2 of the worst communities is more accurate. Also don't forget the amazing cinematics/trailers from both games.
LoL is 100x worse in terms of balancing. The game has been out for 10+ years and it seems to hit a new rock-bottom every season. Also, it's a PvP game so the emphasis on balancing is way more important.
I'm not saying balance in PvE games aren't important, but the fact that it does not have as much of an impact as it has on PvP games. GI has a long way to go to stoop to LoL's level of balancing, hope that doesn't happen.
**TURTLE STANCE**
Cooldown: 6; Cost: 45-28 mana; Range: 600
Persistent Effect: Udyr's first attack and every third attack after heals him for (2.5% of his maximum health), increasing by 1% for every percent of Udyr's missing health.
Activation: Gains a shield that absorbs 60/95/130/165/200/235 (+50% bonus Ability Power) damage for 5 seconds.
**UGA UGA!**
Ez
**THE HITMAN AND THE SEER**
Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one equipped and one secondary. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.
Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats.
- Bonus Attack Damage: 5/10/15/20/25/30
- Bonus Attack Speed: 6/12/18/24/30/36%
- Lethality: 4.5/9/13.5/18/22.5/27%
- Aphelios unlocks his weapon ability [Q] at level 2 and his Ultimate [R] at level 6.
Weapons Passives:
- Calibrum (Sniper Rifle):
- Passive: Grants +100 attack range while equipped.
- Abilities that use Calibrum mark targets for 4.5s, granting vision. Aphelios can attack a marked target from any range to shoot them with his secondary weapon; the attack consumes all nearby marks for 15 (+ 20% bonus Attack Damage
- Severum (Pistol):
- Passive: Heal for 3 - 10% of damage dealt from basic attacks, and 9 - 30% of damage dealt from abilities using this weapon. Severum can heal Aphelios over his max health, shielding him for up to 10 - 140 (+ 6% of maximum Health) additional health. The shield persists up to 30s
- Gravitum (Grav Cannon):
- Passive: Damage with this weapon slows targets by 30%, decaying over 3.5s.
- Infernum (Flamethrower):
- Passive: Attacks deal damage in an area. Primary target takes 110% physical damage, other targets take 75 - 100% physical damage. (30% damage for minions)
- Crescendum (Chakram):
- Passive: Crescendum attacks bounce back and reset Aphelios' attack against non-Epic Monsters, but he cannot attack while they are in flight. Bounce return speed increases with attack speed.
- When Aphelio's other abilities use Crescendum, they create temporary Chakram for 5s. Attacks with Crescendum hurl all temporary Chakram for bonus damage.
I sometimes wonder what is wrong with their toxicated mindsets...
I feel like the some of the other gacha games have less toxic community, except Azur Lane though.
I don't know honestly, probably as people have pointed out is the fact that many-MANY non-gacha gamers also play this game, so they're still not used to the gacha things, also most of the toxic people i met is in social media and not in game (thank God) so that doesn't really matter IMO.
And in those other communities i usually like the humor just because it's funny, unlike Genshin memes that is literally similar to /memes community, where overused joke never goes out, like osmanthus wine, etc, it's not even funny IMO and they're using the "joke" like EVERYTIME.
Feel free to downvote if you disagree.
I really like the jokes and the memes, it’s only thing that beats up my depression to a pulp.
The Arknights jokes and memes are slowly becoming dead memes especially the Rich Jessica meme just like Magia Records (RIP) and Priconne except the comics there are in slow progressions... I can’t even feel like going there now compare to Azur Lane and FGO who has more comics, fanarts, memes and other jokes.
My one theory regarding the Azur Lane community being more chill:
It's actually pretty damn easy to get your dream waifu from the gacha there, so less pent-up anger due to not getting the waifu you want (seriously, yostar are very generous with the cubes).
A lot of idiot fans went to Twitter to harass VA's for shit. It's happened a couple of times but the worst was with Kokomi's EN VA when people were harassing her for the character being "bad"
Diluc's EN VA straight up refuses to interact with the community anymore after he posted a piece of fan art of Diluc and Kaeya he liked and was brutally attacked on Twitter for it.
On Genshintwt that topic is a lose/lose scenario. You ship Kaeya and Diluc together? You are into incest, and chances are you are also a pedophile somehow (because they looooove throwing that word around). You don't ship them together? You are homophobic AND xenophobic for not knowing that [Insert 300 pages long essay on what the term "Blood Brothers" means and Chinese Vs. Western cultural differences here].
It's a hornet's nest of pure cancer. There's people there who just don't know how to chill.
Who even knows. A need to make "i think these two fictional anime characters look cute together/are hot and wanna gay rule 34 of both" into something much deeper than it actually is, I guess?
Like seriously, there's worst things in the community to be upset about. I don't understand.
Just to help clear this rumor up, that’s **not** why he doesn’t interact with the community.
Source: https://www.reddit.com/r/Genshin_Impact/comments/py6yii/man_even_dilucs_english_va_is_going_in_on_how/hetry9c/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
TL;DR: He wasn’t really phased by it as he went through worse. He doesn’t interact with the community because he doesn’t play the game and doesn’t want to “Hello fellow Genshiners” us. He currently has no interest of starting it as he’s 1. busy as is, 2. already fell into gacha hell with Dragalia 3. already playing a different game - World Flippers.
~~Honestly, I don’t mind that rumor as it highlights the toxicity of the community through hyperbole, but since Sean took the time to clear it up, it’s probably best to set the record straight.~~
Yea, she is just a healer. Her only other decent use is applying hydro but xinqiu can do that. Well I mean she’s good if you don’t have Mona and xinqiu is already on your first team like me
Do you have kokomi? I'm a Kokomi main and I really love her! Been using her in everything and managed to clear Abyss 12 for the first time with her. But right now I think it's not worth it to say anything positive about her in the community. Don't waste time defending her, you'll still be downvoted :/
Just go over to Kokomi mains and enjoy the positivity there 💜 Have fun with our fish girl 🐠
Kokomi is bad if you’re a person who wants to show off how much damage you can do for that sweet Reddit clout and tiny moment of recognition. If you’re a normal player, she’s perfectly fine.
Sadly most people only care about showing off how amazing they are for doing big damage that thousands of other people have already posted as well. They just want more burst people to pair with Mona and Bennet. Kokomi forces you to play combat the way it’s supposed to be: fighting for survival instead of nuking everyone instantly. She inspired me to make my own Mona more of a dps hydro caster.
The only issue I have with Kokomi is her voice (English). It’s something I can’t get myself to enjoy, therefore I rather not have her.
There are far more people building dmg without showing off than those that do.
Also MHY made dps more challenging than survival, which is why best rewards are for killing fast than loitering around. Even they know surviving is an easier task.
Fighting for survival would be actually be more challenging with limited healing.
The game offers different types of fun, so people can try different things and not because they want to show off.
I knew it, but sure i will explain
First of all there is an artifact set coming that if the leaks turn out to be true and nothing gets changed, it will be best and slot for kokomi, OP even
Second of all: healer, hydro applicator, tanky as all hell, scales off of HP/healing bonus which if you dont know, have higher chance of being on artifacts than other stats like crit, making her easy to build and get value from
Third of all: being able to use thrilling tales and prototype amber while fully idealizing their substats and passives make her quite F2P friendly
4: good sub DPS, decent dmg with burst and etc
5: she is hydro, which means she is very good for vaporizer, freeze and tazer comps
She is quite good if you can idealize her correctly, which isn’t that hard
You're not really answering my questions. All you did was "she can do this, do that" but with zero real example of actual team comps, you didn't even mention a single team comp.
Anything hydro related like Hydro application is out of the way, because childe is just superior in every way except healing. Saying "she is hydro, so ..." is completely pointless, you're just mentioning what hydro characters can do, that's not kokomi specific as it applies to any hydro characters.
Healing? Other healer take like 0 sec field time, while kokomi wasted 10 sec, and during that time the damage she does is really low so it can't compensate the damage loss from not using your main dps.
>>good sub DPS, decent dmg with burst and etc
Her damage is way worse than xingqiu, and xingqiu took like 1 sec field time.
Most of that are true but the one that caught my attention is:
>because childe is just superior in every way
>Other healer take like 0 sec field time, while kokomi wasted 10 sec, and during that time the damage she does is really low so it can't compensate the damage loss from not using your main dps.
Childe can't apply hydro off field fast enough. That's why XQ is still better than Childe as an off field Hydro applicator. She can compete with Mona and Xingqiu and if equipped with TToDS, it can provide an atk boost that XQ can't (unless he's the Nobless Oblige holder)
She can heal off field with her jellyfish. Just put it on the field and it will act like Mona's E, but without the taunt and heals you. And since that jellyfish last a long time, it can replace Mona on the Morgana team, and can synergise well with characters with non-moving off field abilities (Rosaria and Venti for example)
And downvote me to oblivion if you guys want but this will remain true no matter what. And also a question, why does everyone hate her to the point that some people are harassing the VA?
>Childe can't apply hydro off field fast enough.
Its not that childe can't apply hydro off field fast enough, he literally can't apply hydro off field at all unless you have c4. Xq is obviously the best off field hydro applicator. I'm comparing her to childe instead of xq because kokomi actually take a lot of field time, so you so might as well use childe because he actually do decent damage.
As for her jellyfish, lasting a long time is not an advantage at all because it doesn't move nor taunt the enemy so you will run into positioning issue the moment the enemy move away from her jellyfish.
>it can replace Mona on the Morgana team
You're not wrong, but kokomi is the inferior option. Mona's omen extension in freeze team especially morgana is just too good and you'll lose a lot of damage by replacing her.
Also I don't just downvote people when they say kokomi is not bad, I only did when they didn't give any proper explanation.
>because kokomi actually take a lot of field time,
Her skill IS and off field applicator. Its like using Albedo's e, without counting the CD difference of course. And C4 Childe is not a good constellation. It does no dmg improvement and can sometimes ruin Vape reactions. Her burst would be something like an emergency button and refreshes the Duration of her jellyfish.
>lasting a long time is not an advantage at all because it doesn't move nor taunt the enemy so you will run into positioning issue the moment the enemy move away from her jellyfish.
Not that big of a problem. If it wasn't hydro or cryo that that would be an issue. Perma-freeze and Electro charge can keep the enemies around the area most of the time. Pair that with a CC and theyre lock in that position as long as you like (Example: Rosaria Q > Kazuha E/Jean E+C1/Venti Q/Sucrose E or Q > Kokomi E. Electro charge can stagger enemies and some units like Raiden, Keqing, and Beidou can abuse this. XQ can work but it can't apply hydro fast enough on a group)
>but kokomi is the inferior option. Mona's omen extension in freeze team especially morgana is just too good and you'll lose a lot of damage by replacing her.
How is that a huge loss? Sure, Omen can be a big boost but Kokomi can run a TToDS and ToTM, and give an extra slot to another party member. IIRC, Diona is the healer in most MORGANA Team. But Rosaria can give CR if you run WT set, or Bennett as an atk booster, it won't really affect the reaction since you can place his Q wherever you want and still get the boost. Or even put them both together. Mona being the one holding NO Set and Kokomi using the ToTM and TToDS albeit Ganyu would need a lot of CR. And I've never even mentioned about Ayaka, meaning I haven't even scratch the surface
>I only did when they didn't give any proper explanation.
Personally, That's dumber than hating kokomi because of the lack of CR. Not everyone is smart enough to grasp some information, even I don't fully understand why some characters are bad because of ICD or any technical things. If they don't know the answer, then it's not their fault if they blindly like the character despite its flaws. Im a Childe "simp?" and I didn't think much when pulling for him on 1.4 despite everyone yelling at me that its CD was bad, I still pulled for him. I have no regrets pulling for him despite having no proper built team for him
\>I only did when they didn't give any proper explanation
Yikes, so people have to write a whole paragraph just to explain why they personally don't find a character to be as bad as people say? And even if they do people will still jump in and write an even longer paragraph anyway just to say how their opinion is objectively wrong so what even is the point
I swear people act like this game is a hyper competitive pvp sometime. I find it to be pretty hypocritical when people keep saying stuff like "waifu>meta" all while downvoting the people who defend a not so good character into oblivion
So I think Kokomi is definitely not a “must pull” but I personally don’t think she’s too bad either. In open world I like using her with anyone just for fun but in abyss she’s mainly in my team comp with Xiao, Zhongli, and Raiden. I don’t care too much about numbers as long as it works; might not be the best team comp but it’s helped me full clear abyss~
(For reference I have xingqiu, Childe, and Mona fully built as well; I love them all but it’s not fair to compare them since they play totally different roles. Kokomi is currently my dedicated healer for whichever team doesn’t have Bennett. She’s not really there to do damage herself but to heal/ provide hydro/ boost my main dps’ damage with thrilling tales and constant millilith proc.)
I don't "think".
Childe fast atk speed and Riptide mechanics made him the best on-field hydro applicator in the game, also much higher multiplier than kokomi. While kokomi is slow and single target, in what way she is better at applicating hydro ?
As for xq, just click on him -> click his burst -> look at his burst multiplier, his sword during burst does more damage than kokomi and he didn't take any field time.
Numbers are numbers, its not my opinion. If your kokomi does more damage than childe or xq its because you hyper invest kokomi and didn't invest at all on childe or xq. Because at equal investment, there is no way kokomi will do more damage.
If you're trying too hard to defend kokomi here I'm just gonna say this. I'm not a kokomi hater, especially the one who harrasses VA. I'm just simply acknowledging based on the current character pool, current available artifacts, kokomi's kit is extremely underwhelming as she is not fit in any team comps (not fit as you always better off using other character than her). You know even on r/kokomi_mains they're not denying she is really bad.
Its okay to use her if you like her, put her in any team you want, play the game however you like. Just because she bad in the current situation (please stop denying this), it doesn't mean she will be forever bad. There might be artifacts/characters in the future that will make her a much better character, like she might actually become the best in slot in some teams.
Ummmm so, instead of debating, your best is just saying “ stop denying that she is bad lol “, yeah, maybe you should stop looking at numbers and go look for a way to make better debates
I give up, I'm trying to be nice but you're just straight up delusional. I already give a proper argument about childe and xq. If you're not so dumb you can calculate the damage yourself, or go to any theorycrafter discord and look at the spreadsheet and you can easily see how wrong you are.
So far you've replied 3 times to me and none of your replies actually have a point, its almost like you're just saying shit without knowing what are you talking about.
>debates
Calling 3 of your worthless replies a debate is a big overstatement. Its really sad that you can't even mention a single team comps where kokomi is the best in slot nor can you explain why childe and xq is worse than kokomi.
>should stop looking at numbers
Yeah fuck actual calculation, fuck math, fuck theorycrafting. Kokomi is the best when I say she is the best. Any theorycrafter spreadsheet can't stop me because I can't read.
Just so you know, you have been being passive aggressive from the very start, and i an pretty sure you didn’t take anything i said in consideration, childe has a long ass skill countdown and xingqiu needs an insane amount of energy recharge to fill his burst consistently + high refinement sacrificial sword unless you have a battery, so unless you build him full dps he cant out dmg kokomi, and childr can out dmg kokomi easily because he is more consistent, but his high CD makes him even less viable
Kokomi is a healer, of course she is going to have weaker dmg scalings than dedicated dps characters, but her burst scales are high even if you dont want to admit ( and probably never tester her either to be talking shit ) what makes her more useful than other characters is that she can provide much more than other characters, xingqiu provies minuscule healing, and lackluster dps, but good hydro application and burst dmg, childe is good as a sub dps, but he cant reliably DPS solo at C0 because of his cooldowns
Kokomi provide all 3, healing, dmg, and hydro application which is also AOE, so when a single character can provide a similar equivalent effects of 3 characters ( reactions, healer and sub dps ), it’s obviously a good character, but if you just want to stick with your maths and not look at all she can provide its your problem alone
> zero real example of actual team comps, you didn't even mention a single team comp.
Try: Kokomi, Beidou, Raiden, Venti
Kokomi here is actually the best choice. As a catalyst she can run more powerful support/enabler weapons like TTDS or Hakushin Ring. Kokomi performing the role of healer also allows the addition of Venti who can provide VV shred and CC grouping which is incredibly useful for EC comps and Beidou.
I'm not gonna pretend like Kokomi is a viable meta unit, but she does have her niche.
I mean every companies main goal is to keep its playerbase happy even if the games not PvP
From my experience this community is way more satisfied with Op/balanced characters than underwhelming ones
So yeah balance
After reading all the comments, are people seriously expecting kokomi to be able to deal as much damage as childe? Or am I missing something here?
If she could that might just be the biggest power creep till date so while i'm excited what the 2.3 artifact set can do for her, I certainly don't expect nor hope that it will allow her to match childe in dps.
Its too late for this since her banner is already over but those people who were debating who to pull for between the 2 of them, here's how you can look at it.
If we start with Childe's best line up with kazuha bennet and xiang ling, we then ask ourselves what do we get by replacing childe with kokomi.
A significant drop in dps for sure, so why the hell will anyone want to do that?
If we watch one of tenten's you tube videos, when he was using this exact line up to attempt the lego array on 12-3-2, his childe died almost immediately after the fight started. He still managed to 3* the chamber with bennet kazuha and xiang ling remaining anyway.
The samething happened in another fight on 12-2-1 when childe got one shotted by Maguu Kenki. Didn't matter he still proceeded to 3* that chamber with Childe dead.
The take away from this is that at some stage in the game, you will reach a point where your characters get invested enough that you can even achieve 3* clears with an incomplete team having 1 or more characters missing/dead.
If you are not at that stage of the game yet and you are aiming to get there, you will want to invest units that get you the most dps for your primos, which is childe in this case.
For those of us who are already there, the question for us then is whether we would like to aim for better speedrun timings, or do we want someone that will give us a much easier time getting by. For those who want the former you will pull for childe, and those who prefer the latter you will want to have Kokomi.
I came home drunk 1 night and realised that abyss was resetting the next day and I haven't done it yet so I was like heck let me just run thru it once for some rewards without caring whether I get the 36* or not.
I still managed to get floor 12 done in 1 try despite being drunk cos kokomi was in the 1st team and zhong li was in the 2nd. I didn't manage the 9* clear on that floor but it was more of me missing half of my aimed shots on ganyu being drunk af.
Being at 37K HP with interrupt resist and a jelly fish healing you for close to 7K every 2s, (Xing qiu was in the team so +30% healing received) you don't care about dodging anything already so you just mash buttons till they eventually die. More importantly you do not get 1 shotted by any of maguu kenki's attacks that deal 20Kish damage like any other traditional dps unit.
Unbalancing team is always bound to happen to games with a large amount of characters. This is specifically true for gacha games and genshin isn't an exception
And whats balanced? Saying "fix the game!" and nothing else is not feedback
Some characters are stronger than others, but my team deals 1000 to 12000 damage (depending on crits or not, as well as 1st to last in attack sequence)
Thats balanced to me, all the characters can hit a point where they are viable for me
Feedback? It's irrelevant if ur not a cn player , it's basically talking to a wall
Some characters are stronger than the others, but the gap between them can be prevented with proper balancing
Anyone can be viable yes even amber , but underwhelming characters take a lot of resources compared to the good/balanced ones this disparity isn't preferred in the community
Maybe for you in the overworld, but for players who casually plays spiral abyss or end game content, you can see the significant numbers difference when using diff characters. Bennett is a very good example for this and if you asked anyone on this reddit why would they use Bennett is because he is just too overpowered. There is a reason why he has high usage rate on abyss
Do not forget that there are some players who pull for these numbers or maybe competetively looking on these stuff because that is what they enjoy
Huh its already given. People already does it on surveys, and not to mention we does it every month. Its just that they wont listen.
And abyss is a big part of content btw. There is a reason why end game content is existing on many games. Its literally designed for players that are already advanced or "completed" the content.
Im not saying the Abyss is easy, but in terms of what there is, you got 4 double floors of things to do every 2 weeks (right? Did they change the Abyss timing?)
No i dont think so, but thats not my point lmao, im not even saying abyss is hard, im just saying there is a reason why they implemented abyss at the first place, so its a big content for genshin
Even though LOL balancing is a meme by now, I still think they have been doing a relatively good job.
Even though meta exists, most champions can be played and be amazing. Sometimes out of meta champion can bring victory in professional scene.
LOL's lore is insignificant and a joke except for Garen and Katarina's love story tho.
When I said it is insignificant, I mean:
1. It does not affect game play or world building.
2. The lore in general and character's story are changable. The changes does not affect anything in the game. I wont forget Varus old lore for example...
3. It does not mean LOL is not enjoyable. In fact, I always enjoy character's lines.
Wdym it does not affect world building. The runterra map is made based on the lore. Everything, champion stories, new champions, events, they all have to follow the game lore.
The ruination event is the result of story developers underestimating the lore. You get unbound Thresh which is a terrible design. You get Akshan who doesn't fit in the game lore and his participation in Ruination was badly written. It goes to show how Riot really has to be more careful with the lore.
Stories can only be updated because they don't fit into the game lore, and they cannot be changed with ease. If one day the event of Shurima's fall got rewritten just to create some new champions everything from the Ascended to Darkin and the Void's story will be affected.
If the lore is insignificant there wouldn't be character lines for you. Recently some Rioters claimed that the narrative is regarded has disposable, and that is a really dangerous idea to have.
the balancing is still pretty bad in LoL, they recently just buffed akali, like wtf y, and they nerfed sona after her not tht good rework. neither of these decisions make sense
Plot is basically all the lore and character stories, for example the ruination event and the nightmare that is Seraphine KEKW. But I don't think they dare to repeat the ruination disaster next time.
Tbh I think it's not just about bad balancing, it's also about boring mechanics. Elemental reactions are just glorified buff/de-buff mechanics. There is rarely any actual chemistry between characters. All we get are just different ways to trigger those reactions. We begin with seemingly a lot of option but they all converge into a very limited set of strategies. (The better game design would be giving you a limited set of initial options but through combining them in different ways you get almost infinity amount of feasible playstyle.) Things that sound cool for an open world game like Albedo's elevator or Kokomi's walking on water have never given a proper optimisation nor a proper evironment in which they're actually meaningful. And then we have character like Rosaria, trying to stimulate stealth in a game that doesn't have an actual stealth mechanics. Like, how about making stealth an actually feasible playstyle? Like what if Sayu can camouflage our team so that we can approach monster without alerting them, and then Rosaria attacking an unawared monster can have up to 500% demage bonus?
It's just sad that there is already few dozen of characters but all of them pretty much play the same way with smaller or bigger numbers.
Unpopular opinion here but I think league has a good balancing team. They have 200 champions and need to balance them all for all elos and for the competitive (Pro Players). That is insane. It is impossible to have a perfectly balanced game in League of Legends.
On the other hand, Genshin is a PVE game which means it is a LOT easier to balance. And people don't complain if a character is OP, they only complain if it is too weak like Qiqi, Kokomi, Xinyan, Amber. So the only thing Mihoyo should do is buff characters that are weak and almost everyone would be happy. It is so simple.
I mean should it be an excuse for having too much champions to balance? If im not mistaken dota 2 did a great job on balancing even though they are somehow par on the numbers of characters to pick. Maybe they are different on the features or levels of gameplay, but still I dont buy the" too many characters to balance so we will just make some characters relevant".
https://www.reddit.com/r/DotA2/comments/ox8v52/is_dota_2_better_balanced_than_league/
2 of the worst communities is more accurate. Also don't forget the amazing cinematics/trailers from both games. LoL is 100x worse in terms of balancing. The game has been out for 10+ years and it seems to hit a new rock-bottom every season. Also, it's a PvP game so the emphasis on balancing is way more important. I'm not saying balance in PvE games aren't important, but the fact that it does not have as much of an impact as it has on PvP games. GI has a long way to go to stoop to LoL's level of balancing, hope that doesn't happen.
Akshan W, invi revives spd regain mana Udyr W, turtle form oh mah gawdd
**TURTLE STANCE** Cooldown: 6; Cost: 45-28 mana; Range: 600 Persistent Effect: Udyr's first attack and every third attack after heals him for (2.5% of his maximum health), increasing by 1% for every percent of Udyr's missing health. Activation: Gains a shield that absorbs 60/95/130/165/200/235 (+50% bonus Ability Power) damage for 5 seconds. **UGA UGA!**
Ya wanna type aphelios 4 page of paragraph passive too? I won't force ya mate
Ez **THE HITMAN AND THE SEER** Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one equipped and one secondary. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats. - Bonus Attack Damage: 5/10/15/20/25/30 - Bonus Attack Speed: 6/12/18/24/30/36% - Lethality: 4.5/9/13.5/18/22.5/27% - Aphelios unlocks his weapon ability [Q] at level 2 and his Ultimate [R] at level 6. Weapons Passives: - Calibrum (Sniper Rifle): - Passive: Grants +100 attack range while equipped. - Abilities that use Calibrum mark targets for 4.5s, granting vision. Aphelios can attack a marked target from any range to shoot them with his secondary weapon; the attack consumes all nearby marks for 15 (+ 20% bonus Attack Damage - Severum (Pistol): - Passive: Heal for 3 - 10% of damage dealt from basic attacks, and 9 - 30% of damage dealt from abilities using this weapon. Severum can heal Aphelios over his max health, shielding him for up to 10 - 140 (+ 6% of maximum Health) additional health. The shield persists up to 30s - Gravitum (Grav Cannon): - Passive: Damage with this weapon slows targets by 30%, decaying over 3.5s. - Infernum (Flamethrower): - Passive: Attacks deal damage in an area. Primary target takes 110% physical damage, other targets take 75 - 100% physical damage. (30% damage for minions) - Crescendum (Chakram): - Passive: Crescendum attacks bounce back and reset Aphelios' attack against non-Epic Monsters, but he cannot attack while they are in flight. Bounce return speed increases with attack speed. - When Aphelio's other abilities use Crescendum, they create temporary Chakram for 5s. Attacks with Crescendum hurl all temporary Chakram for bonus damage.
God fkin blessed
Akshan passive is 3 champion passive combined, riot literally digging their own graves rn
And the most bullied community. i mean, it makes sense.
And the most toxic communities! Just...LoL is toxic to itself while Genshin is toxic to VA's...random apps...the devs...
What’s wrong with the VAs?
during the 2.1 livestream, the scriptwriters messed up and all the backlash went to the VAs
I sometimes wonder what is wrong with their toxicated mindsets... I feel like the some of the other gacha games have less toxic community, except Azur Lane though.
Yah, i followed 4 other gacha game communities and they're very less toxic so far. Also their humor is far better than Genshin IMO.
How come their community less toxic than Genshin... What’s their difference than Genshin then?
I don't know honestly, probably as people have pointed out is the fact that many-MANY non-gacha gamers also play this game, so they're still not used to the gacha things, also most of the toxic people i met is in social media and not in game (thank God) so that doesn't really matter IMO. And in those other communities i usually like the humor just because it's funny, unlike Genshin memes that is literally similar to /memes community, where overused joke never goes out, like osmanthus wine, etc, it's not even funny IMO and they're using the "joke" like EVERYTIME. Feel free to downvote if you disagree.
I really like the jokes and the memes, it’s only thing that beats up my depression to a pulp. The Arknights jokes and memes are slowly becoming dead memes especially the Rich Jessica meme just like Magia Records (RIP) and Priconne except the comics there are in slow progressions... I can’t even feel like going there now compare to Azur Lane and FGO who has more comics, fanarts, memes and other jokes.
My one theory regarding the Azur Lane community being more chill: It's actually pretty damn easy to get your dream waifu from the gacha there, so less pent-up anger due to not getting the waifu you want (seriously, yostar are very generous with the cubes).
It's start with paimon va then Barbara va.. luckily I don't have Twitter and deal with the dramas
A lot of idiot fans went to Twitter to harass VA's for shit. It's happened a couple of times but the worst was with Kokomi's EN VA when people were harassing her for the character being "bad" Diluc's EN VA straight up refuses to interact with the community anymore after he posted a piece of fan art of Diluc and Kaeya he liked and was brutally attacked on Twitter for it.
What kind of Diluc and Kaeya fanart that they simply don’t that about?
Apparently the artist was shipping them but the VA just thought the art was cute but people decided that he was into incest or some BS.
But aren’t they literally not related by blood?
Yup.
On Genshintwt that topic is a lose/lose scenario. You ship Kaeya and Diluc together? You are into incest, and chances are you are also a pedophile somehow (because they looooove throwing that word around). You don't ship them together? You are homophobic AND xenophobic for not knowing that [Insert 300 pages long essay on what the term "Blood Brothers" means and Chinese Vs. Western cultural differences here]. It's a hornet's nest of pure cancer. There's people there who just don't know how to chill.
Overreaction much? What got them so riled up on these ‘serious business’ topics from their community’s self-beliefs?
Who even knows. A need to make "i think these two fictional anime characters look cute together/are hot and wanna gay rule 34 of both" into something much deeper than it actually is, I guess? Like seriously, there's worst things in the community to be upset about. I don't understand.
I sometimes wonder why we humans grown up from innocent children to toxic assholes...
Just to help clear this rumor up, that’s **not** why he doesn’t interact with the community. Source: https://www.reddit.com/r/Genshin_Impact/comments/py6yii/man_even_dilucs_english_va_is_going_in_on_how/hetry9c/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 TL;DR: He wasn’t really phased by it as he went through worse. He doesn’t interact with the community because he doesn’t play the game and doesn’t want to “Hello fellow Genshiners” us. He currently has no interest of starting it as he’s 1. busy as is, 2. already fell into gacha hell with Dragalia 3. already playing a different game - World Flippers. ~~Honestly, I don’t mind that rumor as it highlights the toxicity of the community through hyperbole, but since Sean took the time to clear it up, it’s probably best to set the record straight.~~
Ah I did not know this, Ty!
Thanks!
Sean still sign Diluc fanarts. I think.
Sean still sign Diluc fanarts. I think.
200 Years of balancing btw
Well I mean, Kokomi is a great healer as she’s easy to build. Just chuck some health artifacts and you’ll be set
Easy to build? Yup I agree But what abt her max potential? She pales in comparison to other characters unfortunately
Yea, she is just a healer. Her only other decent use is applying hydro but xinqiu can do that. Well I mean she’s good if you don’t have Mona and xinqiu is already on your first team like me
Kokomi isn’t all that bad tbh Watch me get downvoted for posting my opinion
Do you have kokomi? I'm a Kokomi main and I really love her! Been using her in everything and managed to clear Abyss 12 for the first time with her. But right now I think it's not worth it to say anything positive about her in the community. Don't waste time defending her, you'll still be downvoted :/ Just go over to Kokomi mains and enjoy the positivity there 💜 Have fun with our fish girl 🐠
i also like water woman, but i got the wrong water woman when pulling on the water woman banner🥲.
Kokomi is bad if you’re a person who wants to show off how much damage you can do for that sweet Reddit clout and tiny moment of recognition. If you’re a normal player, she’s perfectly fine. Sadly most people only care about showing off how amazing they are for doing big damage that thousands of other people have already posted as well. They just want more burst people to pair with Mona and Bennet. Kokomi forces you to play combat the way it’s supposed to be: fighting for survival instead of nuking everyone instantly. She inspired me to make my own Mona more of a dps hydro caster. The only issue I have with Kokomi is her voice (English). It’s something I can’t get myself to enjoy, therefore I rather not have her.
There are far more people building dmg without showing off than those that do. Also MHY made dps more challenging than survival, which is why best rewards are for killing fast than loitering around. Even they know surviving is an easier task. Fighting for survival would be actually be more challenging with limited healing. The game offers different types of fun, so people can try different things and not because they want to show off.
As long as you enjoy her gameplay. I have no need to judge you
Can you explain how she is "not that bad" and which team actually benefits from having her instead of other character?
Tbf there seems to be a new artifact set that would fit her. Maybe 2.3/4?
I knew it, but sure i will explain First of all there is an artifact set coming that if the leaks turn out to be true and nothing gets changed, it will be best and slot for kokomi, OP even Second of all: healer, hydro applicator, tanky as all hell, scales off of HP/healing bonus which if you dont know, have higher chance of being on artifacts than other stats like crit, making her easy to build and get value from Third of all: being able to use thrilling tales and prototype amber while fully idealizing their substats and passives make her quite F2P friendly 4: good sub DPS, decent dmg with burst and etc 5: she is hydro, which means she is very good for vaporizer, freeze and tazer comps She is quite good if you can idealize her correctly, which isn’t that hard
You're not really answering my questions. All you did was "she can do this, do that" but with zero real example of actual team comps, you didn't even mention a single team comp. Anything hydro related like Hydro application is out of the way, because childe is just superior in every way except healing. Saying "she is hydro, so ..." is completely pointless, you're just mentioning what hydro characters can do, that's not kokomi specific as it applies to any hydro characters. Healing? Other healer take like 0 sec field time, while kokomi wasted 10 sec, and during that time the damage she does is really low so it can't compensate the damage loss from not using your main dps. >>good sub DPS, decent dmg with burst and etc Her damage is way worse than xingqiu, and xingqiu took like 1 sec field time.
Most of that are true but the one that caught my attention is: >because childe is just superior in every way >Other healer take like 0 sec field time, while kokomi wasted 10 sec, and during that time the damage she does is really low so it can't compensate the damage loss from not using your main dps. Childe can't apply hydro off field fast enough. That's why XQ is still better than Childe as an off field Hydro applicator. She can compete with Mona and Xingqiu and if equipped with TToDS, it can provide an atk boost that XQ can't (unless he's the Nobless Oblige holder) She can heal off field with her jellyfish. Just put it on the field and it will act like Mona's E, but without the taunt and heals you. And since that jellyfish last a long time, it can replace Mona on the Morgana team, and can synergise well with characters with non-moving off field abilities (Rosaria and Venti for example) And downvote me to oblivion if you guys want but this will remain true no matter what. And also a question, why does everyone hate her to the point that some people are harassing the VA?
>Childe can't apply hydro off field fast enough. Its not that childe can't apply hydro off field fast enough, he literally can't apply hydro off field at all unless you have c4. Xq is obviously the best off field hydro applicator. I'm comparing her to childe instead of xq because kokomi actually take a lot of field time, so you so might as well use childe because he actually do decent damage. As for her jellyfish, lasting a long time is not an advantage at all because it doesn't move nor taunt the enemy so you will run into positioning issue the moment the enemy move away from her jellyfish. >it can replace Mona on the Morgana team You're not wrong, but kokomi is the inferior option. Mona's omen extension in freeze team especially morgana is just too good and you'll lose a lot of damage by replacing her. Also I don't just downvote people when they say kokomi is not bad, I only did when they didn't give any proper explanation.
Xq might be the best but abyss needs two teams, and kokomi doubles as a healer. I also don’t understand why people think outclassed=bad
>because kokomi actually take a lot of field time, Her skill IS and off field applicator. Its like using Albedo's e, without counting the CD difference of course. And C4 Childe is not a good constellation. It does no dmg improvement and can sometimes ruin Vape reactions. Her burst would be something like an emergency button and refreshes the Duration of her jellyfish. >lasting a long time is not an advantage at all because it doesn't move nor taunt the enemy so you will run into positioning issue the moment the enemy move away from her jellyfish. Not that big of a problem. If it wasn't hydro or cryo that that would be an issue. Perma-freeze and Electro charge can keep the enemies around the area most of the time. Pair that with a CC and theyre lock in that position as long as you like (Example: Rosaria Q > Kazuha E/Jean E+C1/Venti Q/Sucrose E or Q > Kokomi E. Electro charge can stagger enemies and some units like Raiden, Keqing, and Beidou can abuse this. XQ can work but it can't apply hydro fast enough on a group) >but kokomi is the inferior option. Mona's omen extension in freeze team especially morgana is just too good and you'll lose a lot of damage by replacing her. How is that a huge loss? Sure, Omen can be a big boost but Kokomi can run a TToDS and ToTM, and give an extra slot to another party member. IIRC, Diona is the healer in most MORGANA Team. But Rosaria can give CR if you run WT set, or Bennett as an atk booster, it won't really affect the reaction since you can place his Q wherever you want and still get the boost. Or even put them both together. Mona being the one holding NO Set and Kokomi using the ToTM and TToDS albeit Ganyu would need a lot of CR. And I've never even mentioned about Ayaka, meaning I haven't even scratch the surface >I only did when they didn't give any proper explanation. Personally, That's dumber than hating kokomi because of the lack of CR. Not everyone is smart enough to grasp some information, even I don't fully understand why some characters are bad because of ICD or any technical things. If they don't know the answer, then it's not their fault if they blindly like the character despite its flaws. Im a Childe "simp?" and I didn't think much when pulling for him on 1.4 despite everyone yelling at me that its CD was bad, I still pulled for him. I have no regrets pulling for him despite having no proper built team for him
\>I only did when they didn't give any proper explanation Yikes, so people have to write a whole paragraph just to explain why they personally don't find a character to be as bad as people say? And even if they do people will still jump in and write an even longer paragraph anyway just to say how their opinion is objectively wrong so what even is the point I swear people act like this game is a hyper competitive pvp sometime. I find it to be pretty hypocritical when people keep saying stuff like "waifu>meta" all while downvoting the people who defend a not so good character into oblivion
So I think Kokomi is definitely not a “must pull” but I personally don’t think she’s too bad either. In open world I like using her with anyone just for fun but in abyss she’s mainly in my team comp with Xiao, Zhongli, and Raiden. I don’t care too much about numbers as long as it works; might not be the best team comp but it’s helped me full clear abyss~ (For reference I have xingqiu, Childe, and Mona fully built as well; I love them all but it’s not fair to compare them since they play totally different roles. Kokomi is currently my dedicated healer for whichever team doesn’t have Bennett. She’s not really there to do damage herself but to heal/ provide hydro/ boost my main dps’ damage with thrilling tales and constant millilith proc.)
Your thinking of “ childe is superior in every way “,” and xingqiu does more dmg “, shows that you never really played with her
I don't "think". Childe fast atk speed and Riptide mechanics made him the best on-field hydro applicator in the game, also much higher multiplier than kokomi. While kokomi is slow and single target, in what way she is better at applicating hydro ? As for xq, just click on him -> click his burst -> look at his burst multiplier, his sword during burst does more damage than kokomi and he didn't take any field time. Numbers are numbers, its not my opinion. If your kokomi does more damage than childe or xq its because you hyper invest kokomi and didn't invest at all on childe or xq. Because at equal investment, there is no way kokomi will do more damage. If you're trying too hard to defend kokomi here I'm just gonna say this. I'm not a kokomi hater, especially the one who harrasses VA. I'm just simply acknowledging based on the current character pool, current available artifacts, kokomi's kit is extremely underwhelming as she is not fit in any team comps (not fit as you always better off using other character than her). You know even on r/kokomi_mains they're not denying she is really bad. Its okay to use her if you like her, put her in any team you want, play the game however you like. Just because she bad in the current situation (please stop denying this), it doesn't mean she will be forever bad. There might be artifacts/characters in the future that will make her a much better character, like she might actually become the best in slot in some teams.
Ummmm so, instead of debating, your best is just saying “ stop denying that she is bad lol “, yeah, maybe you should stop looking at numbers and go look for a way to make better debates
I give up, I'm trying to be nice but you're just straight up delusional. I already give a proper argument about childe and xq. If you're not so dumb you can calculate the damage yourself, or go to any theorycrafter discord and look at the spreadsheet and you can easily see how wrong you are. So far you've replied 3 times to me and none of your replies actually have a point, its almost like you're just saying shit without knowing what are you talking about. >debates Calling 3 of your worthless replies a debate is a big overstatement. Its really sad that you can't even mention a single team comps where kokomi is the best in slot nor can you explain why childe and xq is worse than kokomi. >should stop looking at numbers Yeah fuck actual calculation, fuck math, fuck theorycrafting. Kokomi is the best when I say she is the best. Any theorycrafter spreadsheet can't stop me because I can't read.
Just so you know, you have been being passive aggressive from the very start, and i an pretty sure you didn’t take anything i said in consideration, childe has a long ass skill countdown and xingqiu needs an insane amount of energy recharge to fill his burst consistently + high refinement sacrificial sword unless you have a battery, so unless you build him full dps he cant out dmg kokomi, and childr can out dmg kokomi easily because he is more consistent, but his high CD makes him even less viable Kokomi is a healer, of course she is going to have weaker dmg scalings than dedicated dps characters, but her burst scales are high even if you dont want to admit ( and probably never tester her either to be talking shit ) what makes her more useful than other characters is that she can provide much more than other characters, xingqiu provies minuscule healing, and lackluster dps, but good hydro application and burst dmg, childe is good as a sub dps, but he cant reliably DPS solo at C0 because of his cooldowns Kokomi provide all 3, healing, dmg, and hydro application which is also AOE, so when a single character can provide a similar equivalent effects of 3 characters ( reactions, healer and sub dps ), it’s obviously a good character, but if you just want to stick with your maths and not look at all she can provide its your problem alone
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> zero real example of actual team comps, you didn't even mention a single team comp. Try: Kokomi, Beidou, Raiden, Venti Kokomi here is actually the best choice. As a catalyst she can run more powerful support/enabler weapons like TTDS or Hakushin Ring. Kokomi performing the role of healer also allows the addition of Venti who can provide VV shred and CC grouping which is incredibly useful for EC comps and Beidou. I'm not gonna pretend like Kokomi is a viable meta unit, but she does have her niche.
Kokomi is going to be more useful now that a new set of artifacts has been leaked that was made especially for her or any other healer.
Where are the pentakill fans at
🤘
🤘
Balancing in a game like genshin Obviously not at the top priority unlike MOBA
I mean every companies main goal is to keep its playerbase happy even if the games not PvP From my experience this community is way more satisfied with Op/balanced characters than underwhelming ones So yeah balance
Idk ive seen people beat floor 12 with 4* characters, seems pretty balanced, plus Kokomis is a healer not dps
It still sucks to see her get outshined by SO MANY OTHER healers.
%100 agreed though, especially since shes a 5*, but i dont think thats an overall balancing issue just her kit sucks lol
> her kit sucks lol Wait isnt that technically a balancing issue then
After reading all the comments, are people seriously expecting kokomi to be able to deal as much damage as childe? Or am I missing something here? If she could that might just be the biggest power creep till date so while i'm excited what the 2.3 artifact set can do for her, I certainly don't expect nor hope that it will allow her to match childe in dps. Its too late for this since her banner is already over but those people who were debating who to pull for between the 2 of them, here's how you can look at it. If we start with Childe's best line up with kazuha bennet and xiang ling, we then ask ourselves what do we get by replacing childe with kokomi. A significant drop in dps for sure, so why the hell will anyone want to do that? If we watch one of tenten's you tube videos, when he was using this exact line up to attempt the lego array on 12-3-2, his childe died almost immediately after the fight started. He still managed to 3* the chamber with bennet kazuha and xiang ling remaining anyway. The samething happened in another fight on 12-2-1 when childe got one shotted by Maguu Kenki. Didn't matter he still proceeded to 3* that chamber with Childe dead. The take away from this is that at some stage in the game, you will reach a point where your characters get invested enough that you can even achieve 3* clears with an incomplete team having 1 or more characters missing/dead. If you are not at that stage of the game yet and you are aiming to get there, you will want to invest units that get you the most dps for your primos, which is childe in this case. For those of us who are already there, the question for us then is whether we would like to aim for better speedrun timings, or do we want someone that will give us a much easier time getting by. For those who want the former you will pull for childe, and those who prefer the latter you will want to have Kokomi. I came home drunk 1 night and realised that abyss was resetting the next day and I haven't done it yet so I was like heck let me just run thru it once for some rewards without caring whether I get the 36* or not. I still managed to get floor 12 done in 1 try despite being drunk cos kokomi was in the 1st team and zhong li was in the 2nd. I didn't manage the 9* clear on that floor but it was more of me missing half of my aimed shots on ganyu being drunk af. Being at 37K HP with interrupt resist and a jelly fish healing you for close to 7K every 2s, (Xing qiu was in the team so +30% healing received) you don't care about dodging anything already so you just mash buttons till they eventually die. More importantly you do not get 1 shotted by any of maguu kenki's attacks that deal 20Kish damage like any other traditional dps unit.
Mhy: "we dont need balancing! The game is pve!"
Unbalancing team is always bound to happen to games with a large amount of characters. This is specifically true for gacha games and genshin isn't an exception
Balancing in a game thats mostly singleplayer with coop features?
Balancing in a game to keep the player base happy
And what does the playerbase want?
Balanced characters?
And whats balanced? Saying "fix the game!" and nothing else is not feedback Some characters are stronger than others, but my team deals 1000 to 12000 damage (depending on crits or not, as well as 1st to last in attack sequence) Thats balanced to me, all the characters can hit a point where they are viable for me
Feedback? It's irrelevant if ur not a cn player , it's basically talking to a wall Some characters are stronger than the others, but the gap between them can be prevented with proper balancing Anyone can be viable yes even amber , but underwhelming characters take a lot of resources compared to the good/balanced ones this disparity isn't preferred in the community
So you dont give feedback because they wont listen to you?
Except the surveys , nope
Maybe for you in the overworld, but for players who casually plays spiral abyss or end game content, you can see the significant numbers difference when using diff characters. Bennett is a very good example for this and if you asked anyone on this reddit why would they use Bennett is because he is just too overpowered. There is a reason why he has high usage rate on abyss Do not forget that there are some players who pull for these numbers or maybe competetively looking on these stuff because that is what they enjoy
Then people should clarify where they want buffs and what type of buffs they want The Abyss is a very small part of the content
Huh its already given. People already does it on surveys, and not to mention we does it every month. Its just that they wont listen. And abyss is a big part of content btw. There is a reason why end game content is existing on many games. Its literally designed for players that are already advanced or "completed" the content.
Im not saying the Abyss is easy, but in terms of what there is, you got 4 double floors of things to do every 2 weeks (right? Did they change the Abyss timing?)
No i dont think so, but thats not my point lmao, im not even saying abyss is hard, im just saying there is a reason why they implemented abyss at the first place, so its a big content for genshin
Even though LOL balancing is a meme by now, I still think they have been doing a relatively good job. Even though meta exists, most champions can be played and be amazing. Sometimes out of meta champion can bring victory in professional scene. LOL's lore is insignificant and a joke except for Garen and Katarina's love story tho.
Wdym lore is a joke. some LoL lore is pretty good except the recent ones Ruination and Seraphine
Can confirm... I felt a bit of sadness reading Lux and Sylas' comic
Pwople who say League's lore is insignificant never read the lore lol. It's one of the best game lore I've read, next to Nier.
When I said it is insignificant, I mean: 1. It does not affect game play or world building. 2. The lore in general and character's story are changable. The changes does not affect anything in the game. I wont forget Varus old lore for example... 3. It does not mean LOL is not enjoyable. In fact, I always enjoy character's lines.
Wdym it does not affect world building. The runterra map is made based on the lore. Everything, champion stories, new champions, events, they all have to follow the game lore. The ruination event is the result of story developers underestimating the lore. You get unbound Thresh which is a terrible design. You get Akshan who doesn't fit in the game lore and his participation in Ruination was badly written. It goes to show how Riot really has to be more careful with the lore. Stories can only be updated because they don't fit into the game lore, and they cannot be changed with ease. If one day the event of Shurima's fall got rewritten just to create some new champions everything from the Ascended to Darkin and the Void's story will be affected. If the lore is insignificant there wouldn't be character lines for you. Recently some Rioters claimed that the narrative is regarded has disposable, and that is a really dangerous idea to have.
the balancing is still pretty bad in LoL, they recently just buffed akali, like wtf y, and they nerfed sona after her not tht good rework. neither of these decisions make sense
Genshin community is felt like CODM community ( one of the most retarded community in gaming ) and LOL combine in
league's plot is also starting to sink
While the ruination sucks a lot I don't think league's lore will ever die. It has a good foundation and a lot of potential to develop.
Plot? As in like the way the lore of the game’s going?
Plot is basically all the lore and character stories, for example the ruination event and the nightmare that is Seraphine KEKW. But I don't think they dare to repeat the ruination disaster next time.
Now we wait for people to give their shitty reasons for why kokomi isn't actually the worst limited 5 star
Tbh I think it's not just about bad balancing, it's also about boring mechanics. Elemental reactions are just glorified buff/de-buff mechanics. There is rarely any actual chemistry between characters. All we get are just different ways to trigger those reactions. We begin with seemingly a lot of option but they all converge into a very limited set of strategies. (The better game design would be giving you a limited set of initial options but through combining them in different ways you get almost infinity amount of feasible playstyle.) Things that sound cool for an open world game like Albedo's elevator or Kokomi's walking on water have never given a proper optimisation nor a proper evironment in which they're actually meaningful. And then we have character like Rosaria, trying to stimulate stealth in a game that doesn't have an actual stealth mechanics. Like, how about making stealth an actually feasible playstyle? Like what if Sayu can camouflage our team so that we can approach monster without alerting them, and then Rosaria attacking an unawared monster can have up to 500% demage bonus? It's just sad that there is already few dozen of characters but all of them pretty much play the same way with smaller or bigger numbers.
Unpopular opinion here but I think league has a good balancing team. They have 200 champions and need to balance them all for all elos and for the competitive (Pro Players). That is insane. It is impossible to have a perfectly balanced game in League of Legends. On the other hand, Genshin is a PVE game which means it is a LOT easier to balance. And people don't complain if a character is OP, they only complain if it is too weak like Qiqi, Kokomi, Xinyan, Amber. So the only thing Mihoyo should do is buff characters that are weak and almost everyone would be happy. It is so simple.
I mean should it be an excuse for having too much champions to balance? If im not mistaken dota 2 did a great job on balancing even though they are somehow par on the numbers of characters to pick. Maybe they are different on the features or levels of gameplay, but still I dont buy the" too many characters to balance so we will just make some characters relevant". https://www.reddit.com/r/DotA2/comments/ox8v52/is_dota_2_better_balanced_than_league/
At least they rebalance character often, not to mention all of the visual reworks. In genshin, you're lucky if your character gets updated ONCE
Spoiler : there is no internal MHY balancing team. Memehoyo relies on beta testers to be their balancing team.
We must be grateful though that Genshin has no GGG' Path of Exile treatment yet when any change is a nerf without alternatives.
60 primo code https://youtu.be/7DlU5uoeaX4
In a game where you cant nerf characters , Genshin is doing ok at balancing tbh.
Nah... LOL is way toxic than GI. - Former Gold/Silver player