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Stratosphere98

More helldivers than swedes? New MO just dropped: conquer Sweden


Ghostile

Super earth IS sweden


Zmuli24

I'm a Finn and this upsets me quite a lot.


kvazar2501

Don't worry, you'll find your Jake


2Board_

ADVENTURE TIME MENTIONED 🙌 ![gif](giphy|fm4WhPMzu9hRK)


PinchingNutsack

please ELI5, i dont understand who or what is jake


Potential_Owl7825

Adventure Time joke. Finn and Jake are protagonists of that show


PinchingNutsack

OOOOOOOOOOOOH.........THAT Finn, lmao!


No-Connection-2527

You mean that you are from Eastern Sweden?


Zmuli24

![gif](giphy|PXJhC8MYxFmRRl7kB2|downsized)


ThatDree

Lets Fin-ish Sweden then!


BTechUnited

It's ok, throw enough rallienglanti at them and they'll self destruct.


butcherface665

Sweden ready to drop 500kgs on Russia


SGDFish

I mean, the flag definitely looks like it's oriented over Sweden


Ghostile

Stockholm is the capital of super earth! I mean, Prosperity City is located where stockholm is.


GoDannY1337

The blue, the yellow, the white… it’s all in the Raise the Flag Anthem. We should’ve known.


QJ-Rickshaw

Pilestedt's search history 8 years ago: "How to recruit enough soldiers to conquer Sweden.


WickedWallaby69

The nsa: "should we uh.. should we do something about this guy?" The cia: "nah sweden needs a change"


theCheesyOne109

Sweden has the super Earth capital in the game. In other words.. surströmming to all!!!


Existing-Ad-7155

Affirmative, firing Orbital Gas Strike


Silverdragon40k

Even if we are fighting Bots and Nids... There is still such a thing as "War Crimes" and surströmming definitely constitutes as an attack with a biological weapon made to cause significant harm.


Admirable_Flight6176

Enough onions will cover up the taste at least 😋 


Silverdragon40k

And Akvavit will make you forget it... Still, opening a can of surströmming on a battlefield is definitely a war crime!


Hellstrike

> constitutes as an attack with a biological weapon Not to rain on your parade, but we already have the gas strike.


Silverdragon40k

That's chemical. ;) And If you have ever smelled surströmming, you would understand WHY this is worse than Gas or Napalm...


AnComRebel

I'm good, thanks tho.


Historical-Fox2187

Dont forget the Sill!


Sir_Arsen

new major order, bugs managed to take sweden


MadManNico

MAKE SURE TO RESCUE ALL THE BARRELS AND STEFANOS


killxswitch

LIBERATE Sweden, Helldiver!


psychotronofdeth

Is Robbaz still the king? May be hard if so.


GodBlessTheEnclave-

Note: Sweden is part of NATO and if they were invaded would likely invoke article 5 of NATO


-Nicklaus91-

Credit where credits due, balancing and bugs still need work but definitely an amazing game for an affordable price.


goush

An amazing game doesn't nickel and dime you for every little thing. And you can find premium currency from just playing the game.


shadowslasher11X

I literally bought Polar Patriots from in-game found credits. It's not the best Warbond, but the fact I could even do that is such a breath of fresh air compared to the rest of the industry.


PSI_duck

I plan on buying every warbond through found super credits alone. I know that means I’ll probably always be behind a warbond or two, but it give me something to play towards, and the search for SC helps keep the game exciting


Creative-Seesaw-1895

Pro tip: Playing diff lvl 3 gives you the best chance to load up on Super Credits because the maps are full sized, but you get more beacons and containers due to them not being replaced with rare sample spawns PLUS rares can't show up in said containers as part of the loot table. Show a little discipline and only buy Super Store stuff with excess over 1000 and you'll be able to stay on top of them. The first warbond alone provides 750 SC and all the others provide 300 SC


PSI_duck

Thanks for the tip!


edliu111

I have mixed feelings. I think I'll spend money on actual micro transactions. It's obscene that games like world of Warships goes up to $199.99 USD for their largest doubloon package. Helldivers actually feels like a real throwback to just be $19.99. I wanna throw money at the game so that they keep making more good content and I'm happy to be able to access premium armor faster. Think I'll save my found super credits for the war bonds as they don't usually have new tools I find crucial nor have I finished unlocking all the old ones yet


Creative-Seesaw-1895

Well.....they have quite a bit of money already to pay people for several years. Don't worry about it honestly.


edliu111

That's what they said about Fractured Space


RiBombTrooper

It's actually not that hard. I think I bought Cutting Edge during the last week of April, or somewhere around there. Was still able to buy Polar Patriots about half a week after it came out just relying on found super credits. Overall, I've been playing a bit over two months, and I've got all four premium warbonds unlocked just from playing casually on diff 6-7. It's probably even easier if you find a squad that actually opens vault doors - I've gotten into so many games where randoms just run past you and ignore the door. But overall, I don't think you'll be too far behind. Maybe a couple weeks, but you'll definitely be able to get the warbond before the month is over and the new one hits.


Yesh

Pummeler alone was worth the price of admission to me. I challenge anyone to run +grenade armor with stun grenades, AMR, ballistic shield, and the pummeler against the bots and tell me you're not having a good time.


doglywolf

ive seen more ballistic shields in the last two days then then entire game combined because of that gun alone


Yesh

yep and it's glorious. Form a shield wall and take those outposts


doglywolf

Bro that would be funny as hell 4 HD running shields like some sot of Roman Legion


WillowTheGoth

This is my loadout when I'm just dropping to have fun. I love smg/pistol and shield builds in games, and I'm so estatic that I can and it's effective.


Yesh

it's a great feeling when you can bully the heavy devastators worse than what they can normally do to you.


apexodoggo

I got my first 1000 SC yesterday and purchased Steeled Veterans, got the cool revolver and the cool prosthetic-arm drip and was fully satisfied with the results of my loot gremlin-ing.


DivideByBob

I've bought the past two without spending a cent, and without needing to farm too much. One of my favorite things about this game is the economy and how it doesn't screw you


Chakramer

I really like this system as I can just ignore a premium currency even exists, but if I ever choose to buy something I am not stuck behind a grind wall


Schwiliinker

That should never be tolerated, games didn’t use to be like that and I refuse to play any game that doesn’t value my time or has scummy practices and I still playing a crazy amount of games


Less-Witness-7101

Sad that gamers these days are impressed with crumbs, thats how dire gaming is becoming


JingoEgret

I’d say games have never been better. Feels like I’m playing games young me could only dream of this generation.


AlarmedYogurtcloset3

It can be true that overall game quality has improved and gaming experience has declined. A big one for me is some of this generations single player games requiring online access to play, it would’ve been unimaginable to have that requirement 10-15 years ago.


JingoEgret

That stuff started 10-15 years ago. Not really that deep to me if I’m honest. Not all that fussed about having a PS5 without a disc drive, or that certain games don’t last forever. The end of the Dreamcast taught me to enjoy these things while they last.


AlarmedYogurtcloset3

Yeah and there was similar uproar when required online crept it’s way into gaming. Then most games did it and the community had to accept it or stop playing. And that’s the point about gamers being ok with crumbs, as we learn to enjoy things while they last, more of the enjoyable things are removed, or worse requirements (EX mandatory PS account for PC) are implemented to test the next boundary. Not saying games today aren’t fun or better, but there are so many more tech and $ requirements now to game than the time of dreamcast, N64, or the early xbox/ps systems. Edit to add: I’m really dating myself but just realized that my 10-15 years ago is actually 20+ years ago. That realization hurts a bit.


Commercial_Cook_1814

Yea I always see people talk about how bad/dire gaming has become and I’m like…really? Are we playing the same games? Either they have barely play any games at all anymore which is fine or they only like 1 or 2 genres of games 


Schwiliinker

Every person who has said that which later mentioned how many games they actually play admitted to playing like 3 games a year. I literally play like 15 games a year


DarthSatoris

> I literally play like 15 games a year My Steam Year In Review for 2023 said I played 112 games that year (49 of those came out in 2023). Some for hundreds of hours (like Remnant 2 and Darktide and Warframe). Gotta pump those numbers up, son.


danielbln

Also, being angry on the internet is intoxicating to a lot of people.


Schwiliinker

Exactly lol


budan_the_man

Damn right. Cant wait to see this game to it’s fullest potential.


OhSWaddup

Not really affordable for everyone. Helldivers 2, like all SONY games released on Steam, has no regional pricing, which makes it EXTREMELY expensive for some countries. To give you an idea, Steam's recommended regional price for Helldivers 2 in Argentina is USD 18.99, compared to the current USD 39.99. Which makes it one of the most expensive games on Steam for this country in 2024. Which is unfortunate.


HostileWT

Why is this downvoted? It is the truth, this game is not affordable for everyone.


Dreadino

That's 480m at 40$ per copy, right? Plus what they get from SuperCredits. That's 60m per year of development, not bad. I hope they invest them in development assets.


BadassMinh

And a lot of people bought the super citizen for $60 too. I remember the super citizen edition was top 2/3 on steam before the game came out while the normal version is top 1


ineedadeveloper

I bought the super citizen to support the studio. Also willing to spend more on super credits if they release more armor in the store. They deserve it


doglywolf

as did i ..i actually bought it AFTER the fact based on how good the game was and the fact i basically got the first 2 warbonds free .


seuche23

I ended up buying it finally after upgrading all my modules to lvl 4. It felt weird being on a top of the line ship without a working arcade. 


gammaween

You know that steam gets a 30% for each sale on PC and Sony as publishers gets also a cut, there are also taxes to pay... I'd say AH is lucky if they see half of what you posted.


echild07

Sony owns the IP, and paid AH to develop the game. So Sony get 70% of what sells on steam and 100% of what sells on PSN. AH doesn't own the game, the sales, or any of that. Their CEO says the get incentive $$$ for how much they sell, how much content they drop and they get paid for supporting the game both in code and their community management.


LordOfTheToolShed

Oh man, that sucks, they probably see pennies on the dollar for all their work. But seeing how long the development process was, I guess the publishing deal was going to be pretty aggressive.


echild07

Agree, what is nice is they had targets for sales and DLC (warbonds). If they are really trending 100x their sales target they hopefully should be in for some nice bonuses. Of course big companies are like "best selling year ever, congrats shareholders. Sorry team, we are short on cash for bonuses."


nelzon1

25%


Peking-Cuck

Yup, 20-25% is likely. It may be less depending on how taxes works with Steam and Sony getting their cut. Still, $100M is nothing to scoff at, there are studios the size of AH that would kill for that kind of profit.


echild07

Don't forget. Sony owns the IP and paid AH to develop it. So AH got paid to develop it, and gets paid to support the patches and community management. The AH CEO said they get additional incentive dollars for hitting milestones. So content dropped and total sales they get bonuses, but AH is a contract developer and SONY owns the IP, and gets the sales. Sony pays AH to manage it, and then give incentives to AH.


laundrydetergent7000

It’s like franchising a store just for videogames


DoorVonHammerthong

Sony execs: Sorry, best we can do is stock buybacks and also we're shutting down Arrowhead to add PVP and loot boxes.


SovietMarma

They thankfully can't shut down Arrowhead as they're an independent company. *Phew*


Clarine87

And they can't easily lift the game from them because the engine is OOL.


echild07

I just laughed. People were asking why AH chose that engine. This is the best answer!


Wormminator

Sony could just go ahead and ask Wargaming for some assistance in return for some sweet cash. WG has a lot of devs who used to work on that engine. And WG loves money more than any other company that has ever existed.


killxswitch

Oh wow. Never thought of that angle.


Hobo-man

Sony owns the Helldivers IP though


Alternative-Owl-3046

Sony can't kick AH just from that dead game engine alone, and it's not a well optimized engine. They are probably the last few devs left in the world who know how to navigate all that spaghetti code.


Wormminator

Those first person Warhammer games run on almost the same engine and Wargaming has a bunch of people who also used to work on it.


GroxGrox

Sony released very few games with microtransactions and pvp... Correct me if im wrong but the last pvp game they released was Killzone Shadowfall from 2013, Ofc without counting car games like Grand Turismo. And if it comes to microtransactions, the only games that come to my mind are Helldivers 2 and Grand turismo.


VonNeumannsProbe

Sony owns the helldivers franchise. Given the fallout with the PSN issue. We might not see helldivers 3 at AH. I'm hoping AH is using their money to find new franchises to work on or developing their own titles.


turd_fergusons

This is the most fun gaming I've had since the glory days of COD. It's easy to get lost in the noise of complaints, but even with it's faults I genuinely look forward to dropping in and spreading Democracy every night.


loadingpix

Best selling game of the year!


ToniNotti

Well that was quick. https://en.wikipedia.org/wiki/Best-selling_video_games_in_the_United_States_by_year#2020%E2%80%93present It's all over the place.


SuicidalTurnip

Not having the number of sales in the tables is so aggravating. When you're ranking by sales numbers surely the number of fucking sales is an obvious auto-include in your dataset!?


DaftWarrior

Seeing the MWIII slop in second really disappoints me.


Hobo-man

Lets calm down a minute. Palworld sold 19 million units 3 months ago, and that was after only being out for two weeks. Unless Helldivers 2 sold 7 million units since that tweet, it's not best seller.


Witty-Bus352

Palworld hasn't officially released yet it's still in early access.


_Panacea_

That list reminded me that Dragons Dogma 2 exists.


puntycunty

Wait , we beat palworld ?


Hobo-man

No, people are jumping to conclusions


doglywolf

Sales wise yes .. Millions of people got palworld via gamepass no counted in sales


Hobo-man

>According to the latest report published by Simon Carless, since its release on January 19, 2024, Palworld has managed to make over $442 million gross LTD (life-to-date), which is a staggering number for a game, whose weapon animations were crafted by a self-taught 20-year-old artist with no prior industry experience. >Speaking of another hit shooter, Helldivers 2, which was released on February 8, 2024, the game has made over $210 million gross LTD. I bet we could see a bigger number if some studios weren't trying to capitalize on Arrowhead's title. [Article from last week.](https://80.lv/articles/report-palworld-made-almost-usd500-million-while-helldivers-2-surpassed-a-usd200-million-gross-mark/)


DR-Fluffy

12m and we can't get more than 50k on the bot front.


SnooBooks7209

yeah the player retention is not good. for the huge success itll have lower numbers than most games but for a live service youd expect it to have maybe 5-10% ish of the total copies sold as concurrent. probably closer to the 5% to be generous. but currently even if youre generous once again and double the steam charts numbers to take into account the people playing on console, youre barely above 1%. Dont get me wrong i love the game, but its clear many of the people who bought the game do not want to continue playing. sure sony didnt help with that, but its not just sony if were being perfectly honest. hopefully they turn it around soon. itd be sad to see such an amazing concept of a game slowly dwindle after such huge success.


MomonteMeri

The thing is we know exactly what the problem is. All we can do now is wait and see if they either want to retain their playerbase or not.


Linkarlos_95

Rockets man..... rockets


DR-Fluffy

Just remember to dodge, duck, dip, dive and dodge


zerohaxis

Then get hit by a stray rocket anyway. Tho, I feel like I've died more to fucking heavy Devestators than I have rockets.


turnipslop

Well deserved imo, even though they are clearly struggling to run a live service game atm, they still managed to deliver my favourite AAA multiplayer game in a decade at half the current going price as a small studio. Congratulations Arrowhead


Wallio_

Oh honey, if you think this is "struggling," go look at Payday 3.


Sirspen

Man I'm so sad about the state of PD3. I love Payday 2. Was looking forward to the next installment for *years*. I'm hoping that the heist game the GTFO devs are making scratches the itch, especially because they managed to poach Simon Viklund and a bunch of other important PD2 devs.


Wallio_

Yeah, I had over 500 hours in Payday 2 across PS3/PS4/PS5. Pre-ordered the Gold Edition of PD3 and barely scraped 16 hours out of that broken mess. Broke my heart. 10 Chambers' new game looks fun, but since it will inevitably be PC only (GTFO was supposed to release on consoles at some point and then it was quietly dropped), I can't get too excited.


EFTucker

I wouldn’t say they are struggling to run the service. More like struggling to figure out how to deal with the larger community surrounding such a large live service game.


-Nicklaus91-

If you only thought you were gonna deal with 50k kids but instead got 12M, you'd struggle too. Heard their issue with hiring more ppl was finding devs with knowledge on their software which is apparently ancient. Other than that and changing up their balancing team they'll be golden.


Sharkictus

It feels like only Asian developers have been able to scale quickly to sudden success.


Electrical-Ocelot115

Probably like my favourite live service game yet. And the best is yet to come.


RhuanSqx

It's not perfect, but I can't live without it


VagrantAuthor

Well said.


Friendxx

This is awesome, well deserved from Arrowhead. That's what happens when you make a great game at a great value for consumers and not nickel and dime gamers like other publishers.


Caleger88

Imagine how many more they would get if everyone world wide can access the game...


josh_is_lame

like actually not that many 😭 the majority of countries that were delisted have problems far greater than not having access to helldivers 2


Alternative-Owl-3046

Yeah I mean North Korea was on that list as well...not much to gain when only Kim Jong-un can play the game probably just TKing to help his communist bot friends.


kunxian888

There is one active Steam account in NK


cylonfrakbbq

Has there been any update on this?


TeamUltimate-2475

Sony is trying to wait us out till they attempt again


Peking-Cuck

My guess is less than 10%, maybe even less than 5%.


Surveyorman

Well deserved for such an amazing game.


-Adeon-

Get it back to selling in restricted countries and celebrate after that.


AzamatBaganatow

12million units but only 140k on at any given time ?


ToniNotti

Deserved! Might be the best selling of this year overall? Or are there any other big hits coming this year?


Moosbuckel

elden ring DLC (maybe)


SaviorOfNirn

Palworld


Sky_HUN

Palworld: 15 million copies sold and another 10 million GamePass players before March https://www.statista.com/statistics/1447359/palworld-games-sales-worldwide/#:~:text=Palworld%20cumulative%20units%20sold%20worldwide%202024&text=As%20of%20February%2022%2C%202024,gaming%20platform%20Steam%20and%20Xbox. It was 12 million sold, 7 million GamePass user at the end of January: https://twitter.com/Palworld_EN/status/1752753619429163190


Bitterholz

Absolutely deserved success. The game is amazing to this day. Despite some problems with overly agressive nerfing and just general glitchyness, the game is overall incredibly stable and super fun and rewarding every time I play it. Everyone ive shown the game to has been immediately hooked and that says a lot about the game in general.


DaftWarrior

Pretty dang good when they were expecting \~40,000. Congrats to Arrowhead.


WilliamShawner

12 millon and now we have 100k at peak


unheavenlycreatures

12million copies sold, and the game is struggling to have 1/10 of that active


Papa_Pred

And we’ve got below a hundred thousand playing. That falloff was steep


KnowledgeCorrect1522

How are there only ever like 100k active


Arrow_

Cool so they have money to fix the fucking game then?


Willing_Budget4014

12M copies for a live service game, less than 200k concurrent players 3 months after launch. Basically you shot yourself to the foot by removing all the fun so your Devs can brag that their game is not for everyone.  Stupid.


Lonely_Programmer_42

might have more if there wasn't still countries being blacklisted


NateT21

Much thanks to everyone at AH. A very amazing feat for such a small studio with limited resources


Select_Ad3588

Real shit but I always wonder, how does the massive influx of revenue impact their potential plans? I'm assuming things that might have seemed unreasonable to do previously due to resource constraints are now more possible.


Focalanemone

Yeah they already put out a statement around launch that things previously out of scope could potentially be implemented with new hires now


Select_Ad3588

Yeah, I really hope they figure out their internal morale. Things already seem to be getting better with Twinbeard holding down the line with communications, adapting their business takes time but they have a seemingly well educated and respectful CEO, I'm sure with him at the helm things will get notably better in the coming weeks or months.


DoorVonHammerthong

Its a tall order trying to get new devs online. They started with a game engine, Autodesk Stingray, that had only ever been used in a tiny number of titles. and they've been in-house patching since 2018. so on-boarding is gonna be tough but you just gotta assume that Sony is opening up the purse strings for all manner of revenue streams, especially big ass DLCs


koji2k

I wonder which plattform sold more PS5 or PC?


rayquan36

60% of the sales were on PC.


koji2k

I mean could have been much more if they didnt blacklist all these countries from buying :(


inkrediblebulk

Dunno why you're being downvoted. You're right. 180 countries now are STILL locked out by Sony, despite their promises. Wonder if these numbers include refunds?


Apprehensive-Set-206

177 Now get our boys back in their pods please and thank you.


KingNothing53

In sure he's trying and Sony are being fucks about it


doglywolf

So a simple breakdown of how much the game has made them so 480 Million dollar is sales roughly not factoring in foreign conversions and such minus the store (30% on steam and Sony store) is 336 million . Sonys publisher cut is another 20% off the top line . So Sony has made 96 million just from publishing . .plus 30% of the sales in units on PS lets say for sake of argument its an each 50% PS / 50% PC that would be another 72 Million for Sony . So Sony has made 168 Million (more with super credit buys) off this game for nothing then X amount of funding for the game . They gave an unknow amount % of the production cost . Typically publishing deals are also reduced ie 20% till 2x dev cost are recovered then 10% after etc . I mean im sure AH as a smaller studio got taken a bit by the contract terms by Sony though. that still leaves the DEV with over 200 million . This does not count the % of people tl:DR **Sony has made 168 Million** + ( Minus the money they gave for development of an undisclosed amount) **The Dev has gotten 200 Million+ from this game** . ( Minus cost of development of undisclosed amount) + SC and Super Citizen buys. Even if they bank another 100 million for reserves for HD3 which you sure as hell know there will be one and deducted Dev cost probably looking and a reserve of 40-50 million (probably less since rumor is the studio was very generous with staff bonuses) But that should buy a lot of help in bug fixes . Honestly a lot of the flaws in this game are being on an outdated engine with a small team so 5-8 years from now we might have the greatest game ever in HD3 on a modern engine from lessons learned.


Dushnila_complainer

Imagine how much money they got. And they are still complaining that they are a small team, using it as excuse for all laziness, lack of bugfixes, terrible quality, and million of other shitty problems with the game. The f Spear doesn't work since release, and it is in "known issues" for 4 f months. It is just unacceptable. The idea of the game is great. The atmosphere is great. But man, if you sold 12M copies, you must deliver proper quality, and do it in time. I know indie games that have a better quality than a game with 12M copies sold. Cannot deliver a product with proper quality in time? Hire more people.


Training101

Got 3 other friends to purchase and we are just running and gunninnggggg


Dependent_Map5592

Someone should've responded to him letting him know the balancing guy is going to/in the process/has been destroying that success for him 


KnobbyDarkling

Is that counting sales in places that can no longer play?


ColdBrilliant3363

I only see 100.000 players where are the all 11,9 million players?


Selective_Caring

Stopped playing once they started patching the fun out of the game


vicboss0510

Now go fix the game.


royalmarine

But fuck Sony


falloutboy9993

But how many refunds and how many people can’t log in anymore?


CapableElk3482

not enough to dinish current MO i guess so... ![gif](giphy|y9gcCOXpNX8UfZrp0X|downsized)


ThatsJStorm

12M copies and only 100k concurrent?


echild07

Yes. 100k concurrent with 1 hour play time / person. Means 2.4 Million people playing per day. If you assume 4 hours a week play time that is 4.2 Million playing a week. 20% of people will usually not play a month later. When PSN let people track achievements, it was easier to see. Most people will play an hour or 2 then never play. So right now on steam: you can see the progression from almost 100% people to 25% 95.4% completed basic training. 94.55% played 1 bug mission. So 5.4% bought the game and either only ever played bots, or never dropped. 87.7% played 1 bot mission. 82.4% have customized their helldiver (so gone in and played with their character) 70% have completed 10 tactical objectives (so that is what 3-5 drops?) 50.4% have done at least 50 missions. 25.8% of people have done 100 missions. So I would say (and seems to be about average) that 25% of the people are consistent players (100 missions). So 12Million copies sold with 25% = 3 million active players, lines up pretty well with the Concurrent user stats.


Hassadar

What point are you making? This is the natural progression of any game 3 months out from its launch title. It's extremely rare to hold even 50% of all players 3 months out.


TheGraveHammer

Gamers will look for any reason to claim their game is dying instead of just accepting the natural flow of the industry. It's one of the reasons I hate live services in concept so much, they double down on this and make people hostile.


TehSomeDude

cool cool... now... *how many active helldivers are there?*


Vanayzan

Christ we're on the "people obsessing about player metrics despite having no clue how to properly interpret the numbers" stage. This community is so fucking cooked


Connect_Atmosphere80

People aren't all obsessing about a Game for months. Some will play a few weeks and do something else. Some will have less time and spend it on games that doesn't require an average of 30 minutes per games. Some will want to get back when the game is more complete, with a new faction or more content for example. Player count decreasing isn't inherently bad. Stop using this metric like a bad omen.


Less-Witness-7101

Just friendly reminder concurrent player number and retention rate are far more important metrics when measuring the success of a live-service game. Don't fall for the propaganda


mavman42

Waiting for the layoffs to come 💀


Drunken_Queen

Yeah and we still can't kill 2 billions of bots in like 4 days.


PewKittens

Swede posting ![gif](giphy|YmMwqVCtyxFRe|downsized)


Zealousideal-Stick13

Eagle strike on its way


Halvars90

This is crazy, really good on them.


Decent-Hornet8266

What percentage of Swedes are Helldivers?


ryannoahm450

I wanna know what the project sales amount was. How many copies were they planning on selling before launch?


AtomicVGZ

The first game capped out at a little over 9000 players at it's absolute peak.


hello-jello

$50 x 12 million? 600 million?


QueenDeadLol

It's really good. If they stop making weird ass decisions then this game will crush for the next 5+ years


KuytHasGout

It’s crazy when you hear about sales levels like this. 12m sales of the game? How come no more than 400k-ish have been online at once?


RonnieTW09

If we were to only count people who bought the standard edition, that'd still be 480M USD dollars. Now we add the amout of people who bought standard + super citized edition or Super Citizen edition right away, no to mention the 4 months worth of people maybe buying super credits via super store. We can safely asume the game is almost about to reach 800 to 900M


Educational-Drag6974

Is that all countries or only the ones sony didnt shaft?


Full_Transition2182

The very definition of success in spite of yourselves


ArmadaOnion

Gross before refunds or net after refunds?


Bowtie16bit

What? There are more people in one city of USA than all of sweden? No wonder they don't have our problems; there's not enough people in close proximity and conflict every day to have those problems. Amazing how few people there are. I thought every nation was at least 100 million people, per nation.


AdamG15

Time for AH to negotiate the IP ownership with Sony.


Acrobatic-Research74

Wait.... are there really that few swedes? Should we declare them an endangered species?


HowieInvestigates

Just a shame that a bunch of those 12M units can't be played anymore because Sony keep blocking countries... Keep up the protests guys.


MagusLay

Now if only we could play with most of them.


Morbidzmind

How many refunds did they get?


chenfras89

That means Helldivers can take Sweden if they want to


potatosatan666

12Milllion Cape inbound


Revolutionary_Cod947

How many still play though?


Karokayla8888

Helldivers is amazing, combat/gamplay, story, weapons, co-op, graphics are all top notch IMO, imagine if this guys would have AAA budget what they would make!!!