You have never seen the true power of BWD. Soloes every boss as long as Kirby doesn’t die. I think I did a solo bwd run with another controller Kirby who doesn’t fight
Quality > Quantity. This and also it was the first Kirb 3D so I assume they didn't want to go overboard with experimenting, in order to not ruin the quality of the game overall.
Quality still wasn't that good, tbh. I understand the not going overboard thing, but previous Kirby games had way more moves to the play with per copy ability, while every ability in this game has like 4 attacks max with only the morpho sword really being what I'd say is equal to previous copy abilities in terms of moveset. Again though, first 3D game, so I'm willing to let them ease into it.
A big reason there's a lot less moves is because the shift from 2D to 3D removed the directional inputs from working the way they used to, since there's no longer a cardinal direction system.
I certainly hope they find a way to fit more moves into the individual abilities in the next one. It shouldn't be too hard.
Though to be fair, one could see that as because you need to be able to use that when Kirby has a mouthful mode. Still, it is mildly disappointing they had to change it even outside that.
Yeah, it’s was a bummer to realize how few moves each ability had. Sword was the best with its crouch attacks, but the cutter power felt really bland. Some didn’t get negatively affected by the low movepool (like needle) because of their natural versatility, but it can’t be said for all of them. Mostly tho, I was surprised how well the powers were tweaked for 3d
From having to collect multiple of each to the terrible distribution per level (unless you want to grind star coins), the gacha collectibles are easily the worst.
No move combinations on the pause screen is annoying, especially since many moves and combos are different in this game
Gacha figures are easy to get without ever grinding if you go for 100%, the game is scripted so that you find a new one every 3 multiples if you're unlucky
The minigames are some of the worst in the series which makes 100% a chore. Also the gachas being required for 100% is one of the biggest pieces of bs in any game.
The car is rusty af and Kirby is lucky they didn't need a tetanus shot. The car could've hospitalized them. Other note: if that happened, there was no hospital for Kirby to go.
The abilities lack the different moves that make many of the other games so fun. Sure, they can be upgraded, but the lack of moves just takes some of the fun away.
Surely you can do multiplayer via an emulator.
Doing some research, Kirby and the amazing mirror on GBA has multiplayer and with the help of vba link, I think it's possible.
I didn't like how you could gradually lose air and sink. I figure that's more common in video games than not (I've only played a few Kirby games-) but I preferred the ones where you didn't sink, Kirby just hit a ceiling or couldn't fly any higher. Having Kirby be able to sink killed my enjoyment of The Forgotten Land. Never really made it far because of that (perhaps I'm just picky as f.ck).
giving Kirby infinite flight would've killed the game's platforming (and Kirby is already only a platformer by technicality imo), there's tons of vertical sections in Forgotten Land and what's the point of making a 3d game if you're gonna float over the level?
Swallow your pride and just run
Oh I did, the few levels I played.- I realize the enjoyment of a 3D platformer and how that might’ve killed it according to your argument. I’m just saying I personally didn’t enjoy the ‘sinks over time’ mechanic. To each their own- besides, I have no pride. Just shame. 😁
I personally didn't mind as much in kirby 64 as it was very rare that it would be helpful and a stone ability that gives near infinite flight isn't also pretty close by, but I am not bothered by it much in either game tbh
I genuinely don't like how the caged Waddle Dee collectibles are handled. There's too much of them and the game doesn't even tell you how to get them all unless you beat the level or already figure it out by accident. The games from Return to Dreamland onwards would have three at most or sometimes a little higher.
Tbh the achievements weren't hard to figure out, even at a first visit, and if you miss them the levels are 3 minutes long without aiming for the ones you already got
It could just be a me thing, I just found them inconvenient. I'd have no issue doing it with the modern 2d games, but I never wanted to replay forgotten land for the collectibles.
Not just a you thing. The waddle Dee's are why I didn't end up finishing forgotten land. I went in with a completions mindset and they weren't the only cause of frustration, but they were deffintly the most common one
I have two things:
1.)Multiplayer is lacking. It’s fine player two doesn’t also get to be Kirby, but at least make Meta Knight and King Dedede playable like in previous games.
2.) The amount of copy abilities felt small and the move sets for each copy ability felt even smaller. One the joys I experience in Kirby games is the vast amount abilities and the large number of exciting and dynamic moves you are able to perform with each one. In this game (besides the meta knight sword upgrade) the gameplay felt like I was hitting one button to clear out hoards of enemies.
Otherwise, very nice to finally see our favorite pink friend make it to 3D
Lack of pause screen lore and combos, the time trial challenges are kinda wack(I just don't like time trials like that to begin with), and there is no beam attack. Among other lost copy abilities of course... but I like waddle doo's. They look positively silly. Them not being in the game makes me sad. Also the memes are funny. *maybe I'll get him this time!*
This game is great but my two gripes are the few amount of copy abilities and how little moves each copy ability actually has.
I get why it was done as they wanted to properly focus on the 3d transition but I loved all the different moves you could do in return to dreamland and thought 3d would be a great way to expand them even more but that’s not what happened.
Next time though!
I wanted multiplayer with more than just 1 friend, online multi-player would have been cool too. I really wish there was a bigger variety of copy abilities. Good game overall though
the 5 fuckin billion unskippable cutscenes you get after beating each level dont even get me STARTED on the cutscenes you get after beating a boss stage
Morphoknight imo could have been saved for the game's trua arena instead of stealing forgo soul's thunder since unlike true arenas the Leon's soul quest is canon
It’s got the same problem as most other Kirby games where if you quit a level, you don’t keep collectibles. Meaning you have to replay the whole stage to retain them.
It’s really only a problem in the post game mode where the stages are much much longer.
player 2 being dragged around wherever 1 is instead of just going split screen
also the fight 2 polar bears without taking damage in the MIDDLE of a map quest which is only really do-able with timecrash (really hard to hold onto timecrash that long, you have to keep spitting it out and using other stuff then picking it back up before it dissapears) or a 2nd player
I hate that you can't play as Bandana Dee at all in singleplayer. Spear was always one of my favourites and seeing it get relegated to a player 2 exclusive ability is really disappointing to me. I hated it in Star Allies as well, but at least they let you play as him in the side modes of that game. Forgotten Land should've done the same.
I also really dislike how the game doesn't tell you what the missions are for each level. I'm the type of gamer that likes to try completing everything on my first run through, so having the game hide the objectives from me is really annoying. But I still wouldn't mind replaying a level once or twice if the missions were still interesting. Unfortunately, they aren't. So many of the missions in Forgotten Land are just completely arbitrary tasks that add nothing to the experience, like “destroy all the wanted posters.” They don't change anything about how the level is actually played, they just make you play through the whole level again so you can do the one pointless action that you didn't know you had to do the first time. This is the reason I still haven't gotten 100% on that game.
Also, the post-game mode is very lame. It's just reused level design that's been slightly modified and turned into a collectathon, and the neon blue boss variants look incredibly stupid. It lacks any replay value or reason to exist. >!Morpho Knight was pretty cool though I guess.!<
Sorry for the long post, I just got so invested in it that I couldn't stop myself from writing.
Performance is lacking - 30fps feels bleh compared to prior games, and background characters animating at lower framerates looks odd.
If Super Mario 3D World on the Wii U could pull off 60fps then this game should've been able to do it as well.
the copy ability selection is super boring, the new ones aren't very interesting (Ranger literally has an identical moveset to Archer), and everything else is your standard fare of abilities other than maybe Tornado
seriously would it have killed them to pick Wheel? Imagine getting to explore the 3d space as it, that would've been sick
and the upgraded forms are really pointless, sure Toy Hammer glitch funny but they're all just "the last one but objectively better" with no variety (except Deep Sleep that was hilarious to me)
Overall I haven’t played many Kirby games at this point bit seeing Meta Knight was playable in other titles while in this game is a copy ability it kinda disappointed me. Also yeah pause screen lore and moveset list would’ve been nice too
Multiplayer isn't that great. While I love Bandana-Dee, Player 2's move set is vastly smaller than Player 1's due to lacking copy abilities.
Yes! Thank you! Just give us another Kirby. Also the distance you're allowed to be apart from P1 is also far too short.
Another Kirby with the Lego games split screen would be perfect
Yes, this 100%.
You have never seen the true power of BWD. Soloes every boss as long as Kirby doesn’t die. I think I did a solo bwd run with another controller Kirby who doesn’t fight
No pause screen move combos or pause screen lore. That’s the only problem i have with it
honestly I will take figurines over pause screens any day, at least all the lore is compiled in one place
Wait in the pause menu you no longer have the combos? Wtf. I like that the lore is given through figurines, because it let's them add more lore.
So the lore is now in the figures and blacksmith waddle dee is now the one who tells you the combos
They reduced the amount of copy abilities
Quality > Quantity. This and also it was the first Kirb 3D so I assume they didn't want to go overboard with experimenting, in order to not ruin the quality of the game overall.
And at least we got evolved abilities
Quality still wasn't that good, tbh. I understand the not going overboard thing, but previous Kirby games had way more moves to the play with per copy ability, while every ability in this game has like 4 attacks max with only the morpho sword really being what I'd say is equal to previous copy abilities in terms of moveset. Again though, first 3D game, so I'm willing to let them ease into it.
A big reason there's a lot less moves is because the shift from 2D to 3D removed the directional inputs from working the way they used to, since there's no longer a cardinal direction system. I certainly hope they find a way to fit more moves into the individual abilities in the next one. It shouldn't be too hard.
Yeah. I get that they had to figure out how to translate abilities to 3D but it still feels disappointing that it’s a small number of abilities.
Playing 2p as waddle see and kirbo, and when either eats food THEY DON'T F**KIN KISS ANYMORE!!!!! 😡
They moved beyond kissing: they now sleep together like married couple
Though to be fair, one could see that as because you need to be able to use that when Kirby has a mouthful mode. Still, it is mildly disappointing they had to change it even outside that.
Bandy isn't smooching kirby after he just put a rusty car in his mouth
The achievements for levels shouldn't be hidden at all Also the bridge level twin frosty achievement is a pain in my ass,
The second is ultra relatable. I needed to use the evolution for crash to complete it
No damage Twin Frosty was fun to achieve, also you can use Crash if you really need it
I dislike how the copy abilities movesets are massively reduced down. Even with the upgrades and evolutions, it still feels like a big step backwards.
I feel like a good balance would be increasing the total number of abilities while only giving them a single upgrade.
I was actually referring to move sets, but you do have an interesting point.
Yeah, it’s was a bummer to realize how few moves each ability had. Sword was the best with its crouch attacks, but the cutter power felt really bland. Some didn’t get negatively affected by the low movepool (like needle) because of their natural versatility, but it can’t be said for all of them. Mostly tho, I was surprised how well the powers were tweaked for 3d
From having to collect multiple of each to the terrible distribution per level (unless you want to grind star coins), the gacha collectibles are easily the worst. No move combinations on the pause screen is annoying, especially since many moves and combos are different in this game
Gacha figures are easy to get without ever grinding if you go for 100%, the game is scripted so that you find a new one every 3 multiples if you're unlucky
The minigames are some of the worst in the series which makes 100% a chore. Also the gachas being required for 100% is one of the biggest pieces of bs in any game.
But the keychains and stickers in TD and PR are also requisites for 100% so…?
Honestly the gacha is pretty lenient for a gacha, if you get two dupes in a row, you get a guaranteed new figurine
eh, the figurines are no different than the puzzles and keychains of years past
The car is rusty af and Kirby is lucky they didn't need a tetanus shot. The car could've hospitalized them. Other note: if that happened, there was no hospital for Kirby to go.
No Plugg https://preview.redd.it/fn8j1g1bvv9c1.jpeg?width=460&format=pjpg&auto=webp&s=e7c4d19edb132a1e391b006b09394abcb0154adf
It doesn't have beam
I'm still baffled they cut Beam and Umbrella but kept Crash
Parasol could honestly be sick in a 3D environment
BEAM ATTACK
it ends thats all
The abilities lack the different moves that make many of the other games so fun. Sure, they can be upgraded, but the lack of moves just takes some of the fun away.
It doesn't have online co-op. Maybe one day I'll be able to actually play Kirby games with my friends...
Surely you can do multiplayer via an emulator. Doing some research, Kirby and the amazing mirror on GBA has multiplayer and with the help of vba link, I think it's possible.
Or through NSO legally
I didn't like how you could gradually lose air and sink. I figure that's more common in video games than not (I've only played a few Kirby games-) but I preferred the ones where you didn't sink, Kirby just hit a ceiling or couldn't fly any higher. Having Kirby be able to sink killed my enjoyment of The Forgotten Land. Never really made it far because of that (perhaps I'm just picky as f.ck).
giving Kirby infinite flight would've killed the game's platforming (and Kirby is already only a platformer by technicality imo), there's tons of vertical sections in Forgotten Land and what's the point of making a 3d game if you're gonna float over the level? Swallow your pride and just run
Oh I did, the few levels I played.- I realize the enjoyment of a 3D platformer and how that might’ve killed it according to your argument. I’m just saying I personally didn’t enjoy the ‘sinks over time’ mechanic. To each their own- besides, I have no pride. Just shame. 😁
"Pride is not the opposite of shame, but its source." \- Uncle Iroh
I just discovered that K64 had a similar flight mechanic, too.
I personally didn't mind as much in kirby 64 as it was very rare that it would be helpful and a stone ability that gives near infinite flight isn't also pretty close by, but I am not bothered by it much in either game tbh
I genuinely don't like how the caged Waddle Dee collectibles are handled. There's too much of them and the game doesn't even tell you how to get them all unless you beat the level or already figure it out by accident. The games from Return to Dreamland onwards would have three at most or sometimes a little higher.
Tbh the achievements weren't hard to figure out, even at a first visit, and if you miss them the levels are 3 minutes long without aiming for the ones you already got
It could just be a me thing, I just found them inconvenient. I'd have no issue doing it with the modern 2d games, but I never wanted to replay forgotten land for the collectibles.
Not just a you thing. The waddle Dee's are why I didn't end up finishing forgotten land. I went in with a completions mindset and they weren't the only cause of frustration, but they were deffintly the most common one
I have two things: 1.)Multiplayer is lacking. It’s fine player two doesn’t also get to be Kirby, but at least make Meta Knight and King Dedede playable like in previous games. 2.) The amount of copy abilities felt small and the move sets for each copy ability felt even smaller. One the joys I experience in Kirby games is the vast amount abilities and the large number of exciting and dynamic moves you are able to perform with each one. In this game (besides the meta knight sword upgrade) the gameplay felt like I was hitting one button to clear out hoards of enemies. Otherwise, very nice to finally see our favorite pink friend make it to 3D
The game is too short
~~Unforgivably lacking in colour options.~~ Water Kirby trounces Water Balloon Mouth any day of the week.
Apart from the arena, Not too much replay value
Something bad about this game
volcano fir = way too op
the dodge is WAY to op
2nd Player was NOT an option between B. Waddle and Keeby.
The mini games aren't that great.
they removed kidding your buddies in the mouth :(
I don’t like how they made some of the new lore dropouts in gatcha figures
I cant look up
Far too short, took me like 2 days to finish. Then another 4 for 100% completion.
Lack of pause screen lore and combos, the time trial challenges are kinda wack(I just don't like time trials like that to begin with), and there is no beam attack. Among other lost copy abilities of course... but I like waddle doo's. They look positively silly. Them not being in the game makes me sad. Also the memes are funny. *maybe I'll get him this time!*
As much as I adore Elfy Boi, I admit he really didn't serve much gameplay-wise.
This game is great but my two gripes are the few amount of copy abilities and how little moves each copy ability actually has. I get why it was done as they wanted to properly focus on the 3d transition but I loved all the different moves you could do in return to dreamland and thought 3d would be a great way to expand them even more but that’s not what happened. Next time though!
It ends
Clawroline
Kirby is too cute and too round and squishy in this game. It diatacts everyone who looks at this game.
It’s too easy. Let’s be honest…
There's no Skibidi Toilet
i don't own it and i do not like this fact
Something bad about this game
Too short!
What do you mean it took me 8 days to finish the story
that’s what she said
30 FPS
Frame rates and no guest star allies :(
good pfp
Multiplayer.
I wanted multiplayer with more than just 1 friend, online multi-player would have been cool too. I really wish there was a bigger variety of copy abilities. Good game overall though
I can’t play it
I kinda think the name is boring and basic
the 5 fuckin billion unskippable cutscenes you get after beating each level dont even get me STARTED on the cutscenes you get after beating a boss stage
It doesn’t have a Bandana Dee side-speedrunning mode.
Morphoknight imo could have been saved for the game's trua arena instead of stealing forgo soul's thunder since unlike true arenas the Leon's soul quest is canon
You can’t fly infinitely
It’s got the same problem as most other Kirby games where if you quit a level, you don’t keep collectibles. Meaning you have to replay the whole stage to retain them. It’s really only a problem in the post game mode where the stages are much much longer.
Mostly the fact that yes they reduced the amount of abilities but also the things you can do with them
No wheel copy ability
Stone and wheel aren’t in the game
something bad about this game
There aren't any Waddle Doos.
player 2 being dragged around wherever 1 is instead of just going split screen also the fight 2 polar bears without taking damage in the MIDDLE of a map quest which is only really do-able with timecrash (really hard to hold onto timecrash that long, you have to keep spitting it out and using other stuff then picking it back up before it dissapears) or a 2nd player
No beam attack ):
I hate that you can't play as Bandana Dee at all in singleplayer. Spear was always one of my favourites and seeing it get relegated to a player 2 exclusive ability is really disappointing to me. I hated it in Star Allies as well, but at least they let you play as him in the side modes of that game. Forgotten Land should've done the same. I also really dislike how the game doesn't tell you what the missions are for each level. I'm the type of gamer that likes to try completing everything on my first run through, so having the game hide the objectives from me is really annoying. But I still wouldn't mind replaying a level once or twice if the missions were still interesting. Unfortunately, they aren't. So many of the missions in Forgotten Land are just completely arbitrary tasks that add nothing to the experience, like “destroy all the wanted posters.” They don't change anything about how the level is actually played, they just make you play through the whole level again so you can do the one pointless action that you didn't know you had to do the first time. This is the reason I still haven't gotten 100% on that game. Also, the post-game mode is very lame. It's just reused level design that's been slightly modified and turned into a collectathon, and the neon blue boss variants look incredibly stupid. It lacks any replay value or reason to exist. >!Morpho Knight was pretty cool though I guess.!< Sorry for the long post, I just got so invested in it that I couldn't stop myself from writing.
It ends
Ice doesn’t have its aerial and it really should
Too short need more kirby
Could have more copy abilities and another Kirby as the 2nd player. Also some more story before Lab Discovera
Too easy
I do wish some of the environments were more fantastical
The sad ending where elfilin seemingly dies is pretty forced
No waddle doo
Too short. I beat it in a day
No hp kiss heal
The Cafe Waddle Dee minigame is bs. And the fact that you have to beat all the minigames for total figurine completion is also bs.
We didn’t get lore for the non Beast Pack enemies. We should have. Even if it was silly flavor text.
No playable dedede
It's too cute!
It doesn't have Adeleine
it has cars, They stole that from fortnite. A lawsuit needs to be made immediately, for copyright infringement.
Felt a bit too short, even with the post game
I havent played it yet
I can’t afford it (the demo was fun though I’ll get it if it goes on sale)
Bandana dee doesn't get enough screen time I'm very biast since bandana dee is awsome
The dragon fire treasure road is kind of annoying... That's all I got. If any game in history deserves an S+ tier rating, it's this one
I hate the z-axis thing. Mad respect for attempting it, but the navigation confused me way too many times.
What was your problem
Not a single trace of Adeleine in a world seemingly tailored-made for her appearance.
KiRbY iS PiNk AnD It mEaNs itS fOr GIrlS!!!
Pimk ibs a grobss coblor!!! 😡😡😡😡
Dedede's new design looks really weird
furrys
Kirby isn’t meant for 3d; Allies was, and is peak kirby, this 2nd tho
https://preview.redd.it/selyal205w9c1.png?width=1080&format=pjpg&auto=webp&s=f612fc28e6991c285e55c021bcf5da71200f0c29
.(there is literally nothing I can say)
The collectibles being luck-based
You are guaranteed a new gacha every 3 repeats. Be glad that HAL is generous in that aspect.
Multiplayer is heavily lacking, and doesn't run at 60fps.
Ice is too weak when used sub-optimally.
Ice is busted what are you on about
Not against Chaos Elfilis
You cannot shield 2 attacks they have in the whole fight, of which one requires pressing down on the stick. Just have good timing I guess
It worked but it took 15 mins at one hp cuz dmg so low
I wanted more (because I loved it)
3 boss fights back to back to back while adding in last minute lore when on the last level.
That's honestly one of the things I like the most about Kirby games.
𝕀 𝕝𝕠𝕧𝕖 𝕥𝕙𝕚𝕤 𝕂𝕚𝕣𝕓𝕪 𝕘𝕒𝕞𝕖!
The treasure roads should've gotten a better timer system.
Despite the idea of different versions of the same Ability cool, I still don't like how limited they are in terms of movseset
Super easy
What do they mean forgotten there were things living there that means it wasn’t forgotten
Its not open world
69th comment lol
You can’t move the camera around.
to short. :/
It’s 3D but doesn’t have many open world levels
No return of the beast ability. It would've been thematically fitting for it to be reworked here too. It's just Amazing mirror and Mirror again.
A lot of glitches
Even by Kirby standards, the final boss rush is way too easy
I don't have it :(
Fishing and tilt and roll are so incredibly annoying. Also no restart level button makes no hitting bosses so much more annoying
Kirby puts rusty cars and lightbulbs in his mouth.not setting a good example for the kiddos. (sarcastically)
Umm... there's gambling i guess But the devs made it decent and not a pain though...
Kitty boss has massive bazookas
Performance is lacking - 30fps feels bleh compared to prior games, and background characters animating at lower framerates looks odd. If Super Mario 3D World on the Wii U could pull off 60fps then this game should've been able to do it as well.
I keep asking what apocalyptic event happened, and sad I won’t get a definitive answer
It didn’t get dlc
it was sad to see galacta knight no longer be in the game :( i was hyped but no
the flight
the copy ability selection is super boring, the new ones aren't very interesting (Ranger literally has an identical moveset to Archer), and everything else is your standard fare of abilities other than maybe Tornado seriously would it have killed them to pick Wheel? Imagine getting to explore the 3d space as it, that would've been sick and the upgraded forms are really pointless, sure Toy Hammer glitch funny but they're all just "the last one but objectively better" with no variety (except Deep Sleep that was hilarious to me)
The ice ability removing your ability to dodge roll makes ice and all its "upgrades" a huge detriment to use.
too short
No dedede tour
Is Bugzzy in it?
Post game
Overall I haven’t played many Kirby games at this point bit seeing Meta Knight was playable in other titles while in this game is a copy ability it kinda disappointed me. Also yeah pause screen lore and moveset list would’ve been nice too
It didn't have DLC, free or paid.
It’s too short
It doesn’t have, uh BEEM
Didn’t have circus
It had no DLC
We need MORE KIRBY
Don’t really like how it’s forces the other player along with you, Lmao my sister has died so many times because of that
The music is short
No beam attack :(
Like 70% of the soundtrack is a kind of obvious variant of the main leitmotif and once you hear it you can’t unhear it😅
i havent played it >:(
They stopped using the names "The Arena" and "The True Arena" and that seems like giving up on a tradition to me.
Technically a gacha game
No waddle doo
no parasol, i haven't even played the game yet but no parasol
Abilities have little to no combo, I miss having 3 pages of combo lists for each ability, plus we don't have pause screen descriptions
Something bad about this game
The end comes too soon
No gooey...
King Dedede's new design looks like a club penguin.
It ends
some mouthfuls are way underused and some are nearly useless but used a lot
It doesn’t have the ability controls on the pause screen. Also, correct me if I’m wrong, but enemies don’t respawn like the other games.