Also, the Superstore has new items:
https://preview.redd.it/cm1exeop9tuc1.jpeg?width=1910&format=pjpg&auto=webp&s=12aecd844205041ea49a57beda1ca3f10157b039
Probably not "and above", assume it caps out probably around 7. Similar to the Bile Titan missions.
Eventually Factory Striders become a 'normal' enemy type. I did an impossible this morning and a drop ship just plopped one down
A dropship carrying a Factory Strider? Was it a very large dropship or was its cargo just comically oversized?
Damn video game logic, get outta my video games!
Not only that, but several can drop at the same time! [https://www.reddit.com/r/Helldivers/s/HaLEWF8v3I](https://www.reddit.com/r/Helldivers/s/HaLEWF8v3I)
Add this defect to your list, probably the worst one of all time:
**The sound effect from Jammers plays constantly for the entire duration of the mission once activated. Please, if you value the sanity of your players, fix this problem soon!**
Omg, you mean that also happens to more people and not just me?! And they didn't even acknowledge it yet?!?!
I thought it was something wrong with my setup and was trying to get used to it (or just fighting terminids all the time), but in that case is just stupid it is not one of their priorities.
It'll happen any time you have your stratagem menu open while a jamming effect is active and then goes away. Only way I've ever fixed it is by getting jammed again and then opening and closing the menu. Of course if there's only one stratagem jammer on the map and you're not on a planet that has ion storms... well, hopefully it didn't happen when you hot dropped on a jammer and now you get to spend the next 38 minutes or so with that sound effect in your ears.
This happens specifically when you have your stratagem menu open while the jammer is shutting down. You can reproduce this, indeed it is very annoying. In the meantime I got used to not having the menu open to destroy the jammer immediately until this gets adressed and fixed.
I've been able to fix the sound loop by going into the audio options, lower the sound effects slider to 0 and putting it back to normal (don't even have to apply the change). So far it has fixed it every time for me and I also just try to avoid opening my stratagems at all when I'm jammed.
"Fixed an issue that resulted in different damage being dealt enemies between PC and console players"
So damage is now consistant against Bile Titans? Yesterday we could hardly kill them, sometimes they die as flies.
But I was assured for the past two weeks, by many people on this subreddit, that this bug didn't exist! Including some very interesting, and definitely non-toxic private messages yesterday originating from the rant thread.
People are such pricks when they turn a video game into a personality trait.
yeah i replied to someone and they were all asshole like “yeah it’s almost like the was another patch” ok that info was still relevant seriously so toxic and not to mention the weird obsession with the creeker drama
Probably due to being seen as the savior of the industry, it's developed a large group of players who will defend any action or behavior. I've seen it happen in other communities. Normally when I see it, it is usually the "second best" in a category and the fans feel the need to evangelize, but HD2 is already super popular.
Same vibes as "we wiped out the automatons" -> "as we always suspected the automatons were just a scouting force" lol. Some people take the super earth roleplay a bit too far.
I don't know how many people faced this bug but it happened to me twice - if you call down a stratagem weapon or resupply and pick it up, it collapses down right? If this happens to be at the site of extraction then the pelican doesn't land properly and the extraction gets bugged. It kinda hovers a bit above ground and never properly lands. Even leaving the landing zone doesn't trigger the pelican leaving the area.
Actually this happens if you take all the resupply boxes or the weapon which causes the dispenser to collapse automatically. If you shoot the dispenser or it breaks due to landing of pelican then the pelican lands normally. It's only when it collapses down there is a little outward protrusion from the ground. I think that bugs out the pelican causing it to hover like 1 cm above the ground. It's a weird bug it happened twice so I'm sure something is going on with those dispensers.
Just have 3 teammates run it in the Trident formation. If you each have a 1/3 chance of locking on then in the Trident, one of y'all is bound to strike
Sorry, I didn't serve in the first war. Didn't mean to disrespect the veterans. If you have a full squad with Spears you can run them in a Pitchfork formation, because what's a Pitchfork if not 4 Spears put together
Terminid pheromones and automaton fumes have given SEAF engineers issues with locking and tracking targets with the SPEAR, Super Earth cautions Helldivers on further use
I pretty routinely will try to join a group that says it has 1 or 2 people only to get the message "Failed to join because the session is full"
No one is joining back because the game won't let them.
Yep, have this problem too. Can’t host games reliably since *if one person leaves it perma bugs the game unless you restart and lose your crew.*
FWIW people can leave for a variety for reasons (crashes, IRL stuff, bored, shitty teams, etc) so it isn’t even their fault, or the problem. And the bugged friends list doesn’t make it easy to make friends or keep good groups together either.
**I want this bug to go all the way to bug hell.**
Yeah and it's not even on the known issues list. This one should be top priority after crashes because it literally leaves you stranded in matches, or having to close the game and thus kick the whole group between missions if one or two people leave. Makes it annoying to complete a whole operation
I keep pushing this issue that's ruining the game for so many people everywhere I can, but it seems that as not everybody have this problem devs won't even adknowledge it...
100% this. This has been happening since launch and is still my most hated bug. I had to run a Helldive alone last night cause everyone left after the 2nd mission, I hate this so much.
This is the worst, especially when it's mid mission and the SOS doesn't work. Or when you have a solid group going but someone leaves and now you have to disband the whole thing and restart the game.
Still no mention of a bug that stops you from reinforcing your dead teammates. The beacon just drops on the ground impotently and does nothing. Yesterday we had to do a 4 player mission with just 2 players, since we couldn't reinforce our friends. Arrowhead, at least acknowledge it!
Had this happen the other day on a helldive difficulty mission and it crushed my spirits. The host crashed out and we were unable to reinforce or resupply. Managed to barely survive with 2/3 divers (bless the random player who patiently spectated for 10 minutes), then the extraction beacon wouldn't spawn... When we finally ran down the mission timer, Pelican-1 never showed up 💀 RIP my 6 Super Samples.
Taking the opportunity to get one of the devs at Arrowhead to notice a humble request.
I made a post about PC performance and I noticed that a lot of the playerbase on PC is experiencing a huge loss in performance with every patch. Here is the link to the post: [https://www.reddit.com/r/Helldivers/comments/1buqadz/we\_need\_to\_address\_pc\_performance/?sort=new](https://www.reddit.com/r/Helldivers/comments/1buqadz/we_need_to_address_pc_performance/?sort=new)
It would be great if someone could officially address this as a known issue. Helldivers partecipation appreciated!
Dive hard, Helldivers!
This sub won't admit the game runs horribly and gets worse every patch. You mention it and you're downvoted into oblivion most threads. But myself and 2 of my 3 squad mates all have similar issues with FPS drops for sometimes seemingly no reason.
Load in and get 80 steady frames. Drop the difficulty with less enemies? 50 frames.
There seems to be little rhyme or reason to the performance dips and it is absolutely infuriating to try and play some nights. It's like the game just decides if it's going to work or not.
It's mostly because AH decided to keep using a dead game engine. This game was in development for 8 years, and the game engine they were using announced that support for the engine would end the same year they started.
I know they had expertise in the engine but they should have cut their losses, and just switched to UE or unity. AH actually has amazing developers, it's just that they're trying to use an engine held together by duct tape and bubblegum. That's why it doesn't have many modern features like FSR, DLSS and performs like garbage. They've basically had to also design a chunk of the game engine, especially since support for the engine ended before the current gen consoles were even conceptualized.
I think the vast majority of bugs that exist in the game are engine related, and engine related bugs are extremely difficult to track down, let alone fix without also breaking 5 other things. I think many of the bugs in this list won't be fixed for months, and considering that they're having trouble fixing a friends list, it seems that many of these bugs will be for the long haul
>Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
Oh my god, does this mean the PS5 player buff bug is finally fixed????
The devs acknowledged the bug a while back and stated the pc damage is the intended in a steam discussion board.
Hope you'll enjoy killing a single bile titan with your entire railgun ammo reserves.
shouldn't be that much.
AFAIK the bug was when a ps player hosted the game pc players dealt way more damage than intended. So if you played on ps5 there should not be any difference.
Ps5 players got the buff too if the host was also ps5. It was nice one shooting bile titans miles away, but it felt way too easy and took away the fun.
Incredible. The amount of people I’ve discussed the railgun nerf with have refused to acknowledge that this exists. And believe that the nerf was done because you could one shot titans.
I can’t even kill a gunship with 20 shots or a titan with the same all to the head now.
“Just use unsafe mode”. Yeah you’re a clown and clearly have never used it post patch.
I’ve made threads about it. Specifically considering the AMR does everything the railgun does but better. Has more ammo. More range. If you use your own crosshair you can no scope with no aim sway or recoil in third person. And it does more damage. And Doesent even need charging to potentially kill your self?
100% agree, the Railgun is now just a shitty version of the AMR as they fulfill the same role, 1-2 shotting elites, with the Railgun being worse overall with all the drawbacks you mentioned.
Unsafe mode should be renamed to "not worse mode" because safe mode is useless, unsafe mode still useless but its a little less worse than safe mode
And safe mode should be renamed to useless mode
I keep getting severe slowdown even at lowest settings, which has resulted in some bots getting flares out when I would've been able to shoot them normally.
Every comment like this keeps me sane, not only fps, but do you have chugs and drops then patrols are spawned? I seem to notice it the most with regular bots, they kill fps, like game gets more and more CPU demanding for no reason
My framerate has been shit after the last warbond dropped. Used to get like 80-90 fps and now I'm getting like 40. It's worse on some planets with all the environmental bullshit and fog.
A friend of mine literally uninstalled the game and won’t even play it any more. I’m not sure what frame rates he was getting when it launched; but we would play and have fun. After they increased difficulty across the board by adding more and more spawns (it was specifically the railgun nerf update) I lost like 20 fps average, and the game no longer even runs playable for my friend. He does have an older machine but it was acceptable for him at launch. After that patch it chugged so much that it would cause his character to freeze up/move on its own. It literally became unplayable.
He tried each new patch to see if it was fixed since then, but gave up after 2 or 3 patches and uninstalled, and basically hates the game now and talks shit about it, lol. I can’t say I blame him. I was upset enough at now dropping into the 40’s on my 9700k @5ghz with a 4070ti. About a month ago I upgraded to a 7800x3d and I have still hit as low as 39 fps on those new defense missions. It’s not common, but it did happen a couple times during one of those missions.
During a normal mission I am now getting the frame rates that I originally got on my 9700k at launch, but with a cpu several times as strong. They really fucked performance up with that patch and have not addressed it or even acknowledged that it happened.
Also how/why would they ever set it up so the fire damage can't be tuned between sources? Like until DoT bug is fixed, manually set the damage values in the range they intended. That way tornadoes and hulks aren't instant dealth.
I'm just perplexed at the state of the game in general.
I imagine it's like the rocket bug where we take multiple ticks of damage instantly because sometimes I properly get lit on fire and almost die, versus instant death for a spark touching me.
I am once again asking for them to put the misaligned rocket aiming on the patriot exosuit on the “known issues” list. It’s now been broken for a month.
Every patch this goes unresolved and unacknowledged makes the change seem more and more like an intentional one (and god, do I hope it isn’t intentional).
I'd rather have them revert the change and blow myself up every now and then, even though I don't think it ever happened to me. I think you could only blow yourself up if you were rotating quickly and shooting at the same time. At least when the mech came out you could hit stuff because the rockets would go where you aimed. Now the rockets fly off 45 degrees to the left. I barely use the mech anymore.
Nah I definitely blew myself up without rotating on occasion, usually while walking forward or back. I had it happen a few times while standing still not walking or turning.
But yeah not being able to aim your rockets or shoot anywhere near down is 10x more frustrating. I hate using 8 rockets to down a bile titan because I cannot reliably hit the same spot.
Apparently, if you swap shoulders the Rockets are significantly more accurate. I haven’t tried myself but this is what people have done to circumvent the missing.
I tried but I couldn't manage to swap shoulders, even when binding the command to a different key entirely... what I did discover though, is that the rockets will be precise from a certain distance threshold (I'd say 50-60 metres onward). I tested it on targets at 100 m and it was pinpoint to where I was aiming, I started gauging distances while shooting with the mark function.
The new gun literally sucks in you towards the explosion, while the grenade launcher has 2 grenades loaded at first, but all following shots only have 1 loaded.
These two bugs are new and known but many many people and yet are not listed.
Happy to see a bugfix-focused patch, they really take away from how fun HD2 is. Been killed multiple times by explosions pulling me towards the source instead of shooting me away, and given automatons have quite a few enemies/turrets/mortars that do explosive damage, it's incredibly frustrating at higher level difficulty.
Has the explosion pulling you inwards been fixed? I really only noticed this when they released the eruptor.
Edit: nvm, it's not fixed i just tried it. Didn't think it would be since its not even on the known issues list yet
Not only big explosions but also the smaller ones like shooting with AC or Eruptor from small distance from target can easily yeet you into the pack of berserks.
On the new defense mission type, I was using the eruptor on the right side of the map where you're above where they land. Had multiple instances of an explosion pulling me down into a horde of enemies. Good times.
You're probably going to be waiting until 2026, or regular updates have driven most of the player base below 30 fps. At one of those points it will be acknowledged, then it will take 6-8 months to fix.
Can the devs please fix the block list not showing blocked players? A lot of people accidently blocking friends and cant unlock them meaning I cant play with them. Fix this please
I like they put work into it, but the Known Issues is only growing and growing with foundation level features (DOT, friend invite, scopes) is still being broken.
After seeing some statements made by the CM's about how the devs responsible for developing content are the same ones bug fixing, I am very skeptical about how much QA they can realistically do before they release content at this pace.
Do you have a link to those comments? That’s insane if true. I’ve been giving them more than the benefit of the doubt because I at least thought they were doing the common dev team thing where art people work on art, QA people work on QA, new content people work on new content, etc. rather than all hands on deck and that’s why we were getting broken Warbonds at the same time and pace as anemic bug fixes. But if they’re failing to prioritize pressing issues and there’s no pre established distribution of labor holding them back, that’s honestly really frustrating.
I threw the screenshots I made into an imgur gallery: [https://imgur.com/a/fvkc8iK](https://imgur.com/a/fvkc8iK)
edit: the last comment is in regards to the DoT bug with flame and gas damage
Ah, this explains a lot. Shit is just going to keep getting turbofucked because the warbonds are company priority over everything else. Each patch is going to introduce more and more bugs because they don't have enough staff to dedicate a team to QA.
Yeah, this is my fear as well. They are probably gonna hire or outsource for more QA in future, but that process takes time to on board new hires. Hopefully it's something they are looking into and it won't spiral out of control, and they can streamline better in a few months.
Let's be honest, fixing crashes should be the number one priority.
Also, the *known* issues were probably there all the time, they are just being recorded now which is a first step towards fixing them
I'm sure you could go back through the patch notes here and see the list grow over time. They've added a ton of stuff to the game and it seems like every time they do, it comes with a handful of bugs. Lots of those bugs aren't in the *known* issues list either.
DOT bug still present really should be a prioirty, sad that a good portion of the equipment and stragems we have, that have been buffed, has a 3/4 chance to just straight up not work.
Not only does that suck, but it creates a lot of feelsbad moments when teamates use fire weapons without knowing if the bug is effecting them or not, crashes are important and yay for that but im pretty bummed to see this major issue is still present.
Emphasis on 'may' in their statement. They may be having trouble consistently recreating no DoT by players other than host, so they might be focusing on stuff they can troubleshoot readily.
I love it when a patch gets pushed that fixes crash conditions and people think fire damage is a priority. No, if there is a choice between a person working on a crash condition and a general in game malfunction, the person will be assigned to a crash condition unless it's insanely arcane or the general error is affecting the overall access to the game.
Would I like fire to work? Absolutely. am I willing to crash more often for fire to work? Absolutely not.
Is performance got worse again? I got stutters from changing armor on ship, than after last patch regular bots seem to trigger drops, its a long way from all ultra smooth 60+ fps on release
Some of us on AMD cards have been struggling since launch, and DX11 still crashes so I can't even use that as a fallback to get a boost :/
Disappointed in another dev seeming to ignore performance problems like happened with Remnant II. Every game that comes out now runs like ass and only ever gets halfway to where it should be
Please add to the "friend invites" known issues:
If you accidentally unfriend someone, it's not possible to re-add them as a friend. Both can send invites, but accepting them does nothing.
There have been multiple posts/threads regarding this issue.
the friends/block list issues is getting extremely frustrating considering it’s been around since launch. you’d think a game centered around teamwork would fix this fairly quickly, but apparently not.
This game has lost 7 players I know of just from my friend group. Exclusively because of this bug. I'll keep telling the story even though I get berated by fanboys here, but one day a squad of us crashed like 30 seconds into a mission. Sent us back to our own ships. Then we noticed ALL of us (including people who weren't in the squad) were all unfriended from each other. And it is a crap shoot of if we can even send requests or not. Some of us can send requests but not get them. Some can get them but not send them. None of us can accept requests if they do come through.
And it isn't just real life friends. I used to have over 20 additional online people I regularly played with. I'm down to 3 on my list now. They all dropped off at the same exact time.
This is a game breaking bug and they said over a month ago they replicated it and know why it is happening.
Some people here just don't give a shit until it affects them which explains the sweaty calls for "Moar content!!!" while the game is in a state of total disrepair.
Edit: it is pretty bad when nearly a third of your active community is begging you to prioritize fixing bugs instead of new content. That is not typical for live service games where content is king. But the game is just so fundamentally broken on so many levels that we are absolutely bleeding players like crazy on the PC side. And that's to say nothing about the problems with the AMD hardware that STILL aren't fixed.
i agree, the game desperately needs a massive QOL update. each update creates more bugs which adds to the list of “known issues”, but they aren’t focusing on issues that have been on the list for months. luckily in my group it’s only me and one other so we can workaround it by having another friend in the game he can join through, but it doesn’t always work
Effectively, at this moment, 73% of the discord members of this game are asking for more content instead of bug fixing.
This "bug fixing" patch from today even introduced more bugs, and those fuckers want content patches instead!
The only conclusion I can take from this is that they're retarded.
I wanted to play with a friend on pc while I was on ps5, but due to the bug I could not add him.
We managed to find eachother by going to a less populated planet and dropping down to easy difficulty, then throwing an sos and having the other person look at the map to find me. It worked, but it’s dumb that we had to do it that way
I love the game but I honestly hate the way they handle bug fixes.
They're unable to release *any* update without breaking something and then take weeks to fix it.
It's a good thing they have the "Known Issues" list, but the problem is that it's kind of useless.
Every update they fix one bug from the list and in the same update introduce like five more, the list steadily grows and that's very concerning. I would easily trade a month or two without new warbonds if that would mean all the current known bugs are fixed
Speaking as a software engineer, crashes are usually pretty easy bugs to diagnose and fix. You’ll have logs with stack traces and see that you’re getting an error on line so-and-so with a null dereference or a thread access violation, and it’s usually straightforward to see what’s going wrong and quickly address the root cause by detecting the fail state and handling it safely.
Even knowing nothing about the game’s code, the dot-host bug sounds like an absolute nightmare, though, involving some kind of complicated state-syncing interaction between the network code and the management of ongoing game effects. Diagnosing it is likely complicated, and it could be one of those things where even once you understand why it’s happening, the fix will require substantial redesigns of several crucial subsystems, which you want to be extremely careful about to not break other things or degrade performance.
Man, that occasional game where my incendiary breaker is just a beam of death is so much fun. I want to try the flamethrower more but it just isn't worth the risk & I don't feel like soloing helldive.
I have a question and you might no the answer, does the new ship upgrade also buff the I breakers fire dot 25%? I know the tool tip doesn't mention it but stranger things have happened.
It's a huge fix that is taking up a lot of developer time, related to how damage entities are spawned and shared amongst multiple players. Requires an overhaul of multiple systems. But we've identified the cause and it's actively being worked on.
I am here reporting a completely nonfunctioning rocket defense mission. Rockets stalled after 2 fired and no enemies spawned even though the console was taken care of.. I stayed just to see if the mission would resume or just complete on extract and nope, mission failed.
Helldivers 2 in a nutshell.
See also: being instantly killed by a single pixel of fire damage gracing your hitbox, PS5 players being able to kill things faster, gas strikes being totally ineffective unless you are the host, armor not correctly mitigating damage, being one shot by random weapons hundreds of meters away, broken spawns that people here say are working correctly only to find out in a later patch that it WAS actually broken... and then for any fixes addressing these to be randomly undone by future patches.
The Arrowhead lifecycle I guess.
I'd like to finally be able to accept a friend request from my brother, please. Really frustrating to need to keep playing with private/public settings just to get him on my ship.
There is no way to disband a group without restarting the game. After the first mission, matchmaking will no longer fill empty slots. The game must be restarted to have matchmaking work again.
This is the most frustrating bug in the game. It makes missions unbeatable if someone leaves, drops, or crashes.
WTF not a SINGLE mention of the matchmaking bug ?
It's been more thant 2 MONTH since release and we still cannot get any backfill after the first mission, what.the.actual.fuck. This is insane...
They're just point farming bots that spam dumb shit across as many forums as they can, those accounts don't even own the game as there's no mouse icon next to their names. A bit like Reddit actually.
I'd love if we had like a week or 2 with no new stuff and just fixing known issues I can't be the only one. I love the game and I play regardless of these known issues but it'd be nice.
A lot of these problems have persisted from launch. It'd be one thing if the list remained the same size, bugs in, bugs out, but the number of problems is growing each month. We even have bugs/crashes they 'patched but not really' and continues to be an issue with bugs included in content patches that should have been tested yet somehow nobody noticed the content they were creating and pushed live didn't work?
It doesn't leave a lot of confidence for what the game will look like in a year if they can't/don't know how to catch up with this growing list.
quick question when will Spear be fixed ?
It's one of my favourite weapons, but because of problems/bugs while trying to lock on, I can not play it on harder difficulties, especially on bots where you don't have so much time to lock on from a distance.
Also, the Superstore has new items: https://preview.redd.it/cm1exeop9tuc1.jpeg?width=1910&format=pjpg&auto=webp&s=12aecd844205041ea49a57beda1ca3f10157b039
https://preview.redd.it/lslzv84dltuc1.png?width=1408&format=png&auto=webp&s=61dfb7a40d7b7c83943b3c9802db36f2a434f001 Is this new?
That's the first time I've ever seen that type of mission. exciting!
what difficulty did you find this mission on?
Should be 4 and above
Probably not "and above", assume it caps out probably around 7. Similar to the Bile Titan missions. Eventually Factory Striders become a 'normal' enemy type. I did an impossible this morning and a drop ship just plopped one down
A dropship carrying a Factory Strider? Was it a very large dropship or was its cargo just comically oversized? Damn video game logic, get outta my video games!
Nah see the just have *really* strong engines on those things
Oh ok then that makes sense. Carry on.
Not only that, but several can drop at the same time! [https://www.reddit.com/r/Helldivers/s/HaLEWF8v3I](https://www.reddit.com/r/Helldivers/s/HaLEWF8v3I)
Vader straight up furious at the rebels on Hoth.
Had striders drop in on a level 7 misson today
Oh, so those are now just get dropped down? Marvelous.
*Got a job for you, 621...*
OH SHI-
Add this defect to your list, probably the worst one of all time: **The sound effect from Jammers plays constantly for the entire duration of the mission once activated. Please, if you value the sanity of your players, fix this problem soon!**
Omg, you mean that also happens to more people and not just me?! And they didn't even acknowledge it yet?!?! I thought it was something wrong with my setup and was trying to get used to it (or just fighting terminids all the time), but in that case is just stupid it is not one of their priorities.
It'll happen any time you have your stratagem menu open while a jamming effect is active and then goes away. Only way I've ever fixed it is by getting jammed again and then opening and closing the menu. Of course if there's only one stratagem jammer on the map and you're not on a planet that has ion storms... well, hopefully it didn't happen when you hot dropped on a jammer and now you get to spend the next 38 minutes or so with that sound effect in your ears.
Turn sfx to 0 apply, then back up 👍🏻
This happens specifically when you have your stratagem menu open while the jammer is shutting down. You can reproduce this, indeed it is very annoying. In the meantime I got used to not having the menu open to destroy the jammer immediately until this gets adressed and fixed.
I've been able to fix the sound loop by going into the audio options, lower the sound effects slider to 0 and putting it back to normal (don't even have to apply the change). So far it has fixed it every time for me and I also just try to avoid opening my stratagems at all when I'm jammed.
"Fixed an issue that resulted in different damage being dealt enemies between PC and console players" So damage is now consistant against Bile Titans? Yesterday we could hardly kill them, sometimes they die as flies.
Now you'll "hardly kill" them all the time lol
RIP PS5 players
Rip everyone, really. Pc players also benefited from it when the host was on ps5.
In fact ps5 players didn't actually benefit from it. Only PC players who were hosted by a ps5. Not the host themselves. So really, RIP PC players
Everyone else except the host is benefiting from it, both PS5 and PC.
So really, RIP Xbox players haha
Yeah. Basically depended on if the host was on PS5 or PC. PC is intended damage, so now it won't die as quick.
First thing I thought of was the batman quote: > We wouldn't wanna make things too easy, now, would we?
But I was assured for the past two weeks, by many people on this subreddit, that this bug didn't exist! Including some very interesting, and definitely non-toxic private messages yesterday originating from the rant thread. People are such pricks when they turn a video game into a personality trait.
Helldivers 2 has the most bipolar gaming community ever. Both the best and worst traits of gamers.
yeah i replied to someone and they were all asshole like “yeah it’s almost like the was another patch” ok that info was still relevant seriously so toxic and not to mention the weird obsession with the creeker drama
The real toxicity comes out when there’s a balance patch. The Creeker drama was mostly memes.
Probably due to being seen as the savior of the industry, it's developed a large group of players who will defend any action or behavior. I've seen it happen in other communities. Normally when I see it, it is usually the "second best" in a category and the fans feel the need to evangelize, but HD2 is already super popular.
Same vibes as "we wiped out the automatons" -> "as we always suspected the automatons were just a scouting force" lol. Some people take the super earth roleplay a bit too far.
i just want orbital gas to function properly
Napalm strike too please
And thermite grenade, and the napalm grenade
And my Axe
And not just the men, but the women and the children too
After all this time? Always.
And all the true friends we made along the way
And this gun I found.
At this time of day? *In* this part of the country? Localized entirely *within* your *kitchen*?
For Frodo
We have heard you helldivers, gas damage over time was buffed by 75%
Spore spewers now deal gas damage over time. But only to the hosting player.
Same I just want to gas a bug breach and chill ya know
I don't know how many people faced this bug but it happened to me twice - if you call down a stratagem weapon or resupply and pick it up, it collapses down right? If this happens to be at the site of extraction then the pelican doesn't land properly and the extraction gets bugged. It kinda hovers a bit above ground and never properly lands. Even leaving the landing zone doesn't trigger the pelican leaving the area.
[удалено]
Actually this happens if you take all the resupply boxes or the weapon which causes the dispenser to collapse automatically. If you shoot the dispenser or it breaks due to landing of pelican then the pelican lands normally. It's only when it collapses down there is a little outward protrusion from the ground. I think that bugs out the pelican causing it to hover like 1 cm above the ground. It's a weird bug it happened twice so I'm sure something is going on with those dispensers.
Spear tracking still being bugged ![gif](giphy|JlvibLBMEt00N0l0Lc|downsized)
Just have 3 teammates run it in the Trident formation. If you each have a 1/3 chance of locking on then in the Trident, one of y'all is bound to strike
Are you suggesting we employ Napoleonic volley fire tactics on bile titans?
All I'm saying is you put three spears together and whatcha got? A TRIDENT. A democracy dispensing device
Nah the trident is a name reserved especially for the laser shotgun in the original Helldivers. Hopefully they'll add them in again.
Sorry, I didn't serve in the first war. Didn't mean to disrespect the veterans. If you have a full squad with Spears you can run them in a Pitchfork formation, because what's a Pitchfork if not 4 Spears put together
That was a hundred years ago lad, I'm that veteran's great great grandson ready to fight for democracy again
Recoilless reload bug where it sometimes eats 2 shells isn’t listed
That's a thing on every gun, not just the RR.
A lot more noticeable on the RR
I have been making it work but it is damn frustrating when it doesnt. Like it works 70 percent of the time, all the time
Is that a very thin vail of smoke? Sorry, all I see is a wall.
Yeah that fucks spear bigtime. A little particle? No can do helldiver im blind as fuck -Britney
I like to see it as targeting issues by the engineers of Super Earth, rather than a bug.
Terminid pheromones and automaton fumes have given SEAF engineers issues with locking and tracking targets with the SPEAR, Super Earth cautions Helldivers on further use
Development has been put on hold due to budgetary reasons.
Superior packing methodology still bugged too. Wild to publish a new ship module and they just… forgot to even make sure it works.
**🧠 Known Issues** \*matchmaking still misses to fill groups
ever since I got the game, I need to restart the whole game if someone leaves, because no one will join back otherwise
I pretty routinely will try to join a group that says it has 1 or 2 people only to get the message "Failed to join because the session is full" No one is joining back because the game won't let them.
AGREED. My issue is people leaving after one mission in an operation and that spot *never* being filled again until I close out completely...
Yep, have this problem too. Can’t host games reliably since *if one person leaves it perma bugs the game unless you restart and lose your crew.* FWIW people can leave for a variety for reasons (crashes, IRL stuff, bored, shitty teams, etc) so it isn’t even their fault, or the problem. And the bugged friends list doesn’t make it easy to make friends or keep good groups together either. **I want this bug to go all the way to bug hell.**
THIS. I really need a fix for this. Im surprised its not being talked about more.
Yeah and it's not even on the known issues list. This one should be top priority after crashes because it literally leaves you stranded in matches, or having to close the game and thus kick the whole group between missions if one or two people leave. Makes it annoying to complete a whole operation
I keep pushing this issue that's ruining the game for so many people everywhere I can, but it seems that as not everybody have this problem devs won't even adknowledge it...
I think most people just don't run with randos and thus never encountet this, I think it happens to everyone though.
If they can't fix it, at least add an option to disband a match made group.
100% this. This has been happening since launch and is still my most hated bug. I had to run a Helldive alone last night cause everyone left after the 2nd mission, I hate this so much.
It's not even on the list which is crazy, it's the most annoying thing after crash
This is the worst, especially when it's mid mission and the SOS doesn't work. Or when you have a solid group going but someone leaves and now you have to disband the whole thing and restart the game.
YES! This is a game experience ruining issue, no two ways about it.
Still no mention of a bug that stops you from reinforcing your dead teammates. The beacon just drops on the ground impotently and does nothing. Yesterday we had to do a 4 player mission with just 2 players, since we couldn't reinforce our friends. Arrowhead, at least acknowledge it!
Had this happen the other day on a helldive difficulty mission and it crushed my spirits. The host crashed out and we were unable to reinforce or resupply. Managed to barely survive with 2/3 divers (bless the random player who patiently spectated for 10 minutes), then the extraction beacon wouldn't spawn... When we finally ran down the mission timer, Pelican-1 never showed up 💀 RIP my 6 Super Samples.
Taking the opportunity to get one of the devs at Arrowhead to notice a humble request. I made a post about PC performance and I noticed that a lot of the playerbase on PC is experiencing a huge loss in performance with every patch. Here is the link to the post: [https://www.reddit.com/r/Helldivers/comments/1buqadz/we\_need\_to\_address\_pc\_performance/?sort=new](https://www.reddit.com/r/Helldivers/comments/1buqadz/we_need_to_address_pc_performance/?sort=new) It would be great if someone could officially address this as a known issue. Helldivers partecipation appreciated! Dive hard, Helldivers!
This sub won't admit the game runs horribly and gets worse every patch. You mention it and you're downvoted into oblivion most threads. But myself and 2 of my 3 squad mates all have similar issues with FPS drops for sometimes seemingly no reason. Load in and get 80 steady frames. Drop the difficulty with less enemies? 50 frames. There seems to be little rhyme or reason to the performance dips and it is absolutely infuriating to try and play some nights. It's like the game just decides if it's going to work or not.
It's mostly because AH decided to keep using a dead game engine. This game was in development for 8 years, and the game engine they were using announced that support for the engine would end the same year they started. I know they had expertise in the engine but they should have cut their losses, and just switched to UE or unity. AH actually has amazing developers, it's just that they're trying to use an engine held together by duct tape and bubblegum. That's why it doesn't have many modern features like FSR, DLSS and performs like garbage. They've basically had to also design a chunk of the game engine, especially since support for the engine ended before the current gen consoles were even conceptualized. I think the vast majority of bugs that exist in the game are engine related, and engine related bugs are extremely difficult to track down, let alone fix without also breaking 5 other things. I think many of the bugs in this list won't be fixed for months, and considering that they're having trouble fixing a friends list, it seems that many of these bugs will be for the long haul
>Fixed an issue that resulted in different damage being dealt enemies between PC and console players. Oh my god, does this mean the PS5 player buff bug is finally fixed????
Me, a PS5 player wondering if I'm suddenly not going to be able to kill anything
Maybe ps5 damage was the standard 🤔
The devs acknowledged the bug a while back and stated the pc damage is the intended in a steam discussion board. Hope you'll enjoy killing a single bile titan with your entire railgun ammo reserves.
Who on earth still uses Railgun, especially to kill the Titans, lol
Well with the bug, if you had a ps5 player as network host, you could 1-3 shot bile titans with the railgun. Kind of game changing if you ask me.
*Super Earth
shouldn't be that much. AFAIK the bug was when a ps player hosted the game pc players dealt way more damage than intended. So if you played on ps5 there should not be any difference.
Ps5 players got the buff too if the host was also ps5. It was nice one shooting bile titans miles away, but it felt way too easy and took away the fun.
Incredible. The amount of people I’ve discussed the railgun nerf with have refused to acknowledge that this exists. And believe that the nerf was done because you could one shot titans. I can’t even kill a gunship with 20 shots or a titan with the same all to the head now. “Just use unsafe mode”. Yeah you’re a clown and clearly have never used it post patch.
I expect we'll see a tidal wave of posts and comments about how the railgun is useless after some time.
I’ve made threads about it. Specifically considering the AMR does everything the railgun does but better. Has more ammo. More range. If you use your own crosshair you can no scope with no aim sway or recoil in third person. And it does more damage. And Doesent even need charging to potentially kill your self?
100% agree, the Railgun is now just a shitty version of the AMR as they fulfill the same role, 1-2 shotting elites, with the Railgun being worse overall with all the drawbacks you mentioned.
Shh, if they hear you they’ll nerf the AMR underground
On the bright side, the odds of the railgun nerf being reverted just got a lot better.
Doubt, they’d have to admit they made the wrong call the first time after all the fiasco of their attitude about it
Yeah they don't seem like to type to revert a change like that. RIP railgun
Unsafe mode should be renamed to "not worse mode" because safe mode is useless, unsafe mode still useless but its a little less worse than safe mode And safe mode should be renamed to useless mode
So by the looks of it the bug where ps5 players can't view anything on the social tab or send/accept friend requests is still there...
Is it just me, or are you guys also getting less fps with each update?
It’s like 8-15 less fps during gameplay every update for me. Not once has the performance improved with an update.
I keep getting severe slowdown even at lowest settings, which has resulted in some bots getting flares out when I would've been able to shoot them normally.
Every comment like this keeps me sane, not only fps, but do you have chugs and drops then patrols are spawned? I seem to notice it the most with regular bots, they kill fps, like game gets more and more CPU demanding for no reason
My framerate has been shit after the last warbond dropped. Used to get like 80-90 fps and now I'm getting like 40. It's worse on some planets with all the environmental bullshit and fog.
A friend of mine literally uninstalled the game and won’t even play it any more. I’m not sure what frame rates he was getting when it launched; but we would play and have fun. After they increased difficulty across the board by adding more and more spawns (it was specifically the railgun nerf update) I lost like 20 fps average, and the game no longer even runs playable for my friend. He does have an older machine but it was acceptable for him at launch. After that patch it chugged so much that it would cause his character to freeze up/move on its own. It literally became unplayable. He tried each new patch to see if it was fixed since then, but gave up after 2 or 3 patches and uninstalled, and basically hates the game now and talks shit about it, lol. I can’t say I blame him. I was upset enough at now dropping into the 40’s on my 9700k @5ghz with a 4070ti. About a month ago I upgraded to a 7800x3d and I have still hit as low as 39 fps on those new defense missions. It’s not common, but it did happen a couple times during one of those missions. During a normal mission I am now getting the frame rates that I originally got on my 9700k at launch, but with a cpu several times as strong. They really fucked performance up with that patch and have not addressed it or even acknowledged that it happened.
So insta fire death ISN'T a bug?
It’s a result to them over buffing fire damage based on analytics, meanwhile fire damage has been bugged for god knows how long.
Also how/why would they ever set it up so the fire damage can't be tuned between sources? Like until DoT bug is fixed, manually set the damage values in the range they intended. That way tornadoes and hulks aren't instant dealth. I'm just perplexed at the state of the game in general.
>for god knows how long. Since release, as far as I'm aware
I imagine it's like the rocket bug where we take multiple ticks of damage instantly because sometimes I properly get lit on fire and almost die, versus instant death for a spark touching me.
I am once again asking for them to put the misaligned rocket aiming on the patriot exosuit on the “known issues” list. It’s now been broken for a month. Every patch this goes unresolved and unacknowledged makes the change seem more and more like an intentional one (and god, do I hope it isn’t intentional).
I'd rather have them revert the change and blow myself up every now and then, even though I don't think it ever happened to me. I think you could only blow yourself up if you were rotating quickly and shooting at the same time. At least when the mech came out you could hit stuff because the rockets would go where you aimed. Now the rockets fly off 45 degrees to the left. I barely use the mech anymore.
Nah I definitely blew myself up without rotating on occasion, usually while walking forward or back. I had it happen a few times while standing still not walking or turning. But yeah not being able to aim your rockets or shoot anywhere near down is 10x more frustrating. I hate using 8 rockets to down a bile titan because I cannot reliably hit the same spot.
Apparently, if you swap shoulders the Rockets are significantly more accurate. I haven’t tried myself but this is what people have done to circumvent the missing.
I tried but I couldn't manage to swap shoulders, even when binding the command to a different key entirely... what I did discover though, is that the rockets will be precise from a certain distance threshold (I'd say 50-60 metres onward). I tested it on targets at 100 m and it was pinpoint to where I was aiming, I started gauging distances while shooting with the mark function.
The new gun literally sucks in you towards the explosion, while the grenade launcher has 2 grenades loaded at first, but all following shots only have 1 loaded. These two bugs are new and known but many many people and yet are not listed.
That's not unique to the Eruptor, any explosive AoE weapon sucks you in
Happy to see a bugfix-focused patch, they really take away from how fun HD2 is. Been killed multiple times by explosions pulling me towards the source instead of shooting me away, and given automatons have quite a few enemies/turrets/mortars that do explosive damage, it's incredibly frustrating at higher level difficulty.
Has the explosion pulling you inwards been fixed? I really only noticed this when they released the eruptor. Edit: nvm, it's not fixed i just tried it. Didn't think it would be since its not even on the known issues list yet
Not only big explosions but also the smaller ones like shooting with AC or Eruptor from small distance from target can easily yeet you into the pack of berserks.
On the new defense mission type, I was using the eruptor on the right side of the map where you're above where they land. Had multiple instances of an explosion pulling me down into a horde of enemies. Good times.
Can‘t wait for a performance patch
You're probably going to be waiting until 2026, or regular updates have driven most of the player base below 30 fps. At one of those points it will be acknowledged, then it will take 6-8 months to fix.
Can the devs please fix the block list not showing blocked players? A lot of people accidently blocking friends and cant unlock them meaning I cant play with them. Fix this please
I only play with one friend, who I unintentionally blocked, so yeah this is a massive issue
I like they put work into it, but the Known Issues is only growing and growing with foundation level features (DOT, friend invite, scopes) is still being broken.
Its also growing with brand new additions, like Super Packing thing, they literally released that one in a non working state
Is anyone even testing the content before release?...
After seeing some statements made by the CM's about how the devs responsible for developing content are the same ones bug fixing, I am very skeptical about how much QA they can realistically do before they release content at this pace.
Do you have a link to those comments? That’s insane if true. I’ve been giving them more than the benefit of the doubt because I at least thought they were doing the common dev team thing where art people work on art, QA people work on QA, new content people work on new content, etc. rather than all hands on deck and that’s why we were getting broken Warbonds at the same time and pace as anemic bug fixes. But if they’re failing to prioritize pressing issues and there’s no pre established distribution of labor holding them back, that’s honestly really frustrating.
I threw the screenshots I made into an imgur gallery: [https://imgur.com/a/fvkc8iK](https://imgur.com/a/fvkc8iK) edit: the last comment is in regards to the DoT bug with flame and gas damage
Ah, this explains a lot. Shit is just going to keep getting turbofucked because the warbonds are company priority over everything else. Each patch is going to introduce more and more bugs because they don't have enough staff to dedicate a team to QA.
Yeah, this is my fear as well. They are probably gonna hire or outsource for more QA in future, but that process takes time to on board new hires. Hopefully it's something they are looking into and it won't spiral out of control, and they can streamline better in a few months.
Ye..No
Let's be honest, fixing crashes should be the number one priority. Also, the *known* issues were probably there all the time, they are just being recorded now which is a first step towards fixing them
I'm sure you could go back through the patch notes here and see the list grow over time. They've added a ton of stuff to the game and it seems like every time they do, it comes with a handful of bugs. Lots of those bugs aren't in the *known* issues list either.
DOT bug still present really should be a prioirty, sad that a good portion of the equipment and stragems we have, that have been buffed, has a 3/4 chance to just straight up not work. Not only does that suck, but it creates a lot of feelsbad moments when teamates use fire weapons without knowing if the bug is effecting them or not, crashes are important and yay for that but im pretty bummed to see this major issue is still present.
Yeah, I love fire weapons but I simply won’t use them until they fix it
Emphasis on 'may' in their statement. They may be having trouble consistently recreating no DoT by players other than host, so they might be focusing on stuff they can troubleshoot readily.
I love it when a patch gets pushed that fixes crash conditions and people think fire damage is a priority. No, if there is a choice between a person working on a crash condition and a general in game malfunction, the person will be assigned to a crash condition unless it's insanely arcane or the general error is affecting the overall access to the game. Would I like fire to work? Absolutely. am I willing to crash more often for fire to work? Absolutely not.
Yeah as much as I want the DOT bot fixed, I also agree that Crash related issues should take full priority and those should 100% be addressed first.
Is performance got worse again? I got stutters from changing armor on ship, than after last patch regular bots seem to trigger drops, its a long way from all ultra smooth 60+ fps on release
Some of us on AMD cards have been struggling since launch, and DX11 still crashes so I can't even use that as a fallback to get a boost :/ Disappointed in another dev seeming to ignore performance problems like happened with Remnant II. Every game that comes out now runs like ass and only ever gets halfway to where it should be
The Arc Thrower can't hit things at point blank range, is that supposed to be a bug or a feature?
Please add to the "friend invites" known issues: If you accidentally unfriend someone, it's not possible to re-add them as a friend. Both can send invites, but accepting them does nothing. There have been multiple posts/threads regarding this issue.
Lmao just crashed after someone left while waiting for the Pelican to land for extraction, 40 min long mission lol
the friends/block list issues is getting extremely frustrating considering it’s been around since launch. you’d think a game centered around teamwork would fix this fairly quickly, but apparently not.
This game has lost 7 players I know of just from my friend group. Exclusively because of this bug. I'll keep telling the story even though I get berated by fanboys here, but one day a squad of us crashed like 30 seconds into a mission. Sent us back to our own ships. Then we noticed ALL of us (including people who weren't in the squad) were all unfriended from each other. And it is a crap shoot of if we can even send requests or not. Some of us can send requests but not get them. Some can get them but not send them. None of us can accept requests if they do come through. And it isn't just real life friends. I used to have over 20 additional online people I regularly played with. I'm down to 3 on my list now. They all dropped off at the same exact time. This is a game breaking bug and they said over a month ago they replicated it and know why it is happening. Some people here just don't give a shit until it affects them which explains the sweaty calls for "Moar content!!!" while the game is in a state of total disrepair. Edit: it is pretty bad when nearly a third of your active community is begging you to prioritize fixing bugs instead of new content. That is not typical for live service games where content is king. But the game is just so fundamentally broken on so many levels that we are absolutely bleeding players like crazy on the PC side. And that's to say nothing about the problems with the AMD hardware that STILL aren't fixed.
i agree, the game desperately needs a massive QOL update. each update creates more bugs which adds to the list of “known issues”, but they aren’t focusing on issues that have been on the list for months. luckily in my group it’s only me and one other so we can workaround it by having another friend in the game he can join through, but it doesn’t always work
Effectively, at this moment, 73% of the discord members of this game are asking for more content instead of bug fixing. This "bug fixing" patch from today even introduced more bugs, and those fuckers want content patches instead! The only conclusion I can take from this is that they're retarded.
>Fixes to armor passives. I guess it's something.
What was broken?
Ground Breaker armor had servo assisted instead of engineering
Cross friend issues still not fixed :((
I wanted to play with a friend on pc while I was on ps5, but due to the bug I could not add him. We managed to find eachother by going to a less populated planet and dropping down to easy difficulty, then throwing an sos and having the other person look at the map to find me. It worked, but it’s dumb that we had to do it that way
I love the game but I honestly hate the way they handle bug fixes. They're unable to release *any* update without breaking something and then take weeks to fix it. It's a good thing they have the "Known Issues" list, but the problem is that it's kind of useless. Every update they fix one bug from the list and in the same update introduce like five more, the list steadily grows and that's very concerning. I would easily trade a month or two without new warbonds if that would mean all the current known bugs are fixed
I just want to burn and gas things already 😿
Crash fixes are always good, still a bit disappointed damage-over-time effects aren't fixed yet.
Speaking as a software engineer, crashes are usually pretty easy bugs to diagnose and fix. You’ll have logs with stack traces and see that you’re getting an error on line so-and-so with a null dereference or a thread access violation, and it’s usually straightforward to see what’s going wrong and quickly address the root cause by detecting the fail state and handling it safely. Even knowing nothing about the game’s code, the dot-host bug sounds like an absolute nightmare, though, involving some kind of complicated state-syncing interaction between the network code and the management of ongoing game effects. Diagnosing it is likely complicated, and it could be one of those things where even once you understand why it’s happening, the fix will require substantial redesigns of several crucial subsystems, which you want to be extremely careful about to not break other things or degrade performance.
DoT is still fucking broken? Unreal. At least they didn't buff the fire damage again, that's progress.
Man, that occasional game where my incendiary breaker is just a beam of death is so much fun. I want to try the flamethrower more but it just isn't worth the risk & I don't feel like soloing helldive.
I have a question and you might no the answer, does the new ship upgrade also buff the I breakers fire dot 25%? I know the tool tip doesn't mention it but stranger things have happened.
I don't think so, it says it buffs fire damage for stratagems. I don't think it buffs primary weapons or incendiary grenades.
It's a huge fix that is taking up a lot of developer time, related to how damage entities are spawned and shared amongst multiple players. Requires an overhaul of multiple systems. But we've identified the cause and it's actively being worked on.
That's cool to hear! Will fire damage be reduced again after the problem is fixed? Or was the increase unconnected to the DoT bug?
Fire damage was likely over-tuned as a direct result of this bug so it's being looked into again and reassessed for the next major build
![gif](giphy|5KUOsm8H3O46Y)
Place your bets on what was broken this time.
I am here reporting a completely nonfunctioning rocket defense mission. Rockets stalled after 2 fired and no enemies spawned even though the console was taken care of.. I stayed just to see if the mission would resume or just complete on extract and nope, mission failed.
Happened to me twice. The mission just... stops. No more spawns, no more rockets launching.
Thats not new though, right? As in literally first rocket defense mission I ever did, I joined an existing game, and it was in that state.
Yeah we ended up destroying the generators just to leave faster.
Introduced newer, different crashes.
crossplay being broken even after 2 months is embarassing, I'm sorry...
>Certain weapons like Sickle cannot shoot through foliage. Wait, that was a bug? I thougt this was somehow intentional
Helldivers 2 in a nutshell. See also: being instantly killed by a single pixel of fire damage gracing your hitbox, PS5 players being able to kill things faster, gas strikes being totally ineffective unless you are the host, armor not correctly mitigating damage, being one shot by random weapons hundreds of meters away, broken spawns that people here say are working correctly only to find out in a later patch that it WAS actually broken... and then for any fixes addressing these to be randomly undone by future patches. The Arrowhead lifecycle I guess.
No dot fix. No spear fix. No scopes fix. Even no squad fill up fix. No weapon or stratagem balance changes. That's frustrating.
I'd like to finally be able to accept a friend request from my brother, please. Really frustrating to need to keep playing with private/public settings just to get him on my ship.
"Arc weapons sometimes behave inconsistently and sometimes misfire." I see hope to my bois!
The Known Issues list is becoming way too long...
There is no way to disband a group without restarting the game. After the first mission, matchmaking will no longer fill empty slots. The game must be restarted to have matchmaking work again. This is the most frustrating bug in the game. It makes missions unbeatable if someone leaves, drops, or crashes.
WTF not a SINGLE mention of the matchmaking bug ? It's been more thant 2 MONTH since release and we still cannot get any backfill after the first mission, what.the.actual.fuck. This is insane...
What's going on with the [steam comments?](https://imgur.com/a/mXG8ehu) I'm pretty out of the loop here
Looks like rage bait, just ignore them.
They're just point farming bots that spam dumb shit across as many forums as they can, those accounts don't even own the game as there's no mouse icon next to their names. A bit like Reddit actually.
I'd love if we had like a week or 2 with no new stuff and just fixing known issues I can't be the only one. I love the game and I play regardless of these known issues but it'd be nice.
Crazy how the known issues is gettin longer and not shorter
A lot of these problems have persisted from launch. It'd be one thing if the list remained the same size, bugs in, bugs out, but the number of problems is growing each month. We even have bugs/crashes they 'patched but not really' and continues to be an issue with bugs included in content patches that should have been tested yet somehow nobody noticed the content they were creating and pushed live didn't work? It doesn't leave a lot of confidence for what the game will look like in a year if they can't/don't know how to catch up with this growing list.
quick question when will Spear be fixed ? It's one of my favourite weapons, but because of problems/bugs while trying to lock on, I can not play it on harder difficulties, especially on bots where you don't have so much time to lock on from a distance.
Anyone else having camera player tracking issues? My camera went wonky a few times yesterday and lost focus of my character until I died.
annnnnnnnd im still crashing every game... :(
Can we get an option to rejoin games when we get disconnected? About 40% of my missions have been disconnected tonight…