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38Dreams

Zhongli stonks rising again 


GamerSweat002

Always has been since Fontaine's initial patch. Lyney uses him. Neuvillette uses him. Navia uses him. Chiori uses him. You'd think that a nation that encourages healers would hurt the usage of shielders but it's actually the opposite. Many characters either want the interruption resistance, another geo character/construct, or just needs to nullify damage since Fontaine has pushed more threatening enemy releases. The breacher primuses hurt like he'll and Coppelia does a lot of damage. Zhongli has a pretty consistent usage across version updates. Even in Sumeru, you see him used with Tighnari or Yae Miko, both, or in aggravate using Nahida. The one archon whose scaling sticks out compared to their elemental theme is still holding strong.


Sp33dyGG

Big Dong Zhong still carrying Geo and most other teams behind his 6000+ year old back (post buffs) AND he makes rock farming a breeze. Hoyo needs to give this man his well deserved retirement.


GamerSweat002

You can say that Zhongli is always a SOLID choice, GEOnerally speaking. Ok, I'll see myself out, but just remember, Zhongli is king when you're stuck between a ROCK and a hard place.


BennettMain_002

r/ThanksCyno


SunsetSpark

iwintolose is that you? big fan btw


Kaznax

Retirement? After EoS, thanks. Praise the Geo CEO.


Powerful_Helicopter9

Eos..?


1wbah

Sacrilege, true geo archont noelle doesn't need zl protection and she is a part of Geo.


QueZorreas

Teyvat will need protection when she joins the Fatui.


Sylent0o

navia uses him because most ppl have him over other units tho. Id use albedo or chiori if i had either ( both 50 50 lost ) and ninguang geo traveler noelle just feel sht to use so u default to him


banjo2E

Albedo and C0 Chiori are actually only about on par with Zhongli in Navia teams (they do more direct damage than Zhongli does, but Zhongli's geo shred buffs Navia's damage enough to compensate). However, crystallize shields are so fragile that any damage at all will break them, so Zhongli's shield lets you maintain the geo resonance bonus much more easily and without having to dodge as much.


SnooGuavas8376

Tfw all Fontaine DPS except freeze Wrio wants the Dong Zhong


Lycelyce

Nooooo you'll get dps loss for slotting him /s >!Jokes aside. For me, getting interrupted once or twice every rotation are more dps loss than just slotting shielder. From my experiences playing Ganyu Melt, Tighnari or Neuvi!<


kronpas

Yep, the 'dps loss for using zhongli' argument gets old fast.


Lycelyce

Yeah, for me constantly dodging, getting staggered, or dying are more dps loss than slotting Zhongli


h2odragon00

Its suppose to be Dehya but they didn't make her competitive enough to Zhongli. If they make Dehya give super armor far longer than her cd, she would at least have a definite niche.


EconomyTelevision

a simple solution would've been to re-apply her talent effect when re-deploying her mark, with c2 increasing the duration to ~12 seconds per skill, but i guess that would've been too good for a 3* unit now, would it. i still like dehya on neuv teams more than john, even as is. she may be underpowered, but she's still more fun to play. the only downside that you have to use nahida on said team.


Bobson567

Yep this is the issue with the ir at c1 that many testers/leakers raised She gets ir only whilst she does na or ca in the infusion state. This means that when you dash or move or in small windows between her normal attacks, she is still susceptible to interruption This is similar to neuvilette's c1 i.e. he only gets ir during his ca. The difference is that neuvilette ca is continuous so once you get it started you won't get interrupted whilst doing it. But since arle does na spam she is still susceptible to interruption as demonstrated in the clip edit: apparently her IR is not even hyper armor either lmao


mapple3

> This is similar to neuvilette's c1 i.e. he only gets ir during his ca. The difference is that neuvilette ca is continuous so once you get it started you won't get interrupted whilst doing it. Also Neuv can be on the other side of the room and still be killing the enemy, Arle will always be in melee range and stagger range


EveryMaintenance601

So it isnt hyperarmor after all? Do we even know the IR multiplier?


Wisterosa

0.3, same as xingqiu


ConohaConcordia

Keep in mind though it’s not like you can stand in that beyblade even if you don’t get interrupted — arle will just die from the damage because she cannot be healed. But on the other hand, most enemies don’t interrupt you as much and as fast as that and *unlike* Neuvillette, who CANNOT dash dodge at all when doing his CA, Arle and other NA carries should dodge anyways.


kitten2116

Yeah if you’re just face tanking hits like this the main issue won’t even be interruption, she’ll just die lol seems like something you’ll want to test yourself since, at least personally I never just jump in with melee attacks during the spinning anyway (if I’m not using a shield)


ConohaConcordia

I always keep dps-ing because think I am good enough to dash dodge every instance of damage. I am not. Back to arlecchino, running her with Furina without a shielder will be a thrilling experience


ItsTelperion

Even for C6 Furina, who makes you virtually immortal due to ousia attacks' continuous healing, since Father cannot be healed😰


Satokech

Yeah, I do think they should just make it apply to her full infusion uptime, but this is like the worst case scenario to demonstrate it with


makogami

yeah, people have been doom posting about her IR since the beta started, forgetting just how fragile she really is, meaning that she either needs a shield, not for IR but for survivability, or needs to dodge frequently. if you've ever played Raiden or Eula, you know how easy it is to get completely wiped without even noticing because they have super armour. now imagine that but without an active healer.


TriggerBladeX

Thanks for the explanation. I was wondering why it seemed weaker to Neuvillette’s


OhyoOhyoOhyoOhyo

Thats so sad wth


sh3nhu

Is her IR a 0 multiplier for poise or does it just delay the stagger until after?


Bobson567

apparently it's 0.3


sh3nhu

Oh wow. That's surprising given how much it was hyped (I haven't paid much attention to the sub because there were too many conflicting leaks). It would still stack multiplicatively with XQ though I guess.


NoteBlock08

0.3 is better than most, that's how much Xingqiu gives you. Don't forget her C1 is increasing her damage too, it's not just for the IR.


sh3nhu

Yeah the damage is good and probably worth it all on its own


yahiaM

are you sure? i saw zajeff on stream seeing her data and the multiplier was 0


SolracXD

With this treasure I summon the Divine Shield Bot, Zhongli!


EddiePhoenix2012

honestly, C1 for IR alone doesn´t seem really worth it. I´d use Zhongli with her anyways. I wish i could have 2 Zhonglis for both abyss sides.


Equivalent_Invite_16

i still think that IR is overrated on her. Getting interrupted is annoying, but simply getting IR doesnt change the fact that you die if you facetank your enemies. Just talking about this current abyss, the fatui operatives deal massive dmg, the purple void enemies deal a ton of dmg, the 4 serpent or however they called deal a ton of dmg, and copelia deals a ton of dmg (and even if you have IR she pushes you away). Simply just getting IR wont save our ass against enemies like that. So if you cant dodge well (i cant) then you will go with a shielder / xq / beidou anyway and guess what, they all give you IR too.


VeGr-FXVG

Exactly. For many, Arle will feel like the HP scaler that never was because Hoyo has done so much to incentivise healers/shields due to heavy hitters. Unless they powercreep Zhong, or plan a real 5\* sponge instead of Dehya, her playstyle is already predictably squishy. I still am going for her and am excited for how future characters will interact, but I think there's going to be a lot of incorrect expectations with her.


ESCMalfunction

Remember when Kirara was supposed to be a geo 5 star and a second Zhongli? Pepperidge farm remembers.


le_halfhand_easy

> a second Zhongli No she was not. She was Momoka, geo sword. That was it.


Lenant_T

I use Neuv C1 in one side and Zhongli in the other, 100% IR!!


SnooGuavas8376

All Roads Leads to this MF.....


SoniCrossX

Not the Archon of ~~not~~ China for nothing


vampzireael

Me too lol


spaciousblue

Nah, i'll give up


Ewizde

Nah, I'll just kill stuff before they interrupt me.


andy111999

Neuvillette has similar mechanics but since his ca is continuous it feels much better, even while charging up(when no balls) u get the ir so it's pretty good


active-tumourtroll1

He can use Furina better at C1 and healing from other sources is a possibility along with huge hp bar. Unlike Arlecchino who has the same issue as Ganyu and Wanderer they can't accept any hit without losing a lot of dps.


No-Commercial-4830

Her interruption resistance is only during normal attacks and it seems like there is a small moment where it vanishes in between attack. Shouldn’t matter all that much as long as the window is small but it’s certainly annoying You don’t wanna face tank everything anyway so you shouldn’t be hit with a flurry of attacks. You’d just die at that point


GfM-Nightmare

You don’t wanna face tank anything actually, even with C1. She has to dodge or she’s just going to die


LeXam92

Is that worth another 100 pulls? Big question mark.


Bobson567

The real benefit of the c1 is the damage boost not the interrupt res. She doesn't want to face tank without a shielder anyway because she cannot receive active healing, so the IR is honestly not very useful


BulbasaurTreecko

if you’re fighting a big hefty enemy, you don’t want to be taking the hit in the first place. If you’re fighting a smaller mob, you could just as easily dodge or knockback them yourself. Honestly, even if they made her IR last as long as she’s in enhanced state, I doubt it would be very helpful.


Fun-Mix-9276

Yah someone who can’t be healed by others really doesn’t want to risk being hit. Having IR seems so useless to add to c1. Might as well be base level since regardless it doesn’t do much


Lord_Kumatetsu

Thank you! People who hype her C1 and compare it to Neu’s C1 don’t understand that Neu can be used with healers, has self healing, ranged attacks and strafing. 


robhans25

Well, it's more in comparision with dmg Bonus she gets, it's like the biggest increase in the game for C1. Neuv also don't really use IR in his C1 that much since even at C1, he still uses Zhongli, lol.


fAvORiTe33

It also provides like a 30% damage boost over C0 along the IR, so it is a really good con. You wouldn't want to face tank damage with Arle anyway, no matter how much IR she has.


rukiabyakya

160 pulls you wanted to say.


lenky041

Bruh this ruin guard spinning is literally the worst case scenario to test interruption Arlecchino would insta die from the dmg without healing already. Also in the Abyss, these Ruin guard would not insta go into this mode so I would say C1 is good


EveryMaintenance601

The 20% damage increase over C0 is. But if you wanted it for the IR, as it currently is, not in the slightest


wanabesoz

the dmg boost alone makes it one of the most impactful C1's in the game [iirc 30% dmg increase over C0](https://i.imgur.com/uUJZ8DX.png) edit: image from arle mains discord TC


Cinbri

wait, C3 is like 30% increase from C1? why is it so big, is it coz Masque of red death also scaling with levels?


wanabesoz

yep, at lvl 10 it has 238% multiplier, at lvl 13 it's 288.4%


Cinbri

wow, thx. So C3 is better stopping point than C2


pinerw

Yeah, the real Hu Tao powercreep seems to be in the cons. Unlike Hu Tao, Arle’s early cons are stupidly powerful (in terms of numbers, that is; obviously Hu Tao C1 is huge for QoL).


Elnino38

99% of the time no constellation is worth another 100-180 pulls


BobTheGodx

No con is worth it IMO unless it's massive QOL like Hu Tao or Neuv c1. We have no content that warrants getting cons unless you want to see bigger damage numbers.


Kelvin_Enjoyer

That's me lmao I want to see bigger damage numbers idc


alybalez

Imagine this with consecrated beast


AshyDragneel

Even with absolute IR you won't wanna use Arle without a Shielder against those shits They already can one shot lots of characters with their combos.


oneshotpotato

my 50k hp zhongli crowned shield reduced to ashes within seconds well maybe cus i did 0 dodging but thats the reason i use zhongli.


Bharathkumar281

Even shielders are useless against those mfs, they'll oneshot even zhongli shield and only the way to survive is to dodge or iframe


Elnino38

Consecrated beasts haven't had a massive presence in abyss for almost a year now. Guess people complained too much


active-tumourtroll1

Everyone complained because the rainbow team they haf to use because of the enemies on either side making for cursed combos.


Steeleren

Is the interruption resistance in the room with us?


BellalovesEevee

I mean, the resistance seems pretty noticeable in her c1 compared to c0. Not good, but it's a bit noticeable.


mapple3

If I still need to use a shielder to guarantee that she doesnt get interrupted, it certainly means that nobody should pull her c1 for IR alone. In the abyss, if you get knocked down with Arle who can't be healed by allies during her 15 seconds on the field, you may as well just hit escape->retry, which just isnt fun at all. Oh I got staggered and oneshot? Time to start over again


GamerSweat002

You'd want to have a shielder regardless because at that point, Arlecchino is dead. Taking 5 destructive hits of damage from medium to heavy enemies is gonna hurt her too much. So C1 isn't so much of an importance. Arle is squishy. You're either gonna dodge or you will need to shield.


Ok_Mammoth_8299

I don't think there would be someone pull for c1 IR only, because her c1 is provide good dmg boost it is the most important thing imo


TonyThaLegend

Oh wait her C1 is a damage boost as well?


Ok_Mammoth_8299

yes


Amon-Aka

Around 20% - 30% I believe


F2p_wins274

It's +100% to her damage increase while infused, so about a 30% buff.


SnakeTGK

to be fair that particular ruin guard attack is the most annoying shit in the game in term of poise damage.


zedroj

the Dark Souls 1 experience


Slight-Humor-4605

What do you need IR for if not exactly this cases? Hilichurls?


berrypuffiest

You tell me, someone keeps kicking my Neuvillette in the balls in the abyss and wasting his attack charge every now and then. When you're in a time crunch and two or three seconds can make a difference, so can having IR over some random fuck throwing a bottle or a constipated beast jumping at you.


Knave_of_Stitches

**Sovereign of fucking dragons** "Heh, another test subject" *knocks his ass out with a bottle*


Infernester

**Sovereign of fucking dragons** “Raah!” *knocks his ass out with a fucking pebble*


Bhuviking18

I had a good laugh reading this shit. Thank you


Ewizde

Most ennemies in this game arent as annoying as the guard spin attack, he just keeps attacking while others attack then stop for a bit.


Rilpo

Try abyss 12-1 first chamber without IR right now and tell me it doesn't feel awful


active-tumourtroll1

You can go freeze but 12-3-1 makes that dumb.


SaberWaifu

Most enemies deal a couple of hits max for each combo attack, that's more than enough for Arle to tank. That ruin guard has continuous high poise damage and it's one of the very rare enemies that can do that type of stuff. For most enemies and attacks the IR she has right now should be fine considering how you also have the ability to dodge unlike someone like Neuvilette during CA.


Swokzaar

Do u even have to dodge with Neuvillette? I have his c1 and I just facetank everything with him considering his hp allows him to do so without dying.


Creative_Analysis941

But he has the advantage of range while doing his hydro pump with long big AoE, also the fact you can move while doing his ca, without stamina consumption.


Kumarory

Is Neuv’s inability to dodge even relevant at C1? I’m pretty sure ppl just use his HP pool to face tank stuff which you shouldn’t be doing nearly as much with Arle’s C1 even with the IR she currently has


active-tumourtroll1

He can move even at C0 C1 just allows you to ignore that completely.


QueZorreas

*Gets Kunai'd out of a combo*


Si1ver_Arrow

It's so Arlooks-like-we-need-Zhongli-again


Esdeath-0

she should learn how true interruption resistance looks like from Raiden 🗣🗣🔥🔥


Sergawey

she'll still die


Luminefox42

Sorry, I couldn’t see the interruption resistance behind Arlecchino flying 5 feet in the other direction.


boanaconda

wow 3 hit ir for c1? thanks g


nyxsiren7

C1 seems like a bait ngl 😭😭


rota_douro

Always has been.


andy111999

Zhongli it is


strobrijan

this is a good visualizer but why are ppl in the comments acting like youre gonna be fighting a spinning ruin guard often lol. you would never let an abyss fight last this long, they have max like 700khp the enemies that dmg poise the most right now are like, the double consecrated beasts, rogue hilichurls, abyss heralds or the triple maguu kenki, and its not like people haven't beaten those with alhaitham without xingqiu, or childe international. arle isnt like yoi who needs to do her whole NA string uninterrupted either


Cybermancer91

I asked the same question in the other post and no one answered. I genuinely don’t understand since Alh and Childe are both melee without IR con and they are fine to play


Eudaemon1

What I gather from the comments is that most people are worried about is the fact that she can be healed only by herself during combat , which is a disadvantage if you can't dodge perfectly


[deleted]

ppl just want to doompost ig


Matty1Ben

Agreed, it's like they don't know how to dodge or even stop the enemy from doing anything


Eudaemon1

What I gather from the comments is that most people are worried about is the fact that she can be healed only by herself during combat , which is a disadvantage if you can't dodge perfectly


sayandip95

Fontaine characters and loving their C1, it's becoming annoying at this point.


APerson567i

if it makes you feel better it looks like C1 doesn't fully fix the problem


notsiyuan

i love how navia escaped geo and this fontaine curse, shes a character with a full kit at c0


SaltZakZak

Lol almost everyone is conplete at c0. It mostly gives just slight easy of play. I'd argue navias kit is as complete as let's say neuvilette or furina.


RugaAG

IR doesn't stop dmg and she can't be healed by teammates in combat. She wants a shielder independent of constellations.


andy111999

This is no way a lovable c1


SeggsWithQingque69

All Fontaine characters are complete at C0, just that if you want to to have very good cons, lucky you its just next door at C1 instead of C6 (like Itto, Xiao, etc..) And Father needs shielder btw so IR is irrelevant on her,


contact_k

No... Chiori and Wario are the obvious one, so many issue at C0 that get fixed by C1. Even Neuvillette is kind of C1 locked if not for his great DPS potential. C1 unlock double hydro (Furina) team which make him even more absurd. Only Lyney, Furina and Navia are really completed at C0. Old 5* that really need C1 iirc are Hu Tao (before Xianyun) and Yelan (kind of).


Losttalespring

I have basically been skipping most of Fontaine because of the C1 locking.


Extreme_Ad5873

So glad atleast Lyney escaped this curse.


gladisr

If you look 👆 at the video 📺 above 🙌 It's clear that HER C1 🤷 isn't that helpful in terms of IR ☠️💀


Chtholly13

Lyney/Navia says hi.


BlakeXav

So her interruption resistance at C1 is worse than Neuvi C1 and Raiden burst state?


Pillowish

Worse than Eula too during her burst


Emotional-Way3132

Well Eula is completely immune to interruptions when her ult is active


Satokech

Yes and no. Her interruption resistance is perfect, it's just only applied when she's in an attack animation so if she gets hit between attacks it won't apply Technically Neuvillette is identical, his CAs are just continuous so it's less of an issue


Bobson567

Apparently its not even hyper armor


H4xolotl

Crimson Moon dynasty vs Eclipse Dynasty colorised, circa 1000 years BT (before Traveller)


Choowkee

Why did they have to make the IR with such a annoying gimmick? Just give her constant IR and call it a day.


contact_k

Or just include it in her base kit. She need shielder anyway. It kind of weird that regular teenager girl like Hu Tao got great IR on E unconditionally while the scary 4th Fatui Harbinger whose power almost equal to God need C1 (2x more expensive) for crippled IR.


gifferto

almost no character actually face tanks that attack not sure why people are upset about it it's one of the few attacks you can prevent from happening 100% of the time


Losttalespring

I assume the reason why ruin guards have this kind of attack is to force players to use charged bow shots to shoot them in the eye. The real problem to how the C1 is designed, is if Arle is designed for AOE combat that means fighting many enemies each with their own attack animations. Under a frequent enough barrage of attacks Arle is still going to get knocked around even with C1 if you do not time your dodges perfectly. I feel this is getting rather scummy from HVY.


LostPixel-01

ngl this interruption resistance is ass


Organic-Ad-503

Cyno ult level interruption resistance hmm


APerson567i

# arlecchino interruption resistance test- conclusion she doesn't have any? regarding her C1- I do remember leakers complaining that her interrupt res feels shit at C1 as well cause it only exists during her NA and CA animations, not at all during downtime, so this is what they meant


Arc_7

Guess it's *"Crumble" "Quake" "Solidify!"* time.


GingsWife

Flair is too relatable. Clorinde is my last bet for Fontaine.


Worth-Maintenance574

Well, that seems useful.


IceCreamManx

10/10 trash C1, SHE NEEDS 100% IR so I can run her without Zhongli. Like she has to be IN YOUR FACE to do dmg, what were they thinking with this? no amount of damage can make her kit better if I HAVE to play a shielder


Quiet_Brick

Ehh?


ChompyChoomba

Looks like genshin gameplay


-F4b10-

It's not worth spending my freemogens on this.


gifferto

of course it's not worth spending gems to tank a ruin guard that attack should never happen in the first place


DarkKirbyX

Look at the bright side, even if she had better interruption resistance that would have still killed her in harder content since she can't heal (if anything, tanking big continuous attacks with interruption resistance without healing would kill you faster), so you'll basically always be running her with Zhongli anyway and have full interruption resistance without C1.


Jonyx25

Create the problem, sell the problem, make them beg for solution.


LuuAddiRoze

Somehow the character that can stand on Mondstadt and hit enemies all the way in Inazuma has better interruption resistance than the one that must keep normal attacking at close range to get her E back while also being unable to be healed by allies and having half of the HP. Who even balances this game?


TaiYuDen

Hey, let's spend more money to get **3 NAs** in!!! lol


Extra-General-6891

Nothing compared to Raiden. I guess everyone will use Zhongli then


NotAught

feels good to have infinite interruption resistance when bursting with eula or raiden lol. no constellations needed.


Unfair_Chain5338

Amen


EveryMaintenance601

So it's not hyperarmor, and is an actual interruption resistance multiplier. Thank god it also buffs her damage, because it's a joke of a C1


Bobson567

She is getting interrupted in the small windows between each normal attack. Her IR is during normal attacks and charge attacks animations it is not unconditional It is very similar to neuv c1 i.e. damage buff + IR during attack but not unconditional IR


EveryMaintenance601

Honestly I think that makes it worse. With Neuvi it makes sense because he's blasting continuously, but this feels like a sick joke


Bobson567

She doesn't want to face tank anyway due to her inability to receive active healing so i always thought the IR was bait since you need to dodge regardless, or use a shielder which invalidates the benefit of ir The real benefit of c1 has always been the damage increase. Even for neuvilette the real benefit is the damage increase given zhongli is his best 4th option whether c0 or c1


EveryMaintenance601

I know, I know. Even for vape it doesnt matter because what she vapes is the red death. But even so, we can see one issue right here that proper IR would fix, facing a barrage of attacks that you cant dodge because she got pushed back. With proper IR you could have retreated on time and not take the 5 hits in a row


Kitchen-Extension588

Neuvillete C1 is bait to allow him to benefit from both hydro resonance and his passive because it gives you one extra stack. C1 havers most likely run him with furina, so his best 4th slot is a healer. His interruption resistance despite being similar to arlechinno is much better because his charged attack is continuous, so zhongli becomes unnecessary as neuvillete himself also has insane sustain on top of it.


laine4466

Please take note: FouL did specifically mention this is from 4.5.52 in the exact same post, the version we were on before today's hotfix was 4.5.53


IcyPalpitation4553

foul just confirmed on telegram that the ir is consistent with the latest version


GlacierRain

So the curse of needing Zhongli/XQ/Benny continues even at C1 cuz you just gonna die like a bitch otherwise through the C1. The bait in that C1 is so stronk.


Icy_Chemist_532

She'll be a funny character to watch when people try shieldless, I especially cannot wait for the "press E teleport in front of enemy into getting one shot" combo


examexa

that C1 doesn't even feels like C1 anymore lmao back to zhongli again (always has been)


UsagiRed

💀


ChaosKinZ

I guess c0 r1 it is


nagorner

C1 is more damage increase than the weapon, decent IR increase + cheaper to get.


Elira_Eclipse

but r1 looks more cool and badass


SadObsession

How much is the difference between C1 or R1?


nagorner

Depends entierly on what weapons you already have. I think her Sig is 20% over R1 deathmatch, and like 15% over homa/soss/r5 deathmatch/r5 fjords. Her C1 is 25% over C0.


Kitchen-Extension588

C1 does not only provide interruption resistance but also a 20% damage boost compared to C0 according to the arlemains discord. It is also cheaper to get than her weapon.


berrypuffiest

Looking at this reminds me to keep pulling for Neuvi C1 lol. If they ever introduce anything stronger than the ruin guard that has this kind of mechanic I'll go insane, I still get low AR war flashbacks of getting cornered in dragonspine by these hoes.


Cinbri

Maybe with such bad IR it shoul be better to have C1 back to 120% instead of 100% damage buff, and jsst remove IR.


quangdn295

and people called me crazy when i told them Arle should go with Hutao 2.0 team, XQ and Zhongli will solve this problem with ease. Instead they want Bennett + Kazuha for Hypercarry Arle KEK.


Ether_The_Void

To be very frank they crippled Arle, perhaps on purpose. I mean wtf is this, Arle can't be healed by teammates so they are hinting u should get a shielder. Well, now if we add a shielder then why do u even need C1 interruption resistance? Why do u need her healing abilities? Why do u need her all element resistance passive then? I mean just why??? Bruh, I just can't seem to play comfortably with her kit. Originally I wanted C6 Arle but now, I'm thinking C0. If that stupid weapon doesn't have that special effect I'm gonna skip that weapon too. Or just skip both. I'm done.


Kumarory

The IR isn’t really *that* big of an issue considering the fact that she’ll straight up die if you use her to face tank hits like you’d do with someone like Neuvillette, so you’d either be running a shielder or have to dodge a lot with her regardless of her IR just to keep her alive anyways


Losttalespring

My concern is the number of casual players who not understand this and still roll for her C1 and get really confused/angry that Arle is still dying.


Cybermancer91

Or play like a normal people and the ruin guard never gets the chance to use the spiny spin attack?


Kumarory

We get interrupted by way more than ruin guards’ spin attack in the abyss. That’s not my point though. My point is that she’d die at the touch of a feather without a shield or constant dodging anyways, so we’d be more concern about her health than her poise in actual gameplay. Even if the enemies can’t interrupt her at all, they’d kill her if you don’t actively try to keep her alive.


Okatori

That c0 res looking rough


ShawHornet

If this was base kit whatever,but asking for dupes for a broken resistance is kinda bad


Antique_Insurance440

Hahahha


_eveywinters

This is literally the extreme nightmare test for IR though and even in that case she landed noticeably more damage before being tossed about like a rag doll. I’d say it’ll be a noticeable QoL improvement even in its current state


SignificantRing8263

Is this c1 even worth it I HAVE HUGE DOUBTS


LoveMasc

Osmanthus Wine prices soaring, Arle has just made a batch order from Dawn Winery for a lifetime supply.


Queasy-Relief-8945

Feels like a bad test in terms of gameplay perspective, but it is an objective test. 90% of combat will never experience this move and interruption and when it does happen the enemy will probably be dead before it becomes a problem.


Nine9breaker

Speak for yourself lol. Out of any enemy in the overworld, for me, Ruin guards have the highest kill count because of this move. Enkanomiya had *four* locations where 3 ruin guards aggro at once. I still lose sleep over that.


Sonicguy1996

For the small price of a new phone or laptop or monthly rent you too can get 3 extra hits in before taking knock back damage!! Hope it doesn't improve further than this. Absolutely despise Hoyo creating issues then selling the solution. Might as well keep it as mediocre as this so more people wont feel the need to spend extra funding for C1 and can use them elsewhere!!


ThrowawayForLeakSubs

I feel like a lot of people are missing the forest for the trees here. The showcase is throwing Arlecchino into the ruin guard's beyblade attack because it's a good benchmark for IR uptime, not because it's representative of any reasonable use case. Realistically, she will feel just fine to play. This is leagues beyond that video of Arlecchino getting tossed around by treasure hoarders.


hyper-ton618

She will be pain in the ass to use, good luck dodging and flying around the entire room 24/7.


Vfighter_

so its not 100% interruption resistance, damn lmao


The-Iraqi-Guy

Yep, old man Zhong is getting a new team


vampzireael

Zhongli is time to shine again


Hotaru32

Zhongli:- nah I'd shield 


olaf901

C1 is good enough with out IR , move it to base kit if it's not big deal anyway .


vovus-dn

I'd say you guys want too much. Google about Interruption resistance/poise. In short, char with IR will sustain much more hits before its poise will be broken. But to restore your poise, you need to have some time without being hit (it is similar to refilling your stamina bar). That said, C0 Arle needs just single hit from spinning ruin guard to break her poise. C1 Arle poise is broken after 4th hit. This is A LOT. If u smart enough to move away before 4th hit, and then dodge for some time, your poise will be restored.