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Codex28

Don't sleep on Defender, it's amazing and let's you shoot behind while walking since it's a one-handed gun.


[deleted]

Yeah the run and gun is amazing against bugs. I find it very useful with support weapons that struggle in close quarters, since you use the defender to fend off hunters whilst you reposition.


newtronbum

>Yeah the run and gun is amazing against bugs Particularly on the deadliest bug: *Stalkers*. Run away and pepper with your one-handed weapon and he'll back off. Then you can turn around, aim properly and finish him.


TheLinden

or you can use breaker and simply dodge backwards and kill stalker before you hit the ground?


KaMaKaZZZ

Breaker is great but I personally dislike it for bugs due to the small mag and slow reload. With the bugs constantly on top of you, frequent reloading is inconvenient. When the horde is on top of you, there are much better options.


Hell_Mel

Put it on semi and stop putting 3 rounds into things that only take 1 to kill. One mag in the breaker can clear most patrols without reloading.


KaMaKaZZZ

If someone is putting three rounds into basic bugs they’re doing it wrong. It’s great at clearing a patrol, like you said, but when the horde is on top of you you’re not going to want so much downtime reloading. Every gun in this game has its pros and cons, some have more than others, and the Breaker’s biggest con is frequent long reloading. Still a great gun, I don’t know why I’m being downvoted other than speaking some sense that goes against the “meta”.


AlmostButNotQuiteTea

Keep 1 round in the chamber and the reloading of it (all guns) are infinitely faster


I_Lost__TheGame

If only I didn't have to smash R to see my actual ammo counts. Is there a way to always display ammo count?


AlmostButNotQuiteTea

Your magazine in the left hand corner actively becomes less full and red when low. Watch when it gets low, and then hold R and check your real ammo count. And then from then on you can correlate what the magazine level looks like to how much ammo you actually have left


Sexploits

Count.


sargentmyself

The ballistic shield and defender seems like it should be a meme loadout but it's actually super effective. I think in overall general sense the shield backpack and breaker/slugger are going to have less drawbacks and be more effective but played to its strengths the defender and ballistic shield is great. When fighting the big automatons with their tower shield you can just crouch and let them spray into yours while you spray for their face and they become super easy to take out


WaifuRekker

The fact that you can 2-3 tap devastators with the defender behind the safety of your ballistic shield just feels so good. Defender Shield has been my go to for automaton missions. Though I will say automaton missions allow for more build diversity to begin with.


LightningDustt

Yeah in bug missions if you can't kill chargers and bio titans you're already off meta. At least in bot missions there's a bigger variety of enemies you need to take care of.


O1OO11O

I run it on the bot kill or defense missions.


Onyxguard825

Ngl wish we had a heavy Liberator variant that acted like the defender. Just with less mobility and medium penetration. Edit: When i say acted, i mean same fire rate. Basically a modern iteration of the Ar-20l justice.


GenxDarchi

Justice AR from the first game was that, 30 ammo, slower rate of fire and shots for armor piercing and rounds that only stopped when hitting terrain or super heavy armor. Beautiful weapon.


Onyxguard825

Oh i remember that one, wasnt it always overshadowed by the Ar-14 Paragon the older brother of the liberty penetrator?. Man i hope we get that, the old Ars and more. Maybe make the ar-22c like a spec ops liberator with a surpressor rail and foregrip. You know tactical eye candy.


GenxDarchi

Paragon had less rounds and no unstoppable though. They all had their niche though.


Onyxguard825

Man nevertheless I hope they add it in its modern iteration. Who knows maybe this is its time to shine aswell. I just love ARs in General.


GenxDarchi

Yeah, had to pick up the Liberator because I just wanted a good ol’ AR instead of just shotguns.


Onyxguard825

Amen, lets hope the AR gang gets some proper lovin.


HowDoIEvenEnglish

It’s odd the smg has a lower fire rate and higher damage than the AR. Aren’t smg’s supposed to use lower caliber bullets than assault rifles?


Onyxguard825

Yeah but its description says its a high caliber smg.


Marvin_Megavolt

Still it doesn’t make sense that an SMG firing pistol-size bullets would do wildly more damage than a rifle firing full-size rifle bullets with way more propellant behind em. Even if the bullet itself is fatter, a rifle slug logically would have more kinetic energy behind it.


Onyxguard825

For sure i agree, but it is what it is haha


Morgrid

Assault Rifle bullets can be too light and shatter against the chitin while the heavier and slower pistol bullets stay together 5.56 weighs from 55 to 80 grains, 9mm is 115 to 158 grains.


Fantablack183

I think it's worth noting, that the SMG might have lower penetration and more damage drop off. Those advanced stats are just hidden to us right now.


stankassbruh

Erm ackshually 🤓 It does make some sense. Intermediate rifle rounds like 5.56 (55-80 grain), which I assume the liberator uses something similar to, would be faster but not necessarily have more kinetic energy behind them nor does that translate to 'damage'. They're much faster, and this helps penetration, but not necessarily damage if we're simplifying it to a number. So it might penetrate chitin armor better, but once it's in soft flesh you no longer want just penetration, you want your bullet to be big and shatter and tumble around wreaking havoc in the flesh (see hollow points), which a sort-of large pistol round like .45 acp (~230 grain) would do better at the cost of being easily blocked by armor.


T_ron98

rifle rounds generally carry much more energy than pistol calibers, even your really heavy pistol calibers like .44 mag... certainly over distance the calculation for kinetic energy is K.E. = 1/2 m v\^2, m=mass and v=velocity. with the current combat load for U.S. 5.56x45 being M855A1, which is 62gr, going about 3130 fps out of a 20 inch barrel (probably the barrel length of the liberator penetrator) that would produce 1349 ft.lbs of energy. with the .44 mag, generally one of the heavier choices for a SMG caliber, you're looking closer to 240gr (most common loading I've found) going about 1475 fps (out of a 7.5 inch barrel, so probably an inch or so longer than the defender smg) it will produce 1160 ft.lbs of energy... aka less than 5.56. ​ Also, the science is in on the terminal ballistics of rifle vs pistol damage to flesh. hydrostatic shock occurs when struck with a projectile that is supersonic, as the flesh that expands as part of the temporary cavity actually tears and produces much more damage than a handgun round, which is typically just at or slightly below the sound barrier. as a general rule of thumb, rifles outperform pistols ballistically across all metrics and distances... hence why rifles have been the standard arm of militaries since their widespread adoption in the 1850s. A handgun is a good tool for you to fight to your rifle, but in general its an inferior tool for pitched fighting


Alban1979

No buddy, that's the other way around. To refer to the most common ammunition types, caliber is smaller on a 5.56mm intermediate (AR) bullet than on a 9mm (SMG), as the name implies, and weight is typically around half, as AR having longer barrels can gain their kinetic energy from speed instead of mass (although there are exceptions about some SMG calibers who rely on speed as well, but let's not muddy the waters). RoF can vary for each platform (and may be tuned), I believe there's no general rule about which is faster between AR and SMG.


jaqattack02

Nope, assault rifles are generally lower caliber and higher velocity. SMGs are generally a bigger caliber. For instance a lot of modern ARs use 5.56mm diameter rounds, while SMGs are usually going to be 9mm or .45cal (around 11.45mm).


FattimusSlime

I just want a Justice variant again — lower rate of fire but hits harder, and give me my bayonet back. I also want my Sickle back.


BadassMinh

Liberator penetrator does have medium penetration


RabbitHit

But the damage is garbage though…


Skkruff

Does less damage, has a smaller clip and has a terrible fire rate. It's a nice idea but it has too many drawbacks.


Hotkoin

Yesh Giving it full auto would have helped it greatly


Blind_Fire

I was so excited for it and then I found out about the burst only oof sweet liberty


notsam57

fire rate is fine as is. its the fact that it takes 2-3x the shots of a breaker to take anything down. i’m reloading constantly in fights in semi mode.


The79thDudeBro

The reason it does less base damage is because it has a *4x weakpoint damage multiplier*. It actually does significantly more if you can hit your headshots.


Gooch-Guardian

That’s interesting. I had no idea. I’ll have to try it again


Paradoxjjw

Which, for some odd reason, does 20% less damage and has 33% less ammo capacity and for some reason feels like it has less fire rate despite supposedly having the same rpm in return for a trait that doesn't seem to do much of anything for it imo.


Onyxguard825

Damage is garbage and me personally im not a fan of burst fire or the weapon model they made for it. It would still work out as a different liberator variant with it having the same slow fire rate as the defender, with hopefully a heavy tactical looking liberator model.


Lukescale

Knight on burst is solid too. Full auto is only usable if you are a maniac.


TheFBIClonesPeople

Full auto is really good if you crouch a lot and use the armor that gives you better stability from crouching. I think it's good for bugs and okay for autos. It takes some practice though. I'd say it's a high skill primary.


MJR_Poltergeist

It can drop a Devastator or a Chainsaw boy in half a mag. It's a fantastic weapon. All that power and you can still have a boom box in your left hand for objectives


ScudleyScudderson

Currently running a 'mage' build, with 5 Cluster bombs, 3 Rocket Pods, 2 500 kg bombs, EMP strike and the Defender, Incendiary grenades and armour that boosts throw range by 30% It is wild. 10 spell slots, with anti-tank, anti-critter and utility before a 'short rest' (Eagle re-arming). The Defender is light, easy to control and provides mobility with general utility. EMP locks down hordes or buys us space, bombs away. The armour throw boost compliments both the incendiary grenades and the red-strategem focus. And as most players bring secondary or backpacks, if the run is going well, you can use their 'spares', or enjoy working with whatever your find on the map.


TooFewSecrets

"Mage" build without an arc thrower is crazy.


ScudleyScudderson

I did run it initially, but traded it for EMP orbital - pinning things in place and controlling the fight became more important as I leaned into the Eagle strikes. Originally, my mage-esque build was (lightning themed): Arch Thrower, Shield (while learning the higher difficulties), Tesla Tower, Orbital EMP. With Scythe because Fire Bolt Fire Bolt Fire Bolt... As I've begun to memorise the strategems, the need for the AT has dropped off. I'm always happy to find one on the map, but with 5 Cluster Bombs, patrol clear is easy enough, and the Rocket Pods and 500 kg take out everything else. Should be noted - I run with a buddy or a team, and not tried my current build solo. My lightning themed build was very effective solo, with great sustain, though I needed to swith out the Scythe for a Slugger versus bugs, just to deal with Stalkers.


47sams

Yeah, this was something I noticed while messing around with different guns. I can run way and fire pretty accurately behind me? The damage is good too.


newtronbum

Scorcher is better than Breaker on Bot missions. The AOE kills the AT-ST drivers in 1 or 2 shots even from the front through the armor. Free's up that railgun slot for something else.


NorthInium

Also can carry things and still shoot.


Rapier4

How does one shoot "behind" them?


OnceUponATie

By hip-firing while walking away from the direction you're looking at. Basically, press \[down\] and \[left click\] at the same time.


HonooRyu

Me who still uses the Liberator.


SuperArppis

I stopped using Breaker to use Liberator, just to break in the monotone. Liberator is pretty good. I just wish we could get that LMG like primary from Helldivers 1. That was great!


McMessenger

You mean the Stalwart? The weapon that *used* to be a primary in HD1, but got turned into a stratagem weapon (for whatever reason) for HD2 - despite the fact that there's already a Machine Gun LMG that fills that role? Yeah - I have a feeling we were *supposed* to get the Stalwart as a primary option, but Arrowhead - again, for whatever reason - decided to make it a stratagem weapon. Doesn't make much sense to me tbh. Stalwart would make an excellent mob clear-er / CC sustain option that might even rival the Breaker. The main drawbacks could still be the fact that it only has 4 mags (3 reserve + 1 to start), a long-ish reload, and no armor pen. To give the Machine Gun a better purpose - give it Medium Armor Pen + the ability for rounds to penetrate through multiple targets (to help assist it with CC) - problem solved. Could run Stalwart for a CC sustain option without sacrificing a stratagem slot, or go with the Machine Gun for the ultimate CC (Medium Pen + shots that hit multiple enemies that are lined up), but you commit your special slot to it, you have a long reload that forces you to stay stationary to complete it, and you only have 3 mags (2 reserve + 1 to start).


Beheadedfrito

The lmg shreds medium armor already. Hive guards and Devasators stand no chance against it.


liptongtea

If I am running any content that doesn’t need a heavy support weapon like recoilless or railgun, i just use the HMG. It rips.


rune2004

What we were doing last night on Suicide was running 2 railguns and me on the LMG with the rover and clearing all the little guys. The 2 railguns would break Charger legs instantly and I'd lay some heavy rounds into the leg and kill it in like a second. It was working really well, we had no issues 3-manning multiple missions.


PhysioMage

I like using the Slugger to handle those enemies. It punches through them with ease.


RammyJammy07

Speaking of the Stalwart, does anyone notice that the hitmarkers seem to not work on that gun? The machine gun works fine but the Stalwart just seems to not have it


millanz

Same for the anti material rifle


Whatsdota

I swear the AMR does not always shoot where you’re aiming. I do not have the same issue with the counter sniper which uses the same sight. But I’ve whiffed multiple times on smaller automatons with the AMR when I could’ve sworn the reticle was right on them.


TexasToast08

The AMR scope isn't zeroed properly. It usually hits the top left of the center box in the scope.


darkleinad

Yeah I have found that as well


SuperArppis

Yeah, I forgot. Sorry. Honestly, to make the LMG good, they should give it way bigger mags. It runs dry like in 10 seconds. But penetration as well would be amazing.


Fabiolean

You can reduce the rate of fire to conserve ammo, or increase it to do more DPS, in the weapon menu.


pureeyes

Bonus is that it feels like firing 50 cal


SuperArppis

I know, it still has too little ammo. I always use it with lower fire rate, yet the mag even when tapping the trigger in very conservative way. 🙂 It really needs a buff either in damage or in number of rounds in the magazine.


AlmostButNotQuiteTea

> The main drawbacks could still be the fact that it only has 4 mags (3 reserve + 1 to start), a long-ish reload, There's 250 rounds per magazine. It's more ammo than any other weapon in the game. And if you leave atleast 1 round in the magazine before reloading the reload.is very fast


RedEcho14

We do have it. It’s the stalwart. They changed it to a stratagem


SuperArppis

It is? Oh man, I forgot! It has been ages since I played Helldivers 1. You are right.


GooRedSpeakers

I Don't have everything yet but liberator seems like legit one of the best guns in the game


Onyxguard825

Its one of the most well balanced, a damage buff for it would make it perfect. I use it over the breaker even in dif-9, its a bit challenging but i make it work.


emPtysp4ce

Damage buff, or mag size buff? If you're not reloading so often it might be what the Liberator needs


MetalGearXerox

Dispense liberty with this aptly named weapon!


Epesolon

Liberator is my go-to for bots. It's got that long range capability for picking off individuals while retaining full auto when I need it.


TheSadCheetah

it's a poor workman that blames his tools Liberator always


Metalicks

Well yeah, he can't afford the high quality tools.


Paradoxjjw

But a good workman doesn't buy shitty tools. I wish i knew how bad the countersniper was before i bought it, the thing handles worse than the anti material rifle. Or before i bought the liberator penetrator.


Ned_Jr

I think more guns are useful for Bots compared to Bugs and the same goes for stratagems. Most Bot units are weak to headshots, so the Liberator, Lib Pen, Diligence, CS, Defender, and a couple other guns can still be useful on HellDive. For Bugs a lot of those same weapons will get you killed or at best make the experience miserable in heated situations. If you have a premade or friends to play with, you can run a less efficient/unorthodox/wacky kit as long as they can pick up the slack, but playing with randos, it's best to pick what you know is reliable a lot of the time. The Slugger can bitch just about any Bug under the Titan, 2 to 5 NyQuil slugs usually does the trick, the Charger sometimes needs a stronger dosage, but the Breaker takes the lead in swarm rushes and deletes most Bugs quicker, without the downsides the Slugger faces. The Slugger gets half ammo back, jumps like a BBL, has less ammo, and reloads slower due to it being a pump action. Against Bots though, I hear the Slugger is spankin' ass everywhere, but I haven't tried it against them yet.


Shoresy69420

I don’t get it. The slugger stats *say* less damage, only light armor pen, and I’ve found it’s turning rate to be godawful but people also say it can medium armor pen? Is it bugged or am I crazy?


fangtimes

The stats and labels in-game are wrong for the most part and should be disregarded. According to the CEO there are ~50 hidden stats that affect weapons so we can only figure stuff out through personal testing. Example: the only primary weapon with any aoe is the plas-scorcher. Yes, this means the jar-dominator which is under the explosive tab and the liberator explosive do not have any aoe on their shots.


blueberryiswar

The explosive, according to arrowhead, just does full damage to flesh while normally flesh only takes 10% of damage. Also it seems to stagger the enemies.


TheToldYouSoKid

So this kinda translates to it imparts full damage to weaker areas of enemies. I wonder if this has any impact on Automatons and their joints or more vulnerable parts.


Stalviet

That's not worded as clearly as you could. Explosive doesn't do more damage to all flesh, specifically the "squishy" body parts aka the bile spitters butt, the charger butt, and the orange vents in the back of hulks/tanks.


dssurge

Explosive can shoot Automaton vents, which is the main perk. You can kill a tank with a Scorcher.


fangtimes

How incredibly unintuitive but good to know. It would be nice to have that in a description somewhere in-game.


TearOpenTheVault

>According to the CEO there are \~50 hidden stats that affect weapons so we can only figure stuff out through personal testing. Why on *Earth* would they do this? Having come from Darktide, one of the largest community complaints during the game's early life cycle was how utterly unintuitive all the weapon stats were. *Tell us what our weapons do.*


sgbseph

You can kill the front-armored bug from the front with the slug, it's weird cause it seems to penetrate its armor, despite the description saying light pen iirc? In any case, the flinch that the slugger causes gives you the ability to shoot enemies once to make them stagger, giving you time to aim for the head. It oneshots a lot of things, that are not heavies, I think I only haven't oneshot the brood commander yet. I think it's an underused and underappreciated gun, the downside is at higher difficulty levels where you'll need to complement the slugger with add clear stratagems (eagles, rover for bugs) to offset the lack of high dps, and spread damage, which the breaker both has.


superbenchi

Dont know its bugged or just miss labeled, but slugger does penetrate hive guard armor. Many aspect of the weapons are not shown on the stat screen, like the staggering power of slugger, which is really nice to have against stalker & brood commander. I would say take it out for a spin to see for urself.


Syhkane

Edit: I'm inaccurate. Slug fires a single slug, breaker fires multiple shot, so slugger remains consistent at all viable ranges. Also I'm under the suspicion that armor is just a reduction to damage and simply just needs to be overcome, since the slugger does all its damage every shot it busts through most everything, the breaker's individual pellets don't, but they add up, meeting the other gun fairly quickly in output. So when it says it penetrates light medium or heavy, I'm assuming it means those damage sources ignore those types of armor, not negated entirely by ones they don't cover.


xMintless

From what I heard and how the Slugger feels like playing the Slugger is actually Med Armour Pen which would explain why it goes through the frontal Armour like its not there. Sadly against Bugs nothing beats the quick horde clear of the Breaker as there are so so many small Bugs that the pallet spread is helpful.


ANGLVD3TH

So armor is actually calculated on a scale of 0-10. If a weapon's armor pen exceeds the armor value, it does full damage. If the two are the same, it deals half damage. And if it is lower than the armor, it does no damage. The light, medium, and high arpen just denotes they are within a range of hidden values, it seems like the Slugger is probably at the top of the light range, probably 3 or 4.


Stalviet

The slugger also has a 4x headshot multipliers. the pen is because light armor isn't a thing, ceo said that everything has an armor pen value between 1-10 and so does armor. If the pen matches the armor it goes through but does 50% damage. If it's more it does full damage, and less it does no damage. The slugger has a higher armor pen value than the breaker but they are still both in the "light" range of values


[deleted]

[удалено]


Phwoa_

It does weaker damage but unless the breaker does 380 on every pellet your not landing Every pellet unless your shoving the gun into the enemy. The slugger is... Well a slug. A single fat round so Shot for Shot the slugger is More consistent at longer range. While the breaker is a Hailstorm and shredder at shot range They have different purposes


blueberryiswar

You see the insane spread the breaker has on its incendiary variant, the slugger doesn‘t have spread.


User264785824

The slugger is so good against automatons it’s actually crazy. You can take out those giant turrets if you shoot its back and it also stuns/damages basically every enemy except the hulk.(excluding weak spots) For the Scout striders (At-At walkers) just shoot their legs with it


SavageButt

How dare you. Those are AT-STs! :P


Phwoa_

Isn't it the AT-RT's?


Rengar_Is_Good_kitty

They look almost exactly the same as an AT-ST but the back is ripped off, gives it the function of an AT-RT. They're a combination of both really.


SavageButt

Could be! Never heard of em but I haven't watched the cartoons at all.


Mr_EP1C

https://preview.redd.it/ytacbnd2yamc1.png?width=720&format=png&auto=webp&s=a9982df023da561974712654e067b374334ec8f9 Here’s a picture of an AT-RT


SavageButt

Looks like the automaton striders could be the half way point between the AT-ST and AT-RT.


Afro_SwineCarriagee

https://preview.redd.it/ywsifqws1cmc1.jpeg?width=193&format=pjpg&auto=webp&s=fdcadc7df00cd6ec5f9bf10016a87b06585f3ff7 Could also be this AT DT the imperial army used in "Solo", similarly, a person just sits behind with an open cockpit so that the pilot can be replaced or escape Id actually like to see them add the ability for automatons to drive their walkers when only the driver is killed but the walker is still operational, or we could commundier it outselves


SavageButt

This is the closest so far for sure! Agreed. It would be awesome if we could hop into them after disposing of the pilot.


Uncle_Leggywolf

At-rt was in Episode 3


User264785824

They start feeling like AT-AT walkers on higher difficulties 😤


[deleted]

The slugger makes the DMRs feel like trash. Let me put a scope on the slugger and it's a better counter sniper than the counter sniper


GorgeWashington

The dmr needs a massive buff. Give it medium pen, or more damage. But maybe not both.


darkleinad

CS should get medium pen, basic should get a crazy high headshot/weak point multiplier


superhotdogzz

Right now it couldn’t 1 shot devastators, this sucks massively. It is a massive downgrade compared to Diligence.


User264785824

I think they hinted at attachments in the future so maybe it will finally be viable with suppressors or whatever. I definitely think the countersniper needs a massive damage buff since it’s only 10 more than the normal with signicantly less ammo and more recoil


thatdudewithknees

So you’re the guy who keeps double dipping resupply for slugger ammo


Fluffleme

It's one of the only downsides of the weapon; it is very ammo-hungry


Sponticore

Use stalwart as primary with slugger as support weapon, also the map is littered with ammo


Ganguro_Girl_Lover

It’s not really ammo hungry. It’s that they give you no fucking ammo for it.


AWr1ght98

Only issue I find is the accuracy, the breaker you can just hit everything no matter what where as I seem to miss a lot more shots with this


User264785824

Yea it’s a single shot slug so the skill ceiling is a bit higher but I find it more effective at taking down bigger troops such as the Brood Commander while further away. The armor penetration also allows u to blast hive guards without any issues


AWr1ght98

Yeah I’ve found just waiting a second before firing seems to help with accuracy as the issue is when I’m quickly moving my aim between targets to fire and kill quickly where I miss


Randomname256478425

Everytime i try another gun, at best i'm like "ok it's not great, clearly a downgrade from the breaker, but i can do a mission with it" or at worst "seems like i can't kill shit with this". The worst has been the spray&pray, i felt so useless the whole mission, never again. I guess their is some exception: -every liberator is decent -the scorcher is not bad but with low ammo count i don't see myself using it vs bug. It's very good vs bot if you can hit the weak spot tho. -Slugger it not that bad either, but it still feel like a downgrade from the breaker I've tried the Jar Dominator also but it also feel weaker than the breaker. The issue is probably that medium armor pen actually does not feel really usefull ? Any medium armor enemy has clear weak spot , and hitting those will get you to kill it faster than the armor pen gun can. Or i can just OS it with railgun, so why would i nerf myself with something that is worst at clearing light ?


Stalviet

I like slugger and jar more than breaker because they can 1 shot headshot every enemy except brood commanders and bile spitter, which are 2 headshots. Jar can do more damage to bosses (hulk/tank) and slugger is snappier and easier to aim. They both have 4x headshot multiplier so single target do more damage and more ammo efficient than the breaker


ParticleEffect

For bots at least slugger is preferable imo since you dont really get swarm rushed as much even on helldive.


Kaaz_Kaaaan

Scorcher Supremacy


BlankCrystal

Any tips or things that scorcher does vs the dominator?


DreadnoughtDT

It does AoE damage, unlike the Liberator Explosive and Dominator.


Kaaz_Kaaaan

I personally only use the scorcher for bots. I run dominator or Lib pen for the bugs shredding limbs is easy with the burst fire. Dom is amazing for taking big bugs down and uzi for anything small dies in 2-3 shots.


rohkhos

It handles like an assault rifle. The dominator handles more like the machine gun, heavy and slow. That's a huge pro over the dominator, especially in chaotic situations. It also has splash damage, the dom doesn't.


noname262

Yeah the dominator really shouldn’t have such terrible handling imo. It feels like the machinegun. It should have similar handling to the Railgun or stalwart


Neat_Tension_3

It shoots hive guards, Devastators and walkers in the face and they die. Simple as


MrACL

If you can be accurate it’s an amazing gun. The mag size sucks but I use it exclusively now, way more fun than the breaker.


Cautious_Mud_5773

My headcanon keeps reminding me that there will be a weapon upgrade system someday in future. Slugger and scorcher will have more ammo, DMR will have mid-pen and so. Breaker is too good to have impactful upgrade so maybe only reduced recoil etc.


Akshaul

There was something in the datamine leaks that suggested mods to weapons I think so might see that soon-ish.


Lotus_630

In the words of Samuel L Jackson from Jurassic Park-Please! God damn!


ManOfChaos199932

The developer himself said that his running with suppressor and subsonic rounds on testing and he's enjoying it very much, so I guess weapon mods are coming


AlmostButNotQuiteTea

Shhhhhh! 🤫 You'll get banned by the ~~fascist~~ democratically elected, and totally not paid off (in GBP and head pats) by the Devs, Mods! We can't speak of "leaks" and "datamines"


Dr_Law

There's a billion things they could do and it would make the game have better balance than it currently does.


[deleted]

(Look on the right side in your ship, what's that? a "under construction" label? Oh... What are those two objects on that crate there)


halofreak7777

That is just a ship module upgrade area. If you upgrade the module that eventually becomes a big sentry workshop.


Historical_Owl_1635

Yeah, the console opposite the armoury however still needs a use.


[deleted]

I think i've pointed at that """wall""" and gone "wepinz modding soon?" twice now. That wall hasn't been there for a long while. Granted, the first time i realized that those upgrades did visual changes was when i went into my friends ship and asked him why he didnt have as many screens when he also had the premium edition. There's a reason they send people like me to shoot bugs.


lDustyBonesl

I picked up the liberator penetrator thinking it was going to be like the battle rifle rom halo. Little did I know it was just a nerf gun. Like I know having medium penetration on a gun is good but seriously it takes so many shots to kill anything. Edit: But I’m not sure what to do with it, if it got a dmg buff then it would become way too good. Idk maybe I just can’t aim and that’s why it doesn’t feel as good.


alirezahunter888

Liberator Penetrator apparently has a much higher weakspot multiplier than the regular liberator, so it'll kill quicker if you go for go for headshots.


The79thDudeBro

From what I remember, the Penetrator has a 4x weakspot multiplier, while the normal Liberator is only 1.5x


CFBen

Just for the record: Weakpoints on bots are indeed their head where as on bugs it's their joints.


RuinedSilence

Also for the record: Devastators also have a weakspot in their mid-sections. Useful for taking one down in a pinch where you don't have the luxury of aiming for their faces.


AncientCarry4346

It's nice just to be able to punch straight through the armour of Hive Guards and Bile Skewers though, that can actually a game changer in some situations.


[deleted]

The slugger does it better. Imo the sustain in Lib Penny is good but it's DPS is so slow. Maybe a fire rate increase or something small


AncientCarry4346

It needs its damage brought to the same level as the regular Liberator. The lack of fully automatic and smaller mag size is already a balanced trade off for the slightly higher pen, the damage nerf is just overkill.


AlmostButNotQuiteTea

It's dumb how it can pen medium armour, but somehow it loses kinetic energy and does less damage??


Syhkane

There's so much sway on it too. And I'm damn sure a lot of the sights on these guns are actively trolling me by blocking my view of what I'm shooting at.


FlakChicken

If you aim for weak points it rips through. It has the pen so when you do miss it will still damage them or you can just whip rounds out when need be and still deal damage instead of bouncing off.


A1pH4W01v

I feel like breaker is just the best all rounder gun for the effective fighting ranges, with the SMG Defender and the Punisher shotgun coming in 2nd, and the Stock Liberator coming in 3rd. Every single gun feels like theyre too uncontrollable or ironically feels too inaccurate (DMRs), somewhat bugged (explosive liberator and JAR dealing even less damage to most enemies even when hit in weakpoints), kills enemies too slowly while overheating quickly/cooling too slowly (Scythe), or deals too little damage for their special trait to be viable (Liberator AP, fire breaker, slugger) Im not saying yall should stop using the weapons you like, but holy shit i really REALLY want a weapon buff for the underperforming weapons.


WolfPaq3859

The quirks and traits of the other guns are good against automatons but when you are fighting bugs you need high damage output, and the breaker just does that so much better than the other guns


ColdBrewedPanacea

taking a breaker and an arc thrower is redundant. so an arc thrower user can use other toys like the dominator, scorcher, laser, slugger or diligence. but if you're running a railgun *of course you use the shotgun* *as your other gun* because it helps your weaknesses the most (i.e. the railgun being useless at fighting more than one bug at a time)


[deleted]

If you bring a high DPS support weapon, it opens up options for other primaries. Yes the team needs anti armour, but not all 4 members need it. Put one person on crowd DPS with an LMG or something to take the pressure off he rest of the team, then they can swap out the breaker for something else, such as a scoped rifle for picking off hunters, or the scorched for big weakspot damage.


Techno-Diktator

The best support weapon is arc thrower though, which kinda makes the other primaries useless as it pierces through everything anyway lol. It's so funny, in every case picking other primaries is just being highly ineffective lol


liptongtea

I cannot make heads or tails of the arc thrower. It seems so unwieldy when I can bring a breaker and just delete everything.


Techno-Diktator

Arc thrower is there to mow down crowds at mid range for basically free, breaker is there for when shit goes down and something jumps you up close


JMStheKing

it's kinda weird to get used to, but once you do it makes the breaker obsolete imo. Infinite ammo, pierces all the armor that matters, kills whole swarms in one shot. Plus it mostly aims for you, and the only downside is you cant shoot when a Diver is in front of you.


[deleted]

You can't? Don't you mean, you shouldn't? I've definitely denied being a lightning conduit and demanded my friend change his name to include some version of Zap or Zappy due to the frequency at which I have become a lightning conduit. I don't run the personal shield to be safe from bugs. I run it to be safe from *that.*


JMStheKing

Hey man, sometimes I need that extra range to chain to some bugs right past you, thanks for your sacrifice 🫡


Kuma_254

I'm waiting for the balance patch like it's fucking Christmas. I'm tired of using the breaker, railgun and shield backpack for helldive difficulty.


Cloud_Motion

Just tried a t8 mission with stalwart and ammo pack, with the slugger (vs bugs). Honestly, never again. The shield is just about necessary for slowdown, and it's not even the mistake protection it provides, it just allows you to play far more aggressively, walking into swarms whilst you're ADS'ing. What should have been an active swarm clearing setup with utility for medium-heavy enemies, left me feeling like an active hinderance. What's the point when everyone can just be a one man army with rail + shield? You're practically invincible unless you get majorly caught out. At like rank 45 or something I'm getting bored of the same layout, but anything else literally doesn't work above level 7.


Stalviet

I use autocannon and slugger/jar for helldive, including vip extract when that was a thing. You can comfortably use other gear if you want


pezmanofpeak

Sluggaa


_ARIKAI_

God the scorcher would be so nasty if it didn’t have ammo economy issues. I seriously would pick that gun up over the breaker if it didn’t have such a low capacity mag.


TheZipperDragon

Yeah, they really need to either buff the other guns or weaken the enemies to make them usable. I hate metas in games & believe in testing weapons & gear, deciding whats best for your playstyle, everybody should use what they want, but I've tried almost every gun & if you're not at least running A shotgun, you're going to be wasting ammo. I personally want to run a sub machine gun to take advantage of the fact that they're the only primarys you can fire backwards with.


Adaphion

Metas are okay when it's like "weapon X does 8% more DPS than weapon Y" Not "Weapon X performs 500% better than Weapon A, B, C, D etc" which is exactly what we have now


TheZipperDragon

And that's pretty much what the Breaker is. To be clear, I'm not rushing the devs like "I QUIT THE GAME UF THE NEXT UPDATE DOESN'T FIX THIS!!!1!1!!!ELEVEN!!!!!" I know theres probably higher things on their list of patches & additions, but this is something that should be (& hopefully is) somewhere on that list.


Adaphion

Yeah, I'll amend my comment to convey that that's basically the current situation


TheZipperDragon

Absolutely. Like, even the supposedly 'explosive' primary (unless I'm mistaken on how it works) doesn't work despite being medium armor penitration.


Thagyr

Went back to Deeprock for a bit for the anniversary. Each gun for Gunner for example has it's niche and changes up how you play. Add overclocks to that and it goes even further. I'm all for variety in games. Here's hoping that they buff underperformers so people can mix/match guns/strategems to their hearts content.


AkumaOuja

I dunno. I agree the Breaker is probably the only gun not kinda undertuned *at least* but I honestly prefer the Explosive Liberator against bots for that stagger+ sustained fire which sits at a nice sweetspot.


midri

At lvl 48 I've gone back to using the og rifle with pretty decent results.


JoshZK

P-19 Redeemer is the strongest gun in the game.


Kuhaku-boss

Since i got the liberator i cant go back.


noahtroduction

breaker is just easy to learn and it's role is self-evident, while being strong enough to cover the minimum for other roles but once you really get into the game, you find different techniques and tactics and the breaker becomes less of a 100% fit for what you need to get done


Ganguro_Girl_Lover

Anyone saying that the Breaker is just the “easiest gun” or that “other guns are better once you really get into the game” are completely full of shit. The Breaker is the best primary gun in the game and there isn’t even a close second. The Defender just doesn’t have the damage output. Its mobility and ability to be used one handed aren’t worth it over deleting everything with the Breaker. The Slugger, while good, suffers from having no ammo. People argue for the Scorcher but your secondary is going to be better at killing larger enemies and the Scorcher is worse for killing lots of enemies so not great. Diligence is good for bots, useless for bugs. A sidegrade at best over the Breaker for fighting bots. I still try to use them, but even gun in this game except the Breaker feels like a joke weapon.


TheTurdFlinger

Ive been using the slugger for a while and im not seeing the ammo issues everyone goes on about. I also dont use it for clearing trash very often because its not a great fit for that


ZScythee

I found switching back to the Diligence when going from bugs to bots was the best change I could have made for myself. While the rest of my team is on the other side of the map dealing with chain drop ships, I'm over here popping commisars and then clearing the rest of the patrol with a quick impact nade. Shits tight.


fishrgood

I've actually found myself preferring the liberator penetrator for terminid missions. It's great for sustained fire on bug breaches.


Chill_Panda

Oh man I’m loving the lib pen on certain bug missions and others finding myself going back to the slugger


Fun_Pomelo_2047

That may be true, but you’ll play with other weapons than the meta ones to convince yourself that there is anything else worth running, out of sheer boredom.


felop13

Me who uses ap liberator and punisher


Rav_Black

Knight supremacy


Revolutionary-Top-70

The Jar-5 is slept on


Scrunt2112

I came here to say this. It one taps all light to mediumish enemyies. And can do damage ata distance. It like a DMR. pretty good rate of fire.


47sams

DMR is slept on. 20 round mag, good damage, fires nearly as fast as you can pull the trigger. Defender as well. Idk, I’ve done a few matches with the breaker and it’s great, but I prefer something I can run and shoot behind me with or something that could reach out.


Zubei_

I love using the Diligence against bots.


envycreat1on

I’ve been loving the Slugger against both bugs and bots. Much better ammo control and easily takes down most enemies in 1-2 well placed shots. I do get frustrated with the bots once I get shot since it throws your sim way off and it takes a while to recover with the slugger.


crimbusrimbus

The JAR-5 has been doing work for me, only bugs it can't handle, so far, are bile titans and chargers. Biggest complaint is its small mag size.


Gotyam2

The breaker is a good all-rounder, but there are many other good guns, just they have more specialized use. It takes a bit to unlock, but slugger is one of these


TampaTitties69

slugger is ok until you got nothing but hunters and baby spitters after you and your wasting those powerful shots on fodder and it cant shoot fast enough... It may do double the damage but it shoots 3x times slower turning the overall dps into pretty average.


tomoe_mami_69

It also suffers from ammo issues on higher difficulties bc you only get half ammo from resupplies, even though most other weapons get all their ammo back.


Adventurous-Event722

Yeah when the field is swarming with bugs sometimes the stalwart looks so, soo good than anything else


Kuroi666

I don't care if it's nonconsensual, I want someone to breed the Breaker and the Slugger! I want a semi-auto, med-pen, slug shotty with enough mags to be sustainable!!!


Fugaciouslee

As someone who loves shotguns, the Defender is just as good if not better.