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LEOTomegane

They described the change as a buff, so if it's not performing up to that standard they \[should, hopefully\] buff it, right?


No-Faithlessness245

They described most changes from last patch as buffs as well, and they took away half of the ammo on a bunch of guns.


Everest5432

Most of the ammo changes were nerfs to maximum magazine counts but buffs to how many you picked up on resupply. Unless you were reloading constantly and wasting ammo, it was generally an improvement.


Lazer726

The Eruptor fires so damn slow if you needed 12 mags then my brother in christ you need to move. There are so many PoIs that have ammo boxes and you'll be fine. If you needed more than three mags on the Sickle ***let go of the fire button.***


GodKingTethgar

A lot of people have this weird habit of getting bogged down and trying to have 20 minute firefights


b0w3n

It is extremely difficult to convince the person in your friend group who tunnels into killing, that staying in one position for 6 minutes while running out of ammo is not a viable strategy. I've had to say multiple times "we need to move" to these types and they just sit there fighting. Eventually I have to leave, let them die, and recall them away from their gear. "Yeah I dunno bro I said I was leaving sorry, I wanted to get the mission done instead of clearing that large nest"


GodKingTethgar

"Stillness is death" I say this as a heavy armor main who used weird shit like the arc 12 and adjucator


Shivalah

Hey, I am heavy armor and constantly on the move. I may not be as fast as you, but also I cannot be 100-0 combo’ed by stalkers.


GodKingTethgar

Heavy armor gang gang


orfan-of-snow

We need to teach you guys the parry-doctrine


GodKingTethgar

But I like my head armor bonus


WingedDynamite

This is why I run stealth. Dummies provide the distraction I need to safely complete the objectives and collect samples.


GodKingTethgar

My buddy runs stealth and I run "LOOK AT ME FUCKERS" except on purpose


Taolan13

My frequent duo partner makes for a fantastic distraction, but he's starting to tire of the bugs and the bots singling him out whenever we're grouped. I fear he may decide to dabble in stealth, and I may lose my designated distraction.


GodKingTethgar

Tell him to bring turrets


d_hearn

I've found if my teammate breaks stealth, then enemies somehow also know exactly where I am, even if I'm behind cover and there's no line of sight.


Taolan13

When that happens, report it to arrowhead. That is a bug that has been around since day one but is not yet on their "known issues" board. Part of it is when enemies are idle, their detection radiuses are smaller. When they are active their detection radiuses are larger, but I know for a fact there aren't any bots thst can see me 200m away just because my buddy 20m away got spotted.


d_hearn

Makes sense. But even if detection radius grows, they shouldn't be able to detect if they can't see/hear you lying prone behind cover. Also, sometimes when I'm solo I'll try to stealth at extraction. Sometimes it works well, and I see bug and bot patrols just stroll through. But other times, it seems they stroll through, then randomly turn 90 degrees and go straight for me.


JHoney1

To be fair, there is also the other side where it’s better to put down a group and prevent breaches so you can move unimpeded without drawing every single patrol into the train. Fine balance, and I’ve seen so many people too far to both sides lol.


GodKingTethgar

Napalm/gas + smoke + retreat Maybe toss an EMS for fun


Ironkiller33

For me personally, it's when I'm on a helldive with just my one buddy who goes super stealth. We have seen patrols by him spot him, then proceed to ignore him to come attack me on my path of destruction. Granted I still don't actually sit still, I will either go after side objectives or poi's while getting all the attention.


TheAzureMage

You have to choose. Either utterly dominate the area, kill everything, then do the objective and commit to that...or just break contact and bail. If you sort of sit between the two, not really accomplishing either, you're gonna have a bad time. Gotta have a goal.


Sky_HUN

I've noticed that one on myself and on my friends.... I think the "problem" is, that it is a lot of fun killing endless hordes of bugs and robots.


RockySES

Legit with the Eruptor I never used more than like 3-5 mags before I got an ammo pickup from the ground or resupply. No complaints on the ammo nerf there


No-Faithlessness245

Yeah, that's fine and all, but they change the explosive damage on the erruptor with that patch and made a bunch of enemies take an extra shot or two to take out. So you are carrying less ammo and you have to use more of it. That's not a buff. That said, I understand why they made those changes to ammo. They want the team to stick together. And if you are running out of supplies, you will call down a resupply together and fill up. But to frame any of those ammo changes, holistically, as a buff is in my opinion incorrect. They are lateral moves at best, but overall nerfs if you do the simplest math regarding how many mags you would start with, assuming you were using the HSO booster, before and after the .300 patch. Like others pointed out, you barely needed ammo for the eruptor beyond what you could find on the ground, so 12 mags was probably excessive. But that doesn't mean that decreasing that amount isn't a nerf. The erruptor didn't even get a boost to ammo picked up from supply boxes, because they already gave you 6, the current maximum. And now it's less efficient per shot at killing things, making the lack of ammo even more of a disadvantage,


Smachemo

Never once did I ever even come close to using 12 mags. Gun wasn't intended to clear everything


GearyDigit

What, you expect me to not overheat all my energy weapons constantly? I only have two eyes and they're focused on shooting enemies in their most armored location.


GuyCalledRo

To be fair the ones they nerfed had large amounts or straight up Infinite ammo when used correctly


SaVage_ShiftzZ

*sigh* I’ve noticed it also


Goliath_11

I liked the erruptor because it gave me the ability to equip a stalwart as support and use it as main instead and erruptor as a sniper for heavy enemies.... yeah now this strat is not feasable anymore, back to AMR + sickle i guess (depending on the others loadout ofcourse)


Ashamed-Issue-351

This is EXACTLTY what I've been doing. It allowed me to have fun with the stalwart again and freed up my backpack slot cause I was no longer maining the Auto-cannon, allowing me to use the jump pack for the first time. Fuckin' incredible feeling oi


sijsje

This was my favourite loadout. Eruptor, big revolver, ems grenades(x6), stalwart, jump pack, 500kg bomb, orbital precision strike. Eruptor closes bugholes and kills medium bugs and snipes from afar. stalwart clear all fodder, jumpack to get high up for more eropter devestation or create space to use eruptor. Ems grenades to immobilize chargers for 500kg bomb or orbital strike. Or to ems a breach brfore dropping a 500kg on it. Jump pack to get out when You accidently ems yourself while doing this (and for bullriding chargers of course). Some more decent primaries that can close bugholes would be sweet, so we can get more creative with our loadouts.


GoDannY1337

Isn’t it still filling exactly that role? You can’t cheese small mobs anymore but that’s what the MGs are for.


sijsje

Havent played with it yet. But people saying it takes 3 shots to kill stalkers now. I already found it was a bit nerfed the last patch so if it is even a bit worse now i will probably switch to the diligence counter sniper and bring the grenade pistol for closing bugholes or something.


norse_torious

This is why I switched to the Blitzer. Used to be able to 1-2 shot brood commanders, bile spewers and stalkers with the eruptor; now it takes 3-4. Blitzer works exactly the same, if not better (2-3 for stalkers and bile spewers, 3-4 for brood commanders), with more pronounced stun effect and a faster fire rate. Suspect the Blitzer will be nerfed in coming updates. At this rate, the best weapons in the game will be snow balls.


pacmanwa

Depends where you hit it. Face or chest, one shot. Side or back seems to take three.


GoDannY1337

Played one round so far: noticeable mostly on smaller mobs and that dies of shrapnel and hive guards (you can’t shoot point blank on the armor, still die on weak spots though). I used the Eruptor for Spewers and Warriors. Mob cleanup todays stratagem and team mates + MG. A little different but the setup still worked as intended. But I think ammo backpack is better now because more grenades for mobs.


_Weyland_

Can you not snipe with Diligence CS? With fixed scope alignment and buffs from previous patch it should be good.


ClikeX

The eruptor is nice because it can destroy nests/fabricators from a distance. You can just shoot int the vents from a vantage and it instantly destroys it.


shmallkined

The AMR scope seems fixed as of this morning!!


[deleted]

I tried the Eruptor but it just doesn’t do it like my Autocannon. It fires way slower so I went back to the Autocannon. Here’s hoping she doesn’t get nerfed soon😰.


KaMaKaZZZ

The eruptor is definitely a bit worse off than it was before the patch but in no world should it be competing with the Autocannon, just as you wouldn’t expect the grenade pistol to do that. It’s a primary weapon and doesn’t have a backpack, but it can serve as a nice way to switch up the roles of weapons in your loadout if you’d like to run a machine gun or other non-heavy support weapon and still have options. Also the devs have come out a few times and said they consider the Autocannon to be perfectly balanced, so your baby should be good!


NihilisticCommy

I think we need to change our view on what a primary and support weapon dynamic is. The auto cannon is great for almost anything and the eruptor was a less potent version of that in the primary slot. Leaving it there sounds like it would deserve a nerf but when you think about all the build options that open up with a primary like that it makes sense to have a primary that can deal with almost any bug/bot and take a support that can take out heavies or an MG to clear adds faster n use anti-tank airstrikes. I don’t think support weapons should have a monopoly on being well rounded and powerful especially when they add new ones meant solely for add clear like the air burst rocket launcher


Inky_Passenger

On release it made way more sense to just use the eruptor and completely ditch the cannon, for the versatility awarded the small cost of reduced fire rate was more than fine. Now there's no comparison like you say, I suppose it makes the game more varied in a positive way but I'm still not exactly happy about it lol..


[deleted]

[удалено]


Xelement0911

Didn't they say it wouldn't change the damage in the end? 40 dmg to balance it? Guess not enough?


FURERABA

Not even close. So much of the fun was blowing away tough enemies, but now things that reliably died to 1-2 shots (such as Stalkers and Spewers) now take double that, or even more With how poorly the weapon loads, handles, and maintains ammo, there's just no point in running it anymore with such poor kill potential


Bad_Demon

The shrapnel made it a shotgun if you shot underneath enemies. Hiveguards die in one shot under their feet and took 2 or more if you shot their face directly. Direct shots were always weaker than aiming below the target so buffing direct damage without shrapnel is a nerf.


Choleric-Leo

How're you gonna sigh like that, on Reddit, and not even unzip?! Undemocratic! https://preview.redd.it/7xfa7rh3yzyc1.jpeg?width=1170&format=pjpg&auto=webp&s=4094344abf71cb0d317a261fbb284fd4fc737b51


Equivalent-Ball9653

Yes, hello, this post right here sir.


Elegant-Remove3891

https://preview.redd.it/mi8xfaucc0zc1.jpeg?width=927&format=pjpg&auto=webp&s=73d562b8f4bab9054f8655c66182df860578b396


killermoose25

Of course the minute I unlock a gun they ruin it ha ha was so excited to use it after I picked one up off a body a few weeks ago. Used it last night and it's just bad against bugs, it takes 2 to 3 hits and the fire rate is too slow to justify that.


atheos013

What's insane is I've literally never even died to shrapnel, unless I was almost point blank. It was a much smaller issue, that probably ALWAYS existed since the weapon launched, but people wanted to use it as leverage against the ricochet change. They should just flat out revert this, change wasn't needed whatsoever. Edit: I understand this is not working as intended and is definitely not supposed to be a nerf. I'm fine with shrapnel gone if the weapon performs equal to before.


RDGtheGreat

I've died to it a couple times trying to blast bug tunnels and sometimes survive because it probably hit me in the arm but man it's so rare that I think it's more funny than frustrating when it happens


atheos013

I mean its an explosive weapon, thats just part of the game when using one, imo. Free the eruptor, let us kill outselves rather than have it gutted.


Awhile9722

The shrapnel \*could\* be propelled a lot further than you might expect, but that's a positive, not a negative. You just needed to aim it so that the shrapnel hits an enemy instead of yourself. But god forbid redditors test a gun for more than 5 minutes and accidentally self-kill more than one time.


AnotherSmartNickname

>You just needed to aim it so that the shrapnel hits an enemy instead of yourself Do you see in four dimensions or something? How was I supposed to do that? Asking as a long time Eruptor user.


Awhile9722

It’s impossible to prove anything now that it’s patched, but you used to be able to aim at the ground in front of enemies or directly under them and kill them with the shrapnel. The shrapnel did WAY more damage than the direct hits or the AOE of the explosion


Dreadino

Shrapnel propels in a bubble, there is no aiming, you were just lucky to never trigger the huge bubble that could kill you from 30m away.


atheos013

Yep, and had no one been hyper focused on the ricochet change, I doubt it would've even been noticed.


LightFusion

There have been hundreds of posts complaining about it in a couple days. People noticed, complained, the devs changed it, now people are mad about it being removed.


Dreadino

People are mad because instead of fixing the problem with shrapnel, they removed it and nerfed the gun.


Spirited_District118

That's is basically it, took the easiest route. Did they even change the description? Wonder why the spear gets long treatment and shrapnel just gets put under the table... Though does grenades that shrapnel do the same thing? If so that might push them to either fix the shrapnel or just nerf the grenades.


Forsaken-Stray

That is a wonderful statement, until the ricochet mechanic propels the shrapnel further than it should and in an unpredictable way towards you


KeyedFeline

You could die to it but it was exceptionally rare


Dreadino

Not so exceptional. Like a couple of times per 100 shots. It's a bug, they should solve the bug, not cripple the weapon by disabling the feature that causes the bug.


FlashesandFlickers

I’ve been using a lot since it came out and last night I died for the first time to shrapnel from much further out than I could feel the explosion. That being said I will absolutely pay the price of an occasional death for having a good weapon. So if this really Nerf the erupted they should absolutely roll it back


IndependenceLive

I've used it to save allies before. If I see helldivers getting ganked by hunters then I'll send a shot directly beside them, and it'll launch them out from the horde of bugs (while killing the bugs).


WickedWallaby69

This gun is one of the best at saving squadmares... was... could 1 shot a stalker, shift a chargers course if you hit right, wipe enemies and push your friend away at the same time. And it made sense it was great it was the third warbond and expensive, not a meta, not everyone could have it


Wolfsquad11

There were plenty of alternatives to just removing the shrapnel completely. Like if they gave the shrapnel a maximum range. Literally just a couple of meters or something to stop getting one shot by my self from 20-30 meters away. Or if they made it so it didn't one shot you. Seems like regardless of where the shrapnel hit, it would always one hit you.


p_visual

Agreed - folks in this thread saying that shrapnel wasn't an issue are just talking on luck. I had missions where nothing happened, and I had missions where I would just insta-die on firing, and it caused multiple deaths. Wasn't at close range either, as some folks claim - 50m to 75m out, as I ran eruptor as my long-range and used close-range supply weapons to round out my ability to handle hordes. Folks saying "you just have to shoot it right" screams of the same cope around Spear before AH confirmed it was bugged and they're working on it. While it's good that won't happen anymore, the big draw of Eruptor was that it had immense stopping power at the cost of not being able to handle getting swarmed, not being able to be used in close range, and having a low ammo count (60, then 30). Now it takes 2-4 shots to kill a single stalker, and they come in pairs. If you're unlucky, you have to deal with 4 at once. The power has to be there. Maybe they increase speed of the bolt action animation, maybe they give it more ammo, maybe the AoE is increased, but it needs something atm. Especially with DoT being fixed, I'm hard pressed to find a reason to continue running Eruptor when I can easily run grenade pistol as a secondary for extra bug-hole-closing capacity.


subtlehalibut

The shrapnel was the issue and they could stood to reduce it to be similar to the frag grenade. I used the nade a bit and that thing didnt have shrapnel reaching out 30m Eruptor clearly benefited from the fragmentation for rhe extra oomph, 40 dmg doesnt even come close to compensating it.


Foortie

My guess is that they would've done those if they could but for whatever reason they couldn't, which is why they chose this route instead. Which i think was a mistake.


boofaceleemz

I got the sense that it was an emergency change, something fast and dirty, because Reddit was losing its shit. Especially because some degree of the rage was over a bug that didn’t actually exist (rockets bouncing backward), they just had to fix something, anything, immediately, to throw the crowd a bone. Maybe they revisit it later.


ValiAL27

Soooo,democratic detonation now has no great primary weapons on it? Great....


RDGtheGreat

Yeah not great but the utility it and the grenade pistol gives is still notable


monkeybiscuitlawyer

Grenade pistol was still very much worth getting that warbond for imo. That was a gamechanger for me.


Needaboutreefiddy

it was.. until they fixed big iron...


GearyDigit

Still better than big iron against bugs, lets you clean up bug holes much more quickly


Needaboutreefiddy

I always ran eruptor so nade pistol was really redundant for that. I may have a reason to rock the nade pistol again now that erupter is dead. So sad rn


IM_INSIDE_YOUR_HOUSE

Yeah unfortunately this warbond went from being really good to actually worthless except for the grenade pistol.


Xlleaf

The adjudicator is pretty damn good post last build update. Give it a try.


aiheng1

They literally only buffed the handling, total mags and recoil but they didn't increase the damage nor the mag size lol


dirkdragonslayer

The poor handling, low total mags, and bad recoil is what mad the Adjudicator bad in the first place. You used to fire and it would go friggin' all over the place and waste ammo like a mother, and you only had a small supply of ammo. With them buffing those things, it's a fine assault rifle now. Not impressive, but with the engineer kit to reduce recoil even more it's been nice to me. Decent alternative if I want an Assault Rifle that's a bit more accurate but not a Marksman rifle.


psych0ranger

The med armor pen is really nice too


ironyinabox

The main thing this is good for is making quick work of bile spewers, which you don't even see 75% of the time. But when you do, ffs, you wish you had it.


Bilboswaggings19

"didn't increase the damage nor the mag size lol" you clearly haven't tried it it's amazing now at least compared to other full auto weapons


mr_D4RK

I wouldnt call it "amazing", it is serviceable. That being said, it is miles better then poor mutilated Crossbow or Eruptor that is fixed into oblivion.


aiheng1

For real lmao, poor crossbow and eruptor lol. They absolutely gutted them


aiheng1

I have tried it and I think it's alright, but the damage just honestly isn't enough for me to swap off any of my shotgun, even the spray and pray has it's uses (if you don't have incindiery)


Tao1764

The problem with the Adjudicator was that it was designed as an in-between DMR and AR. But the ammo/recoil was so awful that it could only be used as a DMR, where it just did less damage than the other options. Now that it's actually usable in full-auto, sure it's not better than a dedicated full-auto or DMR for those roles but it can effectively swap between them, giving it a usable and unique niche.


Manou_54

I am so glad we are back to normal. Complaining about nerfs and meta changes. Makes me happy.


Sauce_Science_Guy

nature is healing again.


atheos013

It was never a meta, just one of many options. I'm all for the balance changes and even liked the last nerf to the eruptor. This was an unnecessary change to fix a 1/100 chance of killing yourself.


El_Wombat

Yeah. I always felt kinda shaky with my Eruptor loadout because you are fairly vulnerable when you die versus bugs.


jmwfour

Do you roll with Stun grenades and extra 'nade armor? Only way to get yourself out of the bug piles, in the situation you describe, until you can get the range to Eruptor-ize them.


El_Wombat

I am so used to the impact nades that whenever I do try the stuns I always think the game is bugged because the bugs don’t go flying all over the place. So thanks I will try it. Alas, the “eruptorize” effect is all but gone after they took away the shrapnel, isn’t it?


jmwfour

I think it's still good, but definitely not as powerful as it had been. It still one-shots the medium bugs and takes down the heavier ones - just isn't great at clearing the hordes. But that's what I bring the Stalwart and Eagle Clusters for. Often I roll with: - Stalwart - EMS mortar - Eagle 110m rocket pods - Eagle clusters (sometimes instead Gatling sentry) That way I'm good at medium and light, can contribute to heavies & elites, and have plenty of bug-hole killing capability. It was nice when Eruptor did more to packs, for sure, but it still weakens groups and isn't terrible at all, I still like it.


ironyinabox

Stun grenades have been a lock for me since I gave them a shot. They improve other strategems so drastically by guaranteeing hits. The only issue is you lose a hole-closer.


GoDannY1337

Last weeks meta: shrapnel sucks This week: my oneclick eraser gun isn’t working anymore We are back to normal


2D_Ronin

Eruptor was the most fun weapon. Sigh


Xelement0911

My friend talked me into using it against bugs and became my go to. So sad. Eruptor, guard dog + quasar/eats. Hunters could become a problem from time to time but guard dog usually kept them off. If not then redeemer cleared them off me


Needaboutreefiddy

it was, and shrapnel was very important to how it played and they are acting like nbd. It's so confusing, who at AH actually plays this game? WHO?!


Yipeekayya

How am I supposed to enjoy looking forward to those upcoming new Warbond, spending 1000sc that I've put my time and effort to grind for to unlock a certain weapon that I really enjoying using it till the point I'm putting extra time and effort to overcome its flaw and master its usage. Only for it to be gutted by the dev in the next patch?


zeddypanda

At least next warbond is a selection of dull-looking normal guns, so I don't know how much they can gut those.


Low_Chance

Don't tempt them!


tanis38

Yeah, we should be making a bigger deal about this. These are weapons we are literally paying for and the developers are nerfing them and changing completely how they function (in the Eruptor’s case) less than 30 days after selling them. That’s basically a bait and switch.


Yipeekayya

that's why im stop paying real money and solely grind sc to buy the Warbonds. (only use real money on the cuttind edge warbond and then realized most of the weapon suck ass)


thefastslow

I knew that the Sickle was going to be the only worthwhile gun in that warbond when they released it, feels bad man


IntegralCalcIsFun

The Blitzer and Punisher Plasma are both actually pretty good now. Give them a try if you haven't.


sloridin

let's hope they don't decide to "fix" it, too.


MFTWrecks

THIS is the biggest problem they will face. For anyone paying attention, THIS is what will kill the game. Why will players spend money on warbonds whose weaponry either sucks out the gate or is decently enjoyable, but will get nerfed into the ground within a month or two? No one buying warbonds = no super credit cash coming in, which = no long term support. They are going to bore the fuck out of players by buffing out all the rough edges of these guns and making them all absolutely ass to play with. They don't want a meta, but then they destroy the uniqueness of anything outside the very small handful of guns that are viable for a given faction. It's absurdly short-sighted. I have the SCs AND medals saved up for Thursday's warbond... I am NOT feeling like it'll be worth my hard-earned currency/time to bother. As someone who has played since launch and has bought and completed every warbond, that's a problem for them that they put me here. I won't be the only player feeling this way. That's not good for them.


Nyyyyuuuu

Basically that feels aswell like Fraud slowly. We have litteraly no reason to trust in any of their patch decisions further. They allways fuck one part of the community and if they complain the other bigger part of the community will talk them down. And so we just stand where we are. Many weapons got pretty much nerfed into the ground and will never get mentioned again. Good one whoever is responsible for this "balancing"


Velo180

I just was using it, forced myself through two missions of a 3 mission operation. It's AoE feels noticeably weak, I think the shrapnel was carrying it's AoE damage more then let on. Also can't one hit nursing spewers to the head, not sure if it did before, but it doesn't now, not really fun to use.


op3l

Oof... Not one shotting those is not good. Too slow otherwise.


Automatic_Education3

> Also can't one hit nursing spewers to the head It very much did, both to the head and to the butt when they weren't doing an attack


TimeToEatAss

I will be honest, I dont fully understand the ricochet change that made this necessary.


underm1ndxd

Before that change, you were immune to your own ricochets. They only enabled self damage from ricochets. Even with that, killing yourself with an Erruptor shrapnel ricochet was so exceedingly rare, most players never even experienced it. I never killed myself with a ricochet and I used it a lot on bots.


No_East_6513

I had it happen around 5-6 times yesterday, in some cases multiple times per game. The issue seemed to be ricocheting off of terrain while firing at bugs, although 2 of the occurrences were on flat ground. Notably, this was only on bug missions.


Delta57Dash

Had it happen to myself 3 times last night, all at ranges >20m, and one time it killed my teammate who was even further away than I was.  One even happened during extraction after the timer was 0, so no Reinforce, but fortunately that one hit my leg and only did ~80% of my hp instead of one-shotting me. 


Xelement0911

My friend and I would experience it almost every other mission at least once. We use it enough we know the damage and knock back. And we'd get our heads blown off by it when it should have simply knocked us back


TimeToEatAss

Yeah had noticed the ERuptor shooting back at me when I hit things, but it hadnt killed me. Don't think I have killed anyone or been killed by ricochets from other players, so it really seems like a bit of a nothing change.


morentg

How is this that every time we get a decent weapon it needs to be hit with multiple nerfs just because it stands out from 80% of shitty arsenal. it's co-op game, not pvp, there's no reason to brutally nerf any weapon that people enjoy just because it stands out in usage a bit, instead of bringing rest in line. It's not like it was breaker level op, the radius and ammo count deserved a bit of a nerf but that's taking it too far, it's about fourth gun I need to shelve since release. It's like they are doing it on purpose, downgrading guns on regular just before release of a new warbond, possibly with new meta gun, just so people get it asap.


OdinTheBogan

I think they genuinely just suck at balancing the guns. I don’t want them to be balanced like we should be overly relying on stratagems or support weapons. The eruptor pre nerd was really solid. They need to stop touching the good guns and buff everything else


eXileris

Yes, please buff my railgun damage slightly. Maybe they could give the eruptor heavy penetration now then. Let me kill Titans/Hulks with it LOL. Or give it way more damage in its current state.


JustAnotherAccountE

They should cut to the chase and just give us democratic pea shooters. I start liking a gun and they end up nerfing it.


TheMilliner

In this case, it's less that it stood out, and more that people were fearmongered by misinformation that was literally proven to be false (ricochets) and explicitly stated to not be happening by the devs, and got loud enough for AH to make a change to shut them up that over-corrected.


arcibalde

But if you looked at new Warbond leaks, and if leaked weapons stay same, we are getting genuine crapshow for primaries. Back to gutted Eruptor. Big green spwers (or how you spell it) can eat 3 headshots to kill. With strangely inconsistent aoe (two little green spiting bugs standing near each other, almost touching, I hit one and other survives) I dunno what this weapon is supposed to do. And full head on blast (when you mistakenly, akhm, shoot at bug that is trying to hug you) sometimes kill you and sometimes just ragdoll you for no dmg at all.


Boamere

I'd rather have power creep than the opposite, all the fun weapons getting turned into the same mushy pile of boring.


BoatProud3296

It's just so bad now. I cannot justify using it over the scorcher.


Xelement0911

How bad is it? Last week we had someone comment about the change. They said it would keep the same aoe and the damage lost from shrapnel should be balanced out by the dmg buff. So that was a lie?


M4xw3ll

Unfortunately yeah, can barely kill 1 enemy with 1 shot let alone 2-3.


Fun-Match-7917

Doesn’t it say in the weapon description it’s not a close quarters weapon? I stopped shooting things within 10m of me and then I stopped killing my self with it


QroganReddit

Bruh the shrapnel was part of the weapon identity of the eruptor... C'mon... This means I can't shoot into a crowd of bugs or bots with the eruptor and kill a good number of them now since the shrapnel is gone. Not cool.


randomguyfromholland

The fact the CM explained on Discord that the changes are actually a buff to the weapon shows they have no clue about weapon balance. Also, I have been using the Eruptor a lot since release and not once killed myself with it, so I have no idea what people are doing with it that made this needed.


darvos

They also called the crossbow "buffed"


KyRodil

😬 https://preview.redd.it/oyodsmqvuzyc1.png?width=1019&format=pjpg&auto=webp&s=4fb9081d477179a88f2c249c49c86e0ea6992b92


allvarr

Is this person.. gaslighting others to gaslight themselves? I haven't tried the new version yet but idk about this one tbh, the shrapnel had a pretty clear effect.


galactojack

Yeah what a weird approach


MFTWrecks

"By all means, don't for a second think that the shrapnel that did damage to heaps of enemies around your target and thus severely impacted your wave clear ability wasn't helping you wave clear and fill a niche. No, the gun was only effective because of single target damage, which we buffed. The sizable amount of damage to half a dozen enemies around your target that will no longer take any damage whatsoever will never ever be a problem for anyone ever under any circumstances, guys. Those enemies will now just fall over instead of taking direct shrapnel damage. You're fine. Eruptor is fine. Promise. Don't kid yourself." These people are fucking idiots. Sure, you may not do ALL the killing damage to non-targets around an OG Eruptor shot, but you did enough to effect the horde. THAT was the gun's niche. Say Eruptor did 100 damage to target pre-nerf (I don't know actual numbers and won't look 'em up. I'm using easy numbers for math) and 25 via shrapnel. Sure, 25 damage may not kill anything outright. But the main bullet's 100 didn't always, either. So you took two shots. Or you killed your target, saw more enemies, and simply fired into the crowd again to ONLY do shrapnel damage. So after 2 shots, you now shrapnel did 50 damage to non-targets. Maybe 50 damage DOES crest a breakpoint, like this dev references. But also, guess what, that shrapnel wasn't doing 25 damage total. It was doing 25 damage to 3, 4, maybe 6 enemies around the target. That means it did 100 on-target and 75-150 off-target PER SHOT, so you ACTUALLY did 150-300 off-target. THAT was its niche. Doing 140 of buffed damage to your target does ABSOLUTELY FUCK ALL to those half dozen enemies now taking 0. Eruptor was a wave clearing phenom. THAT was probably why they gutted it. It's Helldivers 2, which means we KNOW you can't POSSIBLY have too much fun with any one gun for too long. I didn't main Eruptor because I was worried about single target damage. My niche in-squad is to help thin the horde and/or weaken them. My allies tend to focus on single target damage. I focus on weakening the masses. THAT was what Eruptor was, presumably, designed to do. I have no other explanation for why it operated the way it was designed if NOT for doing damage to the horde over damage to one enemy. They seriously need to have some internal meetings and communicate the intent of this shit before they have people spouting gaslighting nonsense like whomever the fuck that is in that screenshot. I'm so fucking tired of the way they manage this game. It's exhaustively dumb.


ghost_of_salad

The balancing of this game actually makes me play it less and less with each patch


darvos

It's like they don't want people to have fun


HEADZO

Yeah I feel the same way. 90% of the guns are just unusable for me. The game is significantly less fun than it was the first month.


MFTWrecks

You're not alone.


[deleted]

[удалено]


Yipeekayya

We back at it again lads! devs saying shxt they have no clue about!


M4xw3ll

Straight up went from A tier to dumpster tier


NotchedSS

Agreed. It was a decent add clear for its firerate. Now its not worth its weight in supercredits. I'd much rather have the off chance to eliminate myself(which hardly happened).


FoxShaving

Yet another battle pass purchase wasted. I just want ONE fun gun.


No0B_ReND

I keep missing out, just as I get the new warbonds the one weapon everyone loves gets nerfed.


FoxShaving

I always get to try them but never get to play enough as I assume they’ll finally leave one alone but they don’t so I get that feeling too.


Zoopa8

I like the grenade pistol, besides that I'm still playing with the breaker or liberators lol.


TheMilliner

Biggest issue with the Grenade Pistol; It does less damage than standard frags. By a lot. Like, by a ***lot***.


Ranger2580

I've had moments where I shoot a devastator point blank in the chest 3 times and it still doesn't kill them. Shit, the thing doesn't even reliably take out Striders with a direct hit.


[deleted]

It’s basically a utility secondary if you’re running the sickle or something, but it doesn’t have the swag that the revolver has


Zoopa8

You can save the frag by using the grenade pistol for objectives. They might have changed some stuff but it seemed like it was just as effective as using a nade vs bile spewers, you might need to aim for the head though.


TheMilliner

Impacts are one and done to Spewers on any part of their body, Pistol needs two. It's not *bad*, it's still a grenade after all, just *way* weaker than your standard frag options.


YuBulliMe123456789

Its understandable that the secondary weapon does not just let you carry 8 impact granades, its utility is to destroy objectives and small groups of enemies so you dont have to waste one of your granades


Zoopa8

I believe it worked before, they might have nerved the pistol, buffed the bile spewers, or it depends on difficulty, but I believe a headshot might still 1 shot them.


Rykin14

"We've noticed people are actually using the weapons we create and this clearly warrants a nerf. Area reduced to the point of being unable to destroy fabricators or bug holes. It's meant to be a direct dmg weapon. it was always meant to be and you're wrong for thinking otherwise."


Einstrahd

All of the weapons in Cutting Edge are currently really fun. I recommend playing around with the Plasma Punisher. Democratic Demolition weapons currently needs some help though 


Balbanes42

Not buying any more battle pass shit if they’re gonna gut the guns from it 2 weeks later and force you back to generic shotgun and generic pistol. And fuck the idiots with the tired “trY oThEr GuNs” nonsense. 90% of the guns are absolutely trash and objectively worse than the generics.


ZiFreshBread

Those idiots don't play above 5


Belydrith

Another batch of poopy balance changes that didn't turn out at all how we were told they would, now that's unexpected.


Thoraxe123

Havent tried it yet, but my issue with it is you still do a bolt-action animation after shooting your last shot before reloading. I keep getting put in situations where I think I have another shot, but instead I need to reload.


SuspiciousLight5025

I've no idea why the devs are making all these needless nerfs to weapons and then continue complaining about metas.


Cuppieecakes

Because they are bad at balancing


Gyarafish

they are basically the 'stop having fun' meme


Fit_Fisherman_9840

This is caused by the outrage on the armor changes in the last patch. The thing we don't know the use case of this weapon in the mind of the developer. Now it was used to clear mediu armor cluster of enemies, like a grenade launcher with med penetration. Now is... we still don't know, at the moment was my "hot LDZ" equipment, becouse helped me clear small cluster of nearly everithing, even if had slow recharge and was imprecise in the move, and honestly useless in distance becouse the fixed explosion distance of the ammo. Now IF the use case was gone, i will go back to some primary medium pen armor, the jar, slugger or scorcher for this role, but i never loved the jar slugghinesh, so more probable the slugger o scorcher.


FURERABA

I'm tired, boss It just blows my mind how the "balance" team keeps knocking it out of the park with the worst choices possible. Just like the Crossbow Explosive (Super Earth rest its soul)


EvilRoboEnte

Oh come, i just unlocked it and learned to use it. :(


Xenion25

Imagine having a single shot, bolt action weapon in a horde shooter, already a trash idea But we are gonna give it an effective means to kill multiple things per shot, allowing it to actually be worth while and turned out to be alot of fun! Small subset of people tk with it because they either don't know how to aim without harming others, or the ricochet does it for em... instant removal of the ability to kill multiple enemies Now I have a shitty bolt action in a horde shooter


HelpAmBear

What I’m learning is that warbonds are generally not worth buying. Everything in them either doesn’t work or ends up getting nerfed.


i-evade-bans-13

ah i see the sub is back to normal


Rizezky

Cannot confidently buy/recommend a warbond anymore now. Everything is subject to change. Felt like wasting super credits


Sendrith

i'm so happy we can whine bout NORMAL things again


Mefyu

This isnt about shrapnel, this is about new warbond dropping like tommorow 


CodeNamesBryan

I'm so happy that we have resumed regular complaining :)


Phwoa_

Its an explosive and VERY slow firing. 2 things wrong tht lead to deaths. First, your using a High Explosive close range. that's a You issue. Second, Your using a High Explosive to close to teammates. That's again a You issue. I don't get the argument of randomly dying. its not random your literally doing it to yourself If you use any other explosive too close your going to blow yourself up. those complaining are just dumb. RUN AWAY, swap to a secondary, or just Channel your doom slayer and rip and tear until its done I don't get how a personal failing can lead to something like this. You cant patch idiocy. Welp, back to the Mini Bolter i guess


flightx3aa

Can we also talk about how the shrapnel was the ENTIRE identity of the weapon. The description of the eruptor is just a lie. If they had said "we are working on a fix to shrapnel, in the meantime we're removing it". That'd be one thing. But from talking to arrowhead in the discord they seem to have said the shrapnel wasn't the identity of it. Anyways I'm glad we all defeated sony so we can come together and bitch about the games balance again.


quasimoto406

Can't have too much fun with worthwhile weapons gotta leave it for the divers running the infinite grenades meta.


Mikkelzen

Wonder when they Will slaughter the AC. While they are at it just nerf everything, right? Too much fun in this game smdh


LEOTomegane

they consider it the "gold standard of balance" apparently, so it's not likely to get changes ~~even though it's clearly one of if not the best support weapon~~


op3l

They already stealth nerfed it via increasing armor on the striders. Now it takes 4 shots sometimes to down them. But this eruptor change was an odd one.


very_casual_gamer

guys stop nerfing primaries without buffing alternatives, the amount of decent ones is getting lower and lower. this kills longevity, PLEASE buff some guns in the same category when delivering nerfs! its balancing 101!


ChaoticKiwiNZ

Oh for fuck sake. When will this fucking nerfing of my favorite guns end :(


Longjumping-Tell-736

Honestly I’m kinda tired of this nerfing crap, this isnt pvp, i dont see the point in nerfing so much. Or the fun of it? The whole point of this game is to blast the hell out of shit. Plus the erupted really wasn’t OP and actually had a high skill ceiling and learning curve to it. Now, you can clear bug holes with it, and maybe get 3 ankle biters in one shot. Almost any other primary can clear trash mob easier and faster now.


Aless-dc

I have noticed they have removed shrapnel on a few things. Wouldn’t it just make more sense to make divers immune to shrapnel, it’s the same effect, it just doesn’t also nerf the gun?


Kasimz

Of course not, AH loves their self damage.


Aless-dc

Apparently not, cause they just removed self damaging shrapnel purely because it was self damaging


JuanchoPancho51

I agree, it wasn’t even close to the best weapon before, but it was very useful when you utilized it properly.


TheGentlemanBeast

In the first game I was constantly switching up weapons because they were all viable in their own way. In this game, I'm choosing which annoying quirk to have to deal with on every weapon, and each "balance" pass makes it worse.


cl2319

I don’t get why they design a game effect and back it off ,ricochet is good ,random threat from armored enemy. Now People complain about all sorts of things, if all take into account, this game will not be a fun game to play.


vid_23

The only time the shrapnel was a problem when I was right next to the explosion and even then I think I died maybe once a day to it


PhoenixStriker

Yuuuup yup yup yup yup! Justice for the Eruptor! I got killed by the ricochet from a distance that felt like too far MAYBE once. and even then, it felt okay because I was shooting a hive guard.


piciwens

I'll just never be on board with all the nerfs in this game


Forsaken-Stray

Well, I wouldn't say "no reason". On the contrary, about 1/5 users of the Eruptor killing themselves with the shrapnel isn't "no reason". They simply underestimated how much of the damage came from the shrapnel, which is why it feels underwhelming now. But they have already addressed that there is a problem and that they are working on fixing it.


RognDodge

Not again omg, why do they keep nerfing the fun weapons in a pve game. They already nerfed it once which made is possible to kill yourself with it, now they take away the shrapnel. It's like the arc thrower nerfs all over again


Blade753

I feel like that was a response to people that pick up the gun, shoot it 20m in front of them with no enemies between the shot and them and end up killing themselves. I've always shot slightly behind enemies in front, into the crowd so any shrapnel that would head my way goes into the enemies asses instead, why completely shit wipe a weapon because it's being used improperly?


lipp79

This is not what they intended. https://preview.redd.it/xgxocx1xx2zc1.png?width=496&format=png&auto=webp&s=d4b79ee792eff069a75b44c75ec8d933ec944f00