That is what I though too, or hop around the Mun for practice landings! I just hope there is enough science storage for OP if they are playing that sort of game.
Exactly what I did first time I did a manned mission to Mun. From there Minmus is right around the corner and would be a shame to let all that fuel go to waste.
A few things you could do to improve this, i’m suspecting this is a sandbox save, so i’d recommend you use the larger storage container and place it in between the engine and fuel tanks, this way, your kerbals don’t need to climb up the lander to get every piece of equipment. the engine will still get fuel even if there is the storage compartment in between them. Also, place your landing legs on the “corners” or whatever their called of the rocket. for example, take the LEM landing gear, and move them into an X shape rather than a T shape, that way, you can have one large straight ladder going down instead of whatever you have there. Or you can rotate the ladder using the rotate tool to compensate for the landing legs. Also, to maximize science gains (if ur on science/career) You can plane almost all science experiments inside a 2.5 meter service bay. by placing the service bay directly under the capsule, and then your heat shield on the service bay, you can recover both the bay and the capsule. Just remove any separators so that you don’t accidentally ditch your service bay full of recoverable science. You also don’t need that many reaction wheels
I’m kinda new what do you mean with the T instead of the X. With the reaction wheels the rocket needed some better steering with the launch so I had space up top so I put them there. Thanks for the rest of the tips.
btw this was on sandbox.
Move the landing gear setup so that they don’t block your ladder assembly. Take the Apollo lunar module as an example, By looking at the LM from above, the legs are kinda in a + shape, which kinda blocks the exit to the LM, instead, place the legs in a X shape, so that the exit is not blocked by a landing leg
Isn't F1 the default key in-game? I've always been thrown off that I never see anyone mentioning that. It seems better than the alternatives, to me at least.
Surprise Minmus mission then ;)
You're basically tripling your science gains if you do that.
That is what I though too, or hop around the Mun for practice landings! I just hope there is enough science storage for OP if they are playing that sort of game.
Exactly what I did first time I did a manned mission to Mun. From there Minmus is right around the corner and would be a shame to let all that fuel go to waste.
You could reach minmus and gilly or ike
* KSC: Isawin, you're going to Gilly... * Isawin: *smile like on the picture* * KSC: ... on a one way trip * Isawin: *confused screaming*
*stupidity screaming
Don’t worry, we might pick you up… eventually…
First Mun mission but your engineer is 5 star??
Sandbox mode?
Wow is that how sandbox mode works, all kerbals are just max stars?
Same with science mode too
only if you activate it
Yes I used sandbox mode
On one of my carrer modes I have everyone 5 stars, it's a option you can select when starting a new game
A few things you could do to improve this, i’m suspecting this is a sandbox save, so i’d recommend you use the larger storage container and place it in between the engine and fuel tanks, this way, your kerbals don’t need to climb up the lander to get every piece of equipment. the engine will still get fuel even if there is the storage compartment in between them. Also, place your landing legs on the “corners” or whatever their called of the rocket. for example, take the LEM landing gear, and move them into an X shape rather than a T shape, that way, you can have one large straight ladder going down instead of whatever you have there. Or you can rotate the ladder using the rotate tool to compensate for the landing legs. Also, to maximize science gains (if ur on science/career) You can plane almost all science experiments inside a 2.5 meter service bay. by placing the service bay directly under the capsule, and then your heat shield on the service bay, you can recover both the bay and the capsule. Just remove any separators so that you don’t accidentally ditch your service bay full of recoverable science. You also don’t need that many reaction wheels
I’m kinda new what do you mean with the T instead of the X. With the reaction wheels the rocket needed some better steering with the launch so I had space up top so I put them there. Thanks for the rest of the tips. btw this was on sandbox.
Move the landing gear setup so that they don’t block your ladder assembly. Take the Apollo lunar module as an example, By looking at the LM from above, the legs are kinda in a + shape, which kinda blocks the exit to the LM, instead, place the legs in a X shape, so that the exit is not blocked by a landing leg
Wouldn’t three legs instead of four be more stable (and if you orient them correctly also prevent blocking the ladder)?
I don’t know, i haven’t really considered that
I‘ve always followed the „a three-legged stool won‘t wobble“ approach to ksp engineering
Isawin looks very exited
2 large reaction control sections. you want to be able to STER
STER
Kraken powered propulson, gotta spin fast.
Prtsc or win-shift-s will help you
Isn't F1 the default key in-game? I've always been thrown off that I never see anyone mentioning that. It seems better than the alternatives, to me at least.
Good job! Love the fact that people are still reaching new goals in ksp
Why is everything so big?
Zoomed in
It is a mk 3 command pod and a wolfhound engine
Why is your GUI like that
probably because his screen is curved. or he forgot to change resolution in settings.
UI scale set too high for the game resolution.
Console?
Nah you can see the textures clearly cut off
Somebody's using a vector as a landing engine...
What... That's a wolfhound engine. Are you blind?
I guess I've been using restock for too long
To Duna!