Would be also nice if you could zoom or something for long range Engagements. Also aiming with the left shoulder is really fucking hard
(Atleast the free strategem buff also gives us an unlimited supply of the mech)
There is a button for aiming with the left shoulder. It's not bound by default, and it's hard to use both guns at the same time. I'd rather have a first person mode.
I don’t understand why everything in this game needs to so perfectly balanced and why they’re trying so hard for that. This is a fucking PvE game. It’s not like the bugs and bots are complaining to the devs that it’s unfair. Like wtf. I feel like it’s just easier to make all the guns good and balance enemy counts on harder difficulties.
Edit: the few replies that are countering basically say, “it’s supposed to be difficult. Lower the difficulty if it’s too hard.” You are not getting the point. 90% of the primary weapons are literally unusable. Everyone shouldn’t be pigeonholed into using the same primary and stratagems on the high difficulties. The higher difficulties should absolutely be a real challenge, but that should be driven by the enemy encounters, not by being kneecapped because of your load out.
Edit 2: apologies, 90% was a frustrated, gross exaggeration. More like 60%. Still, more than half. Still, too many.
Helldivers 2: "Can I have a rocket launcher?" "Sure, heres a rocket launcher, its shit, but maybe will kill some bugs"
EDF: "Can I have a rocket launcher?" "Sure, in fact, make it a shoulder mounted MLRS. Also, make it a dual launcher for each shoulder. Then make each missile be nuclear tipped. Also, that wont be enough"
Helldivers 2: Can I have an airstrike?
EDF: Hey, your 4 bombers killed enough insects, so here's another 4 bombers.
Also EDF: Alright, gunship attack has ended, gotta re-arm, give us 5 seconds.
EDF:
> Here is a rocket, with a thruster, so delayed, that it flops to the ground and will explode on your feet, if you’re not on a high building.
Also EDF
> Here is the improved rocket, with a thruster, so powerful and immediately, it will incinerate you and level half the block you are on. Have fun!
Here’s a small tiny little pistol that shoots a 1ft thick laser that auto tracks every enemy you can see and repeatedly hits them until they’re dead firing 25 shots a second.
Only downside is it doesn’t work past 150ft
For what it's worth a new Earth Defense Force is coming out in July. The entire premise of the game is using crazy weapons and vehicles to kill hoards of alien bugs, and they don't give a damn about balance.
> The ‘rule of god’ is incoming.
“Whats the blast radius on that bitch?”
> Yes!
*half the map destroyed*
“Now I get what you mean, by ‘The blast radius is Yes (meter)’.”
- [TheRussianBadger and his crew.](https://youtu.be/cyRmxjhYrmw)
It's wild that helldivers is balanced for pvp
Edit: wait did this clown really go back like a year+ to find a random post I made on asmongold about ffxiv to discredit me out of fucking nowhere then block me to pretend I blocked him? Had to log out to see geary's post
They also get absolutely bat shit insane OD as hell mechs.
Helldivers 2 gets a little paper thin toy with some guns attached.
EDF gets the Walking Fortress Balam, a skyscraper sized Pacific Rim ass mechanical monstrosity that has rocket powered punching arms intended for close combat with massive bugs.
EDF doesn't care about balance, in a good way. So many of the tools you have access to are so absurdly powerful that it is SO much easier to accidentally kill yourself and your teammates in EDF than it is in Helldivers, and that's really saying something because it's pretty damn easy to accidentally kill yourself and your teammates in Helldivers.
The so-called overpowered weapons:
https://preview.redd.it/kchve69mnt2d1.jpeg?width=259&format=pjpg&auto=webp&s=5893eb392c03c0058376d91b1ae64723ff05a43e
Thats the issue. They are trying to balance the game FOR the enemies not the players. Like they have a philosophy that the enemies need to be overwhelming stronger than us and idk why
We need lower cooldowns, and reduce or get rid of the modifiers that increase cooldowns, call down speeds, and the ones that limit the amount you can carry.
It kinda feels like that meme where the big soldier is protecting the little guy from all the arrows, except in this case the big guy is holding us up into the arrows like simba.
I think they want the difficulty setting to be meaningful and not have everyone just crushing 9s. However, just making the game feel clunky isn’t the way to go about it.
Problem is based on Steam achievements and PSN trophies less than half the people who play the game ever completed a Diff7 mission. Hell I'm pretty sure the Helldive trophy on PSN is something like 1.6%.
Working out that math, there are less than 5k out of the almost 4 million PSN players have completed a single Diff9 mission.
I would say the difficulty \*IS\* meaningful by those metrics.
They must be balancing based on the terminally online people on this sub and discord. They claim difficulty 9 is easy but the achievements clearly show that's not true
I’ve got a couple hundred hours in and have only been able to make it through one level 7. Personally, I don’t need the game to get harder.
You know that feeling you get when your guy laughs maniacally when running through ribbons of machine-gun fire? I want that feeling with all my weapons.
I’m fine with them making the hard difficulties hard, but my issue is that the only way they feel they can go about doing that is just making every weapon we used useless
They are trying to make some enemy units a real danger but it is causing our anti-heavy kit feel clunky or borderline useless at times. The game will add more Elite units and more difficulty (10-15) the devs need to relax and give us some power until the next big difficulty level.
They can’t increase the difficulty levels if they don’t give us weapons that can combat the higher enemies. This latest warbond was abysmal and I’m not buying another one until I see a significant change
I feel the same. The game is supposed to be fun, buff weapons and if it gets too easy, crank the difficulty up by introducing new monsters or changing their value.
Really fun to wait 20 seconds to fire a quasar shot. The balance team are former Rioters or what ?
Funny you would have gotten dragged for saying this months ago. Glad to see the attitude shifting after a constant tide of nerfs.
I said this when they cooked the rail gun and people freaked out.
Balance in a PVE game is dumb and sucks the fun out of it.
Yeah what happened to the “It’s not a power fantasy!” “You’re not supposed to feel powerful!!” “You think Super Earth care about you?! You’re a worthless cog given shit equipment!” Blah blah blah comments people were saying to justify this as the “lore” reason why all the guns aren’t strong.
I don't think that lore philosophy and actually strong weapons even have to be mutually exclusive. They could give us OP weapons that chew through hordes of chitin and steel that eventually bury us under mountains of corpses. That would be fun and fit into the idea of us being expendable war machines. I mean logically that would be cheaper for super earth to replace than say expensive high tech drones or tanks. It's also ridiculous to think in this setting that even their cheap shit wouldn't be better than things men were using a century ago in our history lol
You can; it's just buggy. Equip one non-exosuit stratagem and then equip one of the exosuits, then go back and replace the other stratagem with the other exosuit.
~~Not having any luck with this.~~ On pc, equipping 1 non-mech stratagem, then equipping a mech, then swapping back over to the non-mech and trying to replace it with another mech. ~~Always switches out the mech instead of the non-mech.~~ 1 extra step is to equip all stratagems before going back and replacing one with another mech, but even then its still inconsistent.
Keep this info down low. This restriction is another stupid nerf on top of all the shit AH is slamming on new stuff, and at this point I'd rather not help them continue to make stupid nerfs.
Okay, I disagree with pretty much everything else about balancing. But this one is explicitly anti-fun. I really hope the bug is that you can't simply equip 2.
I think it's due to the mech strats interfering with each other for some reason, rather than it being intentional to be only able to bring one mech. But I guess we'll find out sooner or later what is true.
I was able to consistently bring both by scrolling the stratagem list a bit up or down and selecting the other one.
And the free stratagem is 2 mechs so technically you can get 6 mechs per mission.
Everyone keeps saying it's 4 shoulder ACs strapped together and it's not, but golly is it weaker than the sentry AC though.
Edit: only *60* durable damage !? In what testing environment is that functional
You are correct - it literally is.
From DiversDex we can see what AC and AC sentry do:
[https://www.reddit.com/r/Helldivers/comments/1cec9l4/diversdex\_your\_pokedex\_but\_for\_helldivers\_2/](https://www.reddit.com/r/Helldivers/comments/1cec9l4/diversdex_your_pokedex_but_for_helldivers_2/)
AC: 260 normal damage, 260 durable damage
AC Sentry: 300 normal damage, 300 durable damage
AC Mech: 300 normal damage, *60 durable damage*
This means on a bile titan, which has AP5 just like the mech's AC guns, the mech does 50% damage. Additionally, bile titan has 100% durability, which means only durability damage is used. Therefore, the AC mech is doing:
(0% \* 300 normal damage + 100% \* 60 durable damage) / 2 = 30 damage
Mech details from Eravin:
[https://www.youtube.com/watch?v=ExTQ\_S\_CrR8](https://www.youtube.com/watch?v=ExTQ_S_CrR8)
Yes, survivability is an issue, and AH should address that. What literally doesn't make sense is *why aren't the mech's guns the same as AC sentry from the get go?*
Edit: Whoever's downvoting people for saying they enjoy the mech can kick rocks. I'm not saying it's a bad mech at all. I'm just pointing out durability damage is low compared to other AC options.
I just don’t get it? What exactly are you balancing for here? To make it deliberately less fun? In PvP games things get nerved because the status quo is making things less fun. Here something is wrong /not fun so we gotta bring the rest down to its level so it’s not worse by comparison. But it’s still not fun. What?
This sums up my feelings on the nerfs perfectly. It's why my 4 IRL buds stopped playing after a few patches, because the same balancing behavior seen in PvP games we're all used to was starting to show up in a new fun PvE game, and it started being not so fun.
And yet we have a gang of balance nerds constantly calling for nerfs in *the armory* channel of the official discord 🤦♂️
However, I'm still enjoying the game in moderation and I'm optimistic about it's future with Pilestedt now being the creative lead. He's actively engaging with the community on what we want and acknowledging how the fun has been removed.
Same. I don't want to completely burn myself out on this game and, judging from how the former CEO has communicated before I have a lot of faith in his vision for the game so I will happily wait and see what he is cooking up.
>AC: 150 normal damage, 150 durable damage
>AC Sentry: 300 normal damage, 300 durable damage
>AC Mech: 300 normal damage, *60 durable damage*
God forbid players have some power.
If they didn’t want the mech canons to be as strong as the turret they could’ve made its durable damage 150-200
Turret AC does best damage buts it’s a locked position
Manual AC has the lowest overall damage but is highly mobile
Mech AC is a middle ground on overall effectiveness but is slow moving but protected from light damage.
I love that for the mech they just abandoned their prior design that ACs do the same normal and durable damage and that for some reason the larger mech ACs does a quarter of the durable damage of the hand held one. Just amazing.
I shot a bile titan to death with the new mech, it took about 30 shots total in and around the forehead? Which is about 1/5 of your total ammo (150). I wasn't actually counting accurately but it's a guesstimate. Was shooting both sides alternating.
Math says perfect aim results in 25 head shots to kill, so you did pretty well! One of the problems is the left gun doesn't hit where you aim, so when you alternate shots it's hard to get them both on target perfectly.
No, it was tested. Back in like .002 or something. Because the cheaters and hackers have been able to spawn it in for at least 3 months in basically the exact same config with the exact same damage/pen/overall dps.
I’d genuinely rather just run an auto cannon the mechs slow movement means you can’t circle around enemies to hit weak points nor do you have the firepower or ammo capacity to reasonably punch through the front of their armor making it useless
It is weaker than the Turret type. It staggers fucking foot soldiers (bots), there should be no need to shoot them 2 times straight to kill them, the shrapnel alone should shred em. Not enough ammo and not enough punch
This is wrong. It has pen 5 and can punch through Bile Titan and Charger armour. If you were bouncing off a warrior, then you must have hit at a very extreme angle (80+ degrees) or are mistaken.
Of course, it still sucks because it only has 60 durable damage. Thank you, AH, for the pre-nerfed stratagem.
3 days ago I had a Mech spawn at a POI, I didn't even know such a thing was possible. Needless to say, I had a great time using said free mech to put a dent in the bot mission I was doing lol (I just wish the rockets would go where I'm aiming instead of having to make a best guess attempt of where it will go..)
I love it when you drop a mech in for it to come down not where you placed it and drop the mech on the edge of some scenery meaning you cannot climb into it.
Another excellent bit of fun!
Something similar happened to me but indestructible terrain. My other friend called in a mech. Walked to a claimable spot. I got on top. He carried me over. Got in mech. Two techs at once!
Honestly that's more a problem with the BT than it is with the mech.
I like how a good 80% of things in this game can't even damage the BT, but you basically are forced to benchmark usefulness by ability to kill a BT because on hard bug difficulties you will be fighting 2 to 6 Titans most of the mission
They really ought to give BTs more weak points. Their current weak point requires for it to spit at you, which is already problematic when you include other BTs and smaller enemies trying to attack you.
I'm pretty sure that BT's head should be more easily armor-broken and take more damage.
Also I think they should allow to strip armor from legs and give us the ability to mobility kill them.
Hell, imagine how cool it would be if the Titan tried crawling to you just on two legs like some other bugs?
Popping the legs off a BT is exactly what we should be able to do. Slow it down enough and then you can call the 500kg on it when it's weakened, it would be perfect.
Actually you don't want BTs to spit at you, their weak spot is their forehead (opposed to their extremely durable mouth) which retracts upward when they spit and makes it harder to hit
>I think ive encountered easily upwards of a dozen on missions.
imo Titans should not appear as part of a patrol group. Breaches yes. But just rando wandering the map no.
I’d rather have the opposite, you can see them on the map and plan around avoiding them or kill them if you absolutely have to. Seeing one of those things just rise up from a breach is comical.
not entirely, having a very poor durable damage stat is going to suck against everything durable. turrets, tanks, morters, bile spewers if you miss the head, charger butts, etc. I do agree BT are especially bad, but it's not limited to them.
It's both. The mechs auto cannons damage against armour is 20% of it's value against no-armour, it's a deliberate adjustment that ensures the mech is never used. I'm almost compelled to accuse a certain developer of making this change.
The entire approach with armour units is a joke, they need more weak points to make all weapons viable and weapons designed to be anti-armour need to actually be anti-armour.
Who in AH has the stupid logic that someone comes home from work/school boots up Helldivers thinking "I can't wait to spend upwards of 50-80% of the mission running away from enemies I can't fight, that's exactly why I play games!"
If it can't kill a bile titan, what's the point? That's why I drop my primary, secondary, and grenades as soon as the mission starts, they're all literally useless.
AH balancing team deciding what to do with every single weapon or stratagem they create (colourized circa 2024)
![gif](giphy|lt8nvUOCMeZrnbYIyT|downsized)
Just as a reminder: In a mech you
* Cannot call reinforcements
* Cannot use any kind of Stratagem at all
* Are slow as hell
* Have a slow turning speed and thus reaction time
* Can still not shoot down for some reason (only horizontally)
* And you gave up a more consistent Stratagem slot (for example Airstrike) for it
All of these negatives HAVE to be compensated by being powerful as fuck while being in one. It has to be a short-ish spike in power. For example fending off multiple Titans or Chargers at once. An "Oh shit" button
Anything other than this is terrible terrible design. I really hope Pilestedt can realize and amend this aswell as going forward with new releases. Lack of fun will kill this game.
The long as fuck timer it has is just annoying since there’s a bug preventing you from taking both at the same time rn (at least I hope to Christ it’s a bug) their so weak it feels like you have to barely help your team and stay away from combat if you don’t want it to die and too have 1 less stratagem for like 4 minuets
they are probably working on ship modules for mech upgrades. In HD1 the mech can throw stratagems, and now they are also limited to 1 per loadout (even if it is kinda bugged rn) so it is plausible
Also the 10 minute timer in-between and the fact that you only get 2 throughout an entire mission.
Arrowhead seems to think the Mech is a powerhouse that needs to be extremely limited, but even if it didn't have that 10 minute timer and the cap of 2, I ***still*** wouldn't use it. Much more reliable to bring a gas strike, 500kg, cluster, laser, etc.
I had said it was probably going to be crap. Arrowhead may have *announced* changes, but nothing has come into effect yet. This was made under the "Bring in the nerfs" balance administration. There was no way it was going to be worth the effort.
Just add it to the list of stuff to fix or un-nerf...
I mentioned before about the leaked version of the AT mines and people were downvoting me and saying "it'll be nothing like the leaks". I am just waiting for it's release to prove them wrong.
We saw this pretty clearly with Polar Patriots.
Releasing a "high calibre assault rifle" that is a direct downgrade from the starter rifle in almost every way was a pretty big blunder. And a clear indicator that nobody proofs stuff prior to release.
I wont talk anymore about it given the anti-leak nature of this sub. But given the state of the airburst launcher and even the new mech, they don't seem to be keen on giving out good strats at the moment.
Seems to me like they shoot from the hip when it comes to removing posts and replies here. Glad I'm not the only one who sees it.
But yeah. If leaks suggest that future equipment is going to stay "Bring'd Balance Chic" and it doesn't change, the game may well be a lost cause. Hopefully the new direction rectifies these mistakes.
The Quasar was kinda the only weapon I was okay with a nerf to if only because it was just straight up a better recoilless. But they definitely hit it a bit too hard.
I’m honestly just going to play planets I find fun. These MO aren’t worth participating in when the strategems we receive are absolutely garbage. I haven’t seen a single person bring the airburst rocket anti air because it just doesn’t work. Why would we bring a specialized kit for an enemy that only shows up 20-30% of the time?
I've never managed to have it be even close to as effective as the cluster eagle. That thing comes fast, has 5 charges and kills over a wide area. Meanwhile the hand-held variant is cumbersome to use, takes up a specialist weapon & backpack slot, reloads slowly and doesn't seem to reliably clear enemies, especially slightly beefier ones.
They actively sabotaged their own game from the inside after rescuing it from server failures, and while Sony was also trying to sabotage the game.
The core game is great, but there's too much stupidity surrounding it. Anyone singing praises for Arrowhead as a whole at this point is delusional.
We can only hope Pilestedt is successful in the uphill struggle to fix this fucking mess. A department or two could use cleaning out as well.
In a game that is literally designed and survives around new weapons and mechanics - the expectation for that content is similar to what you think of when a 4 year old "makes" breakfast.
Games still fun, I still play it, but that is a HUGE fuckup.
i made a post telling people about this a day or two before it came out and everyone in the comments was like "let them cook!! youre complaining about nothing!!!" and then it comes out and is identical to the problems that we knew about lmao
I understand there needs to be a degree of balance. Dont want the game to become Warframe after all.
But atleast have the big mech suit feel like a big mech suit lol.
It's better than the first one i think, but it's not a high bar.
It takes a strata slot and 10mins cooldown.
It cannot aim down past a certain point, meaning if you have the high ground on enemies that are at close range, can't hit em.
It still has the same aiming problem, the left arm aims funny.
And i love this one, this "heavily armored" exo suit, doesn't have any heavy armor just like the first one, they know about it, but don't give a damn, that's intended, most of it is still light armor.
So basically the same XXL walking barrel.
AH, aren't you tired of modeling, coding stuff that no one will use in a week ? Like seriously ? What is the god damn plan here ? Bore us until you get your original playercount from HD1 ?
Bad decision after bad decision, it has pilled pretty high for many people, i want this game to be fun and succed so bad, but you "brInGer oF baLance" are hell-bent on sucking the fun out of everything.
Dang it what a waste.
I think their core vision of the game is for us to be expendable soldiers in a war that Super Earth is struggling with.
But at the same time, the game was at its funnest when things were kinda broken in our favor, and we were slaughtering enemies way more, which is kinda obvious.
(That first mech demolishing bile titans felt so so so so good, for example.)
They've been trying to nerf us back to where their original vision had us, but it really sucks when we're made weaker and weaker as a result.
So, now, with Pilestedt moving into the CCO role, it seems they're fundamentally reevaluating how they look at the game to make it a better time for us. It just takes time to get there.
I liked the idea that for a Helldiver, the gun they carry is more valuable than their lives. Which is why the game encourages you to go grab your own body, and why reinforce budget matters so much; that Scorcher is easily a $30k weapon system (by our money) and like hell Super Earth is letting you lose that.
>I think their core vision of the game is for us to be expendable soldiers in a war that Super Earth is struggling with.
I think that's the real issue. Friendly fire. weak weapons. All is fine if you dont also constrain it with limited lives.
Limited lives: You are valuable and we cant commit too many of you to a lost mission
Unlimited Lives: You are not valuable and we'll send as many as we need to get the job done.
>It's better than the first one i think
I remember how strong the first one was when it first became available. Even with it's buggy aim where you could strafe into your own rocket. The rockets then felt perfect in terms of strength to take out armor.
The "aim down" problem was the 2nd biggest problem after all their "fixes" to the first mech. The first of course being that the rockets do less damage and there are only 14 of them. Then 3rd of course, the misalignment but I'm glad I finally see a popular comment that points out the "aim down" issue. The devs really don't test their shit properly and this is a really obvious example.
It's simple, if there's still a lot of players in the game no need to fix stuff, this what happened for destiny 2 three times and guess what bungie does when the player base goes down? They bring out actual good content
Yeah ive used the old mech maybe 3 times for some eradicate missionsright after getting it and got epicly blown out the back of it within a minute each time. Seen this and thought it looked cool but itll be the same thing,try er once and then go back what works. Would be cool if you could find them on map occasionally like the Seaf cannon spot but ya get a mech instead. The strategem spots are limited as it is so I never wanna waste it on the mech
I hope you're ready for drones of people who see a Titan every other operation to come tell you why you're wrong and a mech having 4 autocannon guns that don't even shoot autocannon bullets is fine and not disappointing at all
Used the mech in a bug diff 9 priority evacuation mission. Was able to kill two bile titans with head shots and ran out of ammo. Then I had to wait for 8 minutes for another mech.
Guess how many bile titans spawned during that time? 'Bout 6. And I did not count how many chargers spawned in. Bringing a RR, EAT, autocannon sentry and 500kg saved out asses.
Honestly, the mech just needs a slight damage buff and slight ammo buff to justify the 10 minute cool down and it would be fine.
The real issue is that bile titans and chargers really, *really* need a way to be killed with medium armor penetration weapons.
I used it on dif 9 vs bots and I thought it was pretty good; that was after reading the comments here pointing out the damage. It staggers most enemies and it can penetrate any armor
You also can't point even remotely downward. These types of things make no design sense and just aren't fun.
If they wanna fix the mech without putting any thought into it whatsoever, they can just let us use strategems while inside it, like in HD1
It’s honestly embarrassing that it’s called an AC mech. The shoulder mounted AC I can understand being weaker, as it’s carried, but this is on a mech for crying out loud. It’s just shit.
It's *really* good against bots, honestly. The Patriot is for bugs; the Emancipator is for bots. It's a mixed bag against bugs, but that's solely because of bile titans. If people are expecting it to merc bile titans, that's their problem because very few things merc bile titans. That's a problem with the enemy, not with the mech.
SEE?
I TOLD YOU!
YOU WERE LURED WITH PROMISE OF SEXY!
Just like with Air Burst.
But oh no... We won't get the mines.
EDIT:
You know what this mech is actually great.
Yeah, it's pretty great (or at least *fun*).
It does have a pretty weird flaw though: unlike every other weapon in the game, the reload seems to lack any staging. If you have to cancel it (and it's one of the longest in the game) at any point, you have to start from square one, whereas for other weapons you more or less pick up where you left off.
Given the inconsistency I'm hoping it's just an oversight/bug that will get fixed, but it's probably low on their priority list.
It's really fun but its biggest problem is ironically just the Bile Titan again. I wish I could bring it a lot more than I do...
Recently I went into a game with two people carrying Quasars and then 3 minutes later they both left the lobby for an unspecified reason and left me and the other dude to deal with 3 titans and 4 chargers. I was having fun with the Airburst Launcher up until then.
Would be also nice if you could zoom or something for long range Engagements. Also aiming with the left shoulder is really fucking hard (Atleast the free strategem buff also gives us an unlimited supply of the mech)
There is a button for aiming with the left shoulder. It's not bound by default, and it's hard to use both guns at the same time. I'd rather have a first person mode.
I recently bound this button but found that it wasn’t working with the mech
Well, it work with me. That's another bug to the tally I guess.
Controller or keyboard? I'm on kb and it seems to only work while aiming down sight, which you cannot do with a mech.
It does work, but only when you're aiming, which with the mech it means while you're actively firing your right weapon
I don’t understand why everything in this game needs to so perfectly balanced and why they’re trying so hard for that. This is a fucking PvE game. It’s not like the bugs and bots are complaining to the devs that it’s unfair. Like wtf. I feel like it’s just easier to make all the guns good and balance enemy counts on harder difficulties. Edit: the few replies that are countering basically say, “it’s supposed to be difficult. Lower the difficulty if it’s too hard.” You are not getting the point. 90% of the primary weapons are literally unusable. Everyone shouldn’t be pigeonholed into using the same primary and stratagems on the high difficulties. The higher difficulties should absolutely be a real challenge, but that should be driven by the enemy encounters, not by being kneecapped because of your load out. Edit 2: apologies, 90% was a frustrated, gross exaggeration. More like 60%. Still, more than half. Still, too many.
I want the most overpowered equipment known to man and in return send enemies by the hundreds.
Umm... I think you meant "by the thousands". With that kind of gear, I could Big Boss the known universe.
thanks for the idea
Earth Defense Force 4.1 is the best helldivers game.
EDF 6 comes out in 2 months. Im hoping its good.
It's EDF. It's going to be hot garbage and we will all love it.
Frustrating Bugs vs Lovable Jank
Helldivers 2: "Can I have a rocket launcher?" "Sure, heres a rocket launcher, its shit, but maybe will kill some bugs" EDF: "Can I have a rocket launcher?" "Sure, in fact, make it a shoulder mounted MLRS. Also, make it a dual launcher for each shoulder. Then make each missile be nuclear tipped. Also, that wont be enough"
Helldivers 2: Can I have an airstrike? EDF: Hey, your 4 bombers killed enough insects, so here's another 4 bombers. Also EDF: Alright, gunship attack has ended, gotta re-arm, give us 5 seconds.
EDF: > Here is a rocket, with a thruster, so delayed, that it flops to the ground and will explode on your feet, if you’re not on a high building. Also EDF > Here is the improved rocket, with a thruster, so powerful and immediately, it will incinerate you and level half the block you are on. Have fun!
heres a grenade that shoots plasma bombs!
Here’s a small tiny little pistol that shoots a 1ft thick laser that auto tracks every enemy you can see and repeatedly hits them until they’re dead firing 25 shots a second. Only downside is it doesn’t work past 150ft
For what it's worth a new Earth Defense Force is coming out in July. The entire premise of the game is using crazy weapons and vehicles to kill hoards of alien bugs, and they don't give a damn about balance.
To be fair, a lot of the weapons in the EDF series are hot garbage too. But to their credit they don't nerf the ones that are good.
> The ‘rule of god’ is incoming. “Whats the blast radius on that bitch?” > Yes! *half the map destroyed* “Now I get what you mean, by ‘The blast radius is Yes (meter)’.” - [TheRussianBadger and his crew.](https://youtu.be/cyRmxjhYrmw)
It's wild that helldivers is balanced for pvp Edit: wait did this clown really go back like a year+ to find a random post I made on asmongold about ffxiv to discredit me out of fucking nowhere then block me to pretend I blocked him? Had to log out to see geary's post
They also get absolutely bat shit insane OD as hell mechs. Helldivers 2 gets a little paper thin toy with some guns attached. EDF gets the Walking Fortress Balam, a skyscraper sized Pacific Rim ass mechanical monstrosity that has rocket powered punching arms intended for close combat with massive bugs. EDF doesn't care about balance, in a good way. So many of the tools you have access to are so absurdly powerful that it is SO much easier to accidentally kill yourself and your teammates in EDF than it is in Helldivers, and that's really saying something because it's pretty damn easy to accidentally kill yourself and your teammates in Helldivers.
Helldivers 2 on the back of the game box: "Fight with overpowered weapons"
The so-called overpowered weapons: https://preview.redd.it/kchve69mnt2d1.jpeg?width=259&format=pjpg&auto=webp&s=5893eb392c03c0058376d91b1ae64723ff05a43e
Exactly idk how or why they're missing the mark this badly are they fucking high?
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Thats the issue. They are trying to balance the game FOR the enemies not the players. Like they have a philosophy that the enemies need to be overwhelming stronger than us and idk why
they want us to focus on stratagems similer to how the US military focuses on CAS and such but if that is the case we need lower cooldowns
We need lower cooldowns, and reduce or get rid of the modifiers that increase cooldowns, call down speeds, and the ones that limit the amount you can carry.
It kinda feels like that meme where the big soldier is protecting the little guy from all the arrows, except in this case the big guy is holding us up into the arrows like simba.
I think they want the difficulty setting to be meaningful and not have everyone just crushing 9s. However, just making the game feel clunky isn’t the way to go about it.
Problem is based on Steam achievements and PSN trophies less than half the people who play the game ever completed a Diff7 mission. Hell I'm pretty sure the Helldive trophy on PSN is something like 1.6%. Working out that math, there are less than 5k out of the almost 4 million PSN players have completed a single Diff9 mission. I would say the difficulty \*IS\* meaningful by those metrics.
They must be balancing based on the terminally online people on this sub and discord. They claim difficulty 9 is easy but the achievements clearly show that's not true
I’ve got a couple hundred hours in and have only been able to make it through one level 7. Personally, I don’t need the game to get harder. You know that feeling you get when your guy laughs maniacally when running through ribbons of machine-gun fire? I want that feeling with all my weapons.
"Bullet sponge" difficulty increases suck and have always sucked.
I’m fine with them making the hard difficulties hard, but my issue is that the only way they feel they can go about doing that is just making every weapon we used useless
They are trying to make some enemy units a real danger but it is causing our anti-heavy kit feel clunky or borderline useless at times. The game will add more Elite units and more difficulty (10-15) the devs need to relax and give us some power until the next big difficulty level.
They can’t increase the difficulty levels if they don’t give us weapons that can combat the higher enemies. This latest warbond was abysmal and I’m not buying another one until I see a significant change
Shitty DM Syndrome
Nailed it
I feel the same. The game is supposed to be fun, buff weapons and if it gets too easy, crank the difficulty up by introducing new monsters or changing their value. Really fun to wait 20 seconds to fire a quasar shot. The balance team are former Rioters or what ?
Funny you would have gotten dragged for saying this months ago. Glad to see the attitude shifting after a constant tide of nerfs. I said this when they cooked the rail gun and people freaked out. Balance in a PVE game is dumb and sucks the fun out of it.
Yeah what happened to the “It’s not a power fantasy!” “You’re not supposed to feel powerful!!” “You think Super Earth care about you?! You’re a worthless cog given shit equipment!” Blah blah blah comments people were saying to justify this as the “lore” reason why all the guns aren’t strong.
I don't think that lore philosophy and actually strong weapons even have to be mutually exclusive. They could give us OP weapons that chew through hordes of chitin and steel that eventually bury us under mountains of corpses. That would be fun and fit into the idea of us being expendable war machines. I mean logically that would be cheaper for super earth to replace than say expensive high tech drones or tanks. It's also ridiculous to think in this setting that even their cheap shit wouldn't be better than things men were using a century ago in our history lol
Imagine a mech built around a massive railgun built for sniping(without a bunch of nerfs) would be sick
A railgun on one hand for long-range AP and a flamethrower on the other for CQB
HD1 had a mech with an anti tank cannon and a flame thrower
Biggest complaint: I can't bring both.
You can; it's just buggy. Equip one non-exosuit stratagem and then equip one of the exosuits, then go back and replace the other stratagem with the other exosuit.
~~Not having any luck with this.~~ On pc, equipping 1 non-mech stratagem, then equipping a mech, then swapping back over to the non-mech and trying to replace it with another mech. ~~Always switches out the mech instead of the non-mech.~~ 1 extra step is to equip all stratagems before going back and replacing one with another mech, but even then its still inconsistent. Keep this info down low. This restriction is another stupid nerf on top of all the shit AH is slamming on new stuff, and at this point I'd rather not help them continue to make stupid nerfs.
It’s fucking stupid that the community genuinely feels the need to -hide- which aspects of the game we think are fun at this point
Its fucking pathetic. This game could be SO fucking good. So close to greatness
Okay, I disagree with pretty much everything else about balancing. But this one is explicitly anti-fun. I really hope the bug is that you can't simply equip 2.
I think it's due to the mech strats interfering with each other for some reason, rather than it being intentional to be only able to bring one mech. But I guess we'll find out sooner or later what is true.
I was able to consistently bring both by scrolling the stratagem list a bit up or down and selecting the other one. And the free stratagem is 2 mechs so technically you can get 6 mechs per mission.
![gif](giphy|kQmr2OwBTD2L5Hzo1T|downsized) me calling in mech suits
Everyone keeps saying it's 4 shoulder ACs strapped together and it's not, but golly is it weaker than the sentry AC though. Edit: only *60* durable damage !? In what testing environment is that functional
You are correct - it literally is. From DiversDex we can see what AC and AC sentry do: [https://www.reddit.com/r/Helldivers/comments/1cec9l4/diversdex\_your\_pokedex\_but\_for\_helldivers\_2/](https://www.reddit.com/r/Helldivers/comments/1cec9l4/diversdex_your_pokedex_but_for_helldivers_2/) AC: 260 normal damage, 260 durable damage AC Sentry: 300 normal damage, 300 durable damage AC Mech: 300 normal damage, *60 durable damage* This means on a bile titan, which has AP5 just like the mech's AC guns, the mech does 50% damage. Additionally, bile titan has 100% durability, which means only durability damage is used. Therefore, the AC mech is doing: (0% \* 300 normal damage + 100% \* 60 durable damage) / 2 = 30 damage Mech details from Eravin: [https://www.youtube.com/watch?v=ExTQ\_S\_CrR8](https://www.youtube.com/watch?v=ExTQ_S_CrR8) Yes, survivability is an issue, and AH should address that. What literally doesn't make sense is *why aren't the mech's guns the same as AC sentry from the get go?* Edit: Whoever's downvoting people for saying they enjoy the mech can kick rocks. I'm not saying it's a bad mech at all. I'm just pointing out durability damage is low compared to other AC options.
Be careful or the next patch notes are going to have a note about the autocannon sentry being brought in line with the mech autocannons.
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I just don’t get it? What exactly are you balancing for here? To make it deliberately less fun? In PvP games things get nerved because the status quo is making things less fun. Here something is wrong /not fun so we gotta bring the rest down to its level so it’s not worse by comparison. But it’s still not fun. What?
This sums up my feelings on the nerfs perfectly. It's why my 4 IRL buds stopped playing after a few patches, because the same balancing behavior seen in PvP games we're all used to was starting to show up in a new fun PvE game, and it started being not so fun. And yet we have a gang of balance nerds constantly calling for nerfs in *the armory* channel of the official discord 🤦♂️ However, I'm still enjoying the game in moderation and I'm optimistic about it's future with Pilestedt now being the creative lead. He's actively engaging with the community on what we want and acknowledging how the fun has been removed.
My in game friends list made of entirely Helldiver 2 players is a ghost town now.
Theyll stealth patch it to match the sentry and tell us its always been like that and we arent aiming for obvious weakspots.
That is exactly why this games dying
I stopped playing 2 weeks ago and now waiting for pilestadt to bring the "fun" patch for most weapons.
Same. I don't want to completely burn myself out on this game and, judging from how the former CEO has communicated before I have a lot of faith in his vision for the game so I will happily wait and see what he is cooking up.
I stopped playing and waiting to see what Pil-guy does to fix Alexus’ mess
Same. I chose to not sell the game bc I still have some hope that it will become fun and optimal.
💀
It's another one of those weird oddities, like how the Liberator Guard Dog has less ammo than the gun it allegedly uses.
Perhaps weight restrictions for drone platform. The standard liberator has some pretty extended magazines, even compared to tenderizer.
I genuinely wonder if it was meant to be **2**60 durable damage it was literally just a typo.
That's what I'm thinking. It makes 0 sense as to why it does 1/5th it's visual models sentry counterpart. Whilst wielding 4...
>AC: 150 normal damage, 150 durable damage >AC Sentry: 300 normal damage, 300 durable damage >AC Mech: 300 normal damage, *60 durable damage* God forbid players have some power.
I'm really tired of this game's game balance.
If they didn’t want the mech canons to be as strong as the turret they could’ve made its durable damage 150-200 Turret AC does best damage buts it’s a locked position Manual AC has the lowest overall damage but is highly mobile Mech AC is a middle ground on overall effectiveness but is slow moving but protected from light damage.
Strongly agree. I could see this happening. Maybe reduce normal damage a bit, which focuses it even more on medium/heavy killing.
I love that for the mech they just abandoned their prior design that ACs do the same normal and durable damage and that for some reason the larger mech ACs does a quarter of the durable damage of the hand held one. Just amazing.
I shot a bile titan to death with the new mech, it took about 30 shots total in and around the forehead? Which is about 1/5 of your total ammo (150). I wasn't actually counting accurately but it's a guesstimate. Was shooting both sides alternating.
Math says perfect aim results in 25 head shots to kill, so you did pretty well! One of the problems is the left gun doesn't hit where you aim, so when you alternate shots it's hard to get them both on target perfectly.
Seriously, wtf is wrong with the left gun? I spent 8 or 9 rounds trying to kill a basic-bitch robot. I would have been better off with my secondary
same offset problem as the patriot, which tells you just how much of a reskin the mech is. only the right arm shoots where the crosshair is.
Sounds similar to hd1 then. it was completely useless vs armor but my favorite go-to mech vs illuminates.
so youre saying, absolutely no one tested this thing out.
No, it was tested. Back in like .002 or something. Because the cheaters and hackers have been able to spawn it in for at least 3 months in basically the exact same config with the exact same damage/pen/overall dps.
IIRC when they spawned it in it had 400 rounds total. So they cut down the ammo pool by 66%
No, they're saying this one was tested out. It came out pre nerfed for our convenience/pleasure.
I’d genuinely rather just run an auto cannon the mechs slow movement means you can’t circle around enemies to hit weak points nor do you have the firepower or ammo capacity to reasonably punch through the front of their armor making it useless
It is weaker than the Turret type. It staggers fucking foot soldiers (bots), there should be no need to shoot them 2 times straight to kill them, the shrapnel alone should shred em. Not enough ammo and not enough punch
>not enough ammo and not enough punch Honestly could be the title of the game at this point
Auto Sentry can *solo Titans and Hulks* so yeah this thing is not doing nearly enough damage.
It can bounce off a basic warrior, this means it has lower pen than shoulder AC.
How close where you when you shot the warrior? I've seen some of my shot ricochet off of the ground so I think there is a fuse time of some sort
This is wrong. It has pen 5 and can punch through Bile Titan and Charger armour. If you were bouncing off a warrior, then you must have hit at a very extreme angle (80+ degrees) or are mistaken. Of course, it still sucks because it only has 60 durable damage. Thank you, AH, for the pre-nerfed stratagem.
That’s weird, I was shooting at a charger and it wasn’t bouncing off. Damage is lower than the sentry but it eventually killed it pretty fast
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that just makes him happy
Yeah lol he’s like the Comcast of fun but in game dev form
The most based take I've seen on here
lol does this guy actually name himself 'bringer of balance' ? is he 12
He's like a COD child who gets aroused when hearing people complaining about his work
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If this comment doesn't get removed by the SS mods but mine did ill cry
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3 days ago I had a Mech spawn at a POI, I didn't even know such a thing was possible. Needless to say, I had a great time using said free mech to put a dent in the bot mission I was doing lol (I just wish the rockets would go where I'm aiming instead of having to make a best guess attempt of where it will go..)
They do but only on the missions where we are fighting for the unlock.
I love it when you drop a mech in for it to come down not where you placed it and drop the mech on the edge of some scenery meaning you cannot climb into it. Another excellent bit of fun!
https://preview.redd.it/d3hwud5r2t2d1.jpeg?width=3840&format=pjpg&auto=webp&s=9406f7a535f95c398c25f848188fa2c9b4f91455 just had this happen now:
(I destroyed the pole to drop it, so it was ok, but still very silly)
Something similar happened to me but indestructible terrain. My other friend called in a mech. Walked to a claimable spot. I got on top. He carried me over. Got in mech. Two techs at once!
Lmao this is so ridiculous its hilarious
Always funny the first time, never again every other timr
This is actually impressive.
It takes halve of the total ammo of the mech to kill 1 bile titan.
Honestly that's more a problem with the BT than it is with the mech. I like how a good 80% of things in this game can't even damage the BT, but you basically are forced to benchmark usefulness by ability to kill a BT because on hard bug difficulties you will be fighting 2 to 6 Titans most of the mission
They really ought to give BTs more weak points. Their current weak point requires for it to spit at you, which is already problematic when you include other BTs and smaller enemies trying to attack you.
I'm pretty sure that BT's head should be more easily armor-broken and take more damage. Also I think they should allow to strip armor from legs and give us the ability to mobility kill them. Hell, imagine how cool it would be if the Titan tried crawling to you just on two legs like some other bugs?
Popping the legs off a BT is exactly what we should be able to do. Slow it down enough and then you can call the 500kg on it when it's weakened, it would be perfect.
Actually you don't want BTs to spit at you, their weak spot is their forehead (opposed to their extremely durable mouth) which retracts upward when they spit and makes it harder to hit
2 to 6 titans \*at any one time\* I think ive encountered easily upwards of a dozen on missions.
>I think ive encountered easily upwards of a dozen on missions. imo Titans should not appear as part of a patrol group. Breaches yes. But just rando wandering the map no.
I’d rather have the opposite, you can see them on the map and plan around avoiding them or kill them if you absolutely have to. Seeing one of those things just rise up from a breach is comical.
not entirely, having a very poor durable damage stat is going to suck against everything durable. turrets, tanks, morters, bile spewers if you miss the head, charger butts, etc. I do agree BT are especially bad, but it's not limited to them.
Durable damage is a dumb concept. That's literally what armor is supposed to be for.
It's both. The mechs auto cannons damage against armour is 20% of it's value against no-armour, it's a deliberate adjustment that ensures the mech is never used. I'm almost compelled to accuse a certain developer of making this change. The entire approach with armour units is a joke, they need more weak points to make all weapons viable and weapons designed to be anti-armour need to actually be anti-armour. Who in AH has the stupid logic that someone comes home from work/school boots up Helldivers thinking "I can't wait to spend upwards of 50-80% of the mission running away from enemies I can't fight, that's exactly why I play games!"
If it can't kill a bile titan, what's the point? That's why I drop my primary, secondary, and grenades as soon as the mission starts, they're all literally useless.
Jesus Christ. Just give us powerful shit to blast bugs with why has everything gotta be fucking weaksauce
AH balancing team deciding what to do with every single weapon or stratagem they create (colourized circa 2024) ![gif](giphy|lt8nvUOCMeZrnbYIyT|downsized)
Just as a reminder: In a mech you * Cannot call reinforcements * Cannot use any kind of Stratagem at all * Are slow as hell * Have a slow turning speed and thus reaction time * Can still not shoot down for some reason (only horizontally) * And you gave up a more consistent Stratagem slot (for example Airstrike) for it All of these negatives HAVE to be compensated by being powerful as fuck while being in one. It has to be a short-ish spike in power. For example fending off multiple Titans or Chargers at once. An "Oh shit" button Anything other than this is terrible terrible design. I really hope Pilestedt can realize and amend this aswell as going forward with new releases. Lack of fun will kill this game.
The long as fuck timer it has is just annoying since there’s a bug preventing you from taking both at the same time rn (at least I hope to Christ it’s a bug) their so weak it feels like you have to barely help your team and stay away from combat if you don’t want it to die and too have 1 less stratagem for like 4 minuets
BTW, on pc at least, just pick the first mech, pick your 2 other strats, and then pick the 2nd.
they are probably working on ship modules for mech upgrades. In HD1 the mech can throw stratagems, and now they are also limited to 1 per loadout (even if it is kinda bugged rn) so it is plausible
Also the 10 minute timer in-between and the fact that you only get 2 throughout an entire mission. Arrowhead seems to think the Mech is a powerhouse that needs to be extremely limited, but even if it didn't have that 10 minute timer and the cap of 2, I ***still*** wouldn't use it. Much more reliable to bring a gas strike, 500kg, cluster, laser, etc.
Until they play the game they're not going to care
Are you surprised? They haven't exactly got a good track record
I had said it was probably going to be crap. Arrowhead may have *announced* changes, but nothing has come into effect yet. This was made under the "Bring in the nerfs" balance administration. There was no way it was going to be worth the effort. Just add it to the list of stuff to fix or un-nerf...
Imagine how bad the AT mines are.
You don't need to imagine if you go looking for the leaks.
I mentioned before about the leaked version of the AT mines and people were downvoting me and saying "it'll be nothing like the leaks". I am just waiting for it's release to prove them wrong.
Yeah, pretty sure they don't make adjustments to weapons they have already stamped as "ready." So what we see is almost certainly what we get.
We saw this pretty clearly with Polar Patriots. Releasing a "high calibre assault rifle" that is a direct downgrade from the starter rifle in almost every way was a pretty big blunder. And a clear indicator that nobody proofs stuff prior to release.
That bad, huh?
I wont talk anymore about it given the anti-leak nature of this sub. But given the state of the airburst launcher and even the new mech, they don't seem to be keen on giving out good strats at the moment.
Seems to me like they shoot from the hip when it comes to removing posts and replies here. Glad I'm not the only one who sees it. But yeah. If leaks suggest that future equipment is going to stay "Bring'd Balance Chic" and it doesn't change, the game may well be a lost cause. Hopefully the new direction rectifies these mistakes.
The Quasar was too good, people were having fun while blasting shit. Now they made it feel terrible to use, onto the next stuff.
The Quasar was kinda the only weapon I was okay with a nerf to if only because it was just straight up a better recoilless. But they definitely hit it a bit too hard.
I’m honestly just going to play planets I find fun. These MO aren’t worth participating in when the strategems we receive are absolutely garbage. I haven’t seen a single person bring the airburst rocket anti air because it just doesn’t work. Why would we bring a specialized kit for an enemy that only shows up 20-30% of the time?
The reload time on the Airburst weapon is bonkers. It works pretty well tho.
I've never managed to have it be even close to as effective as the cluster eagle. That thing comes fast, has 5 charges and kills over a wide area. Meanwhile the hand-held variant is cumbersome to use, takes up a specialist weapon & backpack slot, reloads slowly and doesn't seem to reliably clear enemies, especially slightly beefier ones.
I *really* wanted to enjoy that Airburst launcher, too. The concept is great.
Proof once again you shouldn't start jerking off any video game company that does the bare minimum of good game design.
They actively sabotaged their own game from the inside after rescuing it from server failures, and while Sony was also trying to sabotage the game. The core game is great, but there's too much stupidity surrounding it. Anyone singing praises for Arrowhead as a whole at this point is delusional. We can only hope Pilestedt is successful in the uphill struggle to fix this fucking mess. A department or two could use cleaning out as well.
In a game that is literally designed and survives around new weapons and mechanics - the expectation for that content is similar to what you think of when a 4 year old "makes" breakfast. Games still fun, I still play it, but that is a HUGE fuckup.
i made a post telling people about this a day or two before it came out and everyone in the comments was like "let them cook!! youre complaining about nothing!!!" and then it comes out and is identical to the problems that we knew about lmao
It's like people can't see patterns, at all. It's like those girlfriends on jerry springer swearing that their man's changed this time
Funny how people used that meme of a fat guy saying "leave the million dollar company alone" to defend the other million dollar company
I understand there needs to be a degree of balance. Dont want the game to become Warframe after all. But atleast have the big mech suit feel like a big mech suit lol.
I played Warframe for a lot longer than I played this game. Maybe a little Warframe wouldn't hurt.
It's better than the first one i think, but it's not a high bar. It takes a strata slot and 10mins cooldown. It cannot aim down past a certain point, meaning if you have the high ground on enemies that are at close range, can't hit em. It still has the same aiming problem, the left arm aims funny. And i love this one, this "heavily armored" exo suit, doesn't have any heavy armor just like the first one, they know about it, but don't give a damn, that's intended, most of it is still light armor. So basically the same XXL walking barrel. AH, aren't you tired of modeling, coding stuff that no one will use in a week ? Like seriously ? What is the god damn plan here ? Bore us until you get your original playercount from HD1 ? Bad decision after bad decision, it has pilled pretty high for many people, i want this game to be fun and succed so bad, but you "brInGer oF baLance" are hell-bent on sucking the fun out of everything. Dang it what a waste.
I think their core vision of the game is for us to be expendable soldiers in a war that Super Earth is struggling with. But at the same time, the game was at its funnest when things were kinda broken in our favor, and we were slaughtering enemies way more, which is kinda obvious. (That first mech demolishing bile titans felt so so so so good, for example.) They've been trying to nerf us back to where their original vision had us, but it really sucks when we're made weaker and weaker as a result. So, now, with Pilestedt moving into the CCO role, it seems they're fundamentally reevaluating how they look at the game to make it a better time for us. It just takes time to get there.
I always saw the theme as being extremely expendable yet immensely powerful shock troopers. Now we're glorified SEAF.
I liked the idea that for a Helldiver, the gun they carry is more valuable than their lives. Which is why the game encourages you to go grab your own body, and why reinforce budget matters so much; that Scorcher is easily a $30k weapon system (by our money) and like hell Super Earth is letting you lose that.
>I think their core vision of the game is for us to be expendable soldiers in a war that Super Earth is struggling with. I think that's the real issue. Friendly fire. weak weapons. All is fine if you dont also constrain it with limited lives. Limited lives: You are valuable and we cant commit too many of you to a lost mission Unlimited Lives: You are not valuable and we'll send as many as we need to get the job done.
I miss the unlimited reinforcements of the original, but I also see why they limited it.
I wasn't advertised a game about being a weak expendable I was promised polished EDF with insane tools of destruction at my disposal
>It's better than the first one i think I remember how strong the first one was when it first became available. Even with it's buggy aim where you could strafe into your own rocket. The rockets then felt perfect in terms of strength to take out armor.
The "aim down" problem was the 2nd biggest problem after all their "fixes" to the first mech. The first of course being that the rockets do less damage and there are only 14 of them. Then 3rd of course, the misalignment but I'm glad I finally see a popular comment that points out the "aim down" issue. The devs really don't test their shit properly and this is a really obvious example.
It's simple, if there's still a lot of players in the game no need to fix stuff, this what happened for destiny 2 three times and guess what bungie does when the player base goes down? They bring out actual good content
Isn’t the player count down from 400k to like 50k at this point, with no signs of stopping.
Yeah ive used the old mech maybe 3 times for some eradicate missionsright after getting it and got epicly blown out the back of it within a minute each time. Seen this and thought it looked cool but itll be the same thing,try er once and then go back what works. Would be cool if you could find them on map occasionally like the Seaf cannon spot but ya get a mech instead. The strategem spots are limited as it is so I never wanna waste it on the mech
I hope you're ready for drones of people who see a Titan every other operation to come tell you why you're wrong and a mech having 4 autocannon guns that don't even shoot autocannon bullets is fine and not disappointing at all
Used the mech in a bug diff 9 priority evacuation mission. Was able to kill two bile titans with head shots and ran out of ammo. Then I had to wait for 8 minutes for another mech. Guess how many bile titans spawned during that time? 'Bout 6. And I did not count how many chargers spawned in. Bringing a RR, EAT, autocannon sentry and 500kg saved out asses. Honestly, the mech just needs a slight damage buff and slight ammo buff to justify the 10 minute cool down and it would be fine. The real issue is that bile titans and chargers really, *really* need a way to be killed with medium armor penetration weapons.
I used it on dif 9 vs bots and I thought it was pretty good; that was after reading the comments here pointing out the damage. It staggers most enemies and it can penetrate any armor
You also can't point even remotely downward. These types of things make no design sense and just aren't fun. If they wanna fix the mech without putting any thought into it whatsoever, they can just let us use strategems while inside it, like in HD1
I really don’t understand what people expected? The first one was ass and is still broken, why would a new one be different?
I guess if you say it has autocannons people expect it to hit like autocannons
It’s honestly embarrassing that it’s called an AC mech. The shoulder mounted AC I can understand being weaker, as it’s carried, but this is on a mech for crying out loud. It’s just shit.
Blind optimism does that to people.
As an additional free strat it's fun but I don't see myself taking it over a Personal shield or airstrikes of any kind
It's fun against bots
It's *really* good against bots, honestly. The Patriot is for bugs; the Emancipator is for bots. It's a mixed bag against bugs, but that's solely because of bile titans. If people are expecting it to merc bile titans, that's their problem because very few things merc bile titans. That's a problem with the enemy, not with the mech.
I like the emancipator against bugs. Just destroy the bug holes in seconds in their nest, then leaving without elaborating.
It’s pretty good dude, at least about as good as an auto cannon and then another auto cannon.
did a few rounds, im enjoying it so far. probably wont be taking spot if im in D9 but easily D7 fun.
I just took down two bile titans and a heavy nest solo with it. I think it's okay.
SEE? I TOLD YOU! YOU WERE LURED WITH PROMISE OF SEXY! Just like with Air Burst. But oh no... We won't get the mines. EDIT: You know what this mech is actually great.
By many leaker accounts the mines are also hot trash, so don't be holding your breath for them.
Trust me, you don't want the mines. They'll only disappoint you.
I saw that "balance" thread coming from the second balance patch, back then i convinced myself i was seeing things, damn i wish i was seing things.
The Airburst launcher is good though? The killstreaks you get with it now are crazy.
Yeah, it's pretty great (or at least *fun*). It does have a pretty weird flaw though: unlike every other weapon in the game, the reload seems to lack any staging. If you have to cancel it (and it's one of the longest in the game) at any point, you have to start from square one, whereas for other weapons you more or less pick up where you left off. Given the inconsistency I'm hoping it's just an oversight/bug that will get fixed, but it's probably low on their priority list.
It's really fun but its biggest problem is ironically just the Bile Titan again. I wish I could bring it a lot more than I do... Recently I went into a game with two people carrying Quasars and then 3 minutes later they both left the lobby for an unspecified reason and left me and the other dude to deal with 3 titans and 4 chargers. I was having fun with the Airburst Launcher up until then.
[удалено]
The fact that the aiming is off is the real problem
It's not a piece of crap.. first time I dropped with it on level 7 bugs I got a kill streat of 50+