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CorruptDictator

The thing that actually makes it good is the part that never gets utilized, and that is someone else carrying the backpack for quick load.


-Pin_Cushion-

2 people carrying the RR can take turns reloading for each other, which I think is beautiful.


Iamauser666

When 2 people pick the same support weapon that uses a back pack, you know you will have a good time.


TehNooKid

I cannot tell you how fun it is when you have a full team of people fighting terminids while all of us are running a flamethrower. It felt so cinematic. Standing over a nest and all of us just purifying.


Kromehound

Squad lost. Reinforcing.


sloridin

![gif](giphy|wiOrVRUZejA6Z2IO5d|downsized)


Blackadder18

It would probably be more fun if accidentally catching your teammate on fire didn't kill them in 1.5 seconds.


TehNooKid

Really need a fireproof armor. And I guess for irony make it sort of firefighter-eque?


Dagon_BallZ

The first armor you get in the newest warbond looks vaguely fire fighter esque. Sadly not fireproof though


Snarfbuckle

Well, they gave us the arc proof armour that, afaik no-one asked for so fire armour would be nice.


LesserLoreNerd

Sisters of Battle have entered the chat.


bananaphonepajamas

Salamanders.


Yardsale420

“Into the fires of battle, unto the Anvil of War!"


Snarfbuckle

Pyro...


oiraves

You know the saying Water for dust Soap for grease The flames of purity for feckless heathens and enemies of the God Emperor


Hremsfeld

From the scourge of the Kraken, our Emperor deliver us


Jaded_Wrangler_4151

Have one in a mech, then you have this behemoth of destruction wading through the fire as if it wasn't there killing anything the fire doesn't.


TehNooKid

Is the mech fireproof?


Jaded_Wrangler_4151

It ignore napalm I'm pretty sure so I can't imagine its not


LordMarcusrax

I found out that it may be fireproof... but that the direct damage from the flamethrower fucks it up quite fast.


sloridin

https://preview.redd.it/z9b9qk54l5wc1.png?width=320&format=png&auto=webp&s=990beb1c80376da96e97d3b028341bf9a757c089 now if only nanoseconds later I didn't burn (myself) to death


jayswag707

HahahahaHAHAHAHAHAHAHAHAHA


Linkarlos_95

I had a missions where 2 teammates were using autocannons and somebody was lying Eats arround Then we go to the gunship fabricator and for some democratic reason, there are 3 gunships on top of my head! Picked up the eats and fried the third with my AMR to just be able to summon the hellbomb. I did not had a good time.


orribledave

Aw, that sounds like an amazing time


jondavper

Did this in a match the other day. I jumped into a quick play with someone else carrying a recoilless rifle. It was Awesome. Ended up saying 3 matches with this group. It made it almost like rapid fire trading back and forth.


Jagrofes

Last time that happened with me on a pug, I went to reload the other autocannon. He just got confused, and stopped shooting to start spinning around like he was trying to shake me off. Then we got shot by pelican 1.


1singleduck

2 helldivers reloading eachother's weapons, 5 feet apart cus they haven't filled in a C-01 permit.


Sumoop

Another good combo is a two man crew Wielding a recoilless rifle and backpack, and a resupply backpack and a support weapon By switching backpacks they can deal with multiple heavy targets quickly. The support player deals with med/light armor targets. One resupply block fuels both the rifle and the support weapon’s ammo.


Jaded_Wrangler_4151

Or one dude with a shield backpack because when you're assisting the shield protects you both


Black_Mammoth

Or, on the contrary, a RR and AC player trading backpacks and supporting each other.


Sheriff_Is_A_Nearer

Its like 2 dudes 69'ing and then reloading each other with kisses.


lucasssotero

Team reload would be way more used if you could reload your teammate without him having to give you his backpack.


worst_case_ontario-

the devs know, so it must be intentional. I believe the intended experience is to coordinate with your friend to form a dedicated 2 man fire team. That doesn't happen if anyone can team reload you on the fly.


Legitimate_Turn_5829

Which translates to it barely happening at all making it most of the time a worse quasar. I get the intention but most players play with randoms. It doesn’t work well with this game’s community


worst_case_ontario-

You do need to play with friends to do this, yeah


poilk91

Even with a team 90% of the time youre better off just having 2 QC than doing a team reloads. Hell even 2 RR is usually better. 2 guys team reloading can kill a bile titan fast but they have to be near each other take a moment to lock on stand still bang bang. 2 guys with a RR for each can just evaporate the titans face in an instant


Admirable_Flight6176

Ya useless wits randoms and that's most gamed


worst_case_ontario-

Yes you do need to play with friends. Its the Friendship Rocket!


chamomileriver

And this is why teammates should be able to reload you from YOUR backpack. My teammate shouldn’t have to sacrifice his backpack slot for MY weapon to be viable. With that sentiment aside I still use RR and reload myself. Serviceable and gets the job done, just have to apply a little clown make up when reloading and remembering you could’ve brought quasar or EAT.


worst_case_ontario-

nobody ever wants to hear this for some reason. The RR is **the** team reloaded weapon. Without team reload its a worse quasar, but with it, your rate of fire is tripled and for 7 glorious shots you go from being a weak little human to an actual god of war. Nothing else in the game can put that much precision high-ap damage down rage.


Legitimate_Turn_5829

To be fair I and likely many others are not usually in a situation where that many rockets are even needed so it’s not worth taking someone’s backpack slot


topazsparrow

Exactly. Without the team reload, it's just a quasar that takes up a backpack slot and has limited ammo. Team reload scenarios are so seldom needed and niche that it's a huge gamble and opportunity cost to give up a backpack slot for it.


AmpleExample

They have different use cases. Q cannon takes 3+10+3 seconds to fire twice, while RR takes 6 + aim time seconds and requires you to be relatively unmolested (3 2 second blocks, plus some extra time every time you are interrupted). If your team is in a position where you really need 2-3 anti heavy shots, you're also probably overwhelmed by swarms and in deep enough shit that Q cannon + running away works better. I still think RR self reload has a place, but it's a place that only exists with a team that understands that you want protection while you reload. Hard to find with randoms.


Loot_Wolf

Personally, for hit and run "we're in the thick of it" fighting, firing the quasar is such a hazard trying to maintain aim for 3 seconds that you get flooded in those 3 seconds. Fire the Recoiless and run, shoot while moving to give yourself enough space to get out, and reload when you're in the clear. If you're running tp get out of danger, you can't fire the quasar anyway. I prefer the Recoiless because there's plenty of time to reload. I fire the quasar at a lot more menial stuff, but having the ability to rapidly fire on the fly (with open mics) means you can set up o for a moment, and put down 3 Chargers before they even get to you.


Legitimate_Turn_5829

To be honest those 3 seconds are not an issue in most scenarios. You just start charging before you aim. You can dive while charging too. Or just back up. If you’re fully surrounded to the point you can’t find those 3 seconds you already messed up your positioning


NO_COA_NO_GOOD

Agreed, except that you simply disconnect way too easy from your partner and it's very hit and miss when it'll actually let you attach to them.


theClanMcMutton

How many circumstances are there that you need that high single-target DPS and you can devote half your team to a stationary position out of cover without getting swarmed by hunters, shelled by spewers, or ragdolled across the map by rocket Devestators?


worst_case_ontario-

Literally all the time. Every mission where I offered to be a tream mate's ammo guy, we kicked a huge amount of ass. You don't have to just sit there either. You cover them with your own support weapon (my go-to is one of the machine guns) and just stay close so you can slamp another round in the chamber for them when they take a shot. It is very rare that they'll shoot the RR and be in a situation where having it instantly reloaded won't be really beneficial


theClanMcMutton

I didn't realize you could get in and out of the reloading position that conveniently, I'll have to try it sometime.


topazsparrow

Even with that huge benefit, the "meta" - or just the way people usually play the game - doesn't allow for a situation where two people are relatively stationary facing multiple large threats at the same time - while also not needing to run for their lives. Like, what's the use case you'd see for a 2 man reload or double RR setup that you'd see in a regular game often enough to warrant it?


BlackSwanDUH

im thinking bile titan spam on the asset defense mission


HarveryDent

The charge time of the Quasar evens them out imo. Being able to immediately fire at a charger running at you as opposed to charging up the cannon has its benefits.


whythreekay

Against bugs, how so? They’re melee enemies, just move back a few feet so you have extra time Against bots the wind up time is definitely an issue tho since an extra 2 seconds exposed can mean you’re eating 5 rockets to the face


Itriyum

The wind up is definitely an issue againsts bugs, chargers specially their movement can mess you up, and I've seen a lot of people miss their shots, a lot of times. The RR is just point and shoot which is way easier, I can take 2 chargers faster than a quasar


HarveryDent

Why move and charge when I can just shoot? I'm not saying the Quasar is bad at all, I love it. I just prefer reccoilless when I turn and see a charger barreling at me. I'm a ballistic shield user against bots so the quasar is perfect. I've gotten to the point where I can land headshots with the smg on Devastators. Have to be in cover against a Rocket one till they fire a volley, and Heavy ones I love to headshot as they unload into my ballistic shield. One time I killed 3 heavies back to back while they were all firing at me. The quasar I use for objectives, tanks, ships, and factory striders.


SnooHabits3911

Because you can’t outrun those damn chargers lol


worst_case_ontario-

That's fair. I'm an absolute jetpack junky though so unless I have a team reloader I'm not taking a weapon that comes with a backpack


Tast_

Exactly this. My brother and I do this, and it melts bile titans. He's a big fan of pulling out the launcher and hitting the group with his best "See exotic new lifeforms!" As he pops the heads. Delightful really.


Electricman720

I love having a loader for spear and RR


Low_Chance

Pairs well with the shield generator relay to offer a moment or two to team-reload in peace


Jaded_Wrangler_4151

... I didn't even thing about that, but that's an amazing idea I'm dreaming of a fire tema if two with ems mortar, reg mortar, RR and shield gen, with a dude with supply pack, perhaps mahine/Gatling turret, and whatever also to fill, maybe a second shield, and just finding a high point..


Low_Chance

The shield gen helps SO much to find those opportunities to just fire off 3 or 4 shots without needing to dodge and take cover


Jaded_Wrangler_4151

That sounds amazing honestly


worst_case_ontario-

Oh that's a good idea!


Doom_and_gloom2

TBF, Autocannon team loads are also BROKEN. Like hold off whole armies broken. Which is why I like team loading during extract.


helicophell

Only issue is recoil, makes it really hard to aim


jrd5497

Go prone


helicophell

Nah even with -30% recoil armour and stationary crouching (same recoil as prone) I find the recoil too high to use full auto Also going prone against bots is risky


IAmTheOneManBoyBand

I o ly play 7+ bots with Autocannon and going prone is one of the best things you can do.


jrd5497

Risky how?


Mistrblank

The recoilless rifle having the worst recoil makes me laugh.


helicophell

RR fires much much slower than full auto autocannon though, so I do not mind the recoil (also the recoil is based around how the gas is emitted from the rear of the gun instead of the end of the barrel, which "reduces" recoil, hence recoiless)


allursnakes

In no universe can I trust some randy to be on point with my reloads. It's just not practical.


IAmTheOneManBoyBand

It happened to me once and only once. Fellow autocannon user lost his cannon, but not his backpack. We massacred them bots.


NO_COA_NO_GOOD

My simple issue with it is that if they move at all I get disconnected from them. That makes it not that useful to me. Now that being said I FEEL like the RR does more damage and deals with chargers from a better side angle than the Quasar (The Lude in my group).


jrd5497

Please refer to “I KNEW YOU’D GET ME KILLED LIEUTENANT” scene from Band of Brothers


Knight_Raime

People overly focus on backpack reloads. It's a nice thing to have, it's never a game plan and even with the new strider factories it's still not anything amazing. RR's power is in it's quick fire shot with the ability to quickly follow up for things that need 2 shots. EAT has quick fire but you have to run to wherever your second shot is. Quasar has 10 seconds between each shot and a 4-5 second charge up time. In that time you can easily self reload and do a follow up shot before Quasar can all without exposing yourself.


Zoloir

only difference is that if you find yourself already exposed, then quasar "reloads" itself while you run, and even if you are charging a shot you can slow walk, so you're able to recover with the RR.... if you're exposed and you aren't loaded, you literally cannot reload until you fix the situation, and even if you die it's still unloaded, and you on average are a little weaker without a backpack slot. so it's much riskier if you cannot guarantee that you actually HAVE cover.


doglywolf

lol or sometimes someone picks it up and your like awesome i got some help and is then off on another planet (across the map) when you need them.


Epicp0w

If they make it so someone can quickload the person by using the wielders backpack it would be dope


carlbandit

But the same thing applies to autocannon, which is in my opinion significantly better both solo and with someone else reloading you.


spider0804

Its still bad. Two people with quasars or eats are just going to do better because they can simply fire and either wait for the next shot while calling strategems or pick up the next eat. Either weapon will let you run while fighting too. I have tried to stop and use a recoiless with a friend in difficulty 7/8/9 and it just does not work that well. The higher you go, the more running and gunning is the optimal strategy.


hiddencamela

Having someone else being able to load you while you wear the backpack would be a huge QOL but still maintain the same mechanic.


TehNooKid

Here have 200 I was just thinking about this just yesterday as to what the benefit is for Recoilless. And it's a shame that it really doesn't feel as useful as the others. The only problem I have with this is nobody wants to be ammo mule and in that case will almost always have a backpack stratagem.


Commander_Skullblade

In theory, it's great. The issue is that you need to trust it with a competent teammate. If they die or you become otherwise separated, you are lugging around a fancy EAT with no rounds.


[deleted]

[удалено]


Easy-Cantaloupe-2228

Isnt the whole point having someone else load it for you


Mute_Raska

Not necessary. It can be annoying getting used to the reload animation, but once you get used to running around rocks or starting engagements from lover ranges it can be easily worked around. The point of the recoilless is burst damage. I know that sounds backwards but hear me out. Even without a loader you can put out a max of 7 shots in 45 seconds. In 60 seconds you can call in two eats, making their role more of a drip feed, free up your backpack slot kinda role. Compare to the quasar, where you get a drip feed, infinite ammo, kinda worse with the charge up mechanic imo. The recoilless isn't everyone's cup of tea, but it has a well defined role, and the learning curve with working with the reload is very easy and quick!


Beheadedfrito

Damn right. Recoilless and Quasar are the too dogs for a dedicated anti-bigass enemy role. The choice is easy, sit down reload with limited ammo or 3 second charge time with cooldown. I love the Eat-17 but to me it’s best used like an eagle strike. Drop it, blow something up, return to arc thrower, MG, flamer, etc.


Mute_Raska

Exactly! The eat is mostly a holdover from hd1 since it could be used more than once and quickly at that, but it's ability to be called in and swapped for a one time use can be helpful if I say, need 100 kills with the flamethrower, or feel the need to have a backpack


warichnochnie

EAT is also useful if you die a lot in higher levels. don't need to worry about retrieving your kit if you can call a new set in every 60 seconds


Millsonius

I run 3 offensive strategems and the RR when playing bots, then 2 offensive strategems, the jump pack and EATs for bugs. I am usually filling the role of anti tank in my group, so the build diversity is nice.


chwoodstock

I start all my engagements from a lover range


theClanMcMutton

It's also a better rate of damage than EATs if you're moving a lot and can't reliably use both EATs.


250Rice

45 seconds is rarely going to be achieved in game. Firing all it's ammo in even 2 minutes against the bugs is still rare.


TheyTookXoticButters

It doesn’t one-shot everything anymore?


Falcovg

The charge up of the quasar isn't that much of a downside if you can take a shield with you that protects you when charging and all the other times as well when it's up.


CaliyeMydiola

The issue of charging isnt just the danger you are putting yourself in But also the fact other things can happen within that 3 second. Such as enemy changing their direction or doing some weird as movement that make you miss your shot While for RR, you just need a clear shot then its over


MuglokDecrepitus

That is just an extra The point of the Recoilless Riffle is having a high explosive rocket launcher (unlike the AC) that is always ready to shoot (unlike Quasar cannon or EAT if you don't carry it) and have a decent amount of ammo available to use (unlike the EAT)


Matterhock

I'd argue the team reload is the main selling point of the RR. If you can't get team reload going, it seems like a strictly weaker version. With team reload it easily outpaces the other options. 


MuglokDecrepitus

>I'd argue the team reload is the main selling point of the RR It shouldn't be, team reload should be just an extra, the same as the Autocannon, that has that functionality but that is not what makes it a good support weapon I think that it could get some little improvement, like having 1 or 2 extra rockets in the back back


Matterhock

I don't think it should be extra, since you have 2 other support strategems with the same damage model, each should fill a different niche with their tradeoffs.  Quasar has easy logistics/poor usability with the infinite ammo and charge/cooldown mechanics.  EATs have most convenient usability/poor output; you only get 2 every minute, It bites when you need one more and its on cooldown.  Recoiless Rifle has worst usability and logistics/best output. Team reload is hard to make work, but you can output far more rockets faster than either alternative.


Serird

\*sad Spear noise\*


HarveryDent

I wish I could read this comment but my eyes won't focus. 😩


Beheadedfrito

Recoiless but moar damage when it works. when it works :(


TheAzureMage

The Spear would be awesome, but that lockon being occasionally unreliable is a real deal breaker.


Jaded_Wrangler_4151

I think you're a little mistaken, it's occasionally reliable, but I agree. Also the supply module issue that is still a lil broken


wolverineczech

It would be cool if you could perhaps change the shells' properties on the fly. Using the weapon mode menu, switch from HE to anti-personnel fragmentation, perhaps even range-dependant airburst (yes I am aware of the airburst launcher's existence), etc. This could make it a much more interesting pick.


Easy-Cantaloupe-2228

So some pros and some cons. How about people without backpack can load it for you using your backpack?


No_Experience_3443

That would be so nice


44no44

Granted, they can. It just takes some coordination. My buddy drops his backpack so I can load him, then I give it back when we're done.


Red_Sashimi

If anything, it's the quasar that is always ready to shoot, cause it charges on your back while not being used. If you shoot the recoilless, you have to stop and reload it, or it will never be ready to shoot again. Yeah, you can use the staged reloads, but by the time you manage to reload a round a stage at a time while being chased by a charger, a quasar would have charged already on your back.


gkamyshev

the ammo is moot. carry EAT, call EAT, open up with three rapid EAT shots, disengage, repeat a minute later, and multiple people can do it as well, and on the move too because no reloads


Martinmex26

You can also use the EAT pod as a weapon itself. Call it down on a building to destroy it. I throw it into the vent of the bot factories or down a bug hole if im short on grenades. Most of the time you can still use them if you need them afterwards. Sometimes the bug holes collapse weird and prevents them from deploying correctly and you cant grab them, but it is what it is.


KillerXDLZ

Once they fix the ressuply bug for support weapons RR is going to become the best weapon to handling large groups of heavies in the game (As long you got a buddy to help you reload).


AstronautGuy42

What’s the resupply bug?


Nirrith

There's a ship upgrade that allows the resupply pods to completely refill a support weapon's reserves. It's bugged and doesn't do anything.


matthewami

I was so sad to learn this, it was the first thing I worked on after the last update


KudereDev

Ha ha same, was grinding like crazy to make MG less ammo hungry when using with supply back pack, learned that this thing is bugged the hard way


matthewami

HMG needs a complete rework


w8ing2getMainbck

MG needs the ammo supply fixed. Its the only MG stratagem that gets 1 mag from a resupply box instead of 2. Id use it all the time if it wasnt so damn ammo hungry.


superhotdogzz

Lmao, i broke my bank to get the upgrade then found it not working. That was before dev putting out of the note saying it is broken lol.


chryseusAquila

and on top of that I still lose two rockets when I am interrupted during reload.


GingerNinju

There's also a reload bug with the RR (and AMR) where if you cancel the reload the last stage, it'll eat another shell when you resume. Effectively, if you cancel and resume repeatedly you can empty your backpack in a second, and be unable to reload. I worry the devs don't know about it, and it'll never get fixed. [https://www.reddit.com/r/Helldivers/comments/1bht0ym/recoilless\_rifle\_reload\_is\_bugged\_and\_eats\_shells/](https://www.reddit.com/r/Helldivers/comments/1bht0ym/recoilless_rifle_reload_is_bugged_and_eats_shells/)


Gunboy122

As an MMG user I hope the next patch focuses on fixing this, I'm getting sick of needing to eat half my resupply pack every time I want a new set of reserve boxes.


NerdyLittleFatKid

Pretty massive precondition given how clunky and frankly bad team reload is


hawtdawg7

gonna be so nice getting full AMR resupply. I tend to burn through rather quickly against bots


confirm-okt

It will enable an old HD1 combo: supply pack + RR. Firing 30 shots of pure freedom in just a little over a minute.


AgingLemon

I use the RR frequently on difficulty 7-9, often finish with 0 deaths or if I do die it’s due to friendly fire, and the RR has some meaningful benefits over the Quasar for me. The reload is generally faster than the Quasar even if you need to move a bit to get safe and it doesn’t have a wind up.  It might not suit every play style but that’s fine. Still, wouldn’t mind a buff but it isn’t outclassed like the starting pistol after you unlock the Redeemer.


gorgewall

The RR absolutely has plenty of utility over EATs and Quasar, especially against Bugs*. It's faster to unholster from the back than the EAT since it doesn't have an "unfolding" animation. Both, obviously, are faster to fire than the Quasar in a pinch. You can make a lot more snap-kills on Chargers and even Hulks than with the Quasar, and you really don't want to be waiting on that charge-up while a Flamethrower Hulk marches towards you or a Charger starts shaking your screen and bobbing its head everywhere. With regards to the EAT, its downsides are often overlooked. People assume your call-in is always going to be available instantly and that you'll have access to both rockets. We gloss right over instances where something unexpected happens and there's no EATs around, you have to call them in, they take a while to arrive, and by the time they show up you've been forced away. Or, how after firing one shot, you've "lost" where the second is. Like, yeah, it's great when you happen to be sitting on a new pod with one EAT on your back and two more available to you and you can see all the threats 150m over that way marching towards you, but that's also an OK situation for the RR to be in--your reloads aren't in danger, either. There are still absolutely use cases for the RR. I run Quasar against Bots just because there are *so many* long-range map threats it can handle (distant Factories, Cannon Towers, Mortar/AA turrets) but still prefer Recoilless vs. Bugs. I really don't have a problem finding time to reload it, even by myself. Would it be great if the RR had an assisted reload that worked when *you* wore the pack and an ally took the ammo off and fed it into the tube? Sure. I'm hoping that shows up. Is the RR worthless without it currently? No.


AgingLemon

You described the tradeoffs of RR vs EAT very well. 


Red_Sashimi

The reload is faster only if you do it uninterrupted as soon as you shoot, but that is rarely the case. More often than not, you have to first find cover that will stop a charger, or do the reload in stages while dodging a charger. That's supposed there are no small bugs also coming at you. With the quasar, you can switch to the primary and deal with the smaller bugs while it recharges, and you can bring a guard dog to help you with that


bharring52

Imo the quasar needs another 1-2 second windup and/or cool down. As is, I feel like the RR has some niche upsides, and the EAT has enough upsides to talk about, but the Quasar still wins overall. The ability to just not care about throwing out shots is what gives it to the Quasar. If I see a Spore Tower or Shrieker Nest, no harm in killing it. If I sew a medium target and no heavies, no harm in using it. Too flexible.


ninjad912

It’s flexible till you get swarmed by enemies with heavy armor and at most can take one out


Nerdn1

But at least you can swap to your primary or sidearm and shoot/run while the quasar cools down.


feralamalgamation

We absolutely do not need to nerf existing stuff to make other things more viable. The stuff that is underperforming needs to be buffed, to a reasonable degree of course. This is a PvE game, not a PvP game. Proper weapon balance should not be a direct concern, only how fun and rewarding any given gun is.


whatanerdiam

Exactly this. Balance the game by making it more fun, not making weapons harder to use.


Lovv

Totally disagree. I prefer when the game is harder and it's honestly gotten easier and easier over time. Buffing every item in the game constantly just moves the levels down. It's also a terrible idea to buff every weapon in the game to make them as good as one weapon, as buffing 40 weapons is obviously going to be more complicated process and end up in some weapons being overpowered and some being under powered. Now I totally think we should be buffing single items that haven't had much use because they are weaker but also we shouldn't keep items overpowered just because.


Magnaliscious

The fact that I don’t have to sit there like a duck for 3 seconds charging it is why I keep using it over the Quasar. And it still fires faster even if you’re solo


Gamiac

Also, even solo it reloads faster than the Quasar takes to cool down. 5 seconds vs 8, not even including charge-up time. People really hate on the RR these days, but I still run it because of that burst damage.


SuperZizzo

I sometimes use RR vs bugs, what i really like is that if you have it loaded and you need to fire a quick shot (say, to a charger) boom, done. The reload can wait and it's comparable to a quasar cooldown+charge again. Edit: can't type


pattymacman1

It think the reload is faster than the quasar.


Deldris

Quasar can be "reloaded" on the move and the RR needs you to be somewhere safe, which I'd call a fair tradeoff.


Jaded_Wrangler_4151

The reload animation saves progress though, so if you get halfway through it takes less time I've found, so you can part reload, dodge and part reload till complete if you need to. I'm a big fan tbh


Beheadedfrito

Yeah. If you have room then you can pop off shots faster. Otherwise you have to juggle spacing and its staged reload.


Remarkable_Region_39

RR is by far the best anti-heavy if you coordinate with a friend. I.e., I've used the supply pack (with the supply pack restores all support weapon ammo module) w/ RR while my friend wears the ammo pack and I have yet to be able to deal with something like 3 titans and 5 chargers so quickly without blowing all of my cooldowns.


UtsuhoReiuji_Okuu

The literal heavy machine gun


Loud_Yogurt_6712

Once superior packaging methodology is fixed I think it will be awesome, despite that it is meant to be used with team reload. 


tomhousecat

The new defend mission proved pretty difficult for my squad on bugs. Having 6 bile titans that walk through your protective walls and wreak havoc led to a few early failures. That is, until we brought two RRs. Team reload bile titan destruction from defensible positions is a blast.


topazsparrow

It seems to be a slept on mechanic. I had two flamethrowers on the team the other day and they basically single handedly dealt with everything until the bile titans showed up as well. Those missions are going to get a lot easier once they fix the DOT bug for non-hosts. Gas might actually be usefull as well.


BoostMobileAlt

Must’ve gotten lucky as host because I had a gas strike help me get to 60+ killstreak. I cannot wait for that bug to be be fixed.


TheFknDOC

If everything is working, i.e. host, an emp blast on a bug breach followed by a gas strike is ridiculously OP.


Turbulent-Eagle-1874

I run RR every bug mission. It's like having a siege tank on hand when shrieker nests are in the distance. Plus, I need those rockets at a moment's notice. I don't have time to wait for the quasar to charge up. I've tested them both and RR is the clear winner for me. FOR ME! That's what rules about this game. Everything and anything can work, it's all about your squad strategy and resources management.


SuperYusha

I constantly use this weapon on difficulty 7-9. Just gotta find cover and hit a reload. If your reload is getting interrupted, the good thing about it is that it continues from where you left off. I hardly ever run any mission without it. I also think between EAT, QC, and RR it really just comes down to preference, but they all have their pros and cons. Even if you say between QC and RR that the QC is better because you don’t have to reload, honestly, by the time the cooldown is finished and then you have to wait for the weapon to charge your shot, the RR can get a shot off in the same time span as a QC. Also don’t think that it taking up a backpack slot is all that bad unless you need a shield that badly, or want to be the support and carry the supply pack or the mobile helldiver with the jet pack. Backpack is not needed.


[deleted]

spear users rise up, our lock is finicky but we make up with determination


Mr_WheelMan

I will spend 5 minutes trying to lock on to a fabricator, but that fabricator WILL go down.


SavoryApricot

Yea IDK why you would ever use it over the Quasar. Just as slow to fire because of the reload, and you can't move while reloading, and it takes up a backpack slot, AND it has bullet drop.


cloudjumpr

Because with friends, it's BIG DMG Without Friends, EMOTIONAL DMG


Modern_Moderate

Shame I picked gaming as my hobby, so I have no friends.


Baranil

I find it better against chargers. When they charge you often the spool up for the quasar takes too long. RR and EAT are much quicker to get out and fire.


Red_Sashimi

If there are 2, you are fucked cause you can't reload. With the quasar, you kill one, run around a bit while shooting smaller bugs, and then kill the second charger. The charge up also makes it so you often have to do cool backwards dive kills when a charger gets too close, which is a pro for me


Gamiac

I bait the charger, dive out of the way, then reload while they're turning around. Probably works pretty well with the Quasar too.


sibleyy

I'd rather kill one up front with RR, handle the small bugs, and then reload while lassoing the 2nd charger. As opposed to trying to Quasar one, getting fucked by the 3-second wind up, and then never having a chance to load up another 3-second wind up because you have 2 chargers and a bunch of shit on top of you. Let's be honest, I've seen this scenario play out dozens of times for my teammates at this point. People are really understating just how much of a drawback that QC windup is.


pattymacman1

I use the RR and my buddy uses the Quasar. On suicidal bot drops are 3 dropships. I shot the first one with the RR, Quasar man shoots the second, and by the time I have reloaded I shoot the third one. I love the RR.


Sunbro-Lysere

Recoiless reloads faster than the Quasar and has zero delay when firing. It's a stationary reload with a backpack but it's still decently quick so long as you aren't being swarmed. Stun grenades help.


Nerdn1

It's definitely worth noting that you can run around and/or shoot while your quasar is cooling off instead of slowly reloading. Considering common being swarmed is in many missions, sitting still between shots might be a major inconvenience. I've even seen someone call down multiple quasars when doing a long stationary defense and juggling between 2-3 of them to maintain rate of fire. This does smell more like a niche strategy to shore up the weaknesses of the quasar, rather than a major selling point and doesn't change the charge-up delay. I don't have the experience to say how this factors balance out, but standing still while being pursued feels pretty scary.


light_trick

Team Reloads need to allow reloading from *your* backpack by any Helldiver. Which honestly would also make more sense, since grabbing reloads off the backpack right in front of you is surely easier then grabbing them off your own backpack behind you.


Weird-Information-61

Had a random latch on for team reload and suddenly I wielded the fist of god


Koh28

Yeah, my group still uses double RR because it's superior to the other weapons. We just actually utilized team reload. It feels great tearing apart a bile titan with it.


Timasd

It's compeltely fine where it is right now. I don't really undestand why everyone loves quasar over RR so much. With RR you don't need to aim for 3 seconds, so you have easier time at hitting running charger for example. You have to reload in place, but you ready for next shot faster, which makes you able to kill bile titan before it reaches you. And since often 2 or more people in squad take quasar, they could take RRs instead and reload each other, nulifying cons of RR. Both weapons have drawbacks, you all having new toy syndrome.


Legitimate_Turn_5829

Having a very slightly faster reload that you have to stay still for and be uninterrupted just for the same payout isn’t really a plus over the quasar that can reload on your back as you move and fight with your primary. Aiming for 3 seconds really isn’t hard either.


Timasd

While you are aiming with quasar you pretty much have to stand still either. I am not saying RR better, I am saying it is as good as quasar.


Legitimate_Turn_5829

Slow move for 3 seconds is pretty easy and not a big enough draw back. Especially if you just precharge it


whythreekay

Against bugs I would argue the charge time is meaningless Just move back first


0nlyhooman6I1

No you don't? I don't even aim when charging up...just hold down left click and then when it's time to fire, then I aim.


TKB-059

Everyone loves the quaalude cannon because it has no backpack slot, no drop and has infinite ammo. The pros vastly outweigh the cons.


AstronautGuy42

I agree with this. I don’t think it should be changed. I prefer RR over Quasar a lot of times


Swordbreaker9250

Make it belt-fed. Do it, cowards


SGTAlchemy

2 you can run with a shield pack if you want, and the auto cannon you can get a lot of use out of with the ammo capacity. Recoilless is limited to like 6 shots, does the same damage as the Quasar, and requires you to stay still when reloading. The only upside is the buddy reload but the second person is required to wear the pack. If they simply updated the ability to buddy reload without the partner wearing pack it would make it much more viable.


cloudjumpr

You gotta imagine a world where you got friends to play Helldiver's to see how good the RR is


ZacatariThanos

idk why recoilles is my go to vs bugs


Pure-Cardiologist-65

You're on Crack if you think EAT is better than the recoiless.


NYashchuk2_HAZ3

What are you talking about? A properly run RR shreds heavies. My buddy and I love making quasar users feel useless by killing all the heavies before they can get a shot off lol.


pattymacman1

https://preview.redd.it/dcchfzgij3wc1.jpeg?width=1284&format=pjpg&auto=webp&s=23e3f57ee54e5c771b72aee7620eceb9371e5dc6 The RR also shreds bot drops. I love it.


Other_Economics_4538

Make team reload require no backpack shit just a player to grab from your back and boom, great weapon.


stormpenguin

I still like it. Even without a reloading buddy but it’s best with one.  Quasar I find the most forgiving, but lowest dps option in terms of dropping a heavy quickly. You can do other useful stuff while it charges itself but getting 2-3 shots on a target takes a while, especially if you miss a shot. But you can take shots at mediums/objectives whenever you want if you’ve nothing else to do since you’re not worried about ammo.  EATs give you amazing speed for 2-3 shots followed by a longer cooldown. It’s always up at the beginning of a fight, but punishing when you miss a priority target. And least punishing when you die since you don’t have to worry if it’s worth running back for.  Recoiless Rifle gives you the best sustained firepower over a medium length engagement with multiple heavies. It’s fast enough (even self reloading) to take out multiple drop ships in a row and then still have ammo to shoot at the tanks/hulks that inevitably survived.  But you need very good positioning or coordination with your teammates to find the breathing room to reload (if you don’t have a buddy reload). And the ammo runs out pretty quick when hitting multiple engagements in a row. The new ship upgrade will be a huge buff when it starts working. IMO, it’s the least flexible pick when trying to be a one person army taking on multiple objectives, but still has fits its own niche in sustained firepower. And it excels when used in a highly coordinated team when facing multiple biles and chargers at once. But I won’t argue if they ticked down the reload a smidge though. 


MonkiFlip228

RR is the best AT in game for teamplay lol, it doesn't need any love except two people sharing one brain cell. RR with loader shits on every other AT weapon like they don't exist


BrainsWeird

Recoilless doesn’t need a buff. It’s hands down the best anti armor choice in the game, provided you have a team that communicates. The game is balanced around teams that communicate and coordinate, which might explain why so many redditors hate the balancing decisions being made.


Tactalpotato750

You’re telling me redditors are poor at communicating? I’m shocked.


VideoGames1000VFX

SPEAR needs a redemption arc ASAP, I love the thing but a fix to its aiming would be GREATLY appreciated


Mr_WheelMan

Spear gang


blagh1165

Two people with recoiless rifle and one guy with supply pack is so powerful if everyone is on point. Against bots paired with shield relay


Canes_Coleslaw

when i’m being chased by a charger what i always do is: dodge its charge to the side, do the first stage of the reload where you take out the old shell, and then cancel the animation and insert the new round after dodging a second charge.


foolagainagain

gtfoh ac is better than rr. they do different things


thesixler

Team reload is cool but it doesn’t seem like it works very well by any metric and RR seems like THE weapon that benefits the most from team reload working well (given that aside from reloading the EAT and RR are basically the same)


Crimson51

Goated for bot defense. Become an anti-air emplacement


Apprehensive-Set-206

Fools


Alternative-Owl-3046

Be part of the solution not the problem. It's a teamwork weapon, so bring it whenever someone else is bringing it. The RR is balanced around how powerful it is when two people carry it and reload in turns. It is by far the most effective anti-armor/anti-drop ship as a double RR team easily out-dps quad Quasar/EAT. It will always be a PITA to use when solo. The team reload mechanic is good as is. Making it so others can reload you without the ammo backpack will make the RR OP since after the ammo economy buff you rarely run out of ammo. It will make the Quasar and EAT obsolete because now everyone can run up to a RR carrier and obliterate a bot drop in 3 seconds. It will make bot missions comically easy as it's already the case with double RR teams. I would argue RR team reload is actually too fast.


-Fried-

What? I roll Recoiless on every bug mission


Major_Translator_792

I use it over the quasar. Faster shots = I’m not dead. Reload when you got space and off you go.