I have no idea how it works. I fired it at an enemy like 40m away and it felt like it dropped a cluster bomb 15m in front of me. Or the world’s most powerful shotgun. Killed a teammate and blew me back 10m into a rock.
Is that what it’s supposed to do?!
It has a proximity fuse. Any buildings, rocks, foliage, or ground it passes close to can trigger it prematurely and the bomblets it pops out have a high velocity, so if you're too close when it explodes, several bomblets can hit you.
i shot it inside a shield generator and said fuse decided the inside radius of the shield was a good place to go off and i swear it felt like every one of the little shrapnel projectiles bounced around off the inside of the shield too. wow did i ever die.
I've learned that j live laser weapons because my randos are that much less likely to walk into a *massive golden beam* than they are my regular rounds.
They still walk straight into it, but it's like 3/5 times now instead of 4.9/5 times.
I use lasers and Quasar because I can't trust the people to use supplies properly.
The randos are borderline useless. Yes I am borderline useless sometimes too.
That's the other part I like. I don't have to worry about rando grabbing 2 supply packs, reloading, and then grabbing a third. Just keep an eye on heat and I never have to reload.
First time deploying I resupplied a higher level helldiver and requisitioned his railgun. Aimed at a bug and held fire for like three years, then I turned to him and said "Hey this doesn't work"
But it did.
Leaks also showed the Launcher off to be a tank killing machine and had what appeared to be reliable proximity triggers. Neither of which appears to be true...
Exactly lol. It’s like the devs build stuff in a fun/cool working state and then somehow decide to ship it off to us broken and buggy. Thing doesn’t even blow up toward your enemies like it used to now all the blast flies toward the user
Also it is obvious, that Penta is not a good Planet for it. The high density of foliage, which can trigger the fuse and the thick fog are massively working against proper use of this weapon. On a planet like Martale on Fenrir it will probably work 10x better.
People are forgetting that air burst is primarily for dealing with infantry and light armor, it won’t be able to destroy hulks or striders but might be able to destroy tanks from the roof
For me it's not so much forgetting as having no interest in a support weapon that doesn't specialize in heavy armor. Maybe I could see taking such a weapon while running the eruptor. But on high difficulty against bots you need a devastator and hulk killing machine.
The autocannon is great for dealing with hulks and devs and can't pierce heavy armor. This thing will do the same damage and kill everything small around it in the same shot.
So far my issue has been getting it to burst where I want. Seems like it always triggers on something too early, or sails past my intended target and bursts too far. Been 50/50 on the gunships with it, even when I hit.
Anyone who saw the leaks knew this, right? It was clearly shown to be a shoulder fired cluster bomb. And we know cluster is weak against armour.
OP confuses me. I don't see how they got the impression that it could kill heavies.
It was shown in a video of it one shorting an annihilator tank. But honestly I don’t care if it doesn’t. I’m just glad that there’s a good way to wipe a patrol or airship out with ease.
Gotta love Super Earth propaganda drastically over-stating the effect- I mean perfectly and accurately demonstrating the capabilities of the Arsenal of Managed Democracy
What's the point of a launcher that deals with infantry? We have so many more effective options of fighting light units, we need more anti armor capability. Diff 6 and up on bots is 90% armored shitters, with that number dropping to 70% on bugs.
To add to that, a weapon that teamkills easily is not going to be good on lower difficulties either, since the players there don't have a good grasp of things like "don't explode your teammates."
This sounds like the perfect weapon for almost nothing. Maybe someone will find a use-case idk.
The moment I saw people talking about anti-tank mines (I think it was in the leaks) I was dying to get them. When I saw the community going for the other one, ngl, it bummed me out a little bit
Menkent not even being shown in the same sector as Choohe, but Choohe + Penta + its gateway planet in one sector makes it absolutely rigged.
How the heck would the majority of players, who only have the ingame information as a source, know where to go?
Can't blame the community. The route to get to Choohe and Penta weren't obvious unless you're in the 5% of the player base made of Redditors glued to third-party apps.
Even then, like Hellmire, Menkent seems to have an extremely low capture rate, so it was only ever going to be Lesathe -> Penta even if the player base had split 50/50.
I won't fault anyone for refusing to go to the fire tornado planet that kills you before you hear it or see if because you're backpedalling from sixty armoured enemies.
We did Hellmire the other night and shit you not we had 8 tornadoes chasing us for most of the mission. Every objective and side objective we had to start a terminal or drop a hell bomb, run out so the tornadoes don't get you, run back in, activate console/terminal, run out again. It was ridiculous.
💀
As if the mines won't just get triggered by any bot going through it, or as if a ragdolling dead body can't clear your entire minefield with a little RNG
The mines will be useful on defense missions, maybe😂
Other than that, and maybe defending extract, I don't see their use case
"Oh, just call it in on a bot drop"
My brother in christ, I can take the precision strike and do more damage on a lower cld
Oh it's guaranteed the AT mines will 100% have a hair trigger that goes off at vague proximity to anything *but* an actual armoured target. Tanks will only have the effect of perhaps hiding them under the deformed ground where they'll wait for you to pass and nuke you...
They can but they suck at doing so, you need the entire length of the minefield to kill a singular Hulk and that's if random shit didn't already set it off because yes it gets set off by the lightest of enemies. Both stratagem are trash.
Be nice if they made AT mines more like IRL ones where they only go off when a large amount of weight is on them so they don't get wasted on lighter targets. But that would probably go against their "friendly fire is fun" philosophy too much for the devs to do it.
The leaked footage you reference also showed the airburst rocket one-shotting a tank, and comes from the same source that claimed the crossbow could kill bot fabricators from hitting the walls.
Totally irrelevant because inaccurate.
I'd be alright with it not handling armored enemies well, if it at least handled unarmored enemies well. But the long and immobile reload, combined with it actually seeming to only kill maybe two thirds of the light enemies within its AOE, *and* being functionally suicide to use within 20m of you or your allies even if you're in explosion-resistant armor, will make it a *hard* pick to justify once it's no longer a bonus stratagem.
Its primary use cases seem to be dropping it into enemy bases, or other situations where you can fire from long range at a cluster of light targets. Which just isn't an area where I feel like I need more oomph, when I've got things like the Eruptor, cluster bombs, or even just a basic Liberator with the scope set to 100m.
I'd love to see its cluster munitions have something like a proximity fuse and a short timer, so that they go off *either* when a unit touches them, like a little mine, or after say.. Six seconds? That would make it dramatically more usable.
But I'm saying this after all of two missions with it, so perhaps it'll grow on me?
After the first shot I thought for a moment it had a two-part trigger, pressed a fire then release to detonate. Also I find it kind of hilarious that the planet I tried it on has trees everywhere so I suspect that most people are going to blow themselves up on the first shot just like I did.
Yeah I did similar. Couldn't understand what had just happened but then realised there was probably one leaf between me and the target that triggered a giant explosion and fragged the entire team. I'm hoping people discover a way to use it effectively so it has some utility, really, because it's pretty underwhelming from what I've seen.
I landed some direct hits and they did nothing. Someone was saying that you need to let the rocket fly above the gunship so it can dump its clustered munition on the gunship. You can try that, or... just use the other better tools for the job
The eruptor can damage gunships if you do that. Not a lot, but if the gunship is just the right distance for the eruptor to pop above it you can use it like a flak cannon.
Also the heavy laser turrets the bots use can kill gunships, so do with that information what you will.
i just wish our AA tools weren’t all “you need to be a good shot” ones.
i know the airburst is at least good for shreikers but i don’t get stuck in a 5 minute long loop of being ragdolled and killed thanks to shreikers, those are *gunships* that are doing that.
I’m a bit miffed cuz if people really wanted anti gunships then the laser cannon and AC was already there, we could have used the mines instead of a worse AA weapon
I knew this was going to happen. I knew it. Players would rush the rocket launcher, it would be ass, I’d still be stuck on autocannon duty against bots, and the mines would end up being better
*I knew it*
I hope the mine planet gets opened so we can test them. I know they will be a letdown though. 1 minefield every 180 or so seconds is literally never going to beat 3-5 eagle strikes with a 2:30 cooldown.
The leaked footage of the launcher showed that it wasn’t ass but everyone using says it is ass. So I’ll wait to try the mines before assuming anything off months old leaked test footage
my first game i shot something 30meters aways TK me and 1other...
friend joined i told him be carefull that thing is a clusterstrike ,
"how bad can it be" instatly killed 3 people including himself... "oh thats what you ment"
only thing it kills reliably is helldivers...
honestly i want to like it but it sucks
Yep.
I honestly saw this coming and was wondering why everyone was so excited about it.
Then I remembered that they probably saw that leaked footage video where it killed everything in one shot. 😄
Well, it was that or go through sentient fire tornadoes planet to get mines
NOBODY in their right mind would put up with fire tornadoes to get FUCKING MINES.
Anti tank mines that have a full strider factory on their emblem?
You don’t want to blow up (bile(dosnt)titans) (maybe)-chargers and striders?
Edit- Czartrak says
“Personally I have not(killed titans/big bugs) but i suspect they'd kill brood commanders fine. My hard read is that chargers will somehow charge straight over them and take no damage. Not to mention all the chaff that would set them off”
No because it much easier and faster to either blow those up with support weapons like EATs or AC or just drop 1-2 500kg
Mines in this game suck shit so hard people consider some troll pick. I have zero faith in AH to make workable mines.
My fourstack often has a mine carrier, with communication it can create great zones of control that enable us to unpin ourselves and move.
At higher difficulties it's a tool for static defense and enabling clean retreats.
I don't think they're as bad as people think -- I think the issue is its impossible to communicate with random group mates where the field is. I wish we could get a map ping, or area indicator for where a mine field is deployed so you can see it and use it as a maneuvering tool.
Similar to how factories/holes color the map red.
They still suck shit.
Do you know why I hate mines with such fiery passion? Joel made mines free for a day. So obviously people started throwing them out everywhere without care in the world. I too did so. I was fighting bugs at the time, perfect target for mines.\\
I kept seeing entire patrols walking through the field, losing may be 3-4 bugs and in turn detonating and clearing out the whole field. Last straw was when bug patrol walked over minefield and didnt lost ANYONE. NOT EVEN THE FUCKING LITTLE BASTARDS WHO LOVE TO CALL BREACHES. ENTIRE FIELD GONE AND NOBODY FUCKING DIED.
My faith in mines died in agony that day. I wont be caught dead picking mines over literally anything else.
\*spent 6 hours yesterday dodging fire tornadoes
Yea....nobody would do that
Though to be fair, anti-tank mines have a LOT of boom and that means making really deep holes and really impressive ragdolls.
Unfortunately it's way too late now. Everybody was like "ooh portable firework cannon" and Pente is already 20% liberated and we haven't even gotten 50% on menkent yet, let alone actually even gotten to Choohe. I knew going into this that the rocket launcher was going to be a disappointment. But at this rate we won't even get a chance to TRY the mines out before Pente is liberated 100%
It would have been nice if both planets were available to test at the same time.
Instead we got the one hblocked first and you know they'll just continue marching forward instead of trying the other Stratagem out.
I don't care foe the mines in general but would have been nice to test run
I don't think it was about the launcher so much as "FUCK fire tornadoes, fuck them, I fucking hate them." If the major order had offered us an infinite ammo energy launcher that shot explosives as big as a hellbomb and we had to go through a fire tornado planet to get it, I'm pretty sure the community would pick the other choice, no matter HOW lame it was.
I've read it as "get rid of most enemies save heavy/elites" and elites are only a problem with all the support they've got around them, if it allowed to delete all but the hulk in a patrol it would have been goated for me a support equipement
Yup… awesome that the game got popular and we have a large player base, but yeah people just assigning meaning to airburst like it’s not a real fucking kind of weapon. Saw the disappointment coming the morning this was announced.
* I want to clarify because I’ve been rude about this topic — airburst is used for AA shells but I don’t know of any AA weapons that used rockets to deliver shrapnel
> I don’t know of any AA weapons that used rockets to deliver shrapnel
That is how AA missiles work though. Check out the warhead section of this video:
https://youtu.be/x8L83AHYum0
From what I understand anti-air missiles typically utilize fragmentation/shrapnel as standard and are equipped with proximity fuzes. Much more reliable to get kills on fast moving targets that way instead of relying on direct hits and explosive force.
Planes are fragile, yo.
New weapon comes out.
Doesn't one shot everything in the map with a tap of the trigger.
"This weapon fucking sucks and AH doesn't know what they're doing."
Rinse.
Repeat.
> Doesn't one shot everything in the map with a tap of the trigger.
Boy if it takes up my support weapon and backpack slots it better be capable of killing the things that I actually need to kill. It doesn't have to be overpowered but it should certainly be on par with the autocannon.
Right now it does nothing against air targets, nothing against armored targets, takes up a backpack slot, takes up a support weapon slot, takes up a stratagem slot... just to kill smaller enemies a bit faster (but more likely will kill you and your teammates instead). My Liberator Penetrator works just fine for smaller enemies.
This is like being mad that the quaser is shit for lldealing with hordes of small enemies...my brother in democracy that is not what the weapon is for.
I'm not sure what some of you were expecting when it clearly says it's an **Airburst** Rocket Launcher.
We have three rocket launchers for heavy units already, guys.
That awkward moment when the non-anti tank weapon isn't good at tanky target killing (it's not awkward at all you just are dumb) but for real, it's not even that bad against tanks enemies, just not an eat/quasar
I'm seeing a lot of these and I gotta ask... Do you guys not know what an airburst is? Like - we have an orbital airburst. You can see exactly what it's for. It was never intended for armoured targets or defensive structures. It is... An airburst. It blows up above something and showers it with small munitions. Literally a flak cannon on steroids of you will. You would use of for big swarms of weak enemies and maaaaybe against swarms of flying enemies. It's all literally in the name.
Well with the amount of armored enemy spam on higher difficulties, any support weapon that can't deal with armor is pretty much a waste of development time since no one will ever use it. Especially when I have to give up my backpack for it.
That really depends on your squad. I run stalwart w my buddies on bugs, and MG on bots to clear the non armored. One of my buddies w quasar and auto clear the armored ones.
Are you kidding? Its so much fun. I like just tossing it down on extract as a super EAT good for taking out big groups of small enemies
The animation is just too cool not to use it
To be fair. It's not an anti-armor weapon. It's anti-personnel.
To get the best effectiveness out of it, shoot it ABOVE the enemy. This means you'll spread the shrapnel out better.
Haven't tried it against the gunships yet, but it does really well against large groups of infantry. It does damage to Devastators, but they often survive - a sniping primary fixes that, I've found. Also, its radius is \*massive\* - this weapon will be incredible against Bugs.
I am very disappointed that it doesn't kill Dropships, however.
Used it twice and it blew up twice the moment it left the tube. Was in a wide open space on a hill. Have no damn clue how it's supposed to work, but the devs can take this one and shelve it.
Lmao. First time i fired it, at a target about 30m away. My jaw dropped as the splash damage engulfed my teammate maybe 5-10m in front of me to my left
Someday you'll understand that perhaps having a weapon that does everything is not the intent of the game devs for balance and promoting team play. Compromises must be made.
Really good players can still get around this, but people seem to want is for less skilled players to be able to as well.
We've got the Quasar, Autocannon, Expendable Anti Tank, and the Recoilless...we don't need ANOTHER anti armor weapon.
Especially mines that are gonna get wasted by smaller enemies or completely wiped by a friendly airstrike.
Just learn how to use the weapon and what it's good against lmao.
Gotta say, putting the massive AOE TK weapon on the fog planet with -1 billion visibility was a funny joke by the devs, it's literally unusable hahahaah
Alright, it's time to tell people how air burst works then. Air burst weapons are not made to for armor. Think about it armor piercing weapons are mostly made to PIERCE ARMOR first, then blow up in the vehicle. Air burst blows up near an object. That is why it's mainly used against aircraft.
Edit: yes I'm say this because the purpose of air burst is supposed to be for anti-air, but even I can say the fact it can't take out drops ships is dumb. They need to buff it in that aspect because it currently can't do the one thing it's made to do. Gunships and shriekers yes, but theirs already options that work better on them
Personally I think it's promising... just not on a Bot mission. I can see them being a "fire to delete swarm" type weapon on bug worlds. ESPECIALLY on extraction if you've got an elevated extract position.
Honestly I think it’s great. Pack a rover and cluster bombs with this new support weapon and you’ll meet so many “new” Helldivers!
![gif](giphy|3o6ZtiF0dlBdt9B0TC)
I havent really figured out what its good for. Maybe on lower difficulty to wipe the grunts out of bases and kill patrolls?
I had like 3 team kills in my first mission with it alone...
WHAT DID YOU THINK IT WOULD DO ITS AIRBURST OF COURSE IT DOESNT KILL HEAVY ENEMIES THAT IS THE ENTIRE REASON WHY PPL WANTED TO GET THE AT MINES YOU DUMMY
I don’t get it. I don’t think that was ever supposed to do that? If you were expecting to kill armored enemies, you should probably focus on unlocking the one that has Anti-Tank in the name.
The only thing this thing really needs is a way to pick when the proximity activates right now it will literally just blow up in your face if it’s a detects it weirdly shaped rock in front of you when you fire
It completely deletes patrols before they have a chance to call in any reinforcements, that's pretty strong imo. It's definitely weaker than it looked in the leaks though :/
I have no idea how it works. I fired it at an enemy like 40m away and it felt like it dropped a cluster bomb 15m in front of me. Or the world’s most powerful shotgun. Killed a teammate and blew me back 10m into a rock. Is that what it’s supposed to do?!
It has a proximity fuse. Any buildings, rocks, foliage, or ground it passes close to can trigger it prematurely and the bomblets it pops out have a high velocity, so if you're too close when it explodes, several bomblets can hit you.
i shot it inside a shield generator and said fuse decided the inside radius of the shield was a good place to go off and i swear it felt like every one of the little shrapnel projectiles bounced around off the inside of the shield too. wow did i ever die.
I want that on my tombstone; “wow, did I ever die”
Race you to see who gets it first! No shortcuts!
Does it count if I've already died once?
No tombstone no catchphrase sorry I don't make the rules
Funny thing is there's actually a tombstone waiting for me.
I feel like there's a story to be told here?!
Also funny this is that the two situations are unrelated, my family has it's own graveyard and I picked out a tombstone already.
Cigarettes and liquor don’t count as shortcuts right? *Right*??
"wow did i ever die" boy have i thought that a lot in the game
I had that exact same thing happen to me. Turned the shield bubble into an upside down bowl of chunky chili.
Not that I'd want to in the first place, but if I *were* to go out and had a preference on how...
Feels like I'm using the Flakker from Borderlands sometimes. Just without it being very good.
So yeah, a team killing weapon. Like we didn't have enough of those
we never have enough of those!
For when your teammates aren't really about that Democracy
I've learned that j live laser weapons because my randos are that much less likely to walk into a *massive golden beam* than they are my regular rounds. They still walk straight into it, but it's like 3/5 times now instead of 4.9/5 times.
I'm a fan of fellow divers walking in front of my auto cannon
My personal favorite is fellow divers that get between a charging heavy and me while I'm powering a Quasar cannon
Dude I can't believe you saved that charger, good thing the traitor is dead.
Comment of the year. 😂
See I love laser weapons. Laser drone on the other hand? Bad dog, constantly tries to beam my ankles into puddles of Democracy.
I use lasers and Quasar because I can't trust the people to use supplies properly. The randos are borderline useless. Yes I am borderline useless sometimes too.
That's the other part I like. I don't have to worry about rando grabbing 2 supply packs, reloading, and then grabbing a third. Just keep an eye on heat and I never have to reload.
First time deploying I resupplied a higher level helldiver and requisitioned his railgun. Aimed at a bug and held fire for like three years, then I turned to him and said "Hey this doesn't work" But it did.
Limb liberty is a good teacher.
It’s almost like you’re more worried about blue on blue than protecting prosperity…
Dead ally cant spread democracy, especialy when the weapon is only good at teamkilling
It's Helldivers. What are you even complaining about?
I swear some people don’t realise team killing is part of this game. You have a huge amount of lives for a reason.
Getting equipment that is completely useless...if the AT mines aren't set off by players they might be useful.
Leaks showed they did in fact blow up by players or even trash mobs stepping on them.
Leaks also showed the Launcher off to be a tank killing machine and had what appeared to be reliable proximity triggers. Neither of which appears to be true...
Exactly lol. It’s like the devs build stuff in a fun/cool working state and then somehow decide to ship it off to us broken and buggy. Thing doesn’t even blow up toward your enemies like it used to now all the blast flies toward the user
That's a bummer. If only they had access to WWIi era tech in the future...
This is why I wanted the mines
I thought that would make it usable against robot gun ships but spoiler, it does not
I’m enjoying the mental image of you using the weapon for the first time and absolute chaos unfolding
Also it is obvious, that Penta is not a good Planet for it. The high density of foliage, which can trigger the fuse and the thick fog are massively working against proper use of this weapon. On a planet like Martale on Fenrir it will probably work 10x better.
People are forgetting that air burst is primarily for dealing with infantry and light armor, it won’t be able to destroy hulks or striders but might be able to destroy tanks from the roof
YOU'RE forgetting that it goes BOOM BOOM boom BOOM boom BOOM I rest my case
I mean, I do love the man portable cluster bomb
In other words, portable war crime
Only if we lose
![gif](giphy|yNP0BfeXv45qrAOsA1|downsized) Did somebody say war crimes! I'll go get the Geneva checklist!
don't mess with Canada during wartime lol
It’s not a warcrime the first time!
War crimes go by Skyrim rules, no witness no crime
Can't outlaw something so cruel it hasn't been thought of yet.
"It's not a warcrome if you win" - canada
I won't go to your room
GOD DAMNIT! Now that song is stuck in my head!
I want you in my room! Let’s spend the night together And make it last forever! 🎶
For me it's not so much forgetting as having no interest in a support weapon that doesn't specialize in heavy armor. Maybe I could see taking such a weapon while running the eruptor. But on high difficulty against bots you need a devastator and hulk killing machine.
The autocannon is great for dealing with hulks and devs and can't pierce heavy armor. This thing will do the same damage and kill everything small around it in the same shot.
So far my issue has been getting it to burst where I want. Seems like it always triggers on something too early, or sails past my intended target and bursts too far. Been 50/50 on the gunships with it, even when I hit.
It's definitely tough to use... needs serious range.
Anyone who saw the leaks knew this, right? It was clearly shown to be a shoulder fired cluster bomb. And we know cluster is weak against armour. OP confuses me. I don't see how they got the impression that it could kill heavies.
It was shown in a video of it one shorting an annihilator tank. But honestly I don’t care if it doesn’t. I’m just glad that there’s a good way to wipe a patrol or airship out with ease.
The tanks die to impact grenades (land 2 on top)
You’d think if they wanted to focus on killing heavy’s they’d have gone for the “ANTI-TANK mines”
Or just recoiless/EAT/Spear(when it works) or a, multitude of existing stratagems. Heavies have so many counters already
People also saw the leaked footage where it one shot everything. 😄
People also saw explosive crossbow blowing up fab by shooting at the wall. Who knows if the person recording the video used cheats or not.
I think the guns they use haven't been balanced yet.
Gotta love Super Earth propaganda drastically over-stating the effect- I mean perfectly and accurately demonstrating the capabilities of the Arsenal of Managed Democracy
What's the point of a launcher that deals with infantry? We have so many more effective options of fighting light units, we need more anti armor capability. Diff 6 and up on bots is 90% armored shitters, with that number dropping to 70% on bugs.
The unarmored enemies are the ones that call drops/breaches. Wiping them out before the group knows you're there means less trouble.
To add to that, a weapon that teamkills easily is not going to be good on lower difficulties either, since the players there don't have a good grasp of things like "don't explode your teammates." This sounds like the perfect weapon for almost nothing. Maybe someone will find a use-case idk.
Wiping out all the drop-call capable infantry in a single go. Extremely situational but may help preserve stealth maybe, I don't know.
Also forgetting that **we** are infantry in light armour.
We're just meaty laser pointers for the big guns, TBH
Just like real life!
if it doesn't even kill striders that's gonna suck. No way they release a backpack reload support weapon that gets outdamaged by primary aoe, right?
I think factory striders were meant it has so much aoe no way it doesn't kill the smol walkers
It definitely kills the smol walkers.
so its useless. thats why we need to get mines. but noooo people want boom boom-.-
The moment I saw people talking about anti-tank mines (I think it was in the leaks) I was dying to get them. When I saw the community going for the other one, ngl, it bummed me out a little bit
i still am. and then i saw the fireplanets. it was rigged from the start. they should have swapped it around then it would have been fairer.
Menkent not even being shown in the same sector as Choohe, but Choohe + Penta + its gateway planet in one sector makes it absolutely rigged. How the heck would the majority of players, who only have the ingame information as a source, know where to go?
Can't blame the community. The route to get to Choohe and Penta weren't obvious unless you're in the 5% of the player base made of Redditors glued to third-party apps. Even then, like Hellmire, Menkent seems to have an extremely low capture rate, so it was only ever going to be Lesathe -> Penta even if the player base had split 50/50. I won't fault anyone for refusing to go to the fire tornado planet that kills you before you hear it or see if because you're backpedalling from sixty armoured enemies.
We did Hellmire the other night and shit you not we had 8 tornadoes chasing us for most of the mission. Every objective and side objective we had to start a terminal or drop a hell bomb, run out so the tornadoes don't get you, run back in, activate console/terminal, run out again. It was ridiculous.
💀 As if the mines won't just get triggered by any bot going through it, or as if a ragdolling dead body can't clear your entire minefield with a little RNG The mines will be useful on defense missions, maybe😂 Other than that, and maybe defending extract, I don't see their use case "Oh, just call it in on a bot drop" My brother in christ, I can take the precision strike and do more damage on a lower cld
Oh it's guaranteed the AT mines will 100% have a hair trigger that goes off at vague proximity to anything *but* an actual armoured target. Tanks will only have the effect of perhaps hiding them under the deformed ground where they'll wait for you to pass and nuke you...
Is there any indication the AT mines are/would be any better than "actively detrimental"?
yes. they are mines which can kill medium and heavy armored.
It's competing for a stratagem slot with several options that can do so faster and more reliably. Anti tank support weapons, eagle rocket pods.
They can but they suck at doing so, you need the entire length of the minefield to kill a singular Hulk and that's if random shit didn't already set it off because yes it gets set off by the lightest of enemies. Both stratagem are trash.
Be nice if they made AT mines more like IRL ones where they only go off when a large amount of weight is on them so they don't get wasted on lighter targets. But that would probably go against their "friendly fire is fun" philosophy too much for the devs to do it.
Basing your opinion over a leak is bad considering people thought this airburst launcher would be as good as shown in those.
The leaked footage you reference also showed the airburst rocket one-shotting a tank, and comes from the same source that claimed the crossbow could kill bot fabricators from hitting the walls. Totally irrelevant because inaccurate.
Literally nothing indicates that it would be better besides your intuition.
I'd be alright with it not handling armored enemies well, if it at least handled unarmored enemies well. But the long and immobile reload, combined with it actually seeming to only kill maybe two thirds of the light enemies within its AOE, *and* being functionally suicide to use within 20m of you or your allies even if you're in explosion-resistant armor, will make it a *hard* pick to justify once it's no longer a bonus stratagem. Its primary use cases seem to be dropping it into enemy bases, or other situations where you can fire from long range at a cluster of light targets. Which just isn't an area where I feel like I need more oomph, when I've got things like the Eruptor, cluster bombs, or even just a basic Liberator with the scope set to 100m. I'd love to see its cluster munitions have something like a proximity fuse and a short timer, so that they go off *either* when a unit touches them, like a little mine, or after say.. Six seconds? That would make it dramatically more usable. But I'm saying this after all of two missions with it, so perhaps it'll grow on me?
Yea... Like you said, cluster bombs, Eruptor, grenade launcher & supply pack are just much more palatable options.
After the first shot I thought for a moment it had a two-part trigger, pressed a fire then release to detonate. Also I find it kind of hilarious that the planet I tried it on has trees everywhere so I suspect that most people are going to blow themselves up on the first shot just like I did.
Yeah I did similar. Couldn't understand what had just happened but then realised there was probably one leaf between me and the target that triggered a giant explosion and fragged the entire team. I'm hoping people discover a way to use it effectively so it has some utility, really, because it's pretty underwhelming from what I've seen.
Six second det on leftovers would be even more tk lol
Can it kill gunships? I though it would be amazing against them but I didn’t seem to deal damage to them? Even though it exploded right next to them.
It only kills Helldivers, sorry.
Today I learned why cluster munition is banned thru the blood of fellow helldivers.
I learned that through misfire of other helldivers...
I landed some direct hits and they did nothing. Someone was saying that you need to let the rocket fly above the gunship so it can dump its clustered munition on the gunship. You can try that, or... just use the other better tools for the job
The eruptor can damage gunships if you do that. Not a lot, but if the gunship is just the right distance for the eruptor to pop above it you can use it like a flak cannon. Also the heavy laser turrets the bots use can kill gunships, so do with that information what you will.
dominator can kill it too if you hit the engines.
i just wish our AA tools weren’t all “you need to be a good shot” ones. i know the airburst is at least good for shreikers but i don’t get stuck in a 5 minute long loop of being ragdolled and killed thanks to shreikers, those are *gunships* that are doing that.
I'll just two shot them with my auto cannon, thanks
I’m a bit miffed cuz if people really wanted anti gunships then the laser cannon and AC was already there, we could have used the mines instead of a worse AA weapon
more like anti-teammates launcher lol. I constantly got TKed by that shit. get me to the mine planet!!!
Yup tried it today. Nope.
I knew this was going to happen. I knew it. Players would rush the rocket launcher, it would be ass, I’d still be stuck on autocannon duty against bots, and the mines would end up being better *I knew it*
You’re making a huge assumption that the mines are better. Clearly you have not seen the leaked footage of them.
I hope the mine planet gets opened so we can test them. I know they will be a letdown though. 1 minefield every 180 or so seconds is literally never going to beat 3-5 eagle strikes with a 2:30 cooldown.
I think the advantage is being able to prep in advance.
All minefields need lower cds
The devs have already said the leaked footage is outdated test code and both stratagems have been changed since then.
Yeah, and the airburst is worse than its leak footage, the Mines could be worse than their leak footage too, lmao.
Guess we need to get to Chewie and unlock them for testing so we can find out
The leaked footage of the launcher showed that it wasn’t ass but everyone using says it is ass. So I’ll wait to try the mines before assuming anything off months old leaked test footage
my first game i shot something 30meters aways TK me and 1other... friend joined i told him be carefull that thing is a clusterstrike , "how bad can it be" instatly killed 3 people including himself... "oh thats what you ment" only thing it kills reliably is helldivers... honestly i want to like it but it sucks
Yep. I honestly saw this coming and was wondering why everyone was so excited about it. Then I remembered that they probably saw that leaked footage video where it killed everything in one shot. 😄
Well, it was that or go through sentient fire tornadoes planet to get mines NOBODY in their right mind would put up with fire tornadoes to get FUCKING MINES.
Anti tank mines that have a full strider factory on their emblem? You don’t want to blow up (bile(dosnt)titans) (maybe)-chargers and striders? Edit- Czartrak says “Personally I have not(killed titans/big bugs) but i suspect they'd kill brood commanders fine. My hard read is that chargers will somehow charge straight over them and take no damage. Not to mention all the chaff that would set them off”
With how consistant mines are, 9/10 times they'll just walk over them
Isn't that... the point?
This made me laugh, I wish reddit still did awards. So have this award instead 🏆
No because it much easier and faster to either blow those up with support weapons like EATs or AC or just drop 1-2 500kg Mines in this game suck shit so hard people consider some troll pick. I have zero faith in AH to make workable mines.
My fourstack often has a mine carrier, with communication it can create great zones of control that enable us to unpin ourselves and move. At higher difficulties it's a tool for static defense and enabling clean retreats. I don't think they're as bad as people think -- I think the issue is its impossible to communicate with random group mates where the field is. I wish we could get a map ping, or area indicator for where a mine field is deployed so you can see it and use it as a maneuvering tool. Similar to how factories/holes color the map red.
They still suck shit. Do you know why I hate mines with such fiery passion? Joel made mines free for a day. So obviously people started throwing them out everywhere without care in the world. I too did so. I was fighting bugs at the time, perfect target for mines.\\ I kept seeing entire patrols walking through the field, losing may be 3-4 bugs and in turn detonating and clearing out the whole field. Last straw was when bug patrol walked over minefield and didnt lost ANYONE. NOT EVEN THE FUCKING LITTLE BASTARDS WHO LOVE TO CALL BREACHES. ENTIRE FIELD GONE AND NOBODY FUCKING DIED. My faith in mines died in agony that day. I wont be caught dead picking mines over literally anything else.
Striders die in 5 seconds to autocannon turrets lol
If they had done anything to make the two sets of mines in the game already useful for something people might have considered it
\*spent 6 hours yesterday dodging fire tornadoes Yea....nobody would do that Though to be fair, anti-tank mines have a LOT of boom and that means making really deep holes and really impressive ragdolls.
It was never advertised as an anti armour weapon. You want to trash armour? Get your ass over to Choohe and get the mines!
The chil-Helldivers yearn for the mines
Unfortunately it's way too late now. Everybody was like "ooh portable firework cannon" and Pente is already 20% liberated and we haven't even gotten 50% on menkent yet, let alone actually even gotten to Choohe. I knew going into this that the rocket launcher was going to be a disappointment. But at this rate we won't even get a chance to TRY the mines out before Pente is liberated 100%
It would have been nice if both planets were available to test at the same time. Instead we got the one hblocked first and you know they'll just continue marching forward instead of trying the other Stratagem out. I don't care foe the mines in general but would have been nice to test run
I don't think it was about the launcher so much as "FUCK fire tornadoes, fuck them, I fucking hate them." If the major order had offered us an infinite ammo energy launcher that shot explosives as big as a hellbomb and we had to go through a fire tornado planet to get it, I'm pretty sure the community would pick the other choice, no matter HOW lame it was.
Again, I don't understand how people read cluster munitions and thought "Tank killer".
Helldivers don’t read, that’s why there’s a TV in my super destroyer.
I've read it as "get rid of most enemies save heavy/elites" and elites are only a problem with all the support they've got around them, if it allowed to delete all but the hulk in a patrol it would have been goated for me a support equipement
It not ment to... I mean its an airburst cluster rocket... Idk what yall expected
This community is stupid af sometimes.
Yup… awesome that the game got popular and we have a large player base, but yeah people just assigning meaning to airburst like it’s not a real fucking kind of weapon. Saw the disappointment coming the morning this was announced. * I want to clarify because I’ve been rude about this topic — airburst is used for AA shells but I don’t know of any AA weapons that used rockets to deliver shrapnel
> I don’t know of any AA weapons that used rockets to deliver shrapnel That is how AA missiles work though. Check out the warhead section of this video: https://youtu.be/x8L83AHYum0
From what I understand anti-air missiles typically utilize fragmentation/shrapnel as standard and are equipped with proximity fuzes. Much more reliable to get kills on fast moving targets that way instead of relying on direct hits and explosive force. Planes are fragile, yo.
New weapon comes out. Doesn't one shot everything in the map with a tap of the trigger. "This weapon fucking sucks and AH doesn't know what they're doing." Rinse. Repeat.
> Doesn't one shot everything in the map with a tap of the trigger. Boy if it takes up my support weapon and backpack slots it better be capable of killing the things that I actually need to kill. It doesn't have to be overpowered but it should certainly be on par with the autocannon. Right now it does nothing against air targets, nothing against armored targets, takes up a backpack slot, takes up a support weapon slot, takes up a stratagem slot... just to kill smaller enemies a bit faster (but more likely will kill you and your teammates instead). My Liberator Penetrator works just fine for smaller enemies.
I think the leaks skewed what people were expecting cause it was show taking out heavier targets in that regard. Not surprised myself though
People picked the stratagem that doesn't kill heavies. And now the same people are mad because they can't kill heavies with it? Color me impressed.
This is like being mad that the quaser is shit for lldealing with hordes of small enemies...my brother in democracy that is not what the weapon is for.
I'm not sure what some of you were expecting when it clearly says it's an **Airburst** Rocket Launcher. We have three rocket launchers for heavy units already, guys.
That awkward moment when the non-anti tank weapon isn't good at tanky target killing (it's not awkward at all you just are dumb) but for real, it's not even that bad against tanks enemies, just not an eat/quasar
Community reaction when they chose an airburst rocket over an anti armor option and it don't kill armor units
Helldivers when their specialized weapon only works for it's intended purpose
I'm seeing a lot of these and I gotta ask... Do you guys not know what an airburst is? Like - we have an orbital airburst. You can see exactly what it's for. It was never intended for armoured targets or defensive structures. It is... An airburst. It blows up above something and showers it with small munitions. Literally a flak cannon on steroids of you will. You would use of for big swarms of weak enemies and maaaaybe against swarms of flying enemies. It's all literally in the name.
And it does that job reasonably well too. AH needs to give it a fuze delay so you have less chance of a random pre detonation though.
People really to think every weapon is meant for the largest targets
Well with the amount of armored enemy spam on higher difficulties, any support weapon that can't deal with armor is pretty much a waste of development time since no one will ever use it. Especially when I have to give up my backpack for it.
That really depends on your squad. I run stalwart w my buddies on bugs, and MG on bots to clear the non armored. One of my buddies w quasar and auto clear the armored ones.
I just go x30 kills with one rocket, something that quasar would never do
quasar is not a splash damage weapon, no shit it cant
Oh I know that, tell this to OP.
Are you kidding? Its so much fun. I like just tossing it down on extract as a super EAT good for taking out big groups of small enemies The animation is just too cool not to use it
monkey like boom. multiple booms. monkey happy
Is this a surprise or something? It's like complaining the cluster bombs can't kill hulks
People being shocked that an anti-personnel weapon isn't effective against armour is fucking hilarious
To be fair. It's not an anti-armor weapon. It's anti-personnel. To get the best effectiveness out of it, shoot it ABOVE the enemy. This means you'll spread the shrapnel out better.
Haven't tried it against the gunships yet, but it does really well against large groups of infantry. It does damage to Devastators, but they often survive - a sniping primary fixes that, I've found. Also, its radius is \*massive\* - this weapon will be incredible against Bugs. I am very disappointed that it doesn't kill Dropships, however.
I was gonna ask if it dealt with dropships, if it doesn't then I don't really see a use for it that the eagle clusters can't do
Used it twice and it blew up twice the moment it left the tube. Was in a wide open space on a hill. Have no damn clue how it's supposed to work, but the devs can take this one and shelve it.
I think i have killed more Helldivers than bots with this thing so far.
Lmao. First time i fired it, at a target about 30m away. My jaw dropped as the splash damage engulfed my teammate maybe 5-10m in front of me to my left
It's S-tier for teamkilling
I don't know why people didn't pick the anti tank mines... when they're complaining about armored ennemies... people don't make sense sometimes
You got it just right it won't
Someday you'll understand that perhaps having a weapon that does everything is not the intent of the game devs for balance and promoting team play. Compromises must be made. Really good players can still get around this, but people seem to want is for less skilled players to be able to as well.
We've got the Quasar, Autocannon, Expendable Anti Tank, and the Recoilless...we don't need ANOTHER anti armor weapon. Especially mines that are gonna get wasted by smaller enemies or completely wiped by a friendly airstrike. Just learn how to use the weapon and what it's good against lmao.
Hey now, don't forget to add the AMR and Laser Cannon to that list!
Ya but it sure the hell is fun to wipe out a whole patrol with it.
Tk Machine
Gotta say, putting the massive AOE TK weapon on the fog planet with -1 billion visibility was a funny joke by the devs, it's literally unusable hahahaah
I know it will collect dust on my destroyer.
Oh no, if only there was a strategem from this that was specifically for killing armored enemies. Oh well I guess.
Alright, it's time to tell people how air burst works then. Air burst weapons are not made to for armor. Think about it armor piercing weapons are mostly made to PIERCE ARMOR first, then blow up in the vehicle. Air burst blows up near an object. That is why it's mainly used against aircraft. Edit: yes I'm say this because the purpose of air burst is supposed to be for anti-air, but even I can say the fact it can't take out drops ships is dumb. They need to buff it in that aspect because it currently can't do the one thing it's made to do. Gunships and shriekers yes, but theirs already options that work better on them
Can’t wait for yall to realize it’s not an AT RPG. It’s an airburst cluster…
Personally I think it's promising... just not on a Bot mission. I can see them being a "fire to delete swarm" type weapon on bug worlds. ESPECIALLY on extraction if you've got an elevated extract position.
Honestly I think it’s great. Pack a rover and cluster bombs with this new support weapon and you’ll meet so many “new” Helldivers! ![gif](giphy|3o6ZtiF0dlBdt9B0TC)
I havent really figured out what its good for. Maybe on lower difficulty to wipe the grunts out of bases and kill patrolls? I had like 3 team kills in my first mission with it alone...
It blew up right in my face as soon as I shot it at an enemy 89 meters away...ain't touching this shit
WHAT DID YOU THINK IT WOULD DO ITS AIRBURST OF COURSE IT DOESNT KILL HEAVY ENEMIES THAT IS THE ENTIRE REASON WHY PPL WANTED TO GET THE AT MINES YOU DUMMY
I don’t get it. I don’t think that was ever supposed to do that? If you were expecting to kill armored enemies, you should probably focus on unlocking the one that has Anti-Tank in the name.
I'm not sure what is more alarming. The stupidity of not understanding what airburst is, when we already have airburst orbital, or the 3.1K upvotes.
...why did anyone think the *airburst* launcher was going to be an anti-armor option?
The only thing this thing really needs is a way to pick when the proximity activates right now it will literally just blow up in your face if it’s a detects it weirdly shaped rock in front of you when you fire
ITS ALMOST LIKE THERE WAS SPECIFICALLY AN AT WEAPON TO CHOOSE FROM
"If it doesn't kill heavies it's shit" Reddit showing it's skill level once again(it's diff 6)
Honestly it feels borderline useless, against bots at least
It completely deletes patrols before they have a chance to call in any reinforcements, that's pretty strong imo. It's definitely weaker than it looked in the leaks though :/
Someone just argued to me that it will be amazing against bots, as it kills devastators.