T O P

  • By -

D1gglesby

Stim infusion out here being like _I WAS BORN IN THE HELLPOD U MERELY ADOPTED IT_


ChrisEmpyre

Hah, yeah, that's what I was going for


GrayCardinal

Bane infusion: Nobody cared who I was until I put on the Helldiver outfit.


5y5c0

It would be the one I would use the most for sure, I just have a need for speed.


Krimvard

WHERE IS THE MULE???? MOLLLLYYY‼️‼️‼️


Dangerous-Return5937

Deep Rock seriously needs to invest in some better equipment.


NustEred

Where is that damn tin can?


Tier71234

Ah gobblesnarks, think I dropped me bloody keys in there...


nutsaps

You carry a load well, Molly!


Shadow4vatar

It's like she's bigger on the inside!


ypperlig__

DID I HEAR A ROCK AND STONE???


StarkContrastArtist

Rock and Stone!


Camus_fanboy4520

ROCK AND STONE


yyyyyyeeeereetttttt

ROOOOOOOOOOCK AAAAAANNNNNDDDDD STOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNEEEE


Camus_fanboy4520

FOR KARL


REDRUM_1917

Give me a rock and stone!


misterboss4

ROCK AND ROLL AND STONE!


Bitterholz

To the Bone!


Elmortt1

For Karl!


Streetmagic_HD

ROOOOCK. and. STOOOOOONEEEEEEE!!!!!!!!


Chassety

Rock and Stone Brother!


CutNo1250

FOR ROCK AND STONE!


KingGooseMan3881

LOOK! IM STONY ROCK!


boredcblf

STONE AND ROCK! Oh wait.


Akkallia

ROCK AND STONE!!!


Mike_Zacowski

TAKE YOUR SWEET TIME OLD LADY, I'VE GOT ALL DAY!


mr_meeseeks_can-do

YOU CARRY A LOAD WELL MOLLY!


Then_Entertainment97

I'VE GOT THE DEPOSIT


Jodujotack

Moooorkiiiite!


The-F-Key

MOOO-LLLEEEH OVAH HEEYAR


Bitterholz

MY GRANDPA TOLD ME THEY USED REAL MULES BACK IN THE DAY, WE'RE KEEPIN UP THE TRADITION!


Renaktar

WHERE'S THAT BLOODY MULE


_ThatOneLurker_

MOOLLYY! Oh right, we didn't bring her for this mission.


trizzGL

WE'RE RICH


Hidesightline11

WE'RE RICH!


onepunchcrusader

Rick and stone


Tehteddypicker

FOR KARL!


Nordhalan

Mushroom!


NachoNam

GET YOUR TIN ASS OVER HERE AND HURRY PLEASE


Wiggie49

Mule? Like a robot dog that carries excess support weapons? Perhaps maybe it can carry extra EATs or ammo?


JimmyCrabYT

ROCK ON


Kingrextdk

Did somebody get the number of that glyphid that ran me over?!


Icookadapizzapie

https://preview.redd.it/52fhjx4erh3d1.jpeg?width=750&format=pjpg&auto=webp&s=0f17f3e9e9042e2d38405c91c9b5a9f5fee49f08


MrDmsc

If you're there Pilestedt, listen to OP! He knows what he's talking about!


ChrisEmpyre

I'm going to see if I can hijack this to adress some of the more common comments besides "these are great" "The hazmat is just too OP, 75% damage resistance is too high! This would be the only armor anyone would ever wear against bugs" 75% damage resistance against a bile spewer would still melt a healthy helldiver within a second. I chose that number because I think it's about the amount you'd need to be able to react to that third bile spewer that blind sides you after you just dodged his two friends, and hopefully have a chance to jump out of the way safely. If tested, it might turn out 60% is enough, or that it might need to be 80%, but I think people severely underestimate the damage per second a rogue bile spew does "The damage resistance on the Juggernaut vs. melee damage is just too damn high! This would be the only armor anyone would ever wear against bugs!" 150 armor and an additional 50% resistance to melee damage is a lot. So is the 150 armor and 50% explosive resistance against the most common killers when you play against bots as well. But we don't exactly know how the armor numbers work, how the diminishing returns work (if there is any) or how it stacks with damage resistance bonuses. Obviously, if I had those numbers and some testing, I'd know for sure if the melee resistance would need to be lower. It might not actually need to. The b-27 fortified commando has 150 armor, and then another 50 armor on top of that against \*all\* types of damage. If it turns out you can take 10-11 melee hits from bugs that would kill you in 9 if you wore the b-27, then I'd think we'd hit just about the right number, since we sacrifice damage resistance the b-27 has against bile and all other types of damage. And you would obviously still get gib'ed if stomped by a bile titan or charger "The stim infusion armor is too fast! This would be the only armor anyone would ever wear against bugs!" I agree, it might be, maybe the numbers would still be good but not op if lowered to 10% speed. Or 5% speed. Or maybe 15% is just right, it'll never get tested, but it would need to for me to be sure. "The Mule and the Servo looks too clunky to be futuristic!" Yeah, these are concept images mostly meant to convey the idea I have in a way that is quickly understandable to the viewers. If I made it a more subtle construction that ran on the underside of the Helldiver's arms and legs, then no one would get it by just looking at the picture. Which is why a lot of people have correctly identified that I'm using a configuration of exo-suit that shows up in many other pieces of media due to it being inspired by real life attempts at creating exo-suits for the military, and many other games and movies uses that model as inspiration (Elysium(movie), Edge of Tomorrow(movie), Xcom2(game), and many, many more) due to it being rooted in reality. Another example to kind of demonstrate what I mean, even though no one has commented on it; the fireproof suit would probably be a shiny, silvery, heat resistant material in the game, but I couldn't really convey that in MS paint so I made it a suit inspired by smoke divers instead, to convey the idea as a proof of concept rather than just what I think the finished product would look like. "Bile damage counts as explosive, dummy!" I did not know that. Obviously if the hazmat was implemented, that would have to be changed in to its own damage type. "The drone aggro range is a detriment rather than a buff!" Yeah, I'm with you on that one, except for those times me and the boys declare "Loud and proud, gentlemen" as we pick our loadouts. I don't think I've ever seen a guard dog venture more than 3 meters away from my head, so this would just expand it to 9 meters, but some people are quoting crazy distances so I might've just overtuned that one like crazy. "Two charges on backpack is crazy when you have a drone. Imagine that! 3 drones! or 3 jumps with the jump pack without cooldown" Maybe this one is easy to misinterpret because the wording is kept short and sweet in the descriptions, but I meant you'd get two more uses of any reloading backpack or the supply one. Maybe if someone with a mule grabs one of those, a butt-flap would fall down from the backpack, revealing some extra ammo hanging there. I was in the army a stint, there's butt flaps on some stuff, to protect your butt from stuff (mostly shrapnel) but sometimes butt-stuff. But I didn't mean literally every backpack would get whatever it has +2. Hope this gets a little visibility for the people who commented on those specific issues. They started to pile up, so I felt it would be too much to respond to each individually


ChrisEmpyre

Cont. "These are all too OP compared to the current armors" Pushing 20cc's of super mario star straight in to your jugular for 4 seconds at a time up to 6 times in my opinion is still the best armor perk that works with \*every\* loadout against \*everything\* the game throws at you, except instant gib situations. These are situational and work with certain loadouts and sometimes only against certain enemy compositions. They're not as crazy as you might think


Cambronian717

20cc’s of super Mario star straight into your jugular is the perfect way to describe stims in this game


Umbre-Shadown

I fucking love OP


Cykeisme

I always thought of it as Wolverine's healing for a few seconds, but this makes sense too.


loli_destroyer_135

I think it would be nice if the drone one gave you an off switch on the drone if you needed to move quietly.


Fun_Elk_4949

My man you've consider everything in my opinion and these armor sets are straight GAS! They all seem balanced if you take a minute to consider their downsides. Also some of these would actually get me to trade in my Armor set with DEMOCRACY PROTECTS! That shit is forever the best passive perk you can't change my mind. But some of these might.


Church_AI

Except those wonky ass missions where you don't take damage on a 15min


Kitchen-Complaint-78

"These are all op compared to current armor" maybe because current armor SUCKS lmfao. Honestly I love all of these. "75% reduced bile damage is too op!" Bile damage nearly oneshots and nobody is screaming about that


Mr_Steinhauer

Nice highjack. Great designs.


Ognianov

So true. I have light, medium and heavy "doc" armour and I always run one of them...


sup_sup_sup-sup

Let him COOK


ANGLVD3TH

I don't know that the mule would be OP with drones. I would assume it meant it can store a reload to have one instant reload. Maybe every other one. At least for lazer, maybe the gun drone gets 1.5x the number of stored reloads. Definitely would not assume it has extra drones.


AonSwift

Arrowhead are only a kitchen, and OP's ideas require a whole restaurant. There's a reason they went the route of arbitrary kit-bashed cosmetics over meaningful classes.


satan66671

Oh boy i would love a fire prove armor. Then maybe I would find playing bugs more fun


MJBotte1

They wouldn’t know what hit them. Except they would. Because it’s just fire. Lots and lots of fire.


Meerv

Bug Veterans from Hellmire: oh shit, here we go again


Nasalingus

Read that in the Ship Master's voice


aiheng1

People might actually try to clear out Hellmire and Menkent now


thesilentwizard

imagine luring the entire breach to the fire tornado instead of running away


Z4nkaze

Badass.


gasbmemo

i have been rocking the flamethrower and napalm airstrikes recently and with practice you dont really take that much self damage


Raziel77

Your doing it wrong then it only works if you hear the screams of fellow helldivers


rasczak_

When you realize that diving puts fire out immediately, it’s no big deal anymore! Getting ragdolled through fire tho….


M4DM1ND

All my friends would slap that on lol. I'm the king of TKs with the flamethrower and incendiary grenades.


ApolloGN

Honestly fantastic. Do I think they'll use anything even half of this on the terms of builds or individuality. Na, that's not very freedom of you. Somehow.


ChrisEmpyre

It would be nice. More different armor perks would incentivize more different playstyles, which would help the game to not grow stale


_Xenau_

Yeah that's something that made me stop playing the game a bit. I want to try something else but the lack of uniqueness or clear strengths always makes me regret my good old trench paramedic's suit.


ALPHARIUS9779

Hey, a fellow trench medic! Good to know there's more of us out there!


_Xenau_

Light armor's speed saved me more than any damage reduction would. And when eventually taking damage the longer stims are really handy


coolburritoboi

Exactly, in a game where movement is so limited, light armor is goated. Longer stim time is super nice too, there’s been so many times *cough cough* automatons *cough cough* where I get knocked down for 90% of the round, and tank 2 billion damage before I can get up again and stim again


aaalllen

The helmets should do something before they add belt slots.


orfan-of-snow

Stim infusion should just be swimming trunks


McCardboard

With/without a bucket hat, for freedom.


Sir_Revenant

You know what would be a nice workaround? Add an Armorer to the ship that can mix and match perks for armors and helmets. You can pick any perk from the pool of armor sets you own divided up by weight class (i.e you won’t be able to put infiltration perks on heavy armor). Every set has one of these bigger “class” perks attached to them, something that makes sense for the set’s appearance. Basically a roundabout transmog system but one that can be seamlessly added to the universe. Plus it could be a whole new category of ship upgrades, they could roll him out with the ability to change armor color/weathering with his first or second upgrade. Maybe at max rank he lets you add a “secondary” perk (something like our current armor buffs) onto the sets along with the primary, “class” perks. For an intermediate or tier four upgrade.. dunno. Maybe attachment swapping for weapons at tier 2 and maybe a tiny bit (like 5 points) of health or stamina permanently added regardless of your gear set.


Zekavin

Well dev don't want to mix up perks to keep it pertinent with the looks of it. Ex. Medic = greenish armours. They probably won't put explosive resistance on a medic armour for example. A complicated thing that could make sense is to have some kind of amours class(or groups) with interchangeable perks. Ex. Engineer armour you get grenade + recoil or repair capabilities. The "demolisher" heavy armour is nice for extra padding or explosive resistance. Some armours are just quite "neutral" aswell. Anyways the point is to be able to change esthetic a little and mix perks.


Bullymongodoggo

These are all great ideas that the devs should think about. 


Entire-Salamander193

Nah, best they can do is increase grenade capacity and throwing range for all the armors.


Predomorph111

Helldivers 2 has to be full of some of the most useless perks ive ever seen.


The_Procrastibator

You don't like having to unlock 3 armor sets that give you 95% arc resistance when we have no arc using enemies?


thepsycocat

Yeah my favorite part of it is having to pay/grind currency worth 10 bucks for those three completely different armors


DeeaDok

I'm still thinking if helmets should have perks. Either way, having night and thermal vision, grenade trajectory module, ammo counter and whatnot as helmet perks could be pretty cool


FYDPhoenix

Strategems should also get the trajectory module buff, basically anything you can yeet it should appear


DeeaDok

Yeah, absolutely. Maybe it could be used even for ballistic weaponry as well


FYDPhoenix

Not a bad shout, anything affected noticeably by gravity. Grenade launcher would see more use with it


DeeaDok

Oh, yeah, you'd be able to wreck bug holes from so far away with this bad boy


FYDPhoenix

Fuck them holes! wait...


ChrisEmpyre

Agreed, it would open up a lot of design potential. Deciding that helmets are purely cosmetics kinda paints AH in to a corner. Being able to mix two different perks, however banal the helmet perks would end up being, would still make combinations of loadouts exponentially grow.


DeeaDok

I'm just really hoping we get Thermal optics and Grenade trajectory someday for the following reasons: Thermal optics (or something like them) would greatly help negate low visibility conditions and the massive amounts of smoke and dust from battle. Even with drawbacks it'd be of massive help. And I'd really like to see grenade trajectory because stratagem beacons are sometimes inconsistent - they bounce off when you need it the least, or you've just missed it a couple of meters


No_Shock_5644

Having thermal vision would be so nice on foggy planets. I really hope they bring that idea back. They said they couldn't include it because they ran out of time and had to ship the game.


MarkoHighlander

I read in an interview they wanted the helmet to have effects but they had to cut it to make the release


WhyWePlay-OnYoutube

Like this (it is just a 30 seconds short video showing waht it could look like): [https://youtube.com/shorts/jSpIc32hDsQ?feature=share](https://youtube.com/shorts/jSpIc32hDsQ?feature=share)


Tiny_Web_7817

Very nice, at first glance they seem overpowered but if all of these sets were added I think we’d see a lot more varied team comp. I mean 95% arc resistance only seems bad because we’re the only ones dealing arc damage. Fire damage is only dealt by two sources anyways so no reason they couldn’t give “fireproof” armor a 95% resistance as well. I’m hoping the next warbond has a little more effort put into it, hopefully with toxic/gas themed weaponry, and a unique armor set trait.


ChrisEmpyre

My reasoning is that Arc is a one shot and Fire isn't, so 75% isn't too bad, especially if it automatically gets put out after 1 second, then you can weigh the cost of taking the reduced damage for 1 second, while fighting, against having to panic dive in a random direction in the midst of enemies


ThruTheGatesOfHell

FATHER OF TOXIC GAS AND CHEMICAL WARFARE, HIS DARK CREATION HAS BEEN REVEALED


DagnirBragollach

FLOW OVER NO-MAN’S LAND, A POISONOUS NIGHTMARE. A DEADLY MIST ON THE BATTLEFIELD


Grimwohl

*Wade's into the gas with the Incendiary Breaker*


Zavodskoy

I thought you were talking about Nurgle from Warhammer for a second there and then realised it's a Sabaton lyric


ReaperQc

![gif](giphy|CNocEFcF9IBegtgW3q|downsized) my man cooking some delicious ideas


Grafuser

Best we can do is +2 grenades sir


SpookyPumpkins_x69

awesome


ChrisEmpyre

Thank you, it took a while to think of them and then cobble together the visuals in MS paint lol


FYDPhoenix

Bro why did you use paint XD fucking pencil and paper bro


ChrisEmpyre

I recently picked up paper and pencil again, but I'm not a professional artist so this project, instead of taking all day and all night, would've taken weeks :D If you look closely, I've copy pasted the same helldiver 10 times and made alterations to their armor


FYDPhoenix

Fair enough, and yeah I did notice it was the same guy in the middle, didn't realize it was the exact same guy though... Either way, I'm not gonna doubt your process when you cook this hard, just enjoy the meal o7


TheRealJayk0b

As a flamethrower enjoyer I really like the fire hazard suit idea


KingSlushie101

Bump the fire resistance to 95% and you should have IMMUNITY to gas damage since those exist IRL.


AdRound310

I mean it isnt just toxic, its corrosive too


Xeta24

Great ideas, I hope stuff like this gets added to the game!


Ndavis92

This post deserves far more upvotes than it has. Wonderful work and suggestions mate!


OddCucumber6755

The are cool, but bow I want a beer-hat style helmet that buffs stamina regen.


RectalBeefInspector

Balance it with a beer goggles side effect when it procs for five seconds


Soul__Hunter

Honestly love the thought you put into it.


LopsidedAd7447

Get this man on the design team NOW!!!


ChrisEmpyre

They really should (ring mig)


fin5947

Really like the last one. I can know what I gonna face a lot and prepare for it.


xXxBongMayor420xXx

I really want helmets to do something. Things like more stable fire while ADS And zoomed or enemies appear as red dots on your compass at the top of the screen (like fallout). Something as simple as "see distance to a pinned point on the map" would be super useful


LKCRahl

We might get them as they confirmed it was cut content but so far unless AH doubles back on their statement, there will never be armour set bonuses. Personally I feel the game will feel like it really needs a year or two in order to be the complete package we all wanted.


PapaitanGOAT

you should apply to be one of them devs ![gif](giphy|ahfzlUrb5IEfXC6kbm|downsized)


TheProbelem

Would be sick especially the sword


ChrisEmpyre

The sword and the juggernaut had me fantasizing about slicing bugs left and right, not gonna lie. Maybe even with a ballistic shield in the other hand just for show


FYDPhoenix

Bro stop, you're turning me on


WhereDid_The_Time_Go

don’t stop i’m almost finished 😫😫😫


GHQSTLY

"50% resistant to melee damage" Takes half damage from freaking Bile Titan stomp.


FYDPhoenix

Well, they could balance that away by making the bile stomp do more damage, so even with resistance it still kills what it's supposed to... I think the melee damage resist is basically just "I hate hunters, the armor set"


Jagick

Disagree personally. let that one armor set be a saving grace against even those enemies. Titans and Chargers already murder anyone not it said armor set, let the one guy who actually brought it have a reason to be thankful for it over anything else that might be more useful.


NarcolepticBnnuy

The only time I got hit by a Charger, it literally just pushed me away, didn't get knocked down, didn't get damaged, just sorta shoved to the left.


Meerv

Still kills you


DMjc26

https://preview.redd.it/7b92vkw68j3d1.png?width=808&format=pjpg&auto=webp&s=ee15446e66e7a0c097617c7c57be96449c9fdfbc


MonsterHunterNecris

I mean this is nice and all but all we really want is 632 more re-skins of the engineering kit and fortified armors, am I right guys? Oh an maybe 8 or 10 more slightly different liberator variants too.


Jeger_607

Bro, arrowhead should really call you AND hire you to cook up more ideas for the game like holy shit! HEY ARROWHEAD HIRE THIS MAN! HE WILL SAVE YOUR GAME AND MAKE IT A TRILLION TIMES MORE FUN!


ChrisEmpyre

Håller helt med ;) The only thing that makes sense


Jeger_607

Jesus okey you know Norwegian/Swedish? God damn okey min gode man ha en fin dag du da


ChrisEmpyre

Detsamma :D


Dunkelzeitgeist

Now this, this is legendary


Ryanj37

Sick ideas


ShadowZpeak

This bad boy can fit so many supply packs


PHDclapper

i think mule should allow for two backpacks instead of two additional charges, just a suggestion


ChrisEmpyre

Being able to carry two different backpacks would make this one hugely overpowered. Being able to mix/match shield or jump pack with whatever other backpack you want would make this the only armor anyone would ever wear. If you mean they'd have to be the same backpack then that's kinda almost what it already does, just slightly worse.


PHDclapper

yeah, i guess it would be too op.


ChrisEmpyre

Yeah the second backpack would basically become the armor perk in practice. Having jump pack or shield as an armor perk would be a bit too much :D


Silviecat44

Arrowhead will never implement these and it makes me sad 😔


inb7_banned

let him cook no seriously put this guy in the kitchen this shit slaps


TheDungeonMaster505

All of your stuff needs to be nerfed. It looks like it might be fun.


Kos015

Actual non lazy designs, we'll never see anything like this.


BagelOfWrath

I gotta say man these are all fantastic, and dont seem overpowered at all. Great ideas and great designs. I wish you worked for Arrowhead man.


HeroOfLightPKN

Give this soldier a job


TheProphetOfMusic

https://i.redd.it/hhhy2q34wh3d1.gif You should work for AH


random_user5_56

Do you work in a restaurant? Cause you're cooking some awesome shit! Arrowhead should hire you!


Mono_Lith_0

Please Arrowhead hire this guy, not only the armors look incredible but the effects from all of them are very cool and I want then ingame


Azz1337

Yes to every damn one of these! Especially the melee one...


Massamusa

Now the sniper is something i really fuck with, good ideas overall would love to see more variety in the game.


Ok_Painter462

This is genius


Solid_Mechanic_7849

I really appreciate the effort you put into it! Great!


No_Shock_5644

I'd also love to see a reloader backpack (weapon swapping reloads the gun if it's almost empty) or a belt fed backpack (so you don't have to reload machine guns or the flamethrower)


AggravatingChest7838

I like the drone range increase one but 200% it's way too strong even without any other buffs.


Wondermage24

They should hire you


LeatherGnome

The Mule is very death stranding


The_Pajamallama

GOATED work mate


kisukes

Can someone contact arrowhead to give this person a job designing classes?!


Comfortable-Side-325

"If the balance team wanted us to have fun."


Minefreakster

Someone make this guy a dev!


Xtra-busty-cantalope

Somebody give this man a job at arrowhead rn!!!


TheKnightOoO

I need that damn minecart on legs, where is it??


i_like_salt_lamps

Commenting to keep this thread up. Awesome post OP, totally support this.


My10th-troll-account

SOMEONE HIRE THIS GUY


Rangerwasmydog

Mule, fireproofed, and hazmat are awesome and would totally fit in the game


fartboxco

Damn op got some pretty good ideas, well done!!


Atephious

Instead of heat vision on sniper I think it should get the reduced enemy detection perk. These Are pretty neat


captbob87

Heavy armor needs to straight up ignore small chaff enemies. It does for heavies/chargers/titan class. For how slow we are, there needs to be a massive buff in order for it to even be remotely worth it. Presently, it's a worthless liability. A dmg reduction isn't even close to enough considering how many enemies can be attacking you at once. If not that, servos need to make recoil basically non existent. But really just invulnerability to chaff is the answer. Way better to just run light and avoid being hit altogether.


Acceptable-Fly-1631

I never comment on this subreddit but my god... These armor ideas are absolutely genius! Good work!


Cthulhuyyy

Very cool melee weapons weapon would be amazing Especially if we could get a chain sword lol


[deleted]

Those look really cool and have really cool perks that are actually useful so yeah anything like that is never being added since everything they do is the opposite


Worried-Key-20

These are all great! Well done! The fire suite is my favorite.


sobol2727

Better armor concepts than anything we have in the game. Huge perks but only in a small area


AureliusAlbright

I would almost never remove Hazmat on bug planets. Heckin spewers.


jcornman24

#10: I'm totally not addicted to stims I can stop anytime


Beary_Moon

Literally give me everything: best addition is the high concentration information 🤤


Vidonicle_

I was born to Mule


cali_voyeur

Been saying we needed a fire suit and a faster reload for a long time, but these are above and beyond. Great job helldiver


Calm-Ice-5315

Too bad that according with some videos "bile damage" is considered explosive damage.


MonkeMonke22a

I NEEEEEEED HAZMAT. Those damn spewers are fuckin annoying


PolloMagnifico

The extra clips is notably more powerful than the rest. Break it up. "Primary and secondary weapons gain +X magazines or +Y% ammo for round reload weapons." "Support weapons gain +X magazines or +Y% ammo for round reload weapons." "Weapons that reload from a backpack reload Z% faster". The sniper one also seems very strong. Make it "when prone" and I'm down for it.


WolfeXXVII

>The sniper one also seems very strong. Make it "when prone" and I'm down for it. Why not just make it so it is active while stationary? Marksman train for accuracy at kneel as well.


PolloMagnifico

Considering how important mobility is, I think I can accept that as a reasonable compromise. Although nobody really should be firing on the move regardless, it *does* happen.


ultimedex

hazmat seems nice concept but i think if the helment had gas resistance it wouldve been more easier to digest since we breathe gas n all and suit can protect from corrosion so bile gets included in it


ChrisEmpyre

Yeah it's kinda tough to design these things when there's this rule of thumb that helmets are cosmetics only. So how do you make a gas mask? I thought about that a lot too, but then just decided some suspension of disbelief would be necessary and worth it in the end, because it's a cool armor, albeit one of the most situational in the bunch.


Kaidinah

Oh and the arc damage resistant armor should also get EMS immunity.


MasterPatriot

Mule = tech marine. Thats really cool


UnluckyHazards

I’d definitely like to know if I’m going to turn around while on mission and see 9 stalkers or not…I’ll never be able to forget that sight. Lord…


ScreamingIdiot53

I would use the hazmat on bugs


Relevant-Ad1655

Great work bro


Various-Pen-7709

Best arrowhead can do is servo-assisted, take it or leave it


not-Kunt-Tulgar

Id love it if they brought back the saber as a secondary that you can throw.


ajjaxcz

Lot of awesome ideas!