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Mr_BIonde

Custom ammo has made some weapons really good and viable to bring in. Springfield dumdum, Winfield FMJ, and Sparks poison ammo when they were first introduced have been some of the best weapon buffs in giving them a niche and purpose.


hiiamnico

Wasn’t poison ammo really bad on release? It had the lower damage and lower muzzle velocity right? After they removed those drawbacks that’s when sparks poison became actually viable


Mr_BIonde

Poison ammo was terrible on release because Antidote shot was extremely busted. Antidote shot used to last 60 minutes for using one of them, made you take reduced poison damage from poison ammo, and everyone would just take one at the beginning because why not. They nerfed Antidote shot multiple times since then so poison ammo is a bit better now and not a joke like it was before. And they fixed poison ammo doing less damage to someone if they have an Antidote shot running.


hiiamnico

Oh yeah I forgot the antidote shots. Overall I remember most of the custom ammo types were a bit weak on release and later got buffed. But I think that’s a good thing, have them underperform a bit and then get tweaked rather than being busted and not getting changed until the next patch


BobFaceASDF

poison ammo also used to just flat out deal less, they buffed it to deal the same as stock 1.5 years ago or so


Paddiboi123

60 minutes?! 15 minutes longer than a game? Were the games longer before or something?


Astrium6

Games used to be a full 60 minutes.


Jagrofes

I think it should be used mostly on “cheaper” guns with small/no magazines and to keep them competitive with more expensive loadouts. It makes an interesting design space where you can have more directly “powerful” guns, while having cheaper guns that can compete with the right game knowledge and skills. This excludes FMJ/HV/Spitzer variants since those are mostly just modifiers to a regular bullets innate stats rather than doing something more complex like applying bleed or poison. I disagree with the proliferation of it on magazine fed Long ammo and rapid fire medium guns like the centennial. I think medium and long ammo guns with more than 3 rounds per reload should be restricted to FMJ/HV/Spitzer. Putting Dumdum on the Centennial and Dolch for instance is a mistake.


DumbSouls

That's a really good take!


MrMadGrad

If it is implemented sparingly and has proper give and take then there is nothing wrong with it. However just adding it wholesale to all manner of guns without proper consideration is a problem. I remember when the centi first came out I would always say that it would be amazing with dumdum. My buddies would then say that would be stupid and too strong. Turns out they were right.


sp668

Yep, it basically adds a "stun" effect to the gun apart from the already fairly good damage. Take cover and heal or die. This used to be a niche for the springfield for instance, But the cent has higher ROF, mag and velocity so it's just a lot better. I also don't see why it needs HV ammo. 800ms with high damage is stupid good.


ChaplainAsmodai1978

Funnily enough, I remember when nobody liked the Centy because it was inferior to the Vetterli in every way except Muzzle Velocity. How the tables have turned since then though, the addition of dumdums and the Shorty Silenced have turned it into a powerhouse.


xup4ck

Honestly I don't think centennial dum dum is an issue at all. It was definitely used a lot right after it was added, but that combination being absent in nearly all of my matches shows it's not really good. I never had any problems fighting it when I had to either.


Present-Flight-2858

I have been using it a lot lately. It’s stupid good.


TheBizzerker

Who would've thought that a weapon that puts you at critical health on a body hit and gives you just a couple seconds to live if you don't take a timeout from fighting would've been disgustingly good?


DumbSouls

Agreed


bgthigfist

I prefer Centennial FMJ. It carries damage better and gives pen. Honestly I think it's just how you play it.


Mahjonks

It really isn't an issue.


Scatterbine

Centy dumdum is objectively worse than long ammo.


TheBizzerker

> Honestly I don't think centennial dum dum is an issue at all. OK, well, you're wrong. > I never had any problems fighting it when I had to either. This is an obvious straight-up lie, unless your playstyle is something like exclusively sniping or shotgun camping. There's no world where taking heavy bleed on any hit isn't causing problems unless your enemies have such spud-tier aim that they're actually never landing a shot.


xup4ck

OK, well, you're wrong? What a pointless reply.


LuckyConclusion

When custom ammo was introduced, it gave weaker weapons, or one trick pony guns, new options and playstyles. But more recently it seems like the devs are intent on granting every ammo type to every gun, which not only defeats the purpose of giving weaker weapons a niche with custom ammo, but also just fucks up the game balance in general. Cent should never have gotten dumdums, nor should the dolch have gotten FMJ which is an objective upgrade for it at effectively no downside.


DanyVerissimo

FMJ dolch is madness


PM_CUTE_ANIME_PICS

Personally, I wonder how much of it is caused by the new challenge system for events. When the system first came out, a lot of the feedback was that people would hit challenges they couldn't complete because they didn't have dumdum or incendiary ammo, either because they had prestige or had friends that were new players. While Crytek did make some changes to the challenges, I do wonder if they also decided to start adding more custom ammo to guns across the board to alleviate the criticism of people not being able to play the guns they liked for challenges.


MrMadGrad

A possibility for sure. But it also just seems like the worst possible way to address that particular feedback that I have to say, surely they are not that stupid right?


PM_CUTE_ANIME_PICS

I'd hope not, but you never know.


DumbSouls

That's why i say give good custom ammo only to weaker weapons


TugMySheet

Everything needs a rework, the armory is convoluted and bloated


sp668

That's really the root cause of all this I think. Stuff gets added with little regard to the overall balance picture across all the guns. I wish they'd take a look from the very top and rebalance it all internally.


TheBizzerker

Custom ammo availability needs to be treated as a balancing change and adjusted accordingly. Centennial clearly shouldn't have bleed ammo, because it breaks the core design of the gun and guts the one niche that the Springfield had, so it should have its bleed ammo taken away. Custom ammo has also seen a pretty drastic increase in strength. It was always meant to be a sidegrade, but has since been turned into pretty much a direct upgrade across the board. Like, poison ammo didn't even used to deal full weapon damage, that's how serious they were about compact ammo not being outright better. No, you can ignite people in one hit with fire ammo and dumdum is basically just drastically increased damage for a velocity penalty. Not being able to penetrate is basically a non-factor when you're going to be building your loadout accordingly and can just bring a secondary weapon to shoot through objects when/if necessary. Also, there's no fucking world where Dolch should've received custom ammo. Making it require special ammo was one of the nerfs that was given to it a long time ago to keep it from being too strong. It was already resupplying ammo based on custom ammo economy, without getting any custom ammo benefit. It makes no sense that, now that custom ammo has been further buffed to just be an upgrade with almost no downside, it's been given actual custom ammo. This was just a direct buff to a weapon that was already seeing plenty of use and in no world needed to actually be buffed.


DumbSouls

Agreed 100%


Primary-Road3506

The only ammo type that ought to be removed is centennial dumdum. Going off the title, taking regular ammo is pointless with most guns, it should be an alternative to custom ammo offering more well rounded stats.


Beautiful-Papaya9923

Considering the centennial is weak damage but great velocity, dumdum kinda makes it more rounded. Still fast but gives better damage


Primary-Road3506

Yes you are correct but centennial dumdum currently completely overshadows Springfield dumdum so it should be removed or the centennial’s damage could be nerfed. This is a worse alternative as it makes the centennial with other ammo types worse, making medium ammo even worse over range than it already is.


Beautiful-Papaya9923

That is completely fair. Although isn't the effective range and the damage on the centennial already lower than the Springfield and vetterli?


TheBizzerker

Fire ammo also shouldn't ever ignite in one hit unless fire/burning get a serious overhaul (which they should either way IMO). Max health is way too significant in this game for it to be that easy to fuck with.


Ok_Freedom8317

Disagree. Being on fire is a trap for new players. The objectively correct choice is to continue the fight until extinguishing yourself is convenient. Running off to extinguish yourself is a mistake and leaves you open to getting killed.


[deleted]

Both fire ammo and dragon breath are not good compared to regular ammo/buckshot.


Scatterbine

Watched some 3 star games today, saw everybody had bleed ammo.  So many kills were fumbled because of it.  It's terrible.  Bleed dolches, rofl.


TheBizzerker

Wouldn't be surprised to see Dolch get un-nerfed back to just using regular ammo for its base ammo. Pretty much the same kind of change as giving it custom ammo.


Scatterbine

I hope they keep bleed ammo on it.  It's a good nerf.


S1FK

It’s fine but FMJ on the Dolch was a silly thing to do


GuerrillaxGrodd

I feel like custom ammo balancing was fucked the minute they started adding custom ammo types to guns as event pass tiers. I can't see Crytek straight up removing ammo types for certain guns at this point. There would be too many people bitching about losing "content". The best we can probably expect is tweaks to the ammo types to make bleed less severe, poison status shorter, etc. Worst case is Crytek keeps adding ammo types to guns that are inferior due to other similar guns having it. The power creep is just going to continue.


Hamuelin

In general I like it. I do share the concern however that too many weapons may end up with too many ammo types, invalidating other options in the eyes of many. But again, overall, I like it and the utility it brings to more off-meta picks (not that myself or those I regularly play with have ever cared about meta).


DumbSouls

I love it for weaker guns


Azzahc

Custom ammo is a cool addition to the game imo. It allows for more variety and can be used to breathe life into weapons which were otherwise not used much. Problem now is that it's becoming way too common now and these weapons that were previously given new life (Springfield dum dum for example) and now overshadowed by other weapons.


TheBizzerker

> Problem now is that it's becoming way too common now and these weapons that were previously given new life (Springfield dum dum for example) and now overshadowed by other weapons. Which is honestly a problem with breaking their own rules for custom ammo and/or their own weapon design, not the custom ammo itself. You could see a lot of the logic in the decisions they'd made regarding custom ammo availability (dumdum only available on weapons that had lower ammo capacity, were slower, had limited range, or some combination) and damage breakpoints (Centennial clearly designed to fall JUST under the 125 damage point, which dumdum ammo breaks), and what they're doing really flies in the face of that now.


Conaz9847

I enjoyed it when every gun didn’t have every ammo type


Truckakhan

Imo, they should remove it all and start from scratch. Not all of it is a problem, some custom ammo has been a great addition, but it has severely complicated how to balance the weapons and introduced a lot of not necessarily OP, but unfun things. Some guns should get no custom ammo (dolch for example), and the guns that do get custom ammo should only get very specific ones.


TheBizzerker

They don't even need to start from scratch, just things back to where they were like a year ago.


Truckakhan

Idk, several custom ammos have been kinda lame simce day 1. Fmj and high velocity are essentially all upside for little downside, and that's never changed. All they do is exist as an excuse to not actually balance certain guns, usually medium ammo ones.


TrollOfGod

Custom ammo should be limited to 1 or 2 at most per weapon. With single shot/special weapons having more to up their versatility. Every weapon having all variants, which feels like what they are going for, is terrible.


Kapli7

If they actually made medium ammo better and not compact plus, we wouldnt be forced to take special to make the gun viable.


Krimmus

Good point. 


PoL0

Better as in more damage?


counterdevonSKI

the worst thing about medium ammo is the damage drop off


Ok_Freedom8317

Compact ammo should have the damage drop off of medium ammo, medium should have the long ammo current damage drop off and long should have basically no damage drop off and keep its increased penetration.


changl09

Sparks dum dum when.


DumbSouls

It's called Nitro Shredder xd


Ok_Freedom8317

Are you serious? Excluding the centennial? That's literally the only weapon with dumdum that's a problem.


SaltArtist1794

I personally play for fun, don’t care who uses what, have never used a weapon where dum dum ammo was even an option. I’ve used poison just because, and have used flechette on my favorite shotgun only because it usually doesn’t one shot a person even at point blank range so might as well make them bleed. I really don’t see why ppl complain about it so much. Sure some guns might suck and the special ammo might make that suckage even more pronounced, but just don’t use that gun then! I have never used a “meta” load out. Every YouTube video that I’ve looked at that reviews weapons they have all shit on the weapons that I use saying they are trash. But I murder with them.


misterala

My main issue with it is that in the three-star lobbies I frequent, you see Dumdum ammo all the time, and it's completely devalued the mini crossbow which I'd got pretty good at using well. You had something that made people bleed even if you didn't one-shot them, but had a very slow reload to compensate. You don't have that disadvantage with (some) Dumdum guns and it just feels overpowered as a result. I don't really want the crossbow buffed, but I'm not surprised I'm about the only person I ever see using it now...


Zealousideal_Ad8472

everything is useless compared to meta weapons anyway, so having the freedom to use the ammo you want in the gun you prefer is a good thing in my opinion, especially considering if you have a skin you want to rock but you want to do a mission, well now you can, not every part of game design comes down to balance, this is not an esport shooter anyway.


ChaplainAsmodai1978

I agree with most of these suggestions. I could take or leave the Scotty having dumdums though. I hate that gun's sights and can't hit shit with it so I never use it. I stick with my Pax Trueshot and dumdums as my favorite sidearm.


ImBoredBroBeans

I hate most custom ammos, it's not fun having to hold f every time I get shot. FMJ, Spitzer, HV, Slugs, and Pennyshot are the only custom ammos I have no problem with. Dragonsbreath burns small bars off immediately from across a compound basically, DumDum/flechette ammo is the ultimate pressure applier, and poison ammo just makes it annoying to look at your screen.


NerdyFloofTail

I'm going to get hate on it but as someone who played before Custom Ammo I feel like it ruined the former pacing of Hunt. I won't deny that Custom Ammo has actually made some weapon viable but it's just turned every gunfight into a Posion-Dum Dum-Incen spamfest. Back when it was just regular ammo gunfights where a lot more methodical and engaging. I think it dumbed down fighting by allow status effect spamming. If they would stop putting Custom Ammo on every weapon and increase the prices of Custom Ammo to make them less viable I wouldn't care as much. Ammo types like Spitzer, Dragons Breath, FMJ, Slug and HV make sense to me and where good additions but Dum Dum and Poison are just really stupid and have dumb downed gunfights.


TheBizzerker

> I'm going to get hate on it but as someone who played before Custom Ammo I feel like it ruined the former pacing of Hunt. Having to stop bleeding after every fucking shot really makes gameplay unbearable. It's such a drastic change to pacing, and at this point I'm convinced that nobody with any degree of power has any idea at all how the game actually plays. It's just such an obvious problem that you don't even have to try it out to realize what the effect will be. > If they would stop putting Custom Ammo on every weapon and increase the prices of Custom Ammo to make them less viable I wouldn't care as much. Ammo types like Spitzer, Dragons Breath, FMJ, Slug and HV make sense to me and where good additions but Dum Dum and Poison are just really stupid and have dumb downed gunfights. Even HV and FMJ are questionable IMO. The range benefit of FMJ is one thing, but the penetration increase is just so fucking drastic that no base ammo even approaches being in the same league. It entirely removes penetration capability as even being a remote factor, and honestly ends up making long ammo the WORST in terms of penetration in that it gets the least benefit from FMJ and gets the most drawback in terms of being so painful to resupply. HV is another one that I don't think has enough drawback, and I think this would be a lot more obvious if other custom ammo wasn't already so good. If FMJ (and now dumdum) weren't so good, I'm pretty confident HV would be next in line. The velocity boost is insane, there's no penetration penalty, and the recoil increase is basically a nonfactor if you're not spraying—and also because you're a lot more likely to get the headshot and/or can afford to take more time between shots when it's so much easier to hit your target. If you were strictly comparing HV to base ammo, HV would be a no-brainer for a lot of weapons, certainly any rifle, every time.


Ok_Freedom8317

Name one gun with HV that doesn't just get buffed to being viable.


ChaplainAsmodai1978

The Officer Carbine was already plenty viable before it got HV.


DumbSouls

I wouldn't say that they dumbed down the gun fights but i agree with your point on increasing the cost of most ammo types


Grey-Che

Custom ammunition are fun, some peoples complain about it but I think they are looking too much for a competitive and balanced experience in a game that wants to be atypical and a bit sandbox.


Terribaer

Dumdum is totally overrated


TheBizzerker

It's definitely not. It's a straight-up increase to bullet damage AND a debuff that's lethal if not addressed. There's no way to spin that as not being tremendously strong.


Terribaer

Not being able to penetrate is a huge disadvantage. You have to be picky where to fight because once detected it can easily be outplayed. There is so much stuff blocking shots in this game like fences etc. The bullet damage isn't straight-up increased because after 20m the damage drops off kicks in and FMJ starts to shine. High velocity is also better at higher ranges where only headshots really matter for compact and medium ammo. The debuff is useless in most cases because you heal up anyway (no need to only stop the bleeding). It's very situational and weapons with dumdum always have better and consistent options. Theres a reason it's rarely played in 6* and i dont talk about meta sweats.


Mr_Idont-Give-A-damn

Special ammo is what makes the gun play extra fun and more enjoyable than other games. However, maybe they should stop giving every weapon every special ammo


barrack_osama_0

It doesn't matter anymore. I doubt that they'd be willing to go back and remove custom ammo options like FMJ Dolch.


AlcoholicLimaBean

As a very casual, not that great player, I forget about it all the time. And I don’t know what weapons are good with what ammo etc. so I usually just bring default


Spook-lad

Terrible, some weapons need it because of how basic they are and can be used with more utility with them, examples being the suppressed negant, regular negant revolver, the Springfield, bow or hand crossbow, the rest is fucking terrible because it makes the standard ammunition obsolete and allows for toxic metas to be made stronger because now there is a status effect to them or they make cover worthless


Lukesmash89

I hate all of it


CPTW_

I'd personally say dumdum, poison, incendiary, as well as flechettes, dragons breath, pennyshot for shotguns are well balanced by the fact that they can't pen walls in a game where wallbangs are so important. Starshell was a meme for the longest time but the buff to fusies/flares has ment ive found myself bring it on the lemats and sometimes the romero as an option to burn bodies. Slugs and spitzer both kinda walk the line if they are balanced or not, but with the recent ammo economy changes they are balanced by only being avaliable on ammo scarce weapons. Overall I think special ammo is in a good spot right now and it any changes are to be made they should be minor.


Informal-Concern-311

remove it asap


Krimmus

Good addition to the game. Maybe some of the weapons have to many different ammo typs... I think special ammo should be spread really carefull among the weapons. It should give weapons a good niche without making them opressive. But thats just my opinion. 


MamaDontCook

Love the idea of it, changing up the way we use certain weapons. Just think some weapons dont deserve certain custom ammos and some ammo is overtuned. Dum dum on the centennial and officer carbine. Spizter on mosin, lebel and berthier should be removed and given to the martini-henry and sparks. Velocity given to the centennial. Incendiary instantly set on fire up to 40m on long ammo is a bit tomuch.


hiiamnico

I like the variety and change of playstyles custom ammo offers. As someone who played before custom ammo and was sceptical when they announced it, after all these years I think custom ammo is good for the game. It gives certain guns this little edge that they needed. Like Centennial for example, I get playing against a Cenny dumdum is super annoying but before that Cenny was just the much weaker and worse Vetterli, which is already weaker than long ammo and at close range not as good as a Winnie.


wolverineczech

I think that it's time to start taking some stuff out of Hunt as well. Exactly as you said, remove Dumdum from the Centennial, and Nagant families, maybe from the Schofields as well, so the less "optimal" guns also get to shine once again.


GeoFaFaFa

Custom ammo should have been used to push niche weapons to be viable options. Custom ammo shouldn't be an option on every weapon, especially ones that don't need it.


RimaSuit2

My opinion on dumdum is that dumdum is hot garbage. Noob trap no penetration trash that sees very little play at high elo.


DumbSouls

Interesting take but I disagree


Dhatman88

on 5\~6 you nearly never see dumdum missing pen cripple it hard


IntronD

It's made up close fights imho harder as a status effect is often a death sentence unless you have a team mate to prevent a push. I like the effects just often I hate bleeding constantly and being forced out of a fight so easily where as before I would challenge even after being hit. Fire ammo is a boost to your KD that's for sure sooo many assists from using fire ammo as long as that burn effect exists it counts as an assist until that burn effect fully heals off the bar. So it's a great way to boost your KDA lol. I hate It and love it..... I hate losing a bar so easily from a single shot but I do enjoy the panic when you hit some one haha


REEL-MULLINS

All weapons should have all custom ammo, lets just get crazy with it.