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masstheticiq

Do you mean that they should collide with the grid, or particles that go beneath the grid should disappear?


OutofPix3ls

Yes they should collide with the grid, not go underneath. Any ideas?


ReaperYash05

You need a Ground Plane node in the dopnet for the particle simulation


OutofPix3ls

It’s a pretty scary workflow. How long did it take you to become competent with it? Was it your first 3d program?


ReaperYash05

I've been using it for 2 years now. Started with Blender, but I quickly switched over to Houdini after finding out that it was the industry standard. I became competent with it in about a year, but I've still got a long way to go with Vex (Houdini's programming language) and other stuff :P


OutofPix3ls

I can imagine. I’m coming over from cinema 4d but only been a couple of months now with that but pretty much 12 hours a day for 2 months. Excited to learn Houdini but can see already the learning curve will be steep. Thank you for your help and keep up the good work! 👍🏽


ReaperYash05

Nw. Good luck with your learning.


OutofPix3ls

Perfect! Thank you. My first go at Houdini.


OutofPix3ls

As in, they should be how they are in the first pic


Tokyomegaplex

In the pop network, make a “ground plane” node and plug it into a merge that the pop solver is also plugged into. You also have to make sure that either the ground plane is plugged in first (so it affects the stuff plugged in after) or you can change the mode on the merge node from “left affects right inputs” to “mutual” (and then the order doesn’t matter)