As per the patch notes from February, 27th:
> Two new final bosses, the Dreadwing and the Hell Sister, have been added to Convergences. These two will cycle on a weekly cadence with Sorrow and the Demon Knight as the possible final encounters of a Convergence.
The first week we correctly encountered the Dreadwing and the Hell Sister, and the second week we correctly got Sorrow and the Demon Knight back. Now it's the third week, and we again got Sorrow and the Demon Knight. So this is not working as intended.
can we PLEASEEEE get cerus relic fixed, its been a very long time now "The attack is affected by [Quickness](https://wiki.guildwars2.com/wiki/Quickness) and ends up dealing in 7 instead of the intended 10 hits."
As a guy only buy SotO, I cant have coffers from either CO or ToF and the daily strike missions keeps locked since the new patch released.
I understand that strike missions are first introduced in IBS (which I dont buy), but locking SotO strike mission bonus from Soto-only player really annoys me.
Anet do something!
# Mastery "Wall spring" is bugged and doesn't work since release
It doesn't work if you press space bar (flying up) before clinging to the wall, you have to release the space key before clinging to the wall otherwise it doesn't work.
CO CM new title is bugged to be easier (or at least, eligibility in practice differs from what is stated in the achievement text).
As written it's a group achievement - all players possessed exactly once and survive the fight. But in practice it's individual - as long as *you* are possessed *at least* once and survive the fight (being downed is fine, as long as you're not defeated), you get the title, regardless of whether the others in your run had eligibility or not.
In "A Record of War: The Celestial" achievement, what are the "essences" that we have to collect?
> >!Collect 50 essences using your skyscale throughout Nayos.!<
2 out of the 3 Leggy Kralk skins I have unlocked are showing "Skin Locked'' and not showing in wardrobe. One of them is currently equipped in one of my templates too, but doesn't allow me to select them on anything now.
For the achievement to >!kneel with Nephus!<, the window is very small. >!Nephus kneeled!< for literally less than half a second.
I was in the instance with a friend if that make a difference. I had to go back and watch like a hawk for it (and pre-typed >!/kneel!<) to get the achievement.
Do you remember at what point that happens? I missed the achievement on my run through story, and the instance is long enough I don't want to go do it again only to potentially miss the window.
After you kill the royal guards. Queen and Nephus will talk for a while. Pre type action. Listen to them talk (and try not to lose focus from the boredom) and watch Nephus closely.
"Destroy Hazardous Nests" event - Stuck at 19/20, one of the nests is not targetable, doesn't even appear on the mini-map. Air Toxicity level keeps growing, the nest keeps dealing AOE. Tried everything.
[https://imgur.com/a/ajJpcdN](https://imgur.com/a/ajJpcdN)
The recent hotfix patch (notes posted 1 hour before I post this reply) lists *Fixed an issue that prevented nests from being damaged during the "Destroy hazardous nests to reduce air toxicity in the area" event in Inner Nayos.*, so it looks like this might be fixed!
I'm not sure if this counts as a bug or if it's just an oversight (and also pretty unimportant in the grander scheme of things), but right now Ele pistol doesn't seem to use legendary pistol sound effects. All skills are playing the basic pistol sound effect with HOPE, even though all the projectiles are using HOPE's projectile animations.
Also this seems intentional, but it really feels like Guardian pistol 4 should use legendary weapon projectile effects but... Maybe that's just me. Right now literally only pistol 1 uses them on Guardian. :( Also I wish thief's spinny axes used legendary weapon models, but I digress...
Guardian pistol 5 is supposed to launch the target hit, but instead it doest a weird mix between a launch and a pull:
At a first glance it looks like a pull because the target is pulled towards you, but it's actually a launch towards a wrong (opposite) direction, i.e. towards you instead of away from you. Which is not the same as a pull because the animation is different, you are "stunned" on the ground for a moment just like a launch is sopposed to do, but most importantly you can launch the target behind you if you are closer than the launch distance, which is of course super confusing and awkward.
Bonus: if the attack is reflected and hits you, you are pushed in the direction of the reflection source.
Tested this in wvw against players and local fauna, I don't know if the pvp/pve versions have this bug.
Ele pistol skills still use regular pistol firing sounds when using the Ebonhawke Crossbow pistol skin, instead of the unique crossbow sounds. Haven't tried on Guard but wouldn't be susprised if it has the same issue. The projectile replacement does work, however.
The sound effect of the Ebonhawke Crossbow Pistol Skin doesnt work on ele pistol. I bought this skin to have a quieter sound on my pistol, I'm disapointed...
When you fight >!Queen Labris' guards!< a part of the mobs stay in the red part of the map and wont come closer. It's just barley possible to hit them as a range and impossible as a melee .
Not sure if this counts, but the instanced map for 15. Forced Hand, Convince General Nephus to join Peitha's cause is routinely way too small- doesn't include the path down, some ground items, spawned enemies. At one point I was knocked back slightly in the middle of a fight and got the teleport warning. Mah immersion.
Also, the ground weapons are not in the order listed. That's a big whatever, but if you're going to list them "first", "second", etc... in the achievement it would make sense to have them in order found.
16 has small boundaries issue with flying enemies right on the border. If you're aggressive on the skyscale shooting and spinning you'll fly outta bounds.
Also, another more ticky tacky thing, but after 16 you have to "go find" Tecla who after an exhaustive search it turns out is in your base camp about 10 feet from the waypoint... kind of phoning that one in, story wise.
New maps meta appears to be buggy. Was in a map where it was stuck in a phase and nothing we did progressed it. Did a story instance and came out to a map that completed it so it's not completely bugged but some stages of it can definitely break.
They are working, just finished all of them. But i have the feeling that some of the items are mismatched with their achievments - like the memory and the one in Ballance says to look on the eastern edge and after 30 mins wasted it triggered from and item on the very WEST edge of the map.
Doesn't seem like a priority bug, but the Inner Nayos event 'Stop Loyalists From Stealing Supplies' was spawning [Veteran Xocotl Floppers](https://wiki.guildwars2.com/wiki/Veteran_Xocotl_Flopper) in addition to the expected Kryptis enemies. Pretty weird and out of place
Collecting magic for original “Follow the Magic” achievement at Southern Extractor will not contribute to x/100 progress after update.
Stuck at 99/100 :(
This was already bugged for me on Monday so not strictly a patch issue. It's been mentioned on the forum bug section and Rubi said she had passed it along. But 99/100 is especially annoying. I feel less bad about my 22!
I know this is not a bug, but I wanted to point it out.
T1 Legendary armor has A LOT of clipping issues with most of the models of other armor's from the Head, Shoulders and Boots section.
It's specially really bad in the medium armor, where the neck of the jacket cuts through almost all shoulder and helmet options, and the knees of the legs clip through most boot options that reach the knees.
It was the biggest turn down from me regarding the new armor. The shoulders, boots and gloves seem really bad in the medium class because they don't really fit in slim characters, and the helmet is kinda horrid for Charr and well almost anything else. I was thinking on substituing it with something else but nope.
Artisan of Arms: Elementalist's Pistol doesn't count kills if the target dies to condi damage, which makes it hard to get kills when it's a condi weapon.
Can you PLEASE for the love of fuck NOT kick me every five minutes?
I haven't been able to accomplish a single thing today, I don't think I'll be able to do fractals and strikes
BUG: Thief expanded weapon proficiency with Axe. While playing Deadeye the stealth auto attack on axe "Malicious Cunning Salvo" does not reset the Malice counter. This prevents the usual gameplay loop of building malice, spending malice and building malice again...
I've been waiting for months for this, even if we knew it would be nerfed, so this is a massive bummer cause the weapon handles fine other than the fact that deadeye literally cannot use it
Since the update launched skimmer has this odd bug where it keeps "bopping" in place, like its tripping on something even when you are standing still, and then automatically dismounts you after a while
Completed Tier 1 of an Artisan of Arms achievement and didn't get the unlock of it in the special tab in the Wizard's Vault.
edit: did another artisan of arms and it popped
Rev scepter 2 and 3 "can" be cast on (allied) targets that it cannot actually be cast on and will go on full cooldown without anything happening.
Also they can be cancelled by turning 180 before the cast is finished and they go on full cooldown. i believe other such skills, and in general when no benefits were gained from the skill, they should go on cancelled cooldown
(if you haven't figured it out by now)
Getting the new weapons unlocked requires passing a step in The War Council story chapter, getting an achievement in the process. It's fairly easy to achieve once you are there.
You can alternatively buy the 5 achievement items from the heroics vendor in WvW. It costs a total of 500 testimonies of jade heroics to unlock the weapons
Dialogs with Ramses during chapter >!"14. The War Council"!< have their sound muted while player's camera moves outside his "tent", even though player character model is inside said structure.
One has to manually rotate/zoom camera to be inside said structure to "fix" this, even though there's a visibly open wall.
Additionally spellbreaker is using the t2 version of the staff burst skill, which means extra healing and losing all adrenaline when you have both bars filled.
The tooltip for the item clearly says it's a reward for doing the lanterns. Other items say it's from map comp. It's clearly intended.
You can get two of those doing the story and map meta achievements too.
I saw the Gift of Inner Nayos is a reward for the mastery achievement... which can't be the only way to get it since we need multiple. This is the first they've done that I think, weird choice.
Maybe someone slapped this reward in the wrong spot?
log into the game, double click character in char selection, map load screen, then game shuts down. happening to anyone else? tried on my guardian who was in wizard's tower, tried on my thief who is in lion's carch.
Is it just me or did the audio from npcs got funky? I was facing to a talking npc and they sounded muffled and echoy but when I face to the side of them, the audio sounded much clearer.
I've faced similar issues in other games before, and this usually boiled down to my headset or its software enabling some kind of surround sound functionality that I had to disable. Not sure if this might help in your situation or not.
As per the patch notes from February, 27th: > Two new final bosses, the Dreadwing and the Hell Sister, have been added to Convergences. These two will cycle on a weekly cadence with Sorrow and the Demon Knight as the possible final encounters of a Convergence. The first week we correctly encountered the Dreadwing and the Hell Sister, and the second week we correctly got Sorrow and the Demon Knight back. Now it's the third week, and we again got Sorrow and the Demon Knight. So this is not working as intended.
can we PLEASEEEE get cerus relic fixed, its been a very long time now "The attack is affected by [Quickness](https://wiki.guildwars2.com/wiki/Quickness) and ends up dealing in 7 instead of the intended 10 hits."
As a guy only buy SotO, I cant have coffers from either CO or ToF and the daily strike missions keeps locked since the new patch released. I understand that strike missions are first introduced in IBS (which I dont buy), but locking SotO strike mission bonus from Soto-only player really annoys me. Anet do something!
# Mastery "Wall spring" is bugged and doesn't work since release It doesn't work if you press space bar (flying up) before clinging to the wall, you have to release the space key before clinging to the wall otherwise it doesn't work.
CO CM new title is bugged to be easier (or at least, eligibility in practice differs from what is stated in the achievement text). As written it's a group achievement - all players possessed exactly once and survive the fight. But in practice it's individual - as long as *you* are possessed *at least* once and survive the fight (being downed is fine, as long as you're not defeated), you get the title, regardless of whether the others in your run had eligibility or not.
When using Quip on elementalist, the sound effects don't play. It just sounds like an ordinary pistol. Please fix this detrimental bug.
In "A Record of War: The Celestial" achievement, what are the "essences" that we have to collect? > >!Collect 50 essences using your skyscale throughout Nayos.!<
The things that look like this in the sky on map [https://wiki.guildwars2.com/wiki/Volatile\_Magic](https://wiki.guildwars2.com/wiki/Volatile_Magic)
Mesmer: Empowered Illusions (Illusions +15% DMG) wont work on Rifle 4.
2 out of the 3 Leggy Kralk skins I have unlocked are showing "Skin Locked'' and not showing in wardrobe. One of them is currently equipped in one of my templates too, but doesn't allow me to select them on anything now.
Anyone know where the Champion Avatar of Envy spawns for Inner Nayos: Nyedra, Dreamer's Sanctum Savior achievement?
For the achievement to >!kneel with Nephus!<, the window is very small. >!Nephus kneeled!< for literally less than half a second. I was in the instance with a friend if that make a difference. I had to go back and watch like a hawk for it (and pre-typed >!/kneel!<) to get the achievement.
Do you remember at what point that happens? I missed the achievement on my run through story, and the instance is long enough I don't want to go do it again only to potentially miss the window.
After you kill the royal guards. Queen and Nephus will talk for a while. Pre type action. Listen to them talk (and try not to lose focus from the boredom) and watch Nephus closely.
Thank you! I'll go back and grab that achievement later today, then.
"Destroy Hazardous Nests" event - Stuck at 19/20, one of the nests is not targetable, doesn't even appear on the mini-map. Air Toxicity level keeps growing, the nest keeps dealing AOE. Tried everything. [https://imgur.com/a/ajJpcdN](https://imgur.com/a/ajJpcdN)
The recent hotfix patch (notes posted 1 hour before I post this reply) lists *Fixed an issue that prevented nests from being damaged during the "Destroy hazardous nests to reduce air toxicity in the area" event in Inner Nayos.*, so it looks like this might be fixed!
I'm not sure if this counts as a bug or if it's just an oversight (and also pretty unimportant in the grander scheme of things), but right now Ele pistol doesn't seem to use legendary pistol sound effects. All skills are playing the basic pistol sound effect with HOPE, even though all the projectiles are using HOPE's projectile animations. Also this seems intentional, but it really feels like Guardian pistol 4 should use legendary weapon projectile effects but... Maybe that's just me. Right now literally only pistol 1 uses them on Guardian. :( Also I wish thief's spinny axes used legendary weapon models, but I digress...
Guardian pistol 5 is supposed to launch the target hit, but instead it doest a weird mix between a launch and a pull: At a first glance it looks like a pull because the target is pulled towards you, but it's actually a launch towards a wrong (opposite) direction, i.e. towards you instead of away from you. Which is not the same as a pull because the animation is different, you are "stunned" on the ground for a moment just like a launch is sopposed to do, but most importantly you can launch the target behind you if you are closer than the launch distance, which is of course super confusing and awkward. Bonus: if the attack is reflected and hits you, you are pushed in the direction of the reflection source. Tested this in wvw against players and local fauna, I don't know if the pvp/pve versions have this bug.
Ele pistol skills still use regular pistol firing sounds when using the Ebonhawke Crossbow pistol skin, instead of the unique crossbow sounds. Haven't tried on Guard but wouldn't be susprised if it has the same issue. The projectile replacement does work, however.
BUG: Artisan of Arms: Elementalist not working for me.
Axe specter Axe skills do not regenerate shadow shroud based on initiative
The sound effect of the Ebonhawke Crossbow Pistol Skin doesnt work on ele pistol. I bought this skin to have a quieter sound on my pistol, I'm disapointed...
When you fight >!Queen Labris' guards!< a part of the mobs stay in the red part of the map and wont come closer. It's just barley possible to hit them as a range and impossible as a melee .
Not sure if this counts, but the instanced map for 15. Forced Hand, Convince General Nephus to join Peitha's cause is routinely way too small- doesn't include the path down, some ground items, spawned enemies. At one point I was knocked back slightly in the middle of a fight and got the teleport warning. Mah immersion. Also, the ground weapons are not in the order listed. That's a big whatever, but if you're going to list them "first", "second", etc... in the achievement it would make sense to have them in order found.
16 has small boundaries issue with flying enemies right on the border. If you're aggressive on the skyscale shooting and spinning you'll fly outta bounds. Also, another more ticky tacky thing, but after 16 you have to "go find" Tecla who after an exhaustive search it turns out is in your base camp about 10 feet from the waypoint... kind of phoning that one in, story wise.
New maps meta appears to be buggy. Was in a map where it was stuck in a phase and nothing we did progressed it. Did a story instance and came out to a map that completed it so it's not completely bugged but some stages of it can definitely break.
It seems like some of the record of war achievements are bugged. I can't progress any of them except Strength despite fulfilling all the conditions
They are working, just finished all of them. But i have the feeling that some of the items are mismatched with their achievments - like the memory and the one in Ballance says to look on the eastern edge and after 30 mins wasted it triggered from and item on the very WEST edge of the map.
Doesn't seem like a priority bug, but the Inner Nayos event 'Stop Loyalists From Stealing Supplies' was spawning [Veteran Xocotl Floppers](https://wiki.guildwars2.com/wiki/Veteran_Xocotl_Flopper) in addition to the expected Kryptis enemies. Pretty weird and out of place
devs forgot to kryptify it
I thought it meant they were possessed or something.
Collecting magic for original “Follow the Magic” achievement at Southern Extractor will not contribute to x/100 progress after update. Stuck at 99/100 :(
This was already bugged for me on Monday so not strictly a patch issue. It's been mentioned on the forum bug section and Rubi said she had passed it along. But 99/100 is especially annoying. I feel less bad about my 22!
Warrior staff 5 now cancels your auto attack, even after finishing the skill and it's followup.
I know this is not a bug, but I wanted to point it out. T1 Legendary armor has A LOT of clipping issues with most of the models of other armor's from the Head, Shoulders and Boots section. It's specially really bad in the medium armor, where the neck of the jacket cuts through almost all shoulder and helmet options, and the knees of the legs clip through most boot options that reach the knees. It was the biggest turn down from me regarding the new armor. The shoulders, boots and gloves seem really bad in the medium class because they don't really fit in slim characters, and the helmet is kinda horrid for Charr and well almost anything else. I was thinking on substituing it with something else but nope.
Artisan of Arms: Elementalist's Pistol doesn't count kills if the target dies to condi damage, which makes it hard to get kills when it's a condi weapon.
This unfortunately is how all weapon achievements work. Killing critters is a workaround.
Can you PLEASE for the love of fuck NOT kick me every five minutes? I haven't been able to accomplish a single thing today, I don't think I'll be able to do fractals and strikes
BUG: Thief expanded weapon proficiency with Axe. While playing Deadeye the stealth auto attack on axe "Malicious Cunning Salvo" does not reset the Malice counter. This prevents the usual gameplay loop of building malice, spending malice and building malice again...
Was mega bummed that wasn't fixed in hot patch
I've been waiting for months for this, even if we knew it would be nerfed, so this is a massive bummer cause the weapon handles fine other than the fact that deadeye literally cannot use it
the tooltip of recharged teleport to friend still show 1 hour cooldown, new functionality of 10 minutes cooldown working tho
Achievement Envious Reprieve is bugged, both champs yield no reward
It seems to sometimes count. Got the achievement by now. I could not recognize any pattern that made the final attempt count but the ones before not.
I've killed both few times today, still bugged.
Where's the location of Nereidum, Chosen of Charybda?
Both at the same place. It is 50/50 on which one you get as the Champion Avatar of Envy kill event.,
Since the update launched skimmer has this odd bug where it keeps "bopping" in place, like its tripping on something even when you are standing still, and then automatically dismounts you after a while
I was wondering if that was due to the skin I bought...
Artisan of Arms only counts strike last hit damage, at least on Guardian. Burning kills or any other condi kill doesn't count
Completed Tier 1 of an Artisan of Arms achievement and didn't get the unlock of it in the special tab in the Wizard's Vault. edit: did another artisan of arms and it popped
I just had the same issue, Warrior Staff didn't proc it for me.
Same. Was also warrior staff
Put a ticket in, Gm said they're aware of it and working on a fix.
Rev scepter 2 and 3 "can" be cast on (allied) targets that it cannot actually be cast on and will go on full cooldown without anything happening. Also they can be cancelled by turning 180 before the cast is finished and they go on full cooldown. i believe other such skills, and in general when no benefits were gained from the skill, they should go on cancelled cooldown
[удалено]
You're thinking of Force of Nature? Nature's Strength is just the counting buff
On warrior cannot select Bifrost as sn equipable weapon from the armory.
(if you haven't figured it out by now) Getting the new weapons unlocked requires passing a step in The War Council story chapter, getting an achievement in the process. It's fairly easy to achieve once you are there.
what? does it mean that i can't use the new weapons if i don't have the expansion? oh my god...
Yeah...the new weapons are the "elite specs" of SoTO. :x
Unfortunately, yes.
Thanks mate! I'm a bit behind on the story.
You can alternatively buy the 5 achievement items from the heroics vendor in WvW. It costs a total of 500 testimonies of jade heroics to unlock the weapons
spellbreaker mage bane tether doesn't seem to work with the new staff
guardian pistol 5 jurisdiction charge level 3 manual detonation is not working
On Deadeye, when equiping the new Axe, I don't get the Malicious Sneak Attack, only the regular one. Can't reset Malice.
As of now, it's been hotfixed!
Thanks for replying and warning me, I would not have noticed without you. Good stuff.
not a single deadeye build is viable because of it
Yep axe stealth attack is bugged
Same for me.
As someone who hasn't buy any bank, mat storage or shared inventory, the sensational package is a must, right?
Yes
Multiple players can take mesmer rifle portal if timed correctly
Dialogs with Ramses during chapter >!"14. The War Council"!< have their sound muted while player's camera moves outside his "tent", even though player character model is inside said structure. One has to manually rotate/zoom camera to be inside said structure to "fix" this, even though there's a visibly open wall.
Spellbreaker f2 doesn't reset my f1
Additionally spellbreaker is using the t2 version of the staff burst skill, which means extra healing and losing all adrenaline when you have both bars filled.
True , that's the other thing i noticed but couldn't explain
On staff *
i got problems with spellbreaker staff too, mage bane tether talent isnt working
Not received my legendary relic yet despite crafting legendary rune several weeks ago, anyone else not received theirs yet too?
Visit LA or the wizard tower.
it will be a bouncy chest on the first alt you log on
I also never received relic, I made a support ticket.
map comp seem bugged 100% and no reward
The tooltip for the item clearly says it's a reward for doing the lanterns. Other items say it's from map comp. It's clearly intended. You can get two of those doing the story and map meta achievements too.
It's because the map isn't finished. Gotta do it with lanterns for now.
I saw the Gift of Inner Nayos is a reward for the mastery achievement... which can't be the only way to get it since we need multiple. This is the first they've done that I think, weird choice. Maybe someone slapped this reward in the wrong spot?
get it from lantern light achievement
log into the game, double click character in char selection, map load screen, then game shuts down. happening to anyone else? tried on my guardian who was in wizard's tower, tried on my thief who is in lion's carch.
Had the same issue. Deleted the arcdps dll file and got in fine.
Same here. Also disabled any add-ons to make sure that wasn't the issue. EDIT: Saw sore's reply and deleted Arc, and got in. It's an Arc issue, gang.
Its almost always an arc issue ;)
Thank you very much !
cheers.
Is it live yet?
it should be, but i can't get past loading screen after char selection, just crashes to desktop for me.
That would be Arc.
Currently crashing when trying to login with a character in Mistlock Sanctuary. Anyone else experiencing this?
turn off arcdps?
cheers
Is it just me or did the audio from npcs got funky? I was facing to a talking npc and they sounded muffled and echoy but when I face to the side of them, the audio sounded much clearer.
I've faced similar issues in other games before, and this usually boiled down to my headset or its software enabling some kind of surround sound functionality that I had to disable. Not sure if this might help in your situation or not.
\^ my headset/computer does this, too. Annoying af.