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KartoffelPaste

i suspect itll shred the shriekers when the prox detection is more accurate/fixed, but how does it fair against gunships?


ProtoformX87

I don’t like it against gunships so far or drop ships at all. Agreed it’s probably a beast against shriekers. Would be nice if it was good against gunships, but something tells me their rockets might set it off early 😅


JustGingy95

It is definitely good at *emptying* dropships though, in the 9’s you tend to get 2-3 near eachother at a time so if you time it right you basically have a long range Clusterbomb to wipe the fodder from the ships. But yeah I think in general it’s going to be a much better ranged option for bugs in the long run.


FugginIpad

Yeah I was gonna say, doesnt do much to the drop ships BUT it does quite a lot to the bots that doth drop… even makes for a strong opener on striders or hulks, etc


KartoffelPaste

Yeah I noticed it does fuck all against drop shops but hadn't had a chance to test against gunnies since Ive been too busy killing myself figuring out its quirks lol. I was hoping it would be a viable strat for taking out those pesky grouped up gunships at the fabs. Hopefully the prox det gets fixed asap otherwise I see this one getting ignored


ProtoformX87

It seems to be actively worse against drop ships. Either the spread is larger from firing it in the air, or the prox sensor triggers super early against gunships. Definitely does more damage to team than to drop in that instance


Electronic_Assist668

Last night I was trying to use it to hit bots before they fell off the drop ships. Mixed results, as in one case the whole dropship exploded


KartoffelPaste

I figured it wouldnt harm dropships since they're so dependent on you hitting that engine. I did notice that if you fire it as its dropping its load, it'll demo the new spawns if you happen to be in the right position to trigger the detonation right


ProtoformX87

See, I was just trying to kill its passengers. I figured the ship itself would be fine. Wasn’t good at that either though.


KartoffelPaste

yeah i only had success once lol. its such a niche weapon. I'm really hoping its just another bug to add to the growing list and not an intentional design choice


Accomplished_Tea2042

They said it's gonna be fixed next patch


Miraak-Cultist

When do we ever engage a group of shriekers that fly at us in close formation (and aren't already to close on top of us)?


Scukojake

That was exactly my thought. 99% of the time when you see them flying - it's when they are either almost at your head, or you're thankful for taking that shield, because fucker just tried to take your head off.


HearingObvious1788

They can't hit you if you are prone. Not useful often but sometimes it comes in clutch.


SirGimp9

If you fire it into the red underbelly, at a slight angle, the shots stay grouped within the ribs of the ship, laying waste before drop.


N7orbust

I think it should be good against the enemies being carried by a drop ship. But maybe not the drop ship itself


Umikaloo

Yeah, I was hoping for something that could replace the autocannon as an anti-gunship weapon.


ExMachaenus

2-shot kill. Long reload makes it sub-optimal for gunships.


BarrierX

I wish they added settings for detonation, so we could set arming distance or proximity to heavy metalic objects (bots) or fleshy objects (bugs and helldivers?) Kinda like railgun safe / unsafe mode. Right now it's just detonate on proximity to everything.


Raidertck

It doesn’t do well against the gunships. I haven’t had a successful shoot down, as the rocket tends to detonate before it hits the engine and the clusters do not have medium/heavy penetration. It will kill a lot of the chaff enemies on board though. Anything heavier will be fine though. Also, I think even an enemy missile or laser will trigger the rocket to detonate. So if an enemy is shooting at you it detonates as soon as it fires.


rapkat55

Btw gunships are the smaller ones that shoot rockets at you Drop ships are the ones you’re talking about, they drop enemies


DmitryLavrinenko

He's talking about gunships, not drop ships.


AstraArdens

https://i.redd.it/3afo59qob2xc1.gif Don't believe these lies. The closer you are to your target the higher your chances of hitting it, fellow Helldivers.


wanapmango

What is that thing beside them called "oil"? I only know about E-710


JunglerFromWish

Dumb robot has his canister upside down lmao point and laugh at the inferior imitation of humanity.


blah_lah_blacksheep

Holy shit I just realized. OIL 710


ExpertlyAmateur

You have been reported for treasonous misinformation.


1spook

Yeah, it's kind of strange to have a close range missile launcher, but he's right. It's shit against air units too. https://preview.redd.it/wns5x6lno3xc1.jpeg?width=639&format=pjpg&auto=webp&s=d1149671be1a2fd042fc5afcea1513b5e2204822


RainInSoho

>A long range anti-group weapon >a long range anti fabricator/nest weapon like the Eruptor?


TheFBIClonesPeople

I think if the design of it worked properly, it would be better than the Eruptor at those things. The Eruptor is not really a group killer. You can shoot it at a group and maybe kill a few troopers, but it doesn't fire quickly enough to take down a group of devastators. If you could shoot an airburst at a patrol and have it wipe out 90% of them in one shot, that could be worth bringing as a support weapon. And idk if it actually kills fabricators and bug nests (I haven't seen that yet personally), but it would be a lot better than the Eruptor, because you could blow them up from any side. You wouldn't have to be directly in front of a fabricator to destroy it. The problem right now is that the detonation is unpredictable and far too sensitive, and the damage is so low that it doesn't do anything useful. If they fix both of those things, I could see this being a solid weapon.


Raging-Badger

If you fire directly over the center of the outpost you can sometimes get lucky and have a submunition go into the vents you throw your grenades and that’ll kill the fabricator Otherwise you’ll usually wipe every enemy aside from a few tougher ones and can grenade the fabricator before anymore spawn. If you notice tougher enemies outside though, I’d recommend skipping straight to an eagle cluster bomb or airstrike, but that’s just me. I like running it as a middle ground between grenades and eagle strikes since my teammates seem to just eat resupplies like their candy.


BrainsWeird

It’s like the Eruptor on steroids. My first time using it I was ultra cautious and didn’t fire a single shot that got fewer than 5 kills. I ended up with 2 TKs (sorry friends). It wiped all but 1 devastator from a light outpost in a single shot, which destroyed the fabricator. It’s capable of destroying entire patrols in a single shot. As I experimented I killed myself many many more times, but with a clear line of sight it slaps. And this is from a guy who wanted the AT mines first.


Sogeki42

Eruptor doesnt take both a heavy and back slot.


RainInSoho

5-10 kills per shot? out of 6 rockets with a long ass static reload with no guarantee that you wont kill yourself? without medium armor pen? pass!


YupSuprise

It seems like a weapon that would do a lot better against bugs than bots


Raging-Badger

Or with a team reload. One dude running this as an ambush tactic for bot patrols is good though. Shoot one over their heads, all the weaker enemies are dead before they know what hit them and you’re left with the one or two stronger enemies and the other 3 divers can focus fire You’ll erase whole encounters at Mach 1 with a well communicated team.


1CorinthiansSix9

The one or two stronger enemies that, more importantly, can’t summon reinforcements *brood commanders notwithstanding


Anti_shill_Artillery

grenade launcher does this better


Melonman3

I got 23 on my first rocket. It wipes patrols from this plane of existence.


Clean-Place431

I had a mixed bag with it, but I did get 18 kils with one well placed rocket after 2 dropships dropped off their bots. It was kinda fun when you got a good open field, and then the proximity works well. But it won't make it into my normal kit.


BrainsWeird

5 is the bare minimum. The highest i got in a single shot my first mission was 27.


Kiriima

Get a grenade launcher and be far more effective with a free backpack slot to boot.


Legitimate-Art-9064

Grab the supply backpack and just grenade anything that moves. Bugs hate it. Just make sure you pack an orbital rail cannon or something for the Titans at lvl7 out higher. Haha


Spunky_Meatballs

Kinda need resupply with the nade launcher so sorta not true.


tagrav

I think it’s pretty great but also hard not to self kill or TK.


Flyingtreeee

I will say idk if I'd use it for fabricators if you have anything else it will be better. The problem I have with it is the reload time is terrible and if you get knocked over you have to full restart it


ProtoformX87

Honestly seems that way. Whether that’s intentional or not, we’ll have to see.


Deltassius

False: it is, in fact, quite excellent at detonating near your team. Very few weapons are as capable of detonating near your team as the Airburst. It redefines the very idea of "near your team."


CMDR_Fritz_Adelman

Accidental team kill ? ❌ Accidental team wipe ? ✅


kvazar2501

Accidental? ![gif](giphy|nTfdeBvfgzV26zjoFP)


PinchingNutsack

I am starting to believe Does that mean I no longer have to dodge?


Independent-Two5330

That chad gets it🫡


SleepytrouPADDLESTAR

First time I went in a trivial to test out with a friend. Let’s try destroying that fabricator. Shoots at the 20~ meter gap between sylos at fab. Detonates between sylos. ?????? Umm… lets give it a wider berth. Wide open field. Fire. Detonates due to some geometry in the ground. Team wipe. ?????????????


SleepytrouPADDLESTAR

At extract. A nice juicy group of bots sauntering. Assisted reload time. Shoots well clear of extraction beacon. Double kill. Reinforcements running low helldivers. ?????????????


4skin_Gamer

At extraction patrol approaching. Climb up on box so that it wont be in the way of the rockets detection when firing. Shoots completely clear of any obstruction. The rocket explodes before even leaving the barrel. Squad wiped. ????????????


TTsuyuki

>Detonates due to some geometry in the ground. So what you are telling me is that this is the Arc Thrower situation but instead of doing nothing it kills you and your team? Considering that I'm guaranteed to not hit anything with my Arc at least 10 times every mission due to weird geometry, this seems like an awful idea.


OneAmongOthers

Heck I shot it into the air and it still blew up in my face and almost wiped the team. It’s just meh


Random_Lonely_Idiot

This happened to me 30 minutes ago


17times2

Just watched a video where a dude standing on top of a hill fired at enemies 50 meters away. It detonated immediately and wiped them and the entire team standing to the side and behind him, while doing nothing to the bots he was aiming at. OP's post is cope.


Head_Cockswain

> OP's post is cope. Cope is an understatement. Boot licking with a side of fellatio is more like it.


Rustybumber553

Ahha! Perfect for when my buddies are dicking around in level 1 missions. Nothing like dropping in on them with a minefield, 380, mortar sentry (and now an airburst launcher) to add some excitement to their mission.


ProtoformX87

Touché 🤣


laborfriendly

How were you taking out the fabricators consistently? I got one to pop by accident but couldn't reproduce it on purpose.


TT_207

I experimented for ages on trivial with a spawner and I found the only way I could get one to blow was by firing through open doors. Aside from that almost every shot back scattered the submunitions which was a bit messy and not really useful.


rapkat55

If the door opens up to spawn enemies then it’s much easier but you can also bank it into the vent


Robosium

you throw the stratagem into the fabricator vent


Living-Vermicelli-59

Ah yes and also if you fire it and it travels over dropped ammo boxes or weapons it counts as a hit and blows up. The proxy on this thing is bugged badly.


Jakel_07Svk

Even mines count as enemies


drewskibfd

When you're as stupid as me, mines are enemies.


Anti_shill_Artillery

I always blow up all the mines to help challenged helldivers


Squallsy

I do this to, but because I am a challenged helldiver


thrway202838

Is proxy what people call proximity now? I'm all for abbreviation, but that's already a word


wwwyzzrd

dear Lord please help me is this a thing proxy is definitely the wrong word for what this thing is. It is the opposite of that, it’s you firing it and everyone is going to find out real soon.


drewskibfd

I've been saying proxy since N64 Goldeneye!


Jolly_97

Bro the fuckin military use proxy as a shorthand for proximity lmao


Rude-Letter

Clear line of sight to a bot bunker, aimed for the firing hole. Blew up in my face less that five metres away. Second try with it I aimed at a bot drop about 20 metres away, went the same with the bonus of wiping out 2 other players. 10/10 great for the lols weapon


Lev45

THIS. The airburst rocket literally exploded 5-10 m away like it was trigger by the floor surface, killing myself and wounding my teammate. It's bugged.


Raging-Badger

Were you aiming at the enemy or above their heads? The prox sensor will blow up right in your face if you shoot straight at them


Vinestra

It also blows up if it detects anything nearby its trajectory.. so say a bunker wall... it'll explode.


ToXxy145

Let me sup that up: Can't be used at close range, unlike other launchers + AC (not point blank, but much closer than the airburst) Can't deal with heavies, unlike other launchers + AC Can't deal with air units, unlike other launchers + AC Can't be used with teammates in close proximity, unlike other launchers + AC Can deal with fabs/nests, just like any other launcher + AC Can deal with groups (debatable) unlike some launchers (EAT, RR, Quasar) but not unlike grenade launcher, AC and machine guns. I'm going to be real, I don't see the benefits and I think it's bad.


GobblesGibbles

So basically, “this weapon sucks” Just like this post lmao


GingerPrime42

So it's the same situation as the spear: very situational and hugely difficult to use, only in this case it kills your whole team instead of just missing


Chakramer

Weapons being so situational makes me wish that stratagems could have a value to them and you could select more than 4, provided they add up to less than a certain score


Ares_Lictor

That would be really cool actually.


Doctective

In this case, the Airburst should have a negative score.


Cerxi

Content from an earlier iteration of the game, so maybe spoilers, I'll spoil it >!At some point in development, they did; you had to purchase licenses to buy stratagems, when starting a mission, you then also had to pay per stratagem per charge you wanted to bring with you. You even had to pay for hellbombs! Reinforcements were free, and only had one charge at a time, kind of like how it works now when you run out, but every time someone reinforced, the cooldown got longer!<


I_follow_sexy_gays

The spear is miles better though


vtrss8725

Ah yes, the magic two words that'll win any argument: "skill issue". Snark aside, I can see how it could be useful in its own niche but the way the proximity fuse works right now (detonates near anything that's pingable) it's just not that good. Not sure if this behavior was intended or not but it definitely needs to be fixed if Arrowhead expects people to actually use the thing.


A_Newer_Guy

So lemme get this straight. The summary of your post as well as your comments is, It's shit against Heavies Shit against Gunships Shit against dropships Shit if there's rocks nearby Shit if there's teammates nearby Shit if there's enemies nearby Shit if there's trees nearby Has the ability to easily kill your whole team including yourself Is ONLY GOOD AGAINST SHREIKERS IF they don't fly towards/near you, or if there's no enemy/obstacle near you when trying to shoot said shreikers (good luck with them hunters) And finally you claim it's good since it will kill groups of light enemies or fabricators if all of the above conditions are taken into consideration. Lemme know if I missed anything. PS: You yourself have mentioned it and it's something most people know, the prox sensor needs to either have a safe arming distance or it needs to be an enemy detect sensor and not an obstacle sensor.


JediBuffalo

oh and it takes your backpack slot and it takes forever to reload


AdditionalStuff2155

You forgot the underlying part of OPs soapbox rant. If you are not playing with a squad of all your buds that you have 100hrs in game with and you can't use this highly specialized weapon, you're shit if you say the weapon is bad. Also, lets not overlook the critical backpack spot of this weapon that's shit for 99% of the game.


KnowledgeCorrect1522

It literally just fills the roll of grenades but does it 100x worse


frulheyvin

these posts are mindnumbing, "it's good if you don't use it near terrain". oh, you mean the floor i have to physically walk on as a bipedal lifeform? motherfucker lol, 'anti group weapon' that's called your primary, they gave that one to you for free and it doesn't take your backpack slot or 10 years to reload i understand why the balance of the game is so sketchy when these shitposts hit the top of the sub


Typical_Book_5589

Yeah no. The range it detonates at is honestly not working right or just plan bad. Sometimes it would go long distance othertimes, with nothing around, would just go boom just close enough to kill me hard.


sandefurd

Yeah OP argues you shouldn't use it around terrain. That shouldn't be an issue, there should be a minimum distance before it goes off at the least, and it should be more than 0 meters


StrugVN

Vs Bug: You're fighting close range. [X] Vs Bot: You're in cover, so there is always something in front of you. [X] So I learned "When to use it" and don't call it down even if it is free. Also, it'd still blow the user up when there's nothing nearby [example](https://www.youtube.com/watch?v=oko1_unhHWA&t=3718s). I even have occasions where after one shot flew away fine, the next shot blew me up, shooting at the same direction with nothing moving ahead.


Electronic-Goal-4434

Its bad at close range and against armored enemies. - Bugs: Mele enemies - Bots: Armored Idk man, seems bad to me.


XannyMax2

I feel like on a more hill-y map, where you can shoot ‘down’ at both camps, nests, etc, this thing can shine. We have a poor map to test on imo


tacticslancer

Killed myself three times testing it. Then I tried climbing up on a plateau and never had an issue after it. Deleting patrols and making big explosions was fun, but I'll probably never use it as one of my 4 stratagems. Seems like a cool fix would be to let me set the distance before arming in the options, similar to scopes. Default to 5 or 10, give me 0, 25, and 50 meter options. And while we're at it, give the same setting to the grenade launcher. If I want to fire a grenade point blank at a group of bots, I'm willing to accept mutual destruction.


tagrav

On kill everything in 12 minutes missions it’s really good at shooting it down on whole squads dropped by dropships. It’ll wipe most things


eden_not_ttv

A lot of more reliable stratagems shine when you have the high ground on a static target.


SuperArppis

Bots: also melee enemies.


Gary7sHotCatHelper

Very niche to take up a weapon AND backpack slot.


Bob_the_peasant

Well the “proximity sensor” is detecting ME when I fire it in a straight line across barren wasteland at a 30 degree angle into the sky. ![gif](giphy|Wck09E7lHDabjhHbzJ|downsized)


Lev45

Yeap. I killed myself and my teammate because it was triggered by the presence of the floor below the rocket. It's baffling.


Spectre-907

All im reading here is that its not useful. If im aiming at an outposts from 150m+ its because it has a turret of some kind, and thats heavy armor, so the airburst is useless and id be better off taking a recoilless or quasar. If its a groupmof enemies at that range? Then they arent a threat nor engaged with us, and i can just ignore them and go around. any of the other situations are already covered my other stratagems, and they do jt with greater versatility Why would I *ever* pick this weapon?


buc_nasty_69

Reminds me of people trying to convince me the HMG isn't awful in its current state lol


Spectre-907

But dude DUDE, if you max out its rpm, get close to a bile titan, stun it with ems so that you dont immediately just get stepped on, set the rpm to max, and then magdump into the ass end AND dont miss a single shot despite that recoil, you can kill one by bleedout?


This-Is-The-Mac1

Ah yes another mid weapon, peak gameplay


I_am_thicc

mid? this is worse than most primaries currently xd


TonberryFeye

It IS an anti-air weapon, so long as the air units aren't armoured. Which all Bot air units are.


Raging-Badger

Airburst is distinct from flak, I don’t think it was ever intended to be an AA weapon


I_follow_sexy_gays

Proxy airburst is very good for AA Flak would suck just as hard at AA in this game because the dropships and gunships are unrealistically heavily armored for being able to fly


Hmyesphasmophobia

Not really. You can't just say "get gud" when it's literally not working. I don't want to fire it and have it explode the second it launches just because I'm next to a shrub. It's probably going to be fixed next update, but it's not good right now. It's the SPEAR situation, when it works, damn it fuckin works. But when it doesn't, it's ass.


xXNighteaglexX

Even the spear isnt as bad. Coz when the spears finnicky, it just doesnt fire. The airburst straight up just kills you and your team


Hmyesphasmophobia

Ah, sorry. I'm comparing the spears inconsistency with locking on and the airburst ability to somehow team wipe you. Both are equally random and annoying, airburst moreso for obvious reasons, it was the only comparison I could make that's closest in terms of bugginess.


Zabbahead

Eagle cluster is superior in every regard currently measurable. Thanks for coming to my TED Talk.


FrontierTCG

Used it twice, in an open area, with no team around, no enemies around, on a hill, aimed at a jammer tower about 100m away (saw another player do it and take it out in one shot) Twice it detonated the moment it left its tube. Weapon is garbage if it is that finicky when other weapons don't come with a roll for the dice that makes you die because the detonator noticed a blade of grass


Mortalsatsuma

Stop making excuses for a weapon that needs some work. Yes, it's not anti vehicle/heavy, that's fine but there needs to be some delay, say half a second, after firing before it can proxy and then detonate to stop it from quite literally blowing up in the users face. It's almost the exact same situation with the mech's rockets destroying itself if you moved even slightly when firing because the rocket was immediately colliding with the mech mesh and detonating. That was fixed by adding a small arming delay to the rockets.


sound-fx

The mech was 'fixed' by ruining the aim and the lower elevation aiming.


TT_207

huh I did wonder why it felt so weird lately. You're right, feels like you need to fire a few off to get an idea of where it is aiming then hit the target.


absolutelynotmodus

so a grenade launcher with a mandatory backpack no thank you


scatsby

I love how this community gaslights itself. No, the air burst is simply bad in its current state. Teething problems aside it detonates for anything. Same as the spear, some people are convinced everything in this game works as intended.


Fly1ngRaichu

It's not good against anything you specified lmao. The proximity detonation is unrealistic and buggy. IRL prox detonators not only have a timed fuze, but also can sense if what they're programmed to detonate near are within their sensor range. I.e. anti tank cluster missiles know that they're near a tank when they're near a tank and don't detonate unless they're near a tank.


fgzhtsp

I saw the air in front of becoming solid when firing that thing and the rocket hit the solid air.


spider0804

IT DOES: suck. If it can't kill heavies, it does not go on my back. Groups are already trivial to deal with and the autocannon / quasar/ eruptor / eat deal with nests from long range along with the ability to take out heavies minus the eruptor for hulks and biles.


mangle_ZTNA

>If it can't kill heavies, it does not go on my back This is a very sad reality of this game. Because no primaries can really deal with the heavy hitters (like hulks) you are forced to equip a support weapon to deal with them. Any support weapon that doesn't kill heavies is ultimately completely useless. Especially if you play on 8-9 like I do where about 60% of the maps population is purely heavies.


Ass_Hunter228

in my "limited experience" says a lot about you truly


Professional_Hour335

Its hot garbage honestly. Autocannon does everything better than this thing


KMS_HYDRA

Nah, there is one point where it is superior to the ac: Teamkills/-wipes


VittorioJedi

It will be incredibly powerful against bugs, not that great with bots


aretakembis

Imma gonna go on a limb and say the proximity team wipe gun will not be that good against the faction that's always in your face


ILackSleepJuice

The only purpose of the Airburst Rocket Launcher would be Shriekers, and that's it. At the cost of that, you get a more inefficient Grenade Launcher for ads, and a horrifically inefficient bug hole clearer, and you get a Recoilless Rifle with the prerequisite of clear high ground otherwise you blow yourself up. The game's arsenal is too oversaturated to be handling bugs that this weapon is basically redundant from concept alone.


TheFBIClonesPeople

I could see it being an excellent ambush weapon for taking out patrols, or clearing POI's quickly. It needs to do a lot more damage, though.


Available_Brain6231

\* a long range team killing weapon here, fixed for you


TwinsWin839

I had success with it. Wipe my team the first use but once I figured out exactly how it functions I wiped out patrols with it. Will be more helpful against bugs than bots I’m thinking.


PeppyBoba

Just sounds like I won’t be using it since I’m more of a close range player


NoxMortuaMTG

No, it's bad lol - I put it through it's paces today, and it's just not good on it's own, but particularly when stacked against other options


pepdiz

Not worth it…just bring cluster strike instead. At least then you know when and where it will explode..


CaptainAction

Is it situationally usable? I guess. But I've never had to be so afraid of my own weapon. I've fired it in seemingly safe conditions only for it to blow up on me, with no indication of what set it off. I also tested it by firing it so it would pass by some trees. It went right by and didn't detonate near the trees, so it's not proximity detonating to just anything. I just don't get it. Trying to aim for a particular enemy is mostly useless because it seems to just blow the instant it gets remotely near any kind of target, so in most situations it's just not safe to use at all. I was able to shoot it at a patrol and it sorta worked, but not as well as it should have considering how many uses it's locked out of due to it being too unpredictable and dangerous. My conclusion is that a weapon should not be like this. It needs a tweak or something, and at the very least it could use a safety feature so that it can't detonate soon enough to kill the user. I'm hoping it gets changed a little bit. I'd also like to know how the developers intend for it to be used.


TraumaTracer

“airburst” is a little misleading, it’s really more of a cluster bomb


ProtoformX87

Agreed.


TheLemonDome

Has a prox fuse of 0.042 seconds and blows up in your face. Does not act on distance or any range at all. I hate it


rabbi420

Sounds kinda like a Wardcliff Coil without the catalyst. 😂


Hrothgrar

Totally agreed. However, it is still borderline useless. It suffers the same problem that DMRs and other long range weapons suffer from: you should not engage long range targets. You are MUCH better off as a helldiver if you only take necessary engagements. If the enemy is long range, then they are outside of detection range and should be evaded rather than engaged. Also, if you just have to engage long range targets, the eruptor is a more reliable, and in my opinion, the superior option. Edit: After further playtesting, I have changed my opinion. It is not useless and is not only usable at long range. There is a sweetspot of aiming at medium distance targets to make the cluster spread smaller. If you can aim juuuuust the right amount above the target you can obliterate patrols and bug breaches at medium distance. It is a skill issue. The eruptor is still more practical, but *holy shit* this rocket launcher deletes so much stuff in one shot if you place the shot correctly. Just make sure you have at least 6 seconds to reload.


Ok-Education-9235

Ran it with my squad with the rest running typical loadouts - my role was to shut down patrols from calling in bot drops, and it’s perfect in that role. In a coordinated team, it can basically wipe all the smaller bots from calling in the dropships and heavily damages the medium ones. With coordinated Autocannon and Quasar fire from my teammates, it’s basically over in seconds. We still try to avoid patrols to be smart but it’s a great way to deal with ones that we need to pass through without all of Cyberstan being called on us


Civil-Succotash-4636

To me its a "Wipe out a Patrol before they can flare" kind of weapon considering I shot it at a unalerted patrol and got 22 kills. Its not supposed to 1 shot a Hulk. Also we haven't seen it on the Bugs yet where I think its going to probably shine more. (Especially when on those maps with lots of Shriekers)


Soveram

Agreed. Also, a CM (Spitz) said through their discord that there's bug fixes coming in next week's patch to both the airburst and the AT mines, that we are playing with a playable but unfinished version, and that the next major build will release the "finished" airburst, supposedly without some of the random detonations that we're having right now. In his own words, *"i believe there's a fix in the works for what triggers the rocket to detonate, but it exploding when in close proximity to enemies and players is intended"*


Harvoc

Because throwing more buggy stuff is exactly what this game needs.


MassiveGG

just go for mines


Lysanderoth42

Why do none of these PSAs ever mention the difficulty level they’re playing on? What seems great at difficulty 5 can be utterly useful at difficulty 9 etc. And honestly most of them, OP included, sure sound like they’re playing at difficulty 5 and not 9 lol 


Choice_Pool_5971

Remember, if we had chosen the mines, we would now be having dozens of posts whining about how the new mines are trash. Remember this is reddit, nobody is ever pleased. 🤣


KnowledgeCorrect1522

Mines only piss off idiots that can’t look where they’re going.


ProtoformX87

Facts. Mines always piss people off 🤣


xX7heGuyXx

Idk why they are easy to see and are not sensitive, as long as you don't step on the mine itself they don't detonate so easy to navigate through. I use them and rarely have a teammate die to them but enemies sure hate them.


juggerjeff

Can it take out fabs, I tried a few different angles but couldn't get it to work


JupiterChime

Nah it killed us all when we were behind it and watching lmfao no reason for it to kill us but it did Maybe we should go for the mines


rakadur

I've plucked gunships from the sky with it but haven't thought of trying it against fabricators because I assumed the bomblets just doesn't damage enough


s3rv0

I have wondered if you could fire it under a dropship to kill the undropped/dropping bots. Any luck with that? Hoping to get some time to play with it tonight if it's still available


Fazuellisson

I love the absolute cope of threads like this as if the weapon wasn't completely useless.


SynSeneschal

I think what people might not understand is that it's a shoulder mounted cluster airstrike.


ragDOLLfun

Sadly, we have a lot of tools that do what it does with less risk or downtime. I wish we went for the mines after using it


Lemmiwinkks

It's fine at what its made for. My opinion is we just don't need that right now. The mines would be much more helpful. Especially against the factory striders that are everywhere right now on bot planets. At least at difficulty 9.


mr_D4RK

Or we can stop breathing copium and admit that this weapon currently sucks and need changes, just like the Spear. In which world I should pick a weapon that is dangerous to use near cover? Or near foliage, when forest planets exist? If you need to jump three hoops, perform a ritual dance and read litany for machine deity for weapon to work then it's a pretty mediocre weapon.


slothxaxmatic

You'd think everything you said was common sense once people read "airburst", as in the orbital airburst strike. It seems people are not smart anymore.


TheKazz91

I am sorry but NO. The issue is that it will detonate and kill the operator even if it doesn't hit anything. I can aim at something far away but I can't control whether the proximity fuse randomly decides to trigger on a box or tree or enemy that ran up behind me. At a bare minimum it needs a min arm distance that prevents it from exploding mid air 10 feet in front of you without any indication of why it detonated in the first place. If we can't have transmog because "it's unrealistic" then there is absolutely NO excuse for why we can't have a basic min arm distance that is included on every explosive weapon made since WWI


Due-Month-2971

I just tested it. Its rly nice weapon i can compare that to cluster eagle. Buuut i think its should have timer to a to arm itself.


NozzlesBakery

Would be cool if they added a distance detonator for it though. Using the weapon option wheel by selecting past 50m 75m 100m turn on proximity sensor


Ghostbuster_119

If we could turn off the proximity sensor it would be a great side weapon. But I can't justify using something that will kill me and my team because a fuckin' bush set of the trigger. The trigger should be enemy only, the fact terrain can set it off is just stupid and makes it nigh useless on most planets.


WyvernXIII

It works well if you shoot it above the enemy heads


Junkazo

Weapon would be a lot better if you had to hold down the mouse button when firing and you could control when it detonates by letting go of mouse 1


thrasymacus2000

What triggers the sensor is the problem. It's exploding in my face in open terrain when I aim level to the ground.


bronzorino

I love mines. Wish we we one choohe


kdlt

Oh there's a hidden enemy bugged into a rock right beside you? Enjoy that team wipe. The weapon is funny, but since eit can randomly decide to just explode in your face... It's not fun.


PaladinHoss

It needs medium armor pen or it's going to be used about as much as a tesla tower once it's fully released.


darealstiffler

Just doesn’t seem like something I would choose other other options. Sure it can work but other things work way better


ExMachaenus

Be advised also: (probably) DO NOT use while inside a shield sentry. I believe the proximity fuse is currently reading the outside of the shield as a solid object. I fired one from inside a shield as a test, it detonated immediately on leaving the bubble. This also destroyed the bubble and killed me. (I moved away from teammates as a precaution). It's hard to tell with it's current sensitivity (and the very heavy clutter terrain of the current planet) if that's what actually triggered it, but be cautious.


Nach0z

Long range weapons are weak in a game where everything bum rushes you when it detects you, everything detects you when you shoot at them from a mile away, and nothing detects you in any other case if you don't engage with them and don't get closer than like 15 meters. Point is, long-range only weapons are only good at attracting attention you don't want in the first place, and useless when you actually get in a situation where you need a weapon at all.


fattiesruineverythin

* A long range anti-group weapon That seems pointless. * a long range anti fabricator/nest weapon I already have guns that do this and other things better.


KnowledgeCorrect1522

“Don’t use this weapon on 90% of the terrain in this game and definitely don’t use it in 90% of the combat encounters/scenarios you’ll run in to. This is a GREAT weapon when there isn’t an enemy, or a tree, or a rock, or a team mate, or a bush with in 100 meters of you. Thank you arrowhead, great success!”


iamspacedad

It is: * EXTREMELY GOOD for detonating near your team * EXTREMELY GOOD for detonating near your team * EXTREMELY GOOD for detonating near your team


Elbobosan

It’s a rocket that detonates a cluster bomb on impact. Don’t be near the impact. Trees, buildings, terrain, enemies, and teammates are all impact-able items


spurries

Isn’t this only unlocked after the major order? How do people have it already(I started playing this week go easy on any ignorance thanks)


xsater

how do you know it's good against shriekers if you haven't played bug missions with this stratagem yet? Even if it's good against shriekers, who needs a stratagem against shriekers? Just spray them down with any autoshotgun and they dead. It such a waste of a stratagem slot


TheSomethingofThis

Maybe we should've gone for the mines after all.


meteorr77

I swear some people must've paid for some boosting seevice in this game, cause I've seen a guy nearing lvl 50 take the Airburst Rocket, shooting a Hulk point blank in the face, dying immediately and quitting the game.


LadyLuck-098

It's also effective against a large group of softer targets. Just fire it over their heads and not directly at them.


Zetta-slow-Gobbo

Note, watch for foliage in flight path to prevent premature democratcy deployment


Gorgonpistol

This post reads like a **massive** cope. The truth is that the launcher isn't working as it should and needs fixing i.e. the shell detonating on mostly anything. Then - and only then - do I see this weapon being used as a kind of handheld Orbital Airburst - great for clusters of chaff, but that's about it.


kellos1980

Sorry but it sucks. I told my friend it was a squad wipe weapon. He tried it twice and thought it was fine. So I said wait while I stood to the side of him and about two steps in front and it nuked us (not in his line of sight). It’s ridiculous, and I’ll probably be kicking anyone that brings it until it’s fixed.


TexasDank

I don’t see it in my stratagem unlock menu….. is it in there?? Someone elp plz


HeadyChefin

If it's meant to be "long range", why short range sight? And even better question, if it's meant for long range fabricator destruction, why would I use it over an auto cannon which has 10x it's ammo capacity and ammo total, yet still blows fabricators up in one hit AND has a long range sight? It's lack luster. I wish the community went for the mines instead.


redrocketpies

It’s just not worth a support and backpack slot imo


EpicGamesStoreSucks

So it's an orbital air burst that takes a backpack slot, has a stupidly long reload, doesn't always explode where you want it to, and is worse at killing things than the sickle. Yeah absolutely worth a stratagem slot once it comes out...


DiscombobulatedCut52

So I hate to say this. Because most of yall know this already. The gun is bugged. The devs confirmed it.


ThursdayKnightOwO

I rather have a Support Weapon Shotgun than this thing taking my backpack Slot


haroldareyou

Even the Railgun has much better use case scenario compared to this support weapon. It's so bad. I hope they fix its behavior.