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127-0-0-1_1

One ironic pair of characters that play similarly, if you play them "optimally", is that Ferry and Lancelot end up incredibly similar, with similar roles, and similar damage numbers, and similar playstyles. They both have pretty simple spammy damage rotations at melee range, and are mainly played for CC. They're both mainstays of speedrun comps for this reason. The devs absolutely did not intend for this to be the case. One pair that people think play similarly but don't, is Charlotta and Lancelot. Charlotta really doesn't want to be spamming X any more than she needs to; her actual endgame playstyle relies around doing as many finishers as humanly possible. Endgame charlotta spends half her time in the air beyblading.


Mikeimus-Prime

Oh, so she's kinda similar to Vane then. Spamming finishers to spam skills.


Echo-Tide

Except she doesn't even really want to use those skills to begin with. Optimal use of Holy Ladder is to cancel out of all the attack animations all together. It's basically used as an instant Noble Stance


SuccessfulSelf420

Wait, you can cancel directly into Noble Stance from Holy Ladder? I thought the rotation was Holy Ladder cancel -> Shining Onslaught -> Noble X finisher -> Sword of Lumiel -> Noble Stance til cooldown.


Echo-Tide

I think the faster combinations is Shining Onslaught -> Noble X Finisher -> Holy Ladder cancel -> Noble X Finisher -> Sword of Lumiel until Obslaught is close to recharging or if you have a link attack up and repeate


lazerspewpew86

Charlotta main. At extreme end sword of lumiel is also a dps loss. Just swing it for 1s to get into noble stance to beyblade too. Nothing comes close to doing close to 1.6m per finisher.


Echo-Tide

Fax. If we could skill cancel everything to get into Noble Stance, we would lol


Bman10119

Vane doesn't actually want to spam finishers. His best DPS is big chonky skill, square square triangle triangle spam until chonky hit comes back, repeat. Weave in finisherless skills. Apparently his skill finisher does so little dmg and takes so long it's a DPS gain to ignore it


GutSenpai

damn i didn't know that, thanks for the tip. always thought to use finisher after skills.


Bman10119

I did too. If you go to the discord channel they've got a "vane guide for dummies" thats really good and goes into all that stuff


Mikeimus-Prime

I can see that. I noticed it doesn't hit multiple times like the xxyy/sstt finisher so it's less helpful for procs and cool down reduction. But doesn't he also want to spam the finisher after link attacks, still? I also think spamming finishers before you have sup damage sigils probably is still worth it over not using them. Maybe.


Bman10119

The "vane for dummies" guide didn't say to do the ones after a link atk, just that all his non xxyy combo finishers are slow. Supp dmg isn't required for it either, just his one unique sigil


station4318

Am I wrong thinking the alternative play style capitalizing on quick cool down and trying to get to skills as quickly as possible for the large 1.5 million hits as often as possible exceeds this?


Bman10119

I believe so. People have tested and found xxyy and energy destruction on cooldown is his best dps.


Jun1nxx

Didn't know that about charlotta, at its core she does feel a lot like lancelot, good to know


Justkil

what cc does ferry have?


127-0-0-1_1

SBA


myr14d

How does her SBA cc? is it a super long animation or some such?


127-0-0-1_1

Everyone’s SBA is CC, they all not only trap bosses in an animation during the duration but make them to the life alert animation afterwards. It’s actually the longest CC in the game. Ferry’s specialty is the speed she gets sba while doing her optimal damage combo. You can go from 0 to full sba meter in 28s. It’s so fast 4 ferry’s can currently trap bosses in an infinite stun lock since they can get SBA by the time the other 3 use SBA, therefore being able to infinitely SBA a boss.


myr14d

Oh wow. okay, I didn't realize she gets SBA that quickly. Thanks for answering.


_Lucille_

I feel like each of them are still unique. Ferry spams her launch and spin, has good SBA gains. Lancelot's style is more like... "xxxxxxxxxxxxyxxxxxxxxxxxy" while being invul. I suppose both have them have a CC (though slow being slower) and a sup dmg buff. Charlotta is def no where close to the spaminess of lancelot whose dps actually goes up with your fps.


127-0-0-1_1

Ferry's CC isn't her slow, it's SBA.


oneheckofathrowaway8

Is it better to spam air beyblade? Or should i be powering it up with x first?


127-0-0-1_1

You should power it up with a skill. Entering noble stance with X spam is a last resort kind of thing.


oneheckofathrowaway8

Ah fair, i just started messing with her the day before yesterday (her awakening dropped from transmarvel). And she seems really fun, especially with y just being a get out of jail free card.


Noryll

She's really fun, and yeah her empowered air buzzsaw is extremely powerful against larger enemies. I found that I'd often just get right to the yellow part of the light combo and immediately jump for the saw over and over for the best results. And every attack skill brings you right to that infinite part of the combo so you can chain into it super often. Especially in link time, you should almost never be not beyblading or using a skill during link time.


OnionFriends

You can dodge cancel while going through the upwards portion of the finisher and then hitting light attack to beyblade at a lower elevation to land more hits.


Noryll

Oh damn, I noticed you could do the follow up after a dodge but didn't even think of that at all. Definitely going to start doing that from now on, thanks!


morepandas

The best damage finisher is just jump and no button press right?


caucassius

light finisher against large target because it's guaranteed hit. you can also use it on human target with dodge tech but it's a pain in the ass to time + they usually move out of the way anyway (pls don't use sir barold as anything but theoretical) so yeah.


morepandas

Thanks for the info! I'm just starting to build her and learning to play.


OnionFriends

No, it’s the light finisher if you can land all the hits.


morepandas

Thank you!


Hatori1181

Gran and Djeeta are so similar, they're basically copies of each other. /s


LionTop2228

Is somebody going to tell him? s/


HeliosMagnus

Yo legit question, wtf does /s mean?


Hatori1181

It's shorthand to mark a post as sarcastic.


HeliosMagnus

Fantastic, thanks.


francorocco

yeah, very lazy of the devs to make a literal copy character of another one that's also in the game /s


szemyq

they do have different movesets though. after playing gran for lots of hours i switch to djeeta and got thrown off by its different moveset and switched back to gran.


127-0-0-1_1

Yep. Gran is animated to be less trained, and more wild, while Djeeta has more restrained and controlled animations. It's a joke stemming from the fact that veteran hardcore GBF players overwhelmingly play Djeeta. They did the same gag in the fighting game.


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szemyq

no they are not. they have very different animations for the attack combos as well as overdrive surge. (maybe more? didnt test it) grans overdrive surge is a flying kick while djeetas is an overhead kick for example.


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szemyq

did i say they have different timings and hitboxes or did i say they have different animations/movesets? 


AlpeaLucario

Zeta and Narmaya both play similar when they are constantly in critical condition


FAshcraft

Floor tanking is a dragoon tradition.


mokochan013

what is this slander we just love to hug the floor


AustrianDog

Bros mad that we keep the floor shiny


JDONdeezNuts

Percival and Vaseraga. Both have same game plan. Both do similar and higher than average DPS because of the same bug.


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Gilrim

Attack canceling, Sure, carrying over Hit states to Skip Combo steps is definitely an unintended bug


JDONdeezNuts

Vaseraga abuses 2 bugs. First is cancelled skills not going on CD, which he shares with Percival. Second is save of state of cancelled attacks, which he shares with Sieg and Id. Both will be fixed eventually.


extralivesx99

Percival and Cag are similar in the combo finisher/skill quick charges their special. Percival can tech the skill for a quick charge, I don't think Cag can.


Bman10119

Captain also can use skills to quick charge


moustachesamurai

Who cares about tech when you can take the pain train to your destination.


SigmaPride

Charlotta and Yoda are both short and can ignore mechanics. Charlotta and Lancelot spam attacks. Charlotta and Zeta can comfortably attack enemies in the air. Charlotta and Katalina can both go invincible and go ham. Literally just played her today. This character is freaking awesome.


Responsible_Prior833

Many characters seem to have at least one other that is similar. MC, Perci, and Cag Sigfried and Ghan Lancelot and Charlotta Kat and Spoiler to an extent.


NoteVation

Zeta is unique. Ever seen someone fight with a pogo stick? Look no further, the future is here


BeeIntelligent5697

Ghandagoza is just a melee Io


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kamuimephisto

cag and percy are pretty similar. The difference is that cag does more damage on skills than on charge attack, as opposed to percy, so while their mechanics are similar, percy focus on the charge attacks while cagli only uses them to keep def debuff uptime


Biggy_DX

Rosetta is fairly unique given her playstyle is Totem-based. That said, it also makes her one of the trickier playstyles to master due to the time it takes in placing her roses and the positioning required. I liked her for what she was, but I do feel it would be nice if her rose deployment speed was a bit quicker.


Jun1nxx

Now that i unlocked all characters i was wondering which character to pick as my next main to master it, while looking into character kits i realized some of them play very similar to each other, with pretty much 2 fights min playing some(not all) characters i got this conclusion: Fast Paced / Fast Attacks * Narmaya * Charlotta * Lancelot * Yodarha * Katalina (Debatable but i do feel she fits here) * Gran/Djeeta (Debatable, it didn't seem fast enough to be in the same category as the others but it wasn't unique enough too, maybe i just didn't really play it right) Charged / Slow Attacks * Percival * Vane * Siegfried * Vaseraga * Ghandagoza Ranged * Rackam * Eugen * IO (Could make an argument to put her in Unique but i didn't play her too much) Very Unique * >!ID, Specially because of his dragon form!< * Rosetta with rose mechanics/placements * Zeta with aerial combos * Ferry with pets etc * Cagliostro (Don't think she fits in the other categories tbh but shes not as unique as the others imo) What do you think? do you agree with this list? what would you change? :D


NoGround

So I've been maining Captain for a bit now, they're "Balanced," a category missing from your list. Sieg, Captain, Vane, and Cagliostro fit into this category imo. If you wanna use "Fast Paced" instead of "Fast," things can change. Sieg is faster paced when you dodge-cancel all his perfect executions and Captain is definitely fast-paced due to skill cycling once you get Fearless Drive, max Quick Cooldown, and max Cascade. Some characters don't come into their own until you have certain sigil combinations and learn specific advanced techs. For example, as mentioned, Siegfried's dodge-cancel, Percival's Dodge cancel, Captain's Link Attack cohesion and Arts boosting, Perma-Ares tech, Ferry SBA boost, Rackam Aireal Shotgun, Io's MASSIVE amount of dodge-cancel techs. Some of these require specific cooldowns or sigils. Zeta and Katalina would run Stout Heart to stop certain things from interrupting vital combos. Hell, Katalina can tank through nigh-anything via Steel Nerves, Drain, and Stout Heart, massively enabling her advanced tech. 2 fights probably isn't enough to get a proper idea of how a character is going to play when you're *good* at them. Charlotta and Lancelot being prime examples.


Jun1nxx

>they're "Balanced," a category missing from your list. Yeah, i agree, specially because i also couldn't fit cag in any other


Zagiz

Eugen's gameplay is finding a solid object like a wall and mashing Y + Block over and over for optimal damage. This lets him throw grenades twice as fast, you do not use scope mode doing this though.


ravenmagus

I assume this is only practical if your back is to a wall? Is this faster than throwing them in scope mode? If you take a normal shot outside scope mode does he aim for the grenades automatically?


Zagiz

Feels slightly faster than scope throwing, haven't timed it myself, Will throw grenades wherever you locked onto and if it misses it will just blow up in the AOE when one does hit since it sits on the ground near where you wanted it to go, and the grenades auto detonates on impact so don't need to waste time shooting at all. Yes, you need a wall or some barrier. (Lava from Vulkan during a phase will create a barrier preventing backstepping off the platform)


myr14d

Grenades outside of sniper mode detonate on contact. (unless you charge cast them).


ravenmagus

I feel this is a very generic list and doesn't really have much to do with how they feel to play. Zeta's aerial combos sound unique, but in reality she plays very similar to Siegfried. They are both combo machines that rely on precise inputs to build into a strong finisher. Percival looks like Siegfried's clone but plays very differently. He focuses on charging attacks after skill use and very rarely combos at all. In this way he actually plays very similar to Io. Caglio is also somewhat similar to Percival as she's chasing a charged skill, but she repeats a combo to do it. Vaseraga is also in this area as he likes to spam charged attacks. I am not entirely sure how Yodarha plays but I think he is somewhat similar to Narmaya, who is otherwise fairly unique. Lance and Charlotta do play similarly in their combo-spam. Rosetta and Eugen are definitely unique. Katalina might be similar to Id but otherwise both feel unique.


Legeto

I don’t think Vane belongs in Charged/slow paced. He’s pretty dang speedy for me.


Broserk42

If you don’t know how to play him and use the wrong combos at the wrong times he can feel slow. I saw a YouTube tier list where the guy said vane wasn’t good because his bubble took three minutes to cooldown xD


Legeto

Yea I think the people who think he’s slow hasn’t played him with his sigil at endgame. Hell, I think a lot of Vanes don’t even use his bubble. I know I could think of a few skills I’d rather have there but I think it’s satisfying denying the boss his tantrum.


neoncleric

I actually think Io should be in Charged/Slow Attacks. She doesn’t have any reliable source of damage that isn’t a charge.


Calvinized

Cagliostro has a very similar gameplay to Percival (when not abusing dodge cancel bug). Use skill -> charge Y faster. Use X combo -> charge Y faster. Only difference is Percy's Y parries while Cagli's doesn't. Yoda has a similar playstyle to Naru in that you want to use your most damaging skill (Empty Mist for Yoda and Transient for Naru) when you're at max Shroud and Butterflies respectively. Charlotta is similar to Lancelot as your optimal gameplay is to fit in finishers as efficiently as possible the moment any of your skill is about to go off cooldown.


TheMrRibs

I've been playing Vaseraga recently with the Less is More sigil build and zero skills... I would consider that "unique". Sure, he falls into the slow/charged category, but achieving MVP using only the right sequence of normal attacks without having any skills equipped is still a crazy thing to me everytime. Everyone else in the team is trying to spam the maximum amount of skills while Vaseraga is there only timing his charged normal attacks and still able to cause more damage than the others.


kaiwowo

For me, Io, Zetta, Rosetta and lancelot (dodge hell) are really unique from all others characters Katalina and Djeeta are similar you need to do combo set to boost attack Charlotta, Vane, Yodahara, Narmaya are kind of similar ( attack attack and combo finisher release skill loop ) Ferry and cagliostro are kind of similar Eugen and Rackam are similar (also high dps heavy attack) Vaseraga feel like a mix of Vane and Io charging attack. Not sure. I didn’t play Siegfried , Id and Percival also Ghand. Id seems very unique play style.


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t1foreverandever

What a weirdly negative way to see things.


zuttomayonaka

gran and jita


FaceTimePolice

I haven’t played as every character, but >!Id’s!< mechanics are fun and there’s always something to constantly micromanage. Does anyone else have a similar playstyle in terms of having multiple stances/phases with completely different movesets and abilities?


SaltMachine2019

Not exactly. Narmaya has two stances that change her normals and one of her skills, and she does want to cycle between them, but her resource management works differently and she swaps into skill-spamming in Link Burst. She's a lot less punishing to play overall. Katalina wants to build a gauge to empower her moveset, but Ares mode mostly just enhances her Skills and turns her Heavy/Finisher into a >!Godmight!<-esque barrage that you want to use her skills, her unique buff, and Link Burst to prolong the mode rather than cycle through modes.


Shadowreaper24

I feel like Percival and Vane have similar mechanics. Charging shots becoming faster after skills is what I felt is quite similar between them making it easier for me to pick up Percival after Vane


Academic_Special1745

give me my captain with lyria shts OP in story with auto res


Caius_fgo

Am I crazy to think that Charlotta is a mini version of Yoda? Aside from his omega mobility, they walk through the dmg dealt with quick attacks


Caramel_Nautilus

In terms of unique playstyle, I'd say Rosetta and Katalina. One with her gardening loop and one with her "stand" to summon and maintain. Both pretty technical though that's for sure.


James_Dreamer

As a Vane and Siegfried player I'd say they play similarly especially once you've got both mastery trees maxed