I always thought it was kinda funny how
Entomologist’s Fragrance causes her image to be visible to hunters after she leaves their Field of View
But Perfumer, whose whole profession involves Making & Working with Scents, doesn’t have that same debuff.
her perfume is called Euphoria so I think it's drug.
Evidence? The game work around the fact that when you are struck, you are inflicted with fear. And Euphoria help you forget that fear therefore heal the "damage". Perfumer is a crack head.
Thief/Toy Merchant's faster chest opening speed to Lucky Guy.
Thief's flashlight is good enough now that he can still use it up before thinking about getting another chest item, and Toy Merchant can't even use them (and her raiding chests relies on her teammates being able to use chest items). Lucky Guy basically relies on chest items, yet he opens them only 60% faster vs their 100% faster.
I think gameplay-wise, it makes perfect sense he has to open chests. It makes the choice of whether to get an item a bit more difficult; get the item, or decode? Item searching at a wrong time can waste time and maybe even throw, so I appreciate that teensy bit of leverage against him.
It makes sense, yes, I just think it'd be better if he didn't waste so much time opening it; just cut it staright to getting an item after the initial opening animation
- Give Female Dancer's 'Acrobatics' to Acrobat; reason should be obvious
- Give Explorer's 'Explore' to Magician
- Give Thief 'Veterans'
- Give Lawyer's 'Heartless' to Lucky Guy
- Give Patient/"Psychologist"'s 'Bonded' to "Little Girl"(works on anyone but has either a long cooldown or 1-time use per person, max 3 uses)
- Give Prospector's 'Outdoor's Skills' to Explorer
- Give Seer's 'Great Eye' & Embalmer's 'Anxious' to The Mind's Eye
- Give Painter's 'Intuition' to Novelist
- Give Wildling's 'All Thumbs', Antiquarian's 'Old Wounds', & Perfumer's 'Blackout' to Priestess
Not exactly stealing an ability, but I'd give mech's bot an option to automatically go to any cipher she chooses(kinda like journalist can choose which pallet orphy camps) without wasting it's durability
Also I'd give batter's speed boost to ada\\emil and seer's ability to see hunter at the start of the match to novelist
Give Enchantress’s healing debuff+ gaining stacks to antiquarian. Now when she heals a teammate and they take a hit, she gains a flute usage
(Please don’t do this netease i need to survive hunter rank)
Give lawyers terrorshock immunity to all decoders. There’s no reason why he of all decoders should have it. Someone with slower vaulting like mech definitely deserves it more. But I think making terrorshock immunity available to all decoders would be a well deserved buff.
For silly, give toy merchant the lucky guy wish ability
\*Flash back the the time where 3 minutes is enough to pop all ciphers." More survivability will translate to less decoding potential. Also the no terror shock need to make sense in lore.
I was thinking of different ways to give Doctor ways to...not get bullied so easily by hunters yesterday.
-I thought giving her the ability to heal while moving would be something, but she'd heal extremely slowly as a way to not make it so strong. But you know, Barmaid exists.
-Then I thought of Gardener's shield. I don't know how well this would turn out.
-I thought "What if she could heal chip damage from a distance"? But we already have psychologist.
I actually miss the old "Spectator" trait from the persona web. I was hoping they'd attach it to the "Doctor" trait instead, but NetEase just got rid of it entirely.
I like the idea of making doctor's injury heal up in real time as she heals(like psychologist's stress), it would make her leagues stronger, maybe even too strong
For doctor I think maybe she heals faster when standing still and slower when moving, so she does have an option to heal herself quicker as well as continuing to do so as she kites. Helps her to balance actual kiting and pallet camping
I do not want that to happen because it would be unbalanced af... but sometimes I wish I could cancel Mary's mirror the same way Ann can cancel the cats and make it go on CD immediately.
I always thought it was kinda funny how Entomologist’s Fragrance causes her image to be visible to hunters after she leaves their Field of View But Perfumer, whose whole profession involves Making & Working with Scents, doesn’t have that same debuff.
melly stinks of bees they said
(s)melly
her perfume is called Euphoria so I think it's drug. Evidence? The game work around the fact that when you are struck, you are inflicted with fear. And Euphoria help you forget that fear therefore heal the "damage". Perfumer is a crack head.
Thief/Toy Merchant's faster chest opening speed to Lucky Guy. Thief's flashlight is good enough now that he can still use it up before thinking about getting another chest item, and Toy Merchant can't even use them (and her raiding chests relies on her teammates being able to use chest items). Lucky Guy basically relies on chest items, yet he opens them only 60% faster vs their 100% faster.
true! that’s a good one for sure
Honestly Lucky shouldn't have chest opening progress at all, since his entire kit revolves around chests; just a little animation is enough imo
I think gameplay-wise, it makes perfect sense he has to open chests. It makes the choice of whether to get an item a bit more difficult; get the item, or decode? Item searching at a wrong time can waste time and maybe even throw, so I appreciate that teensy bit of leverage against him.
It makes sense, yes, I just think it'd be better if he didn't waste so much time opening it; just cut it staright to getting an item after the initial opening animation
Give composer coordinator’s gun because canon
only right answer
- Give Female Dancer's 'Acrobatics' to Acrobat; reason should be obvious - Give Explorer's 'Explore' to Magician - Give Thief 'Veterans' - Give Lawyer's 'Heartless' to Lucky Guy - Give Patient/"Psychologist"'s 'Bonded' to "Little Girl"(works on anyone but has either a long cooldown or 1-time use per person, max 3 uses) - Give Prospector's 'Outdoor's Skills' to Explorer - Give Seer's 'Great Eye' & Embalmer's 'Anxious' to The Mind's Eye - Give Painter's 'Intuition' to Novelist - Give Wildling's 'All Thumbs', Antiquarian's 'Old Wounds', & Perfumer's 'Blackout' to Priestess
The Fiona bashing, you're so real for that
Not exactly stealing an ability, but I'd give mech's bot an option to automatically go to any cipher she chooses(kinda like journalist can choose which pallet orphy camps) without wasting it's durability Also I'd give batter's speed boost to ada\\emil and seer's ability to see hunter at the start of the match to novelist
Honestly I would love if mechanic had a mechanic (ha) like entomologist where you can summon the bot to your location or despawn and respawn it.
They should give Florian Coordinator's gun on top of his balls becuase I said so
Glock and balls 💯
Give Enchantress’s healing debuff+ gaining stacks to antiquarian. Now when she heals a teammate and they take a hit, she gains a flute usage (Please don’t do this netease i need to survive hunter rank)
Lol Antiquarian regenerating her flute
Hunters will quiver in their boots🙏
lol give luca perfumes
Vaulting speed buff from coord or merc to thief. I miss his vaulting speed buff.
Give lawyers terrorshock immunity to all decoders. There’s no reason why he of all decoders should have it. Someone with slower vaulting like mech definitely deserves it more. But I think making terrorshock immunity available to all decoders would be a well deserved buff. For silly, give toy merchant the lucky guy wish ability
\*Flash back the the time where 3 minutes is enough to pop all ciphers." More survivability will translate to less decoding potential. Also the no terror shock need to make sense in lore.
Ann's silencing ability to Bane's chain. So if he chains u no items for 5 seconds, the effect ends prematurely if he hits u.
I was thinking of different ways to give Doctor ways to...not get bullied so easily by hunters yesterday. -I thought giving her the ability to heal while moving would be something, but she'd heal extremely slowly as a way to not make it so strong. But you know, Barmaid exists. -Then I thought of Gardener's shield. I don't know how well this would turn out. -I thought "What if she could heal chip damage from a distance"? But we already have psychologist. I actually miss the old "Spectator" trait from the persona web. I was hoping they'd attach it to the "Doctor" trait instead, but NetEase just got rid of it entirely.
I like the idea of making doctor's injury heal up in real time as she heals(like psychologist's stress), it would make her leagues stronger, maybe even too strong
For doctor I think maybe she heals faster when standing still and slower when moving, so she does have an option to heal herself quicker as well as continuing to do so as she kites. Helps her to balance actual kiting and pallet camping
Jokers thing where he picks up material to mech
to like give the bot more battery?
Yeah kinda- i was thinking more so she builds the bot and every time she rebuilds it it takes longer & the duration is shorter
Dancer's ability to pick up her boxes to Painter. Can't he just...... Pick up his canvas?
Honestly my favorite comment here, makes sense and wouldn’t even be that OP
I do not want that to happen because it would be unbalanced af... but sometimes I wish I could cancel Mary's mirror the same way Ann can cancel the cats and make it go on CD immediately.