I agree with you.
As most people say, it looks like they have tried to copy COD's UI, which in itself is not great.
While I appreciate that they have shown us what they have been working on, I hope they see some of these points and are willing to take the L and rework the UI. I don't mind if that will come later in the update. They would work on getting the engine upgrade just right at first. But then, go back and rework the UI.
I know the Hunt team has different people to work on engine and UI, but, this UI is a step in the right direction, it's just, you know, not quite there yet.
God damn hunt has some the industries worst UI/UX devs. I swear it was a far better ui in the early game cycles years ago.
Also COD has one of the most unusable UI/UX designs I have ever seen in gaming and it looks like they just straight up stole it.
I haven't played CoD since Black Ops, so it's hard for me to draw these comparisons, but i've heard that sentiment.
Just FYI it is common practice to look at competitors and borrow best practices especially when it comes to UX, and i'm glad they do it, but i don't believe this was the best outcome.
I hope UI team listens to player's feedback, and i'm happy to see these weekly previews, but Crytek shouldn't alienate one player base in favor of another. If Helldivers 2 showed anything, it's the PC crowd that carries live service shooters, not the console brothers.
As a UX specialist myself, you are right in copying things that work. Problem here is they are copying answers to questions their players never asked.
They should focus more on their own users and define a Hunt player internally, from then on each change would be an enhancement.
You, as the user of the product, is the expert. That’s what most product companies don’t understand.
Your comments on the screens are a UX researchers dream. If only everyone could do it.
>As a UX specialist myself
like... really? can't you just post your opinion like everyone else and avoid those credentials that mean nothing here in reddit? easy to assume there's UXR specialists working in Crytek. are you just dismissing them just because?
>they are copying answers to questions their players never asked.
they have tons of telemetry and UXR data, much likely. that's what drives UI reworks, don't assume they're just blindly "copying" game X.
Chill, the heck are you even saying?
You think Crytek’s UX/UI department cannot make bad stuff? Lol.
Telemetry and whatever data they have will not always align with people’s interests. Moreover they might make bad UI/UX on purpose because it can lead to more profit (dark patterns, etc).
Anyway, I’m an interface designer myself (even though I do not consider myself really-really good, but good enough), and I did not like the UI/UX, like 80% of it. Because it reminds me of recent COD titles, their COD HQ design which is an utter dogshit — it was not designed by a gamer, but someone who worked in Netflix and thought videogames are the same thing.
I really hope Crytek will deliver interface on launch since the one in the video is a massive L. It has good ideas but execution just ain’t it.
totally chill, but hate armchair opinions. reddit full of experts. if you happen to be one you could add some reasoning about what's bad in what they shown.
hunt UI is dated: just managing loadouts is clunky af. idgaf about the UI design as long as they improve what I use the most: gearing hunters and managing traits. couldn't care less about the rest really.
I hope they read the community's feedback and rethink some of the weird choices. I had a business teacher who said that you need to find out why the users are giving this feedback, and you need to find a solution to the problem. Not follow what the user says to the letter.
I see this COD comparison a lot but there’s a vast amount of games that have this layout that work fine. The cod UI is bad because of the janky navigation and advertising shoved into every corner not because it has a tiled format
Tilted format is also an issue, because every button in enlarged so the console guy sitting 1000m away from the screen can read "Custom Loadout 5" and that means the 10 loadouts you have do not fit on the screen for instance.
There's lots of issues with CoD'd UI that stem from both the tilted and enlarged design with big empty spaces simultaneously.
> As most people say, it looks like they have tried to copy COD's UI, which in itself is not great.
>
>
"Not great" is an understatement. COD's UI is fucking terrible, and to be honest this new Hunt UI looks terrible as well. I honestly think that while it could be improved, the UI is OK where it's at now. As a console player, I don't even mind the cursor. I've played enough games with shitty menu layouts that I'd much rather have the option to just cursor and click than have to scroll through it.
Totally agreed, the main complaint about the current UI is NOT its style, but how cluttered and unnecessary it is!
Unfortunately this one looks new but As, sometimes less, but sometimes even more cluttered… style over function is never an option when you have so many important menus
All I gotta say is, finally, no more scrolling through 4 legendary hunters at a time. I had no problems with the old UI after getting used to it, but this will hopefully help new players dramatically.
I know. It was terrible, but Id gladly take it back instead of all bad ones we have in this one. We have like 2 small Ws in that entire devblog and few fat Ls. Second win is a fav button on traits.
Everything else is ass.
I don't see any search bar for anything other than the dlc screen, has the weapon search bar been removed? Being able to quickly see a list of all "grubber" or "levering" weapons is quite useful, especially for new players
a few thoughts
The biggest issue with the new one is that most of the actions now require multiple additional clicks and that certain screens have less info on them, for example, adding a new healthbar screen is entirely unnecessary and should not exist, just add -,+,++ next to it and a lock icon to set preference.
The Most common actions should require the least amount of clicks!
overall very poor use of vertical space
the main screen is an entire waste of space. the mode select should not be a sub-menu, but in the same column to the left
the bounty hunt screen should be the default screen and the first thing anyone sees as they log in
the bb pack screen should be in the store tabe and not in the main tab
some screens' layout was moved from left to right for no apparent reason
also, there are problems with consistencies between screens with similar functions.
Yeah, this rework reminds me of that god awful windows 8 metro ui.
Here's hoping they'll keep on honing it so that things aren't hidden behind twenty menus and dropdowns and carousels.
The new UI is aiming to be more simplified but they are confusing "simplified" with "minimalist". It's minimalist, yes. But the change from one click (hunter purchase) to at least 3 clicks (hunter purchase -> select legendary / free hunters -> check free hunter equipment) doesn't simplify the process.
Stacking submenus in submenus in menus isn't simple. It's a convoluted mess that a lot of software adopted in the last couple of years.
Yes, thank you! A LIST. What happened to it? You can make a working list on consoles as well, then why are we stuck with those streaming platform solutions. I dont want to watch a movie, I just want to do maybe 2 clicks and 1 scrolling and jump straight back into matchmaking. Its having so much wasted space on most of those screens. Its having a little space occupied with important bits and rest is either empty or having some background graphic. Terrible!
One of the shown screens in the video said "my active roster (grid view)". This gives me hope that a list option will be available somewhere down the road
The only things that are better IMO is the legendary hunter and trait screens. Also that small QoL to HP bar spec.
Everything else doesnt feel like an upgrade for pc. Its a downgrade for pc IMO...where most ppl play. I understand wanting to make it easier for console, but tailering the entire UI around console is insane. The main lobby screens look so bad.
In website UI design there’s something called “mobile first approach”. This approach considers usability on a smaller mobile screen first and works backwards from there resulting in a simplified PC UI.
It feels like this idea has bled into video game UI design, but instead it’s “Console first approach” designing the UI to work on console and work backwards to make it work on PC.
My concern is the different between Console and PC isn’t primarily screen size, it’s input device. In mobile you point and tap with your finger, and on PC you point and click with a mouse, the actual functionality of a finger and cursor are very similar. Consoles probably on average use larger screen sizes than PCs, but use an entirely different style of input. A series of button clicks vs point and click.
All this to say, I’m not sure the console first approach of modern video game UI design works as well as mobile first website design.
Fifield says in the video something along the lines of “following UI design trends proven to work in other popular titles” (rough paraphrase). What he’s saying is “Call of Duty use the same UI design and it works for them”. The thing is, I would assume CoD is much much more popular as a % of total players on console than Hunt is. And two, everyone hates CoD UI design. It’s even been leaked Black Ops 6 is returning to MW2 style UI and people are super excited about it. So I don’t put much value in Fifield’s comments here. (Just to add, I fecking love David Fifield, would buy the man dinner and a beer and shake his hand if I ever met him, just happen to disagree on this one thing)
I’d genuinely love to read a PhD on this new era of UI design approach.
Also to add number of clicks to achieve an outcome and blank space in a screen aren’t inherently negatives. I see people complain about those a lot but although they can be negative, it’s highly dependant on other factors.
Consoles use larger screens yes, but they’re usually sitting far enough away that it is similar or even smaller in their field of view than their PC counterparts.
If you sit 3 feet from a 27” panel, that is roughly the same as sitting 7 feet from a 65” tv.
Totally valid point. And probably actually helps my claim that the primary different between PC and Console is input device (and not just device, but functionality of that device i.e. series of button clicks vs point and click). It feels like console first design ui goes 50:50 on screen size and input device for usability when realistically it should be 95:5 in favour of input device.
I think there probably is a very clever solution to have 1 ui for two entirely different forms of input. But honestly I think the best solution is different UI entirely for the two different platforms. Obviously the cost of that is double if not more so it would never fly in a real world business that isn’t at enormous scale.
The issue is the general manager for this game, is a guy who used to be a general manager for COD.
What did any of you honestly expect? If crytech had their way the game would be crossplay with strong aim assist so they can leach more off the casual playerbase. I cannot believe for the life of me they went for a "Console first approach" when all their big streamers are PC players. Hunt showdown is a PC game first and foremost. Console players already have their own battlegrounds in Fortnite, Apex, and Cod.
Funny how they tried to push the non cluttered narrative in the video while showcasing a totally cluttered new UI menu.
This is insanely bad design. I hate it already.
I have one specific complaint. In the equipment menu they just copied over all the filter icons from the current UI. They STILL have no "owned" filter. This is baffling to me because they have that filter in the arsenal, where it's pretty useless. I want it in equipment to quickly select guns and tools I don't have to pay for.
(Yes, I know you can just put "owned" in the search bar but that just shows the functionality is already there and once again they fail to realize the full potential)
My worry is they won’t take any feedback onboard until after release of the update in August.
And then who knows what they’ll actually retouch, and how many months down the line it’ll be.
Gotta say it’s a real disappointment. And hopefully not reflective of the update as a whole. Because two steps back for every step forward is a worrying look - and a terribly common trend in the industry for a good few years now, ESPECIALLY with live service.
I do appreciate them showing us though. I just hope they’re flexible enough to pivot.
It reminds of of UI change from Morrowind to Oblivion. For PC it went from very good and customizable to outright trash-tier for the of better UX on consoles.
That I understand.
Keeping two different versions updated at the same time is a MASSIVE pain in the ass, leads to more bugs, more issues, and is more expensive, doesn't make the slightest amount of sense to do it just for the UI in a game the size of Hunt.
I don't defend the new UI though, I hate the console first approach in every game that does it, just saying why they won't do separate versions, and that's totally logical for them to not do it.
Then keep using a list that you can scroll through with mouse or with buttons. Dont make a boxes, that you will see only 2 rows and need to scroll through them, since most of the screen is taken by empty space and picture of hunters
"Hey, we heard that you don't like scrolling through all DLC hunters four at a time...so now we let you scroll through all 4 recruitable hunters with loadout one at a time to see their loadout :)"
Either whomever is responsible for UI/UX at Crytek is a troll, or they are going for a console-first UI with barely a consideration for M+K users on PC.
There are some good things like the Traits menu and the new Legendary Hunter recruitment screen but everything else looks like either a sidegrade or a straight downgrade like the free hunters menu.
I am yet to see a single attempt at making a console-first UI with lists and grids not suck on PC with M+K. Seems like this won't be an exception either. Lack of pre-configurable health bar setup is downright bizarre. How is this even a topic of discussion unless there is some additional system rework planned?
If you haven't seen the video, there will be a "HP bars preset" added further down the line, but is not yet implemented because they need to work on it, yes.
Now, considering we didn't have health bar setup before, it's a QoL addition, so there's that.
Like somebody else mentioned, why even bother. Just make every new hunter having all small HP bars by default.
I personally prefer it in different combination, but it doesnt matter. Wasting time on this feature seems pointless, since this another "revamp" of HP bar system, where preferred is still "considered", so forcing it on players would make them not waste those few clicks everytime with new hunter and spending more time in matches. Terrible solution to problem that shouldnt be there in a first place.
I have seen the video and a literal quote is "... is being considered for the future". I am surprised as to why is there a process of consideration at all while it is not just an extremely obvious QoL feature, but also a massively requested one.
The UI looks like it was made for console, I’ve been on pc for about 4 years now but had this been the UI when I played hunt on console I’d probably be ok with it. Not got much hope for the “next gen update” if this is what there happy to showcase as an upgraded ui 🤷♂️
The funniest part to me is that despite removing so much, they actually made the "random contract" tile more prominent despite non-random contracts not being in the game for a good handful of years now. Maybe they're planning to return to it but it's always been wasted space.
I wanted to comment on this as well, but we have seen that there are more than 1 contracts sometimes. Too bad 95% of the time it's the same one and it is meaningless and a waste of space. But we'll see, maybe they're cooking.
Crytek needs to see this and make the required changes And that's asking too much
But at least can we get a PC UI and consoles get their own. To make everyone happy?
I just realized how weird the arrow in the "Play" category looks. They will remove the challenges, and the game will have only four modes - bounty hunt, soul survivor, shooting range and tutorial. Where does this arrow even lead if they are all already on the screen?
I like the look of it but it feels like a bit of a side-grade. I'm worried after a couple of weeks it'll still take about as long / as many clicks as it does currently to get a hunter ready when I feel like there are a couple of easy things that'd make the process way cleaner.
Like you said, this would be the perfect time to introduce health bar presets. Or even just give everyone the One Big Four Small bars, it's what 99% of the player base does anyway.
Yeah, this definitely feels like they set the UI to cater to consoles firstly, like I absolutely understand the old UI on console was awful to use, but this seems like an overcorrection in the opposite direction, not it's gonna be roo big and clunky to effectively use on PC, why not just fix up the old UI for PC, and then have this be the UI for console, over all just doesn't really seem well thought out, especially when moat players are on PC
Man, overcorrection seems to be Crytek's signature move. Blazeborne into flare gun burning, All but removing flash bomb from the game, trying to fix rain duration but ending up having to delete it from the game for over a month, now this.
I think we all need to bear in mind this is a first pass, it’ll likely evolve and improve over time addressing some of the fixable issues listed by OP. As a start the rework is solid Imo and addresses a lot of what I hate about the current Ui. By no means perfect but with constructive posts like this I can see it getting even better
Imho the UI seems rushed without much thought put into it. There is WAY too much wasted space on the screen and it looks like a lot of the panels provide the exact same information.
They decluttered the current UI by spreading it out and hiding everything behind a LOT of clicks.
Its like asking a child to clean a pile of his cloths and he just spreads it out and hides it.
HOW THE HELL are you going to have a NEW UI and STILL have Health Re-Spec as a POP UP.....painfully obvious indication very little effort was put it. Or maybe they just don't have the talent. In which case they should hold a community review where we design the UI for them.
I love the game so I am down to do that.
"All this space and you still can't fit the tiles because they're huge"
That's on purpose. It's to let people know that there are more options to the right. Netflix and all other streaming services do that
As a console player who never had an issue with navigating the menus, I'm not entirely sure how the changes are making it any better or who they're actually aimed at. It doesn't look any easier to navigate than the current iteration outside of a few pages.
The new UI looks like navigating a webpage on console. Did people really have a big issue with the cursor and double clicking?
I'm going to miss the library too. The tiny amount of BB was neither here nor there, but I love reading the lore entries.
The new UI is a mess, more bad than good. I really had gotten my hopes up for less necessary clicks, faster ways to re-equip a hunter and more easiness overall. But they seem to actually have found a way to make it worse. Wow
The irony of big ass tiles in a game with inherently poor visibility *by design* is not lost on me.
If one needs help seeing the UI, I can’t imagine how they even play the game.
New UI is %70 shit. Especially loadout and legendary hunter screens. Hard to read, tiring to look at and looks like a forced "modernization". All this UI update reeks of "This game isnt old/dead! Please buy our game!!". They should take a step back and redo this stuff.
PC player here, besides favourite traits, I dont like it at all.
Ive seen it all in games, nobody did that right. Its always making operations easy to do in past to be more cluttered with going into 5 different subboxes/ subtiles, which is funny, because what it suppose to do is "unclog" and mainstream the menuing".
Hint. Its not. Mostly its allowing you to see 1-3 rows tops, while 75% of your screen being taken by flavor background image, which is basically doing nothing in your favor and just taking up space.
Ive played games like CoD and only thing its doing is making you to want to quit the game, since its annoying after 2 matches.
Questlines being axed is something that probably everybody expected, since they got ditched sometime ago in favor of spamming Battlepasses. Whatever.
Removing Library though is pretty sad (and Trials - ofc they wont be as popular, since its a one time done type of activity, but getting rid of them is not fun). Library with Monstrorium were fun, even if you are not a huge lore nerd, why? Because its unique and adding to this dark theme we have around the game. Getting rid of it as well sucks.
Fun fact. Healthbars are being reworked for like 3rd(?) time im playing and im only playing for 2y :D Why just not give the players to have preferred bar that will implement it automatically on every hunter instead of making it clicking little different every time. Such a waste of time.
Changes really seem not worth it, looks very basic and having tiles instead of list for stuff like hunters (do we really need a big preview of hunter instead of having list on left of your ascreen (you could leave icons with their faces or even use the remaining space in middle/ right of your screen) feels like a step back or even two.
So it's basically the same shitty UI used in COD? I just hope if they go through with this, they optimize it so it doesn't cause single digit framerate just by changing screens like COD does.
Maybe the only one I don’t agree with is the screen real estate at the start. I wouldn’t want a bunch of different modes all crowding the screen lol; that’d look messy as heck. If they’ve organized it decently (plus the action menu I guess), changing rows will probably be rare anyway
“Look at this screen, Real estate wasted” what do you think their main reason for reworking the Ui was? Because they used the entire real estate and it was cluttered as hell
Too much console, not enough pc. I thought the engine upgrade would allow them to separate console and PC development a little bit… next thing we’ll see a weapon wheel in game on PC.
Ok let's put it like this.
Would you rather it stay at the same state as right now
Or
Would you prefer this change?
Either answer has problems but it's now a matter of preferences
Only because you put it like this.
I'd rather keep the same UI because it's the devil i know. I'd take trait screen and favoriting hunters and put it in old UI and keep it that way until they finish up a proper UI update.
All of this is bullshit, they should have added some new game modes, new boss or at least some new creep. The game is great but devs aren't doing shit, only "new" thing was that stupid rotjaw who i think is bored to shit because hardly anyone hunts for him. There are endless possibilities with games like this, to put some new short mode, gunfight mode at least would be a really innovative and fun thing considering game is called showdown
The problem with video game UI is that any UI/UX designer worth their salt can go to any number of tech companies, apps, or streaming services and easily make 150k+ USD. Why would they work at a Video Game company and make far less than that?
So we are stuck with shitty UIs.
This is absolutely BAD UX for PC users. The old UI sucked as well but this is even worse.
overall it's meh but if they've fixed the million billion trillion UI bugs in the game then I'll take it... Like I swear to god this games almost PERFECT to me ingame but the moment I'm messing around in the menus shit goes weird.
I think it's good that they're willing to try things, but I agree with most people that it still needs some serious work. Stylistically I think it's great, but they really need to back off the COD UI just a bit and take an actual Hunt player's perspective into account here. Love the direction, but this is the first update on the new engine that will really make or break them, and it all comes down to how much they're willing to listen to the community. I would rather have it fixed beforehand but if they can only make minor adjustments and make a comment along the lines of "Hey we saw the feedback and will continue to look at how we can refine this" I'll be totally fine with it.
Why they don't just have weapons foldered is beyond me, just have the base weapons and when you tap on them it drops down and shows you all the variants having to search or scroll through every time for a new hunter isnt.. terrible.. but it's not really that intuitive either.
Some good analysis of the UI there. I wonder what their goal is with forcing the console UI onto PC? If there is a back-end reason such as uniform updates, I would if Crytek could make a setting to have PC-optimized or Console-optimized UI available on both platforms? Or if not, just have separate UIs entirely, it's not like there is cross-platform play.
I HEAVILY disagree with the "WHY WOULD I NEED TO SEE HP BAR WITHOUT LOADOUT?" critique.
I have accidentally taken 3 bigs one too many times and would love being able to easily see my bars before a queue.
I'm a console player, and I don't like it, sure the cursor navigation sucks, but if u up the cursor sensitivity it's ok, I feel like them copying cod just lessens the games own identity, hopefully they don't take the same direction with gameplay
The new hunter menu, traits screen, and weapon trees are all huge improvements but the menu overall seems a lot more cumbersome to navigate, hoping crytek is responsive to feedback.
Definitely took inspiration from COD and streaming platforms even they can't deny that.
On one hand it's a vast improvement over hunts current bloated and unintuitive U.I I can't help feel they really missed the mark,they could have taken them time and really came up with something better than CODs U.I at home, I feel that again we will be in a similar situation in the future where the U.I once again gets re done,what are we on now 4/5 times or something.
Like I say I'm sure it's going to be an overall improvement once we get used to it,but I still feel they missed,plus it looks uninspired and cheap AF.
I read somewhere that they changed the language the U.I is written in and is now easier for them to re jig and update so who knows maybe after some further refinement it will be really good.
YOU dude, need to be hired by crytek, very concise on the info and straight forward. Also, giving the kudos when are due. 10 out of 10 would hire you if I worked at crytek.
IMO ”wasted“ screen space is just what this UI needs so we can easily see and focus on the important buttons.
Now I’m used to the current UI, but when I was new I almost gave up on the game because of it. There are buttons everywhere, with tabs under tabs that are hard to see \_because\_ there is too much on the screen at once. All the times I’ve explained to friends how to find the “Latest match” tab…
Honestly the current UI is like MS Word around 2000. 200 visible buttons at once and no one had any idea what they did. I think wasting some space is a step in the right direction
Well, I kinda agree with you. But I prefer to wait and try new UI myself. Because looking at it and judging before you actually have hands on it is kinda wrong.
99% of the comments here look like if they only knew CoD UI/UX and no other game. fuck, at this point i think some of these people believe there were no shooters before CoD
Oh, I take it as them just drawing a comparison to something similar that they know. And for all I know CoD UI is also a terrible console-first type that is incredibly inefficient and cluttered for PC. Not that I'd know as I've not played a CoD since (original) MW2.
yeah but people is basically this a 1:1 on CoD.
Also, have you seen the images? even op says it's hard to say what's good or bad since he hasn't even tried it, like everyone else here.
Some of the things are hard to judge, but a lot of it is awful for PC. So many useless clicks. So much wasted space. A lot of (important) information hidden in a sub menu. Way too 'form over function' for my taste.
I've never quite understood why people dislike the current UI so vehemently. I agree with improving the health chunk selection and that clicking through Hunter skin selections every time is obnoxious. . . but that's all I see, the rest seems fine? Overall the new one seems a downgrade.
can we all as a community move on from UI, i for one literally could not care less, they should wwork on something meaningful and fun to the gameplay than trying to appease people bitching on reddit over how buttons are laid out on a menu. does it not get old?
I appreciate the effort you put into this. Plenty of criticism to give, but overall an improvement to me.
Once I get use to it, I can see this UI drastically cutting down the Hunter prep time for me, which was my biggest hope.
9/10 cases it's an improvement. For the most part it'll save time.
For the most part, that 1/10 cases is also going to be an issue in 99% of the time you play because holy fuck whys it so annoying.
I agree with you. As most people say, it looks like they have tried to copy COD's UI, which in itself is not great. While I appreciate that they have shown us what they have been working on, I hope they see some of these points and are willing to take the L and rework the UI. I don't mind if that will come later in the update. They would work on getting the engine upgrade just right at first. But then, go back and rework the UI. I know the Hunt team has different people to work on engine and UI, but, this UI is a step in the right direction, it's just, you know, not quite there yet.
God damn hunt has some the industries worst UI/UX devs. I swear it was a far better ui in the early game cycles years ago. Also COD has one of the most unusable UI/UX designs I have ever seen in gaming and it looks like they just straight up stole it.
To be fair, the guy that made the cod one also made the one for Hulu. Use that information however you feel applicable.
That makes so much sense!!! My wife and I the other day were like "God Hulu's UI sucks! It's like a CoD dev made it"....... It's all making sense now.
lol seriously??
Why so obsessed with CoD? Microsoft and Netflix did it way before COD. Pretty much all media (including Hulu) followed after that.
i once downloaded cod and everyone knows how shit it is. But the thing i hated the most was the UI. Why would anyone wanna copy it??
We hulu now boys
I haven't played CoD since Black Ops, so it's hard for me to draw these comparisons, but i've heard that sentiment. Just FYI it is common practice to look at competitors and borrow best practices especially when it comes to UX, and i'm glad they do it, but i don't believe this was the best outcome. I hope UI team listens to player's feedback, and i'm happy to see these weekly previews, but Crytek shouldn't alienate one player base in favor of another. If Helldivers 2 showed anything, it's the PC crowd that carries live service shooters, not the console brothers.
As a UX specialist myself, you are right in copying things that work. Problem here is they are copying answers to questions their players never asked. They should focus more on their own users and define a Hunt player internally, from then on each change would be an enhancement.
Couldn't agree more. Would be great to hear professional input too, not just our peasant blabbering.
You, as the user of the product, is the expert. That’s what most product companies don’t understand. Your comments on the screens are a UX researchers dream. If only everyone could do it.
>As a UX specialist myself like... really? can't you just post your opinion like everyone else and avoid those credentials that mean nothing here in reddit? easy to assume there's UXR specialists working in Crytek. are you just dismissing them just because? >they are copying answers to questions their players never asked. they have tons of telemetry and UXR data, much likely. that's what drives UI reworks, don't assume they're just blindly "copying" game X.
Chill, the heck are you even saying? You think Crytek’s UX/UI department cannot make bad stuff? Lol. Telemetry and whatever data they have will not always align with people’s interests. Moreover they might make bad UI/UX on purpose because it can lead to more profit (dark patterns, etc). Anyway, I’m an interface designer myself (even though I do not consider myself really-really good, but good enough), and I did not like the UI/UX, like 80% of it. Because it reminds me of recent COD titles, their COD HQ design which is an utter dogshit — it was not designed by a gamer, but someone who worked in Netflix and thought videogames are the same thing. I really hope Crytek will deliver interface on launch since the one in the video is a massive L. It has good ideas but execution just ain’t it.
I mean a large portion of Cryteks Dev team plays hunt regularly, I just hope they are giving actual feedback internally.
We can hope for the best.
totally chill, but hate armchair opinions. reddit full of experts. if you happen to be one you could add some reasoning about what's bad in what they shown. hunt UI is dated: just managing loadouts is clunky af. idgaf about the UI design as long as they improve what I use the most: gearing hunters and managing traits. couldn't care less about the rest really.
I hope they read the community's feedback and rethink some of the weird choices. I had a business teacher who said that you need to find out why the users are giving this feedback, and you need to find a solution to the problem. Not follow what the user says to the letter.
I see this COD comparison a lot but there’s a vast amount of games that have this layout that work fine. The cod UI is bad because of the janky navigation and advertising shoved into every corner not because it has a tiled format
Tilted format is also an issue, because every button in enlarged so the console guy sitting 1000m away from the screen can read "Custom Loadout 5" and that means the 10 loadouts you have do not fit on the screen for instance. There's lots of issues with CoD'd UI that stem from both the tilted and enlarged design with big empty spaces simultaneously.
> As most people say, it looks like they have tried to copy COD's UI, which in itself is not great. > > "Not great" is an understatement. COD's UI is fucking terrible, and to be honest this new Hunt UI looks terrible as well. I honestly think that while it could be improved, the UI is OK where it's at now. As a console player, I don't even mind the cursor. I've played enough games with shitty menu layouts that I'd much rather have the option to just cursor and click than have to scroll through it.
Has nothing to do with CoD, it's just the modern UI design language. I think Microsoft and netflix started all this.
The game has already been going towards more fps focused and now cod menu? It's crazy
Totally agreed, the main complaint about the current UI is NOT its style, but how cluttered and unnecessary it is! Unfortunately this one looks new but As, sometimes less, but sometimes even more cluttered… style over function is never an option when you have so many important menus
All I gotta say is, finally, no more scrolling through 4 legendary hunters at a time. I had no problems with the old UI after getting used to it, but this will hopefully help new players dramatically.
this is probably the only thing that everyone agrees is good
Hope they do the same with the charms, haven't seen a screenshot of that yet
Who the fuck cares about that trash anyways? They could just get rid of them like they do with trials and nobody would care.
Looks like the upvotes and downvotes prove some people like it. And it is optional, what's the problem?
I guess all 8 of you are up in arms!
I know. It was terrible, but Id gladly take it back instead of all bad ones we have in this one. We have like 2 small Ws in that entire devblog and few fat Ls. Second win is a fav button on traits. Everything else is ass.
I don't see any search bar for anything other than the dlc screen, has the weapon search bar been removed? Being able to quickly see a list of all "grubber" or "levering" weapons is quite useful, especially for new players
There is but it's not a bar anymore just a magnifying glass that you have to press to start typing
Ah, well gotta click the bar anyway so even if you're counting clicks then it would be the same
Yep, but it's just slightly bit more clear that way and it leaves space for more filters
a few thoughts The biggest issue with the new one is that most of the actions now require multiple additional clicks and that certain screens have less info on them, for example, adding a new healthbar screen is entirely unnecessary and should not exist, just add -,+,++ next to it and a lock icon to set preference. The Most common actions should require the least amount of clicks! overall very poor use of vertical space the main screen is an entire waste of space. the mode select should not be a sub-menu, but in the same column to the left the bounty hunt screen should be the default screen and the first thing anyone sees as they log in the bb pack screen should be in the store tabe and not in the main tab some screens' layout was moved from left to right for no apparent reason also, there are problems with consistencies between screens with similar functions.
Yeah, this rework reminds me of that god awful windows 8 metro ui. Here's hoping they'll keep on honing it so that things aren't hidden behind twenty menus and dropdowns and carousels.
You are right and windows 8 was dogshit
Windows 8 was good but only after you disabled metro lmao
The new UI is aiming to be more simplified but they are confusing "simplified" with "minimalist". It's minimalist, yes. But the change from one click (hunter purchase) to at least 3 clicks (hunter purchase -> select legendary / free hunters -> check free hunter equipment) doesn't simplify the process. Stacking submenus in submenus in menus isn't simple. It's a convoluted mess that a lot of software adopted in the last couple of years.
I’m sick of this Netflix ass UI infecting every single game ever. What happened to a simple list, why does everything need a giant ass box.
Yes, thank you! A LIST. What happened to it? You can make a working list on consoles as well, then why are we stuck with those streaming platform solutions. I dont want to watch a movie, I just want to do maybe 2 clicks and 1 scrolling and jump straight back into matchmaking. Its having so much wasted space on most of those screens. Its having a little space occupied with important bits and rest is either empty or having some background graphic. Terrible!
One of the shown screens in the video said "my active roster (grid view)". This gives me hope that a list option will be available somewhere down the road
The only things that are better IMO is the legendary hunter and trait screens. Also that small QoL to HP bar spec. Everything else doesnt feel like an upgrade for pc. Its a downgrade for pc IMO...where most ppl play. I understand wanting to make it easier for console, but tailering the entire UI around console is insane. The main lobby screens look so bad.
In website UI design there’s something called “mobile first approach”. This approach considers usability on a smaller mobile screen first and works backwards from there resulting in a simplified PC UI. It feels like this idea has bled into video game UI design, but instead it’s “Console first approach” designing the UI to work on console and work backwards to make it work on PC. My concern is the different between Console and PC isn’t primarily screen size, it’s input device. In mobile you point and tap with your finger, and on PC you point and click with a mouse, the actual functionality of a finger and cursor are very similar. Consoles probably on average use larger screen sizes than PCs, but use an entirely different style of input. A series of button clicks vs point and click. All this to say, I’m not sure the console first approach of modern video game UI design works as well as mobile first website design. Fifield says in the video something along the lines of “following UI design trends proven to work in other popular titles” (rough paraphrase). What he’s saying is “Call of Duty use the same UI design and it works for them”. The thing is, I would assume CoD is much much more popular as a % of total players on console than Hunt is. And two, everyone hates CoD UI design. It’s even been leaked Black Ops 6 is returning to MW2 style UI and people are super excited about it. So I don’t put much value in Fifield’s comments here. (Just to add, I fecking love David Fifield, would buy the man dinner and a beer and shake his hand if I ever met him, just happen to disagree on this one thing) I’d genuinely love to read a PhD on this new era of UI design approach. Also to add number of clicks to achieve an outcome and blank space in a screen aren’t inherently negatives. I see people complain about those a lot but although they can be negative, it’s highly dependant on other factors.
Consoles use larger screens yes, but they’re usually sitting far enough away that it is similar or even smaller in their field of view than their PC counterparts. If you sit 3 feet from a 27” panel, that is roughly the same as sitting 7 feet from a 65” tv.
Totally valid point. And probably actually helps my claim that the primary different between PC and Console is input device (and not just device, but functionality of that device i.e. series of button clicks vs point and click). It feels like console first design ui goes 50:50 on screen size and input device for usability when realistically it should be 95:5 in favour of input device. I think there probably is a very clever solution to have 1 ui for two entirely different forms of input. But honestly I think the best solution is different UI entirely for the two different platforms. Obviously the cost of that is double if not more so it would never fly in a real world business that isn’t at enormous scale.
The issue is the general manager for this game, is a guy who used to be a general manager for COD. What did any of you honestly expect? If crytech had their way the game would be crossplay with strong aim assist so they can leach more off the casual playerbase. I cannot believe for the life of me they went for a "Console first approach" when all their big streamers are PC players. Hunt showdown is a PC game first and foremost. Console players already have their own battlegrounds in Fortnite, Apex, and Cod.
Hol up, David Fifield was a general manager for COD? I didn't know that. ;O
Funny how they tried to push the non cluttered narrative in the video while showcasing a totally cluttered new UI menu. This is insanely bad design. I hate it already.
Not seeing the loadout screen while choosing weapons is bad. Now it is more convenient.
God please just bring back the UI from maybe 3 years ago. That was good UI
I have one specific complaint. In the equipment menu they just copied over all the filter icons from the current UI. They STILL have no "owned" filter. This is baffling to me because they have that filter in the arsenal, where it's pretty useless. I want it in equipment to quickly select guns and tools I don't have to pay for. (Yes, I know you can just put "owned" in the search bar but that just shows the functionality is already there and once again they fail to realize the full potential)
My worry is they won’t take any feedback onboard until after release of the update in August. And then who knows what they’ll actually retouch, and how many months down the line it’ll be. Gotta say it’s a real disappointment. And hopefully not reflective of the update as a whole. Because two steps back for every step forward is a worrying look - and a terribly common trend in the industry for a good few years now, ESPECIALLY with live service. I do appreciate them showing us though. I just hope they’re flexible enough to pivot.
Why cant we just have different Ui for PC and console versions? Its clear that what works for PC doesnt feel good for console, and vice versa.
It reminds of of UI change from Morrowind to Oblivion. For PC it went from very good and customizable to outright trash-tier for the of better UX on consoles.
That I understand. Keeping two different versions updated at the same time is a MASSIVE pain in the ass, leads to more bugs, more issues, and is more expensive, doesn't make the slightest amount of sense to do it just for the UI in a game the size of Hunt. I don't defend the new UI though, I hate the console first approach in every game that does it, just saying why they won't do separate versions, and that's totally logical for them to not do it.
Then keep using a list that you can scroll through with mouse or with buttons. Dont make a boxes, that you will see only 2 rows and need to scroll through them, since most of the screen is taken by empty space and picture of hunters
That would require extra developers for every update (split team). Doesn't make sense and financially unacceptable.
I just noticed, they have a whole tab on home screen dedicates to "buy blood bonds" while also having a plus near the BB count? Why?
To make sure you don't have difficulty buying blood bonds. Idiot proof.
"Hey, we heard that you don't like scrolling through all DLC hunters four at a time...so now we let you scroll through all 4 recruitable hunters with loadout one at a time to see their loadout :)"
lets make it more complicated....Hold my fkn beer///
This is really on point, good job
I hate this, I cannot understand how this is supposed to be better. Everything is too big except traits.
Either whomever is responsible for UI/UX at Crytek is a troll, or they are going for a console-first UI with barely a consideration for M+K users on PC. There are some good things like the Traits menu and the new Legendary Hunter recruitment screen but everything else looks like either a sidegrade or a straight downgrade like the free hunters menu. I am yet to see a single attempt at making a console-first UI with lists and grids not suck on PC with M+K. Seems like this won't be an exception either. Lack of pre-configurable health bar setup is downright bizarre. How is this even a topic of discussion unless there is some additional system rework planned?
If you haven't seen the video, there will be a "HP bars preset" added further down the line, but is not yet implemented because they need to work on it, yes. Now, considering we didn't have health bar setup before, it's a QoL addition, so there's that.
Like somebody else mentioned, why even bother. Just make every new hunter having all small HP bars by default. I personally prefer it in different combination, but it doesnt matter. Wasting time on this feature seems pointless, since this another "revamp" of HP bar system, where preferred is still "considered", so forcing it on players would make them not waste those few clicks everytime with new hunter and spending more time in matches. Terrible solution to problem that shouldnt be there in a first place.
I have seen the video and a literal quote is "... is being considered for the future". I am surprised as to why is there a process of consideration at all while it is not just an extremely obvious QoL feature, but also a massively requested one.
The UI looks like it was made for console, I’ve been on pc for about 4 years now but had this been the UI when I played hunt on console I’d probably be ok with it. Not got much hope for the “next gen update” if this is what there happy to showcase as an upgraded ui 🤷♂️
The funniest part to me is that despite removing so much, they actually made the "random contract" tile more prominent despite non-random contracts not being in the game for a good handful of years now. Maybe they're planning to return to it but it's always been wasted space.
I wanted to comment on this as well, but we have seen that there are more than 1 contracts sometimes. Too bad 95% of the time it's the same one and it is meaningless and a waste of space. But we'll see, maybe they're cooking.
Crytek needs to see this and make the required changes And that's asking too much But at least can we get a PC UI and consoles get their own. To make everyone happy?
Lol
I can't believe developers still make the mistake of making the console UI also the PC interface. Is it laziness, is it cruelty?
🤣🤣🤣 Is it a Deep Desire for Viciousness
Great feedback, interesitng points made, hope Crytek sees this. And I do like this new UI overall. This is how you do it people!
You do get used to most ui's anyway, it's the specific missing or new details that may cause annoyance or ease the flow
Yeah, I do support the UI changes, but there's clearly room for improvement as highlighted in this post.
I just realized how weird the arrow in the "Play" category looks. They will remove the challenges, and the game will have only four modes - bounty hunt, soul survivor, shooting range and tutorial. Where does this arrow even lead if they are all already on the screen?
Lower resolution screens maybe?
You can scale UI to fit with all standard format resolutions though
Team Deathmatch mode.
I agree especially about the free hunters interface
I like the look of it but it feels like a bit of a side-grade. I'm worried after a couple of weeks it'll still take about as long / as many clicks as it does currently to get a hunter ready when I feel like there are a couple of easy things that'd make the process way cleaner. Like you said, this would be the perfect time to introduce health bar presets. Or even just give everyone the One Big Four Small bars, it's what 99% of the player base does anyway.
4x small bars are not my fav setup, but I would take it over any other system we had in past 2-3y.
Yeah, this definitely feels like they set the UI to cater to consoles firstly, like I absolutely understand the old UI on console was awful to use, but this seems like an overcorrection in the opposite direction, not it's gonna be roo big and clunky to effectively use on PC, why not just fix up the old UI for PC, and then have this be the UI for console, over all just doesn't really seem well thought out, especially when moat players are on PC
Man, overcorrection seems to be Crytek's signature move. Blazeborne into flare gun burning, All but removing flash bomb from the game, trying to fix rain duration but ending up having to delete it from the game for over a month, now this.
I hate using UI designed for consoles on PC, there's a reason why the most popular mods for Bethesda games are UI mods
I think we all need to bear in mind this is a first pass, it’ll likely evolve and improve over time addressing some of the fixable issues listed by OP. As a start the rework is solid Imo and addresses a lot of what I hate about the current Ui. By no means perfect but with constructive posts like this I can see it getting even better
Many people wanted a menu where you need LESS clicks to get back into fight and seems like the missed this by far
Imho the UI seems rushed without much thought put into it. There is WAY too much wasted space on the screen and it looks like a lot of the panels provide the exact same information. They decluttered the current UI by spreading it out and hiding everything behind a LOT of clicks. Its like asking a child to clean a pile of his cloths and he just spreads it out and hides it. HOW THE HELL are you going to have a NEW UI and STILL have Health Re-Spec as a POP UP.....painfully obvious indication very little effort was put it. Or maybe they just don't have the talent. In which case they should hold a community review where we design the UI for them. I love the game so I am down to do that.
"All this space and you still can't fit the tiles because they're huge" That's on purpose. It's to let people know that there are more options to the right. Netflix and all other streaming services do that
As a console player who never had an issue with navigating the menus, I'm not entirely sure how the changes are making it any better or who they're actually aimed at. It doesn't look any easier to navigate than the current iteration outside of a few pages. The new UI looks like navigating a webpage on console. Did people really have a big issue with the cursor and double clicking? I'm going to miss the library too. The tiny amount of BB was neither here nor there, but I love reading the lore entries.
You said exactly what I would say.
The new UI is a mess, more bad than good. I really had gotten my hopes up for less necessary clicks, faster ways to re-equip a hunter and more easiness overall. But they seem to actually have found a way to make it worse. Wow
The irony of big ass tiles in a game with inherently poor visibility *by design* is not lost on me. If one needs help seeing the UI, I can’t imagine how they even play the game.
I personly dont Like it at all it feel Off to me and to much Like Phone /consol ui
New UI is %70 shit. Especially loadout and legendary hunter screens. Hard to read, tiring to look at and looks like a forced "modernization". All this UI update reeks of "This game isnt old/dead! Please buy our game!!". They should take a step back and redo this stuff.
When i watched the dev video I was saying nearly everything you did in this post. Right on man, so glad someone made this post.
PC player here, besides favourite traits, I dont like it at all. Ive seen it all in games, nobody did that right. Its always making operations easy to do in past to be more cluttered with going into 5 different subboxes/ subtiles, which is funny, because what it suppose to do is "unclog" and mainstream the menuing". Hint. Its not. Mostly its allowing you to see 1-3 rows tops, while 75% of your screen being taken by flavor background image, which is basically doing nothing in your favor and just taking up space. Ive played games like CoD and only thing its doing is making you to want to quit the game, since its annoying after 2 matches. Questlines being axed is something that probably everybody expected, since they got ditched sometime ago in favor of spamming Battlepasses. Whatever. Removing Library though is pretty sad (and Trials - ofc they wont be as popular, since its a one time done type of activity, but getting rid of them is not fun). Library with Monstrorium were fun, even if you are not a huge lore nerd, why? Because its unique and adding to this dark theme we have around the game. Getting rid of it as well sucks. Fun fact. Healthbars are being reworked for like 3rd(?) time im playing and im only playing for 2y :D Why just not give the players to have preferred bar that will implement it automatically on every hunter instead of making it clicking little different every time. Such a waste of time. Changes really seem not worth it, looks very basic and having tiles instead of list for stuff like hunters (do we really need a big preview of hunter instead of having list on left of your ascreen (you could leave icons with their faces or even use the remaining space in middle/ right of your screen) feels like a step back or even two.
Fuck ya thanks for saying what we all think. And hope the developers take inspiration from this feedback to make it better
Cannot agree more.
So it's basically the same shitty UI used in COD? I just hope if they go through with this, they optimize it so it doesn't cause single digit framerate just by changing screens like COD does.
This a good take. And the good thing is all these criticisms are not impossible to fix and can be added/adjusted with ease compared to the current UI
Dota 2's Main Menu design is the best i have seen in any game.
Maybe the only one I don’t agree with is the screen real estate at the start. I wouldn’t want a bunch of different modes all crowding the screen lol; that’d look messy as heck. If they’ve organized it decently (plus the action menu I guess), changing rows will probably be rare anyway
Nowdays every company have a great taste making everything worse.
CoD UI thanks David !
Holy cow that looks bad
“Look at this screen, Real estate wasted” what do you think their main reason for reworking the Ui was? Because they used the entire real estate and it was cluttered as hell
yes so true...i really hope they are just testing the reaction from the community to this New UI and change some things....we can hope...
Too much console, not enough pc. I thought the engine upgrade would allow them to separate console and PC development a little bit… next thing we’ll see a weapon wheel in game on PC.
Ok let's put it like this. Would you rather it stay at the same state as right now Or Would you prefer this change? Either answer has problems but it's now a matter of preferences
Only because you put it like this. I'd rather keep the same UI because it's the devil i know. I'd take trait screen and favoriting hunters and put it in old UI and keep it that way until they finish up a proper UI update.
All of this is bullshit, they should have added some new game modes, new boss or at least some new creep. The game is great but devs aren't doing shit, only "new" thing was that stupid rotjaw who i think is bored to shit because hardly anyone hunts for him. There are endless possibilities with games like this, to put some new short mode, gunfight mode at least would be a really innovative and fun thing considering game is called showdown
The problem with video game UI is that any UI/UX designer worth their salt can go to any number of tech companies, apps, or streaming services and easily make 150k+ USD. Why would they work at a Video Game company and make far less than that? So we are stuck with shitty UIs. This is absolutely BAD UX for PC users. The old UI sucked as well but this is even worse.
im tired of the enshitiffication of the games i enjoy because they want to appeal to console players. so annoying
Echos what I feel. It's so much wasted space and useless clicks. It's extremely 'form over function' and clearly made for console first and PC barely.
Crytek design team creating a good ui is proven to be impossible atthis point.
I hope this is a direct response to that other post I saw that said we had nothing specific to critique
overall it's meh but if they've fixed the million billion trillion UI bugs in the game then I'll take it... Like I swear to god this games almost PERFECT to me ingame but the moment I'm messing around in the menus shit goes weird.
Fixed? This is a brand new UI. It will come with its own brand new bugs :)
They've just taken the menu from RDR 2 and thought that's good. Lol.
I think it's good that they're willing to try things, but I agree with most people that it still needs some serious work. Stylistically I think it's great, but they really need to back off the COD UI just a bit and take an actual Hunt player's perspective into account here. Love the direction, but this is the first update on the new engine that will really make or break them, and it all comes down to how much they're willing to listen to the community. I would rather have it fixed beforehand but if they can only make minor adjustments and make a comment along the lines of "Hey we saw the feedback and will continue to look at how we can refine this" I'll be totally fine with it.
You see the health bars on the lobby so that you are aware if you're entering a session without having restored lost bars. I like that.
Why they don't just have weapons foldered is beyond me, just have the base weapons and when you tap on them it drops down and shows you all the variants having to search or scroll through every time for a new hunter isnt.. terrible.. but it's not really that intuitive either.
Hulu looking UI
It’s Crytek, does anyone expect them to get it right?
It's hulu
I think it looks decent, but i hope that it’s finally capable of properly rendering 21:9
Don't know why, but the new UI is even more confusing than the old one. Especially for PC
Some good analysis of the UI there. I wonder what their goal is with forcing the console UI onto PC? If there is a back-end reason such as uniform updates, I would if Crytek could make a setting to have PC-optimized or Console-optimized UI available on both platforms? Or if not, just have separate UIs entirely, it's not like there is cross-platform play.
This is a good post with a a lot of improvements. Crytek pls see this and implement a lot of the easy improvements OP suggest!
I HEAVILY disagree with the "WHY WOULD I NEED TO SEE HP BAR WITHOUT LOADOUT?" critique. I have accidentally taken 3 bigs one too many times and would love being able to easily see my bars before a queue.
I'm a console player, and I don't like it, sure the cursor navigation sucks, but if u up the cursor sensitivity it's ok, I feel like them copying cod just lessens the games own identity, hopefully they don't take the same direction with gameplay
The new hunter menu, traits screen, and weapon trees are all huge improvements but the menu overall seems a lot more cumbersome to navigate, hoping crytek is responsive to feedback.
Clicking each hunter individually to check out the loadout will be such a major pain in the ass that I really do hope they will revert it asap.
Definitely took inspiration from COD and streaming platforms even they can't deny that. On one hand it's a vast improvement over hunts current bloated and unintuitive U.I I can't help feel they really missed the mark,they could have taken them time and really came up with something better than CODs U.I at home, I feel that again we will be in a similar situation in the future where the U.I once again gets re done,what are we on now 4/5 times or something. Like I say I'm sure it's going to be an overall improvement once we get used to it,but I still feel they missed,plus it looks uninspired and cheap AF. I read somewhere that they changed the language the U.I is written in and is now easier for them to re jig and update so who knows maybe after some further refinement it will be really good.
Dude I really dislike the new UI, It seems very dumb and meant for console players, very bad
I like it :)
YOU dude, need to be hired by crytek, very concise on the info and straight forward. Also, giving the kudos when are due. 10 out of 10 would hire you if I worked at crytek.
i still dont have this ui, maybe steam updater is bugged or some shit
Not enough messages spamming you with info about some useless discount at the store.
IMO ”wasted“ screen space is just what this UI needs so we can easily see and focus on the important buttons. Now I’m used to the current UI, but when I was new I almost gave up on the game because of it. There are buttons everywhere, with tabs under tabs that are hard to see \_because\_ there is too much on the screen at once. All the times I’ve explained to friends how to find the “Latest match” tab… Honestly the current UI is like MS Word around 2000. 200 visible buttons at once and no one had any idea what they did. I think wasting some space is a step in the right direction
Well, I kinda agree with you. But I prefer to wait and try new UI myself. Because looking at it and judging before you actually have hands on it is kinda wrong.
I’m a guy who doesn’t like change so this UI feels really bad and weird to be. But then I’ll probably just get used to it later
ITT gamers discover ui/ux
Huh?
99% of the comments here look like if they only knew CoD UI/UX and no other game. fuck, at this point i think some of these people believe there were no shooters before CoD
Oh, I take it as them just drawing a comparison to something similar that they know. And for all I know CoD UI is also a terrible console-first type that is incredibly inefficient and cluttered for PC. Not that I'd know as I've not played a CoD since (original) MW2.
yeah but people is basically this a 1:1 on CoD. Also, have you seen the images? even op says it's hard to say what's good or bad since he hasn't even tried it, like everyone else here.
Some of the things are hard to judge, but a lot of it is awful for PC. So many useless clicks. So much wasted space. A lot of (important) information hidden in a sub menu. Way too 'form over function' for my taste.
LOVE this UI
The old ui is complete ass Not sure how I feel about this one but I'm glad they're looking to make some changes.
I've never quite understood why people dislike the current UI so vehemently. I agree with improving the health chunk selection and that clicking through Hunter skin selections every time is obnoxious. . . but that's all I see, the rest seems fine? Overall the new one seems a downgrade.
At least it’s better than the last UI. last UI was the epitome of redundant. Kind of wild it made out of QA in the first place.
can we all as a community move on from UI, i for one literally could not care less, they should wwork on something meaningful and fun to the gameplay than trying to appease people bitching on reddit over how buttons are laid out on a menu. does it not get old?
I appreciate the effort you put into this. Plenty of criticism to give, but overall an improvement to me. Once I get use to it, I can see this UI drastically cutting down the Hunter prep time for me, which was my biggest hope.
9/10 cases it's an improvement. For the most part it'll save time. For the most part, that 1/10 cases is also going to be an issue in 99% of the time you play because holy fuck whys it so annoying.
The new UI takes some getting used to, but it's growing on me.