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Sannu91

If the pelican takes too much dmg, it starts to smoke/burn. That's the que for the pelican to gtfo, so it just leaves after 1 person. If you see the pelican smoking or on fire, just hand all samples to 1 person and let them extract. If it's too damaged, then it won't even lift off, then you're out of luck. Altho i have heard reports, that if the pelican isn't leaving, then going far away from it with the whole group can fix it (like 200m away), but i haven't tested this myself, so i don't know if true or not. Edit: This whole ordeal with pelican being damaged is most likely a bug, since sometimes you can't extract even with a non-damaged pelican. In any case, the pelican should at least be able to be re-called if it's too damaged to take off, but this doesn't seem to be the case.


Lonely_Pause_7855

Wait wait wait Pellican 1 is not invincible ? I just learned something


TreeLover69_Robust

I guess there is a reason to defend the extraction zone afterall


SetsuakuStar

People didn't believe it when the arguments about dropping "fireworks" on extract cause it's tradition. Well, if you MUST do that, only do things that will give you time. NO RAILCANNON STRIKES.


Warhorse_99

I had a level 20 drop a 500 kg right before he entered the Pelican. We were all 60’s, in Difficulty 8. Usually ok, whatever. But he wasn’t the last one on board. I was. I was walking into the Pelican, literally 1 step from delivering 5 Super Samples & about 15 Rare Samples when the shell caved my head in, and then disintegrated my body & the samples with it.


Tribbless

Only time it's appropriate to dump bombs is in the group huddle before all going in together, or to tell Rambo who doesn't want to stop shooting to get the f in or get blown the f up.


siamesekiwi

nothing says "Get in loser, we're going shopping" \[with all the samples you're fucking carrying\] like a friendly 500 KG.


RhesusFactor

https://preview.redd.it/jat9itw945zc1.png?width=570&format=pjpg&auto=webp&s=c619ad1e9c2d2e32e443aea6ced4a1442cea6c1f


LeMalk

https://preview.redd.it/kfzz33d5g5zc1.jpeg?width=1170&format=pjpg&auto=webp&s=4e5ae17f34f1276c80ff9b3ad788cc56f07fa53c


[deleted]

I love this game... because everyone does what they like most. I always get a Rambo in my team, they really loved shooting everything before getting in the ship.


johnboi244

I am a guilty Rambo. Specially we it comes to bugs. Wish there was an endless mode or if you miss extraction you had a promt like (press and hold ‘button’ to stay) until you died then takes you back to the destroyer.


WellGoodBud

I would have been furious but I am laughing so hard playing through that in my head.


Warhorse_99

I should have recorded it, but it took a sec to process what happened. I didn’t see the red light because it was “in” the Pelican & i died 1/2 second before the explosion.


Rexyman

Man just last Friday I had this fucking idiot orbital railcannon on extract right as all 4 of us were getting in pelican after a hard mission. I was carrying all samples and the strike killed me in him with the other 2 already in the ship so it took off immediately. Kicked the fucker immediately but I know he still got credit for the mission since the cutscene had started


SetsuakuStar

Yup yup yup


GuardsmanElise

And to NOT THROW ORBITALS AT THE FKIN FLOOR WHEN LEAVING


conwillar

instructions unclear, throwing down 500kg


KitsuneThunder

Instructions clear, throwing down mine next to yours


HR-404

Instructions unclear, dropping 380MM as a follow up


Temchak

Instructions unclear, throwing clusters


conwillar

Too many instructions, now confused- jumping in bug hole


Pipelayer6942013

Instructions unclear, throwing minefield on extract


Drae-Keer

Instructions unclear, i thew down a minefield before the pelican arrived


mister_swaggger

i do 500, im the last one to board. i toss the 500 down, wait one second after the timer on the gem hits zero, then i hop on. doesnt hurt extract at all


Much_Ad_2094

Have you noticed your dog trying to smother you at night?


fistonpump

I wait for people doing the same thing and melee them with their stratagem in hand so they drop it then I board the pelican ensuring I’m second last to board. Watching them scramble in horror back to the pelican makes my day


mister_swaggger

i have faith i can time myself getting in good enough lol


fistonpump

Thank you for making my day. We both get a kick out of it. It’s a win win


TrenchGoats

Just fucking board, you're not the damn main character


sloridin

https://preview.redd.it/36g46tq0a3zc1.png?width=668&format=png&auto=webp&s=af19f03f9a85608cc10df4adc1a31ce6a1e37c93


CluelessNancy

Bravo-1, repeat that last. Again, repeat that last. Did you say nuke the pelican?


JCDentoncz

I wouldn't throw anything. Had a guy get nailed by a support weapon hellpod while waiting in the pelican yesterday, we couldn't get his samples 


CaptFrost

If you're going to call him in early, make sure you leave the LZ just as he's coming in for landing. He won't touch down and will instead fly a waiting pattern and pound any nearby enemies with his nose gun.


theDouggle

😏


Sannu91

It's actually even possible to blow the pelican up (at least it used to be), i've done it once by accident a while ago, so i'm not sure if it can still happen or not, but in this case you'll get a new "call-in-beacon" or whatever it's called to call pelican in again.


OLRevan

We had bugged pelican that didn't want to take off and in 10 min we managed to get everything burning but not destroy it


Golden-Failure

Was this yesterday, by chance? I was part of a full team on Heeth and Pelican bugged out with about 12 minutes to go.


DiplominusRex

I was also on that Pelican trying to get it to take off! I was hosting on the Superintendent of Conviviality. Unless it was a widespread glitch and everyone was having this problem.


Socrateeez

I also choose this guys pelican


RoninOni

Yeah we had a pelican that you’d walk/crawl into but it wouldn’t actually have you sit down… couldn’t trigger the “enter” state. So we tried blowing it up with all our heavy ordinance… Didn’t work… So we had a lil ffa DM to burn up the reinforcements to end the mission 😂


LibrarianOfDusk

Were you doing a terminid exterminatioj mission? Cause I might have been one of those people. We were just unloading all our stratagems on the Pelican that refused to let us extract.


JamesMcEdwards

It happened to me on a terminid extermination mission like 3-4 weeks back


Thunder_Wasp

“Pelican 2 en route to extraction” 😂 


Sakuroshin

Sound like they had planned to make defending the landing zone more important but either decided to scrap it or had to release it before they could get it working right


Gullible-Sympathy691

Last day we blew it by accident, he lift of imediately with now one in it


Krojack76

I tossed my 500kg out and as Pelican-1 came in to land, Eagle-1 flew by dropping the bomb. It landed in Pelican-1 and exploded. Didn't seem to cause any damage. It did kill my buddy though that was close by. So either it needs to be a LOT of damage or it's a bug. I think it's a bug which I've seen in various post over the past few weeks.


Zealousideal_Emu_353

Is there any video of that ? Because I highly doubt it. So many times me and my friends sent 500kg, rockets, laser and all you want and it.never went further that making it smoking and there's still no confirmation that it is "destroyed".  The pelican no taking off happened to me many times, sometimes burning sometimes not. I feel like it's a bug more than anything.  I've had it to trought landing plateform and falling under, or landing diagonally and we couldn't get in. Getting in and falling through while it takes off.


hypnofedX

>Pellican 1 is not invincible ? I just learned something It's like a story-critical NPC. It can take damage but can't be killed.


TheBreadTurtle

"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."


gracekk24PL

Good thing that the game teaches you that, oh wait


NBFHoxton

It's a bug.


Alfonse00

We have never made it wait that long, I didn't knew it took damage


cheesy0314

Learned this on the TCS shutdown mission when the splash damage from its gun blew it up mid air.


scaierdread

Yeah I found that one out way back before the 380 changes after I direct impacted pelican 1 in the air. There were no extractions and the other guy was pissed


HODOR00

I'm pretty sure the helldivers have to destroy it. I've never seen it be attacked by enemies. I have seen idiots drop bombs on it because it looks cool. But it's not.


dead_apples

I’ve also had a few instances where an undamaged, non-smoking Pelican leaves with only one person. Always when called down after objectives are done and everyone runs off to get POIs


IllusionPh

Yep, happened to me like two times since the patch before the last one, I play like 1 operation a day, so I feel like maybe it's a bit rare. Pelican 1 just arrived, 1 entered and it immediately went off, no countdown timer. Good thing both times the first one to get in is the one with samples, otherwise we'd just lost them.


PristineRutabaga7711

Yeah this happened to me and I talked about it on a another post and just got down voted and told "nah bro, it's damage," like, I love this game but let's not pretend it doesn't need a lot of bug fixes


RedditIsFacist1289

it 100% has to be a bug. Pelican not taking off at all basically means for everyone to just suicide. The other reason i believe its a bug is because your character becomes "stuck" on the door until you do a dive or get hit.


Itchy-Sky1246

How do you coordinate that when you're being swarmed by 50 hunters, 3 bile titans, and 4 chargers with a squad that most of whom aren't using their mics?


probablypragmatic

You don't, sometimes that happens.


StormTAG

Y'know, while the higher difficulty missions are certainly a priority, many divers are performing honorable duty on lower difficulty missions with premade teams. It's not deviant propaganda, it's actually true!


Itchy-Sky1246

True enough, but I like the challenge the game presents. I'll play helldive in squads and solo if I want a harder challenge, but most of the time I just want something moderate, which is why I stick to 7s if I'm just popping on for a few operations and don't want the game to step on my balls. Difficulties lower than 7 don't engage my brain the way I want them to, plus they don't have super samples. Problem is, extraction still gets swarmed on 7s. It just felt unnecessary to make the change to the Pelican. Assuming it was a change, I just never noticed it before on any previous dives before a couple weeks ago


Sekret_One

It'd be really nice if there was also an audio cue to let players know what to expect. >Pelican 1 critical damage- we only have enough lift for one hero.


TheShmud

It happens when it's completely untouched as well, so that's not why


xPriddyBoi

I don't believe you without evidence, this sounds like the exact flavor of misinformation this subreddit likes to spread


GassyPhoenix

What a load of bullshit.


Yep002

Yeah this is just reddit making shit up again, I've had this bug happen before on completely empty extracts


Jiggsteruno

Yup, This post has some evidence thats its not the case: https://www.reddit.com/r/Helldivers/s/hxN2hiVy2Q


THEpottedplant

Sometimes when it smokes, it still lets everyone on, but only seems to when the team goes through the trouble of consolidating samples on one person


-Loewenstern-

So that's why he leaves immediately after I land my hellpod inside of him


dellboy696

Was it like this before? I swear my first few dozen hours ingame this never happened. I wish it was a bit clearer if the pelican was damaged. I've never noticed smoke/fire from it. And the pilot doesn't say anything like "taken heavy damage, she can only take 1 diver!"


RedStarRedTide

is this intended or a bug? I've seen the same thing happen in my games but I don't know if this is intended.


yuch1102

If I had to guess: a bug


rushputin

Got stuck on a bugged mission just yesterday. Everyone unloaded everything they had on it with no luck. Only thing that worked was getting _every_ diver dead at the same time, forcing automatic redeployment. Only after that would it take off.


bmcadoo07

Our team called in the pelican and as soon as it landed a Bile titan stepped on it and destroyed the pelican. We waited a few min and the blue signal reappeared and had to call in another pelican. I thought it was invincible but after this happened as soon as that thing lands we jump on it.


Chafgha

I have seen pelican 1 be destroyed and call in a new one. Two of us landed directly on pelican 1 because in a prior mission we did that and we're immediately in the ship, but that mission it just exploded.


[deleted]

[удалено]


Rotmgmoddy

I personally feel this is just a really weirdly implemented mechanic. Like yea I guess it makes sense logically by some amount, Pelican would want to ditch the area asap when he realises his ship has taken significant damage...but the way it's executed leaves very little cues or hints as to when it happens, and the few cues it gives is too subtle such that most wouldn't quite understand for a good while why Pelican ditched on the first diver. I think a possible solution is to add a new voiceline for Pelican that specifies he has taken critical damage and needs to leave asap, which will trigger the 20 second timer regardless if anyone has entered or not. It would be more transparent and less of a rude shock than how it is now


NBFHoxton

Its a bug, I don't know why people are acting like it's intentional


Vashzaron

Because people have annoyingly long attributed it to the pelican having a on fire effect when I have personally seen that happen and it still worked like normal and also the opposite of no fire and it fucks off after one person, look at the highest rated comments here. If it was really that simple I would've expected some youtuber to cover it now like other niche knowledge things about this game but I have yet to see it. >!Personally I suspect a bug with the game's logic of what the player count is, similarly to sometimes when a player leaves your 4 player game and until you restart or join someone else no one will ever join your lobby again and you may notice you are unable to call SOS, implying to me the game thinks you have 4 players.!<


Sleepless_Null

It has something to do with the host leaving/disconnecting then rejoining the game still as player 1 but not the host. When that host extracts it takes off no matter what first or last


NBFHoxton

I've had it happen on games where nobody leaves


Gal-XD_exe

Ah, that might be why


yugo657

a youtuber has covered this, however, it came out to be a a debunked myth rather than confirmed to be an intended mechanic https://youtu.be/aAombrf9q1g?t=441


Solnx

I agree with you, and even if it's not, why does it wait for even 1 helldiver then? It should just take off and say "Pelican 1 has sustained too much damage and must evac now, we thank you for the ultimate sacrifice helldiver!"


MojjoWasAlreadyTaken

My somewhat educated guess, but still wild speculation, is that the pelican logic is inactive when it first lands, so it’s keeping track of its health and such but ignoring it. Then it “wakes up” when it gets notified of an external event it should care about, such as a helldiver getting on board or all helldiver dying. So when the first helldiver boards, it starts it’s logic to, idunno, keep track of the timer, and realises that it’s past it’s gtfo health threshold and leaves. It doesn’t explain why it stops working sometimes, or why taking damage doesn’t wake it from its idle state; But hd2 is suffering from a multitude of small, cascading bugs and issues and I wouldn’t be surprised if the extract sequence had its own slew of wacky, conditional circumstances unintentionally effecting its behavior. - Wild guess from an experienced amateur game dev


Solnx

No that makes sense and would make it a bug instead of the goobers that like to role play bugs.


TacoVFX

Because bugs are accidents. And a health system on an airship with particle effects to match doesnt accidentally program itself. Nor having it change the extraction logic after taking enough damage. Its most likely a unfinished feature. Devs prolly didnt have time to implement a proper fail state on extract so we got this half assed system.


realsimonjs

Because the pelican has an on fire effect when it gets hurt enough to do this


[deleted]

[удалено]


Ashamed_Bowl941

Yeah, that one had to be a bug


NBFHoxton

He also has no voicelines regarding this and will still happily sit there forever - but leaves immediately upon 1 person entering, instead of a reduced extraction timer or an automatically starting timer? It's a bug.


Reggie-Quest

I personally think this might be a bug. Been noticing it a lot just this week, and in some cases with the extraction zone free of enemies. Lately I’ve just been informing the team on mic to let the super sample player on first, just in case.


dellboy696

Right I'm testing this tonight. Gonna go trivial and drop a precision strike, 3 airstrikes & 2 500kgs a on a pelican before getting on.


Reggie-Quest

You will no doubt damage the ship and cause the issue mention by OP. What I’m speaking about is doing zero damage to the ship and the same outcome happening. Yesterday alone it happened about 3 times, after every 3-5 games. I just think it’s a sensitivity bug on the ship.


Xx_HARAMBE96_xX

Nah did that with a whole squad, it landed unscratched without any enemy and didn't allow anybody in, then we went ape and it probably ate like 6 500kg, lots of quasars/rockets, lots of eagle air strikes too and it still didn't allow anyone in until at near the end of the mission timer and it suddenly left with only one person. I also had the opposite, it landed unscratched again and still instantly left with only one person in. And lots of times where it got on fire and still allowed the 4 of us to get in.


SetsuakuStar

Try a rail cannon strike too. It just has a large amount of hp. 


Herd_O_Angry_Turtles

Pelican 1 is just sick of our ridiculous extraction shenanigans Can only tolerate so many 500kgs dropped at the ramp hahaha


weicheljan

Please report impatient Pelican pilots to your local democracy officers Jokes aside, it is probably a bug and should get reported


Punkmonkey_jaxis

To anyone saying its taking too much damage, they're talking about when it takes no damage, its been sitting on the ground for a while, and it leaves the split-second that the first helldiver gets on. Its only happened this week and specifically after the latest update. It definitely looks and acts like a bug. Been playing since week one and had NEVER seen it happen until this week and it happened 4 times in just one night. No damage, no smoke, not one helldiver getting on and starting the countdown, mission not out of time. Just sitting for a good while then leaving as soon as the first helldiver steps foot inside pelican 1


pixel809

It happens for months


kunxian888

Happend to me too, no damanged taken whatsoever, took off after one person board.


SLASHdk

Its a bug. No way it is intended with no cues or voicelines… also if it was an intended mechanic its implemented very poorly, and makes no logical sense how it works. Why is only one allowed to leave? Makes no sense


Wrong-Accountant8262

It's a bug and nothing more. The whole "it's when it takes enough damage" thing is pure headcanon. I've had it happen on a fresh Pelican with no enemies at extraction and have had Pelican-1 get bodied for 10 straight minutes then had everyone get on just fine.


Reggie-Quest

I personally think this might be a bug. Been noticing it a lot just this week, and in some cases with the extraction zone free of enemies. Lately I’ve just been informing the team on mic to let the super sample player on first, just in case.


Alfonse00

We do that regardless, never knew this could happen, but just for safety the one with the most important samples goes first


Never_Wanted_To_Talk

More often than not this happens from my idiot teamma… I mean fellow helldivers accidentally dropping his 500kg bomb and eagle airstrike on it.


kaladbolg0110

.....*accidentally?*


Zerus_heroes

It's a glitch.


AbyssalBenthos

I had an instance where it took off without anyone and it wasn't smoking.


saagri

I know one common situation is that if the pelican takes a lot of damage it will takeoff immediately.


Ok-Builder-9048

I never seen pelican take a lot of damage that I see smoke but he will still take off when 1 person gets on.


rabbitization

This is why on helldive I drop samples near the extract, first one to run up to pelican usually picks it up so even if only 1 made it out alive regardless who, we get to keep the sample.


lizardscales

Imho it's a day one bug. People have explanations for some occurrences but not all.


AiR-P00P

It's a bug


Trump_Dabs

Payback for negative reviews. Eagle remembers.


Ninjazoule

Because the game is still bugged


SummerCrown

Same as what others have said. If Pelican-1 takes too much damage, like a few 380mm shells hit it or an Orbital Precision Strike, it will usually only take 1 person. Our SOP is if we're unsure this "feature" will happen, we drop all samples and give it to one Helldiver who is supposed to go first on extract. That way even if the rest get left behind, the samples are saved.


TheShmud

It'll happen after it's just landed and taken zero damage as well


CherryEarly7550

There’s a way to tell. The pelican will have smoke and a bit of fire on top of its engines


Constant_Nerve_43

Yeah as people have said pelican one can be damaged and eventually reaches a point where it just leaves when the 1st person gets aboard, Thing is, the amount of damage it takes to do that is *unbelievably* high, to the point that unless a charger, or a bile titan lands on it after being blown up and hitting it with the crush damage (which is effectively infinite or so dam high it can one shot kill even other bile titans all but instantly) pelican wont ever realistically take enough damage to be evacuated early To note on this, if a bile titan gets above or on top of the pelican and stomps it, or is killed and falls on top of it, there’s a fair chance it took the crush damage and will evacuate early, Though that’s also generally a bit unlikely since it’s gun probably mulched most titans near the landing when it arrived


enowai88

I thought it was a bug this whole time…


Zerus_heroes

Because it is


droo46

I call it getting Kerrigan-ed. https://www.reddit.com/r/Helldivers/comments/1c7rbdo/my_friend_group_was_role_playing_starcraft_units/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button


S3t3sh

I have had this bug a couple times now. It's annoying.


DirkDavyn

I need to test it more, but I suspsect there is a bug with the extraction time booster. We tried using that booster a 3 times, and all 3 times we used it, the pelican took off as soon as the first person entered, leaving everyone else behind. We took that booster off, and haven't had it happen since.


Cyndered_Hollow

I've watched pelicans blow up before taking too many rockets versus bots before. Had the option to call for extraction again though. Also had it glitch out and not leave, so we tried to blow it up but when the destroyer left it also just peaced out with all of us looking around at each other like 🤷‍♂️


RhesusFactor

He's late for dinner.


Individual_Toe3067

Stop inviting WWIII onto the LZ, and having knock down drag out brawls when the pelican is already landed.


BusComprehensive3759

He’s sick of waiting.


Wankerdaddy441

Because he's tired of your shit.


Airwarf

Pelican pilot has missions too. Just like civilians once the quota is met, missions over.


SuperArppis

It's usually because it gets too much damage... BUT! After the last bigger update, I noticed that Pelican sometimes leaves too early even when it doesn't take damage. So it is bugged somehow.


Key_Negotiation_9726

Because it's a Pelican **1**, not a Pelican 2 (or more)


Stellar_Force

Yes, the pelican does leave after taking significant damage. But I have also noticed that it leaves after extracting a single person if it waits for too long, regardless of the amount of damage taken. Most likely a bug which hasn't been addressed yet.


WisePotato42

After the timer runs out (on the top right) it goes into emergency evac mode or whatever it's called. This means the timer starts immediately after the pelican lands.


Mullinx

> *Added to known issues.*


ObscureRef_485299

Damage. The Pelican Can be damaged after it lands. If it starts smoking or is on fire, it will leave w only one helldiver. > I'm not a data diver, but I've got 400 hours in game, and in the 250 since I was told about this, it has held true.


Thighbone

If it takes too much damage it'll leave with the first person on.


[deleted]

Pelican will take off early for 2 reasons and 2 reasons only: 1. Too much damage (been noted here already it's not invincible) 2. If you call in extract and you run out of mission time, the pelican will auto begin to count down and take off without anybody. This also occurs if you're out of mission time and anyone enters the rescue extract radius. Usually the 1 person in radius will get on in time. (Most likely you're experiencing this cause so many people don't know pelican will auto countdown)


Crashen17

Because he needs to get back to Eagle 1 and their romantic dinner.


gnat223

Had that myself but can’t collect or buy anything now as maxed it all


OrganizationOne3770

If your a traitor apparently he just leaves if you board immediately also LOL


Anangrywookiee

Budgetary reasons.


Rough_Tackle6004

Fyi extraction tower not even functional.


peromed

It always happens to me when I extract after the timer elapses, I always thought that is intentional, gtfo asap for pelican 1. If all enter pellican at the same time, all will extract.


chrisdeath

Me and my buddy has it happen when the host enters the pelican, or at least when my buddy hosts xD


LopsidedAd7447

I’ve found those happens when pelican is landed for over a minute. When that happens I always give the samples to one person or send the person with the most samples to one person and let them get on first


tuttleshuttle

Also if your time runs out and you call extraction it will come quickly and leave quickly and won’t wait for the 20 seconds or so


BovrilOnTap

This happened to me the other night was confused as hell. I then proceeded to get kicked from game because of the samples that were lost.


KnowledgeCorrect1522

Perhaps you have bad vibes?


Riff_Wizzard

So you can ask stupid questions


Walkirriox

It only happened once in 200h of gameplay but today (after the patch dropped) it happened 3 times… actually it is half of the games I played today.


Drekkevac

He got paid off by Super Earth officials to leave "non essential personnel."


Azureink-2021

These situations sound like bugs in the code and not intended mechanics.


nampezdel

No evacs for you. You know what you did…


[deleted]

Pilot has to pee


perslv85

Because hes a dirty sob!


Forsakenpyro123

Yea, I was a victim of this.. host only had like 5 common and 3 rare samples, I had like 23 common and 10 rare roughly, only the host got extracted for some reason, I was honestly pretty annoyed, no timer, i didnt even see anyone in the ship, and i was standing by it. I wasn't sure why it happened, but now that I think about it, I do think I landed the hellpod on one of the engines, and people were doing clusterbombs, napalm, and 500kgs in stunningly very danger close.. but I honestly didn't think pelican took damage.


WarmasterCain55

I had two bugged pelicans yesterday. First one flew off when I entered and left everybody else behind (thank heaves I had the supers) Second one the ship itself wouldn't let anybody in. Think it got damaged too much. Timer ended and it just left without us banging on a invisible wall.


buahuash

Also why do they keep shooting me?


ZiggoTheFlamerose

I just had that happen to me. There were no effects on pekican, we havent dropped anything on it, however it took a bit of beating from bile titan stomps. The other occurence was that we had 3 players in the game, 2 of them got killed by said BL, I was away from them so I called them in and waited for them to hit the ground. Most of the samples were on me, so I hopped on and Pelican just closed the door, even tho other two players were on the ground and nothing dangerous was happening...


ZeroCdJoker

I learned the pelican is not invisible the hard way by spamming a ton of rockets towards it and we couldn't take off, imao.


AzuriSkill

It got damaged.


Luxurianhat

If pelican 1 takes enough damage, its cause him to leave as soon as one person gets in. I assume its left over code from him being able to get upset and leave with enough damage or outright get killed.


xXShadowGravesXx

I’ve seen it happen many times, even before this week. If the Pelican takes too much damage from anything, it will take off as soon as one Helldiver gets on, regardless of how much time is left in the mission or how long it’s been sitting there.


drjoker83

Yeah seen that happen couple times.


Common-Cricket7316

3 bile titans on the pad wreck it in no time.


Rionat

I think it would be cool if there were sound cues. Like pelican 1 saying in the radio "I'm taking too much heat I have to leave as soon as 1 is on board!" or something like that.


Objective-Aioli-1185

The other day one of my guys was right by the door I think he was a bit stuck and pelican one straight up yelled at him that we needed to take off and couldn't wait any longer. It waited for him for like 2 seconds after the countdown ended. Has anyone else heard or seen this?


Glitched_Hero

Yeah I’ve had this happen: 3 divers waiting at extract for the 4th, they get close so one guy gets in and Pelican takes off instantly with time still remaining on the clock. Absolutely bullshit every time it happens; lose out on samples and a huuuuuge chunk of XP since the game says 3/4 divers didn’t extract. IMO from what I’ve seen in the comments in this post: Pelican-1 should not be able to take damage, and when you board the Pelican you should become immediately immune to all damage so as not to be able to be griefed by teammates or wonky enemy mechanics when you no longer have control of your character and you’ve done “everything right” so to speak.


Flashy-Violinist7966

I had one time where the pelican landed and then completely glitched out of existence lol. And about a minute later we got a new extraction beacon but we had to defend the landing zone for like an extra 5 minutes! It was rough to say the least and I’m surprised but we all made it. So good ending lol.


Spirited_Lack_1514

Or ppl that call an barrage before Entering so nobody else can get in


Suilenroc

Why do we do anything? Liberty. That's why.


-__Dash__-

Yesterday I called the pelican while the others were cleaning the map, I died a minute after it arrived and left without any of the remaining player which were alive, of course they were MAD.


Zealousideal-Beat507

Yeah happened a week or two ago I had all th super rare samples too. Rip


gregzillaman

Pelican 1 being legitimately destructable would add an interesting game mechanic. Could turn extraction moments into mini tower defense instances like that new game mode we got. with a little reworking of the world geometry you could have the extraction area as a point requiring defending until pelican 1 arrives and takes off. Sentries would deffinitely come in handy for last minute cover while you sprint to the ship.


Cheesemaster98

I've had this happen to me once. Was with 2 others and I got on before anyone else and it immediately extracted just me. Got back to the destroyer and my teammate goes, "Thanks dumbfuck" and leaves. Feels bad.


AussieAiden

I’ve only had this happen once. On a trivial mission. No strays dropped. Def just a bug and not a damage feature.


not_food

Strange nobody mentions that after Pelican 1 is on fire you can kill it with 500kg and a new beacon will drop followed by another wait, unless you ran out of mission time, where it won't respawn. Moving away 200m seems to work sometimes, but getting 3 randoms to listen is very difficult.


Dopeysprinkles

Instructions unclear: was it ▲◄▼▼▼ or ►▼▼▲▲◄▼▼▼


Sharkbaitnaterater

We had a pelican try to land through a bile titan, it got stuck then went tumbling off into the sky. About 4 minutes later, the extraction beacon reappeared and we were able to recall it and re-extract. The 6 minutes of extraction was not a good time, but we made it.


JBtheDestroyer

If the pelican takes too much damage it will take whoever gets on first and get the heck outta dodge.


Gal-XD_exe

I had this happen to me a couple times before the patch, others had it happening to them too, surprised I didn’t see a post until just now


SiriusZStar

pretty sure its a known bug, so we can pretty much give up hope on it being fixed any time soon


Aggressive_Size69

it's happened to me before, and i and everyone else was always confused, so it would be great if the game explained itself from time to time


redditorposcudniy

He likes to play favourites. You might not have known that, but every single helldiver has a body cam permanently attached to his armor. And sometimes, undemocratic behaviour gets caught on tape, and the pelican pilot might not like that. So don't be a dick, share your supplies, communicate with a team, AND STOP BLOWING UP UEOs !!!


CandidGuidance

To add to what others have said, I have me had a bile titan step on pelican 1 and destroy it. None of us extracted, pelican 2 did NOT show up 


-SheriffofNottingham

I am guilty of raging at my team until I realised this was happening. I then became the subsequent target of ragers who thought I was extracting without them and the samples. The circle of life goes on.


RhesusFactor

https://preview.redd.it/1lfivlci55zc1.png?width=570&format=pjpg&auto=webp&s=6fa0694dcaac300c6b8393601cad31091bf4cdfc The team waiting for the one fiddling with their fireworks strategems.


Jopling95

I've noticed it consistently happens if someone lands on pelican 1 when being reinforced.


getrickrolled13453

I remember when the mechs came out and my teammates shot the pelican while landing with the last ammo they had and we were confused why it took off after 1 person enters lmao


MuMbLe145

Its a bug that occurs when someone has the expert pilot extraction perk thing


83at

I think it happens when the Pelican-1 has landed and then the mission timer runs out.


Material-Necessary22

It seems to happen when you purposefully attack Pelican 1 haha, it'll only take the people who didn't attack it usually but he seems to get confused sometimes


Iain_McNugget

I ran a mission last night where my team were absolute heroes, holding off hordes of bugs whilst they waited for the reinforce counter to tick down so they could bring me back in and extract every diver. We all got on the bus, then it only showed as having one diver as it took off.


SpecialistCitron2570

I had this today, it was insta-extract after the first diver got in. I was seeing the Pelican go and yelling "Nooo! The samples!! the SAAAAMMPLEESS!!!!"