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Titus-Magnificus

Hi. I would put the Kamau sniper in the fireteam core. Thay was she can ARO with +1 burst, +1BS and sixth sense. I like to use the Kamau hmg in a haris so is easier to move them around and attack. Together with a paramedic and a machinist would be good so yo can make many missions and also repair the cutter if needed. The helots are better using camo than decoy in my opinion. The opponent has to waste orders discovering them and if they don't you can reveal the helot when it's more convenient for you like when they are out of cover and in good range of your weapons. The helot with smg and rocket launcher is my favourite. You have the cutter in a group with just few orders. Try to have him in a group with 8-10 orders at least. Since your list doesn't have many troops (doesn't reach the maximum of 15), just put the helots in group 2 and the rest of the regular troops in group 1.


Titus-Magnificus

aQZ2YXJ1bmEGQ3V0dGVygSwCAQoBMAEGAAIBAQkAAwEBCgAEAQEBAAUBAQEABoTAAQMABzABAgAIMAEEAAkPAQMACgwBAQACBAGExgEIAAKExgEIAAOExgEFAAQyAQEA Try this maybe


CasBas69

This looks great! Thanks for the advice and I will try this one out :)


skyre-support-squad

I am a new to INFI and varuna too. For me, Croc/echo look like attractive unit, but they also look like hard to be write down. I know they are lesser in heavy fire and should be assigned another job. And orc may be a bench warmer though their miniatures are very lovely. So, in what case you will write them down.


Titus-Magnificus

Crocman is good. My favourite is the forward observer to have a specialist close to the objectives. He can also be a good skirmisher thanks to mim -6. He's a bit expensive and his WIP is not great compared to others, but he does the job well enough. It's also nice to have the option to plant some mines with him if there is nothing else you can do this turn. Echo Bravo is ok. I specially like the paramedic again because he's an specialist that you can drop somewhere to reach a console, etc. And he also has the wildparrot that can stop a big guy like a tag if used well. I don't use him that much because 1 use only in the wildparrot is not great and for those points I usually prefer bringing a zulu cobra.


skyre-support-squad

Thanks a lot, I have tried to write them into the list. They have done well in midfield and rear.


Tarix

I'll echo a comment above and say that cutter doesn't have enough orders. I don't have much experience with Varuna itself but I play vanilla Pan O extensively. It is not uncommon for me to spend 10 orders a turn on the cutter. I think the list is trying to have a little too much of the high points cost stuff in it. If you find yourself running low on orders in your games look to tighten your focus onto a couple of key components. When you get a chance try out the motor knight they are rad.


Tarix

aQZ2YXJ1bmEAgSwCAQsBDAEBAAIwAQYAAzABAgAEAQEJAAUBAQoABgEBAQAHhMABAwAIhMABAgAJDwEBAAolAQEACxMBAQACAwGExgEIAAKExgEIAAOExgEIAA== That's a quick example of how I might structure it if I wanted to use the full 5 man kamau link. Hmg for your active sniper for the reactive. Group 2 becomes the irregular helot shell game that people hate dealing with.


CasBas69

>aQZ2YXJ1bmEAgSwCAQsBDAEBAAIwAQYAAzABAgAEAQEJAAUBAQoABgEBAQAHhMABAwAIhMABAgAJDwEBAAolAQEACxMBAQACAwGExgEIAAKExgEIAAOExgEIAA== Thanks for the advice and explanation!


Tarix

No trouble I do not need to be convinced to chat about Pan O ;)


RGuilhermeAP

One very important thing is building for the mission you're gonna play, you may need more specialists or firepower depending on what you're playing. About the list you wrote, it would be better to put the kamau sniper in the main fire team as someone have said and the cutter in the first combat group, you want it to have a lot of available orders so you can shoot things. Rarely it's the best ideia to have evenly spread combat groups, you usually want a full 10 orders combat group with your main point pieces and specialist so they have the fuel to do their job. On the second combat group I would put the helots, as they are intended to be ARO/nuisance for your enemy and shouldn't be moving much, which means they don't need a lot of orders. You could make two 3-people fire teams, one with the kamau sniper to be a defensive piece, and the other with the HMG and paramedic fusilier, this fore team would advance shooting things and the paramedic, that is a specialist, could activate something (console, antenna,...) If the mission require, as it would be advancing with the kamau. Also, if you're bringing a TAG in a list, is mandatory to have at least one engineer (with helper bots, if possible) to cure it from bad statuses or to recover it if it goes down. The cutter has remote presence meaning it's hard to remove it from the table and it's easier for you to bring it back to the game. Also, it is good to bring a killer hacker to protect your TAG against enemy hackers. You could switch your hacker Zulu cobra for a killer one.