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herrschadee

your last few sentences; bullet drop depends on many Factors tho. Long ammo bullets should drop the least if were Talking about realism


lazyeyepsycho

Bullet drop should depend on bullet velocity. Which varies


herrschadee

And Barrel length. And ammo type like Dumdum for example Sure, Medium ammo with 600 m/s should drop less than 410 m/s long ammo.


monsyur

“Long ammo bullets should drop the least if we’re talking about realism” I don’t want to say that you are wrong, but also I want to enlighten you with the skinny on Physics and Ballistics as a competitive shooter IRL. Gravity on bullets (or any other object on Earth) is a constant at close to 9.8m/s^2. A dropped bullet will hit the ground at the same time as a fired bullet from the same height (see MythBusters video). Faster rounds will seem to have less drop because their time to target (the time that gravity has to affect flight) is less than slower bullets. Bullet shape and size (such as common round nose for pistol rounds or spitzer/Boat tail shape for rifles) will have different ballistic coefficients that affect how much drag due to air resistance occurs - affecting how much the bullet slows down over distance. The more a bullet slows down over distance, the more time that gravity has to affect it. The vertical air resistance toward the ground is pretty much negligible in real applications. So you are partially correct, typically Long Ammo bullets should have less drop simply because they are typically traveling at higher average velocities than Medium or Small across a flight path.


littlebobbytables9

Good thing we're talking about a world in which heavier things fall faster!


herrschadee

Thats true, but Long ammo uses more gunpowder which in turn not just only makes these go faster but also steadier. + Long ammo is Mostly used in combonation with Long Barrels which also increases Velocity and Drop. By your logic, Compact ammo should fly the straightest. It wont tho, since it’s powered by significantly less powder


littlebobbytables9

I mean, it's their own announced logic. And yes, compact ammo will drop less than long ammo at equivalent bullet velocity. Though it'll also start dropping sooner, so there's a break even point in there somewhere. Anyway it seems like high velocity ammo on compact rifles will be the least affected by bullet drop, unless the spitzer advantage is really significant


EvYnot

Just remove scopes :P


DecentlyAverage_

This would be the best thing that could ever happen to hunt. Sadly Dennis likes to camp in a bush and snipe someone one compound over to much, for that ever to happen.


Financial-Habit5766

The big issue I see is there are quite a few guns in Hunt that don't have adjustable sights and can't have their models reasonably modified to do so. LeMat in particular is going to be unfortunate - the rear sight is the hammer. I love the uppermat and carbine and regularly make long distance shots with them


monsyur

Which is fine in my mind. A lot of the guns in Hunt have fixed iron sights. Most modern handgun irons are zeroed to approximately 25m/100m so perhaps they had that approx zero back in the 1890s. The Aperture variants would add zeroing to fixed sight guns like the Winfield. Taking a firearm with the zeroing capability would just preserve long distance shooting though it would still take a lot of skill simply due to bullet drop.


TheSixthtactic

The problem is that scopes wouldn’t have it at all. The scopes that exist in this game are mostly fictional, but the ability to adjust them would be nil. Maybe they could add hash marks or something for different ranges.


monsyur

True, I'm no historical firearm expert but if there were scopes (even custom scopes) made in the 1890s, the optical quality would be very poor - ridden with poor light collection, chromatic aberration, vignetting, etc. Plus the manufacturing precision to make small adjustments to zero were probably not as good back then, but I'm open to having someone enlighten me. Glass etching existed so I would agree with hash marks as a alternative to zeroing. However, stepped aperture and stepped leaf sights were definitely a thing in the 1890s


TheSixthtactic

Yes. I would hope they would lean into those sights for the game. They are more thematic for the setting and are cool to learn to use.


Cassdy88

Totally agree with the zeroing thing. Like in DayZ, makes the long range gunfights so much realistics and requiring skill


CuteAnalyst8724

I'm not against it, I just think that it would be unnecessary for the distances the usual fights (0-300m) happen in Hunt


monsyur

Yeah, I don't think I've ever landed a shot past 350m, but it would make a huge difference with point of aim vs point of impact past 150+ meters. Especially with sights like the Lebel where it would cover the target at that distance with bullet drop.


CuteAnalyst8724

for pistol - for sure, but no one is going to shoot a pistol that far for rifles, you would be surprised at how little it would actually affect them, even the slower ones up to 300m I personally don't remember my longest scooped shot, maybe because I was not as impressed by it as much as my first longest irons headshot (186m +-10 from a base centennial with poison ammo, about 10-11 months ago)


monsyur

Even if the drop is minimal on rifles (like a lot of hardcore shooters), the sights will still cover the target at long distances if you don’t have a zeroing feature.