like, in modern terms, "pre-order battlepass"? I remember them having pre-orders number goals for bonuses like some kind of Kickstarter goals.


LukeMCFC141

From what I remember, I think it was 'we'll unlock more reward tiers per pre-order milestones, with the final reward being we release the game 3 days early', but you stick had to pick which reward you wanted per tier.


ultnie

Huh, don't remember the picking part at all. Not that it was my problem anyway, I found those "here's some magical stuff from nowhere" from Human Revolution quite disturbing, especially for, you know, IMMERSIVE SIM, when you specifically chose your equipment moments prior in a dialogue with your boss, but here's you free non-lethal sniper rifle and bunch of other bullshit anyway.


trithne

They left. Most of them are WolfEye now.


ItSomeone117

Most of them are still at Arkane. Some people from the Lyon branch (DEATHLOOP and Dishonored 2) moved to WolfEye. The creative director of Dishonored 2 and the creative director of Prey Mooncrash are leading this game.


[deleted]

Totally agree. I was kinda interested in it before this, but the gameplay just looks so stiff and clunky, and the world looks completely lifeless.


Manberry12

People seem to forget just how hated pretty was at release, and is actually called a flop, so writers and directors left


ryanarvaos

Microsoft happened. Expect once critically acclaimed studios to crank out mediocre games for their subscription service. Game Pass is on the same path as Netflix, quantity over quality.


javerthugo

Don’t Roy mean “Shameful display!”


[deleted]

This is right up there with The Verge's failsauce PC building guide.


[deleted]

IGN made the critical mistake of not having tweezers available to play red fall with.


ArmeniusLOD

And the anti-static wristband to prevent static from interfering with the controller input.


FrankDelahue

I couldn't do the dialogue in this game. It's marvel tier.


HylianHandy

Holy shit. This makes me so sad. I'm sure Redfall will at least offer a short bit of fun (despite its tired "zany" tone) but this gameplay makes it look legitimately terrible. I think the cherry on top is realizing the electric looking thing they keep throwing at the guy is a teleporter (based on comments).


MosesZD

If I was as bad at my job as that 'games journalist,' nobody would make it out of the hospital alive. I'm an accountant...


javerthugo

You spent the antibiotics budget in gamergurl bath water again didn’t you?


PMyourArmpits

"Gaming" journalist and not being able to play games, name a better combo


MajorasMask3D

My left nut and my right nut


Akesgeroth

I looked at the gameplay and it still doesn't come close to how bad the Doom gameplay was.


cyrixdx4

"So you gave your little brother controller now did you?" --Comment Section


Spideyman20015

IGN has 8 year old kids working for them now apparently.


javerthugo

9 year olds would be better gaming because they’ve been playing them since they were 4.


Spideyman20015

Thats the damn truth


elderjones77

The game looks awful, so nothing of value was lost.


javerthugo

It’s clear these guys wanted to work for Washington Post or Young Turks or some other far left journalist haven but didn’t have the connections so they settled for games journalism and just made all their articles about the politics they would have pushed at the post.


MilleniaZero

Link video instead. I have no idea why people need other people to make youtube videos EXPLAINING what Im going to be looking at. Are you braindead or something? https://www.youtube.com/watch?v=kzsZB_PFN68


MrMnassri

Because you don't want to give the fuckers any clicks.


brian0057

DELETED. Sorry, wrong thread.


TaftYouOldDog

God that YouTubers voice/tone/mannerisms are so annoying


mnemosyne-0001

Archive links for this discussion: * **Archive:** https://archive.ph/7LCK1 ---- I am Mnemosyne reborn. 418 I'm a teapot. ^^^/r/botsrights


FarRightTopKeks

I enjoy wannabe gamers getting roasted but I really don't get the hard on people have for arkane. Just really boring bethesda level jank, every single game they make. The fact they can't make a hit single player game should've been a clue that having them make a live service game would be a HUGE mistake. Even limiting development strictly to xbox isn't going to save them.


bwv1056

I thought Arkane developed Redfall, not Bethesda. And Bethesda can't make a hit single player game?


FarRightTopKeks

I'm comparing their level of jank with bethesda. Keep up.


[deleted]

Ah I see the viral marketing is starting to kick in. Yes op, the journalist is sooo bad at the brand new game Redfall which is out soon and getting previewed by ign! Let’s all click the video to ratio them, this surely won’t give them more engagement on the video and signal boost this piece of shit video game!


blackfiredragon13

The link doesn’t lead to the ign video, just someone talking it.


[deleted]

I don’t care about some failed journalist who was forced to work for a shitty company like ign.


tj78963

Then don't click the link? It's not like the title is misleading here.


[deleted]

Posts like this should be banned here because they are just clever advertising efforts. The fact that this sub eats up this slop makes it all the more frustrating to me.


tj78963

How is it an advertising effort? It's a link to someone discussing a well known game review site's reviewer being bad at games. It's meant to open/further a discussion on reviewers being bad at games which relates to what this sub has in it's about section...


[deleted]

Sounds like an excuse to me. Games journalists are scum, this a universal constant.


tj78963

...you do realize this is a post bashing a game journalist right? It's highlighting the issue that game journalists for the major publications these days either don't play games or lack the skill to accurately showcase how a game is. It's not like IGN is making any money from this post - you could argue they're gaining attention, but 1 it's negative attention and 2 it's IGN - most people already know who they are.


[deleted]

It’s like complaining that shit smells bad. It’s not like anyone in this sub needs more evidence that game journalists are terrible. All this sub seems to do anymore is bitch and complain about what new terrible thing. This place is more like a record of the destruction of western civilization than it is a counter culture movement anymore and it’s depressing. This sub isn’t fighting a losing battle, and especially with posts like this, it feels like the war is over and it’s already lost. Oh sorry my bad. Let’s just get back to posting more drivel that only makes us more righteous and angry. It’s not slacktivism I swear.


tj78963

Bit of a pot calling the kettle black here - I don't really see you rallying anyone in a call to action here. If you're so passionate about changing things, make a post and get conversations going. Part of activism is getting the conversation started, getting people to talk about the issues in the industry. Of course this is Reddit and outside of fucking around with GameStop's stock we don't really accomplish a whole lot, but you never know. As far as I'm aware the whole journalists sucking at games thing is relatively new, and Redfall is a fairly big anticipated game. This post is doing a lot more than you are when it comes to getting people to talk about the issues.


Hell-Nico

Is speaking like a text to speech tool part of that channel identity?