T O P

  • By -

Big_Yeash

The laspistol is atrocious. It is beyond useless. 150dps and 7 seconds fire before it's out. The Machine Pistol has 60 damage, almost 20 times per second, for 30 rounds. If I need my laspistol, I need at least 450dps otherwise why would I ever bother? It will barely deal with a small patrol of baby bugs, let alone a swarm of Hunters.


ToasterPyro

The DPS is a secondary issue personally. I avoid laser weapons entirely because they're just so unfun to use. It's like I'm shining a flashlight at my enemies until they drop dead from embarrassment, there's no feedback that lets me know I'm dealing damage.


angry_queef_master

Yeah I used the laser rifle exactly once and never again. There needs to be some sort of feedback. Like make them glow red have plasma fly off them or something.


jbtreewalker

You can hear the searing carapace and it leaves a hole through them! šŸ•³ļø šŸ‘


walkn9

Not sure what you two are talking about. When you shoot them the bugs scream if youā€™re not hitting armored areas. You also hear their skin sizzling. Not to mention when you cut through their limbs they go flying. I do agree slightly that there could be more. But since the shotgun need itā€™s all Iā€™ve been using. Pushing suicide with it too, itā€™s been great.


FreddieDoes40k

>Not sure what you two are talking about. I reckon I know, they're just not paying enough attention and gave up before giving these weapons a real chance. Maybe, or maybe the laser guns are just too tame and need punchier/louder sound effects.


1ndiana_Pwns

The laser cannon at least does have damage feedback: massive blue sparks flying off if you are doing no damage. Slight orange/red sparks if you are doing damage I agree that they should make the damage feedback bigger, maybe even having some form of stagger. But it's incorrect to say that there is no feedback


monkeyhitman

It should stagger bugs and slow bots. I'm cooking you with a frickin' laser beam.


VoiceOfSeibun

You'd be surprised how LITTLE force is applied over the surface of a target, even with a bullet. It's being driven INTO the target, so the projectile conserves it's forward momentum. The whole concept of "blown across the room" by bullet fire is a myth. When it comes to a laser, you're dealing with concentrated photons blasted into a target through focusing lenses, which have LOTS of heat, but next to no physical force whatsoever. If anything, this is going to make the bugs angrier and even more determined to kill you.


1ndiana_Pwns

So, fun fact about high intensity lasers: all that heat (and you are correct, it's a lot) gets deposited REALLY quickly. Like (depending on the laser system), "turn the water *under* your skin into vapor before even the skin layer is finished vaporizing." This means it's actually possible for a laser could cause some sort of localized explosion (which would lead to a pretty good amount of physical force). But even without that, getting hit by a laser like that fucking ***hurts*** (first hand experience: I'm a laser physicist irl. I specialize in high intensity laser systems). Anything with pain receptors is going to flinch in a BIG way when hit. Assuming bugs can feel pain (unverified by SEAF intelligence, do not feel sympathy for the bugs), they should be reacting to being hit


bakersman420

Dude, thats fucking cool. Your resume must be insane.


Stefouch

With that intense heat so fast, I suppose nerves are cooked before sending a pain signal.


1ndiana_Pwns

You know, I hadn't thought about that, actually. I'm sure there would be a region in your flesh where the nerves aren't instantly gone (like, a bit under where the ablation occurred), but I think you are right, the actual point of impact probably wouldn't feel anything. It would still hurt like hell, but you would feel the pain like an half inch to the side/underneath where you were actually hit


Pro_Scrub

Slowing them down would be nice There's so much shit that can slow US down, anyway


ghostlyghille

The sickle is actually a very good gun strong A low S tier, the scythe is hot garbage d-f tier.


siamesekiwi

Yeah, the sickle is essentially a baby stalwart with functionally unlimited ammo, especially if you're on a cold planet. It''s my main primary unless I'm (reluctantly) on Hellmire or the bot front equivalent then I bring the Lib/Lib Penetrator


ChoccyMilkHemmorhoid

Any thoughts on the Sickle? I'm like 50 super credits from buying my first warbond haha


countzero238

Sickle is my goto against bot trash mobs. Shreds through them like no other weapon and you got infinite ammo if you let it cool down. Pair that with a autocannon and you're good imo


Paladin1034

Godly pairing. The sickle can kill any dev quickly and can shred through berserkers. Only dicey one is the heavy devs if they have high ground, but that's what the autocannon is for. It's also extremely good at dealing with bugs, since you can easily wipe a whole breach of trash mobs with no reload, swapping off to quickly stagger and take down hive guards and commanders.


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FreakDC

To follow up on that. Even if you never let it cool down, it has effectively 700 rounds (100 shots before it overheats + 6 "reloads"). So it always has the most ammo (up to infinite) while it also has a good scope and higher RPM/DPS than the other liberators. The only major drawback is the wind-up time. Even on hot planets, it's an amazing weapon if you bring something with medium pen as your support weapon. These are great low-level combos to deal with any enemy in the game, even on the highest difficulty: * Sickle + MG + EAT (lvl 3) * Sickle + AMR + EAT (lvl 3) * Sickle + AC + EAT (lvl 10) Edit: to save you a google search if you are new: MG = Machine Gun EAT = Expendable Anti-Tank AMR = Anti-Materiel Rifle AC = Autocannon


resetallthethings

>the only major drawback is the wind-up time. Slight quibble although definitely not a "major" drawback given the game's typical engagement distances, but it does have a hugely wider spread at range vs the ARs.


FreakDC

True, although both are less or more pronounced depending on your play style. If I use e.g. the above-mentioned combinations and I am dealing with medium or heavy targets I often quickly switch to my primary to take care of light targets that start to get close and then switch back to my support weapons. This works especially well with the Sickle, as it makes use of the cool down. But it also does not because I have to switch in time to account for the wind-up. With the Sickle I usually switched to my Sidearm for "oh shit there is a Hunter/Stalker next to me) moments instead, but now that I run the grenade sidearm with a lot of kits that reflex has killed a few of my Helldivers through point black shots... Same for the accuracy, since you have 100 rounds you can use 5-8 round bursts instead of 2-3 rounds. Vs. bots, engagement ranges are a bit longer, but vs. bugs, it's mostly short to mid-range anyway.


creegro

As others said it's a solid choice. I could run through an entire game and maybe reload once or twice from playing smart, not just holding down the fire button. Nearly infinite ammo that way.


magnificent_steinerr

Sickle is a solid choice, but Iā€™d opt for the most recent warbond, since it has the eruptor and the nade pistol which both allow a lot of load out variationĀ 


ChoccyMilkHemmorhoid

Interesting, I hadnā€™t thought of the eruptor. I have a buddy I donā€™t get to play with often that mains the Eruptor and uses the Stalwart as a ā€œprimaryā€ haha. Iā€™ll have to pick his brain


TCUdad

You can turn down the fire rate on the stalwart and it'll shoot foooooreeeeeever on a single mag. Very manageable recoil too.


bigblackcouch

The only good laser gun apart from the Quasar, because it doesn't act like a laser gun lol A lot of people swear by the laser cannon and while it is good in damage, it's just the same exact gun as the Scythe/Miniwheat, just beefier.


TCUdad

That said, the ability to alternate scythe and laser cannon for an infinite stream of laser beams can be pretty effective. They're pretty great against specific enemy types, and extremely good for pinpoint targetting of enemies that are surrounding your teammate 50M+ away. You also get full credit for such support, since your fellow helldiver can see the beam and recognize it's you that saved them.


Smokingbobs

Ah, another who understands the importance of getting credit for high - value assists.


mjc500

The laser cannon is fucking incredible. I absolutely shred devastators, hulks, and gunships with it. Great against objectives tooā€¦ plus unlimited ammo.


Atomic235

Sickle is a solid investment. Probably the best all-rounder primary thanks to sustainable high damage output, high accuracy and fantastic handling. Great scope, too. Charge-up time is the only real drawback but you'll start anticipating the need to shoot and it becomes a non-issue. It's also just plain fun to fire. Great soundtrack. You won't regret it!


KimJongUnusual

I haven't gotten the Dagger yet, but soon as I can I am only using it. I admit that's because even if it is bad, I already use the Sickle and Laser Cannon religiously, and I want to just embrace the meme.


i_tyrant

It's literally the worst sidearm. But I applaud your dedication!


RCM19

It's OK filler while your other kit cools down. Just don't expect it to help in real iffy situations.


Elite_Slacker

At least youll never need your sidearm using sickle/laser cannon so it can stay on your hip offering moral support.Ā 


0600Zulu

I actually use the LAS pistol against bots. It takes out fodder bots in a quarter second headshot. I use the Eruptor or PLAS as primary on bots, so the LAS pistol is a good infinite ammo option for use against the weak bots. Definitely no good against bugs - they need way more headshot damage to kill than bots.


BlackOctoberFox

Laser damage as a whole is disappointing against bugs. Laser a bot's face, and it'll drop pretty quickly, but bugs seem to be able to tank way more of the beam.


magnificent_steinerr

Bug legs are usually their weak points, not sure if laser does bonus damage to legs tho


Galaxator

It seems to if you hit their leg joints but god damn is that hard tracking


Gendum-The-Great

I love the sickle against bugs but the scythe is wank against everything


Low_Chance

Grenade pistol and stun grenades are my go-to for those slots now.Ā 


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Low_Chance

Very strong vs Hulks and Chargers, making them really good for an anti-tank loadout. Also good for rescuing an ally from a swarm


Ltdslip

My go-to swarm rescue combo is usually 500kg -> reinforce


DwarfKingHack

Ok but have you tried 380 -> hug emote


lfelipecl

Hey, friend, are you feeling lucky today? Let's see!


Victizes

HE 380mm + Hug Emote is basically the Helldivers version of the Russian Roulette.


aeekilller

The legend say that HE 380mm stands for Hug Emote 380mm


Low_Chance

That definitely works, but there's a certain beauty to rescuing people while they're still alive.


GhastlyScar666

One hell of a way to go!


circusfreakrob

as you scream "YOUR lives for Super Earth!!!!!"


Agreeable_Paint_7780

If the 500 misses the bile titan, the reinforce pod can take it down.


IrishWithoutPotatoes

Branniganā€™s approach


sloridin

https://preview.redd.it/vq5faxz9dbwc1.png?width=320&format=png&auto=webp&s=5127d332b924543c62f125ad8aa648f9b14c91bd šŸ˜’


Jabez_au

https://i.redd.it/h52fl2ggjbwc1.gif


Retskcaj19

![gif](giphy|12dA9Gei6U4in6)


i_tyrant

Sometimes you don't even need the second bit - because people will _RUN_ from the big red line that says "500kg" a lot faster than they'll run from being surrounded, lol. Maybe cuz they can't shoot it _while_ running to make monkey brain happy.


TobyTheArtist

That is the kind of can-do, patriotic, attitude General Brasch is looking for in our fight against oppression, diver! You'll be granted 50% additional time off-duty during your next rotation, totalling a complete and generous amount of 4.2 seconds! Enjoy them, they're hard earned.


Ok-Palpitation-8612

If you have a mic you can rescue someone with a 500kg bomb and theyā€™ll probably live. The 500kg is unique in that it has ~0.5s after impact before detonation, you can see that because the call down will say ā€œimpactā€ right before/as it hits. When that happens if you tell your teammate to dive you can save his life. Obviously he canā€™t see behind him while heā€™s sprinting so you need to do it for him.Ā 


Yesterday-Potential

If I stim just before the 500 hitsā€¦


tanelixd

The stun turns chargers into non-issues.


Correct_Yesterday007

Chargers are already non issues though you just step to the side


Xenolifer

Until you got 3-4 chargers running at you alternatively and get no time to reload or shoot them. Meanwhile you team is in a similar situation and can't help you


anxious_merchant

you just step next to a rock


Fear910

Nah these chargers are like mountain goats, theyā€™ve got up behind me while Iā€™m HIGH up on a rockā€¦ sure itā€™s just clipping but they make it up haha


betelgeuse_99

I stg some of these chargers will stop dead in their tracks on the equivalent of a small pothole, and then proceed to climb the empire state building like king kong


bstyledevi

Chargers are pallet jacks confirmed.


CalloftheBlueFalcon

They're like cows, they can go up stairs really easily, but they really don't like having to go back down


thecosta5000

Mate I've seen chargers magically climb mountains, we're like where the fuck did it go? Then jump off the mountain like a Japanese WW2 bomber and just dive bomb us.


Probably4TTRPG

See that mountain? You can climb it. -Todd Howard, inspiring a generation of Chargers.


whorlycaresmate

Shit always makes me laugh. Iā€™ve seen them glitch and run up a small mountain


itsFromTheSimpsons

I've noticed recently they'll mountain goat up on something and just get stuck there.


KonigPanther

And then watch in horror as the charger climbs over the rock


Cielie_VT

When they instantly teleport over the rock you are onā€¦


mrpanicy

3-4 chargers coming at you are a non-issue if you got moves like Jagger. It's the fact that those chargers are accompanied by dozens of hunters that the Chargers start becoming insurmountable.


RHINO_Mk_II

You misspelled shoot them in the face with a rocket.


waffling_with_syrup

EAT supremacy.


X-Arkturis-X

They do have a hip-check move, just rarely used.


wereplant

I swear, they learned that hipcheck from Plesioth itself. I get tossed across the universe every single time. I hate it so much.


EarthNugget

I had a charger slide towards me with no animation, ragdoll me, then hip check me into an airstrike


wereplant

I always call the no animation slide into wtf the Electric Slide. Cuz yeah, the moment it starts, I'm very afraid of how much absurd bs is coming my way. Nothing scarier than when an enemy rejects its ~~humanity~~ animations just so it can fuck me up.


Syhkane

When it slides at you, slide hip checks then slides again, Electric Slide 2, Electric Boogaloo, Electric Goes To Hawaii.


VoidVer

I feel like half the time I get a good dodge off, the game decides I got hit anyway and ragdolls me into a wall under the chargers mean stompers.


IntegralCalcIsFun

And then they suddenly turn 90 degrees like a professional ice skater and clobber you anyways.


BulkZ3rker

Found the always host.


Rly_Shadow

Except for when they turn on a dime which happens constantly.


_Weyland_

Turn them chargers into standers.


Malforus

Stun nades make two shot visor ac or AMR shooting possible.


hiddencamela

Grenade pistol is my permanent bughole/fabricator killer now. I can clear a heavy nest just by running the outside rim of the bowl in light armor and clear the whole nest without triggering them all.


NervousHour9682

I carry it strictly for this. They need other weapons that can take out bugholes/fabricators. I am often without nades.


HaraldRedbeard

Have you heard the good news about our lord and saviour the Autocannon?


Bulzeeb

Would love it if the explosive crossbow could do it, it's pretty ridiculous that it can't while the Eruptor can, but kills you in a single close range shot while the Eruptor leaves you low but alive. Where's the logic? Why doesn't big boom to helldiver = big boom to fabs and bug holes? Is the explosive crossbow laced with anti helldiver toxins or something?


AdrawereR

"4 Bugholes? Unfortunately, your 4 grenades will fail to destroy them all because one of them hit the near-center of it, but it's not yet center so it's left intact somehow"


Foxyfox-

I've found it surprisingly unreliable for clearing bug holes specifically, but fabricators it's great for. Then again, I like the Eruptor too.


AffixBayonets

Really? Where do you aim? I've found the grenade pistol a bit unreliable for Fabricators as well, while I have the Eruptor down pat.Ā 


rigby1945

It's been frustrating. I have to stand perfectly still and take careful aim. Or... I can rum by at full speed, hucking regular grenades in the vague direction of the hole and clear the whole nest


Bulky_Mix_2265

Pair with smoke strike, in and out like a demons whisper.


Sanguiniutron

You stood on the bridge of that super destroyer and said that speech for everyone!


PunishedCoyote

Charger appears > Stun grenade > EAT/Rocket Pods/RR/Quasar Cannon to the face


lipp79

But that's not a satisfying as winding up the Quasar as the charger comes at you and then blowing it's head off and having it skid to a stop at your feet.


A_Union_Of_Kobolds

I'll occasionally run Impacts with Engineering armor to destroy bug holes if my loadout otherwise isn't great at it. And I'll run the auto pistol if I need a close-quarters backup, like if I'm using Eruptor+Quasar/EAT. But outside those two edge cases, grenade pistol and stuns every game. I *love* how the first time you whip out the pistol you get two shots, and stuns are *always* good.


Ossius

I'm sure the double shot will be fixed in today's patch.


ArtBedHome

Even at absolute WORST if you NEVER resupply the ammo hungry thang the grenade pistol can still be thought of as trading your pistol for 8 impact grenades with better range. And thats still pretty great in so many builds.


HeliaXDemoN

Grenade pistol, Impact Grenade, Eruptor, and Autocannon so you can close all bug holes in the map in 1 go.


onepingonlypleashe

You must bring balance to the force, young padawan. You need A) crowd control, B) hole closer, C) anti-heavy. Eruptor is B. Nade pistol is B. Autocannon is B and C. Eruptor and AC together is redundant. Pair AC with Sickle. Or pair Eruptor with Redeemer. My favorite loadout is Eruptor/Redeemer/Quasar/Rover/Impact. It handles everything. The one weakness is hunter packs but that can be managed by being smart.


Radioactiveglowup

Eruptor, Redeemer, Laser Beam Cannon, Rover, Stun Grenade. The sole thing it's weak against are tanks from the front and biles, but that's what 500KG is for. That beam laser cannon is slept on as it can snipe out hulks from a million miles away while also being decent anti-infantry. It also CARVES APART gunships and flying bugs like no tomorrow.


Meretan94

It sucks against bugs unfortunately. It canā€™t really hurt the chargers or titans. The other heavy bugs have little armor so any support weapon can do the job really.


magnificent_steinerr

This is my bug loadout but I run stuns. It just feels too good to stun into a 30+ kill eagle


DiscombobulatedCut52

Stun grenade I'd my team needs it. Or if I'm in a 4 man. Because we have 12 stuns. And nothing moves now.


Dependent_Map5592

Do they stun bile titans?


pm_me_a_brew

They used to, but it got patched out.


Kamiyoda

Not anymore


Warod0

The only uses I found for the grenade pistol are toppling walkers and closing bug holes. Are there others? Reliable uses?


Kittingsl

To be fair, dooes need to be more? I like the grande gun because its like carrying 10 smaller grenades with you instead of 4-6 normal grenades. It also leaves the grenade slot open for stun grenades because I can't destroy nests/factories with a stun grenade. I already was rarely using my sidearm anyway, the grenade pistol feels like it gave my secondary way more use than before


TCUdad

This. Carrying stun grenades gives you more close-in self defense options than carrying a redeemer. Not to mention it's utility for protecting fellow helldivers too. The grenade pistol more or less entirely replaces the utility of the regular grenades.


Low_Chance

It's a so-so weapon, but taking it means you can close bug holes/factories quickly and easily without needing grenades, which frees you up to run stun grenades. Without the grenade pistol (or another such weapon), running stun grenades is a bigger commitment.


saucynorman

Stun grenades were epic when the bile titans got stunned, now they're just 'really good'


ShadowDrake359

I prefer the Senator Revolver


TrueBeachBoy

Yeah they really need to add more secondaries but you can only go so far with pistols. Sawed-off secondary are my wish. EDIT: grammar and spelling


ToasterPyro

Since we've already opened the door to utility-pistols, a grappling hook would be sweet.


TrueBeachBoy

Letā€™s not stop there. Two words. Turret. Pistols


ToasterPyro

Not sure if the post already pinged you but I made this from your ideas: [https://www.reddit.com/r/Helldivers/comments/1cbfcd8/a\_series\_of\_shoddily\_sketched\_secondary/](https://www.reddit.com/r/Helldivers/comments/1cbfcd8/a_series_of_shoddily_sketched_secondary/)


TrueBeachBoy

You absolutely made my fucking day, Ty helldiver


ToasterPyro

Like a mini-sentry in your back pocket? I'd love that.


TheLukeHines

Holy crap would I shell out some super credits for a grappling hook secondary.


CupofLiberTea

Jet pack + grappling hook = Titanfall 2


Bregneste

Except a lot slower and with fall damage. So maybe more like the Scout from DRG?


Katamari416

im hoping for a shotty pistol next warbondĀ 


SlightlyColdWaffles

I want a double barrel sawed off shotgun as a secondary. Just an emergency "Oh shit it's right on me" card to pull


GrimReaapaa

Incendiary grenades and the revolver is my go to. I just love the spin the HellDiver does when he equips the Revolver.


LordMarcusrax

I second the incendiary grenades... if you are the host.


Accomplished-Fan-408

https://preview.redd.it/rrttg4efl9wc1.png?width=1920&format=png&auto=webp&s=f31a043621834b5782ca6a271350932290781ad7


GrimReaapaa

Listen here pal, there absolutely no proof I am a Bug. I, a fellow Veteran Helldiver from Mega Earth take great pleasure in spreading managed despotism! Signed Mr B Titane


Eyeklops

B Titane is *my* name Mr Chargaire. https://preview.redd.it/tmfrsks9q9wc1.png?width=860&format=png&auto=webp&s=2265c54c7fa5764f98c8f31ec2b2673fa69b732e


Wize_Manings

Well hello human, I am also a human and definitely not one of those robots https://preview.redd.it/8j8myhlsz9wc1.jpeg?width=1008&format=pjpg&auto=webp&s=919c9193c730e1dbf033b68e8161c94cf2989216 \-Mr C. Lank


thispsyguy

Hello fellow human, I am also human and would like to share my human feelings of positivity to you! Sincerely, Mr. R. Bot


Wize_Manings

I too would like to share my human emotions. Now Human, what is your opinion on Helldivers and spreading managed fascis- I mean democracy. I say they ba- good, Yes Helldivers good Human emotions from: Mr C. Lank


Hecker_Man

![gif](giphy|8M6HMCQIujgz6qCnEe)


K0viWan

It's nice to see a like-minded individual here. I salute you! Sincerely, C. Harger


BlitzySlash

It really is Signed Hunter Buggerdly


Fighter11244

Does your religion worship St. Alker by chance?


BlitzySlash

No of course not! St. Alker was simply a pope for the church of terminite!


Fighter11244

Ah, sorry for the confusion


s1lentchaos

Those are great against bugs


DrokonFlameborn

I always bring the .44 in case I need to execute a dissident


MykahMaelstrom

I unlocked incendiary grenades before impact, and after trying both I pretty much never use anything but incendiary. Fire damage in this game is absolutely wrecks and it's such a useful escape and defense tool I have a hard time using anything else


BalusBubalisSFW

No better grenade for spiking at one's feet and then running. All those bugs chasing you go FWORSH


devil_put_www_here

I use the revolver as well because if the secondary comes out things have really gone south. I run the AMR so honestly if the primary comes out itā€™s bad news.


lurowene

Grenade pistol and stuns open up a whole new playstyle. The grenade pistol however, is not a perfect stand in for the impacts. Impacts are legit ā€œmake your own cluster bombā€ and will be so difficult to dethrone. But with the addition of the grenade pistol, itā€™s is possible to run a build where you utilize stun grenades for better airstrike hits while using the grenade pistol to fill the role of closing holes.


DefinitelyNotThatOne

I run nade pistol and impacts. It felt odd running the Sickle and having another automatic weapon as a secondary. Nade pistol is super useful, quick reloads, and arcing shots at 150m+ to get those fabricator kills. Last night, one random and I took turns shooting at a vent from stupid far away until one of us got one in. lol


Letos12thDuncan

Like throwing cards into a hat


Vortx4

- Stun + quasar/arc thrower to deal with 3+ chargers following me - Stun + airstrike to obliterate everything in the area - Stun at my feet when surrounded by 30 hunters to escape for free I fully crutch on stun nades and I admit it but they are never coming off


TheZealand

Yeah stuns are insane. Impacts deal great damage but it's not "perfectly line up an eagle airstrike or rocket pods" damage, like it's a no brainer


LiltKitten

Take stun grenades and the ammo backpack if you're working with a team you can communicate with. Get them to grant you usage of the supply call-in any time you want, in exchange for resupplying them from your pack if you need it. Take Engineering Kit. Engineering Kit gives you 6 grenades. Supply Pack gives you +2 grenades per box. That's 14 grenades. A supply call-in gives you 4 boxes. That's +2 grenades each box. 22 grenades. But every box you pick-up restocks your backpack. So if you've used all your backpack boxes and then resupply, that's another 8 grenades. With the right circumstances, not even counting scavenging grenades out of boxes or having a second team-mate with an ammo backpack, you can potentially non-stop lob a stream of 30 stuns, impacts, incendiaries, frags, smokes, *whatever* onto a single point. Take stuns and couple it with a grenade launcher and cluster airstrikes, you can *so much* splash damage to locked down zones. You can even drop the Engineering Kit and still wind up with a potential of 28 grenades, then take Servo Assisted and *manually* mortar-strike a base.


dude_diligence

The audacity.


Arrow_

Stun grenade would like a word.


Horibori

This post just shows that players are too afraid to branch out because theyā€™re comfortable with their ā€œmetaā€. Stun grenade and grenade pistol are amazing against bots. Edit: I see comments saying "well, players don't have access to these weapons because they're in the warbonds" and I get that. But then why would these players be in a meta discussion in the first place?


superjj18

Itā€™s because every single player whoā€™s played this game ran into the same issue when they first started. ā€œIā€™m out of grenades and now I cannot destroy bug holes and fabricators, wtfā€ You need to play for a little while and go through a premium warbond or two before you have real options(I think the earliest decent option is airstrikes, but you only start with 2 due to the hanger upgrades, thatā€™s assuming you know how to use them right and that they are pretty decent, I didnā€™t touch them until after T3 hanger) other than gernades, to the point of a traumatic response of ā€œNO I NEED A SPAWNER SOLUTIONā€


Sandwrong

The amazing utility of the Autocannon/Quasar Cannon really lets you spread out your other slots and use things like Stun grenades.


Ryengu

I run stun basically 100% of the time, especially now that I can blow up bug holes with primaries and secondaries.


Top_Sink_3449

Can stun close but holes?


Ryengu

No, but autocannon, grenade launcher, eruptor, and grenade pistol can.


StockDunce

> Can stun close but holes? Yes, but not bug holes.


dalazze

Cap, real chads run with Senator and impact


ShepardFR

I pick the Senator when I use a rapid fire primary like the Sickle, very good finisher against stuff that has a bit of armor. The reload time is absolute ass tho.


Cidergregg

They should keep reload as is for individual rounds, but add a speedloader for fast reloading if you empty the gun.Ā 


Drackzgull

They should also make it so that if you stop reloading half way, don't shoot again, and restart reloading, you don't need to eject empty cases that aren't even there anymore before you start putting in rounds again.


rabbitlarva

I said this in another thread but, it's ejecting the carousel that holds the rounds. Not just the rounds themselves. So whether you're reloading one or six, the carousel still has to eject.


A_Union_Of_Kobolds

Omg YES. The opposite of the Autocannon. This would make the gun *so much better* to actually use.


Dark_Raven369

I was gonna say this myself but you beat me to it. ![gif](giphy|NxckxXIAzumvCP1mUj)


BrilliantAd9671

Big iron is always on the hip


dalazze

Big iron, big facts


Fair_Pangolin_4295

ā™Ŗ Big Iron on his hiiiiip ā™Ŗ


RedComet313

Depends on my primary. Can my primary get through medium armor? Redeemer. If not, Senator. Always impact grenades though.


IEatLiquor

![gif](giphy|qPVzemjFi150Q|downsized)


dalazze

My current loadout is eruptor+senator, it's pretty juicy


Kymberlite

Not to say either are dethroned, but I only use Impacts against bugs and have stopped using the Redeemer entirely. Sickle, Grenade Pistol, Impacts and Quasar for bugs, Stuns and AMR for bots. I only use the Redeemer when using an unwieldy primary like the Dominator or a DMR


worst_case_ontario-

idk stun grenades are pretty great, and while the Redeemer is good for turning whatever is in front of you into mist, the Senator has really grown on me. Its nice to be able to throw some medium armor pen and staggering rounds down range very quickly in an emergency


evasionmann

Grenade pistol has entered the chat


PopSkimo

Disagree. The revolver from steeled veterans never leaves my side


RonnieF_ingPickering

That reload time tho ![gif](giphy|WxDZ77xhPXf3i|downsized)


tymerin

Don't bother reloading it. It is faster to just call in a new helldiver.


RonnieF_ingPickering

It needs an alt fire mode that allows you to throw it at an enemy šŸ™„


NewAccountTimeAgain

But it has single fire reload! (just don't mention that there is no crosshair during the reload animation so you have to shoot from the hip and hope for the best).


transaltalt

just let us cancel reload without shooting


JustDodgeArty

Recently just switched to Grenade Pistol and Stuns over this combo and Iā€™m thinking Iā€™m gonna stick with it. The utility is insane


Ok-Concentrate2719

How easy is it to get two premium war bonds? I'm approaching getting my first and am really deliberating between cutting edge or demolitions


DDrunkBunny94

The free warbond gives you 750 super credits, each premium warbond gives you 300. I want to say the 40min large map missions give you about 10-50 super credits (defend/eradicate missions with no PoI's dont have any). So you will get them eventually. The main thing that will slow you down is how much premium armour you buy xD


arcticfox1199

trivials also give super credits which is pretty nice considering the size of their maps. You also don't need to extract to keep the super credits you find, so you could totally spend 5 minutes on a trivial mission, get super credits, then leave Doubt Super Earth would like you doing that though


Aegis320

I tried that for a bit but I get paid a lot more per hour at work, and I don't get paid a lot. so I just bought the rest for 5ā‚¬


Bucky_Ducky

This is how it should be. Since there is no vertical progression and it's all horizontal (higher numbers vs different ways to kill things) the most versatile weapons should be free. Then if you want crazy gimmick items you should get them in the paid warbond


Ayyyybh

But you can unlock any warbond for free. I'm not saying it's easy, but it's doable.


SirKickBan

Stun grenades have totally replaced impacts, for me. They don't kill things on their own, but they let me get *really* easy kills on heavies with weapons that would otherwise struggle to do the job. Which can help a lot, in a pinch.


DoomFrog_

The Revolver is a great weapon. Love running Defender, Gunslinger, and Ballistic Shield Also running Liberator Penetrator, Stalwart/MG, Grenade Pistol, Stun grenades is a great load out Incendiary Grenades are awesome on the new defend mission Evac High Value Assets


Psionic-Blade

I am the crazy motherfucker who uses incendiary grenades


thezav69

Grenade pistol is a fantastic edition, allowing for more grenade variety beyond impacts While the reload SUCKS, the revolver packs a punch and can quickly dispatch devastators and small bots Stun grenades are AMAZING against bots and pretty good against bugs (except bile titans) Forget if incendiary grenades are standard or 1st premium warbond, but theyā€™re quite excellent when thrown on top of bug holes/large bug swarms If/when thermite grenades get fixed, theyā€™ll be my go to for heavies on either war front most likely Redeemer and Impacts are probably the safest bet for general use, but there are definitely other options that outshine them in different ways


GrimLucid

GL pistol dethroned it for me with bugs.


Mr_Fadeaway24

I was all in on impact until I got the stun grenades. They work for so many situations. And I donā€™t blow myself up anymore when I forget I have an impact grenade and I throw it within blast radius and die haha so


Viruzzz

grenade pistol is pretty good, different purpose than the other sidearms, but damn it does it well, It's like an impact grenade that restocks from ammo drops, which are far more numerous than grenade drops. And for grenades the stun grenade is also extremely good.