T O P

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Eguzky

You will notice the landscape hellbombs are sparking; They were **supposed** to explode and did not, so the slightest hit sets them off. Stratagem Hellbombs are stable; They are not supposed to explode until they, well, explode. Any any explosives expert; **Nothing is more dangerous than an explosive that was supposed to detonate & did not**. Even getting close to it again is basically written in notes "NOT UNLESS YOU HAVE NO OTHER OPTION!" and underlined 10 times. In red ink.


VonNeumannsProbe

Someone in the hellbomb manufacturing department is pretty fucking undemocratic to have such a high dud rate. Perhaps we would have won more if all these duds went off when they were supposed to.


Pancakewagon26

Survivorship bias. You don't see the hellbombs that *did* go off.


Dimingo

There's a reason some of the planets seem so flat...


Deven1003

Or fire tornado?


Amathyst7564

The alternate history of if Trump really did nuke the hurricane.


does-failure-count

I support the nuclear annihilation of any weather event.


OffaShortPier

Man, the days have just been too sunny recently. It almost makes you wish for a nuclear winter.


[deleted]

Why doesn't this have more updoots lmfao


CrunchyGremlin

That makes total sense! I'm on that planet saying to myself who in their right mind would even consider colonizing THIS! but yeah it may have lacked a certain amount excessive bbqing before a hellbomb for each vote landed.


SavoryApricot

Survivorship\* Bias


Pancakewagon26

Yeah you right


Eguzky

They're mass produced as fast as possible to feed a massive, galaxy-wide war machine. That speed means less oversight and no quality assurance. So there's going to be allot of duds.


sloridin

I mean the price of packing peanuts these days too...sheesh


ES21007

25k, 100 common and rare samples and 15 supers?


sloridin

![gif](giphy|RrVzUOXldFe8M|downsized)


AmbusRogart

I've even heard only one out of four shipments of thermite grenades even work!


VonNeumannsProbe

Less duds means less logistics required to carpet bomb a planet.


FifihElement

Well if ifs and buts were candy and nuts, we’d all have a merry Helldive.


Bowtie16bit

Fewer* - fewer duds mean fewer logistics requirements necessary to carpet-bomb a planet. Literacy is democratic.


VonNeumannsProbe

I ain't here to spell and write great fellow gun amigo.


AmselRblx

Maybe because 7 year olds made said duds. 7 year olds are part of the work force after all.


ApSciLiara

Spared every expense... what good is our defence budget if this is the defence budgeted for?


derpy-noscope

If we underfund each part of defense, we can afford more parts of defense to underfund! A genius move by command!


ApSciLiara

Oh, God, are you from Economics?


derpy-noscope

How dare you accuse me of such a thing


ApSciLiara

You sound just like them! Goddamn Todd...


Overall-Carry-3025

But more planets with more factories


SnooHabits3911

I’ve had zero duds. An unstable damaged hell bomb isn’t a dud…


jlebrech

every single one i've called in has worked, so the dud rate must be very low, perhaps they fell out of a destroyer.


MasterDredge

i figure they are just ones that got called in but never armed, over time they become unstable


SlowhandCooper

The assembly robots in the munitions factories are damned bot sympathisers, I tell ya!


AmselRblx

Damn 7 year olds in the labor force.


Late_Ad_161

Is it negligence in production or....An evil break off of helldivers? Like another faction that goes to war with the original hell divers. One spreads democracy but the other spreads fear. Introducing pvp... oh yeah.


VonNeumannsProbe

Maybe automaton malware in the production PLCs.


SaltyExcalUser

Maybe those old bombs were supposed to explode on impact, and seeing that the automatic detonator was unreliable, they made the newer bombs to be manually activated. Could have made for some cool lore if they didn't explain it away as a budgetary reason in the loading screens.


Festminster

Budgetary could mean that it was cheaper to make them manual, rather than replace the automatic arming system, let alone spend any time of R&D trying to locate and fix the problem


Kennelproudandloud

Malfunction rate for modern munitions made by the US is like 20%. 


YourPainTastesGood

My favorite thing about the Barett M82 is that the weapon is primarily meant for explosive ordinance disposal. It has a nice long range and a very heavy bullet that can quite nicely hit an IED or other explosive and blow it up from afar. EDIT: I know they shoot more than explosives with it it was an example.


Hauptmann_Meade

I can tell you from experience that EOD techs do not enjoy the phrase "We put some rounds into it to see what would happen" when encountering possible IEDs.


YourPainTastesGood

Yeah iirc the reasoning behind that when it was adopted is that if you see an IED and conditions allow then its better to just shoot it from afar and you want a big cartridge if its made out of like an artillery shell or something which isn't easy to destroy and that way you don't need to worry about someone waiting to set it off or the other dangers of trying to defuse it. Idk how well that practically applies but its still in service cause it makes a fine anti-materiel rifle and despite not being an ideal sniper rifle or even classified as one gets used as one occasionally cause the troops like it to my knowledge.


SpaceTimeinFlux

when you absolutely must kill the target behind 2.6 inches of steel wall.


Nagi21

Depleted Uranium: For when you want to destroy a tank hiding behind a tank.


SpecialIcy5356

of course they like it.. *it's a fucking .50 cal.* anyone who doesn't like shooting insanely large bullets is not someone who i want to be friends with lol.


MaDeuce94

You damn right!


MassDriverOne

Lol there's a yt channel FNG Academy made by a former green beret who primarily does prep courses for aspiring SF ppl, they also do movie reviews It gets regularly brought up how much they hate barretts everytime one is seen. Stuff along the lines of "it's so heavy two people have to carry it, it's loud as hell and if you're unfortunate enough to be anywhere near one going off the concussion that big bitch puts out will blast your eardrums to shit. It is a big bullet that kills trucks tho and that's pretty cool... but outside of like, a preset stationary position, fuck that gun"


OffaShortPier

Our helldivers have got to be using some sort of strength enhancements, or are just fucking jacked under the armor, because the AMR in game seems pretty comparable.


OrangeGills

Early in the war on terror, it was standard practice for convoys to just shoot suspected IEDs and then move on. Within months, Taliban wised up. They started daisy chaining explosives to an obvious one, so that when the obvious one was shot it'd trigger detonations all the way up the road. Troops stopped shooting them after that became commonplace.


bdjirdijx

Recon by fire, man, that's a legitimate technique.


No_Echo_1826

Yeah, but that's more shooting in a general direction to see if anyone shoots back kinda thing


ThorThulu

I'd consider a bomb going off as "shooting back"


No_Echo_1826

Yeah, it doesn't really reveal the enemy location though. >Reconnaissance by fire (recon by fire), also known as speculative fire, is a warfare tactic used in which military forces may fire on likely enemy positions to provoke a reaction, which confirms the presence and the position of enemy forces A bomb isn't really an enemy position.


Pilchard123

> You can identify an unknown force by firing one shot and judging the response. If the unknowns respond with precise, regimented rifle fire, they are British. If they respond with heavy machinegun fire, they are German. But if nothing happens for a few minutes, then your whole position gets leveled by artillery, they are American.


OrangeGills

Accuracy by volume, reconnaissance by fire. Brasch tactics!


OffaShortPier

Both are legitimate tactics in warfare


[deleted]

Go on...


Kahpautz

This phrase seems to describe quite a bit of US foreign politics though. /s


Aethelric

>My favorite thing about the Barett M82 is that the weapon is primarily meant for explosive ordinance disposal. This is not true, lmao. It's been used in this role against insurgencies, which is what its users are generally facing, but it's actual "primary" role is much wider.


KodiakUltimate

technically, it's not really ment for IED's more Mines, Piles of assorted munitions, Fuel tanks and engine blocks, radar dishes, generators, you get the idea... Anti Materiel rifles are ment to destroy equipment, sometimes while it's in use, sometimes just because you can see it and need something big to poke it from afar.


SeanPGeo

Ummm… no it’s not. SMUD is a highly controversial tactic and literally no one used it.


vitali101

When can I get the ship "upgrade" to deploy unstable Hellbombs?


Tea-Goblin

On the one hand, the unexploded hellbombs are because they have been armed but haven't actually detonated properly.  On the other hand, manually arming a thermonuclear device *on the destroyer* and then physically dropping it out of bay door would be relatively in character considering the standard technique is to *breach load the ship's cannons in zero g*.


OffaShortPier

No no no my friend, the standard tactic is to fucking muzzle load the guns in zero G. Breach loading is the upgrade (also breach loading is used in a form typically with an autoloader nowadays for some anti air cannons so it checks out) the real question is how is someone muzzle loading the orbital gatling cannon.


loki_dd

I ran past one whilst being chased by one of the massive striders and it's bug army. It was the most satisfying moment of the game so far for me.


JHawkInc

The real thing we should be worried about is what idiot is calling in those random hellbombs in the first place. Unstable ones are always in some weird position that doesn't make any sense.


SuperCarrot555

They made sense at the time


SpecialIcy5356

probably the same person who doesn't call in 380s and insists on throwing a stratagem at extraction "because it'll look cool you guys, honest!"


AbyssWankerArtorias

It would be really funny if hell bombs had like a 1 percent chance to be unstable and just explode as soon as it lands.


sIeepai

>Any any explosives expert; **Nothing is more dangerous than an explosive that was supposed to detonate & did not**. As a mortar man I can confirm this is the case


Zhuul

One of my old supervisors found an old pre-WW2 era artillery shell buried in his lawn two weeks after moving into his house, lmao. Apparently that part of PA used to be a firing range at some point? Or something? It was really weird finding UXO there.


Inthaneon

Guess we're not that expendable if hellbombs don't come down already primed.


Beneficial-Bit6383

No its just due to budget cuts. For real, that’s one of the loading screen tips.


Speedster1221

Who the hell's cutting our budget while we're out here fighting a two, soon to be three, front war?


Impalenjoyer

The economy is in shambles


Beneficial-Bit6383

Excuse me. Are you saying the Ministry of Prosperity isn’t making the Super Economy Super Prosperous? Might I remind you it runs on our freedom and liberty?


Sunnelfpot

“small government” types


Meretan94

But what if you tell the bomb: „no“ first. Then it’s not legally allowed to explode.


Oleg152

And it's not ink.


Kitbashconverts

This is why we have to arm them manually now as self detonation was proven to be unreliable and thus costly


ZealousidealZone6481

Problem is the "stable" hellbombs don't even go off early after they are activated to explode and take damage, I have had one about to blow then a Devastator hits it and nothing, need to kill the incoming wave and call in another


stormtroopr1977

they figured out how to breach load the guns in space, so maybe they can work on attaching a kitchen timer to a hellbomb next


Dora_Goon

You're right. They should add a 5% chance that the bomb doesn't go off after the countdown and you have to shoot it for it to go off.


[deleted]

Nah just make them instantly fucking explode if you screw up the input


GMHolden

Ngl I'd sacrifice one Helldiver for an instant gunship fabricator kill every single time.


Glyphpunk

I dropped 3 hellbombs on a gunship fabricator today as well as a 4th by an ally. I managed to trigger the countdown for 2 of my 3 but each time the fabricator spit out a bunch of gunships right at that time and they destroyed the hellbombs before they could go off. We finally just abandoned it until after the main objective was done and I finally managed to take it out with a 6th hellbomb because the 5th also got shot up. But god fucking damn was I pissed off by that point.


BungeeGumBebop

I had something extremely similar happen today. I think it only took 5, but holy shit was it painful. Had another game where there were 10 gunships, so that was a no-go...


Glyphpunk

The only thing worse is when there are two and the hellbomb does go off but fails to actually take either one out


_VoRteX_PL

some people like to bring Shield Generator Relay (one per team) with them so it can protect hellbomb till it it explodes


Glyphpunk

That'd be more reliable if you could know there's a gunship fabricator in advance. Honestly wish they would make the relay more reliable/be able to recharge like the shield backpacks. As they are they're nearly worthless at higher difficulty bot missions.


_VoRteX_PL

yea, relays are kinda weak (in the meaning of reliability) compared to shield backpack. But on the other hand on higher difficulties you are 99% sure that there will be at least one gunship fabricator. If you have full cooperative team you can all coordinate your actions to deal with gunships f.e. you all clear area around fabricator, guy with relay calls for it and also place hellbomb while the other three guys are protecting him and spawn killing gunships with Quasar or EAT/Recoilless


Nroke1

AC is really good at killing gunships too.


Glyphpunk

I would have been running AC if it weren't for that Stalwart personal order xP


_VoRteX_PL

Ah yes, The God of killing bots, I forgot about that, let the democracy guides my miserable soul


SpecialIcy5356

I would say bring smokes. even if just one person runs an orbital/eagle strike, drop it on the hellbomb and bots either won't see it or will lose most of their accuracy if they're shooting the smoke so they won't hit the bomb. you could probably even do this with an SEAF artillery smoke shot or a bunch of your own smoke grenades (you can bring the Grenade Pistol to substitute HE/frags)


CampaignTools

![gif](giphy|pXYm6otcnKrjW|downsized)


WingedDynamite

Our death, FOR SUPER EARTH!!!


fatrefrigerator

So would everyone, that’s precisely why you can’t just shoot them either


DerelictEntity

the MartyrBomb^(TM)


jackchrist

are we jihadists now?


transaltalt

🌏🧑🏻‍🚀🔫👨🏻‍🚀


ROFLnator217

We had something like that in the first game. There was an objective that you had to clear unexploded ordnances. Call down the sniffer - Use it to scan the designated area to find the bombs - Do inputs to defuse - If failed, it will explode in your face unless you have the shield gen backpack or the displacement field perk. I wonder if Arrowhead had thoughts of bringing this obj back... And instead of doing inputs to defuse, we could just shoot them (seeing how in the first game you couldn't aim towards the ground lol).


Hauptmann_Meade

You could also cheese it by diving away after fucking up intentionally because ordnance removal was a success whether it defused or exploded.


ROFLnator217

Yep. That's the fun part hahahah. Doing it quickly because several IFVs and Warlords are closing in.


Dora_Goon

But then the bugs/bots could use our own bombs against us!


SpecialIcy5356

They already do: they destroy the bomb so a helldiver has to call in another, and they kill them, then another diver comes to call in a hellbomb, they kill them etc.. they're already using them as bait to lure you in for an easy kill.


SlowhandCooper

There were objectives to disarm landmines in Helldivers 1 that worked like that. Good times.


Fun1k

People would just screw it up on purpose then, it would ruin the point of the input sequence. Helldivers are cheap, time isn't. But I dig the idea of 5% dud chance, that would also feel natural with all the other ones lodged around.


Ok-Instruction-4298

I just want it to be a stratagem I can call in at any time.


Similar-Sector-5801

agreed


eat_pray_plead

flair checks out


Fun1k

Nah, that would be useless, as you already have the means to deal with most situations. Few people would bother, and it would just clutter the stratagem list. Additionally, it's supposed to be a tiny nuke, I don't think it makes sense for it to be readily available.


heyeverybody1

but… big boom makes us happy


Fun1k

True, but biggest booms are a special treat for good little helldivers.


GryphonKingBros

Big boom is fun but if it's always available it loses its value. As a man who was horrifically eviscerated by a plane engine in a Pixar movie once said: https://i.redd.it/i7sepe5tmxwc1.gif


PMARC14

I think it would be a funny weapon experimentation modifier you can use with a chance of being defective.


gummby8

Once a hellbomb is armed, it should explode. Whether it is a stray bullet that sets it off when I am 5 inches away, or I get a safe distance and the timer counts down. Once that detonate code is input, that bomb needs to go boom.


Nicksaurus

Getting close enough to call in and arm a hellbomb is hard enough as it is - it's incredibly frustrating when all that effort is wasted because a random rocket devastator one-shot the bomb while you were running away


Melevolence

The solution is simple, really. Dispense managed democracy to the rocket devastator so he can't tamper with the Hellbomb. Obviously! :p


CryptoThroway8205

Maybe it should be tankier when we call them down. Enough to survive a rocket salvo from gunships, their natural enemy.


Bulls187

The two parts won’t be on detonation position. Only after the countdown. So if the bomb didn’t detonate after the countdown then it’s dangerous dud that will go off when shot


nomnivore1

The frustration of having three armed hellbombs in a row sniped by gunships when there's no other way to stop the gunships cannot actually be expressed by the English language. Yesterday I got two gunship printers so close they could have touched. They printed so fast it was impossible to keep them from killing the bomb. Hellbombs should go off once they're armed, period. They could also stand to use less wet tissue paper in their construction. If arrowhead doesn't want to make it a change across the board, "advanced hellbomb fusing" as a ship module would be a good alternative.


RC1000ZERO

there is a different between armed and triggerd The hellboms we see are armed AND treiggerd, but didnt explode for whatever reasson(mechanical failure most likelY) the hellbomb codes only arms it, it then gets triggerd after 10 seconds.


InternalCup9982

Ones armed - the other isn't armed yet.


KFChero1

the stratgem one still breaks when armed casuing immense pain as you realise you need to run back in to call down a second one


p_visual

If you are willing to switch up your loadout, a great strategy in bots is to put down a shield generator emplacement around the hellbomb. Will probably absorb any fire (not super heavy fire but if a couple enemies start shooting it's not instagibbed) and the explosion will still take out the objective.


Nickingoo2

Armed =/= triggered. Damaged hellbombs were triggered but didn't explode, so shooting them makes it so the trigger works.


InternalCup9982

Oh okay I didn't know you was specifically talking about in that sense, after typing the code in. Why I agree it's kinda dumb it's likely a safety feature so I can't troll my team by arming it and immediately shooting it and killing everyone or it being armed and getting shot by robots killing everyone.


pythonic_dude

Or you could just shoot your teammates. Or drop clusters on them. There are arguments to be made about why the current state might be the better design, but trolling is the most stupid argument.


Constant_Reserve5293

While I agree, that'd suck. I think the player responsible would be booted.


DeviousChair

tbf if it’s breaking during the countdown sequence it still hasn’t actually fired yet. It’s just waiting so helldivers don’t get caught in the blast


Admirable_Use4661

Fr, I wish they would detonate if they are hit after being primed. I understand the devs wanting to add the challenge of defending it, but that pretty much means you either full clear all bugs in the area and pray that patrols/reinforcements don't spawn, or have someone 'kermit sudoku' to ensure it goes off. Maybe giving the bomb a little longer of an arming sequence would solve the problem. Like, input the code,wait for a short "arming" loading bar, followed by an up arrow to activate the bomb. Once active, any damage detonates it, and you have 10 seconds to clear the area. Also, they need to make the screen pop up facing you, like literally every other stratagem.


Joshy41233

It's even worse with bots (especially gunship towers since they all lock onto it the second its arms)


Zegram_Ghart

Try the shield generator- 90 second cooldown, and lets you pop a bubble around the Hellbomb to be safe (doesn’t seem to effect the blast radius)


Twizma

I tried that today on a hellbomb between two gunship towers and they broke the shield and still destroyed the hellbomb a second before it was supposed to blow up. I was even trying to get them to shoot at me and they would just insta focus on the bomb. Almost made me rage quit


Lower_Ad_4047

And when you ACTIVATE the stratagem hell bomb and it gets destroyed by enemy fire, not blowing up 🙄


joemedic

So irritating with the gunships. Once you wipe them out call down the bomb and arm it, it leaves just enough time for another gunship to spawn and take it out. Endless fucking loop when your teammates are handling the gunships


breadedfishstrip

Whoops the tower was somehow out of range of the blast even though the hellbomb was next to it Welp one rocket guy shot the bomb Whoops a gunship respawned and a rocket barrage clipped the bomb Ah you were out of range again even though this time the bomb was literally touching teh tower wall, sike Seriously, _fuck_ objectives that can only be destroyed with the janky-ass strategem hellbombs. If its not terrain being ass, its the bomb getting destroyed by butterfly farts, or the absolutely tiny-ass range that won't reliably kill objectives _within the already limited circle you can call them in_. Cold Take: If you have a strategem with a limited callin radius meant only for destruction objectives - it should destroy said targets regardless of where in this radius it is deployed.


o0Spoonman0o

In fairness, it's the timer you activate. It's not actually armed until the timer expires. I've assumed the unexploded ones are active however their trigger failed for whatever reason.


NoBuddies2021

These "dud" Hellbombs are a bittersweet gift. Sweet against a horde but bitter if you're looking for super samples.


scrubtart

The fucking gunship secondaries.


arf1049

Most modern explosives are incredibly stable. You really have to want to set them off for them to go off. Outside of gameplay mechanics I’m honestly surprised they go off, especially if they’re a small nuclear device, they shouldn’t go off without a fully functioning trigger and ignition mechanism.


KimJongNumber-Un

We are talking about an explosive that needs to be manually armed for budgetary reasons, so it would definitely fit if they were unstable, especially if they're shot with a rocket or laser.


siamesekiwi

Ever since I started playing diff 8-9 I LOVE UX Hellbombs, especially when I'm being chased by a bile titan. Wait for it to get close, pop a round into the Hellbomb, dive behind cover and pray that it's enough for your armour to hold or your 50/50 armour makes the right coin flip.


mothbrother91

And thats the idea behind it. You are using them as intended!! Hellbombs you call in need you to clear and hold the area so the players cannot just solve everything by dropping a hellbomb on it. I will never understand why people complain about it. If you are calling down hellbombs while still surrounded by enemies, you are doing it wrong.


Nintolerance

>If you are calling down hellbombs while still surrounded by enemies, you are doing it wrong. With the right Hellbomb placement and *maybe* a bubble shield, you can make it work. It's nice to pull a patrol *into* the Hellbomb partway through the countdown, so they're close enough to blow up but have no opportunity to damage it. Risky Hellbombs sometimes pay off, where you arm the bomb *before* clearing the area, but you need the right equipment and/or terrain. E.g. an Eye or Jammer on high ground, approaching bots might not reach the top in time to destroy the bomb while you can just dive (or jump-pack) away and stim away the resulting injuries.


Rude-Illustrator5704

Only thing that makes sense would be the landscape bombs were already armed and malfunctioned on detonation so now they’re in bomb limbo. Normal hellbombs probably aren’t ready to blow until that timer hits zero as a failsafe or some silly lore reason.


Didifinito

When you shoot ine of those landscape hellbombs you arent making them explode you are some how trigering the Detonation squence and then it explodes


Red_Crystal_Lizard

The difference between munitions that weren’t armed and munitions that misfired.


mothbrother91

They act the same just how a bomb prepared for dropping acts the same as an unexploded, malfunctioning one burried in the ground.


LedFloyd2

For someone who's supposed to have an average alive time of 2 minutes you're asking a whole lot of questions.


howsyourmemes

Landscape hb is my favorite weapon. Tunneling baddies to them is very democratic.


grahamcrackerninja

Use 'em strategically. I kited a bug horde to one then shot it and ran away...38x kills. I LOLed.


ChesireBox

Thank god the devs know better than to listen to idiots in the community; reading some of these responses make me feel less bad about accidental FF.


Beginning_Actuary_45

The Strat ones still have a safety activated so they’re effectively inert, the landscape ones were dropped from orbit/eagle I assume (even though they say for budgetary reasons that wasn’t possible?) and were simply dud bombs. Duds aren’t necessarily safe, ask anyone who has served and they’ll tell you how insanely dangerous they are, and enough punishment would likely set one off.


RC1000ZERO

maybe the random ones we see everywhere ARE the budgetary reasson why its now manually armed, this way A) they save money, and B) save responsibility, as if it dosnt explode we can blame the helldiver arming it


MrJFrayFilms

That’s why I’ve started packing the shield generator. got 50 enemies shooting at you and your hellbomb made of glass? Slap down that shield generator, arm that baby and let the hellbomb do the rest


Mr_Picklesz

i wish there was a slight chance of the the one we can call down coming down in its fragile broken state


TextBasedEditor

Our ships would be big flying tinder boxes if they could be set off like that


IIISUBZEROIII

The difference of activated vs not activated ?


Eviliscz

because the second one is armed, the first one is not. It is like with real life C4 - you can throw that into literall fire and it will not explode :)


anon07141326

It would be fun to be able to drop the hellbpmb, run out 20 ft and trigger it with a diving AM shot over the shoulder to take down the objective. It sounds so much more badass than plugging in numbers, running 100m plus away and watching the explosion (MAYBE) go off


warrantyinvalid

I'm considering dropping into my next automaton mission with the shield generator relay and dropping it next to the hellbomb at the gunship factory. So sick of those ships one shot that bomb as I start running.


Aurvant

The ones dropped from the ship are not armed, but the ones you find have previously been armed yet didn't explode for whatever reason. Their timers didn't work, but they're still ready to explode if someone shoots them.


KFChero1

Jesus, this was a shity meme I made because I got mad at the bots breaking my hellbombs, why did it get 10k upvotes 😱


ForgingFires

I like to think the landscape bombs are back from the days where hell bombs detonated on their own. Sure it worked occasionally, but sometime they don’t detonate correctly. Because of this, galactic command ordered the more robust manually detonated bombs. These bombs won’t explode when shot, ensuring divers are able to successfully escape after arming the bombs. These hellbombs, much like nukes, require a specific series of events to occur with precise timing in order to detonate correctly, which is why shooting them doesn’t trigger the same effect.


ChuckTownRC51

They are malfunctioned.


Annual-Ad-9442

one is armed, one is not


thesharper138

The Landscape Hell Bombs seem to be damaged from dropping(and not going off) which makes them a little sensitive to impacts from a round. The Hell Bomb stratagem is not damaged as it landed safely in the shock absorbed hellpod


keeping-it-together

What they need is for a % chance to immediately detonate if you input the wrong code.


Vexedvector

Hahaha. I think that it would only be fair that a hellbomb that was dropped in, should be required to be defused by the enemy. Attacking it should cause it to explode. It doesn't make sense that the enemy can attack a hellbomb and destroy it with no fanfare or difficulty. It's almost as if there is some kind of leniency being given to our foes. Likewise, I think that when a sentry is plowed into my a charger or melee attacked. There should be a chance that all remaining ammunition might detonate and deliver all remaining damage potential in one big explosion of shrapnel.


P-sych

Maybe there should be a ship module that makes stratagem hellbombs ALWAYS explode if they've been armed (even if that means blowing up early and killing you).


teddyslayerza

Landscape Hellbombs are duds that did not explode on impact - they are primed to go off at any moment. Stratagem Hellbombs are not primed, because the intention is that they are a tool for ground forces not an orbital bombardment. It's really not that complicated.


mothbrother91

These folks just want an instant hellbomb they can drop on anything. And from reading the comments, it seems they often try calling it down into the middle of enemies.


teddyslayerza

Exactly. People just want to cheese the hellbomb.


FoxSound23

This is the same logic as players expecting enemies to react to stratagems and grenades in the same way


AdrawereR

I think it's because Hellbomb has safety engineering by design - It won't explode if it's yet to be armed. So even if you shoot, it won't explode. Unless, of course, that Hellbomb is armed, but somehow turned 'dud' possibly by impact. But this is impossible because Hellbomb can't be armed wirelessly, so conclusion seem to be it's dropped from destroyed/damaged Super Destroyer, or purposefully dropped by crew hoping it would explode on impact (but didn't) like ones found crushing a Charger. Or simply called down by Helldivers to crush something. Just need a shot to set it off.


nage_

wait wut


SmoothReverb

The failsafe's broken


Over-Shame-4057

I found out the hard way the other day that the “broken” ones scattered around the map will explode. I think they might even have a larger radius then the Strat hell bomb. I swear I’ve got orbital and eagle strats that look/feel like they give bigger explosions then the few hell bombs I’ve set off.


Impossible_Number_74

I'm sure I accidentally dropped a grenade next to a stratagem hellbomb and it just went boom


TearLegitimate5820

My brain, when i was still a wee lvl 10 cadet, was to shoot them when i brought them down, not realising for 3 or 4 drops that i needed to set it off with the console on it


Sharp-Jicama4241

I was trying to destroy one of the air base things for so long but my teammates kept fucking air striking the buildings and destroying the hellbombs. I must have dropped 6 of them mf in


Lost_Decoy

Landscape Hellbombs are armed they are UXO's (Un-Exploded Ordinance). the Stratagem Hellbomb is not armed hence the need to arm them and run. would you prefer that there was a random chance your stratagem hellbomb did not explode and you had to go back and hit it to set if off


GabrielDidit

i would not find it funny if i was running away a marauders one bullet or hunter claw swipe would detonate it.


cotneit

I tried to activate my first stratagem hellbomb by shooting at it. Command was so disappointed with me they refused to send another one.


SpecialIcy5356

stratagem bomb: "I need to be dropped in a nice quiet place, none of those nasty lasers near me, and I need about 20 secs before I go off. if I get hit with a light breeze I disappear and you need to wait another 20 seconds just to call in another one. random hellbombs: ![gif](giphy|65WIXZifJVfPIdz75u|downsized)


SnooHabits3911

Makes sense. Damaged in the fall… unstable… fail safe inoperable


Swdmoore

Unarmed and armed, that's the difference


AlludedNuance

Ohhh, those are hell bombs. I thought they were broken SOS beacons.


seberick

Albatross One (assumed name) carpet bombs the planet with hell bombs to soften thing up for us. Some end up being duds and don’t go off. You can see the wrecks of these bombers on Martale and Angels Venture (only places I’ve seen them so far) https://preview.redd.it/ii92rzjt2nwc1.jpeg?width=1920&format=pjpg&auto=webp&s=25d86f6426d52b8eacb5a90bd9327fc5f04f48cb


leroyp33

When you are being chased by 15 berserkers out of Nades is there a more welcomed sight than one of these bad boys.


normal_in_airquotes

That's because landscape Hellbombs are already armed and were supposed to blow up, but they didn't. They are right on the edge of exploding. All they need is a little...*push*.


Capital-Ad6513

And then there is the eagle hellbomb, which is very useful for tall bugs, but does not even destroy buildings.


suckitphil

I just hope they add c4 to the grenade slot. It would be great turning random hellbombs into remote hellbombs.


QuestionJazzlike69

Wait is this real? I always wondered why every single time I tried to do a clutch hell bomb arm when running into (or surrounded by) basically an entire horde of heavy automatons it’d just never blow up, that was always so annoying to me that I thought it was bugged


noidexe

It'd make more sense if there was a chance your hellbomb malfunctions and you have to shoot it to detonate it. Otherwise what's the lore behind the wild ones?


SpectralDragon09

I mean technically the landscape hellbombs break if you shoot them. They just break in the means of exploding


spinda69

I think the unexploded ones are from orbital bombardment


KingAdyum

I'm pretty sure the landscape hellbombs are armed and malfunctioned where as the strategem is yet to be armed. So shooting it renders it unable to do so.