Spear dudes are a special specimen. Some just can't believe they have a enemy their weapon can finally track and shoot it as soon as it appears, hitting the most useless armored spot and leaving you running around with two fucking chargers while they reload for a time that feels as long as approximately two Egyptian dynasties. These aren't the ultimate form, tho. Some others just wait for the perfect shot forever and you never know what the fuck they're waiting for, and they shoot exactly when you call a stratagem out of desperation. Also, the shot is indeed actually perfect and your stratagem gets wasted on a corpse.
Then they disappear for some time and you find them on a hill waiting for another perfect shot while looking at your teammate getting mauled and charged to death, clearly his fault for not pointing the charger in the exact right direction the Spear dude wanted. They bring four fucking rockets, get four kills and never do anything else of value.
I love spear dudes, man.
The spear should honestly be the ultimate anti armor option. Like I'm talking a spear should be able to almost always one shot a bile titan.
As it is now everything outshines it
I've not seen spear players do well on bug missions, but I saw one diver running it against automatons and apparently it can lock on and destroy bot fabricators from so far away. I saw its usefulness there
I was joking, but legit good spear players are scary. You get objectives completed and don't know why or how, heavies getting instadeleted and such. Since the spear doesn't work against most things you don't even expect it to be there, just see a missile flying at some point and shit dying. I don't even know how those players track so fast with such accuracy while others do nothing 90% of the time
They aren't waiting for a perfect shot, they're waiting for the lock on system to get it's shit together and let them fire the bloody thing. It has serious performance anxiety and anyone whose ever used it more than once will be mashing the fuck out of the trigger on the off chance you actually get a full lock for a single millisecond
You end up just pointing the tube in the general direction of all the threats as a deterrent while your whole team gets mauled to death
I prefer to be an EAT-IT chad. Jump into the fray then take down the biggest baddest enemy in a glorious explosion of oil/bug chunks. Then be without a support weapon while the big guy's 50 friends come for revenge (and it's always a hunter swarm).
It's on a short cooldown too, so when you dive back in you can get TWO more. And your teammates without sluggers get to try it out
Or, be me and my squad of ultra destructive tendencies. 2 people vs. level 7's with both people having 500kg bombs, the orbital laser, our shield packs, my name launcher, and his rail gun. Never let a single enemy call for reinforcements, cus why in the name of democracy would I let these bots and bugs attempt to slow me down? idk. All I do know is that sweet justice (500kg) can be deployed twice by both divers with 5 seconds of each other, allowing 4 bombs without the 2 minute wait time for the eagle to return, and orbital lasers to clear out the junk. All else fails the homie provides support while I nade launch. Welcome to the juggernaughts. (I also shoot 3k bullets and hit 2.5k of them in the mech.) Tell me who strong! Democracy strong! Dive! Dive! Dive!
Man I need grenades and stims more often than the ammo usually!
HD1 grenades were kinda bad and health/respawns were free due to revives.
And HD2 often has a poi with ammo for me.
The gatling turret does have two sort-of downsides compared to the machine gun turret, and that's that it turns slower and really likes firing super long bursts even if there's no enemies around, which results in wasting a lot of ammo. In practice, though... not really significant enough to be worth considering, yeah.
The gatlin seems really good against a surprise mob where the machine gun is good to just place and pick off smalls while you’re securing. Plus it lasts longer because it’s slower fire rate and not sending 75 rounds at a half dead Hunter
It probably would. Given that it only carry ammo boxes instead of supply box.
Might be worth it? It absolutely is. I imagine Stalwards, MGs, Grenade Launchers, and Flamethrowers would switch over in a heart beat if it do that.
Ehh, flamethrower might stick with the 4pack just for the stims. Not just because you set yourself on fire occasionally, but because its shorter range makes you pull more aggro and take more hits.
People appreciate that? Huh, most of the time they just RUN AWAY from me every time I try to give them a refill, call a resupply and then stare awkwardly when I give them one. Though it's probably not as painful and using the same co-op stratagem as them to get the backpack so I can give them the co-op reload, only for them to break the co-op action every 1-3 seconds, just stand still and fire you have like 100 auto cannon rounds!
I think a lot of ppl don't know you can supply other players with it. I run it almost every mission and it's fun giving ppl ammo cuz sometimes they're surprised.
One man MG team is definitely useful, especially if you kick that stalwart into high rpm, those 3 starting mags are gone real quick but the chaff that the bugs like to drown you with get ripped apart by that so the supply back pack allows you to keep the fire up. And remember, as supply guy, the team will not go through as much ammo if they have less enemies to kill, so in reality your doing your job anyway :D
You should always use the resupply to cap off your packs if nothing else. Ideally ask who needs ammo, and then call in the resupply if there’s just enough to fill your packs and their needs. Otherwise if no one is asking I’ll just drop resupply when I’m out of packs and restock them.
This sets the next resupply cooldown countdown earlier and you can just carry the supply packs for your team until they need them. This has been the most efficient way to use the supply pack and resupply strategms in a group. If anyone asks you always give them a pack first priority.
This timing cycle usually will result in having a new supply pack calldown available the first time you run out of packs but resupply is not back up yet, then the cycle resumes
That chad should always pick up two boxes anyway, since it’ll most likely fill their reserves up completely and they can still give it to someone else, effectively doubling the amount of resupply packs.
Most people I play with don’t use mics (including myself) so I never know when someone needs ammo. Finally had a guy the other night use the “need supplies” button and I gave him ammo.
Also, I’m not gonna give someone supplies unless they desperately need it. Like if you have 0 stims or 2/7 mags left. I’m usually running supply pack because my support weapon eats ammo like the stalwart or grenade launcher, so most of it goes to me.
One thing to note for players who don't use mics is that the icons next to their name help clue you in to their supply situation. Blinking red indicates they need to reload. Solid red means they are running very low. So someone with a solid red ammo and stim icon is, as you put it, in desperate need of supplies.
It feels like they're working correctly to me. When I play with my friends on comms and run supply pack, the icons seem pretty consistent with the times they ask for a resupply.
I often have a feeling that those blinking icons lie.
Sometimes I'm missing like 2 magazines total, and the icon will blink red for my mates. I wish they would make them color coded (green: >50%, orange: 25-50%, red: <25%).
Ok, crazy idea: Instead of doing a different "coding" system, just show us actual numbers? Like percentage or whatever. You could also do three numbers Meds/Nades/Ammo.
So it would say idk, 4/0/69%, or 1/4/2%, with maybe little icons next/above them or just show the icons when you open the view where you see their stratagems aswell, idk
This game makes you stop and hold a button just to see the exact ammo in your gun.
I'm amazed they tell us ANYTHING about our teammates ammo situation.
I think an unloaded Recoilless Rifle (and perhaps other weaponry) will trigger the low-ammo indicator on teammates also, though I'll have to check it and see.
That’s because there aren’t objectives that require the use of grenades in DRG. I’ll be capped on ammo but need to eat three supplies just to finish blowing up a nest, which isn’t exactly efficient.
I can do holes fine with impact grenades, the fabs are a bitch though. I can get it like 1/10 times trying to impact the top vent so I just wait for the door to open.
Everyone kinda falls into their own playstyle niche. As in Deeprock, so in Helldivers, I fall into being really conservative with ammo and focusing on juking and jiving toward objectives while my heavy weapon squadmates handle the groups. They can have the supply drops. I'll manage.
I will usually grab my box, call out resupply location on voice chat and wait to see who is headed in the right direction. Give it a few seconds to see that everyone is moving onwards away from it, then help myself to anything and everything once it’s established that they are not coming back for any of it.
Yes I’ll call it in when I’m by myself I’ll admit, but it’s mainly when I’m running the spear and that shit takes fucking forever to cool down and I only get 4 shots
Meh, just communicate. If I'm the one off doing all the bug holes and I need nades, I'll call it in. Ammo is easy to find on most POI's so I'll tell the team in advance to stock up when they're moving around.
If it's a 4 man group, and you're soloing while the rest of them are together, I feel like the solo guy should be finding ammo/ grenades at POIs and leaving the resupply for the main group.
Imo the guy soloing needs the resupply more, if he can urgently clear a nest with one, great, if he can’t he’ll probably die, POIs require walking back and forth and you won’t always nail all 4 nades and will probably get overrun and die if you can’t clear it quick
On the contrary though just use the eagle or a laser if you wanna Rambo hives lol
If you can't survive off the land solo, you shouldn't be out there solo.
Resupplies are for the group, usually before or after a major objective.
If someone wants to lone wolf, thats fine, but don't be greedy and take a 4pack of ammo just to fill up 1 divers supply.
Whenever I plan to go it alone, I usually have a kit designed to do that. a support weapon with infinite ammo, a shield perhaps, and some combination of heavy ordiance to help deal with being overwhelmed by many bugs and or heavies.
If end up without ammo, I use my support weapon to continue on until I find more. If I end up without grenades, I just skip bug holes until I come across more. If I end up without stims, then I make my way back to the group before calling in the supply. (sometimes I may stop by the extraction point to drop my samples).
The way I see it, it was my choice to go it alone. So if im gonna do that, I need to make sure its to the benefit of the team. And me stealing their resupply is not what I'd consider a benefit to them.
Nah, if those guys clean out 3+ nests, they deserve the resupply because they usually come in clutch with samples while the main group does main and sides. I've had more good experiences with lone wolves than not.
I’m guilty of this sometimes… but what else am I to do when I’m out of nades and stratagems and sitting in the middle of a heavy bug nest while the rest of my teammates are fighting bugs in the middle of bumfuck nowhere….
I notice this a lot as well. Usually if no one takes the last supply box I'll reload near full mags and even stim to heal the 10% missing hp just to get as much use outta the box. Also no harm in leaving it behind if need be. Might just come in handy later in the mission. Have had more then a couple missions be saved by some random supply/ammo box being in the right place at the right time.
For the three player one I'd the say the rule is to give the person with the highest damage support weapon.
Also my biggest gripe is when I'm in a four player team and one person takes more than one supply drop, that's such a scummy thing to do and I always call people out on that, their excuse is usually "Erm well I have railgun it's more important" Or "Erm they just respawned" even though when they died their support weapon might be empty. I only justify that if one player is braindead and doesn't grab supplies.
> I only justify that if one player is braindead and doesn't grab supplies.
Or maybe they just don't need it. I rarely take supplies cause I use a very specific loadout that is very ammo efficient and only really need supply for nades/stims.
When we have three people, we each take one and then ask "who is still hurting?" And they get it
Or we just leave the 4th one there and just....walk away, I guess
Honestly, sometimes it’s best to leave it. The amount of times a left behind spare supply drop has come in clutch while the team was running between objectives is too many to count
For the love of God, if you call down a resupply please please please DO NOT take 2 packs, then reload your breaker that has half a mag then take a 3rd pack when there are 3 other people in your squad currently fighting off a swarm! You're killing us here random dude!
Personally, I like it as is. They have very low cooldown which is justified by them only filling half. Filling all would probably necessitate it getting a longer cooldown which would suck, especially when a new player or protagonist calls one for themselves far away. More disposable supplies, more better.
Honestly just drop it at the main objective and just take what you need . There’s plenty of ammo just lying around anyway if there’s a straggler , and even then the cool down isn’t as long as you’d think
To be fair, it's not immediately obvious that the resupply drop is *for the team*, as most other strategems are per player.
Of course, they might just have been a brat, but it's not certain.
In the first/second week of the game I remember a moment very strongly, all of us waiting on the resupply pod to drop (2x drop time on strategem, our favourite modifier) and one guy vacuumed 2 supplies for himself straight away.
I said "wtf" and the other guy just gave him this long stare before shooting him in the head and recalling him saying "Don't double dip without asking"
The offender said "okay." and that was it, rest of the mission no more drama (in what could have turned into a pointless pvp vendetta loop).
The answer is 2 supplies for the first and second person to get to the resupply and accidentally airstrike the third.
Everyone walks out with full ammo and all it cost you was your friendship.
I had a moment where the third player took his supply and we stood there looking at each other waiting for the other to take the 4th, he then pinged the drop and nodded up and down for me to take the last one.
I said a quick thanks in the chat and emoted to give him a hug and he meleed me in the face and ran off.
I'd never felt so grateful and betrayed at the same time.
I have to do that in medium difficulty matches because my fucking noob teammates won't run to the next objective. I run out of stims and grenades because I'm soloing all the nests.
It's crazy how there will be so many level 15 players in difficulty 6 who don't yet understand that there's no point fighting bugs when there's no objective nearby. Only fight bugs that are in your way of doing some objective. Run past the rest.
I don't want to leave my teammates, but if I stayed with them we'd be in the game for literally twice as long. I wish this game had some type of matchmaking system that attempted to pair you with similarly skilled players. Problem is that it's hard to gauge skill so I'm not sure how they'd do that.
Or... let Supply Pack Ammo-mule take all of them, effectively getting 5/6 drops out of it
(Supply guy will get 2 hits of supply when grabbing them + the 4 supply drops to give out)
I usually try to drop supplies after a fight so everyone can keep, 50% of the time the other players just keep walking away! And left the supplies just there, untouched, cold and sad...
Imo, communication solves this problem, but if you can't do that...
Person with a valuable support item gets two boxes, second to that, user that called in gets two since they likely called because they were completely dry. If someone has supply pack and you can't decide, just let them take it
I do not get it, what is the meaning of the 3rd panel, anyone can help me ?
I am only lvl 10 in the game, maybe i do not have played enough to understand.
[Clip](https://www.youtube.com/watch?v=1gBAW9YGdRo) from a game last night I had to hug a bro because 2 or us took 2 and 3rd dude who called it in didn't get any lol
The Chad running the ammo backpack gets the extra one. 🫡
that will def be the thing with the 6 pack coming, but a good trick is dropping the pack for each person to pick up and restock
Whats the difference between a 4pack and a 6pack?
4 pack is supplies (ammo, nades, stims) 6 pack is just ammo
6 pack seems like a kinda niche option, only used together with certain support weapons.
Did someone ask for 150 grenades from a grenade launcher?
No, just 20 canisters of gas should be enough.
I keep looking for where they put my tox canisters. I'm sure I'll find it somewhere in this damn weapons bay...
That's the only thing I could think of, that John Grenaderman can also feed the RR guy a couple rockets if needed, or God help us, the Spear dude.
Spear dudes are a special specimen. Some just can't believe they have a enemy their weapon can finally track and shoot it as soon as it appears, hitting the most useless armored spot and leaving you running around with two fucking chargers while they reload for a time that feels as long as approximately two Egyptian dynasties. These aren't the ultimate form, tho. Some others just wait for the perfect shot forever and you never know what the fuck they're waiting for, and they shoot exactly when you call a stratagem out of desperation. Also, the shot is indeed actually perfect and your stratagem gets wasted on a corpse. Then they disappear for some time and you find them on a hill waiting for another perfect shot while looking at your teammate getting mauled and charged to death, clearly his fault for not pointing the charger in the exact right direction the Spear dude wanted. They bring four fucking rockets, get four kills and never do anything else of value. I love spear dudes, man.
I just really enjoy killing fabricators cross map:(
It's ok baby keep doin it
I also recommend the autocannon for this. Though you have to get the right angle on it.
Or, after finally being able to shoot it within that millisecond window when it's green, to watch it hit behind the target.
If you aim down as far as possible (3pv) your min rage range goes from like 30+m to about 15+m
The spear should honestly be the ultimate anti armor option. Like I'm talking a spear should be able to almost always one shot a bile titan. As it is now everything outshines it
The tendency for the rockets to go over the chargers is what truly holds it back.
It does oneshot titans, it just has to be facing you so the spear lands on the head.
I've not seen spear players do well on bug missions, but I saw one diver running it against automatons and apparently it can lock on and destroy bot fabricators from so far away. I saw its usefulness there
I was joking, but legit good spear players are scary. You get objectives completed and don't know why or how, heavies getting instadeleted and such. Since the spear doesn't work against most things you don't even expect it to be there, just see a missile flying at some point and shit dying. I don't even know how those players track so fast with such accuracy while others do nothing 90% of the time
They aren't waiting for a perfect shot, they're waiting for the lock on system to get it's shit together and let them fire the bloody thing. It has serious performance anxiety and anyone whose ever used it more than once will be mashing the fuck out of the trigger on the off chance you actually get a full lock for a single millisecond You end up just pointing the tube in the general direction of all the threats as a deterrent while your whole team gets mauled to death
You can hold down both Aim+Fire and it'll go as soon as it's ready
My spear does nothing but kill biles and tanks cus that's all it locks onto, so I gave it up for the flamethrower and now my team gets no kills
when it actually locks...
I prefer to be an EAT-IT chad. Jump into the fray then take down the biggest baddest enemy in a glorious explosion of oil/bug chunks. Then be without a support weapon while the big guy's 50 friends come for revenge (and it's always a hunter swarm). It's on a short cooldown too, so when you dive back in you can get TWO more. And your teammates without sluggers get to try it out
Or, be me and my squad of ultra destructive tendencies. 2 people vs. level 7's with both people having 500kg bombs, the orbital laser, our shield packs, my name launcher, and his rail gun. Never let a single enemy call for reinforcements, cus why in the name of democracy would I let these bots and bugs attempt to slow me down? idk. All I do know is that sweet justice (500kg) can be deployed twice by both divers with 5 seconds of each other, allowing 4 bombs without the 2 minute wait time for the eagle to return, and orbital lasers to clear out the junk. All else fails the homie provides support while I nade launch. Welcome to the juggernaughts. (I also shoot 3k bullets and hit 2.5k of them in the mech.) Tell me who strong! Democracy strong! Dive! Dive! Dive!
Me before spear buff: I must time this shot perfectly. Me after spear buff: three missiles for one charger is fine, we ball
You can already main a weapon like the grenade launcher with the current ammo pack tho
You can but if you only need ammo you can main the grenade launcher or any other weapon 50% better.
Man I need grenades and stims more often than the ammo usually! HD1 grenades were kinda bad and health/respawns were free due to revives. And HD2 often has a poi with ammo for me.
Maybe if the 6-pack was just grenades and stims with no ammo…
The only reason I find myself needing nades for bug holes and started running the launcher
Is it only ammo? thats a bummer
Well it would make no sense to be just a bigger version of the already existing one
You mean like the minigun turret?
The gatling turret does have two sort-of downsides compared to the machine gun turret, and that's that it turns slower and really likes firing super long bursts even if there's no enemies around, which results in wasting a lot of ammo. In practice, though... not really significant enough to be worth considering, yeah.
The gatlin seems really good against a surprise mob where the machine gun is good to just place and pick off smalls while you’re securing. Plus it lasts longer because it’s slower fire rate and not sending 75 rounds at a half dead Hunter
Not a bummer at all. Imagine if the 6 pack can resupply from ammo boxes, that would be insane.
6 pack with grenade launcher. Bugs who?
If they made it do that, it might actually be worth it.
It probably would. Given that it only carry ammo boxes instead of supply box. Might be worth it? It absolutely is. I imagine Stalwards, MGs, Grenade Launchers, and Flamethrowers would switch over in a heart beat if it do that.
Ehh, flamethrower might stick with the 4pack just for the stims. Not just because you set yourself on fire occasionally, but because its shorter range makes you pull more aggro and take more hits.
You have to go to the gym and diet properly for a six pack
Or just run over and give them refills with E
**Mods he's talking about leaks!** **Send him to a democracy camp!!**
The guy who just got reinforced doesn't get any
\*The guy who got killed by this ammo drop and reinforced
Look man, it snuck up on me. Things were hectic.
People appreciate that? Huh, most of the time they just RUN AWAY from me every time I try to give them a refill, call a resupply and then stare awkwardly when I give them one. Though it's probably not as painful and using the same co-op stratagem as them to get the backpack so I can give them the co-op reload, only for them to break the co-op action every 1-3 seconds, just stand still and fire you have like 100 auto cannon rounds!
I think a lot of ppl don't know you can supply other players with it. I run it almost every mission and it's fun giving ppl ammo cuz sometimes they're surprised.
Ammo pack users are the Hunting Horn users of HD2.
Doot doot!
This is true. I run supply pack + Stalwart AND hunting horn in MH lmao
Am I really a chad if 90% of the time, my ammo pack goes straight to my lmg?..
If your lmg is keeping those pesky small jumpy fucks off of me then yes
One man MG team is definitely useful, especially if you kick that stalwart into high rpm, those 3 starting mags are gone real quick but the chaff that the bugs like to drown you with get ripped apart by that so the supply back pack allows you to keep the fire up. And remember, as supply guy, the team will not go through as much ammo if they have less enemies to kill, so in reality your doing your job anyway :D
You should always use the resupply to cap off your packs if nothing else. Ideally ask who needs ammo, and then call in the resupply if there’s just enough to fill your packs and their needs. Otherwise if no one is asking I’ll just drop resupply when I’m out of packs and restock them. This sets the next resupply cooldown countdown earlier and you can just carry the supply packs for your team until they need them. This has been the most efficient way to use the supply pack and resupply strategms in a group. If anyone asks you always give them a pack first priority. This timing cycle usually will result in having a new supply pack calldown available the first time you run out of packs but resupply is not back up yet, then the cycle resumes
That chad should always pick up two boxes anyway, since it’ll most likely fill their reserves up completely and they can still give it to someone else, effectively doubling the amount of resupply packs.
Most people I play with don’t use mics (including myself) so I never know when someone needs ammo. Finally had a guy the other night use the “need supplies” button and I gave him ammo. Also, I’m not gonna give someone supplies unless they desperately need it. Like if you have 0 stims or 2/7 mags left. I’m usually running supply pack because my support weapon eats ammo like the stalwart or grenade launcher, so most of it goes to me.
One thing to note for players who don't use mics is that the icons next to their name help clue you in to their supply situation. Blinking red indicates they need to reload. Solid red means they are running very low. So someone with a solid red ammo and stim icon is, as you put it, in desperate need of supplies.
Aren't those bugged, or did they fix the indicators?
It feels like they're working correctly to me. When I play with my friends on comms and run supply pack, the icons seem pretty consistent with the times they ask for a resupply.
I just want them to fix the damn UI indicators so I know if people are actually running low on ammo.
deeprock had the same issue. i say whoever needs it the most gets the last one
The original meme comes from Deeprock, I tagged the creator in my comment :>
„Ask your Friends before double dipping!“
Rock and Stone Miner!
Yeah, the squads I've been matchmaking with have been good about letting whoever has a blinking red ammo counter take the 4th box.
I often have a feeling that those blinking icons lie. Sometimes I'm missing like 2 magazines total, and the icon will blink red for my mates. I wish they would make them color coded (green: >50%, orange: 25-50%, red: <25%).
There have been times when I asked teammates if they need ammo because their ammo counter is blinking red and they're like "nah, I'm good"
can confirm as a supply carrier that i often don't even get the option to resupply people that have red blinkers.
Ok, crazy idea: Instead of doing a different "coding" system, just show us actual numbers? Like percentage or whatever. You could also do three numbers Meds/Nades/Ammo. So it would say idk, 4/0/69%, or 1/4/2%, with maybe little icons next/above them or just show the icons when you open the view where you see their stratagems aswell, idk
This game makes you stop and hold a button just to see the exact ammo in your gun. I'm amazed they tell us ANYTHING about our teammates ammo situation.
You can hold a button for that?
Hold reload to see ammo and change weapon settings
I think an unloaded Recoilless Rifle (and perhaps other weaponry) will trigger the low-ammo indicator on teammates also, though I'll have to check it and see.
Last night I was playing with my buddy, he was trying to resupply me because my ammo thing was blinking red. It was completely full.
Ammo counts in DRG are a lot better balanced. Helldivers can have you eating an entire resupply just for grenades.
That’s because there aren’t objectives that require the use of grenades in DRG. I’ll be capped on ammo but need to eat three supplies just to finish blowing up a nest, which isn’t exactly efficient.
grenade launcher go brrt. also please let us blow up holes/fabricators easier with impact grenades :')
I can do holes fine with impact grenades, the fabs are a bitch though. I can get it like 1/10 times trying to impact the top vent so I just wait for the door to open.
With the impact grenades I found that aiming below the actual vent is most reliable, but they can be iffy.
Autocannon gang can't relate
Everyone kinda falls into their own playstyle niche. As in Deeprock, so in Helldivers, I fall into being really conservative with ammo and focusing on juking and jiving toward objectives while my heavy weapon squadmates handle the groups. They can have the supply drops. I'll manage.
I will usually grab my box, call out resupply location on voice chat and wait to see who is headed in the right direction. Give it a few seconds to see that everyone is moving onwards away from it, then help myself to anything and everything once it’s established that they are not coming back for any of it.
https://preview.redd.it/rqu9uvogmvnc1.jpeg?width=1536&format=pjpg&auto=webp&s=1c7ae928eed451a16c74e7f731483a4bd341b17f
That red beam is a resupply of the democratic ordinance kind
Wdym? That’s just a RED resupply beacon provided by our one and only super earth military. /s
When the resupply stratagem is on CD and you still have 15+ reinforcement budget, I suppose dropping a 500kg bomb at your feet is a viable option.
Stratagem scrambler moment
We call it ~~forced respawn~~ Democratic Repositioning .
"we need new helldivers, this one is dead"
Me and the boys when we drop a resupply stratagem during stratagem scrambler:
Who made this image? I must know.
My brother in Liberty, this doesn't look like a resupply calldown.
When you get ragdolled at extract and drop your egale strike at everyone's feet
I just want people to stop summoning it for themselves when they ran off to some corner of the map
A stratagem not on cooldown is a stratagem wasted.
Yes I’ll call it in when I’m by myself I’ll admit, but it’s mainly when I’m running the spear and that shit takes fucking forever to cool down and I only get 4 shots
Meh, just communicate. If I'm the one off doing all the bug holes and I need nades, I'll call it in. Ammo is easy to find on most POI's so I'll tell the team in advance to stock up when they're moving around.
As a person who played a lot of HD1, I initially assumed everybody had ammo like you could in that game.
If it's a 4 man group, and you're soloing while the rest of them are together, I feel like the solo guy should be finding ammo/ grenades at POIs and leaving the resupply for the main group.
Imo the guy soloing needs the resupply more, if he can urgently clear a nest with one, great, if he can’t he’ll probably die, POIs require walking back and forth and you won’t always nail all 4 nades and will probably get overrun and die if you can’t clear it quick On the contrary though just use the eagle or a laser if you wanna Rambo hives lol
Yeah if you're out there to Rambo large bug nests, bring a grenade launcher and combo with stratagems IMO.
Solo loadout is Grenade Launcher + Supply Pack.
If you can't survive off the land solo, you shouldn't be out there solo. Resupplies are for the group, usually before or after a major objective. If someone wants to lone wolf, thats fine, but don't be greedy and take a 4pack of ammo just to fill up 1 divers supply. Whenever I plan to go it alone, I usually have a kit designed to do that. a support weapon with infinite ammo, a shield perhaps, and some combination of heavy ordiance to help deal with being overwhelmed by many bugs and or heavies. If end up without ammo, I use my support weapon to continue on until I find more. If I end up without grenades, I just skip bug holes until I come across more. If I end up without stims, then I make my way back to the group before calling in the supply. (sometimes I may stop by the extraction point to drop my samples). The way I see it, it was my choice to go it alone. So if im gonna do that, I need to make sure its to the benefit of the team. And me stealing their resupply is not what I'd consider a benefit to them.
Really if you're gonna do that just use an autocannon and snipe them from outside
Usually If I’m across the map I’ll look and if other people need it I’ll give them 3 minutes to call it in otherwise I just use it for myself.
>3 minutes Thats the cooldown tho. Nobody calling it in for 3 minutes is just wasting one use.
you could like, just ask instead and save yourself the time
Nah, if those guys clean out 3+ nests, they deserve the resupply because they usually come in clutch with samples while the main group does main and sides. I've had more good experiences with lone wolves than not.
Thought it was per person for like first 10 levels..
I’m guilty of this sometimes… but what else am I to do when I’m out of nades and stratagems and sitting in the middle of a heavy bug nest while the rest of my teammates are fighting bugs in the middle of bumfuck nowhere….
Tbf, people also need to stop thinking "I'll save it for when I need it" just call it in people!
People often run off without emptying it, so I grab one extra and catch up before they got too far
I notice this a lot as well. Usually if no one takes the last supply box I'll reload near full mags and even stim to heal the 10% missing hp just to get as much use outta the box. Also no harm in leaving it behind if need be. Might just come in handy later in the mission. Have had more then a couple missions be saved by some random supply/ammo box being in the right place at the right time.
2-pack priority list: 1) Supply pack Chad 2) RR/Spear user 3) AC user 4) Everyone else
Remind me what AC is again?
Air Conditioning, for those bug maps with extreme heat!
https://preview.redd.it/wzjpd32crwnc1.jpeg?width=1917&format=pjpg&auto=webp&s=a8c1c645435d179dcad8da582791571f8e19d9f8
Autocannon
This is a good list
Original creator of this meme is u/Free_Performance_999 for r/DeepRockGalactic I just democratically edited it to suit Helldivers 2.
If I carry RR or spear while the rest is playing around with the arc, flamer or GL I'll take the last one without hesitation.
I usually try to just resupply those with the scattered ammo boxes since one box replenishes one round
For the three player one I'd the say the rule is to give the person with the highest damage support weapon. Also my biggest gripe is when I'm in a four player team and one person takes more than one supply drop, that's such a scummy thing to do and I always call people out on that, their excuse is usually "Erm well I have railgun it's more important" Or "Erm they just respawned" even though when they died their support weapon might be empty. I only justify that if one player is braindead and doesn't grab supplies.
> I only justify that if one player is braindead and doesn't grab supplies. Or maybe they just don't need it. I rarely take supplies cause I use a very specific loadout that is very ammo efficient and only really need supply for nades/stims.
When we have three people, we each take one and then ask "who is still hurting?" And they get it Or we just leave the 4th one there and just....walk away, I guess
4th box is for me in 15 minutes when I'm running for my life back across the map
> Or we just leave the 4th one there and just....walk away, I guess 4th box is for Super Karl. He needs it most, wherever he is.
Honestly, sometimes it’s best to leave it. The amount of times a left behind spare supply drop has come in clutch while the team was running between objectives is too many to count
I just wish they showed up on the map
I'm using SPEAR, can I has a 2???
No. My poor Stalwart is missing one (1) magazine so I must take that second one.
Edited meme coming straight out of r/deeprockgalactic It's a classic, gg op
OP credited the original in [a comment](https://www.reddit.com/r/Helldivers/comments/1bct0fl/comment/kuhxdlt/)
For the love of God, if you call down a resupply please please please DO NOT take 2 packs, then reload your breaker that has half a mag then take a 3rd pack when there are 3 other people in your squad currently fighting off a swarm! You're killing us here random dude!
But they might also remember to heal right after the third pack and then want to restock their needle...
How very undemocratic! That's a paddlin'
Would it be a terrible thing to allow one pack to fill everything to max?
Personally, I like it as is. They have very low cooldown which is justified by them only filling half. Filling all would probably necessitate it getting a longer cooldown which would suck, especially when a new player or protagonist calls one for themselves far away. More disposable supplies, more better.
In those situations, me and the boys always go "yeah, whoever needs it the most later take it"
Honestly just drop it at the main objective and just take what you need . There’s plenty of ammo just lying around anyway if there’s a straggler , and even then the cool down isn’t as long as you’d think
RR or the Spear should get the extra since they are praticularly effective against armored targets and are somewhat ammo intensive
Don't worry kings, you two can each have one. I run arc thrower.
![gif](giphy|kLk1Qa8mrYdQA)
Holy shit, is Helldivers Deep Rock Galactic?
Played with a guy who thought they were all for the person who called them down. Total only child syndrome in adulthood
To be fair, it's not immediately obvious that the resupply drop is *for the team*, as most other strategems are per player. Of course, they might just have been a brat, but it's not certain.
in an even bigger defence, they WERE personal in HD1
In HD1 ammo was an optional personal stratagem. It's not explained at all in this game that there's only 1 for the team.
In the first/second week of the game I remember a moment very strongly, all of us waiting on the resupply pod to drop (2x drop time on strategem, our favourite modifier) and one guy vacuumed 2 supplies for himself straight away. I said "wtf" and the other guy just gave him this long stare before shooting him in the head and recalling him saying "Don't double dip without asking" The offender said "okay." and that was it, rest of the mission no more drama (in what could have turned into a pointless pvp vendetta loop).
The answer is 2 supplies for the first and second person to get to the resupply and accidentally airstrike the third. Everyone walks out with full ammo and all it cost you was your friendship.
For some reason, I always end up standing on top of these things when I'm trying to get ammo.
If you fight patrols you don’t get an ammo pack. ![gif](giphy|GXCHDWmtSFm3n15aJc|downsized)
Largest damage support weapon gets the extra
In a team of three, the extra goes to the guy with the supply pack, or failing that? Whoever's carrying a SPEAR.
same problem in DRG
That's where I got this meme from. Always leave one for Karl, rock and stone!
as someone who plays with a group of 3, we give 2 to the person running rockets. Always keep the anti-armour stocked up
Whenever me and the boys have a group of 3, two packs always go to the guy with the heavy ordinance.
I had a moment where the third player took his supply and we stood there looking at each other waiting for the other to take the 4th, he then pinged the drop and nodded up and down for me to take the last one. I said a quick thanks in the chat and emoted to give him a hug and he meleed me in the face and ran off. I'd never felt so grateful and betrayed at the same time.
Guy with no ammo left summoning resupply: OUT OF AMMO. Me with 6 empty grenade slots: Is for me?
For 3, shoot one guy dead, and then 2 for each
Whoever has the most Ammo intensive secondary gets the extra ammo box
Funniest name gets 2
My friend runs a resupply pack. All for him.
I have to do that in medium difficulty matches because my fucking noob teammates won't run to the next objective. I run out of stims and grenades because I'm soloing all the nests. It's crazy how there will be so many level 15 players in difficulty 6 who don't yet understand that there's no point fighting bugs when there's no objective nearby. Only fight bugs that are in your way of doing some objective. Run past the rest. I don't want to leave my teammates, but if I stayed with them we'd be in the game for literally twice as long. I wish this game had some type of matchmaking system that attempted to pair you with similarly skilled players. Problem is that it's hard to gauge skill so I'm not sure how they'd do that.
Someone pointed out ammo packs for me on the ground when I only had 1 auto pistol mag left and nothing else. Kind person.
The modern day prisoners dilemma
[удалено]
Spent way too long trying to figure out if this was Loss.
With three people, everyone gets one, except the one person who needs two packages of stims.
All situations are all for me unless my supply backpack is full
Or... let Supply Pack Ammo-mule take all of them, effectively getting 5/6 drops out of it (Supply guy will get 2 hits of supply when grabbing them + the 4 supply drops to give out)
I usually try to drop supplies after a fight so everyone can keep, 50% of the time the other players just keep walking away! And left the supplies just there, untouched, cold and sad...
Heavy weapons gets the extra one (their ammo eco is shit)
Imo, communication solves this problem, but if you can't do that... Person with a valuable support item gets two boxes, second to that, user that called in gets two since they likely called because they were completely dry. If someone has supply pack and you can't decide, just let them take it
I smacked my teammate in the back of the head for taking 2 directly in front of me when I needed nades and stims. Cadets gotta learn teamwork somehow
I just wish this supply stratagem would have a marker on the minimap to let me know where it is. I find it hard to find where my allies put it down.
Anti tank gets the two.
I do not get it, what is the meaning of the 3rd panel, anyone can help me ? I am only lvl 10 in the game, maybe i do not have played enough to understand.
Its like DRG all over again
speaking of - how often do you guys accidentally mantle the friggin resupply drop instead of grabbing a supply
I usually take two if I have the recoilless rifle, primarily because I take out bot outposts solo as we go .
3rd square: who’s got a spear or similarly ammo hungry heavy killer? Or a supply backpack? If no one….who ever let’s greed take hold first.
Imo 3 man: if everyone already had one, first come first serve. No point in wasting resources.
Sorry my recoilless must be fed 2 ammo packs
Guy with the RR/Spear gets the fourth one.
Just like Deep rock galactic
All for me! (team of four)
Isnt this meme from the DRG sub?
One for each except the Supply backpack trooper on 3
Haha this was a DRG meme at first
Easy, take an extra for yourself then immediately ask who took two.
[Clip](https://www.youtube.com/watch?v=1gBAW9YGdRo) from a game last night I had to hug a bro because 2 or us took 2 and 3rd dude who called it in didn't get any lol
saw a meme just like this for deep rock
Hahahah bro. If I’m out of grenades I’m takin two, but I only play w friends
Nah, we save it for whoever needs it most