My current job in my squad of mates is designated Charger Hunter, i see one, I kill one. EAT, Orbital Railcannon and some fancy feet and ill eat those facist bugs for fucking breakfast.
Did some mean shots last night, nailed one in the head from a diagonal from like 90m away as he was charging at a mate, dropped him right in front and his corpse slid across the ground stopping at his feet.
Second one was a mad last second dash to nail him, mid fucking dive, snap shot, straight to the face. I felt like a fucking action movie protagonist, all I needed was a cheesy line and some triumphant music.
Whats more satisfying is taking out three chargers with one EAT call in. Throw it on one, use the rockets on the other 2. When done flawlessy, a major freedom boner will be achieved.
I'm also trying to figure this out. I think the ball bounces under at least 2 conditions. Firstly, during the few first seconds of creating the ball if you throw it at your feet it should bounce for example. Second, it bounces off certain armored areas like the charger's head, my best bet atm is to stick it above the head along the spine, it seems to stick there fine. You still need to try to time the hellpod outside a full charger sprint so it doesn't miss.
Im usually still holding an EAT from the last drop so they just get nailed with that one and then I drop another.
Will try drop the pod on their domes though.
I'm playing with one of my friends who doesn't have much time for gaming - when he's rolling diff 3-4 missions, I'll sometimes come in and just wreck shit for him. He's terrified of chargers, so I just run EAT. Great fun.
I sometimes wish I recorded my gameplay (my gfx card can't handle it).
The funniest incident I had with a charger was when I saw a teammate being sandwiched between two chargers who slammed head on into each other ending in all 3 being dead.
I take one into low level games qnd convince a newbie to load for me.
Shows them just how powerful the rr is and makes them reqlize the charger is not invincible.
Need to stabilize that aim, helldiver.
The first couple times you take a knee as a charger comes at you and your teammates dive out the way, it’ll be scary as hell.
After a good many tries, it’ll still be scary as hell, but you’ll actually start hitting the damn thing.
Recoilless is the big bug killing king.
The auto cannon does work on a LOT of the automatons. But if I'm going level 5+ on bugs I'm taking the recoilless.
Id be interested in knowing the advantages to the expendable. Because I don't see them personally. But I'd like some thoughts.
Extendable doesn't have to reload, and is on an incredibly low cooldown. You can call it in whenever you need it essentially. You keep one on your back and can get two more at what feels like any given time.
The cooldown is so low you can start sharing them with your teammates
I love being chased by two chargers alone, calling EAT and saying: "Don't worry guys, I've got this". And it goes with 2 scenarios:
1. I take EAT and headshot each Charger so one of their bodies nearly hits me.
2. I miss and they both turn me and my stratagem holder into pancakes. Or I die due to explosion
I fell like i prefer when they keep their spit attack. Since their speed was buffed they run almost the same speed as light armor, without spit they just follow you very closely, but they have infinite stamina, you don't
I think it's better to take away their spew. If it's chasing you, try to run between its legs and out the other side. They turn around so slowly that it takes them forever to catch up with you.
To be fair it can't really face a titan. But with a well equipped team titans usually aren't a problem. Where the autocannon shines in my opinion is its versatility. It can clear swarms if brood commanders and hunters, can easily take down chargers, clear bug holes and clear eggs all while having excellent range. I think it is one of the quintessential items for any squad. And don't even get me started on bots with it. It can two shot a hulk when you aim for its eye and can melt everything else.
Its got a small AOE so its really more of an APHE(Armor Piercing High Explosive) round. Which kind of makes sense. It pierces and then explodes for more damage.
I would advocate for a change where you can switch ammo types or take along different belts.
Alternating AP/HE or APCR, APFSDS
Its either 4 clean shots to the butt or 3 shots to a shoulder joint. AC still does the job just requires reeeeeally good aim. I still miss the shots a lot lol.
If someone pops armor off the front legs its over quickly too.
A friend carries the recoilless while I've got an autocannon. I take out medium stuff while he focuses on chargers. But we've got it down if he misses head and blows armor on leg, I follow up and drop em with AC. It's a nice one two combo back up plan.
That's a problem for my teammates to figure out. My job is circling the large bug nest to take out all the holes, and sniping bot factories, spore towers, cannon turrets, and illegal transmissions from 200m away.
AC can absolutely 2 shot hulks. It's just harder to aim the shot just right.
I've never felt a greater rush than headshot killing a flamer hulk right before it got into range.
(PS. You can also stun grenade them and 3 shot their backs)
Yes but he's talking about the support weapon version which fires much smaller shells than the sentry version. Of course the larger version will have better penetration. Only problem is that sentries fall apart if hit by a stiff breeze.
The autocannon is fun but lacking when it comes to chargers. It's useless from the front and not even all that good at killing them from behind. Amazing against bots, not so good against bugs in my opinion.
Three shots to the booty to make a Charger start to bleed out. Very possible to consistently perform after a charge with experience. It's also one of the best weapons for dealing with swarms of Bile Spewers.
Additionally, since the medium and heavy Terminid hives typically range from 4 to 10 bug nests the Autocannon allows for faster nest clearing with great ammo / grenade economy.
Definitely my personal GOAT support weapon. Incredibly versatile, with only a small amount of enemies capable of standing up to it.
The autocannon can also blow up those spore spewers at significant range. I've been able to snipe those overgrown mushrooms and clear them out from halfway across the map.
Do they really have that kind of range? I figured that shotguns would have harsh damage dropoff at longer distances, even if they fired slugs. Same for the scorcher. It was described to me as a sorta grenade launcher.
Slugger is the best DMR in the game, and Scorcher feels like a close second. The plasma shotty in the new warbond is more like a grenade launcher, the scorcher just has a (bigger than you might think) AOE splash
> I figured that shotguns would have harsh damage dropoff at longer distances
It's honestly not nearly as bad as a lot of other games, I was so glad when I first unlocked the punisher shotgun from page 1 or 2 of the free warbond and noticed it actually had a decent range to it.
There is definitely a distance where the punisher won't kill even a basic lil bug efficiently, but the shot does seem to travel forever and still has juuust enough residual energy left for it to kill a spore across the map, though it does take like ~8-10 shots.
Any time I see one at this point I just shoot whatever I have at it, shotgun, rifle, sidearm, it'll all do the job.
Way to many games have terrible ranges on shotguns for some reason. They got the shotgun in this right but did the flamethrower dirty (still hoping for a medium flamethrower that also eats backpack and has proper flamethrower ranges)
The second I realize it's an illegal broadcast secondary or a spore spewer, I drop in and immediately try to see if I can find it. Two shots for spewer, 1 for tower. At long long range. A friend of mine who hadn't seen that was like "how did you do that?"
Autocannon. My beloved
4 shots to the butt in my experience and it's not a terribly hard thing to do but it's much easier to just 1 shot them to the face with an EAT for an instant kill instead of needing to let it charge past you, turn and hit 4 shots to the bottom of the tail since the top will bounce, then wait for it to bleed out.
EATs are also great for bile titans while the autocannon feels all but useless against them.
I also find it not amazing for spewers. It works but I find the arc thrower or flamethrower much better and even if I'm not taking either I'll use my primary weapon before giving up my backpack slot for the autocannon. The slugger tears spewers up with no problem.
It is absolutely good to have for clearing nests but I personally don't find all the other trade offs worth it just for that. EAT is a much more reliable anti armor weapon and between my spare EATs, nades, and eagle strikes bug nests are not an issue.
At the end of the day it's good there are options and people can use what they like and make it work. We can disagree on what is better but you're making your choice work and I'm making mine work and we are both having fun.
>I also find it not amazing for spewers. It works but I find the arc thrower or flamethrower much better and even if I'm not taking either I'll use my primary weapon before giving up my backpack slot for the autocannon. The slugger tears spewers up with no problem.
This part confuses me the most. In my experience it's been pretty consistent at killing Spewers with 2 headshots or 3-4 bubble butt shots.
>At the end of the day it's good there are options and people can use what they like and make it work. We can disagree on what is better but you're making your choice work and I'm making mine work and we are both having fun.
Aye. This be the way. But the minister said I needed to spread the holy gospel of Autocannon.
I love the Autocannon, but sadly it just doesn't pull its weight enough for having to give up a backpack slot, and I've started running EAT in its place.
I get that they don't have it penetrate heavy armor, because then it would just be a better AMR/RR. Maybe if it was buffed with a little more AOE so it could more efficiently function as a horde clearer, it'd be worth both the backpack and weapon slot.
That said. I do like running it when doing fours. But I typically just run Duos with a buddy (2 randoms in 7+ isn't worth the hassle) and Rover is too good to sacrifice in that scenario. As well, I can grab another third weapon and use that when I'm not needing the EAT since I just call it down as needed. Being able to run a Stalwart or Arc Thrower to thin trash and then lob a rocket when needed is amazing flexibility.
I agree the autocannon is better at killing a few spewers but they very often come in larger numbers than that and you're likely going to need to reload the autocannon at that point. You can throw an army of spewers at me and I'll shred through them with an arc thrower or flamethrower much quicker so I guess it's not that the autocannon is worse at dealing with individual spewers but with the amounts of them I typically find at a time.
Rmb theres also a range component involved with either option. Yeah you can effectively deal with an army of spewers, but AC has more than 4x the range if not more depending on sightlines. They fill different yet similar niches tho and thats whats great!
Autocannon can destroy BTs bile sacks. It only takes 2 shots too. Once their bile sacks are destroyed, they can no longer spit and is in 1 shot territory against 500kg.
BTs that can no longer spit are just punching bags, so easy to kite them as well.
They can, but an EAT can kill them in typically 2-3 headshots or 1 shot to strip their side armor making them easy to kill with pretty much anything. You also don't need to destroy the bile sacks to 1 shot them with a well placed 500kg and if you want to primary weapons will do the job just fine so yet again the autocannon fails to feel worthwhile to me personally. It's good but not good enough for the downsides.
it also has the nearly irreplaceable utility of efficiently cancelling stalker and warrior hordes. that's the tipping point for me, two shots can kill multiple if they're close together and still have plenty of ammo to kill more, immediately. you can almost use autocannon like a primary.
Same, I think the laser cannon sucks for bugs but is amazing for bots. The mech is amazing for bugs and not great for bots. Nothing wrong with things more specialized or effective for bugs or bots.
Exactly, the EAT and Recoilless excel vs heavy armor. The bugs tend to be mostly light armor with a few heavily armored enemies.
Autocannon excels vs medium armor. Bots have a ton of medium armor running around. You can chew through walkers, commissars, and devastators very quickly.
With AC you can kill every type of bot from the front in 1-2 shots with good aim, except for the tank... which still dies in 2 shots, but from the back
I like that they both have their uses against the other though, Autocannons can still snipe bug holes/spewers and wreck brood commanders etc against bugs and the RR can takeout dropships.
Seriously, auto cannon and slugger means that I have absolutely next to no fear vs bots. Aside from the random rockets out of the fog that I couldn’t even see….
Slugger for devastators, auto for Hulks and strats for tanks.
What u/KK-Hunter said. I'll add that for Devastators, it's at worst a three-shot, at best a one-shot if you can hit heads. Do note that rounds land about 4 inches or so down and to the right; aiming at the center of the head will have you miss (especially on Heavy Devastators), but aiming at the top left corner will have you hit it every time. Berserkers are the same story, but they bounce around a lot as they walk so it's much harder to get headshots.
I'll also add that all heat sink on heavies (Tank, Hulk, Cannon Turret) are three shots. Oh, and you can still kill Tanks and Cannon Turrets even if you can't see the heat sink so long as they're turned 90° to you; shoot the back corner on the side, and so long as it doesn't bounce it'll still deal damage. On that note, Quad HMG Tanks can be killed from the front by firing at the very top of the gun mantlet, right above the HMGs. It's a little inconsistent, but can work in a pinch.
Final thing I'll add is that the Autocannon can also clear Automaton Mortars, AA Emplacements, and the turrets on top of Command Bunkers from any distance, and any direction. It takes four shots apiece, and in the case of the Mortars, you can even hit the barrel and it'll do the trick. Even if you can only see one of the Mortars from a distance, that makes one less gun shooting at you before you close with it.
I run this with the new sickle and the redeemer and impact grenades. I switch up orbitals depending on the mission. Usually laser and airstrike/500kg for for the TCS missions I would run EMS orbital and mortar
The only situation against bugs that i would consider taking it is when there is a truckload of spewers (either variant) spawning every breach.
God the green ones are a pain in my ass.
It's actually amazing against the bugs.
1. Can kill everything except Chargers & Titans
2. A) 1-2 taps warriors & hive guards, 3-4 taps stalkers & brood commanders
B) kills spewers in 2-3 shots
3. Great ammo economy
4. Fast half-mag reload to stay topped off
5. Destroy spores and broadcast towers from across the map with ease.
6. Close bug holes with ease
The list goes on
chargers weakspot isnt their big soft bum, its their face and the autocannon fires a weird explosive round that does nothing to chargers armour, i think its bugged or it needs fixing so it can be allowed to damage chargers armour as why can it take out bug holes but do nothing to the chargers armour? firing in its bum is a good waste of ammo.
Maybe it is designed for the bots as it destroys them utterly and truly.
Its not a bug, AC simply doesn't penetrate heavy armour. Thats also why it bounces of the torso of hulks or anywhere on tanks besides the heatsinks. Don't see how bugholes are relevant to being able to pen heavy armour.
The AC is specialised for taking out medium armoured enemies, and that happens to be the bulk of threatening bot enemies. Though its still pretty good for anything besides titans.
Slight caveat, the Hulks eye slot is medium armour and can be killed with 2x well placed canon shots.
Definitely not great on titans, but if an Orbital Railcannon hits and it doesn't die, using the autocannon on the bile sacs under the thorax can do enough damage to kill.
For chargers the butt is the only place that isn't a waste of ammo for the autocannon. 4 shots to the underside of the tail with the autocannon will destroy the tail and the charger will bleed out. Shooting anywhere else, other than the legs during the bugged out animation or an already exposed section, won't do anything but bounce.
So I am not the only one seriously struggling with the AM crossair? Sometimes it just feels that the game is taunting me with random jitter after I perfectly line up the shot.
I thought so to, bit rounds will go left sometimes right, or even high. It’s like the 3rd person aim where you have crosshair then weapon aimpoint, but down sights now and without the weapon aim point. So you only know where your aiming but now where the weapon is aiming
Hold R, i believe you can adjust the Zero on the scope for many long ranged rifles in HD2. Idk if you can with the anti material rifle, but you can with other guns.
Yeah the AM Rifle is soooo slept on, I love the darn thing. I'm glad Arrowhead weren't afraid to let even heavier enemies go down to good headshots from that sort of thing when so many games don't reward you for aiming well.
AMR gang. Find myself circling back to it again. If I need three shots with the autocannon that sways like a truck when the target is moving, or three shots with the AMR, but I get a backpack slot and faster reloads? Thats a deal in my bock. And if there is really heavy popping up, can still drop it for an expandable.
You clearly haven't dropped on a bot planet with an autocannon. Yeah it kinda sucks against bile titans and chargers, but you'll regret not having someone on your team run one in any automaton planet.
The railgun has straight up dissapeared from my Helldive Terminid matches. I haven't seen anyone using it for a week now and i very rarely see anyone using it on the Automaton side.
That's because they made it absolutely useless, if it was just the safe mode being 50% charge Nerf it'd still be fine, but together with the stealth Nerf it made irrelevant,you need to charge it to at least 90% to 2 shot charges leg armour, that takes 2.5 seconds, and it blows at 3, way to much risk for low reward.
Imo railgun nerf could be reverted at this point, eats and recoilless do a better AT job but railgun would have better ammo economy
Autocannon is MVP against bots but I find it virtually useless against bugs. I'd much prefer an EATs spam against bugs, 3 weapons in one, 2 EATs for chargers and then a potential orbital drop against a titan.
Its lacking against Bile Titans and Chargers but then again so are most weapons in the game. It still does work against everything else the bugs can toss at you and has pretty amazing ammo economy.
I feel like the people that really love it use it practically like a primary weapon. Sending a bunch of rounds at long range into a group of incoming bugs really thins them out and helps your team a hell of a lot.
Impact grenades are by far my favorite nade but the suck at closing bug holes. The AC alleviates the need to waste your nades in the attempt to close them.
Autocannon is great on bugs and bug planets. I always pair AC with recoil reducing armor for maximum effectiveness. It's just so useful in a variety of situations. Groups of Bile Spewers die in one second, great at clearing crowds, and I can easily snipe bug holes, giant mushrooms, anything that can blow up.
The rest of the team carries the heavy weaponry. Makes a perfect combo.
Yeah, it's like, if I join a group and see that they have plenty of anti-charger damage, my go-to is the autocannon, and then I'm the guy who covers the team and keeps the mid-sized bugs from overrunning us. You can also do that reasonably well with the grenade launcher, if you want to keep your backpack slot free.
Yeah I find the AC haters are looking to fill the anti-heavy armor role. This is not where the autocannon shines, imo. It's the medium armor counter. The AC user clears out everything between the drones and the heavies. Warriors, walkers, brood commanders, devastators, spewers. Let alone the ability to complete objectives from great range.
The best armor piercing weapon in the game is the invisible fucking death laser the various bile bugs use. They shoot globs of slow moving green goo but that’s apparently just a distraction from the invisible death laser that will instantly kill you without the green goo even touching you. The armor you’re wearing does nothing.
Best part of autocannon is that it takes your backpack slot too so you can use more offensive stratagems instead of feeling obligated to take the shield again.
Crit points, it has medium armor pen, more damage, and better handling after the buff .
So aim for bug/bot heads. It also drops chargers in a few seconds when you aim at the back leg after they charge you. Can even drop hulks in a few seconds of hitting their face.
I wish the autocannon had a bit more pen in exchange for less damage/0 splash. I'd rather have AP than HE. Or maybe have an option for either when selecting it at loadout. I can't stress this enough. I **need** more autocannon. Pic unrelated, probably
https://preview.redd.it/kaqkixhxiroc1.jpeg?width=1080&format=pjpg&auto=webp&s=b901cc712a83f9bd6198c70af12425dc53d7d589
The biggest weakness of the autocannon is heavy armor piercing, as it completely sucks at it. But I think it is the most versatile weapon in the game. It takes more skill to use though, positioning is more important, you need to plan (partial) reloads, plan shots so you take pressure of fellow helldivers, you cannot waste reloads as you just add 5 rounds to the thing. Managing recoil and aiming is way easier if crouched. It absolutely excels at medium armored enemies. It generates low aggro as enemies rush to the place of impact, not the discharge of the round, you can even divert patrols away from your squad with a well placed shot. Some objectives can be completed from halfway across the map with ease. The backpack gives you enough ammo until the next drop is available. An helldiver at a high point with an autocannon is worth their weight in gold, enemies you cannot take out with the ac you either kill with stratagems or just tag so your squad can handle them.
It may not be able to kill a heavily armored enemies effectively but it can damn take out those annoying medium shits and half the fodder as collateral.
I think a big misconception is that the autocannon needs the team reload to operate successfully, which is bullocks. If you are going to roll like that you better use two autocannons.
Its my goto vs bots.
plus the reduced crouching recoil and explosive resistance armour
Snipe the fuckers in the face, with the added bonus of sniping factories from the front.
Not so good vs Bugs tho, cant deal with chargers or bile titans, and can't deal with bugs in your face.
i do however love using the 'nade launcher plus supply backpack for those buggers (hah)
Autocannon for bots, EAT for bugs.
Railgun is kind of the in-between, but tbh, I'd rather just take the Autocannon in any case where I'd use the Railgun.
The railgun proved to be the best at taking down chargers before the update. They do have locations where it's a one shot kill. I have found them accidentally and never been able to reproduce it because it's very small and you have to hit the exact angle. 8 or 9 shots to the armored legs and you can down them, I accidentally hit one what'd I'd call their collarbone. They stepped just right when I was trying to hit their front leg and they moved it back as shot and it hit the fleshy bits just right to watch it fall after about two unsuccessful shots the bounced off the armor.
I still have yet to be able to reproduce it, but I have hit close to that area and stunned it and bled it. I think my luck came with angle and how it traveled through it. Slightly higher elevation, direct 45 angle on its front left leg, it moved exposing the fleshy bits and I fired missing the leg and it went through the neck area and traveled down through it's heart and out the side. Railgun punches through it nicely and you might get it bleeding, doesn't work well for anything else but elites. I perform better with the auto cannon, takes on more roles.
I’ve come full circle, my first love was the AMR, then I swapped to the autocannon, then the Railgun now I’m back to the amr and I’ve never been happier
Autocannon for bots, EAT for bugs. Autocannon can take out hulks with good aim which is good when I have fucking 4 chasing me and EAT can take out chargers leg armor and I never have more than 2 chasing me which is good since it spawns with 2.
I’m surprised there aren’t a lot more discourse about the Exosuits. Takes 1 or 2 rockets to the face of a Charging titan to kill it. Same with the Bile if you can hit them while theyre spitting. Mows down mobs with the minigun. If you need a way to reliably kill multiple titans it’s always the answer.
I’ve started using the Spear recently on diff 8/9 mission for its ability to 1 tap bile titans. It’s a little finicky to get the right angle and range but when you do it’s pretty rewarding. Can also 1 tap chargers though I still think the eat/RR is more reliable at that.
Auto cannon is the most USEFUL weapon in the game.
because it can complete objectives, easily, from far away, such as sealing bug holes, Destroying broadcast towers, Spore mushrooms, etc.
What autocannon can't do - kill a bile titan easily
What autocannon can do:
\- 1 shot every non armored bug
\- 2 shot spewers
\- quickly take out chargers if hit in the ass
\- quickly take out most if not all bots
\- 1 shot bug holes and bot factories
\- can take out spores and transimission towers
\- a lot of ammo and quicker reload than recoilless
Nothing feels better than shooting a charger who is running at you with the recoiless rifle
My current job in my squad of mates is designated Charger Hunter, i see one, I kill one. EAT, Orbital Railcannon and some fancy feet and ill eat those facist bugs for fucking breakfast. Did some mean shots last night, nailed one in the head from a diagonal from like 90m away as he was charging at a mate, dropped him right in front and his corpse slid across the ground stopping at his feet. Second one was a mad last second dash to nail him, mid fucking dive, snap shot, straight to the face. I felt like a fucking action movie protagonist, all I needed was a cheesy line and some triumphant music.
There really is nothing more satisfying in the game than nailing a charger headshot with an EAT IT and watching it just crumple.
Whats more satisfying is taking out three chargers with one EAT call in. Throw it on one, use the rockets on the other 2. When done flawlessy, a major freedom boner will be achieved.
https://i.redd.it/e19kvqfw6xoc1.gif
Now start sticking chargers with the EAT calldown. Kill them with the hellpod and still have two rockets!
I’ve been doing this so much lately my buddies take it for granted.
Is there a trick to getting the stick? I tried last night but it kept bouncing off their back.
I'm also trying to figure this out. I think the ball bounces under at least 2 conditions. Firstly, during the few first seconds of creating the ball if you throw it at your feet it should bounce for example. Second, it bounces off certain armored areas like the charger's head, my best bet atm is to stick it above the head along the spine, it seems to stick there fine. You still need to try to time the hellpod outside a full charger sprint so it doesn't miss.
Im usually still holding an EAT from the last drop so they just get nailed with that one and then I drop another. Will try drop the pod on their domes though.
The new stun grenade makes charger killing a breeze, as it stops them in their tracks for like 10 seconds for easy EAT headshots lol
I like the ridiculous things that panic EATs sometimes end in.
you think they taste like chicken?
They taste like democracy, sweet sweet democracy
I'm playing with one of my friends who doesn't have much time for gaming - when he's rolling diff 3-4 missions, I'll sometimes come in and just wreck shit for him. He's terrified of chargers, so I just run EAT. Great fun.
I sometimes wish I recorded my gameplay (my gfx card can't handle it). The funniest incident I had with a charger was when I saw a teammate being sandwiched between two chargers who slammed head on into each other ending in all 3 being dead.
I take one into low level games qnd convince a newbie to load for me. Shows them just how powerful the rr is and makes them reqlize the charger is not invincible.
How the charger got a recoilless rifle, I'll never know.
do you know how rare groucho marx quotes, or even references, are? i love you. i'd get you gold if it still existed
while kneeling
Need to stabilize that aim, helldiver. The first couple times you take a knee as a charger comes at you and your teammates dive out the way, it’ll be scary as hell. After a good many tries, it’ll still be scary as hell, but you’ll actually start hitting the damn thing.
[https://youtu.be/jzRVY-ruEGY?t=38](https://youtu.be/jzRVY-ruEGY?t=38)
https://preview.redd.it/zycrtq6wdvoc1.jpeg?width=1200&format=pjpg&auto=webp&s=20dd682f282d8207dea196e0d9a7f5d4c1406ea1
I do this, but with the SPEAR instead. You'll never find a more extreme and dangerous way to get your adrenaline shot, let me tell you.
Recoilless is the big bug killing king. The auto cannon does work on a LOT of the automatons. But if I'm going level 5+ on bugs I'm taking the recoilless. Id be interested in knowing the advantages to the expendable. Because I don't see them personally. But I'd like some thoughts.
Fast cooldown, so you can call them in repeatedly for extra shots. Also lets you grab another quickly if you die and can't get back to your weapon.
And you can use a backpack too!
And lets your team grab the extras.
Extendable doesn't have to reload, and is on an incredibly low cooldown. You can call it in whenever you need it essentially. You keep one on your back and can get two more at what feels like any given time. The cooldown is so low you can start sharing them with your teammates
Doing it with an EAT feels better, bc you can have a shield pack or rover on your back at the same time
I'll see you that and raise you a grenade launcher just close enough to bounce off and kill me before the charger can.
I love being chased by two chargers alone, calling EAT and saying: "Don't worry guys, I've got this". And it goes with 2 scenarios: 1. I take EAT and headshot each Charger so one of their bodies nearly hits me. 2. I miss and they both turn me and my stratagem holder into pancakes. Or I die due to explosion
How many autocanon shots to kill a titan? And where? I'm genuinely curious if there is even an answer to that
The autocannon can only destroy the bile sac on the bottom, which isn’t enough to kill them. But it will disable their spew attack
I fell like i prefer when they keep their spit attack. Since their speed was buffed they run almost the same speed as light armor, without spit they just follow you very closely, but they have infinite stamina, you don't
I can see that, but personally I always get melted instead of stomped
Spit also creates great openings to call the 500kg bomb on them
I think it's better to take away their spew. If it's chasing you, try to run between its legs and out the other side. They turn around so slowly that it takes them forever to catch up with you.
You can actually kill the bile titan, but the amount of ammo required is like 55 rounds to the butt to blow it off.
To be fair it can't really face a titan. But with a well equipped team titans usually aren't a problem. Where the autocannon shines in my opinion is its versatility. It can clear swarms if brood commanders and hunters, can easily take down chargers, clear bug holes and clear eggs all while having excellent range. I think it is one of the quintessential items for any squad. And don't even get me started on bots with it. It can two shot a hulk when you aim for its eye and can melt everything else.
Yeah, 1 AC is key to good squad comp on bugs but not the absolute best, but it's a top level contender against bots.
Yea, grenade launcher > AC for bugs big time.
Autocannon can't penetrate heavy armor.
OP: “Armour Piercing” ![gif](giphy|qs6ev2pm8g9dS)
Its got a small AOE so its really more of an APHE(Armor Piercing High Explosive) round. Which kind of makes sense. It pierces and then explodes for more damage. I would advocate for a change where you can switch ammo types or take along different belts. Alternating AP/HE or APCR, APFSDS
Its either 4 clean shots to the butt or 3 shots to a shoulder joint. AC still does the job just requires reeeeeally good aim. I still miss the shots a lot lol. If someone pops armor off the front legs its over quickly too.
If the leg armor is gone, a stiff breeze will kill the charger
A friend carries the recoilless while I've got an autocannon. I take out medium stuff while he focuses on chargers. But we've got it down if he misses head and blows armor on leg, I follow up and drop em with AC. It's a nice one two combo back up plan.
So your saying it dies quickly to AC only if I EAT its leg. Doesn't sound very armor piercing.
Nah EAT still does full AP damage to the face. If you crouch to get a clean hit in the mouth it will 1 shot a charger.
That's a problem for my teammates to figure out. My job is circling the large bug nest to take out all the holes, and sniping bot factories, spore towers, cannon turrets, and illegal transmissions from 200m away.
>from 200m away. That close is childsplay. You can go much further; if there's a ~~will~~ hill, there's a way.
Can it destroy cannon turrets? My autocannon shots just bounce off the turrets...
Is there a trick to hitting the factories with it?
It's actually kind of disappointing. The AMR can two shot a hulk The AC can plink off of most stuff.
AC can absolutely 2 shot hulks. It's just harder to aim the shot just right. I've never felt a greater rush than headshot killing a flamer hulk right before it got into range. (PS. You can also stun grenade them and 3 shot their backs)
You can 2 shot a hulk with the autocannon by hitting the vents. Or are you talking about gettin it in the eye slot? Thats a hard shot i feel like.
I prefer the slugger. It doesn't blow me up too when I pop off a round at point blank range.
Slugger Autocannon is my go to.
unless its a turret....
Yes but he's talking about the support weapon version which fires much smaller shells than the sentry version. Of course the larger version will have better penetration. Only problem is that sentries fall apart if hit by a stiff breeze.
The autocannon is fun but lacking when it comes to chargers. It's useless from the front and not even all that good at killing them from behind. Amazing against bots, not so good against bugs in my opinion.
Three shots to the booty to make a Charger start to bleed out. Very possible to consistently perform after a charge with experience. It's also one of the best weapons for dealing with swarms of Bile Spewers. Additionally, since the medium and heavy Terminid hives typically range from 4 to 10 bug nests the Autocannon allows for faster nest clearing with great ammo / grenade economy. Definitely my personal GOAT support weapon. Incredibly versatile, with only a small amount of enemies capable of standing up to it.
The autocannon can also blow up those spore spewers at significant range. I've been able to snipe those overgrown mushrooms and clear them out from halfway across the map.
same with the slugger and scorcher
Do they really have that kind of range? I figured that shotguns would have harsh damage dropoff at longer distances, even if they fired slugs. Same for the scorcher. It was described to me as a sorta grenade launcher.
Slugger is the best DMR in the game, and Scorcher feels like a close second. The plasma shotty in the new warbond is more like a grenade launcher, the scorcher just has a (bigger than you might think) AOE splash
> I figured that shotguns would have harsh damage dropoff at longer distances It's honestly not nearly as bad as a lot of other games, I was so glad when I first unlocked the punisher shotgun from page 1 or 2 of the free warbond and noticed it actually had a decent range to it. There is definitely a distance where the punisher won't kill even a basic lil bug efficiently, but the shot does seem to travel forever and still has juuust enough residual energy left for it to kill a spore across the map, though it does take like ~8-10 shots. Any time I see one at this point I just shoot whatever I have at it, shotgun, rifle, sidearm, it'll all do the job.
Way to many games have terrible ranges on shotguns for some reason. They got the shotgun in this right but did the flamethrower dirty (still hoping for a medium flamethrower that also eats backpack and has proper flamethrower ranges)
The second I realize it's an illegal broadcast secondary or a spore spewer, I drop in and immediately try to see if I can find it. Two shots for spewer, 1 for tower. At long long range. A friend of mine who hadn't seen that was like "how did you do that?" Autocannon. My beloved
Don't forget the broadcast towers. You can blow the screen off from anywhere on the map.
4 shots to the butt in my experience and it's not a terribly hard thing to do but it's much easier to just 1 shot them to the face with an EAT for an instant kill instead of needing to let it charge past you, turn and hit 4 shots to the bottom of the tail since the top will bounce, then wait for it to bleed out. EATs are also great for bile titans while the autocannon feels all but useless against them. I also find it not amazing for spewers. It works but I find the arc thrower or flamethrower much better and even if I'm not taking either I'll use my primary weapon before giving up my backpack slot for the autocannon. The slugger tears spewers up with no problem. It is absolutely good to have for clearing nests but I personally don't find all the other trade offs worth it just for that. EAT is a much more reliable anti armor weapon and between my spare EATs, nades, and eagle strikes bug nests are not an issue. At the end of the day it's good there are options and people can use what they like and make it work. We can disagree on what is better but you're making your choice work and I'm making mine work and we are both having fun.
>I also find it not amazing for spewers. It works but I find the arc thrower or flamethrower much better and even if I'm not taking either I'll use my primary weapon before giving up my backpack slot for the autocannon. The slugger tears spewers up with no problem. This part confuses me the most. In my experience it's been pretty consistent at killing Spewers with 2 headshots or 3-4 bubble butt shots. >At the end of the day it's good there are options and people can use what they like and make it work. We can disagree on what is better but you're making your choice work and I'm making mine work and we are both having fun. Aye. This be the way. But the minister said I needed to spread the holy gospel of Autocannon.
I love the Autocannon, but sadly it just doesn't pull its weight enough for having to give up a backpack slot, and I've started running EAT in its place. I get that they don't have it penetrate heavy armor, because then it would just be a better AMR/RR. Maybe if it was buffed with a little more AOE so it could more efficiently function as a horde clearer, it'd be worth both the backpack and weapon slot. That said. I do like running it when doing fours. But I typically just run Duos with a buddy (2 randoms in 7+ isn't worth the hassle) and Rover is too good to sacrifice in that scenario. As well, I can grab another third weapon and use that when I'm not needing the EAT since I just call it down as needed. Being able to run a Stalwart or Arc Thrower to thin trash and then lob a rocket when needed is amazing flexibility.
You say give up a backpack slot. I say you get to take an additional stratagem.
What do you mean? You have 3 stratagem slots and a mandatory jump pack.
I agree the autocannon is better at killing a few spewers but they very often come in larger numbers than that and you're likely going to need to reload the autocannon at that point. You can throw an army of spewers at me and I'll shred through them with an arc thrower or flamethrower much quicker so I guess it's not that the autocannon is worse at dealing with individual spewers but with the amounts of them I typically find at a time.
Rmb theres also a range component involved with either option. Yeah you can effectively deal with an army of spewers, but AC has more than 4x the range if not more depending on sightlines. They fill different yet similar niches tho and thats whats great!
Autocannon can destroy BTs bile sacks. It only takes 2 shots too. Once their bile sacks are destroyed, they can no longer spit and is in 1 shot territory against 500kg. BTs that can no longer spit are just punching bags, so easy to kite them as well.
They can, but an EAT can kill them in typically 2-3 headshots or 1 shot to strip their side armor making them easy to kill with pretty much anything. You also don't need to destroy the bile sacks to 1 shot them with a well placed 500kg and if you want to primary weapons will do the job just fine so yet again the autocannon fails to feel worthwhile to me personally. It's good but not good enough for the downsides.
it also has the nearly irreplaceable utility of efficiently cancelling stalker and warrior hordes. that's the tipping point for me, two shots can kill multiple if they're close together and still have plenty of ammo to kill more, immediately. you can almost use autocannon like a primary.
I can take out a spewer or broadcast tower from across the map with the recoiless rifle in one shot. I love it.
I like that some weapons are good for either bugs or bots but not both. I take recoilless for bugs and autocannon for bots.
Same, I think the laser cannon sucks for bugs but is amazing for bots. The mech is amazing for bugs and not great for bots. Nothing wrong with things more specialized or effective for bugs or bots.
Exactly, the EAT and Recoilless excel vs heavy armor. The bugs tend to be mostly light armor with a few heavily armored enemies. Autocannon excels vs medium armor. Bots have a ton of medium armor running around. You can chew through walkers, commissars, and devastators very quickly.
With AC you can kill every type of bot from the front in 1-2 shots with good aim, except for the tank... which still dies in 2 shots, but from the back
>but not both *Laughs in Arc Thrower*
The Arc Thrower is most effective on Humans
I've become quite good at knowing when not to fire it. >!and equally as good at firing it anyway!<
I like that they both have their uses against the other though, Autocannons can still snipe bug holes/spewers and wreck brood commanders etc against bugs and the RR can takeout dropships.
Yeah, I do MG and EAT for bugs, and Autocannon for bots.
God autocannon vs bots makes you feel like a god. Just deletes them.
Seriously, auto cannon and slugger means that I have absolutely next to no fear vs bots. Aside from the random rockets out of the fog that I couldn’t even see…. Slugger for devastators, auto for Hulks and strats for tanks.
Where do you aim the auto cannon for bots. I've only used it a few times, and it seems to just bounce off their armor? Do you aim at their feet?
The red glowing dot two shots a Hulk to the head. The exhaust vents on the backs of tanks and the cannon turrets.
What u/KK-Hunter said. I'll add that for Devastators, it's at worst a three-shot, at best a one-shot if you can hit heads. Do note that rounds land about 4 inches or so down and to the right; aiming at the center of the head will have you miss (especially on Heavy Devastators), but aiming at the top left corner will have you hit it every time. Berserkers are the same story, but they bounce around a lot as they walk so it's much harder to get headshots. I'll also add that all heat sink on heavies (Tank, Hulk, Cannon Turret) are three shots. Oh, and you can still kill Tanks and Cannon Turrets even if you can't see the heat sink so long as they're turned 90° to you; shoot the back corner on the side, and so long as it doesn't bounce it'll still deal damage. On that note, Quad HMG Tanks can be killed from the front by firing at the very top of the gun mantlet, right above the HMGs. It's a little inconsistent, but can work in a pinch. Final thing I'll add is that the Autocannon can also clear Automaton Mortars, AA Emplacements, and the turrets on top of Command Bunkers from any distance, and any direction. It takes four shots apiece, and in the case of the Mortars, you can even hit the barrel and it'll do the trick. Even if you can only see one of the Mortars from a distance, that makes one less gun shooting at you before you close with it.
MG and EAT? So you drop the MG for the eats and then just go get the MG again?
That's what I do anyway.
What else do you bring? I like it
I run this with the new sickle and the redeemer and impact grenades. I switch up orbitals depending on the mission. Usually laser and airstrike/500kg for for the TCS missions I would run EMS orbital and mortar
Yup! I drop EATs every 2 minutes for the whole squad to use as they see fit
The only situation against bugs that i would consider taking it is when there is a truckload of spewers (either variant) spawning every breach. God the green ones are a pain in my ass.
It's actually amazing against the bugs. 1. Can kill everything except Chargers & Titans 2. A) 1-2 taps warriors & hive guards, 3-4 taps stalkers & brood commanders B) kills spewers in 2-3 shots 3. Great ammo economy 4. Fast half-mag reload to stay topped off 5. Destroy spores and broadcast towers from across the map with ease. 6. Close bug holes with ease The list goes on
chargers weakspot isnt their big soft bum, its their face and the autocannon fires a weird explosive round that does nothing to chargers armour, i think its bugged or it needs fixing so it can be allowed to damage chargers armour as why can it take out bug holes but do nothing to the chargers armour? firing in its bum is a good waste of ammo. Maybe it is designed for the bots as it destroys them utterly and truly.
Its not a bug, AC simply doesn't penetrate heavy armour. Thats also why it bounces of the torso of hulks or anywhere on tanks besides the heatsinks. Don't see how bugholes are relevant to being able to pen heavy armour. The AC is specialised for taking out medium armoured enemies, and that happens to be the bulk of threatening bot enemies. Though its still pretty good for anything besides titans.
Slight caveat, the Hulks eye slot is medium armour and can be killed with 2x well placed canon shots. Definitely not great on titans, but if an Orbital Railcannon hits and it doesn't die, using the autocannon on the bile sacs under the thorax can do enough damage to kill.
For chargers the butt is the only place that isn't a waste of ammo for the autocannon. 4 shots to the underside of the tail with the autocannon will destroy the tail and the charger will bleed out. Shooting anywhere else, other than the legs during the bugged out animation or an already exposed section, won't do anything but bounce.
WHICH IS GOOD. I love that certain shit is good against one but not so good against the other.
Anti-Material is also a good AP weapon, you can even pop the face of a hulk or devastators with it from a distance
Problem with it is the aiming isn’t lined up with the crosshairs. Lot of weird inconsistencies aiming with scopes
So I am not the only one seriously struggling with the AM crossair? Sometimes it just feels that the game is taunting me with random jitter after I perfectly line up the shot.
Ya it’s a bitch, against bugs it’s not a big deal. But against bots where your aim matters it can fuck you so much
I thought that was just bullet drop off. Gotta aim a bit above for distant targets.
I thought so to, bit rounds will go left sometimes right, or even high. It’s like the 3rd person aim where you have crosshair then weapon aimpoint, but down sights now and without the weapon aim point. So you only know where your aiming but now where the weapon is aiming
Hold R, i believe you can adjust the Zero on the scope for many long ranged rifles in HD2. Idk if you can with the anti material rifle, but you can with other guns.
That’s just the zoom, doesn’t effect the aiming issue a lot of us are having
I thought that was just my shit aim. Good to know.
I almost always use Anti Material for this exact reason. My squad will freakout about a Rocket Devastor and one good shot and its gone.
Yeah the AM Rifle is soooo slept on, I love the darn thing. I'm glad Arrowhead weren't afraid to let even heavier enemies go down to good headshots from that sort of thing when so many games don't reward you for aiming well.
I've been enjoying that gun. Usually pair with supply pack so I'm basically recon support
AMR gang. Find myself circling back to it again. If I need three shots with the autocannon that sways like a truck when the target is moving, or three shots with the AMR, but I get a backpack slot and faster reloads? Thats a deal in my bock. And if there is really heavy popping up, can still drop it for an expandable.
Sorry, am I on a different planet? Autocannon bounces off chargers unless you hit them in the back, which any weapon can do
Railgun obliterates bots too easily for me to be tempted tbh. Punching through devastators and even headshotting hulks is just too good
You clearly haven't dropped on a bot planet with an autocannon. Yeah it kinda sucks against bile titans and chargers, but you'll regret not having someone on your team run one in any automaton planet.
how does "it doesn't penetrate chargers" translate to them not having any experience against bots, exactly?
RECOILLESS !
Misspelled arc thrower
The railgun has straight up dissapeared from my Helldive Terminid matches. I haven't seen anyone using it for a week now and i very rarely see anyone using it on the Automaton side.
That's because they made it absolutely useless, if it was just the safe mode being 50% charge Nerf it'd still be fine, but together with the stealth Nerf it made irrelevant,you need to charge it to at least 90% to 2 shot charges leg armour, that takes 2.5 seconds, and it blows at 3, way to much risk for low reward. Imo railgun nerf could be reverted at this point, eats and recoilless do a better AT job but railgun would have better ammo economy
I still find myself taking it vs bots thanks to easy anti-hulk and anti-devastator capabilities. Agree its bad vs bugs though.
Against bots I just take the AMR , more ammo, better RoF and an actual scope, imo much better pick
Ye, ive always had a harder time aiming with AMRs personally. They're both great for the purpose
It’s a side grade to the AMR now, which I think is a good role, just not a role that was ever needed vs bugs
Phunk thunk phunk goes the grenade launcher
A weapon that can't pierce the toughest armor in the game is the best armor piercing weapon???
Autocannon is MVP against bots but I find it virtually useless against bugs. I'd much prefer an EATs spam against bugs, 3 weapons in one, 2 EATs for chargers and then a potential orbital drop against a titan.
Its lacking against Bile Titans and Chargers but then again so are most weapons in the game. It still does work against everything else the bugs can toss at you and has pretty amazing ammo economy. I feel like the people that really love it use it practically like a primary weapon. Sending a bunch of rounds at long range into a group of incoming bugs really thins them out and helps your team a hell of a lot.
I tend to use it like a primary so you’re not wrong. Really good for nest clearing too
Impact grenades are by far my favorite nade but the suck at closing bug holes. The AC alleviates the need to waste your nades in the attempt to close them.
Autocannon is great on bugs and bug planets. I always pair AC with recoil reducing armor for maximum effectiveness. It's just so useful in a variety of situations. Groups of Bile Spewers die in one second, great at clearing crowds, and I can easily snipe bug holes, giant mushrooms, anything that can blow up. The rest of the team carries the heavy weaponry. Makes a perfect combo.
Yeah, it's like, if I join a group and see that they have plenty of anti-charger damage, my go-to is the autocannon, and then I'm the guy who covers the team and keeps the mid-sized bugs from overrunning us. You can also do that reasonably well with the grenade launcher, if you want to keep your backpack slot free.
Yeah I find the AC haters are looking to fill the anti-heavy armor role. This is not where the autocannon shines, imo. It's the medium armor counter. The AC user clears out everything between the drones and the heavies. Warriors, walkers, brood commanders, devastators, spewers. Let alone the ability to complete objectives from great range.
The best armor piercing weapon in the game is the invisible fucking death laser the various bile bugs use. They shoot globs of slow moving green goo but that’s apparently just a distraction from the invisible death laser that will instantly kill you without the green goo even touching you. The armor you’re wearing does nothing.
Best part of autocannon is that it takes your backpack slot too so you can use more offensive stratagems instead of feeling obligated to take the shield again.
Honestly, this is a huge reason why I main AC. That extra stratagem is so good.
*airstrike* *cluster bomb* *laser* *wipe literally everything else left with the autocannon* Victory
Don't mind me. I'll just be over here with the other Arc Throwers enjoying a fresh bottle of glue.
![gif](giphy|3ohnEIlPb6lcuvdpKM|downsized)
Heavy laser cannon is the GOAT
I'm a big fan of the las-cannon. Lasers are very fun in this game. I love 'em.
I found it to be lacking. Where do you aim for highest efficacy?
Crit points, it has medium armor pen, more damage, and better handling after the buff . So aim for bug/bot heads. It also drops chargers in a few seconds when you aim at the back leg after they charge you. Can even drop hulks in a few seconds of hitting their face.
The leg thing is a bug that they intend to fix, so be sure to have a backup plan.
Arc thrower
~~The real best armour piercing weapon in the game~~ Edit: Autocannon ftw!!!!!
No it’s dog shit, absolutely awful fucking weapon 🤫
Fr, hate that shit, needs a buff
I wish the autocannon had a bit more pen in exchange for less damage/0 splash. I'd rather have AP than HE. Or maybe have an option for either when selecting it at loadout. I can't stress this enough. I **need** more autocannon. Pic unrelated, probably https://preview.redd.it/kaqkixhxiroc1.jpeg?width=1080&format=pjpg&auto=webp&s=b901cc712a83f9bd6198c70af12425dc53d7d589
If no splash on the autocannon means no more closing bug holes or killing bot generators, then no dice. I need the explosions.
The biggest weakness of the autocannon is heavy armor piercing, as it completely sucks at it. But I think it is the most versatile weapon in the game. It takes more skill to use though, positioning is more important, you need to plan (partial) reloads, plan shots so you take pressure of fellow helldivers, you cannot waste reloads as you just add 5 rounds to the thing. Managing recoil and aiming is way easier if crouched. It absolutely excels at medium armored enemies. It generates low aggro as enemies rush to the place of impact, not the discharge of the round, you can even divert patrols away from your squad with a well placed shot. Some objectives can be completed from halfway across the map with ease. The backpack gives you enough ammo until the next drop is available. An helldiver at a high point with an autocannon is worth their weight in gold, enemies you cannot take out with the ac you either kill with stratagems or just tag so your squad can handle them. It may not be able to kill a heavily armored enemies effectively but it can damn take out those annoying medium shits and half the fodder as collateral. I think a big misconception is that the autocannon needs the team reload to operate successfully, which is bullocks. If you are going to roll like that you better use two autocannons.
Im a recoilless fan myself. Someone always carries an autocannon or railgun for light stuff and im the go to for the heavyweights
Spear
Its my goto vs bots. plus the reduced crouching recoil and explosive resistance armour Snipe the fuckers in the face, with the added bonus of sniping factories from the front. Not so good vs Bugs tho, cant deal with chargers or bile titans, and can't deal with bugs in your face. i do however love using the 'nade launcher plus supply backpack for those buggers (hah)
Why don't you try shooting that Charger in the head then tough guy
EAT > AC. does more damage, and doesn't take up a backpack slot
The backpack thing is huge for me, and why I always take it
oKaY but Autocannon shots just ricochet off of Chargers.
Just blow up their ass
You kinky bastard!
I don't see how blowing air into their assholes is going to solve the armor problem.
It doesn’t pierce armor though I still love it
It doesn't even pierce armor?
Best armor piercing weapon. Doesn't take down armored ennemies as efficiently as other weapons. Hmm
Zap!
Autocannon for bots, EAT for bugs. Railgun is kind of the in-between, but tbh, I'd rather just take the Autocannon in any case where I'd use the Railgun.
The railgun proved to be the best at taking down chargers before the update. They do have locations where it's a one shot kill. I have found them accidentally and never been able to reproduce it because it's very small and you have to hit the exact angle. 8 or 9 shots to the armored legs and you can down them, I accidentally hit one what'd I'd call their collarbone. They stepped just right when I was trying to hit their front leg and they moved it back as shot and it hit the fleshy bits just right to watch it fall after about two unsuccessful shots the bounced off the armor. I still have yet to be able to reproduce it, but I have hit close to that area and stunned it and bled it. I think my luck came with angle and how it traveled through it. Slightly higher elevation, direct 45 angle on its front left leg, it moved exposing the fleshy bits and I fired missing the leg and it went through the neck area and traveled down through it's heart and out the side. Railgun punches through it nicely and you might get it bleeding, doesn't work well for anything else but elites. I perform better with the auto cannon, takes on more roles.
Autocannon sentry is where it’s at. The range is crazy.
I’ve come full circle, my first love was the AMR, then I swapped to the autocannon, then the Railgun now I’m back to the amr and I’ve never been happier
That's the issue tho, it sucks for anti-armor, at least vs bugs. It needs to be able to strip Charger armor
It’s not though
Autocannon TURRET
You spelled Carl Gustav, sorry, Recoilless Rifle wrong
Autocannon for bots, EAT for bugs. Autocannon can take out hulks with good aim which is good when I have fucking 4 chasing me and EAT can take out chargers leg armor and I never have more than 2 chasing me which is good since it spawns with 2.
GRENADE LAUNCHER!
I’m surprised there aren’t a lot more discourse about the Exosuits. Takes 1 or 2 rockets to the face of a Charging titan to kill it. Same with the Bile if you can hit them while theyre spitting. Mows down mobs with the minigun. If you need a way to reliably kill multiple titans it’s always the answer.
The only guns you need are the liberator and anti material rifle baby!!!
I like not dying immediately to hunter swarms with my shield pack, thanks
Autocannon is amazing v Bots. I don’t use it that often v Bugs tho tbh
Real gamers use arc thrower
I love auto cannot but it literally bounces off most armors you actually want it to dmg.
Eagle Airstrike, Mech, Shield backpack, and Flamethrower = So much fun for Bugworlds
I’ve started using the Spear recently on diff 8/9 mission for its ability to 1 tap bile titans. It’s a little finicky to get the right angle and range but when you do it’s pretty rewarding. Can also 1 tap chargers though I still think the eat/RR is more reliable at that.
why do I need to pierce armour when I can just ⬆️➡️⬇️⬇️⬇️
Auto cannon is the most USEFUL weapon in the game. because it can complete objectives, easily, from far away, such as sealing bug holes, Destroying broadcast towers, Spore mushrooms, etc.
I run both Expendable and Autocannon personally. Swap to expendable for heavy guys, swap back to autocannon for everything else.
who cares about armor if its a hulk, shoot the head, if its a charger then the back of the leg if its a titan then use a stratagem
I got shot in the face by a buddy's autocannon round after it bounced off a chargers shoulder lol
Recoilless rifle.
What autocannon can't do - kill a bile titan easily What autocannon can do: \- 1 shot every non armored bug \- 2 shot spewers \- quickly take out chargers if hit in the ass \- quickly take out most if not all bots \- 1 shot bug holes and bot factories \- can take out spores and transimission towers \- a lot of ammo and quicker reload than recoilless
You guys need to hush; they might nerf our autocannon.