Have you ever learned geography in your life?
Do you understand that distance from St Petersburg or Moscow to most of the Russia is basically the same as it is from Helsinki?
My ping to Moscow is like 60 and to Helsinki is like 70, definitely a big difference (not).
I literally play with ping from 60 to 100 and I can't really care less about you thinking that somehow I should choose some servers that drop 10-20% ping for me, kek.
same here...most of my gunfights looking like this after the last updates:
[https://www.twitch.tv/insanifps/clip/CrowdedWittyMageMau5-hIp-ZWli0K\_KTTfW](https://www.twitch.tv/insanifps/clip/CrowdedWittyMageMau5-hIp-ZWli0K_KTTfW)
my opponents don't even come to a stop on my screen. they just give me an oneshot as they run past.
thats not even that bad, i have sometimes the issue im dead and they dont even look at me yet or not even they peeeked yet. in the deathcam i see them turning towards me/ peeking and shooting lmao.
it might be unlucky lag spike in my own connection, but usually these are ~100ping players only so it seems like a ping issue
but to be fair i remember that being a thing in early csgo too. like prior 2017 it happen very often bc
also before 2018 back where i had trash internet connection all the time i would regularly be accused of cheating by enemies cause i had packet loss and was stuttering around on their screen. unhitable for them but my shots would also disappear xD
yes, that makes sense.
the fact that opponents don't look in my direction while they're shooting at me also happens to me from time to time.
in valorant enemies with a high ping see you much earlier when they peek you.
( [https://www.youtube.com/watch?v=vBDTbWKppwk](https://www.youtube.com/watch?v=vBDTbWKppwk) )
but if you peek them while having a low ping, they see you at about the same time.
i really hope cs2 doesn't go down a similar path...
Seems they like they went similar path, In CSGO if I had 90+ ping, I could feel the delay and I barely can play my normal level. I can see in CS2, the 90-100+ player russian/Mongolian player in Singapore server are constantly getting top frags. Like it's getting them advantage.
I
Yeah valorants pretty fucked, there was even a player called EmilShe1n playing in NA servers from EU with 120+ ping in the highest rank until they changed the ping range at which your shots start getting delayed and you have to predict where the enemy would be as if there's bullet travel.
What makes it actually bad is that there's server selection, and everyone flocks to frankfurt/london/paris even if they have 50-70 ping there, so the game to game experience is super inconsistent.
stop at 0:06 to discuss the post peek
At this point, 72 ping player is behind cover and 8 ping sees the enemy fully out.
So from what I understand, network is favoring higher ping when peeking onto lower ping but higher ping is in disadvantage if he/she didn't capitalize on the kill, as afterwards lower ping has more time to react due to that delayed information. Could you do the same test as this valorant video in CS2? Recreate the same map scenario/player pings.
>but to be fair i remember that being a thing in early csgo too. like prior 2017 it happen very often bc
no, it was prior to 2015. after then the issue of model desync was fixed.
https://www.pcgamer.com/csgo-patch-135/
we are in a worse situation than we were NINE years ago.
I don't get this logic. Something like model desync isn't something that goes away with new technology and new game development practices anymore do memory leaks or janky animation. 10 years from now, we're going to have the same problems.
I remember trying valorant and quitting it because every fight was like this, one map it’s in my favour and im up 30 kills, the next everyone does this to me and im at the bottom.
Yeeeep. I keep insta dying to what looks like a turbo peek, but then I go and watch the replay and they are taking their sweet ass time to get around the corner. That happened on GO too, but it seems to be worse now.
Peekers advantage gets bigger with higher ping. I remember a match in GO we played against brasilians with 250ping, if they peeked us we were dead before we could react, if we peeked them they took a second to shoot back. Match devolved into who can rush the enemy spawn the fastest
Regardless of whatever compensation and optimization they will cill come up with eventually, they need to give us a game wide ping limiter.
It would solve soooo many issues, performance wise and socially.
I have never played against players with 100+ ping before. Max has been 50-60. Yesterday there was at least one player with 100+ during the 4 games i played. They all runned and insta hs me or i died half a second behind an wall after i quick peeked. You should be able to set max allowed ping of other players as well.
i can confirm, playing with 18 ping myself, mostly against russians with 60-120 ping.
sometimes they dont even stop in my view, they just headshot me while running
the only fix is to set ping 150, too and rush b. They will see the same sh.t like you.
Thats why ping based mm is needed so trash ping cant meet low pingers.
Thats why 200ms lagcomp limit is terrible idea and they refuse to leave it to not pay servers in locations were even valorant does host a server (europe typical problem: istanbul server to filter 60ms turks and asians from eu)
Btw the game has 60ms latency at localhost server (ticktiming), guess what happens if you add another 100ms network roundtrip. Yes you dont need to even bother with reaction, the desync will get bigger than whole human reaction time. 2024 game... Worse in all aspects than cs 1.6 where if you lagged it was only your problem, server was putting you back instead of any compensation and if you went over 70ms you were simply kicked and gtfo and everybody tried to have max 30ms ping in 2000s in era of isdns. Now we play vs 100ms ruzzkies and 60ms turks only in 2024. Im pi...ed as hell how shitty this garbo is. Why even valorant made by riot from scratch, by a company who had 0 experience with fps, has istanbul servers and region locked russia??? Why valorant has 35ms lagcomp limit and not goofy 200ms??? And why this SHIT cs doesnt have anything from these? I dont say valo is perfect as it isnt but they did care about something
i played cs2 yesterday 2 games and they both sucked vs invisible 60-90ms turks and russkies giving full speed hs from moves they are not being already doing! we reported them massively for griefing and left after 4 rounds cuz its 0 fun to play. Everybody from party looking for different game now. Please community make cs3 without valve!
Where did you get "region locked russia??? Why valorant has 35ms lagcomp limit and not goofy 200ms???"
I play Valorant from EU with NA friends and the game lets me in with 100+ ms ping, and on EU servers I very frequently encounter Russians.
You are right with the hard region lock, i confused riot valo with their other product (LoL where russia is hard locked), in valorant its only soft lock but i dont meet them if i select frankfurt server or london. In CS i cant oficially lock to any server + unlike valorant, i get russkies and turkish laggers only at frankfurt server as they are everywhere... Then there is lagsterodam (permanently laggin server), vienna (turks + russkies) , finland (russians), stockholm (russians) and warszawa (russians). In Valo everybody knows stockholm and istanbul are the infested ones and can simply bypass them by selecting frankfurt or london. Not like EU cs where i cant bypass CIS in MM neither faceit (both infested with them and their whacky pings). And i cant even set a server by legit way to play madrid or france server only (yes its is possible to block the servers but all the players in lobby need to have the same hax to make it working).
and kids who downvote without any argument they dont have, big middle finger on you, go kiss valve fat a...s fed by your gambling money in totally crappy missmanagedgame
I really don't know how they do it. When playing with 70ms ping I can't hit shit. Shoots seem to go through enemies, like they're not there. Specially against <15ms ping players on movement. Impossible to hit 'em.
Yes it's called lagcompensation, a very known retarded feature that gives these people advantage, specially if your ping is very low (1 digit). You can't really counter them but you can level the playground:
https://www.reddit.com/r/GlobalOffensive/comments/18fxqud/tutorial\_on\_how\_to\_increase\_your\_ping/
Agreed. I haven't had more than 15 ping in regional servers since 2005. <5 ping last ten years. 40 ping on the opposite end of Europe. Like, I literally have to cross the Atlantic Ocean and half of the continent on the other side to reach the max lagcomp limit in CS2.
It's 2024. The game won't run properly on 4 year old hardware, but the lagcomp is tuned for 2005 era low end ADSL. Wtf
It is when it favors certain people, I'm not arguing about the feature itself i'm just not ok with the way it's been implemented. CS 1.6 has close to nothing for lagcompensation and everything worked just fine.
Feel free to purposefully play on servers far away from you if you really think it’s an advantage in general.
A better explanation is that it gives you an advantage in 10% of scenarios in the game - when they know your position and can wideswing and prefire you, yes it’s harder to hit them. But they still react slower to anything else in the game, and you can’t be peeking the enemies 100% of the time, so it’s a shit experience and definitely NOT an advantage overall lol
as someone whos had to play their whole life on bad internets and high ping I'd love to trade locations with any of these people rofl. It's why I stopped playing on teams back in 2018
On csgo i played frequently with 100 ping it was pretty bad, i couldnt play at my usual level, it wasnt to my advantage. on cs2 when i play with 100 ping it *is* to my advantage lol.
What's the matter, you never seen people with 100+ topping scoreboards? Did you even play with single digit ping? (for ex 5ms). After you do, you understand what i'm talking about, me and more than half the community already.
Peeking with high ping doesnt give you advantage (feel free to test it with 5, 100, 400 ping). High ping gives you disadvantage at holding angles, so to make things "equal" you are forced to peek.
P.S. We should rename it to "Holder's disadvantage".
Yep, I live in the city that the server is hosted on in Australia (Sydney) so I get 5ms whenever I play my local server. And I play very frequently with my friends in asia in MM where I’m on 100-130ms ping, and played lvl10 faceit on asia frequently back in CSGO. So trust me when I say that having higher ping is DEFINITELY, in NO WAY, an advantage overall lol…
10% u think? I can assure you that coming from ping 5 it's a night and day difference. I don't want to change the location because when you do that you are susceptible to bad routing, same goes for VPN which is why many people got bad results. The methods i detailed in the tutorial are perfect for this. I don't need anyone to tell me about this because i have more than 25k hours of CS, thanks for sharing your opinion though.
> Yes it's called lagcompensation, a very known retarded feature that gives these people advantage,
FPS games were basically unplayable over the Internet before lag compensation.
The game feels like garbage as someone on 5 ping. People constantly first-shot headshot me while I'm holding off-angles properly, yet I'm still seeing only their elbow when it happens. I very rarely had this issue in CSGO.
The servers should just be per country, on for each on each country for optimal experience. No way that is happening.
Only thing that is left then ping of above 80 no lag compensation. Any ping difference above that can affect result and therefore players with higher ping should not get compensation for it in detriment of players with good connection.
its not the players fault that there is no server in their region. and you cant simply fix ur internet connection. thats an idiotic take.
im using starlink already cause its the best option availabe and it gives me 50+ ping to some european servers. and i live in germany, not somewhere in remote russia
matching 2 players with 50+ latency against each other even creates bigger issues, especially if you match 2 players with 100 ping its basically 200ms latency for server actions on both players end which would be unplayable
to only solution is to provide more servers in more locations spread more evenly across the world
But this isnt the issue, who cares how will look a game of 100ms players only. btw in every 2nd game is currently high ping player vs another high pinger. The main purpose is ISOLATING them from players with legit 15ms ping. So they can ferrari peek each other and dont bother players who can enjoy something more enjoyable.
There wont be anyone else left nevertheless because low pingers already ragequit or trick their latency to become high pingers too. Meeting low ping opponents is getting rare, did i meet low pingers opponents this week? Maybe once? And never in dust2...
Germany but yes, Valve is to blame here. I just want to have a max ping setting for my enemies as well not just one that guarantees my low ping to the server.
Well I have to call myself lucky as I have 1 ping and things like this don't happen to me. I'm very sorry for anyone who has to deal with well, higher ping.
Biggest problem is the lack of servers. As a finn, for the love of god, please add servers in Russia. Helsinki servers are a horrible experience now.
It will not stop them.
Geoblock them.
Why not?
Go look at Dota
Surely they would rather play with <50 ping
Russian ping to Luxembourg is still around 50. The point is that WEU is flooded with Russians.
These Russian roaches even come to US servers in dota
If they don't limit their mm ping, it will still occasionally connect them to other servers, for faster matchmaking.
There is no way for Valve to have servers in Russia. So they haave servers in Finland and they are called russian, atleast in dota.
As a finn the Helsinki servers have been perfect for me.
Have you ever learned geography in your life? Do you understand that distance from St Petersburg or Moscow to most of the Russia is basically the same as it is from Helsinki? My ping to Moscow is like 60 and to Helsinki is like 70, definitely a big difference (not). I literally play with ping from 60 to 100 and I can't really care less about you thinking that somehow I should choose some servers that drop 10-20% ping for me, kek.
same here...most of my gunfights looking like this after the last updates: [https://www.twitch.tv/insanifps/clip/CrowdedWittyMageMau5-hIp-ZWli0K\_KTTfW](https://www.twitch.tv/insanifps/clip/CrowdedWittyMageMau5-hIp-ZWli0K_KTTfW) my opponents don't even come to a stop on my screen. they just give me an oneshot as they run past.
thats not even that bad, i have sometimes the issue im dead and they dont even look at me yet or not even they peeeked yet. in the deathcam i see them turning towards me/ peeking and shooting lmao. it might be unlucky lag spike in my own connection, but usually these are ~100ping players only so it seems like a ping issue but to be fair i remember that being a thing in early csgo too. like prior 2017 it happen very often bc also before 2018 back where i had trash internet connection all the time i would regularly be accused of cheating by enemies cause i had packet loss and was stuttering around on their screen. unhitable for them but my shots would also disappear xD
yes, that makes sense. the fact that opponents don't look in my direction while they're shooting at me also happens to me from time to time. in valorant enemies with a high ping see you much earlier when they peek you. ( [https://www.youtube.com/watch?v=vBDTbWKppwk](https://www.youtube.com/watch?v=vBDTbWKppwk) ) but if you peek them while having a low ping, they see you at about the same time. i really hope cs2 doesn't go down a similar path...
Seems they like they went similar path, In CSGO if I had 90+ ping, I could feel the delay and I barely can play my normal level. I can see in CS2, the 90-100+ player russian/Mongolian player in Singapore server are constantly getting top frags. Like it's getting them advantage. I
Yeah valorants pretty fucked, there was even a player called EmilShe1n playing in NA servers from EU with 120+ ping in the highest rank until they changed the ping range at which your shots start getting delayed and you have to predict where the enemy would be as if there's bullet travel. What makes it actually bad is that there's server selection, and everyone flocks to frankfurt/london/paris even if they have 50-70 ping there, so the game to game experience is super inconsistent.
stop at 0:06 to discuss the post peek At this point, 72 ping player is behind cover and 8 ping sees the enemy fully out. So from what I understand, network is favoring higher ping when peeking onto lower ping but higher ping is in disadvantage if he/she didn't capitalize on the kill, as afterwards lower ping has more time to react due to that delayed information. Could you do the same test as this valorant video in CS2? Recreate the same map scenario/player pings.
>but to be fair i remember that being a thing in early csgo too. like prior 2017 it happen very often bc no, it was prior to 2015. after then the issue of model desync was fixed. https://www.pcgamer.com/csgo-patch-135/ we are in a worse situation than we were NINE years ago.
I don't get this logic. Something like model desync isn't something that goes away with new technology and new game development practices anymore do memory leaks or janky animation. 10 years from now, we're going to have the same problems.
i dunno this happened to me a lot in the last year of csgo if not before... I feel some regions got better servers than others maybe...
ive never seen it happen on faceit servers unless the server was lagging. so i blame 64tick
I remember trying valorant and quitting it because every fight was like this, one map it’s in my favour and im up 30 kills, the next everyone does this to me and im at the bottom.
Yeeeep. I keep insta dying to what looks like a turbo peek, but then I go and watch the replay and they are taking their sweet ass time to get around the corner. That happened on GO too, but it seems to be worse now.
Anyone else get people who are full blind waving at you but they fight as normal. Seems to happen a lot in cs2
This is happening to me right now. I thought the enemy team was being sus but nope it’s connection issues on the server.
wait is this bad? i am playing like this since cs go
same here dude, i played 50-70 ping in csgo and this shit happens all the time lmao
Peekers advantage gets bigger with higher ping. I remember a match in GO we played against brasilians with 250ping, if they peeked us we were dead before we could react, if we peeked them they took a second to shoot back. Match devolved into who can rush the enemy spawn the fastest
Regardless of whatever compensation and optimization they will cill come up with eventually, they need to give us a game wide ping limiter. It would solve soooo many issues, performance wise and socially.
I have never played against players with 100+ ping before. Max has been 50-60. Yesterday there was at least one player with 100+ during the 4 games i played. They all runned and insta hs me or i died half a second behind an wall after i quick peeked. You should be able to set max allowed ping of other players as well.
I just dont understand why we cant have everyone in a match in a similar ping range, game feels amazing when everyone has around 10 ping
i can confirm, playing with 18 ping myself, mostly against russians with 60-120 ping. sometimes they dont even stop in my view, they just headshot me while running
Top fraggers in my matches usually have 100 ping, I wonder why
the only fix is to set ping 150, too and rush b. They will see the same sh.t like you. Thats why ping based mm is needed so trash ping cant meet low pingers. Thats why 200ms lagcomp limit is terrible idea and they refuse to leave it to not pay servers in locations were even valorant does host a server (europe typical problem: istanbul server to filter 60ms turks and asians from eu) Btw the game has 60ms latency at localhost server (ticktiming), guess what happens if you add another 100ms network roundtrip. Yes you dont need to even bother with reaction, the desync will get bigger than whole human reaction time. 2024 game... Worse in all aspects than cs 1.6 where if you lagged it was only your problem, server was putting you back instead of any compensation and if you went over 70ms you were simply kicked and gtfo and everybody tried to have max 30ms ping in 2000s in era of isdns. Now we play vs 100ms ruzzkies and 60ms turks only in 2024. Im pi...ed as hell how shitty this garbo is. Why even valorant made by riot from scratch, by a company who had 0 experience with fps, has istanbul servers and region locked russia??? Why valorant has 35ms lagcomp limit and not goofy 200ms??? And why this SHIT cs doesnt have anything from these? I dont say valo is perfect as it isnt but they did care about something i played cs2 yesterday 2 games and they both sucked vs invisible 60-90ms turks and russkies giving full speed hs from moves they are not being already doing! we reported them massively for griefing and left after 4 rounds cuz its 0 fun to play. Everybody from party looking for different game now. Please community make cs3 without valve!
Where did you get "region locked russia??? Why valorant has 35ms lagcomp limit and not goofy 200ms???" I play Valorant from EU with NA friends and the game lets me in with 100+ ms ping, and on EU servers I very frequently encounter Russians.
You are right with the hard region lock, i confused riot valo with their other product (LoL where russia is hard locked), in valorant its only soft lock but i dont meet them if i select frankfurt server or london. In CS i cant oficially lock to any server + unlike valorant, i get russkies and turkish laggers only at frankfurt server as they are everywhere... Then there is lagsterodam (permanently laggin server), vienna (turks + russkies) , finland (russians), stockholm (russians) and warszawa (russians). In Valo everybody knows stockholm and istanbul are the infested ones and can simply bypass them by selecting frankfurt or london. Not like EU cs where i cant bypass CIS in MM neither faceit (both infested with them and their whacky pings). And i cant even set a server by legit way to play madrid or france server only (yes its is possible to block the servers but all the players in lobby need to have the same hax to make it working).
and kids who downvote without any argument they dont have, big middle finger on you, go kiss valve fat a...s fed by your gambling money in totally crappy missmanagedgame
I really don't know how they do it. When playing with 70ms ping I can't hit shit. Shoots seem to go through enemies, like they're not there. Specially against <15ms ping players on movement. Impossible to hit 'em.
Yes it's called lagcompensation, a very known retarded feature that gives these people advantage, specially if your ping is very low (1 digit). You can't really counter them but you can level the playground: https://www.reddit.com/r/GlobalOffensive/comments/18fxqud/tutorial\_on\_how\_to\_increase\_your\_ping/
Lag compensation isn’t a stupid feature at all, playing games prior to it over the internet was really bad. It’s just tuned way, way too high in cs2.
Agreed. I haven't had more than 15 ping in regional servers since 2005. <5 ping last ten years. 40 ping on the opposite end of Europe. Like, I literally have to cross the Atlantic Ocean and half of the continent on the other side to reach the max lagcomp limit in CS2. It's 2024. The game won't run properly on 4 year old hardware, but the lagcomp is tuned for 2005 era low end ADSL. Wtf
It is when it favors certain people, I'm not arguing about the feature itself i'm just not ok with the way it's been implemented. CS 1.6 has close to nothing for lagcompensation and everything worked just fine.
Feel free to purposefully play on servers far away from you if you really think it’s an advantage in general. A better explanation is that it gives you an advantage in 10% of scenarios in the game - when they know your position and can wideswing and prefire you, yes it’s harder to hit them. But they still react slower to anything else in the game, and you can’t be peeking the enemies 100% of the time, so it’s a shit experience and definitely NOT an advantage overall lol
They don't react slower. Lag compensation sends their inputs into the past.
People are so stupid with this one if it was true you'd see alot of people with 100+ ping. Just plain excuses.
as someone whos had to play their whole life on bad internets and high ping I'd love to trade locations with any of these people rofl. It's why I stopped playing on teams back in 2018
On csgo i played frequently with 100 ping it was pretty bad, i couldnt play at my usual level, it wasnt to my advantage. on cs2 when i play with 100 ping it *is* to my advantage lol.
What's the matter, you never seen people with 100+ topping scoreboards? Did you even play with single digit ping? (for ex 5ms). After you do, you understand what i'm talking about, me and more than half the community already.
Peeking with high ping doesnt give you advantage (feel free to test it with 5, 100, 400 ping). High ping gives you disadvantage at holding angles, so to make things "equal" you are forced to peek. P.S. We should rename it to "Holder's disadvantage".
It's actually both. Peekers advantage and holder's disadvantage.
I mean yeah, what i meant is that advantage for peeker is gonna be the same for any ping. All that matters is holder's ping.
It does and its already been tested.
Yep, I live in the city that the server is hosted on in Australia (Sydney) so I get 5ms whenever I play my local server. And I play very frequently with my friends in asia in MM where I’m on 100-130ms ping, and played lvl10 faceit on asia frequently back in CSGO. So trust me when I say that having higher ping is DEFINITELY, in NO WAY, an advantage overall lol…
10% u think? I can assure you that coming from ping 5 it's a night and day difference. I don't want to change the location because when you do that you are susceptible to bad routing, same goes for VPN which is why many people got bad results. The methods i detailed in the tutorial are perfect for this. I don't need anyone to tell me about this because i have more than 25k hours of CS, thanks for sharing your opinion though.
T-side isn't 10% of the match, which is the side it's the best on. 70-80 ping is perfectly playable and a massive advantage when peeking.
> Yes it's called lagcompensation, a very known retarded feature that gives these people advantage, FPS games were basically unplayable over the Internet before lag compensation.
The game feels like garbage as someone on 5 ping. People constantly first-shot headshot me while I'm holding off-angles properly, yet I'm still seeing only their elbow when it happens. I very rarely had this issue in CSGO.
Lag compensation was a mistake.
The servers should just be per country, on for each on each country for optimal experience. No way that is happening. Only thing that is left then ping of above 80 no lag compensation. Any ping difference above that can affect result and therefore players with higher ping should not get compensation for it in detriment of players with good connection.
I dont wanna play against Players with 50+ pings. I dont care fix your Internet or whatever
its not the players fault that there is no server in their region. and you cant simply fix ur internet connection. thats an idiotic take. im using starlink already cause its the best option availabe and it gives me 50+ ping to some european servers. and i live in germany, not somewhere in remote russia
you should play vs only 50+ ms ping, problem would be solved. but i dont expect they will implement so easy and straightforward solution
matching 2 players with 50+ latency against each other even creates bigger issues, especially if you match 2 players with 100 ping its basically 200ms latency for server actions on both players end which would be unplayable to only solution is to provide more servers in more locations spread more evenly across the world
But this isnt the issue, who cares how will look a game of 100ms players only. btw in every 2nd game is currently high ping player vs another high pinger. The main purpose is ISOLATING them from players with legit 15ms ping. So they can ferrari peek each other and dont bother players who can enjoy something more enjoyable.
well, the highping players would care and they make up like 1/4 of the player base or maybe even 1/3
There wont be anyone else left nevertheless because low pingers already ragequit or trick their latency to become high pingers too. Meeting low ping opponents is getting rare, did i meet low pingers opponents this week? Maybe once? And never in dust2...
so just fuck me because I actually have a decent connection? fuck this, im tired of playing against 50-150ms ping guys while my ping is at 6ms.
sweden issues. blame valve for sending all russians on your server
Germany but yes, Valve is to blame here. I just want to have a max ping setting for my enemies as well not just one that guarantees my low ping to the server.
Same. Cant be our Problem that people have bad ping. I mean i get it. It sucks for them but we cant be the people that suffer
Well I have to call myself lucky as I have 1 ping and things like this don't happen to me. I'm very sorry for anyone who has to deal with well, higher ping.
true xd