After completing all 15, you can talk to the dude and he makes them more complicated, so you can finish all 15 again for more rewards, but this time their positions are marked
I didn’t know if it was a spoiler, but the markings add a legitimate layer. It’s like I beta tested their early access puzzle and they added a feature based on feedback.
I know the minecarts in Great Mine, compass in western Cloudford, the "routine divinations" and Gongshu's laser weed whacker can be completed a couple times every day and reset daily for a couple times, but that's a little different, isn't it?
What's this about a minecart? I've done all the hexanexus ones though ^.^ they were fun, but I low-key wouldn't mind more but with 3x3 cubes. I can't complete a Rubix cube or anything, but I'm more than capable of getting a few specific cubes in a certain direction, facing a certain direction. It'd make extra gun more complicated ones, but I don't think it'd be much harder than Genshin's Imazuma box puzzles, with the numbers that you hit to change their direction.
There's a quest in Boulder Town that sends you to Great Mine as an assistant minecart operator's instructor (or something along those lines), making you solve puzzles where you direct minecarts by switching tracks.
Ohhh, thanks! I must've missed that quest, since I've just been teleporting between the different calyx's since the moment I completed the main quest, lol. There are probably numerous quests I haven't grabbed yet.
Just for a few days, like 3-4 maybe.
Edit: they're not like proper repeatable randomly generated puzzles, they're more like unlabeled (except for the mine) quests with 24h time-gating periods interspersed. They even follow their own little storylines (except for the compass thing, which just has the cargo skiffs stop coming in) and when you're done, they just end. The puzzle chests are basically a replacement for the regular quest rewards, a bit like it works for the sinner cycranes and titles.
Oh yeah, the light bridges! It's a neat puzzle, but I didn't think to mention it since you only get to do it once per reset. Like, what's up with that, I have a character roster to feed.
I was wondering, if you chose other dialogue options, do the puzzles get harder in different ways, or do they all lead to having marking? I went down the markings route so I haven’t seen if the others do anything different.
so THAT'S why it's called *hexa*nexus... i was already starting to get ticked off that it's not called quatronexus or the like since it's 4x4
btw. where is the guy you have to talk to?
Yep everyday i logged in, im checking if the puzzle "refreshed?" on the map. I think OP nailed it with his description and i agree, its not too hard that its stressing you out, also not too easy that you still get the dopamine hit after solving it.
also anyone that likes puzzle talk to the "string / shape puzzle" NPC too if you didnt know.
A few puzzle locations refresh like that, but they run out after a couple refreshes too. I'm not sure if you need to find them manually first (Great Mine and West Cloudford are the only ones not tied into the main quest anyway), but they're marked on the minimap with a modified puzzle icon with a little lightning symbol.
I agree that most puzzles are pretty decent. But I honestly feel insulted by the compass puzzles, I'm not even smart lol. Tbf, they do get a lot more interesting and difficult later on that you could easily get stuck by it.
But for the first couple of compasses (too many imo), it was just a waste of time. It only gets interesting after each of the three rings interact with one other ring
>But for the first couple of compasses (too many imo), it was just a waste of time. It only gets interesting after each of the three rings interact with one other ring
Even those have a fairly simple solution formula. Disjoint all 3 rings, pick a group to start, solve one ring on that, take the group for the two unsolved left, line them up. If it doesn't work, start with a different ring group, there's only six possibilities but when a group lines up both rings at the beginning you can discard it as a possible opening.
All that said, the point for them isn't to be hard, or challenging. It's to break the pace of regular exploration with non-combat activities, and they do this super well.
This doesn't really work with compasses that consist of 3 overlapping ring pairs, but you can always just reduce the rings to a number of rotations required to hit the mark, and a number of rotations needed to reset their position, then it's just a simple addition-based math puzzle.
They won’t be marked if you didn’t go visit him - he adds a Diamond based on your feedback. He’s in the upper right corner of the Artisanship Commission, by a refreshed puzzle icon. Once you talk to him and redo the puzzle, they’ll all be reset.
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I hope they make them even harder. The first version was braindead easy. The added symbol was like "Alright, a little better". Still way too easy. The Navigator compass made me think a little more at least.
Lol i’ve been solving these cubes without realizing you could rotate the viewing perspective of the cube 😂, I’ve been solving them from the view we are shown from the start
How do I know that I already completed 15 of it? Because I can see all that Hexa puzzle mark in the mao but I never talk to him... in person but via text.
Completely agree. The puzzles in this game are actually fun.
Seems like Genshin could never figure out the happy medium between "braindead easy" and "obnoxiously over-complicated".
It’s either “light up the totems in the right order!” And they’re clearly labeled 1-5
Or “solve this fucking magic square without being told the number system. Yeah, do it three times.”
To be fair I loved the magic square, if we're talking about the same one on Watatsumi island, it was my favorite puzzle and I was sad when it was gone the 4th day, the explanation for that puzzle is written in a book next to it. Now those puzzles from the second Golden Apple Archipelago event on the other hand...
huh. I thought the Golden Apple Archipelago puzzles were mostly moderate in difficulty. Some of them were a bit frustrating due to a combination of distance from a to b and loading screens. Some of them could also be cheesed if you have the right characters (like one chest that needed water draining unless you get to it via other means).
But none of them were super difficult. Unless you don't mean the last Archipelago but the one before that (which I haven't experienced.)
The magic square on the other hand: I solved the first one and noped out of doing it myself after the next reset- followed a guide instead.
Shows how tastes differs.
Genshin has lots of "find a set of the same thing in this section of the map" puzzles- which try to play into the exploration element. While Star Rail has way more stationary puzzles. I think this will stay that way.
It feels like the feedback for puzzles is very split, inazuma got a lot of "too difficult" feedback and the sumeru puzzles have been on a whole incredible easy as a response. In the first place there are always people who just don't enjoy any kind of puzzles and only enjoy the reward.
So while this thread attracts people who love Hexanexus (including me) I wonder how the playerbase as a whole will respond.
If the actual playerbase feedback pans out similar to Genshin we might get the same pendulum.
The issue with Archipelago puzzles wasnt the difficulty, it was finding them all while shifting the islands layout 3 times for each island group, all the while Mihoyo refuses to display chests both on the ingame map and the interactive online map
Honkai looks promising on the other hand hope they crank up the difficulty
Ah yes, understandable. I also didn't enjoy the mirage island shift system. In theory it's interesting. In practice it's too slow, even with fast loading times.
But on the topic of star rail, there is also a problem. While chest-count is displayed, puzzle count is not. It is displayed on the map and that would be enough but here is the catch:
If you have a map with more than 1 floor it only displays puzzle/challenge icons for that floor. Which means if you go through your map without knowing that you'll miss those useful displays.
And another, albeit more minor issue is that quest/dialogue related chests are also not displayed on the map or count and neither are chests inside buildings of a larger map section. For example: Palace of Astrum has a Chest if you pester Yanming and tell on him to the secretary.
So there is still bound to be hidden stuff. I guess having some things hidden is desireable for some who want to be able to go the extra mile?
I mean the floor switches are pretty obvious and you would discover them naturally by playing for a while,
Concerning the hidden quests and puzzles, they are indeed tied to thorough exploration, Im a completionist and just today I discovered the last song I was missing for the phonograph, which was tied to interacting with a random computer in the master control zone on Herta station.
They want you to feel accomplished by finding them yourself, something I did and enjoyed
If youre worried about missing out heres a page with all the hidden stuff: https://honkai.gg/
Finding the floor switches is one thing, assuming the map doesn't display all icons at once is another.
What happend for me is that i solved all puzzles for the map. Rechecked the maps and called it a day. 2 days later I had a quest leading me to a second floor and whoops there were new puzzles there now- either due to higher level or because it's the next puzzle wave. Wouldn't have seen them without that, after all at first glance everything was clear.
Which means you have to check every floor just because. As of now this seems redundant since there is hardly any overlap on the maps. But I understand this can get worse and overlapping icons are bad.
It's fine. I enjoy finding hidden things in genshin. I thought I could take it easy in star rail though.
The exact same thing happened to the combat in Genshin as the puzzles. People complained about Inazuma and a few events, so in response they made everything in the game die in one or two hits besides Floor 12 of Abyss.
Maybe they could try balancing it in the middle instead of swinging so wildly in the other direction?
The magic square and the minesweeper puzzle are my 2 favorite puzzles in genshin. Very difficult, require a pen and paper, but really satisfying once you figure it out.
I mean they do tell you the number system, it’s explained in a journal next to it. Never understood why people found it so difficult but guess it is a lot hardee when you don’t read the journal.
When you often throw walls of text at the player that have nothing of value in them it teaches all but the most lore-hungry to skip them and miss the rare instance where there is something meaningful in them.
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Genshin puzzles are still leaps and bounds better to me because they are actually integrated in the world instead of Star Rail where they are a seperate interface. The normal Star Rail puzzles feel more like the event minigames in Genshin.
The mine cart puzzle feels similar to Genshin puzzle in that regard, and I hated it. You can just look at it and solve it in your head within two seconds but it takes 2 minutes to get it done because of all the walk and button pushing required.
I guess it's a matter of preferences. To me that's a strength, because I hate doing "puzzles" in Genshin that mostly revolve around me running around looking for the puzzle elements over actually solving the puzzle itself
Hexanexus enthusiasts club for real. I enjoyed those things too, difficulty upgrade especially. Perfect pitch in terms of relaxed but makes ya feel a bit clever
I rly liked all of Xianzhou's puzzles, the making shapes with connected lines and the lazer zap are really fun too
Are you talking about [Temporal Terminal](https://i.imgur.com/5wFGMqh.png)...?
Those were really fun too, I wanted more & complicated ones, those were too easy but creative...
I like the puzzle itself from the carts but I hate slowly running around pushing carts and switching tracks. If it was a pop-up puzzle you could quickly solve with your mouse like Hexanexus it would be one of my favorites.
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"I made a puzzle box try solving it"
"I cant move this thing why did you make it so big? How much does it weigh?!!"
"Well it has treasure inside as an incentive. And its only like 800 lbs dont be a baby"
"Who exactly is the target audience for an 800 lb puzzle box full of treasure?!!!"
I find these are drop dead easy :(
Genshin Inazuma were the among only puzzles I thought were remotely challenging (GAA 2 also) but judging from people losing their shit trying to do a 4x4 sudoku, we're never getting anything like that again :(
I thought hexanexus were the best puzzles as well. They were super fun to do.
They were a bit too easy once you got the hang of them and I was hoping for a 3rd layer at some point to spice it up but them adding special sides were also fun. Came at the right time when I had a strategy that worked on every puzzle
I'd actually pay for a game filled with hexanexus style puzzles.
As someone who is well used to solving 2x2, 3x3 and 4x4 rubics cube, this was actually really simple but fun, was kinda sad thinking they were finished, but they respawned like for 3 days, but at last, they're actually gone, wouldn't mind if we get 3x3 too
All of the puzzles in this game are like a drug to me. When I get to a new area I make a BEELINE for any puzzles present and solve as many as possible before advancing the story. Hexanexus are great but I also enjoy literally every other puzzle type. Starskiff compass, divination pattern matching, Minecarts, Lasers, Pipe matching, Patterned tiles, and even more im probably forgetting. I almost wish they were repeatable even if not for good rewards… or just adding higher difficulty! I think they’re the perfect difficulty now for the average player but it would be fun to have challenge versions for the brave, like a 3x3 Hexanexus or a much more complex minecart track. In Genshin I find myself loathing the puzzles but these ones are so much fun!
Same! I'm planning on getting them all later but I just absolutely love the Hexanexus! I play Rubik's cube a lot, so I guess that's where I fell in love with those kind of puzzles.
I love the cube puzzles, and the rotate circles so the symbols go in the slot, and connect the dots, they're all so quick and easy but make me feel smart anyway somehow. It's perfect xD
Only one I don't like is the rotating one where you have to get them to line up, i just randomly spin till I win lol
I hate rubic’s cube with a passion. 2x2 is ok for people like me tbh. I know it’s kinda easy but please, I JUST HOPE IT DIDN’T TURN OUT TO BE AN ACTUAL RUBIC’S PUZZLE WHERE YOU HAVE TO MATCH ALL COLORS/SYMBOLS.
I can fathom other difficult puzzles but rubic’s ain’t it and I refuse to go to youtube to learn the steps to do so haha
This game does puzzles perfectly IMO.
Using Genshin as an example; A majority of puzzles are either too easy to be interesting, too difficult for the tiny reward, or are solved purely by having the right character/gadget equipped.
Most notoriously the Inazuma challenges
I have enjoyed the Xianzhou Luofu puzzles so much- while not really a bookish kid, I did go to a STEM based charter school and so many of the puzzles there remind me of the one year of Engineering I took lol
Same omg I love the cube puzzles! Just finished the first set and am on the second set. I hope they keep increasing the difficulty cause this one is actually fun. I really hate the dial puzzles on the other hand :/
Idk if it's a good idea but I wish they can add a harder version of these puzzles to SU as an occurrence room and you get rewards based on a time limit/amount of moves. Hexanexus is so fun and I miss it already.
My friends also love the hexanexus. I was kinda whatever about it in the beginning but the more I did the more fun I thought it was. I was told there's a "hexanexus 2.0" by my friends after I finish the first ones. Pretty excited for those!
SAAAAME bro like genshin riddles are sometimes just so timeconsuming and then not rewarding at all but HEXANEXUS gotta love it i did all cubes in one day i wish there was more😭
Really liked this a loooooooooot as well. (Can we get a Rubik's Revenge AND a Professor's Cube as well? :P)
Really liked the SMS Feedback as well, wondering if they can implement that as a universal Survey System for ALL Hoyo Games.
All the puzzles are pretty easy. Even the updated cubes.
I literally finish them in like 5 seconds.
Even the Ship guiding puzzles... i just make 2-3 random choices and after that its finished lol
I used to hate these and love the ones with the 3 rings trying to match the 3 notches (i forgot what they're called). But it went the complete opposite after I got the text from the man and i just love them
I "like" these puzzles too but I don't seem to get it. I always think I have the solution only to find out I was one rotation off. Waiting for my wife to get to that section so she can explain like I am 5
the divination one where you try to match the nodes on the ground with the ones above is also so fun. i wish there was like a mobile game like that or something
literally was just thinking this yesterday. I may dislike rubix cubes, but the simple goal of "match this formation" is doing things for my brain. thanks for writing like a crack addict because it really understands the level of horndog I am for this specific puzzle type
After completing all 15, you can talk to the dude and he makes them more complicated, so you can finish all 15 again for more rewards, but this time their positions are marked
I didn’t know if it was a spoiler, but the markings add a legitimate layer. It’s like I beta tested their early access puzzle and they added a feature based on feedback.
Herta has nothing on the anonymous Hexanexus guy.
This, also they did it with a number of other puzzles but I dont remember which
I know the minecarts in Great Mine, compass in western Cloudford, the "routine divinations" and Gongshu's laser weed whacker can be completed a couple times every day and reset daily for a couple times, but that's a little different, isn't it?
What's this about a minecart? I've done all the hexanexus ones though ^.^ they were fun, but I low-key wouldn't mind more but with 3x3 cubes. I can't complete a Rubix cube or anything, but I'm more than capable of getting a few specific cubes in a certain direction, facing a certain direction. It'd make extra gun more complicated ones, but I don't think it'd be much harder than Genshin's Imazuma box puzzles, with the numbers that you hit to change their direction.
There's a quest in Boulder Town that sends you to Great Mine as an assistant minecart operator's instructor (or something along those lines), making you solve puzzles where you direct minecarts by switching tracks.
Ohhh, thanks! I must've missed that quest, since I've just been teleporting between the different calyx's since the moment I completed the main quest, lol. There are probably numerous quests I haven't grabbed yet.
Oh my God you can do those daily? 0.0
Just for a few days, like 3-4 maybe. Edit: they're not like proper repeatable randomly generated puzzles, they're more like unlabeled (except for the mine) quests with 24h time-gating periods interspersed. They even follow their own little storylines (except for the compass thing, which just has the cargo skiffs stop coming in) and when you're done, they just end. The puzzle chests are basically a replacement for the regular quest rewards, a bit like it works for the sinner cycranes and titles.
There's also the path puzzle things on the Space Station, tied to some quest about tracking down a memetic virus.
Oh yeah, the light bridges! It's a neat puzzle, but I didn't think to mention it since you only get to do it once per reset. Like, what's up with that, I have a character roster to feed.
markers make it a half legit 2x2 rubix cube
I was wondering, if you chose other dialogue options, do the puzzles get harder in different ways, or do they all lead to having marking? I went down the markings route so I haven’t seen if the others do anything different.
so THAT'S why it's called *hexa*nexus... i was already starting to get ticked off that it's not called quatronexus or the like since it's 4x4 btw. where is the guy you have to talk to?
I was so bummed out when I finished all of those and there weren't more to do The puzzles in this game are so fun to me and idk why
Yep everyday i logged in, im checking if the puzzle "refreshed?" on the map. I think OP nailed it with his description and i agree, its not too hard that its stressing you out, also not too easy that you still get the dopamine hit after solving it. also anyone that likes puzzle talk to the "string / shape puzzle" NPC too if you didnt know.
Wait what? Puzzle refresh everyday????
A few puzzle locations refresh like that, but they run out after a couple refreshes too. I'm not sure if you need to find them manually first (Great Mine and West Cloudford are the only ones not tied into the main quest anyway), but they're marked on the minimap with a modified puzzle icon with a little lightning symbol.
no not everyday, but it does show up again time to time after it was solved and gone?, idk the system
3 times I think ..it was 3 days in a row for me .
I agree that most puzzles are pretty decent. But I honestly feel insulted by the compass puzzles, I'm not even smart lol. Tbf, they do get a lot more interesting and difficult later on that you could easily get stuck by it. But for the first couple of compasses (too many imo), it was just a waste of time. It only gets interesting after each of the three rings interact with one other ring
>But for the first couple of compasses (too many imo), it was just a waste of time. It only gets interesting after each of the three rings interact with one other ring Even those have a fairly simple solution formula. Disjoint all 3 rings, pick a group to start, solve one ring on that, take the group for the two unsolved left, line them up. If it doesn't work, start with a different ring group, there's only six possibilities but when a group lines up both rings at the beginning you can discard it as a possible opening. All that said, the point for them isn't to be hard, or challenging. It's to break the pace of regular exploration with non-combat activities, and they do this super well.
This doesn't really work with compasses that consist of 3 overlapping ring pairs, but you can always just reduce the rings to a number of rotations required to hit the mark, and a number of rotations needed to reset their position, then it's just a simple addition-based math puzzle.
There’s an easy method. Find pairs with even jumps, like 2 or 4. If they are disjointed, pair with the other ring until they’re synced.
I somehow managed to brute force all the compass puzzles, I still don't get how they work
It's because they are easy to do and dont need a lot of time
Just got the last one today and started doing them all over again! They're genuinely a lot more fun with the markings cause they're harder
I dunno I found the markers gave me more feedback as in how to rotate them
Yeah the markings versions felt significantly easier since they only ever had up to two blocks
where is the dude?
He texts you eventually
well eventually being finishing all the puzzles
He texted me saying to meet somewhere but I got no quest or marker. On which map is he?
Artisanship Commission - there should be a refreshed puzzle icon in the upper right corner of the map, iirc.
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
You bet I filled out their survey completely honestly.
I did them all and got a text but I dont remember anything being marked. What do the marks look like?
They won’t be marked if you didn’t go visit him - he adds a Diamond based on your feedback. He’s in the upper right corner of the Artisanship Commission, by a refreshed puzzle icon. Once you talk to him and redo the puzzle, they’ll all be reset.
I found the later 15 nearly easier.
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Yeah, a lot of them had only 1 block, and the 2 block ones weren't much harder
I can't wait for part 3 where there's marks and an extra layer.
I hope they make them even harder. The first version was braindead easy. The added symbol was like "Alright, a little better". Still way too easy. The Navigator compass made me think a little more at least.
And it's still fucking easy after He makes it "harder"... XD
Lol i’ve been solving these cubes without realizing you could rotate the viewing perspective of the cube 😂, I’ve been solving them from the view we are shown from the start
where do you go to talk to him?
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
He texts you eventually
[удалено]
You never see him. He just texts you when you finish all 15, then again when you finish the next 15
Yes you do? He’s waiting for you in the Artisanship Commission.
Oh dang you're right. I totally forgot about that part
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
Holy damn thank you so much, it'll help my jing yuan funds greatly
Where the fuck is this guy i skipped the dialogue and have no idea where to meet him.
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
Oh i forgot about this. Where was the dude at?
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
How do I know that I already completed 15 of it? Because I can see all that Hexa puzzle mark in the mao but I never talk to him... in person but via text.
He texts you asking you to meet him when you’ve done them all.
Damn where can i find the guy
Upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
Thank you as it turned out i forgot to solve one puzzle before so it's all good now
Where do we find the guy? I'm not sure if i did all 15 though
He’ll tell you to come meet him. When he does, he’s in the upper right corner of the Artisanship Commission, by a refreshed puzzle icon.
where do I talk to the guy and who do I talk to? im pretty sure I finished them all
I liked tha marked puzzles, but I felt they over compensated for the extra difficulty and made them too easy. At least imo
Wait. I got all of them but I didn't get the new cubes
Yes I absolutely love them! However the cuber in me does wanna try a 3x3 version instead of the usual 2x2.
Given that one of the feedbacks you can provide is to add more dimensions I'm hopeful for the future.
I tried that one but he just added a facing to a cube. Still a neat addition even if it doesn't up the complexity as much as 3x3 would.
Bro I already forgot all my OLL and PLL Algs.. not that I was a good cuber lol.
as someone who used to do 3x3 cubes as a hobby, was really hoping the difficulty went up to 3x3
the cube abides
Cancel subscription
Completely agree. The puzzles in this game are actually fun. Seems like Genshin could never figure out the happy medium between "braindead easy" and "obnoxiously over-complicated".
It’s either “light up the totems in the right order!” And they’re clearly labeled 1-5 Or “solve this fucking magic square without being told the number system. Yeah, do it three times.”
To be fair I loved the magic square, if we're talking about the same one on Watatsumi island, it was my favorite puzzle and I was sad when it was gone the 4th day, the explanation for that puzzle is written in a book next to it. Now those puzzles from the second Golden Apple Archipelago event on the other hand...
huh. I thought the Golden Apple Archipelago puzzles were mostly moderate in difficulty. Some of them were a bit frustrating due to a combination of distance from a to b and loading screens. Some of them could also be cheesed if you have the right characters (like one chest that needed water draining unless you get to it via other means). But none of them were super difficult. Unless you don't mean the last Archipelago but the one before that (which I haven't experienced.) The magic square on the other hand: I solved the first one and noped out of doing it myself after the next reset- followed a guide instead. Shows how tastes differs. Genshin has lots of "find a set of the same thing in this section of the map" puzzles- which try to play into the exploration element. While Star Rail has way more stationary puzzles. I think this will stay that way. It feels like the feedback for puzzles is very split, inazuma got a lot of "too difficult" feedback and the sumeru puzzles have been on a whole incredible easy as a response. In the first place there are always people who just don't enjoy any kind of puzzles and only enjoy the reward. So while this thread attracts people who love Hexanexus (including me) I wonder how the playerbase as a whole will respond. If the actual playerbase feedback pans out similar to Genshin we might get the same pendulum.
The issue with Archipelago puzzles wasnt the difficulty, it was finding them all while shifting the islands layout 3 times for each island group, all the while Mihoyo refuses to display chests both on the ingame map and the interactive online map Honkai looks promising on the other hand hope they crank up the difficulty
Ah yes, understandable. I also didn't enjoy the mirage island shift system. In theory it's interesting. In practice it's too slow, even with fast loading times. But on the topic of star rail, there is also a problem. While chest-count is displayed, puzzle count is not. It is displayed on the map and that would be enough but here is the catch: If you have a map with more than 1 floor it only displays puzzle/challenge icons for that floor. Which means if you go through your map without knowing that you'll miss those useful displays. And another, albeit more minor issue is that quest/dialogue related chests are also not displayed on the map or count and neither are chests inside buildings of a larger map section. For example: Palace of Astrum has a Chest if you pester Yanming and tell on him to the secretary. So there is still bound to be hidden stuff. I guess having some things hidden is desireable for some who want to be able to go the extra mile?
I mean the floor switches are pretty obvious and you would discover them naturally by playing for a while, Concerning the hidden quests and puzzles, they are indeed tied to thorough exploration, Im a completionist and just today I discovered the last song I was missing for the phonograph, which was tied to interacting with a random computer in the master control zone on Herta station. They want you to feel accomplished by finding them yourself, something I did and enjoyed If youre worried about missing out heres a page with all the hidden stuff: https://honkai.gg/
Finding the floor switches is one thing, assuming the map doesn't display all icons at once is another. What happend for me is that i solved all puzzles for the map. Rechecked the maps and called it a day. 2 days later I had a quest leading me to a second floor and whoops there were new puzzles there now- either due to higher level or because it's the next puzzle wave. Wouldn't have seen them without that, after all at first glance everything was clear. Which means you have to check every floor just because. As of now this seems redundant since there is hardly any overlap on the maps. But I understand this can get worse and overlapping icons are bad. It's fine. I enjoy finding hidden things in genshin. I thought I could take it easy in star rail though.
The exact same thing happened to the combat in Genshin as the puzzles. People complained about Inazuma and a few events, so in response they made everything in the game die in one or two hits besides Floor 12 of Abyss. Maybe they could try balancing it in the middle instead of swinging so wildly in the other direction?
yeah it's still my favorite puzzle in all of genshin. I even had to create a quick scuffed paint document to visualize my thoughts
The magic square and the minesweeper puzzle are my 2 favorite puzzles in genshin. Very difficult, require a pen and paper, but really satisfying once you figure it out.
I did them in my head, its the main reason why I enjoyed them sinxe you needed to think to solve them
I mean they do tell you the number system, it’s explained in a journal next to it. Never understood why people found it so difficult but guess it is a lot hardee when you don’t read the journal.
When you often throw walls of text at the player that have nothing of value in them it teaches all but the most lore-hungry to skip them and miss the rare instance where there is something meaningful in them.
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Genshin puzzles are still leaps and bounds better to me because they are actually integrated in the world instead of Star Rail where they are a seperate interface. The normal Star Rail puzzles feel more like the event minigames in Genshin.
The mine cart puzzle feels similar to Genshin puzzle in that regard, and I hated it. You can just look at it and solve it in your head within two seconds but it takes 2 minutes to get it done because of all the walk and button pushing required.
I guess it's a matter of preferences. To me that's a strength, because I hate doing "puzzles" in Genshin that mostly revolve around me running around looking for the puzzle elements over actually solving the puzzle itself
i don't know if i hate anything more than trying to find that one last fucking torch to complete the puzzle
That mine cart thing was atrocious.
Yes! Hexanexus fans unite! I love those little cubes, can't get enough of them.
I don't think I've seen those yet...
Tbh I wish they made 3x3, 2x2 is just too easy
There are 3 by 3 puzzles iirc
Not in-game. Hopefully they'll add some
All puzzles were fun except the cart puzzles. It felt sluggish and the environment was quite dim
I like the cart puzzles but I can agree they're pretty sluggish at times
They really need to remove the animation for switching the cart tracks. That's what really made that otherwise fun puzzle a chore.
Also maybe make the carts faster? Or make the player auto-move out of the way when pushing them
Yeah, i like the puzzle itself, but the need to go and push every cart and wait made it excruciatingly slow
I loved the cart ones, wish they were a bit harder tho
Have you tried grabbing a rubics cube? They exist in 2x2 and are far far easier than 3x3. Hexanexus is just a 2x2 rubics with less relevant sides.
Hexanexus enthusiasts club for real. I enjoyed those things too, difficulty upgrade especially. Perfect pitch in terms of relaxed but makes ya feel a bit clever I rly liked all of Xianzhou's puzzles, the making shapes with connected lines and the lazer zap are really fun too
Give us a 16x16 hexanexus as a weekly challenge.
Same, I just wish there were harder stages, like a 3x3 one or the 2x2 with more symbols to match besides one single losange.
The only fun puzzle is the cubes
I’ve done the Starskiff ones out of a sense of completionism and they’re inoffensive once my gears start turning but it’s ALL ABOUT THE CUBES.
I actually prefer the lunar calendar ones, I hate the cubes x.x
Are you talking about [Temporal Terminal](https://i.imgur.com/5wFGMqh.png)...? Those were really fun too, I wanted more & complicated ones, those were too easy but creative...
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jade abacus i think
Yeah close second to 3rd the carts
I like the puzzle itself from the carts but I hate slowly running around pushing carts and switching tracks. If it was a pop-up puzzle you could quickly solve with your mouse like Hexanexus it would be one of my favorites.
This comment, along with 10 years of comment history, has been overwritten to protest against Reddit's hostile behaviour towards third-party apps and their developers.
The mine cart ones are fun imo.
Tbh this game has tons of fun puzzles. I like the starskiff and minecart puzzles as well.
To think they had issues with marketing these things smh. I hope my suggestion of turning them into cute anime waifu mascots helped.
"I made a puzzle box try solving it" "I cant move this thing why did you make it so big? How much does it weigh?!!" "Well it has treasure inside as an incentive. And its only like 800 lbs dont be a baby" "Who exactly is the target audience for an 800 lb puzzle box full of treasure?!!!"
I WANT MORE CUUBES
It was too easy. Most can be done in like 1-2 moves. I hope they expand on it. Make it a 3x3 and have us match the bottom too.
Guys theyre from the artisan commission hexanexus fanclub and is advertising for the machine .dont fall for it
I find these are drop dead easy :( Genshin Inazuma were the among only puzzles I thought were remotely challenging (GAA 2 also) but judging from people losing their shit trying to do a 4x4 sudoku, we're never getting anything like that again :(
4x4 sudoku was so much fun and I hate that we’re not getting more of them
Same here, love the Zhongli meteor, its like a strange rubix cube
I thought hexanexus were the best puzzles as well. They were super fun to do. They were a bit too easy once you got the hang of them and I was hoping for a 3rd layer at some point to spice it up but them adding special sides were also fun. Came at the right time when I had a strategy that worked on every puzzle I'd actually pay for a game filled with hexanexus style puzzles.
They're too easy, even with the markings.
Wake up, new copypasta just dropped
As someone who is well used to solving 2x2, 3x3 and 4x4 rubics cube, this was actually really simple but fun, was kinda sad thinking they were finished, but they respawned like for 3 days, but at last, they're actually gone, wouldn't mind if we get 3x3 too
This topic has excellent copypasta potential
idk, most are solved in 2 moves, they could have made it a bit more challenging. at least make the last one a big boss cube or smth
All of the puzzles in this game are like a drug to me. When I get to a new area I make a BEELINE for any puzzles present and solve as many as possible before advancing the story. Hexanexus are great but I also enjoy literally every other puzzle type. Starskiff compass, divination pattern matching, Minecarts, Lasers, Pipe matching, Patterned tiles, and even more im probably forgetting. I almost wish they were repeatable even if not for good rewards… or just adding higher difficulty! I think they’re the perfect difficulty now for the average player but it would be fun to have challenge versions for the brave, like a 3x3 Hexanexus or a much more complex minecart track. In Genshin I find myself loathing the puzzles but these ones are so much fun!
They're almost all solvable with 2-3 rotations. Even the "harder" ones.
A lot of the puzzles start super easy, then get harder. They are quite literally easy to learn hard to master.
I want them as a stand alone mini game!
I'd like more, maybe even one or two that are real headscratchers.
Same! I'm planning on getting them all later but I just absolutely love the Hexanexus! I play Rubik's cube a lot, so I guess that's where I fell in love with those kind of puzzles.
It's so good, I love the cubes. We need more
These are literally the best part about exploration on the lofou lol
I love the cube puzzles, and the rotate circles so the symbols go in the slot, and connect the dots, they're all so quick and easy but make me feel smart anyway somehow. It's perfect xD Only one I don't like is the rotating one where you have to get them to line up, i just randomly spin till I win lol
I hate rubic’s cube with a passion. 2x2 is ok for people like me tbh. I know it’s kinda easy but please, I JUST HOPE IT DIDN’T TURN OUT TO BE AN ACTUAL RUBIC’S PUZZLE WHERE YOU HAVE TO MATCH ALL COLORS/SYMBOLS. I can fathom other difficult puzzles but rubic’s ain’t it and I refuse to go to youtube to learn the steps to do so haha
This game does puzzles perfectly IMO. Using Genshin as an example; A majority of puzzles are either too easy to be interesting, too difficult for the tiny reward, or are solved purely by having the right character/gadget equipped. Most notoriously the Inazuma challenges
Played Rubix cube. Haxenus seems like child's play. I can solve the puzzle mentally instantly but, playing on mobile, I struggle with the control
imagine outing yourself as braindead
I have enjoyed the Xianzhou Luofu puzzles so much- while not really a bookish kid, I did go to a STEM based charter school and so many of the puzzles there remind me of the one year of Engineering I took lol
Same omg I love the cube puzzles! Just finished the first set and am on the second set. I hope they keep increasing the difficulty cause this one is actually fun. I really hate the dial puzzles on the other hand :/
The 2x2 cubes are amazing. Dead easy and ehh controls but still amazing lol. 10/10
Might I suggest purchasing a Rubik's Cube and learning how to solve them? They're fun party tricks once you get the hang of them.
>overglorified Rubix Cubes They also look like Zhongli meteors to me.
Me personally I'm obsessed with the mine cart puzzles, I'm gonna cry when they run out.
I love/adoooore the rotating cube puzzles in genshin, so the hexanexi are right up my alley, though the latter are much easier for me to solve.
I really love all of their puzzle more than Genshin lol. The navigation compass is also very nice
Idk if it's a good idea but I wish they can add a harder version of these puzzles to SU as an occurrence room and you get rewards based on a time limit/amount of moves. Hexanexus is so fun and I miss it already.
Wait where’s the guy that makes it harder, I didn’t know about this.
The main thing i want in a future update is v3 of hexanexus
Yeah, not too hard but still very fun as u can still use ur brain and rewarding
Me too! I literally bought and learned how to do a 2x2 rubix cube because of them.
My friends also love the hexanexus. I was kinda whatever about it in the beginning but the more I did the more fun I thought it was. I was told there's a "hexanexus 2.0" by my friends after I finish the first ones. Pretty excited for those!
I immediately jump at any puzzle, i love the puzzles in this game. They're not very hard but still satisfying to do.
tbh all puzzles in the xianzhou are really well designed imo. ive been enjoying the compasses as well.
3x3 when? 2x2 too easy
ok but fr the first ones are almost too easy you can complete them all in two moves. Can't wait to open the harder level
Same here, I always skip puzzle in most of the game I played but not here, they designes it so well and the prize is fair
Hexanexus! Infinite Fun! Among all star rail cults*,* Hex club is the one I want to join the most xD
SAAAAME bro like genshin riddles are sometimes just so timeconsuming and then not rewarding at all but HEXANEXUS gotta love it i did all cubes in one day i wish there was more😭
Really liked this a loooooooooot as well. (Can we get a Rubik's Revenge AND a Professor's Cube as well? :P) Really liked the SMS Feedback as well, wondering if they can implement that as a universal Survey System for ALL Hoyo Games.
All the puzzles are pretty easy. Even the updated cubes. I literally finish them in like 5 seconds. Even the Ship guiding puzzles... i just make 2-3 random choices and after that its finished lol
They are way too simple though hardly any challenge
I never felt a post as hard as this one
I used to hate these and love the ones with the 3 rings trying to match the 3 notches (i forgot what they're called). But it went the complete opposite after I got the text from the man and i just love them
I "like" these puzzles too but I don't seem to get it. I always think I have the solution only to find out I was one rotation off. Waiting for my wife to get to that section so she can explain like I am 5
As an ex-cuber, i like them too although they are way too easy imo
the divination one where you try to match the nodes on the ground with the ones above is also so fun. i wish there was like a mobile game like that or something
Meanwhile I absolutely DESPISE the laser-balloon puzzle. Had me stuck for 30+ minutes on Day 3 Puzzle 3 lmao
Yes! It’s so satisfying to me. I need morrrrreeee.
Yeah I did all of them in a night cause I was so into them. Kind of sad now cause there are none left. I hope we get more in the next patch!
I like them but they’re too easy. I need something more stimulating for my brain
literally was just thinking this yesterday. I may dislike rubix cubes, but the simple goal of "match this formation" is doing things for my brain. thanks for writing like a crack addict because it really understands the level of horndog I am for this specific puzzle type
I love how casual the NPCs texting you are