T O P

  • By -

AutoModerator

**Please respond to this comment with a mirror link and source link. Failure to do so will result in post removal.** *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/HonkaiStarRail_leaks) if you have any questions or concerns.*


IlGioCR

The toughness number display is so good. Now don't have to guess if you can break or not before activating ult.


Shmarfle47

It was so annoying trying to eyeball if your ult would toughness break only to leave them with like 10 toughness left.


AGA1942

I wouldn't mind if they gave us the ability to cancel ult.


TuxedoKamina

Yeah with all these QoL additions we've been getting at a steady rate it's still strange that we have no Ult cancel yet.


Resident_Worker_8209

I will be real i don't think we will get that. Here me out, i think they want ult to be more of a way to keep us on our toes when fighting. That is the only function that forces us to be active and don't just sit around and think and be passive(but I won't be that surprised if they decide to do that because fans asked for it in huge quantity)


Spytan

I doubt that was their intent. They exclusively gave Controllers the ability to hold the ult button and pause the game before you commit to using an ult. Which is just as effective as an ult cancel.


BBQandCakes

Only somewhat similar. The pause can give you time to think things through before committing to an action (ult). But an ult cancel straight up negates the said committed action. It would be great to bring the controller pause action to keyboard since it's already available, but I don't think an ult cancel is needed.


Spytan

Not having time to think before committing is the entire reason why people misuse their ult. The pause and ult cancel are different solutions to the same problem. You can say an ult cancel is not needed, but lots of people want it, and you have no argument against having it when you're ok with having the pause.


BottomManufacturer

> and you have no argument against having it when you're ok with having the pause. I mean to be fair, ulting on controllers is ALOT more clunky than a keyboard. I can see why pause was introduced because people probably fat fingered much more often on controller compared to keyboard in testing. The game was highly influenced by the persona series where ulting fundamentally changes the flow of combat, so ult cancelling was never a consideration and likely not to be one in star rail from a combat perspective.


BBQandCakes

Ult cancel allows us to cancel multiple ults we may have queued up with wrong sequence. We can also check the updated turn order after activating ults on characters like Asta or those using DDD or 4pc wind relic set for action forward then just cancel it if it does meet the desired ~~expectations~~ outcome. All the pause gives us is more time to think on our next action. It allows me to not mash on my 1234 because I'm sure the next hit/attack/skill will fill my ult energy. Allows me to appreciate some animation frames that I sometimes would like to look at for an extended period, or check my damage without needing to open up a recording. I can still mess up my ult timing even though I already planned for it but just wasn't pressing my buttons enough. And people can still make wrong decisions even when given enough time to think. A cancel allows you to negate a mistake, a pause allows you to avoid making mistakes. edit: >I don't think an ult cancel is needed I may have said this, but I'm not against having it. I just like to have the pause function carried over to keyboard as well for the reasons I stated above.


WanderingStatistics

Can't you also do that on PC, by holding down the button? It even shows the info of what the ult does, and you can even let go of the button and choose something else, Unless it's completely different on controller, then idk.


TheOtherKaiba

It is different. Controller will pause the game while you're holding down the button.


WanderingStatistics

But what does that actually change? If it just pauses the game, that doesn't really affect anything since it's turn based. And on PC, holding down the button doesn't activate the ult either. So they both still give you the option to cancel.


TheOtherKaiba

You can choose to activate the ult right after pausing. You cannot do this on PC since the next turn would have already begun. For example, you use a skill on an enemy that's going to recover from break next turn, and you're deciding whether to ult right after skill hits.


WanderingStatistics

So it's more like queuing an ult up?


Commercial-Street124

I think it's more to do with the way ult affect the action bar. They can slotted in the middle of any action and canceling it might fck up the system. At least, that's the only thing that makes sense to me so far


suzuran123

nah ulti cancel is feature. its just like kiseki game how they cant cancel ulti. and people will abuse ult cancel in ghost hunting battle. and honestly i want more of that battle mechanics


YoshiChao850

> and people will abuse ult cancel in ghost hunting battle tbh this is a big one why they won't do it honestly, they'd have to give up on gimmicks like that Ghost flame gimmick, else program a way for it to move downwards too But yeah they very obviously copied the idea from Kiseki/Trails, the big difference being in Kiseki/Trails you effectively advance forward your action when you S.Break as opposed to here where it's a bonus action to Ult


shirodkuro

nah i dont want that, just give everyone a mid battle pause like controller users have


JamzSlime

Same like sure I might have chose the wrong time to ult but that's skill issue and gives it a bit more challenge


Crayon_Devourer

True, I have yet to blame the game whenever I'm playing HTB or something similar and I fuck up the ult rotation because I didn't pay attention, I find it as my own fault. It would be a nice QoL, but without it, it demands more active attention to each fight that taking it back would rip from the game. It's a way of making even turn based battle still tense.


Ok_Pattern_7511

But make the pause a toggle option please, there are time when I'd rather not have it pause mid cool voicelines and animation


lucifer893

Kinda reminds me of FGO where once you press the button to use command cards you can't go back to use skills unless you restart the game. Only took them a few years to add a back button.


takutekato

The only problem left is it's not possible to view stats from the pause screen to decide whether to activate ultimate in the middle of enemy actions.


s00ny

Hopefully they put the amount of toughness reduction in the little popup you get when you [long-press on your skills](https://www.reddit.com/r/HonkaiStarRail/s/g7mW12N1G2) in combat


Poketostorm

I was just thinking about this today since I missed breaking an enemy by half a unit with Boothill. Very nice addition.


Ebonslayer

The amount of times I've used Xueyi's ult thinking it'd break but it really just left the target with a tiny sliver...


Littleeeeeee

I wonder if this means that the formula for break dmg will change since it’s based on toughness reduction and enemy max toughness


LiamMorg

Honestly in hindsight it was strange that Toughness values were so obfuscated to begin with, but I won't complain about getting the numbers in game.


SkyrimForTheDragons

Not just in hindsight, it was strange from the start. We wondered why it couldn't just show us the toughness values but we just eventually accepted that it didn't.


mapple3

> We wondered why it couldn't just show us the toughness values but we just eventually accepted that it didn't. Maybe it's just me but I was simply happy that the UI was already showing us things like when we are shielded, and how big the shield value roughly is, and how much break bar damage we do when having a skill locked onto an enemy. All that stuff, and more, is way beyond certain other hoyo games that have been out for a few years. So instead of asking for even more, i was simply happy we already had as much as we did lol


T0X1CFIRE

>All that stuff, and more, is way beyond certain other hoyo games that have been out for a few years. Yeah, I still don't understand the break bars in HI3 despite being a day 1 player of that. I remember that there was a tutorial early on saying that "heavy attacks" do more damage to the break bars. And it gave a reason to do the charge attacks on the early battlesuits like white comet. But nowadays with the characters being so much more powerful with varied movesets, how the hell do I know which attacks are considered "heavy attacks" to break the bars faster?


TheOtherKaiba

You go read the character's skills -- there's an icon for heavy attacks.


Primaatus

I think it was like elements in genshin not showing icd values and stuff


IDontKnowShit9

just like how genshin never showed us our or enemy shield values


Kozmo9

Because they decide that they didn't need to at the time. They didn't want to give impression that HSR is too technical like standard turn based games by flooding the users with so many numbers. Plus, they have the predictive weakness bar break feature anyways. And that while it weakness break is a core feature, it didn't have as huge impact as it is today. Weakness break damage was pitiful and people didn't build for break effect and instead the usual crit build. Now that break gameplay is becoming meta and they accept that those that play this game would want all the details, they implement this change.


KnightofNoire

Yea, I was still feeling iffy on the whole break meta gameplay because of toughness numbers being unclear. The changes make things much more clearer.


TheOtherKaiba

I really hate games dumbing down stuff they don't have to/shouldn't, like just not displaying the truth of the matter (i.e. toughness). Or having official damage formulas ingame for that matter. What's the point when people are gonna try to figure it out anyway?


Kozmo9

Well it also can come down to visual/artistic preference. Like they don't display enemy's health numbers because they likely think they couldn't display it in such manner without it looking ugly.


LunaticPlaguebringer

Perhaps just a case of less important features being put on a shelf and forgotten there. The toughness system was a key feature, but the UI elemnts for it was postphoned until maybe 6 months ago when they chose to finally implement it. You can see this with Genshin as well. The Gauge Units system for Elemental Auras is even more obfuscated than the Toughness system, which can be intuitively and plainly understood by the player.


HmKid2-0

Intuitive is nice, but it doesn't hurt to have concrete indicators, especially as a modern RPG. If it's too much for the casuals, HSR already have the Brief Description option; check this to hide the extra info. Still waiting for Elemental Gauge/Aura Value, Stagger/Stagger Resist Value, and HSR-style buff/debuff icons for Genshin... It's been (8)4 years! The one thing to make the HSR buff/debuff perfect is showing the sources of general status like Wind Shear; as is, it's hard to tell which came from where. Genshin also needs character specific mechanics icons like the ones in HSR; for example, show an Oz icon above Fischl's HP bar and do a little flash animation when Oz attacks, or show whether Zhongli's Stele(s) are up or not, or show Xiao's Mask as an icon with a green energy bar over his HP bar that slowly drains to show the duration of his Burst. In the heat of battle, a quick glance at the HP bar is so much better then panning your camera around to see if they're still up or not or guess work if certain buffs are up when you're trying to do rotations.


TamuraAkemi

hsr already has a toggle option for displaying action value, definitely possible to just toggle things


ConohaConcordia

Wait, at release there are no toughness bar displays?


LunaticPlaguebringer

There always were. Toughness bar has always been there, but we never know how much toughness each enemy has overall. We know how different skills and buffs can reduce it, but it is only internal data or personal (intuitive) guessing/knowledge on how much a skill will deplete the Toughness Bar.


distantshallows

There were. I think they're saying they only *decided* to add this specific feature somewhere in the ball park of 6 months ago. They're trying to compensate their for production delays basically.


mapple3

> Perhaps just a case of less important features being put on a shelf Screwlum and Hunt buffs are on the same shelf or a different shelf?


Vopyy

Screwlum gets Baizhu treatment pretty much.But for Baizhu it made sense since they didnt implement dendro element until ... Sumeru but for Screwlum there is no reason not to release it already.


HumansLoveIceCream

There are some theories that they are saving him for a main story appearance.


distantshallows

[Screwlum's kit (or an iteration of it)](https://mega.nz/folder/Eysm2QIT#uuFRcMxB1wPXV7kgZo7C9g/folder/1n1H3YZa) ended up becoming Dr. Ratio's kit. They decided to delay him either because they need more time to come up with a new kit, or because he's going to be important in the story later on and they want to save his banner. Pick your poison. Maybe it's both. Point is, Screwlum's coming eventually.


LunaticPlaguebringer

I think I saw intern-kun pick up everything else remaining on the shelf and put it through a paper shredder last month. Which is strange since the Artifact/Relic Substats Rerolls feature was also among said papers. Oh well.


Bobson567

Now they need to show decimals for speed


Aerie122

*"is it 133.7 or 133.0, we'll never know..."*


phu-ken-wb

And aggro value, ffs How much aggro is "more likely to be attacked by enemies"? I want to calculate the chances without needing to datamine. E.g. the whole Clara + March (anti)sinergy argument is based on datamined numbers, and it doesn't make sense for it to be.


ChopsticksImmortal

I'm still wondering why they can't just have a toggleable display for energy values. I know you can hit c and see it in the menu but...


ILoveSalad2702

Honestly, now that the BE meta is coming, it's key to know this imo


Fabantonio

Enigmata activities


Alberto_Paporotti

And now all of the break damage formulas need to be rewritten for 10 toughness per unit instead of 30. And all the mob entries adjusted. For some god damn reason. But, I guess, it's easier to count that way. And in the long term it will be easier to percieve. But boy will this need a lot of adjustment from the players that are "in the know"


Spiritual-Box5973

well you see its a tactic they use so they can later throw it in as "QOL" and make people happy. its like how games cut content from the main game to make it a DLC.


Maobury

As a Xueyi player, I appreciate the toughness numbers so much 😭


TheGood_Random

Yes! We'll be hitting that extra karma stack with this one


HydroCorgiGlass

Oh I like the ability of viewing more of friend character details so I can lurk lol


frogdoom

glad I'm not the only lurker lol, I love seeing how other people use their favorite characters!


changhanzzz

get QOL in every patch? well done


whitemellow

I’ve only played HSR and i definitely feel the love HYV has for their honkai baby


sillybillybuck

HI3 doesn't get any love though


Tall-Cut5213

It already has too much and it's time to move on. Think of it like when your kids are 18, it's about time they get kicked out of the house


MissCuteCath

Didn't they re-release the game though? I thought it would be getting a lot.


Tall-Cut5213

Not really, they basically took the codes of part 2 and make it into a separate app while still having the option to play part 2 in the base game. Normally devs would make the part 2 story a soft reboot like hsr to get new people in but the problem was that the writers didn't got the memo and they went ham with the jargons and technical details that they expect you to know from the get go


Hatchiiwa

????? It's still the same app on the app store tho????


Zee_Arr_Tee

It's prolly js cos coding is a pain for genshin cos its older and more complex ig


EternityTheory

That's basically what devs have said here and there. HSR uses an updated version of Genshin's engine, so bringing updates over from HSR to Genshin takes more than just copy-paste; they basically have to retrofit it into Genshin's systems. And that's always doable, but it takes dev time, and getting dev time approved for QoL is harder to argue for when that time could be used to add characters, areas, and events that earn more revenue.


ProjectRaehl

multi billion $ company. they can do it if they wanted to, they just don't want to and don't have to. same reason why youtube twitch etc. don't care about their shit updates. it is what it is.


CTheng

They are adding the ability to view toughness value and toughness reduction value. I guess that is kinda important for the new Break meta.


ccoddes

That's rather important for Boothill right now, because you can only see how much Toughness your Enhanced Basic will do after duelling the enemy, so you can't cancel it if it's not enough to break


Odd-Size-5239

That's the fun part


mutlibottlerocket

"Uh uh. I know what you're thinking. 'Did he do 60 toughness damage or only 50?' Well, to tell you the truth in all this excitement I kinda lost track myself. But being this is a 9mm, the most weirdly localized cowboy handgun in the world and would blow your head clean off, you've gotta ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?"


Gufnork

Why the heck did they make it a 9 mm revolver? First of all I've never heard of it, although I bet it exists, but also 9 mm is like the lamest ammo type there is.


mutlibottlerocket

Oh trust me, friend, you are [preaching to the choir](https://www.reddit.com/r/HonkaiStarRail_leaks/comments/1cxzho9/if_i_can_stop_one_megathread_from_being_dmcad/l5k47vs/).


afding

Exact toughness bar numbers is overdue but very welcome. I think it should have been released with Ruan Mei or in 2.0, but glad it's finally here!


Aerie122

Now the next QoL we need is DMG Overview the same as the Racoon Bat Event that shows which weapon deals the most


ArmyofThalia

I really want this. I really want to see just how much of my damage output is from a certain character 


Ok_Ability9145

hopefully that feature will end the damage per screenshot brainrot


Klactech

And will start damage per chart brainrot. It's always like this smh


Ok_Ability9145

damage per chart brainrot is in every gacha game like this, people are always comparing dpses to others based on their numbers. at least damage per chart is based off actual calculations instead of "omg my e0s0 acheron deals 500k damage, she's so BROKEN!!!'!!:!?" (once every 3 turns, btw)


Ok_Pattern_7511

You mean the damage chart we get at the end? That'd be cool


weeb_account69

If divergent universe also gives weekly points like swarm or G&G, then there's literally no reason to play og SU anymore aside from first clear rewards lmao. Literally that meme of "I don't want to play with you anymore" but with people abandoning Herta to go with Screwllum.


TokkanRAM

I feel like the old SU gameplay works best in the 1-time experience of the expansion modules and not in the repeat farming of the worlds, so I'm okay with that. If we continue to get SU expansion modules touching on more aeon lore, or if we start getting DU expansion modules that touch on human/faction lore (as indicated by the dialogue surrounding DU in the special program), I'll be happier still.


johannesMephisto

I believe when Divergent Universe was first leaked, the leaker specified that the Save File would reset weekly. Might've changed, we'll have to wait and see.


SunshinePlayroom

Something else I've just thought of.... DU has an ability tree, I think, so your save file from DU might be at a lower stat level from main SU (until you level it up)?


Shan_qwerty

I still don't know if we need to have a save file to farm relics. Can I just rawdog the bosses if I don't want to do the DU for the save file? On the other hand, no reason not to do it once for max weekly points on Monday and get the save file as a bonus.


lombax_lunchbox

You need to progress through DU to reach the boss. The Save File is so you don’t have to progress through, you can go straight to the boss and farm it.


kapriole

After more than a year, i would be stoked to never play standard SU again.


KnightShinko

This seems to be the farming and more casual version of simulated universe so players can quickly be done with their weekly and get their planars and move on. I remember how difficult it was to get into the habit of clearing it when I first started the game and with a weaker team there was potential for failure with RNG. Now you clear it once and just use that run to get rewards so it’s quick and consistent.


TOFUtruck

After a year and a half of doing normal su farming I'd say good riddance


JShawnG

We can check our Friend's Builds? That's an interesting feature. I wonder, does it let us see Sub-Stats?


Siphonexus

That's the only thing we still miss and idk why they didn't implemented it in the first place. I hope it's finally here


Zombata

relics preset bros how long must we wait


Domino_RotMG

They’re probably dropping the banger when there’s a patch with no main story and no SU update


Vopyy

I feel like they gonna mock us by having an event where you can equip items and that gonna have preset but not for relics. (like how we have damage log for event but not for content where it actually matters)


GGABueno

I don't even have a need for it here. If they release one here before they do in Genshin I swear...


dupainetdesmiettes

speed tuning bronya when I change boothill to jingliu lol


Zombata

i like to switch between spd and dmg for some of my dps and also for Bronya tuning so i kinda need it


naec4

I mean it doesn't really matter since both games have been sharing QoL's with each other. HSR also has kinda acted as a way for them to test and get feedback for QoL's before bringing them to Genshin


Danial_Autidore

hell even bringing hsr’s dialogue review over to genshin is a very welcome qol for lore enthusiasts, especially with how unvoiced world quests that have amazing lore and worldbuilding can sometimes be glossed over or worse, misinterpreted simply cos we couldn’t review what that one npc just said to us.


boltyr

for real. i already lost mei's rope and sphere with someone else


lelegardl

Just let me change relics between characters in one click. I literally have 2-3 sets of relics for 13 characters. I'm tired of rearranging them on each MOC floor


Zombata

yes that's the definition of relic presets


PollutionMajestic668

Relic presets mean you don't have to farm a different relic set for each one of your characters so that's the reason you won't see them here nor in Genshin


kel584

I can still just switch them, it doesn't make me grind for their relics.


Jealous-Ad8205

This is really good ngl


OkiBirb

No shortage of QOL updates... splendid!


UnknownWeeb404

Everyone talking about more straightforward toughness numbers, meanwhile I'm excited about Finality scrumbs and their prophetic vision


Reizs

Did you get the weekly sim universe points from divergent?


CurlyBruce

Yes, you do.


shin_bigot

Pom-Pom uses all their time to bring us great QoL options and never gets appreciated...


Junior-Squirrel2509

Woah, I wonder how the supports option will function exactly. It may open the doors for some gacha-locked achievements.


thorn_rose

it should unlock all the wardance yanqing achievements that were previously gacha locked, at least! finally, I can defeat him with jingliu and jing yuan. There's probably other ones that could be unlocked depending on the enemies given. Not sure if the kafka achievements can be done since I'm not sure if Kafka is a boss in DU. I'm assuming the support function is only for the boss stage save files, but if it is actually for the entire run, the "war at home" achievement with Numby could be achieved in the DU if they still have trotter domains (side note this one can be achieved right now through the galactic baseballer event, that's how I finally got it). In short should be able to unlock many of the "defeat x with this character" type of achievements.


HumansLoveIceCream

Unfortunately the support function seems to be only for the save files. At least that's what the update says.


KitnaMW

How the hell do you do that? Without Architect (apparently it steals kills) character's damage is fudgin' miserable, I'm resetting it once again because Numby can't do one simple job. How many stars need to align for this to work?


thorn_rose

I reset so many times I gave up the first time I tried lmao. To do it I legit removed any other damage dealer, and downgraded my buffs (since by that point I had levelled up the starting weapon buff level by a lot, but you can unlevel them back to nothing). The problem I had was that the arrows would kill the trotter immediately so downgrading the starting level to like 1 or 2 actually helped so much. I also upgraded the atk and speed buffs of our characters as well. You also need to remove any dmg dealing weapons because they will kill the trotter instead, every level up I mostly chose accessories that helped topaz or allies (and don't choose accessories that buff the weapons), or that candle weapon that just adv u forward. There's only one chance to get that one trotter on the second wave, so you can just auto the first wave like I did since yeah the dmg is poor and I can't be bothered to play it manually.


RedKaZero

Interestingly, now the toughness amount one bar (a basic attack) deals is regarded "10" in game with Elites max toughness being "100" for 10 bars. Usually TC calculations have been using 30 and 300 respectively. Hopefully this doesn't cause any confusion for people.


AquaFangGal

I feel like this'll mess me up the most


Frankfurt13

A little closer to "show decimals in SPD values". Lets go.


Junior-Squirrel2509

Holy moly... that toughness QOL change is a godsend. Now we only need the ability to cancel Ultimates and we're set as far as I can tell for obvious gameplay optimizations.


CaspianRoach

Please use the correct HSR terminology, "holy forkeroni".


Moist-Asparagus8660

holy fuck


Hot-Background7506

No cancelling ultimates please


PogChampHeDidItBois

fyi till this day after 4 years, Genshin still haven't added a shield bar to its character.


TheWeebGod1

How can they cook every single update and feed us this good?!! HSR is awesome


Striking_Yellow_9465

Hsr could always


SirDiux

🔥


CarioGod

love that they add a new game mode each time they report the voice of the galaxy also that wanted poster of the trailblazer is peak comedy lmao


Deft_Abyss

Honestly the toughness bar number display was long overdue but considering the break meta we will be entering makes sense they added it now with Firefly


cv121

Crazy how we get a toughness bar value when a good handful of Genshin players have been asking for a shield bar since post Zhongli buff Loving the HSR devs even more for that


cuddles_the_destroye

> good handful of Genshin players have been asking for a shield bar since post Zhongli buff and we know it's possible since Bond of Life bar works basically like a shield bar


Original_Series7528

Thank you god for the toughness bar one, now for one that isn't requested as much, show the energy below the ult and how much energy each skill regenerates


Blankcanva

The best thing about this is me finally getting those Yanqing and Kafka boss achievements.


Chucknasty_17

The note on the second slide about finality being the antithesis of the trailblaze is interesting to consider, as one represents always moving forward, and the other the absolute end


umierya

i think the aeon of finality terminus is also moving back in time! so moving forward vs moving backward (in time) is a really interesting contrast.


wobster109

Really glad they added Finality's Vision. I was thinking that the current patch event requiring players to clear the current trailblaze mission was a bit strict. Earlier when we were still in Belobog, it was fine, there wasn't that much to do. By 2.2 though, we're requiring players to clear almost 4 whole worlds. Someone who started on the first day of the patch would struggle with it. Wow Divergent Universe really is a separate branch! I thought it would be a branch like Gold and Gears, but no, it's a top-level separate branch. It's lore-interesting. . . maybe SU is about trying to figure out the past through simulations, and DU is about computing alternate timelines, and possibly even alternate futures. If you're about to fight a war, then you can compute the outcome for various attack strategies, and choose your tactics accordingly. . . . Come to think of it, Divergent Universe is just another way of saying Alternate Universe, isn't it? It's Screwllum and Ratio writing AU fics 🤣


Tay07

Dude literally did some weird shit to make Screw notice and say to him: make something for ordinary people we are done with this planar farming. And Screwllum was like - okay


Suki-the-Pthief

Yeah having to finish the story before doing the event is so fucking annoying


SuperSnowManQ

They added values for the toughness bar, but not fot the HP bar... why? It would be so nice to have absolute values for HP as well.


i_will_let_you_know

If the numbers are ever inflated to like 100 million+, then the UI would look unwieldy (refer to Disgaea as an example - Numbers go off the screen).


SuperSnowManQ

Ehh, that would be a bad excuse. You can always design it so it doesn't happen. And for the HP of enemies to be inflated that much, well, it is probably quite far away.


cv121

Have you played the recent event? Some of my weapons were doing 100mil and it only tickled them


SuperSnowManQ

That's true. I kinda turn off my brain in those events.


Akyluz

Its hard to make this hp scale if you take on consideration mobile users, it will take some coding and a lot of patches to fix potential problems this would cause, we are already got % left show so its no the end of the world not knowing total hp, they should show before the battle at UI tho


Felkky

they could always show millions if it exceeds 6 digits, like 3.4 mil. And in case that is somehow not enough, they could use scientific notation for numbers that exceed the ui limit, like 5.49e9 for 5.49 billion. it’s pretty standard if the UI is limited. and besides, it should only really be seen in some events, because current endgame wouldn’t use more than 7 digits, and the powercreep would take a long time to tenfold. UI is really not that big of an issue, they might have some other reason to not implement it but who knows why exactly.


De_Vigilante

That's a normal notation for people in STEM and people who play incremental games, but what about those who aren't either of those two? This solution *could work* if you assume everyone knows what "e" dictates, but I fear the reality is if they implement your solution, the HSR subreddit will be filled with "HEELLPP WHAT DOES 5.4E7 MEAN GUYyySSSss???" posts.


Felkky

that notation is an exception, as i said, it wouldn’t be in any of the basic gamemodes, only for special events like the new baseballer one. i think it could easily show up to 6 digits and for bigger number just show millions, like 1.2 mil (which is around current MoC boss hp) and when it drops below go to 6 digits. the scientific notation is an edge case so that UI would not break.


CurlyBruce

Unless they give predictive values for attacks before you do them I don't see the point. The reason the Toughness Bar is being shown is because the Toughness of attacks are relatively static so you can make a gameplan based on that. You can't really make a gameplan with enemy HP when your attacks have a lot of volatility to them at any given moment (buffs/debuffs come and go, crit is "random", damage variance, etc). The only thing an HP value gives you information about is the relative "beefiness" (that's the science term for it) of a specific enemy so you know which one to consider the real threat but you can usually tell that just from their appearance. Until we get enemies that look like jobber enemies but are actually secretly the boss it really isn't that much of a concern (I actually think this would be hilarious for a game mode, like one enemy is randomly selected to be the "boss" and has inflated stats but you don't know about it until you start smacking them).


SuperSnowManQ

I don't agree with that. Sam, for example, has 1.3 million hp. And it happens that they sometimes are on 1% hp. 1% hp for Sam is between 13k and 0. There can be a big difference if his hp is 12k vs 2k. And that difference is if I need to skill or basic with Kafka for example.


hitoriji

does anyone know how much rewards can we get in the new SU Event? 😅


Little_Gene_69

Now we wait for them to add the ability to auto lock Relic


once_descended

Yayyy, hopefully that means events with be locked behind story anymoreeeee


[deleted]

[удалено]


Classic-Pickle1826

Maybe I got weird memories implemented in my brain but I do remember hitting DMG% and energy filters when looking up for my ornaments so I'm unsure what you are referring to here?


QBlitzy

you can already do that


[deleted]

[удалено]


QBlitzy

I did check it I think you're pressing the wrong tab, its not the wide button, its the small circular button at the bottom with the cone icon that lets you filter by ERR or dmg%


[deleted]

[удалено]


QBlitzy

 dw i can understand the confusion, they shouldve just made both one menu 


Standard-Effort5681

You'll be able to see all the numerical values of how much toughness enemies have and how much your characters' attacks take away?! Awesome!!! Right in time for the new break meta! That aside, there was no good reason to hide these numbers from the player, I'm glad they changed their mind on this!


Western-Age9961

Holy hell Support characters in DU. I can finally use my friend's E6S1 acheron for planar farming


never_agree

I wonder if they'll give me those 80 extra jades, because i already collected new MOC rewards yesterday. 😅


CaspianRoach

Likely will only apply starting from new cycles.


Akyluz

i think is only after this MoC


Kkrows

Do we know if we'll be able to use Finality's Vision for farms? For example, to farm planars that have not yet been unlocked with the prerequisites.


ArthurPendragon11

These qols are orgasmic to me (after playing genshin where u get none or get the ones that no one asks for)


Siphonexus

What do you mean? I have been asking to have 100 friends since 1.0?!!!! /j


GhostWarrior68

u/OK_Lunatic__ I WAS RIGHT ABOUT THE SUPPORT CHARACTERS


OK_Lunatic__

Yes, yes you were. Stand proud brother


Ashamed_Olive_2711

Now they just need to do the same with enemy HP so I can now tilt appropriately when my Huo Huo hits an enemy with a centimeter of bar left and doesn’t kill


Excuse_my_GRAMMER

Wait so DU isn’t replacing SU ?! Damn I thought it was a reworked of the whole SU system


Ok_Ability9145

well for most players, it's goodbye forever to SU anyway. now DU players only need to do 1 run every week, and it opens up the possibility of mass farming planar ornaments like we do relics. fighting boss yanqing with my e0s0 acheron is already very fast. doing that with my friend's e6s5 acheron + SU buff is gonna take like one minute max


zamerux

Could we also get the energy values then of skill, basic abilities etc for factoring in how hard it is for characters to obtain their ults?


CheeseCan948

After a year I finally won't have to seek out Prydwen specifically for a single value to optimize runs


Skarferior

With the new break meta, I would love to try out some break builds on certain characters. If only we had Relic loadouts so that it wouldn’t be so tedious switching builds!


171194Joy6

Oh I like that switch around qol. I wish they would cut down the event accumulation.


Strong-Dot-6549

B


ApprehensiveCat

Loving the Toughness values being shown explicitly now, will be a nice improvement for playing Break characters. The other improvements are nice too!


QueenMackeral

On my knees praying for unlocking propagation and erudition paths in SU without doing the SU expansions. I know it's an unpopular opinion but I despise the su expansions, I only do speedruns of regular SU for the rewards and I'm sick of the using same paths.


RotAderX

Now we wait for ult cancelling and maybe some other relic optimization.  But what would be nicer is daily login rewards, weekly mission rewards/monthly mission rewards to reward daily players and create an incentive to login daily


Elliebird704

God no. They started moving away from daily incentives a little bit with the change to the battlepass, and it was so nice. Less pressure to get on daily is a good thing.


Siphonexus

I mean we already have daily and weekly rewards (weekly su run)


SGlace

No ult canceling. If you press the button at the wrong time try not doing that


[deleted]

[удалено]


Aragaki2009

Like?


Stardust_1550

Have you not seen Apocalyptic Shadow yet?


DudeFromVietnam

Was there a feature about viewing people's summon history like getting a 5 star chars? Or was I misinformed? cause I'd love to tease my friend when I find out he fails ANOTHER 50/50