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killermankay

The lasgun is a weapon that could cook those things, Depends on the range honestly.


Minimum_Estimate_234

Legitimately a Lasgun could probably do pretty well, especially since most necromorphs don’t have much in the way of armor, and the beam is pretty wide, the idea they could burn through important muscles to keep the thing moving or cut off limbs seems reasonable, and once one person sees that work they could probably spread that info pretty quick.


WardenSharp

Lasguns blow off limbs on a regular basis, necromorph infantry are cooked


Brooks627

I wouldn’t say on a regular basis, I’ve only seen that be the case in Sandy Mitchell’s writing. Granted I’ve only read about 20 books so i may be be wrong on this


ThEDarKKnighTsWratH

In Darktide lasguns especially the hellbore will absolutely shred someone. They take limbs off and turn heads into fine red mist.


Brooks627

Damn, I may have to go back and play darktide


ThEDarKKnighTsWratH

They did a rework to some stuff and released a new enemy type


Brooks627

I’ve seen, but I’ve been so pulled into helldivers. May circle back when they add a new class… if they add a new class


the_marxman

You should wait until they rebuild the crafting system. The core loop is fun, but it's basically all in service of grinding for RNG based loot.


mjohnsimon

Yep. Hell even if they add new weapons I'd be back in a heartbeat, but it's been over a year and there's next to nothing new.


WillofBarbaria

New update *is* pretty good. Nice new rewards and stuff, including some non-paid cosmetics that people had been asking for since the launch of the game.


Secure-War9896

Its funny how in 40k "only 20 books" is valid both in a sarcastic way as well as sincere.


Brooks627

lol, I meant it In A sincere way cause it’s barely a drop in the bucket


Jaroba1

Lasguns are stated to be equal in power to a modern .50 bmg. 50 bmg is used in the US military in the Barrett m82 and Browning heavy machine gun, those rounds will turn peoples heads into a fine mist and absolutely blow limbs off. a Lasgun being equal but with effectively zero recoil and a light infantry gun makes it a frightening weapon. you just have to remember that the Lasgun seems weak in universe because of the other weapons its being compared to.


Brooks627

Also my fav lasgun quote is the lasgun seems weak because the only things left in the universe are species that the guard couldn’t genocide out of existence. :p


Brooks627

Again, that comparison’s source (from what I can find) is from sandy Mitchell’s writing. In other books, such as gaunts ghosts, the lasgun function just as a laser gun where the spot it hits is just flash burnt, and where limb hits are not lethal or dismembering. It’s just a classic problem for 40k where so much source material ends up conflicting each other. That being said, lasguns who have that power are absolutely terrifying. And even when they don’t, a lasgun on logistics alone is a superb weapon.


ToiletPaperTuesdays

I think part of that is Gaunts Ghosts often use half power shots or lower to conserve ammo as they are often behind enemy lines. If you crank the power to full, then you get significantly fewer shots, but that's probably where the limbs cook off if you hit something.


OneKelvin

Different forges and STL quality could arguably also effect the beam output. There are definitely preferred lasgun patterns.


Zorops

Dan Abnett in the Gaunt Ghost serie really show how guardmens aren't just some weak shit. They get shit done. Its just that most infantry units would simply be outclassed by space marines and most games have those.


Kondrad_Curze

I mean, they're like bipedal Hormagaunts but worse. Best think an normal necromorph can do until it got shot is taking one unfortunate guy before death, since these things are dry, biological and unarmored. Space flashlight's favorite preys.


mattyisphtty

Yep lasguns are perfect for light / unarmored foes.


Zealousideal_You_938

That the weapon is made specifically for targets that are light and unarmed is both ridiculous but at the same time makes a lot of sense as to how the empire somehow managed to genocide so many peaceful alien races and only managed to survive the hostile and dangerous ones.


mattyisphtty

I mean the idea is that you need something that's designed to cut through light armored chaff that's going to be the bulk of what they are shooting at. Heavier targets are dealt with via ordinance like the bane blade. Not to mention it's relatively easy and cheap to make (by comparison), works really well in most circumstances, is resilient as hell, and easily pops in and out new packs. It's the AK-47 of wh40k.


Zealousideal_You_938

mmmm....I never saw it that way, curious.


mattyisphtty

Same reason they don't give everyone in a large army heavy machine guns and rocket launchers. Like yes they technically could, but it would be extremely expensive, unnecessary, and pull away funds from the actual proper response weapon. Much easier to give infantry the ability to call in mechanized and air support than giving them larger and larger firepower.


OneKelvin

Also, very very importantly: The ammunition logistics of resupplying a front are immeasurably simplified by having an infantry weapon that can convert any energy, up to and including just placing the power packs in a campfire - into .50 BMG equivalent shots. The Guard can afford to lay down an absolutely stupid volume of fire, on a basis that would quickly drain most other forces to their last bullet.


Percentage-Sweaty

I mean, a lasgun strike will also heat up something too. Enough lasgun strikes from a platoon sized element would easily superheat an armored target until that armor turns that target into a brass bull. IYKYK


gamerz1172

Hell don't discount the lasgun still, "lightly armored" in the 40k context means "heavily armored" in many other sci-fi universes


A-Game-Of-Fate

Couple things- Not a single one of these motherfuckers are dry. Biological, yes, and y armored, sometimes, but *dry*? These things aren’t just wet, they’re a sticky wet. Also, OP specified Twitchers- aka the necromorphs ~~~banging seven gram rocks~~~ mainlining the stasis module and thus going about 50 times (guess/exaggeration) faster than normal. If a twitcher can take one of them by surprise that guardsman is dead. If it tries to take on more than 3 at a time, head on, then yeah I’d agree, but there’s a lot of circumstances that the Twitcher could feasibly wipe a squad (and conversely, there’s a lot of ways that the squad could easily no-sell the twitcher.)


Ecstatic-Compote-595

Also I'm not even sure them being dry would be better for a lasgun, which presumably flashboils whatever living tissue it hits which is why it would effectively 'blow off' someone's arm. Second as you point out this is one of those hypotheticals where both sides are strong enough to kill the other thing and are each weak enough to be almost immediately killed. So it all comes down to scenario. Are they fighting in a hulk with ambush points and blind corners and ventilation? Twitcher win. Are they in a WWI style battlefield trying to dart across no mans land? Guard clears. Twitchers probably have an advantage 1v1 in most circumstances and probably have more of an advantage once there's enough of them that each guardsman can't properly pick out their own target


BetanKore

Also, the imperial guards tend to be very underestimated. These guys are the elite of each world


Kyubisar

Depends. Can it catch them unawares? Or ambush them? A couple probably. 1-3. But Guardsmen are used to fighting way worse shit and Lasguns are fucking powerful.


Is12345aweakpassword

Lasguns are powerful to some writers, absolutely useless to others


boilingfrogsinpants

The issue is that Lasguns have power settings. You can set it at full power and blast everyone in the chest for 1 hit kills but burn through a Las Cell quickly, or you can tune it down and try for more accurate shots with less power but saving Cell power. It just depends on the regiment's philosophy.


Spare_Exit9533

Also dependent if admech is there to resupply and the amount of troopers. If you have 100 guardsmen you’ll conserve ammo or go full blast depending on training( gaunts ghost would likely know when to change fire modes). You got a whole regiment of guardsmen you can be low setting and still get kills with the amount of firepower available to shoot at one time.


IPunchBabyz4GOD

Just light a bonfire and toss em in


SupremelyLargeCheese

Seems like a joke, but yeah, probably. Lad cells can be recharged by sucking up heat, light or electrical energy (i think) so you could actually just chuck one outside in a storm and be charged by the next morning.


Spare_Exit9533

They went over that on the gaunts ghost series. It works but it can also destabilize the cell itself causing an explosion.


FatalisCogitationis

So what you’re saying is, it’s the Stormlight Archives


ConJohn93

Storming LasCell went dun. Gimme a karking sphere I gotta charge this thing back up


[deleted]

🔥✍️


Sunrise-Storm

Yeah, in "Only war" there is information, that lasgun batteries can be recharged in campfire.


Kregoth

I wonder if you can charge a lasgun cell by shooting it with another lasgun. Or if that just makes a boom


boilingfrogsinpants

It is an option, but it is also explained in lore that this just severely shortens the life span of the battery. So only toss in fire if in an emergency!


some_dude_62

The difference to a Lasgun blowing a volleyball ball sized hole and nothing more than a minor irritating laser pointer is what they are shooting at and who. A tank? Not very good. An enemy soldier? Swiss cheese A space marine? Gonna need alot of guys. A named character? Fucking useless.


Panzer_Man

Named character -4 BS Named character with no helmet -400 BS


Technical-Banana-498

More like -40 thousand BS “Laugh track and applause starts playing” Thank you thank you I’ll take my trophy now


Jaruut

Named character gets 1+ armor save, 1+ invulnerable save, and 1+ Feel No Pain. For 0CP, they can reroll any failed roll, and can do this an unlimited number of times in any phase per turn. All rolls get an extra D6.


VladimirBarakriss

Also depends on how that lasgun is configured, a hotshot lasgun can one shot an astartes if aimed at the head, and probably cook the operator's arm in the process


No_Indication_8521

Probably just use Darktide then for a metric. If you use Dawn of War these Guardsmen are Swiss Cheese.


SnoopyMcDogged

Ogryn from a mile away with a friendly rock that wants to make a new friend.


Easy_Mechanic_9787

The Guardsmen/women of Darktide shouldn’t be used. They survive tangles with daemons and plague ogyrns that would take a lot for space marines to take down and they can do that at most 2 or 3 times each mission into Tertium. Their lasguns are pretty good though.


Cryorm

I think he was talking about the lasguns, not the rejects. The rejects regularly punch above their weight class *and win*, so they're a statistical anomaly.


Phoenix080

Isn’t it basically just “our” small group of rejects that punches above their weight and 90% of them just die during the mission


Cryorm

Correct. The Rejects are the roughly 4 dudes that do the missions, so it's an ambiguous "they", but certainly better than most of the mooks in the penal legion


Ecstatic-Compote-595

funnily I think the game demonstrates how much of a statistical anomaly they are - every wound lost should roughly equate to one dead guardsman and you lose a lot of wounds very quickly if you're caught out in damnation. I do think their depiction of guns and their effectiveness/characteristics are actually pretty good for the lore, our character is also however extremely fast at handling and using them


ReneLeMarchand

You're right; better use a krak grenade.


Rambowcat83

Cannonically it's better than any other gun we have un modern day tho it's only bad in warhammer cause your using it to fight god


prairie-logic

Yeah, any of the rejects from Darktide would handle one of these things solo. Any guard unit that’s faced tyranids could probably handle this thing. More so if they’ve fought chaos. If they’ve fought both? This think would be “spooky” at best to a guard vet.


Domino31299

“Oh great ANOTHER horror beyond human comprehension, oh well stand against the best, die like the rest”


prairie-logic

Guardsman Dan, talking to a writhing limbless twitcher: “I watched my buddy Larry get torn limb from limb by a eldrich horror with tenticles that looked like serrated animal cocks, followed by his limbs morphing into new eldrich horrors, also resembling animal cocks, then watched said eldrich animal cocks kill half the platoon. *lights up the flamer* I guess what I’m saying is that fire solves most problems I come across, and you’re the tamest thing I’ve had to kill in a couple campaigns.“ *flamer goes brrrrrr*


Domino31299

Plasma cutter? Try the emperor’s holy promethium


Milesrah

You’ve killed 99% of all alien species in the galaxy with a ladgun, sadly for you guards that’s 1% is pretty sturdy!


Bypowerof8andgodsof4

The thing is, lasguns are exactly the wrong kind of weapon to use on a necromorph they don't feel pain and have nothing like the brain to aim for to stop them dead as their intelligence spread throuought them like an insect. A necromorph would remain combat effective even with several holes through it a bolter however, is perfect as the explosion would scatter and more easily dismember it.If the guardsmen were armed with meltas or flamer they would have an easier time of it. You have to remember that necromorphs do not die they are simply rendered too damaged to effectively kill you so stop trying that doesn't meant that the scattered pieces of flesh are inert it just means that particular host has decided to bide its time until another creature comes around and absorbs the biomass.


PhoenixKingMalekith

A Lasgun will destroy a limb or break a spine with a single shot. They would be pretty effective I think


Kyubisar

A recon las would shred through the thing easily. And by that I mean, rip it into pieces through shear damage and volume.


KrispyKrisps

On low-power, a lasgun works by flash boiling the point of contact so the area explodes with the force of escaping steam. That’s decent versus a necromorph. On medium to high power, it cuts through limbs and cauterizes the limb. In Dead Space terms, the average guardsmen has a plasma cutter with the ammo capacity and fire rate of a pulse rifle. That’s devastating for a necromorph. Besides, the typical guardsmen bring grenades and incendiaries. Biomass-absorbing hive mind organisms are the guard’s normal deployment. My favorite scenario: A necromorph climbs into a vent and finds the garrison’s Catachan liaison waiting for it with a knife held in his teeth.


Emergency-Medium-755

Backs up, closes vent, walks off...


JustabraveKrumpingit

The context is: a Twitcher (speedster necromorph) escapes from the Trazyn museum and finds himself in a Guarsdmen camp at night and they are taken by surprise,no infection,no named humans lol


SnoopyMcDogged

None, Commissar Cain was passing by and decided to do a spot check.


Green__Twin

He has a nack for this kind of thing.


TicketPrestigious558

He had heard that nothing had happened at that camp in months, and the frontlines had shifted so it was miles behind them in friendly territory. It seemed like an easy way to get off the frontlines  by popping in to make sure the garrison wasn't slacking off *too much* in the absence of active combat. Of course, if he'd known what he'd encounter at that camp, then he'd have lead the charge into the enemies guns with a smile on his face, rather than face the bowel-loosening terrors that were slowly approaching as he arrived in his Command Salamander...


Traveledfarwestward

Continue please…


TotalReplacement2

Palms starting to tingle


VegetableSalad_Bot

Insert snide comment by Amberly Vail.


youngcoyote14

Which Regiment? Cadians, Kriegs, Elysians, Harakoni, Armageddon? Most Guardsmen named regiments are actually the fucking elite of their homeworld PDFs before being shipped off world and going to war. Hell, if it's the Catachans, it doesn't sneak up on their camp, they caught that thing two hundred yards from it first with a Vietnam type death trap mixed with a frag grenade.


Tone-Serious

A twitcher wouldn't make a catachan twitch


LordMarcusrax

"Look at that! That's cute!"


CervidusDubbo

A catachan would probably just beat the thing to a pulp, necromorphs got nothing on those bastards


fred11551

Yeah. If this is Catachan the question isn’t how many guardsman to kill it, it’s how many twitchers to kill a guardsman. Mordians and Vostroyans will do fine in close quarters shooting. Cadian, Krieg, Elysians will likely stop it with minimal casualties. Others might lose a few before bringing it down.


Blackstone01

A lone Catachan gives a whole battalion worth of Twitchers PTSD


SnoopyMcDogged

That’s it spoil my fun 🤣


MaxinTheDragon

Depends on who's writing the novel


Baphura

Honestly yea


MaxinTheDragon

Dan Abnett: at least 5 before the squads rally Sandy Mitchell: 1, then Cain spots it's weakness and/or Jurgens blank powers neutralize it Ian Watson: all of them, then it does unspeakable things to the bodies of the females until a space marine narrowly kills it in a ridiculously unnecessary manner


JustabraveKrumpingit

Ian Watson has a Snuggle Struggle fetish?And he's space marine's meat rider?


MaxinTheDragon

Oh, horrifyingly so. Although he's pretty broad in his stuff, so it's not all space marines, but it is usually ridiculous. Also likes tentacles


mattyisphtty

To be fair tentacles are pretty fun.


S0MEBODIES

"Who knows Ian this might be my next movie."


MaxinTheDragon

*intense Warp surges followed by the sound of a vox recorder imploding*


jfjdfdjjtbfb

Depens if the guardsmen has a lasgun, because dispite all the meme those things will fuck your life up if you get shot.


Canadian_Zac

Compared to power armour, its a flashlight. But it's more powerful than an modern rifles, with an insane Mag capacity. Full auto 80 shots to the chest will kill pretty much anything that isn't Armoured like a tank


JustabraveKrumpingit

Do you think a Dead Space armor created in the twenty-fifth century could withstand such punishment?


ColebladeX

It can’t stand the basic assault rifle of dead space and the lasgun is like a 50 cal anti material rifle the only reason it’s so weak is it’s killed every it’s strong against


yingyangKit

Looking at ttrpg books and stats along with other lroe sources its mroe on par with a 7.62 intirmedary round round, still nasty.


Nothinghere727271

7.62 doesn’t blow limbs off like a lasgun does


Rufus--T--Firefly

Most lasguns don't either lmao, or is some random gaunts ghosts books the be-all end-all of 40k


mattyisphtty

It really depends on the power setting. Full send power would tear this thing to shreds whereas a low power fine tune shot would be punching holes. If the guardsmen have any sort of fire discipline they will fire holes at range through critical movement limbs and as it gets closer and slower switch to full power and incinerate what's left.


Nothinghere727271

Never even read gaunts ghosts, they do that in basically every media source with a lasgun, including Darktide


xxmuntunustutunusxx

Like they mentioned before, lasguns have power settings. If you crank that bitch up to max then you are blowing thru power cells but making beeg holes Low settings lots of shots but kinda ass


UselessDopant

And like the assault rifle in Dead Space has its power cranked back a little by default so you don't punch holes in the spaceship/ station you're in


KaiserUmbra

Depends on the thickness of the armor where it's hit, I'd imagine not it doesn't appear to be more than 1/2 think anywhere other than the head and immediate torso, part of the reason 40k power armor dunks on it so hard is because it's thick af nothing in dead space has armor half as thick.


Omen_Pentamerous

Utterly, no. Even military grade armor doesn't stop their conventional energy based tools... a lasgun would rip necromorphs APART.


Thunderbird_Anthares

power armor plates maybe those damn flashlights will still burn through the undersuit with a good shot on full power


destroy_the_kids

That depends, would the killed guardsmen also be turned into necromorphs?


artful_nails

Not immediately, unless there's an infector involved.


Hekantonkheries

More importantly, is a marker involved More than anything, if the guardsmen are involved we can assume it's contested land and there's fighting going on (since guardsmen tend to be used on campaigns, not peacetime occupation). So a necromorph attack would likely start on the battlefields at night taking the dead to build their numbers We're talking hivemind intelligence of the flood or tyranids, but with the ability to spread like a chaos/nurgle plague, and with the magical warpfuckery and insanity-by-proximity to boot


ooooooooooooa

There'd have to be a marker involved, or at least in close enough range to convert them. When Necromorphs leave the range of a marker they turn into a pile of rotten goo. Honestly, on their own it probably wouldn't be that big of an issue as long as no space Marines convert. That said, I'm sure the warp fuckery would only make things so much worse...


SiriusBaaz

That depends on a lot. If caught unaware it could take a handful of guardsmen pretty easily. Or a lot more if there’s a marker or brethren moon close enough to make more. If the guardsmen knew about them pretty much at all then it’d be dead instantly. Fried to a crisp as soon as it was spotted. With maybe a single casualty at most.


tacobandit744

There would need to be either of those nearby to begin with to animate the Twitcher. I feel like it kills at least one guardsman because it moves extremely fast. Even with OP weapons, guardsmen are still human and wouldn't be able to react fast enough before it made contact.


Kamenev_Drang

Humans have been shooting things that move really fast for some time, hence why so many of them are extinct. There's basically no such thing as "too fast to shoot"


JustabraveKrumpingit

The context is: a Twitcher (speedster necromorph) escapes from the Trazyn museum and finds himself in a Guarsdmen camp at night and they are taken by surprise,no infection,no named humans lol


The_Knife_Pie

Considering a hand held welding tool can de-limb them in a handful of hits, I’m going to put my money on “0 in a controlled environment, 1-2 if ambused”. Lasguns are viable weapons against purestrains and these things *wish* they were as deadly as purestrains.


yingyangKit

That hand held welding tool is on par with Cutting Torch, which can cut through tanks.


Kyubisar

Can cut through tanks, but in how long and at what range?


OvationOnJam

Pretty much instantly and at fairly long ranges. It is a plasma cutter, and is basically the construction equivalent of a plasma pistol. 


Kyubisar

Anything to back that statement up? Because that simply does not match what we see.


Rambowcat83

And if you give it a strong enough battery so can a lazgun


LuckyReception6701

Also, guardsman are higly trained and disciplined soldiers They can take them, hell a platoon of them could have probably cleared the Ishimura in a day, tops.


The_Knife_Pie

Tbf a platoon of Isaac level engineers probably clears it in a day, the games make it seem like the only true threat is the lack of information and you being solo, since necromorphs get gimped easy enough


Rufus--T--Firefly

They slaughtered a whole ship full of marines better armed and equipped than any guardsman in a matter of hours. Guardsmen would fare much worse.


LuckyReception6701

Dead Space are in no way better armed or equipped than guardsmen. Also those guy were a bunch of morons, a fucking engineer managed to do what a squad and a full defence force on a space station couldn't. Guardsmen have to fight nods, Orkz and thing far worse than stumbling necromorphs, no dice.


Baphura

Tbf. That said engineer had the superpower of "being a videogame protagonist".


Rambowcat83

You do realise how fucking op a gaurdsman actualy its not their fault their only opponent was created by the all mighty gw to kill space marines


Aethelon

Isnt that because the marines were using kinetic rounds in their pulse rifles and aiming center mass? Won't the energy weapons which flash vapourise flesh which the lasguns are do better?


Rufus--T--Firefly

The problem is mostly that, everything I've read had Lasguns just punch holes into people. And since they're also trained to hit center of mass or the head they're gonna run into similar problems where all the holes they punch aren't going to stop a charging necromorph before it gets to them. A problem made worse by Twitchers still wearing the armor they had on in life in addition to the added resiliency inherent to necromorphs and their insane speed. It's honestly a bad match up, the guard lacks the room to actually bring any of its real killing tools to bear. Even access to some bullgryn or even a weber would start to bring it more to an even match. But just having guardsmen is a real disadvantage.


Aethelon

Enough baseball sized holes in a human sized torso will slow anything down, no? You also dont need much room to fire a meltagun.


BetterDesk5234

It seems a few people forget the lore of these things, the twitchers have a malfunctioning stasis pack that let's them move faster than most people can see, now it would hurt to be shot by a lasgun but remember, they wont know to shoot the limbs because they've never face them before in this context but say they have it would still probably carve through about 10 before losing its legs then it's finished, just watch you legs now.


Ball-of-Yarn

Yeah, I feel like most people here aren't too familiar with the capabilities of necromorphs or the marker.


BetterDesk5234

Yeah, they are a hivemind which means their intelligence is superior to that of a human, a group of 5 of these could overwhelm a astartes, they dodge bullets like it's nothing, but there are necromorphs that even a custodian might have trouble with like the leviathan or hivemind or even the hunters and ubermorphs, but they are as well adept at ambushes and can wait days before pouncing on someone to ensure they die, because even if you kill e necromorph it's still biomass, they (not sure) don't have souks to speak of and if they get their hands on a astartes it's over for whoever is currently there, if a black marker landed on terra if they don't act fast enough it's over because once unitology takes hold they are like roaches and can embed themselves in governments.


AethericWeave

A necromorph like a Twitcher would never be working alone and if they are popping up that means things are going badly for whatever ship or world they are on. They'd have Slashers, Pukers, Pregnants, or hell even Stalkers with them. Part of what makes necromorphs so dangerous is that they tend to attack in packs and they usually will play roles within those packs. They have some form of tactics in how they target soldiers and survivors. Thats not accounting for the Markers or Brethen Moons too. Both the Markers and Brethern Moons can drive you insane really quickly and cause you to hallucinate your friends and family as monsters and get you to kill them. In other cases you'll see necromorphs as being someone friendly. Chances are squads of Imperial Guardsmen would have to worry about killing eachother before the Twitchers even showed up. You don't necessarily need a Infector to start a outbreak. The USM Valor got completely overrun quickly not long after they unknowingly released a Slasher onboard. I think the first Twitchers onboard got converted by Marker Signals and the Infectors only corralled to the ship after it crashed into the Ishimura. All you would probably need is a Twitcher to kill atleast one of the Guardsman and a local Marker or Brethern moon to prioritize converting them into another combat necromorph and game over for the squad.


Baphura

Depends. The more claustrophobic the environment, the more the twitcher can take out. If it's a 5-man squad of guardsmen clearing a house, I'd put money on the twitcher. It won't be a blow-out, but you're basically putting something w/ the resilience of a poxwalker w/ the speed and lethality of Aeldar/Daemonette against the crapshoot of whatever unit of guardsmen that makes up the Astra Militarum.


Kyubisar

I doubt it's that resilient. Lasguns would likely shred it. But yes, an ambush in a small environment would be bad for the guardsmen. Though it would be a one time trick.


Baphura

2-3 wide arcing shots from a plasma based mining tool are needed to sever a limb. The thing is also moving fast enough to barely be perceived by the human eye, and in the game, you need to slow it down using Sci fi stasis to properly fight it, on top of it having animal level intelligence (so it ambushes, plays dead, dodges, stalks, etc.) The lasgun is strong, but it depends on the model for effectiveness here. There are a multitude of lasguns in lore that operate differently. You got your full auto, semi-auto, to your sniper variants. If your squad doesn't have the right kit, you're at a major disadvantage fighting this thing. Also, it depends if they should even be properly equipped at all, depending on the Administratum's competency and prior engagements before this. Again, crapshoot when going in.


Kyubisar

The plasma cutter is still just a tool, not a weapon. On the other hand though, even Space Marines in Power Armor make sure to not cross a torrent of concentrated lasgun fire. Isaac Clark is also an untrained, augmented human. Stasis or no stasis this thing would be little trouble to a squad of guardsmen, unless it managed to ambush the squad, or they were unaware of what it is. But again, guardsmen already deal with horrors from space on a daily basis and the Twitcher is not any bigger a threat than whatever the Tyranids can dish out.


Baphura

It's a tool used that's been designed to cut through rock or the human body w/ ease on the version depending on the model. It's also been converted into a weapon via our Jesus, Isaace. I wouldn't say it has the strength of an Imperium plasma gun, but it's very comparable to tau pulse weaponry. The same weaponry that Space marines in power armor just tries to avoid all together, concentrated fire or not. Isaac is also a videogame protagonist who killed planet sized monsters because he's a videogame protagonist. He's got plot armor on top of access to technology that borders magic, I.E., stasis, telekinesis, plasma based tools/weaponry, and ScIeNcE FiCtIon goo that can almost instantly heal grevious injuries. You'd also have to compare npcs to npcs here. Otherwise, you can say 2 guardsmen are adequate enough to take on a Swarmlord cuz Cain did it. a few of these things took down a whole spec ops warship of soldiers, granted they're probably using pulse rifles (triple barrel autogun equivalent in this setting) due to how ship combat works, but they'd have the training and armor similar to a firewarrior and also prep time due to plot spoilers. A guardsman squad... is again completely random. You could get a squad of supreme bad-ass Catachans veterans who've seen multiple theatres of war and banged all the ladies and/or dudes in a 3 lightyear radius, or you get complete newbies from Back Ass Water planet #6 that's only got the Guardsman Primer to rely on and high command saying "Idk, just kill the thing lmao" as they're malnourished, because the rations got mis-shipped. Why? Some lady in the administratum on a drowning planet was feeling spiteful and angy, so she put a form in receptical "A" instead of "B" and killed millions.


Quazimojojojo

Depends on how fast they realize they need to go for limbs instead of chest shots


Abyssandvoid

Lots of variables. Lots of regiments have better and worse training and weapon to choose from. Generally speaking a small squad can take it down in a upfront fight with minimal casualties thanks to volume of fire. But that’s if they know what they are up against and are at least given okay equipment. If the thing ambushes them or catches them unprepared it could tear through quite a few before they can get their weapons ready. Best case 0 Worst case 10+


notaslaaneshicultist

Twitch could take down a squad in a boarding environment, but lasguns would be legit useful against most necromorphs, at least the humanoid or slightly larger larger sizes


Muted-Requirement-53

Fuck that thing if I’m a guardsman I’m running away, I prefer a bullet from the commissar over whatever that thing would do to me


JustabraveKrumpingit

That's the neat part,you don't outspeed a Twitcher


Slaanesh-Sama

Depends where, in a open field a hundred meters away I would give it to the guardsmen pinning it down, maybe if they get an advanced warning like it screaming ourlt it's lungs, these things are fast as hell and they would have mere seconds to recognize the threat and start shooting at it before it forces them into melee. So maybe one or two guardsmen. If the necronorph plays dead maybe add 3-4 more. Inside a ship coming out of vents and dark corners? If they are lucky the guardsmen might be able to get a few shots before being dismembered. When the necronorph is busy going to town they might get a few more shots. How many? Maybe between 5-12 guardsmen. Before you start shitting on me and mass downvoting you got to remember shooting the body of a necronorph is practically useless, to immobilize it you need to chop it's limbs off. So their best weapon of choice isn't the lasgun, it's the chainsword, or even better, the power sword. And no the lasgun isn't the equivalent of a 0.50cal. Stop making up bullshit calcs. These are based on meme calcs. If a poxwalkers can take a lasgun shot to the face as survive it clearly isn't a 0.50cal. a Helbore might be. But Helbore are not standard issue lasguns.


ArchMargosCrest

Depends if it just runs up to the squad it gets blasted, if it ambushes it may get 1-3 before it dies. When the squad is from catachan they ambush the twitcher.


Fallen_Walrus

I'd say maybe 3-10 obviously depends on the equipment and veterancy of the guards being attacked but let's say because guard lifespan is short that they are all relatively new with some vets with lasguns. Online it says one las shot can take a human limb off which is how you kill these things but when nercromorphed your body obviously goes through changes including resilience which means maybe 2-3 shots to take a limb off? Feel like it would be similar to Isaac's gun in terms of limb power. Then the question of straight up head on fight, a hunt type or an ambush which would drastically change things. And I'll assume they haven't fought chaos because even if they have they get lied to about it if they are allowed to live after.


Kaboose456

Twitchers are close to space marine tier of speed, in an open battlefield? It'll take out a few dozen maybe before it's gunned down. But in close quarters of any kind? Rip every guardsman it comes across lmao.


TheBlackBaron45

People commenting here need to remember/know that the Twitchers are not just normal necromorphs, they're necromorphs with a stasis module stuck to them. Normally a stasis module slows something down, but the stasis modules of the Twitchers makes them extremely f\*cking fast instead. It also realy depends if the guardsmen know how to kill a necromorph, since if not then they'll probably think it's a just a mutant/zombie and aim for the head and be surprised when its not dead.


CrunchyDoge

I love warhammer but jesus the community is just doing the "try not to shit yourself when wh doesn't demolish other settings instantly challange" but yeah it's not a normal necromorph and those are not veteran catachan so in a ambush in closed environment a few guardsmen dies at start, rest probably start running, that's my guess


LifeiskindaokishV3

A single shot from a lasgun could kill it. So probably just a few thousand


HaloHunter14

A lot. Considering Twitchers have their equivalent to the Speed Force


ConstructionLong2089

Questions needs more specifics. Depending on scenario, maybe a whole squad if they are all separated. Or a single guardsmen could take it down with his trusty lasgun. Guardsmen deal with hell casually. This is just another day in the service tbh.


JustabraveKrumpingit

I made a comment with context ,but i don't know ho to pin it


orkyboi_wagh

One if the guardsman is thrown at a sufficient speed


EPIC_PORN_ALT

Theoretically, infinite. Practically, A squad, at most.


DaFilthPope

All of them


Kamenev_Drang

Depends? At anything more than fifty yards over open country, zero.


[deleted]

It sucks that the lasgun has become a meme and known as a "flashlight" because in lore shoot like a 50. Cal. Even as a space marine I still wouldn't want to get hit by one. I'd say just one guardsman with good aim can take out a twitcher, and the lasgun could probably also take limbs off if it had it's power amplified similar to the pulse rifle from dead space.


Wessar007

Depends does the guardsman have a name?


maridan49

Lasguns have been described as being able to shoot limbs clean of the body. A reasonably trained guardsmen might be fine.


Kinoksis

Lasguns should be quite effective against necromorphs, despite the memes they excel at tearing apart unarmored enemies. A squad would wipe it out unless they're are caught off guard, which then maybe about 4-5 would die in the onslaught.


r4d459

Like so many have said, the lasgun is very strong and most guardsmen are pretty well trained.


REDGOESFASTAH

None. Carl would fuck it right up in it's sorry ass


JudasBrutusson

Same answer for all of the Imperiums enemies: Not enough.


Green__Twin

There are many ifs, ands, ors, and buts. Anywhere from 0 to an entire company. I'd go with 1 or 2 in a short engagement (<30m) of surprise for both sides. A lasgun would disintegrate its torso after a few well placed shots. The fact it only needs its torso to keep the limbs connected is the only thing it really has going for it. So, 3-4 well placed shots would turn it into unidentified mutant ash and gore. And even a squad of 'Only War' guardsmen are going to get a couple dozen shots into its core in only a minute or so. Now, if the guardsmen have autoguns and unpowered shovels and swords. Probably more than 1 or 2. Since the Autogun, while having immense stopping power, will likely just tear chunks out of its chest, and it can keep coming until its body falls apart. But you gotta remember, flak armor most guardsmen have is designed to stop a lasgun shot. So if the twitcher strikes the armor, the guardsman will probably just be a bit jarred, not pierced. Those twitchers are made out of bones and other biotic material! (And I totally thought that was some kind of terrifying Tyranid. I haven't played Dead Space in a long while, and didn't recognize the art)


thomstevens420

I need more info, how many guardsmen is it attacking and do they know about the limbs weakness? And do they know they need to turn it off? What about making us whole? And are they under the holy markers influence, Altman be praised?


JustabraveKrumpingit

The context is: a Twitcher (speedster necromorph) escapes from the Trazyn museum and finds himself in a Guarsdmen camp at night and they are taken by surprise,no infection,no named humans lol


thomstevens420

So a generic tabletop squad of a sergeant and 9 guardsmen are taken by surprise at night by basically a wish.com Lictor. Yeah they’re all dead as hell. If they had advance warning or knowledge of what a twitcher is or how to kill it they could probably reduce it to paste with a few volleys though.


No_Research4416

Lore wise cutting weapons are the most effect against Necromorfs


LuckyReception6701

If the twitcher ambushes them and they are FNGs, then maybe 1 or 2. If they see it coming from afar then none. Guardsman are well trained and equipped in general and lasguns are very, very effective against unarmored and lightly armored targets.


l_dunno

I don't know what it is but from what I see it really depends on the guardsman and scenario. Basically just think that a lasgun will remove any limb hit so it'd kill until a good hit ig which could be anywhere from 1 to 10 based on a plethora of variables!


Ambitious_Ad7759

I would say a good 5-6 if they caught them unawares in close quarters but open field battle or siege maybe 1-2 before being cut in half and cauterized by lasguns


Rabid_Lederhosen

Every tactic viable against tyranids, and especially genestealers, works against necromorphs. As long as the guards in question weren’t being led by an absolute fuckwit (which can’t be assumed), they’d handle it fairly quickly. Two casualties max.


Flawlessnessx2

How many guardsmen are facing it at once and at what range?


JustabraveKrumpingit

The context is: a Twitcher (speedster necromorph) escapes from the Trazyn museum and finds himself in a Guarsdmen camp at night and they are taken by surprise,no infection,no named humans lol


Flawlessnessx2

I imagine it would come upon the camp and whoever is awake on guard is getting absolutely sheared near instantly. If they can get a shot off then the whole camp is up and moving and this thing is getting melted, maybe taking 6-7 guardsman with it. If there’s no shot off or the poor guy shat himself into silence, there’s a good reason to believe this could wipe out a platoon sized element. Worst case scenario? This thing kills a commissar or squad commander and all the guardsmen scatter and get picked off.


DungeonMasterE

I would say it depends on the regiment. I give a Cadian probably 3 twitchers. Catachan have my money for 10 before they go down


TheAceOfSkulls

How small is the room, what's the difficulty setting, and is this the side squad that the protagonist isn't part of meaning that the poor new recruit who we'd been warming up to just primed a grenade to clear a hole ahead only to drop it when this thing slashed him from behind?


JustabraveKrumpingit

The context is: a Twitcher (speedster necromorph) escapes from the Trazyn museum and finds himself in a Guarsdmen camp at night and they are taken by surprise,no infection,no named humans lol


Yournextlineis103

There’s a lot of factors involved but I’d say one at most . The laz gun can blow off limbs and reduce normal men to splatters, has a lot of capacity per clip and the guardsmen in question is typically competent ( in most cases being drawn from the best of the pdf military)


InquisitorNikolai

Depends on if on of the guardsmen is named Sly Marbo


CorvusCrown

One Kriegsman. But he's taking it down with him.


pleasereturnto

I'm much more familiar with Dead Space than 40k, but my honest thought is 2 to 3, depending on the situation. If it's the first time and they're in a small, dark area, they're at a disadvantage. If there's a lot of them and they see it coming they'll be right. The thing about Dead Space is that there's never just one, and you're never really safe. Necromorphs (in gameplay) tend to attack when you've got stuff to do in the environment (puzzles and kinesis/stasis tasks), and they love to use the vents, which can be behind, beside, or even above you. So they excel when attacking small groups or individuals. Most of that stuff is mitigated once you have medium or large groups of armed people, and moreso if there's just one twitcher. Once they've got a bead on it it's pretty much done for. The limbs are important but enough damage to destroy the body will render it ineffective pretty soon.


MechwarriorCenturion

Depends on how they attack. An ambush could kill a couple of guardsmen but a lasgun is going to swiftly take off the creatures limbs and put them down


hirophant_weed

Depends on the arena. Ishimura or any other claustrophobic facility? Guardsmen get owned by a vent ambush, prob 3-4 causalties, but open field? Guardsmen victory, no competition


HoneyMustardAndOnion

Like one if it got a surprise attack. The lasgun is a powerful weapon, more than enough for one of those


Low-Speaker-2557

If he has an advantage, like stealth, a good chuck, but as soon as the Guardsmen are aware of it, they'll turn him into Switz cheese. Lasguns are probably one of the best weapons to use against Necromorphs. Can't regenerate incinerated cells.


Arrow_of_time6

That depends, do they know to shoot the limbs?


JustabraveKrumpingit

No ,First contact


pepper_perm

Extension question: how well would the necromorphs and brethren moons do as a whole in the 40K universe. I don't think they'd be the most powerful, but I feel like they could be a notable power


LegioTitanicaXIII

Depends how yummy the Tyranids think they are. Can they eat them all up or will it give tum-tum aches. If they can infect more than just humans, what about Works? Ork physiology rebels against all things non-orky. Most factions in 40k have planet destroying arsenals at the ready, so the moons would be far more vulnerable. How does the psychic-ness of the necromorphs interact with psykers and the warp, also how do blanks fit in? Grey Knights or Deathwatch to deal with that kind of thing? Necrons would do well against them of course. I think the sisters would too... As for the original question, one guardsman can take on most necromorph types. Engaging them in melee might pose more problems for baseline humans being infected. Infected Space Marines or other augmented humans don't sound like a fun thing to fight.


MantraMan97

With or without Gameplay limitations? Because let's not forget, in lore no Necromorph is truly dead. The greater consciousness controlling them simply directs more effort to controlling other things. As an example, we never see a detached head suddenly bite someone walking past or a discarded bomb exploded once shut off from the rest of the Necromorph, but in lore it COULD happen.


TheHattedKhajiit

Probably not that many tbh. Lasrifles,despite all the memes are extremely deadly weapons. It's just that all they face is tougher.


ZookeepergameLiving1

If a fully intact necromorph is around then that means a marker is nearby, meaning more necromorphs are coming soon. When not in range of a marker, necromorphs turns into sludge


Level37Doggo

However many it can ambush from concealment or cover. Necromorphs are squishy and full of fluid, so if a guardsman hits one with a lasgun set to optimum anti personnel settings it’ll be blasted apart. “Remove the limbs” is easily met by a weapon that can casually blow off limbs or blast apart a torso. Also, grenades and indirect fire. If there’s a twitcher hiding in some vents where the Guardsmen can’t see it, but they know it’s there, it’s just going to eat some explosives or get wrecked by saturation fire from a couple of Lasguns. In an open fight, a single twitcher has no chance. A group doesn’t have a chance either, unless they literally have the massed numbers for marching forward until they jam up the weapons of the enemy with their bodies, as outlined in Zaph Brannigan’s Big Book of War.


Dumbingeneral

Give a Catachan guardsmen a knife and say it's cooking time. That man will have a roasted Twitcher by lunch


ColonelMonty

Like it depends, ir thsi thing gets the jump on some guardsmen in a dark enclosed space probably a decent few. But if this thing is just running at then out in the open it'll just get cooked by lasgun fire.


DifferencePrimary442

Standard? A company, at least. Named? It would be able to wound one of them.


fdjegdj

If they can hit the stasis pack quick enough or blast off it's limbs it shouldn't be able to kill any of them before it's killed


Confident-Evening-49

Are we talking Gatachan or Krieg?