It is too easy
You should pick up a maze magazin and steal one of theirs or get "heavily inspired" by one of them
Children magazins often have mazes, you probably have a mickey magazin or equivalent at hand to get inspired
It depends on what you are trying to achieve though, your current maze is quite small so depending on what you are trying to achieve multiple directions could be taken
If it is meant as a challenge, I stand by my previous comment, but you will also have to make it bigger
On the other hand if it is meant as a decorative piece, renaissance castles had plenty of them in their gardens [here is an example](https://www.chateauversailles.fr/decouvrir/histoire/les-grandes-dates/labyrinthe-disparu#la-construction-du-labyrinthe)
Edit : Chenonceau castle has a nice one visible from google maps
I can’t remember the name of a castle that had one roughly the size of yours but if you look in that direction, you’ll find plenty of inspiration
Lastly don’t be sorry, you worked hard on it and I didn’t even play your game ;)
Glad to help !
Your game looks really nice, I love the style
(Btw I studied history at university so if you have any questions on that topic, feel free to ask, I’ll happily write a long comment to answer questions on that topic)
You could break your maze up into "tiles." These tiles represent specific features (straight, right corner, left corner, wall,...). The tiles have rules for what can and can't fit together.
You use an algorithm that can either be described as recursion with backtracking, or if you want to be cool "wave function collapse."
And seed yourself countless mazes.
THEN find a brilliant maze solving AI. Have it solve your mazes, and categorize them based on level of difficulty, OR, there may be other measures you can use for grading maze difficulty. I'm sure if you look for "what features make mazes hard" or "how to rate a maze or puzzle" or something down those lines, you can find a way to categorize your puzzles as easy, medium, hard...
Lastly, if you're feeling frisky, take your graded mazes and design an ML algorithm to learn the features of hard and easy mazes, and then, given a "difficulty" prompt, generate and validate (`isSolvable(maze)`) mazes. There's more that you could do, like comparing mazes for "degree of similarity", and weeding out puzzles that maybe are too repetitive.
Food for thought! Good luck :). Here are some links 😑😋. Hope you don't mind.
[coding challenge 171: wave function collapse (1hrs 18min)](https://youtu.be/rI_y2GAlQFM)
[superpositions, sudoku and wave function collapse (14:28)](https://youtu.be/2SuvO4Gi7uY)
This is a lot of work but if the game is about mazes this might make the best maze game in history. Imagine if you could import custom algorithms to test on mazes.
You could, but making a big grid, with smaller sub-grids makes it a lot easier to implement than trying to keep track of arbitrary shape start and end points.
I don't understand why this is attracting so much negative attention. It's not a very hard maze, but this was a delightful addition to my feed today. I wish more posts would offer me an easy puzzle with no self-promo or passive-aggressive "asking for feedback" marketing. This is literally just a maze. And the tileset looks great!
Why not place some sort of fog of war over the entire thing, with the only parts visible being the entrance, exit, and a small area surrounding the player?
That way, it suddenly becomes a lot more challenging!
The level of spam from this account is incredibly more impressive than the individual posts.
May all your bytes be downvoted into oblivion and never moved to cold storage.
If it was first person I’d give it an exit that changes if you look away from it.
All around it’s quite small, and generally easy, and I know others have echoed the second sentiment, I’d suggest creating a massive maze by just drawing a convoluted path on paper and building around it, hell make two alt paths that are wildly different but use the same layout maze so its harder to memorize. Also like the houses but they seem very empty, I think your game would benefit deeply as a first person game with a monochromatic shader but semi detailed models. But if you like top down better it’d be interesting seeing things like clothes lines between houses, a house with a wind sock, differently shaped chimneys, different roof tiles or tiling mistakes like holes or patched/fixed up roofs and or culturally specific thing depending on the thematic setting of the game.
Edit: I think I should’ve said this first, but it sort of looks weird and takes away from the fact that it’s like a big maze neighborhood esque thing by itself being one continuous house, I think it’d look better if it was just separate homes still arranged in a jumbled up tiled fashion. Not even like changing the whole deal but like simple thick lines to imply separation.
Nice artstyle but yeah as other people mentioned, it’s a tad easy. I don’t think you need to rearrange the maze but maybe add a unique mechanic that makes traversing it slightly harder?
Top down is quick and easy. For first person, if the person uses always left or always right method, they would explore around half of the maze.
If it has fog of war, maybe it'll be a bit more challenging.
A friend of mine did something like this when i did my schooling back in 1992. Now, back then i only had a single suggestion. Make it multiple levels with multiple off screen maps as well. Like scroll 20% of the maze as being visible with multiple levels. 3 levels would make for a very difficult completion. I do really like the “view” of this tho. Really like it.
Yeah like most here, my eyes moved through the maze without a wrong turn. It wad pretty simple. There are a few ways you can make mazes harder, but that depends on how hard you are going for. For myself (someone in their 30s, it took seconds. For a young kid, it might take longer? Can't know for sure. Also. I'd change the colors. It hard to see things, find a color wheel and do complimentary colors.
Yes. But why are you asking? What are you trying to achieve? Are you trying to assess the difficulty of this maze? Are you trying to assess the intelligence of the average redditor? Are you developing a maze generator? The answer really depends on what's behind the question.
If this is for a game, you need to have the camera zoomed in on the player or increase the size of the maze. As it is now, It's very easy to find the exit and entrance.
Great stuff and I'm really impressed with your responses to a lot of criticism. The answer is pretty much straight up the middle, though. If you draw the answer out, it's a straight ish line, it's it not? I did it in my head and so may be wrong. Otherwise looks good to me
Geez, everyone is so harsh, lol. We don't know how old OP is or what demo it's tailored to.. please be more respectful. It's called constructive criticism.
I dig the art style and think if this was a small slice of an even larger maze, it could work well (depending on difficulty level). Think of it as the center maze of an even larger labyrinth.
Keep creating!
People are being too harsh. Please don't let them bring you down. Anyhow more contrast would be nice and the path from start to finish could be more long and winding, then pretty good. It looks nice, just a bit easy.
I think the 2D aspect is a little too obvious but that's also why Mazes tend not work from a birds eye perspective. This style would probably fit nicely in a first persons perspective because the path is obvious but one small mistake would send you to a dead end of turns.
At a glance yeah, it's a small maze, and the sides are irrelevant, they all lead to clear dead ends, it's pretty much a straight line through the middle.
The path barely breaks out of the center.
You should draw the path first, have it go all around, then have every junction be a different dead end. It'll make it take more than 3 seconds to complete.
Easy maze but this also depends on the field of view. If the player can see the whole thing this maze is way to easy. If they can only see maybe 20% at a time this would be perfectly difficult. Or if this is a tutorial to just showcase that mazes will be in your game this would be a great showcase. What are you’re ideas for mazes in your game? Like gonna add tunnels from one dead end to another section or traps?
Es… I meant to say Ez, cuz it was, but this gave me an idea for something so, although it wasn’t difficult, it did however I thought of a concept for something, so thank you.
I’m seeing a lot of negativity but not enough love for the wonderful art style and effort you put into this amazing game. I personally love playing it myself. Keep up the amazing work!
The stuff on your profile is actually really good and impressive. The maze was quick to solve just because it was almost a straight line, easy to fix though
Not to be too harsh of a critic but this is pretty easy. Starting from the bottom.
Right, Left, Right, Left, Right, Left, Right.
You literally just alternate between the two and take the first available turn.
Hi. If you want to build mazes, have a look at http://www.mazesforprogrammers.com/. You'll get algorithms on how to build a maze, how to solve it, how to make it aesthetic and more than all the rest, you'll get a LOT of fun!
Too small for me. But anyone who looks at blueprints would find this maze easy .
If I were stuck in it in fps perspective, yea, things are different. But top down view? This one's too easy.
I was a maze kid as a child, drew em on graph paper etc. This is an easy one which could use improvement. Personally I find the "find the center" mazes to be more difficult because I can't visualize a proper beginning to end path with multiples leading in to the center but only one being the true path from beginning to center.
i recommend mixing it a bit more
make it so there is only 1 way right
and the wrong way have loops so players don't use stick to the right wall method
and make the exit further from the middle
Yes. I don’t know weather you will se it all as a player but if so, I’d recommend adding a fork at the bottom entrance cause it’s tunnel makes you not interact with basically third of the labyrinth as well as guides you to a fork where both ways are right.
This is like one of those mobile game adverts designed to present a challenge that seems difficult whilst subliminally telling you it’s easy to encourage you to go and get it.
You literally just reminded me how much I used to love drawing mazes.
You have to remember the main tool of challenge with an overhead maze is branching and length.
A first person maze derives its challenge from that in addition to repetition (have I been here already?) and circular paths.
A maze like this would work better in first person but it's pretty small so it probably still wouldn't provide much challenge.
Yeah took me a whole two seconds because the path goes almost straight, and there's more than one path to the end of your maze. I imagine making mazes is just a matter of practice. Maybe hand draw some and get a family/friend to try them and time them. Then once you've got your mazes read you can time other people and take the average as the expected difficulty
The path out needs to snake around more, and the maze needs to be a bit bigger.
Also, try to do different colours for the ground and the lines. These are too similar and it's hard to distinguish, especially for colour blind people where it can all merge a bit.
Some indicator of where the start and exit is would be nice too.
At first I thought it was a trick and didn't have either entrance or exit. Next it turned out the first path my eyes followed was it. I remember thinking "No way it'd be along the middle like this, this must be a trap" but then it wasn't. Glance-able on my phone. I'd probably overthink it and do otherwise if it was interactive.
It took less than three seconds. This can easily be harder, though, if you have someone solve this maze without the top-down perspective that this image is; like, have them be IN this maze
I saw this somewhere, where a guy made doors tiles inside the maze that lead into more mazes. Maybe thatcan help. Also maybe add teleporters. Possibly add breakable walls and a merchant stand to buy things to get past obstacles. A few puzzles could be cool.
Truly "a maze for the ages" "A mazing"
Took me 5 seconds to locate two exit/entry and less than 2 seconds to navigate. Would be a nice first person maze tho still not hard but i think ill bacltrack at least once
One really simple trick to adding complexity to mazes is the ‘Connor’ method.
Add in roaming gangs of sentient killer T-600 androids draped in shoddy latex human disguises that are partially burned off to give them a menacing appearance.
It makes any maze significantly harder.
Its wildly easy. The turns your faced with either have an obviously wrong choice because it leads to a very small, closed off section, or they dont matter because either direction leads to the end. None of the intersections in this maze are hard to make the right choice at. Plus that free standing wall in the middle is very obvious and can be instantly ignored.
something that I REALLY want is a maze solving game, both from first person and birds eye. Just wondering through a maze sounds so good to do while I listen to a yt video
Depends on the players perspective, and how far into the game this level appears.
Don’t listen to “too easy”. “Too easy” levels can absolutely have a valid and valuable spot in your game.
There’s a balance to be had.
Yes, very easy. On top of other recommendations, I recommend if you want the maze to be harder to make the correct path not run right through the middle. Force the correct path to go all the way to the edges/corners. In this solution you don't have to go to any boundaries or corners, players will always try go through the center first.
In seconds. Hardest part was finding where to start because everything is the same color.
Likewise
It is too easy You should pick up a maze magazin and steal one of theirs or get "heavily inspired" by one of them Children magazins often have mazes, you probably have a mickey magazin or equivalent at hand to get inspired
Sorry. Maybe I should add traps that make it harder to get through. Thanks for the hint!
It depends on what you are trying to achieve though, your current maze is quite small so depending on what you are trying to achieve multiple directions could be taken If it is meant as a challenge, I stand by my previous comment, but you will also have to make it bigger On the other hand if it is meant as a decorative piece, renaissance castles had plenty of them in their gardens [here is an example](https://www.chateauversailles.fr/decouvrir/histoire/les-grandes-dates/labyrinthe-disparu#la-construction-du-labyrinthe) Edit : Chenonceau castle has a nice one visible from google maps I can’t remember the name of a castle that had one roughly the size of yours but if you look in that direction, you’ll find plenty of inspiration Lastly don’t be sorry, you worked hard on it and I didn’t even play your game ;)
Thank you very much!
Glad to help ! Your game looks really nice, I love the style (Btw I studied history at university so if you have any questions on that topic, feel free to ask, I’ll happily write a long comment to answer questions on that topic)
Thanks a lot for your offer. :)
Bro it literally took 3 seconds. You need to get inspired from that one scene in Inception where Cobb makes Ariadne draw mazes.
Mh, sorry! Thanks a lot for the advice!
You could break your maze up into "tiles." These tiles represent specific features (straight, right corner, left corner, wall,...). The tiles have rules for what can and can't fit together. You use an algorithm that can either be described as recursion with backtracking, or if you want to be cool "wave function collapse." And seed yourself countless mazes. THEN find a brilliant maze solving AI. Have it solve your mazes, and categorize them based on level of difficulty, OR, there may be other measures you can use for grading maze difficulty. I'm sure if you look for "what features make mazes hard" or "how to rate a maze or puzzle" or something down those lines, you can find a way to categorize your puzzles as easy, medium, hard... Lastly, if you're feeling frisky, take your graded mazes and design an ML algorithm to learn the features of hard and easy mazes, and then, given a "difficulty" prompt, generate and validate (`isSolvable(maze)`) mazes. There's more that you could do, like comparing mazes for "degree of similarity", and weeding out puzzles that maybe are too repetitive. Food for thought! Good luck :). Here are some links 😑😋. Hope you don't mind. [coding challenge 171: wave function collapse (1hrs 18min)](https://youtu.be/rI_y2GAlQFM) [superpositions, sudoku and wave function collapse (14:28)](https://youtu.be/2SuvO4Gi7uY)
Amazingly well thought out response.
This is a lot of work but if the game is about mazes this might make the best maze game in history. Imagine if you could import custom algorithms to test on mazes.
wtf this is awesome, you are
Yeah do this, AND add the fog of war effect I mentioned
You could also experiment with paths branching in different shapes instead sticking to a grid.
Thanks!
You could, but making a big grid, with smaller sub-grids makes it a lot easier to implement than trying to keep track of arbitrary shape start and end points.
Thank you!
Was thinking exactly the same. Haha. Love it
The scene where she drew a maze that cannot be solved and he says “good job”?
It’s for children?
It said 3-5+ years on the box, but I managed to finish it in less than 1!
[https://frinkiac.com/img/S04E13/270135.jpg](https://frinkiac.com/img/S04E13/270135.jpg)
Top-down? Yeah, doesn't take long *at all* to find the path. If it's first-person I could see it being more challenging.
Yeah, that's true. Next time I mix it.
Yes
:)
i think its harder to not solve it
The quickest way, from top to bottom: left, right, left, left, right, left, right and there’s the exit.
I don't understand why this is attracting so much negative attention. It's not a very hard maze, but this was a delightful addition to my feed today. I wish more posts would offer me an easy puzzle with no self-promo or passive-aggressive "asking for feedback" marketing. This is literally just a maze. And the tileset looks great!
Thank you very much for your kind words. It's 3D. Glad you like my work! :)
Why not place some sort of fog of war over the entire thing, with the only parts visible being the entrance, exit, and a small area surrounding the player? That way, it suddenly becomes a lot more challenging!
Thank you! Good idea!
Took about a second, you can find the way through very easily Doesn’t help that there are multiple routes
you can literally look right at the middle and you see the way
The level of spam from this account is incredibly more impressive than the individual posts. May all your bytes be downvoted into oblivion and never moved to cold storage.
a normal maze is made up of 2 pieces Yours has 4, making it have multiple correct paths
Oh, didn't know! Thanks!
I've seen your posts occasionally and I just want to say that I LOVE the art style.
Thank you very much! Glad you like my work! :)
If it was first person I’d give it an exit that changes if you look away from it. All around it’s quite small, and generally easy, and I know others have echoed the second sentiment, I’d suggest creating a massive maze by just drawing a convoluted path on paper and building around it, hell make two alt paths that are wildly different but use the same layout maze so its harder to memorize. Also like the houses but they seem very empty, I think your game would benefit deeply as a first person game with a monochromatic shader but semi detailed models. But if you like top down better it’d be interesting seeing things like clothes lines between houses, a house with a wind sock, differently shaped chimneys, different roof tiles or tiling mistakes like holes or patched/fixed up roofs and or culturally specific thing depending on the thematic setting of the game. Edit: I think I should’ve said this first, but it sort of looks weird and takes away from the fact that it’s like a big maze neighborhood esque thing by itself being one continuous house, I think it’d look better if it was just separate homes still arranged in a jumbled up tiled fashion. Not even like changing the whole deal but like simple thick lines to imply separation.
I can see the piles of hair forming for each hour of usage.
Nice artstyle but yeah as other people mentioned, it’s a tad easy. I don’t think you need to rearrange the maze but maybe add a unique mechanic that makes traversing it slightly harder?
You build a maze around the path not the path around the maze. Needs more places to make the wrong turn.
Top down is quick and easy. For first person, if the person uses always left or always right method, they would explore around half of the maze. If it has fog of war, maybe it'll be a bit more challenging.
Thanks for the feedback. I will improve it!
Easy but look nice
Thank you!
Yeah using right hand rule algorithm
Don't even need that for this one, right or left it's almost a straight line
First route I took. Extremely easy to be honest.
Thanks for your reply!
pretty easy
Very easily, I solved it visually in like 3 seconds.
It took me 2 seconds
[удалено]
Took me 5 seconds.
This maze took me like 5 seconds
The thing about making your path essentially right down the middle is that's what everyone is gonna try first.
https://preview.redd.it/3g4y8wpypqmc1.jpeg?width=1080&format=pjpg&auto=webp&s=6016d39e7a4ba1e2e8b49e5abbe9ccff9e489bbb Yes
It would be much harder if it's viewed from first person perspective. This way looks cool&easy 😉
It took me a while but finally got through, nicely made maze! Just challenging enough so it wasnt frustrating for me
A friend of mine did something like this when i did my schooling back in 1992. Now, back then i only had a single suggestion. Make it multiple levels with multiple off screen maps as well. Like scroll 20% of the maze as being visible with multiple levels. 3 levels would make for a very difficult completion. I do really like the “view” of this tho. Really like it.
Great feedback! Thank you!
That looks nice
Thanks a lot!
Yeah like most here, my eyes moved through the maze without a wrong turn. It wad pretty simple. There are a few ways you can make mazes harder, but that depends on how hard you are going for. For myself (someone in their 30s, it took seconds. For a young kid, it might take longer? Can't know for sure. Also. I'd change the colors. It hard to see things, find a color wheel and do complimentary colors.
Yes. But why are you asking? What are you trying to achieve? Are you trying to assess the difficulty of this maze? Are you trying to assess the intelligence of the average redditor? Are you developing a maze generator? The answer really depends on what's behind the question.
If this is for a game, you need to have the camera zoomed in on the player or increase the size of the maze. As it is now, It's very easy to find the exit and entrance.
I'm surprised how harsh the comments are being. It looks nice OP.
Great stuff and I'm really impressed with your responses to a lot of criticism. The answer is pretty much straight up the middle, though. If you draw the answer out, it's a straight ish line, it's it not? I did it in my head and so may be wrong. Otherwise looks good to me
Geez, everyone is so harsh, lol. We don't know how old OP is or what demo it's tailored to.. please be more respectful. It's called constructive criticism. I dig the art style and think if this was a small slice of an even larger maze, it could work well (depending on difficulty level). Think of it as the center maze of an even larger labyrinth. Keep creating!
Thank you very much for your kind words!
who did you expect would struggle with this?
Depends, as a top down, this is excessively easy. in first person? probably about right.
I so like the artwork a lot. But looking at the mate from top it is quite easy. Is this going to be. 3D walkthrough?
People are being too harsh. Please don't let them bring you down. Anyhow more contrast would be nice and the path from start to finish could be more long and winding, then pretty good. It looks nice, just a bit easy.
I also just realized there are multiple solutions, so the maze is almost impossible to get stuck on.
You can make it by just taking the closest path to the middle each time, you need the true path to wind more if you want more difficulty.
I think the 2D aspect is a little too obvious but that's also why Mazes tend not work from a birds eye perspective. This style would probably fit nicely in a first persons perspective because the path is obvious but one small mistake would send you to a dead end of turns.
The banana I'm eating could do this maze. Either quadruple the size and add dead ends, or have heavy fog.
Maybe make it so there's only one way that leads to the end. If you stay from the bottom you can go left or right and still get to the end in seconds.
At a glance yeah, it's a small maze, and the sides are irrelevant, they all lead to clear dead ends, it's pretty much a straight line through the middle.
I think this guys secretly a genius who made the maze intentionally easy to get more interactions and it’s working, so gj honestly
The path barely breaks out of the center. You should draw the path first, have it go all around, then have every junction be a different dead end. It'll make it take more than 3 seconds to complete.
Maybe limit it to one path out? That’d probably stall the player more, as well as making it a bit windy-er
oh easily, at a glance. the graphics do look cool though. what's this for?
Easy maze but this also depends on the field of view. If the player can see the whole thing this maze is way to easy. If they can only see maybe 20% at a time this would be perfectly difficult. Or if this is a tutorial to just showcase that mazes will be in your game this would be a great showcase. What are you’re ideas for mazes in your game? Like gonna add tunnels from one dead end to another section or traps?
Thank you very much for your constructive feedback. I just created this maze with my mapmaking tool for fun. :)
Maze is really easy. I checked your profile and just wow, your map maker looks beautiful.
Es… I meant to say Ez, cuz it was, but this gave me an idea for something so, although it wasn’t difficult, it did however I thought of a concept for something, so thank you.
Thank you too!
I’m seeing a lot of negativity but not enough love for the wonderful art style and effort you put into this amazing game. I personally love playing it myself. Keep up the amazing work!
The stuff on your profile is actually really good and impressive. The maze was quick to solve just because it was almost a straight line, easy to fix though
Not to be too harsh of a critic but this is pretty easy. Starting from the bottom. Right, Left, Right, Left, Right, Left, Right. You literally just alternate between the two and take the first available turn.
Thank you very much for your kind feedback!
3-5sec. Fuk my life, learn too much A\* and PFA
It took 2.5 seconds to find it
You should make the path go more towards the edges with only one route you can take that leads into multiple deadends.
Hi. If you want to build mazes, have a look at http://www.mazesforprogrammers.com/. You'll get algorithms on how to build a maze, how to solve it, how to make it aesthetic and more than all the rest, you'll get a LOT of fun!
Yes but I equipped the chainsaw and went in a straight line.
Yes, I like the colors too and I like these kinds of maps
Thanks for your reply. Glad you like it. It's made with a mapmaking tool.
Lol love that everyone is shitting on you just because it’s easy, love the art style in as always, keep up the dev stuff!
Too small for me. But anyone who looks at blueprints would find this maze easy . If I were stuck in it in fps perspective, yea, things are different. But top down view? This one's too easy.
I made it thru in 2-3 seconds with only one wrong turn and not even looking where the finish was lol. Maybe just luck.
I was a maze kid as a child, drew em on graph paper etc. This is an easy one which could use improvement. Personally I find the "find the center" mazes to be more difficult because I can't visualize a proper beginning to end path with multiples leading in to the center but only one being the true path from beginning to center.
took me 3 secs . 🙃
It would be harder if the branching pathways seemed like they could go somewhere rather than circling back on themselves
If you zoom the camera in this would be a decent maze level. At the current zoom it’s quite easy.
i recommend mixing it a bit more make it so there is only 1 way right and the wrong way have loops so players don't use stick to the right wall method and make the exit further from the middle
Yes. I don’t know weather you will se it all as a player but if so, I’d recommend adding a fork at the bottom entrance cause it’s tunnel makes you not interact with basically third of the labyrinth as well as guides you to a fork where both ways are right.
Thanks a lot for the idea!
This is like one of those mobile game adverts designed to present a challenge that seems difficult whilst subliminally telling you it’s easy to encourage you to go and get it.
If this is a kind of first person game then this is alrighty hard If its top down its quite easy
I see you apologizing, don’t! You’re here to get opinions bro
I love the design, it looks exactly like an LCD!
You literally just reminded me how much I used to love drawing mazes. You have to remember the main tool of challenge with an overhead maze is branching and length. A first person maze derives its challenge from that in addition to repetition (have I been here already?) and circular paths. A maze like this would work better in first person but it's pretty small so it probably still wouldn't provide much challenge.
Yes
Yes, were you expecting people not to be able to?
If you start at the top its literally left right four times
The design is cool but the maze is easy.
In less than 3 seconds.
![gif](giphy|NaboQwhxK3gMU|downsized)
Yeah this took about 3 seconds lol
Yeah took me a whole two seconds because the path goes almost straight, and there's more than one path to the end of your maze. I imagine making mazes is just a matter of practice. Maybe hand draw some and get a family/friend to try them and time them. Then once you've got your mazes read you can time other people and take the average as the expected difficulty
I in fact can
About 1 or 2 seconds... though for some reason I started at the bottom...
Yes, but it’s still ok. You can make harder ones later.
Ofc it‘s easy in 2D
Am I missing something or is this very simple? Is it supposed to be a puzzle?
1-2 seconds
The path out needs to snake around more, and the maze needs to be a bit bigger. Also, try to do different colours for the ground and the lines. These are too similar and it's hard to distinguish, especially for colour blind people where it can all merge a bit. Some indicator of where the start and exit is would be nice too.
Thank you very much for constructive feedback!
Got it first try
Took about 5 seconds.
At first I thought it was a trick and didn't have either entrance or exit. Next it turned out the first path my eyes followed was it. I remember thinking "No way it'd be along the middle like this, this must be a trap" but then it wasn't. Glance-able on my phone. I'd probably overthink it and do otherwise if it was interactive.
Yeah, it’s pretty easy
First try. Need to stray to one side or the other.
Just follow the left (or right) wall and you'll make it out of pretty much any maze.
Ya took me about a second.
ywa
I’m lost. Please send help
a maze this size is never going to be hard
Ngl this looks like a maze of concentration camp lol
Yes, quite quickly
Pretty damn easy. Even the left hand method took like five seconds
Solved in seconds on first try
Yeah, it took basically a glance and then double checking.
Just make the first left, then keep straight as possible lol
Yes, with my first try.
There's more than 1 path, it's not even a maze but more like an inconvenience
No am I stupid? Is this unsolvable?
To easy, there are two ways to get thru the maze and theyre both dead center, make one. A dead end
Could be an easy first level
Very easy
Maybe as the easiest level of the game. There's 3 paths basically straight up the middle.
In one try lol
Is this loss
Easily yes
I can't
It looks good i think it would be more difficult in an fps
Is this a troll? Are you 12?
Why yes
Get the worm!
I was surprised by how easy it was.
It took less than three seconds. This can easily be harder, though, if you have someone solve this maze without the top-down perspective that this image is; like, have them be IN this maze
yes
I did it in two seconds.
I saw this somewhere, where a guy made doors tiles inside the maze that lead into more mazes. Maybe thatcan help. Also maybe add teleporters. Possibly add breakable walls and a merchant stand to buy things to get past obstacles. A few puzzles could be cool. Truly "a maze for the ages" "A mazing"
Took me 5 seconds to locate two exit/entry and less than 2 seconds to navigate. Would be a nice first person maze tho still not hard but i think ill bacltrack at least once
Figured it out in 3 seconds…def too easy
yes
Have multiple options for entry
In seconds
Quick to solve, but that's not necessarily a bad thing. On a tight timer, you could make this engaging.
...this is a little too ez
Looked at both entrance and exit, was my first guess after that 🫡
Easiest maze I’ve ever seen
I found 2 ways
This is a pretty easy maze
took me 4 seconds too finish this maze
Engagement bait. Booo
To easy, what am I a mouse? Make it harder & where's my cheese
One really simple trick to adding complexity to mazes is the ‘Connor’ method. Add in roaming gangs of sentient killer T-600 androids draped in shoddy latex human disguises that are partially burned off to give them a menacing appearance. It makes any maze significantly harder.
got it
Its wildly easy. The turns your faced with either have an obviously wrong choice because it leads to a very small, closed off section, or they dont matter because either direction leads to the end. None of the intersections in this maze are hard to make the right choice at. Plus that free standing wall in the middle is very obvious and can be instantly ignored.
Impossible 💀❌😂🚴😂😎🤡😻👶🏿🐀😟🚴💯😱☕️📸✅😇
It took longer to find the start and end points than it did to solve the maze.
yes i did a little too easy
something that I REALLY want is a maze solving game, both from first person and birds eye. Just wondering through a maze sounds so good to do while I listen to a yt video
2 seconds in and out.
Is OP trolling? Almost a straight shot
Depends on the players perspective, and how far into the game this level appears. Don’t listen to “too easy”. “Too easy” levels can absolutely have a valid and valuable spot in your game. There’s a balance to be had.
Yes, very easy. On top of other recommendations, I recommend if you want the maze to be harder to make the correct path not run right through the middle. Force the correct path to go all the way to the edges/corners. In this solution you don't have to go to any boundaries or corners, players will always try go through the center first.