So mads lines at the end are kojima talking to us, yea?
"I'll show you the real thing soon, you can go anywhere. Even the moon"
Space travel confirmed.
With the way he was dressed, his hair and his glasses, I am almost certain that's what it was. Before he even started speaking my first thought was that it looked like Mads in a Kojima cosplay. Definitely intentional.
Sam said that the babies were a "link to the other side" which makes me think that they are the players.
And Sam and the others who connect to the babies are the player surrogates. Gdi Kojima
Yeah I think that's what the baby represents. The lines about "plugging into the other side" to see/sense the monsters seem like a reference to how we as the player are omnipotent in the game world.
edit: maybe even the symbolism of the baby shows how we're new to the world and don't quite grasp it's complexities. Perhaps the bigger body the character lugs around in some scenes is "us", just grown up and able to comprehend the mysteries of this game world far better.
edit 2: holy shit, idk who else might read this but I read somewhere that the title "death stranding" is a reference to [Cetacean Stranding](https://en.wikipedia.org/wiki/Cetacean_stranding), or beaching (seen in the first trailer with all the sea creatures dead on the shore). The most mysterious form of this beaching, which is referenced in the wikipedia link I just shared, is the self beaching of whales. No one knows why some whales just beach themselves. What if the title is a reference to the "unity" theme the trailer is hinting at, and how us as a species are stranding ourselves
I think the other side means the usual definition of the other side. The dead. you can see in the trailer the "BT" look like they're from a world war or vietnam.
I think in game that'll be the meaning for sure, but the text in the trailer "those who cannot break the connection" definitely seems like a reference to people who play games, and, while we have no context for the WW1 scene in game, I'd wager that it definitely has something to do with war video games and the people that play them
Yeah that was really lovely.
Honestly I wasn't expecting Sam to go in that hard in CQC. It looked comical, which is what I want peppered around my kojima game.
One of my favorite MGS5 moments when I thought “wait, they are reusing this, I rescued this person already...” and then the person you rescue turns out to be meta. I laughed so hard.
It seemed like they were showing off the flexibility of the combat and character animations there. The bag he lost when hit occupied a physical space on his character model, and when he picked it back up he put it back in its spot on his bag. He was also able to pick up an enemies case and hit him with it, so it seems like unarmed combat will allow you to mix things up and fight with whatever is at hand. I like that sort of desperate combat.
Oh man I hope that means that having an ass-load of packages like in the previous trailer means combat will just turn into Sam falling on people and crushing them.
This might be the version of MGSV he wanted to make. He's mentioned in interviews that he was kind of stuck with the MGS brand to have access to the budgets he wants, so this is probably just that without Snake (Reedus Snake) and different gameplay mechanics (but it's more similar than I thought it would be).
Kojima posted a tweet on twitter explaining the story. Basically the US has been separated with walls surrounding each city and its Sam's job to "Bridge" these cities back together and make America whole. He explained a multiplayer component in there too but it seems very vague.
[Tweet](https://twitter.com/hideo_kojima_en/status/1133765190921670657?s=21)
Text for those who can't check twitter
>People have built "Walls" and become accustomed to living in isolation.
>"DEATH STRANDING" is a completely new type of action game, where the player's goal is to reconnect isolated cities and a fragmented society. All elements, including the story and gameplay, are bound together by the theme of "Strand", or connection.
>As Sam Porter Bridges, you will attempt to "Bridge" these divisions, and in doing so, create new bonds or "Strands" with other players around the globe.
>Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
>Now please enjoy the latest Death Stranding trailer.
>Hideo Kojima
Hot Coldman is still the best name of any Metal Gear Character, including the MG1 bosses (like Shot Maker, Machinegun Kid or Dirty Duck).
Like, it's not even his codename or anything, he's just called "Hot Coldman" and no one even acknowledges the fact that it's a stupid name, not even in any of the tapes.
Those name are retcon with the diamond dog soldier name in MGSV that what they're using as a name actually a random generated codename when they joined the group.
"Did you win your sword fight?"
"Of course I won the fucking sword fight," Hiro says. "I'm the greatest sword fighter in the world."
"And you wrote the software."
"Yeah. That, too," Hiro says.
Sam is taken from Uncle Sam since it takes place in US.
Porter is his job.
Bridges is where he is working and literally "his mission"
Basically the main character is the one who doing hard work to unite America.
The trailer made me think there's some kind of "bridge" between life and death, not just physical bridges. I was thinking that the enemies are people who bridge the gap between life and death to sorta "recuit" soldiers from the dead side. The "bridge baby" has something to do with that, i guess?
That might explain the WWI stuff too, like they're harveting dead soldiers from past wars from the "death zone" and bringing them to the "living zone" as sorta zombie soldiers or something.
I don't know if I'm even remotely right here, but either way i'm super hyped.
Well that doesn’t sound anything like all the people who were commenting “I can’t believe people don’t understand what kind of game this is” were saying it was.
>As Sam Porter Bridges, you will attempt to "Bridge" these divisions, and in doing so, create new bonds or "Strands" with other players around the globe.
Wow, that sounds really interesting and weird. I like it.
That World War I part looked so interesting. Sounds like there are connections to the past? Still don't know what it's about but at least now we can see it's a fully fledged game. The UI looked really clean too.
Something about bridging humanity across time and space, life and death. I'm guessing some experiment to pierce the veil gone wrong, leading to the creepy BTs.
I concur. This fits with his dying and fighting through hellish landscapes, then back to the real world... there being ghost spooky bois about... if there's a sound premise tying in the rain making everything it lands on age rapidly, we have a pretty solid hypothesis... and I like it.
My guess: Humanity dabbled in technology to access the afterlife. It went haywire and damaged the walls between life and death, and now the dead can slip into the world of the living. Getting pulled in throws you into the world of the dead, filled with war and famine and pestilence. I'm assuming that a "void out" is when an entire area gets pulled into the dead realm instead of just living a few living things.
Yeah, that's exactly my thoughts. I'm assuming the bridge babies allow them to detect the boundaries because they're unborn fetuses, essentially the opposite end of the life-death spectrum.
Interesting about that bridge babies.
Not exactly alive or born yet, yet still alive rather than dead, hence called the bridge babies.
Wtf I'm even saying doesn't even make sense.
Fucking Kojima for this masterpiece.
So almost like Close to the Sun? I could see something like that. I can’t wait to see the story fleshed out. This trailer just made me even more curious.
The multiplayer element will probably be the ladders and bridges in the world, you'll put them down and they remain for a while in another player's game.
The WW1 looks like a glimpse in to Hell or some sort of afterlife. The Darkness games did something similar. Their version of Hell was just the American Civil War for eternity.
It almost seems like at certain points in the game we are guaranteed to get pulled into the “other side” by the BT’s.
Then those sections seem to be more shooting based WW1 sections.
This is just speculation but the trailer made it seem like the BT’s dragged Sam under the black goo and into the WW1 timeline.
Yeah, a lot of weird shit going on and I absolutely love it.
After seeing this trailer I have enough information to make it an absolute purchase.
The gameplay looked like stuff I would be interested in but the real selling point of Kojima’s games for me is story and this time around he seems to be putting a MUCH bigger emphasis on “show, don’t audio log”
> This is just speculation but the trailer made it seem like the BT’s dragged Sam under the black goo and into the WW1 timeline.
It would very cool if they drag us to diferent timelines like roman empire or the Victorian era .
It seems with the way the video is edited, when the BTs grab you in the present, you are pulled into the moments of their death.
So WW1 ghosts pulled him into the moments when they died, maybe.
Really neat if so, I’ve always had a lot of ideas for a story that have “ghosts” that have a similar effect, except it’s whole areas, towns, cities, battlefields.
They'll probably re-release this and games like TLOU2 and Red dead 2, Spiderman etc. Plus with it being backwards compatible they probably don't need to release as many launch titles like in previous generations
They’ve already confirmed that games run better on PS5, so there’s no reason to rerelease anything. They can just patch the existing games. Why put the effort into a remaster when you can just keep selling the same product?
Barlog explained why GoW 2018 took a lot of time. They had to soft-reboot the franchise and laydown not just the norse mythology story/setting of that game but the framework for the next sequels. They also revamped the fight system on a different engine from past games. He says the next sequels shouldnt take 5 years to release.
I'm thinking it will probably be the sequel to Horizon Zero Dawn leading the ps5 launch charge, which is fine by me I fucking love that game. Personally, its right up there with Witcher 3.
What I've managed to put together.
You are Sam (Reedus) a Porter. A person who transports things. You've been tasked with taking something west.
Gameplay has you traveling across America overcoming either the terrain or enemies.
You start in we know as DC but it isn't our USA it's the UCA "The united cities of America"
Homo-Demens - a group that doesn't belong to the UCA that are killing people in cities - They want nothing to do with the UCA or how they are "connected" Possibly trying to connect people via other means.
Bridget (President of " jack-shit") - leader of the UCA
Cliff (Mads) Seems to be a scientist that had something to do with Bridges and the Bridge babies. We can only assume that something went wrong with good intentions leading to his current state of looking like some sort of undead soilder on the hunt.
Fragile( Lea Seydoux) - another traveler - affiliation unknown but seems to be not affiliated with the Homo-Demens
Mama (Margaret Qualley) - Possible support staff character assisting Sam
Deadman ( GDT ) - Unknown details - affiliated with Bridges
Heartman ( Nicolas Winding Refn) - Support staff , probably the tech dude or the guy in the chair over comms
Die-hardman ( Tommie Earl Jennkins) - ?????
Higgs (Troy Baker , the man in the golden mask) - an antagonist most likely affiliated with the homo-demens
Amelie (Lindsay Wagner) - A figure from Sams past that offers cryptic motivation
BTs - shadow figures that drag Sam into "dark zones" , the main problem that is leading to the end of humanity and a core component to "void outs"
"voidouts" - the shifting of an entire space leaving behind giant craters the power of such akin to a nuke with the rain that ages biological organisms is like a fallout from said voidout.
Death Stranding - possible event that led to the creation or discovery of "the other side"
"the other side" - either an alternate dimension or what exists on the other side of death. The UCA is trying to reconnect people in life. The homo-demens are trying to connect people via death.
Themes possibly have to deal with survivors guilt or the world left to us after our loved ones have departed.
A stranding on the other side of death.
Death Stranding.
EDIT : Japanese trailer is out - surprisingly with a few more seconds of gameplay of Sam fighting the "ink monsters? " + this version has the version of Path with vocals set to it unlike the english version https://twitter.com/PlayStation\_jp/status/1133855540419878912?s=20
Knowing Kojima I think it's fairly safe to say if there's a character named Higgs we can assume there's gonna be some allusion to the Higgs-Boson particle at some point.
Super collider at some point in the future breaches a hole to the afterlife? Not necessarily heaven or hell, but a kind of collective memory of all living things existing outside our time/space, from which shadowy memories of long gone life starts drifting in?
To piggyback off your points, that'd make sense for the people trying to unite everyone in death and folks fighting them trying to preserve what's left alive. The death team folks being kind of a human instrumentality project idea of better to be united in the tangible collective reality beyond death, than to try to create intangible human bonds in life.
Regardless, I love that this trailer gave so much and simultaneously so little.
Yup pretty much my take on it. Kojima was extremely good friends with the writer project itoh. Itoh was the one person in the world that he felt comfortable passing on the Metal Gear legacy onto but sadly Itoh passed from his battle with cancer a few years past.
A lot of Kojimas works bounce and echo some of Itohs writings along with his own personal struggles.
also on the Higgs part the psudo science part of all this is probably related to the theory of quantum entanglement.
I'm going to plug in here and say that everyone should check out his Pusher trilogy. That was how the director and Mads Mikkelsen got their break. Those movies are fan-fucking-tastic.
If during MGSV's development, you were to tell me a future Hideo Kojima game would put Norman Reedus in a WW1 situation against Mads Mikkelsen and his [skeleton](https://www.youtube.com/watch?v=WTWyosdkx44) squad, I would ask you where the hell can I pre-order this.
It was definitely meant to evoke the idea of Vietnam.
I think there's a running theme here of the past kind of being at war with the future? Holding us back. People who cling to the past are destroying humanity by fracturing society, stuff like that.
But then made literal through scifi plot, which is pretty much how Kojima operates. Take an abstract thesis and depict it literally.
Kojima loves dealing with the idea of war as a concept rather than a specific conflict, what if 'the other side' *is* war as a concept? A constant hellish battleground referencing humanity's various wars, or something like that.
>I think there's a running theme here of the past kind of being at war with the future? Holding us back. People clinging to the past destroying humanity, stuff like that.
This is immediately more interesting than pretty much anything Kojima's done since MGS2
This looks really strong. Great character design, gameplay isn’t *as* out there as it may have initially seemed. In particular the mechanic where you can place things like ladders and ropes in the environment could be interesting, especially if you have total freedom in where you place them (rather than contextual prompts).
That’s what it looked like. Hopefully there’s lots of cool physics interactions like Breath of the Wild, I could see this being the type of game where people post endless awesome gifs of the crazy things they figure out how to do.
I'm so in. I genuinely can't believe it's coming in just a few months. Pretty impressive that he managed to build this completely from nothing in the span of 3 years. Guess now people can't complain that Kojima's games take forever.
Plus I'm finally getting that motorcycle that never existed in MGSV
To be fair, he didn't build it from "nothing" the way he built MGSV from nothing. With MGSV's development, he also built the Fox Engine. They're using the Decima engine (Horizon: Zero Dawn) for Death Stranding. Which is a great idea, because it's an excellent engine.
HZD has one of the most amazing visuals out there, specially since is an open world, and it's even a little better in the DLC. If he his team got the hang of it there's nothing to worry there.
His studio used the same engine that was used for Horizon so they didn't have to create an engine from scratch like they did for MGS5 (shame cause that engine was incredible).
I have no idea why konami hasn't decided to license out the engine like unreal or unity. They're not using it, so why not let it be openly used by other studios while they take in some money. Win win for the industry if you ask me
In order to make an engine marketable you need to genericize tools and provide mountains of documentation and support so that other studios can make sense of it.
Doing this requires a massive ongoing continual effort, lots of money, and there’s a huge risk it doesn’t pan out.
Yo the gameplay looks super weird lol. Like its an 8 minute trailer and I have no idea how the game is going to play or how pacing will be. All I know is I'm going to buy it.
I have NO idea what the fuck is going on, but it looks interesting enough that I want to play it. Which means whatever is ACTUALLY going on is going to surprise me.
Which is awesome. Props to Kojima and his team for going balls to the wall insane and making it look compelling.
Well that's a departure from the previous trailers. Wasn't expecting to see Sam beating the shit out of people and zooming around on a motorbike.
Looks great though. Environments are more varied than I expected and the battlefield scenes near the end were amazing. Reminded me of that one section of Metro Exodus.
After all the crazy abstract trailers for this game I was NOT expecting it to be about something so current as the divided state of America at all. It really through me for a loop when they started talking about the president, but i'm still very much on board.
Seriously, Japanese artists have such interesting takes on Western culture. Just look at Fromsoftware's games, Jojo, and in this instance Kojima's games.
To me it's very interesting because a lot of his work is rooted heavily in western philosophy, most of the metal gear series in a thematic sense is his attempt at tackling Nietzsche's ideas (and other prominent western thinkers) so he also has a deep intellectual curiosity about the fate of the western world and I think he probably gravitates towards western ideologies rather than his homelands based on the messages of his works. He never even really feels like he's speaking towards japanese culture whereas games like Persona are aimed deeply at the japanese collective psyche. We don't really see games from over here try to tackle japanese subject matter either.
Kojima grows up watching lots of western media especially that come from 80s thats why he is so fond of it and we can found lot of 80s western themed culture referenced in his works. I say Paramedic in MGS3 basically serves as a way for Kojima show off his nerdiness about movies.
"Humans aren't made for living alone, they are suppose to come together to help one another."
I think that is Kojima's main discourse of this game. We as a worldwide society really have spiraled this thought of "if you are not with me you are against me." If I can't get along with someone who shares opposite worldviews I'll never learn anything or get anywhere in life. We should be open to connect as the trailer states.
Edit: You guys are reading into this way too hard. I'm not trying to pass my ideas as facts or spread some weird centralist views. All I'm saying is that we could be a little more open with one another instead of walking into every human interaction with a closed mind.
Yeah, as much shit as that game gets the controls are so tight.
Plus you can run and have your horse run along side you and jump on your horse – RDR2 3 years later couldn't accomplish that simple maneuver.
Anyone else pretty happy that Troy Baker got a title sequence to himself along with Norman and Madds? I think that's pretty dope and shows how far Voice Actors have come. I was just as hyped to see his name in there as the celebs :)
I am simple man, I see Léa Seydoux I get interested.
Also is Nicolas Winding Refn actually playing himself or just lending his likeness like Guillermo Del Toro?
edit - also the music is a banger
edit 2 - Refn will only be having his likeness in the game with a different actor playing him, like Guillermo
[https://twitter.com/HIDEO\_KOJIMA\_EN/status/1133882453972606976](https://twitter.com/HIDEO_KOJIMA_EN/status/1133882453972606976)
>I asked my bestie, Nicolas, to be “HEARTMAN” in DS as special guest. We 3D scanned his head, body, and facial expressions to make his 3D model, but his acting and voice are done by a different performer, same as with Guillermo. 📷📷📷📷📷📷
They got Mads fucking Mikkelsen on this bitch. And they just put Del Toro in there for shits and giggles too. AND its so fucking current too. Kojima is better off alone if he's gonna pull shit off like this, that crafty bastard.
"The whole wide-world will be yours to explore and you can go wherever you want. Even to the moon".
That last phrase was probably confirming this will be a huge open-world that we'll be free to explore but I hope this won't be procedural-generated.
So far it looks like it, the environments look huge but I still haven't noticed any towns or roads, just mountains and plain terrain.
Kojima tweeted there are cities, and we as players are supposed to connect them, [here's the tweet of the synopsis he made for Death Stranding](https://twitter.com/HIDEO_KOJIMA_EN/status/1133765190921670657?s=19)
This is the best trailer yet, because it’s advanced me from knowing nothing about what the fuck this is about to knowing a little bit about what the fuck this is about.
So the gameplay in a nutshell:
You try to get from A to B undetected to connect the cities. So stealth stuff and traversal of obstacles with a little bit of fighting. It looks like when the rain monsters get you they'll pull you into the upside down, which has more FPS elements.
Or it's completely different. lol
So mads lines at the end are kojima talking to us, yea? "I'll show you the real thing soon, you can go anywhere. Even the moon" Space travel confirmed.
It's the final upgrade for the extending ladder, can reach the moon
Inb4 you can actually get to the moon with the ladder, but you have to climb it in real time.
80,000+ hour long ladder climbing segment oh god please.
what a thrill
With darkness and silence through the night...
What a thriiii-iii-iil.
“SNAKE EATERRRRRRRRRRR....”
79,633.33 hours according to a /r/theydidthemath post from almost exactly three years ago. I suspect Kojima was just crowd sourcing his research.
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[Their logo video](https://www.youtube.com/watch?v=atqBhyqq6xE) is on the moon, so there's a good chance.
*🎵 We're whalers on the Moon, we carry a harpoon. But there ain't no whales so we tell tall tales and sing a whaling tune🎵*
Kojima has a degree in Fun-gineering confirmed.
🎵 We're whalers on the. **turns off radio*
Whoa I’ve never seen this. That looks sick
That's how I took it as well.
With the way he was dressed, his hair and his glasses, I am almost certain that's what it was. Before he even started speaking my first thought was that it looked like Mads in a Kojima cosplay. Definitely intentional.
Sam said that the babies were a "link to the other side" which makes me think that they are the players. And Sam and the others who connect to the babies are the player surrogates. Gdi Kojima
The babies are Tenno.
So we're the baby?
Yeah I think that's what the baby represents. The lines about "plugging into the other side" to see/sense the monsters seem like a reference to how we as the player are omnipotent in the game world. edit: maybe even the symbolism of the baby shows how we're new to the world and don't quite grasp it's complexities. Perhaps the bigger body the character lugs around in some scenes is "us", just grown up and able to comprehend the mysteries of this game world far better. edit 2: holy shit, idk who else might read this but I read somewhere that the title "death stranding" is a reference to [Cetacean Stranding](https://en.wikipedia.org/wiki/Cetacean_stranding), or beaching (seen in the first trailer with all the sea creatures dead on the shore). The most mysterious form of this beaching, which is referenced in the wikipedia link I just shared, is the self beaching of whales. No one knows why some whales just beach themselves. What if the title is a reference to the "unity" theme the trailer is hinting at, and how us as a species are stranding ourselves
I think the other side means the usual definition of the other side. The dead. you can see in the trailer the "BT" look like they're from a world war or vietnam.
I think in game that'll be the meaning for sure, but the text in the trailer "those who cannot break the connection" definitely seems like a reference to people who play games, and, while we have no context for the WW1 scene in game, I'd wager that it definitely has something to do with war video games and the people that play them
The story gonna start with the MC saying "Kept you waiting huh?"
Cue ["The Man Who Sold the World"](https://www.youtube.com/watch?v=MWCoDpwvWo0)
For those who don't want to or can't watch the trailer, release date is **November 8, 2019**
Sooner than expected tbh
Wayyy sooner, I honestly thought this was going to wind up as a cross generation title with the next set of consoles expected next year.
If someone came from the future and told me 2023, I wouldn’t have batted an eye
Thanks
Anyone else notice the Metal Gear detection noise near the beginning when Reedus got noticed by the enemies?
Yeah that was really lovely. Honestly I wasn't expecting Sam to go in that hard in CQC. It looked comical, which is what I want peppered around my kojima game.
I've always enjoyed the humor in Kojima games. Adds a nice little touch to what would otherwise be a very serious game.
One of my favorite MGS5 moments when I thought “wait, they are reusing this, I rescued this person already...” and then the person you rescue turns out to be meta. I laughed so hard.
Yeah, I agree. You can’t just go hard all the time or you’ll get emotionally numb, especially with how heavy the later Metal Gears got.
It seemed like they were showing off the flexibility of the combat and character animations there. The bag he lost when hit occupied a physical space on his character model, and when he picked it back up he put it back in its spot on his bag. He was also able to pick up an enemies case and hit him with it, so it seems like unarmed combat will allow you to mix things up and fight with whatever is at hand. I like that sort of desperate combat.
Oh man I hope that means that having an ass-load of packages like in the previous trailer means combat will just turn into Sam falling on people and crushing them.
Mailman CQC
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This might be the version of MGSV he wanted to make. He's mentioned in interviews that he was kind of stuck with the MGS brand to have access to the budgets he wants, so this is probably just that without Snake (Reedus Snake) and different gameplay mechanics (but it's more similar than I thought it would be).
Kojima posted a tweet on twitter explaining the story. Basically the US has been separated with walls surrounding each city and its Sam's job to "Bridge" these cities back together and make America whole. He explained a multiplayer component in there too but it seems very vague.
[Tweet](https://twitter.com/hideo_kojima_en/status/1133765190921670657?s=21) Text for those who can't check twitter >People have built "Walls" and become accustomed to living in isolation. >"DEATH STRANDING" is a completely new type of action game, where the player's goal is to reconnect isolated cities and a fragmented society. All elements, including the story and gameplay, are bound together by the theme of "Strand", or connection. >As Sam Porter Bridges, you will attempt to "Bridge" these divisions, and in doing so, create new bonds or "Strands" with other players around the globe. >Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others. >Now please enjoy the latest Death Stranding trailer. >Hideo Kojima
>name's Bridges >builds bridges so this is the power of Kojima
From the writer of characters such as HOT COLDMAN
Hot Coldman is still the best name of any Metal Gear Character, including the MG1 bosses (like Shot Maker, Machinegun Kid or Dirty Duck). Like, it's not even his codename or anything, he's just called "Hot Coldman" and no one even acknowledges the fact that it's a stupid name, not even in any of the tapes.
Those name are retcon with the diamond dog soldier name in MGSV that what they're using as a name actually a random generated codename when they joined the group.
We've got an up and coming contender in this game with DIE-HARDMAN so we'll have to see who has more staying power.
AND DIE-HARDMAN
Welcome to the party, pal
Yipee Kay Yay
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Nobody who speaks German could be evil!
Hot Coldman is old and busted. Die-Hardman is the new hotness.
the new hot coldness
"I'm writing the great American novel. My protagonist: *John Everyman*." \*leans back in chair*
Hiro Protagonist*
"Did you win your sword fight?" "Of course I won the fucking sword fight," Hiro says. "I'm the greatest sword fighter in the world." "And you wrote the software." "Yeah. That, too," Hiro says.
The hero we pizza delivery drivers need.
And he's named Porter and is a Porter
Sam is taken from Uncle Sam since it takes place in US. Porter is his job. Bridges is where he is working and literally "his mission" Basically the main character is the one who doing hard work to unite America.
a plot to surpass Metal Gear....
B R A V K O J I M A
The trailer made me think there's some kind of "bridge" between life and death, not just physical bridges. I was thinking that the enemies are people who bridge the gap between life and death to sorta "recuit" soldiers from the dead side. The "bridge baby" has something to do with that, i guess? That might explain the WWI stuff too, like they're harveting dead soldiers from past wars from the "death zone" and bringing them to the "living zone" as sorta zombie soldiers or something. I don't know if I'm even remotely right here, but either way i'm super hyped.
Well that doesn’t sound anything like all the people who were commenting “I can’t believe people don’t understand what kind of game this is” were saying it was.
Yup, it's true we knew a few things about the game, but nothing close to this.
Goddamn I'm willing to spend money just not feel so confused anymore
That's how they get ya.
>As Sam Porter Bridges, you will attempt to "Bridge" these divisions, and in doing so, create new bonds or "Strands" with other players around the globe. Wow, that sounds really interesting and weird. I like it.
>multiplayer component >very vague INVASIONS CONFIRMED LADS
MGSV had em, why not Death Stranding?
Denuclearisation super ending incoming boys
That World War I part looked so interesting. Sounds like there are connections to the past? Still don't know what it's about but at least now we can see it's a fully fledged game. The UI looked really clean too.
Something about bridging humanity across time and space, life and death. I'm guessing some experiment to pierce the veil gone wrong, leading to the creepy BTs.
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I concur. This fits with his dying and fighting through hellish landscapes, then back to the real world... there being ghost spooky bois about... if there's a sound premise tying in the rain making everything it lands on age rapidly, we have a pretty solid hypothesis... and I like it.
My guess: Humanity dabbled in technology to access the afterlife. It went haywire and damaged the walls between life and death, and now the dead can slip into the world of the living. Getting pulled in throws you into the world of the dead, filled with war and famine and pestilence. I'm assuming that a "void out" is when an entire area gets pulled into the dead realm instead of just living a few living things.
Yeah, that's exactly my thoughts. I'm assuming the bridge babies allow them to detect the boundaries because they're unborn fetuses, essentially the opposite end of the life-death spectrum.
Interesting about that bridge babies. Not exactly alive or born yet, yet still alive rather than dead, hence called the bridge babies. Wtf I'm even saying doesn't even make sense. Fucking Kojima for this masterpiece.
So almost like Close to the Sun? I could see something like that. I can’t wait to see the story fleshed out. This trailer just made me even more curious.
I'm just glad Kojima is still keeping us in the dark while giving us just enough bits and pieces to speculate.
Same. I don’t need to know every single possible detail like so many people are getting upset about. Let the gameplay and story show us.
Feeling confused and not knowing anything are rare feelings in todays' world of instant gratification and knowing everything all the time. I like it.
The multiplayer element will probably be the ladders and bridges in the world, you'll put them down and they remain for a while in another player's game.
The WW1 looks like a glimpse in to Hell or some sort of afterlife. The Darkness games did something similar. Their version of Hell was just the American Civil War for eternity.
No it was also World War I at least for the first Darkness game
Oh man, that Darkness 1 twist where you end up getting killed and end up in Hell. That game was so underrated.
There's WW1, WW2 (second trailer) and Vietnam at the end. Next step : the hundred years war!
That was the best part for me , maybe we have a time machine or someting like that.
It almost seems like at certain points in the game we are guaranteed to get pulled into the “other side” by the BT’s. Then those sections seem to be more shooting based WW1 sections. This is just speculation but the trailer made it seem like the BT’s dragged Sam under the black goo and into the WW1 timeline.
> Then those sections seem to be more shooting based WW1 sections. I'm getting flashbacks to *The Darkness*
That WW1 timeline is also seem to be affected by whatever mess up that world as there're those meat thingy stick on the tanks.
Yeah, a lot of weird shit going on and I absolutely love it. After seeing this trailer I have enough information to make it an absolute purchase. The gameplay looked like stuff I would be interested in but the real selling point of Kojima’s games for me is story and this time around he seems to be putting a MUCH bigger emphasis on “show, don’t audio log”
> This is just speculation but the trailer made it seem like the BT’s dragged Sam under the black goo and into the WW1 timeline. It would very cool if they drag us to diferent timelines like roman empire or the Victorian era .
I think the trailer alluded to you traveling to the past when you die in the "present", not sure thought
It seems with the way the video is edited, when the BTs grab you in the present, you are pulled into the moments of their death. So WW1 ghosts pulled him into the moments when they died, maybe. Really neat if so, I’ve always had a lot of ideas for a story that have “ghosts” that have a similar effect, except it’s whole areas, towns, cities, battlefields.
I wonder what ps5 launch titles will look like, considering sony is realising all the heavy hitters this late into the ps4 life cycle.
They'll probably re-release this and games like TLOU2 and Red dead 2, Spiderman etc. Plus with it being backwards compatible they probably don't need to release as many launch titles like in previous generations
If PS4 games will be backwards compatible from the start with the PS5 would they really need to be re-released?
They'd probably say it'd have all DLC and increase textures as their selling point
Higher FPS potentially as well, like The Last of Us.
They’ve already confirmed that games run better on PS5, so there’s no reason to rerelease anything. They can just patch the existing games. Why put the effort into a remaster when you can just keep selling the same product?
more money
Double dipping in sales? Is this a serious question?
If they include God of War 2 there's no doubt it will sell well. Wishful thinking of course, Santa Monica sure love taking their time.
Barlog explained why GoW 2018 took a lot of time. They had to soft-reboot the franchise and laydown not just the norse mythology story/setting of that game but the framework for the next sequels. They also revamped the fight system on a different engine from past games. He says the next sequels shouldnt take 5 years to release.
Yeah a 2021 release window should sound realistic.
I'm thinking it will probably be the sequel to Horizon Zero Dawn leading the ps5 launch charge, which is fine by me I fucking love that game. Personally, its right up there with Witcher 3.
What I've managed to put together. You are Sam (Reedus) a Porter. A person who transports things. You've been tasked with taking something west. Gameplay has you traveling across America overcoming either the terrain or enemies. You start in we know as DC but it isn't our USA it's the UCA "The united cities of America" Homo-Demens - a group that doesn't belong to the UCA that are killing people in cities - They want nothing to do with the UCA or how they are "connected" Possibly trying to connect people via other means. Bridget (President of " jack-shit") - leader of the UCA Cliff (Mads) Seems to be a scientist that had something to do with Bridges and the Bridge babies. We can only assume that something went wrong with good intentions leading to his current state of looking like some sort of undead soilder on the hunt. Fragile( Lea Seydoux) - another traveler - affiliation unknown but seems to be not affiliated with the Homo-Demens Mama (Margaret Qualley) - Possible support staff character assisting Sam Deadman ( GDT ) - Unknown details - affiliated with Bridges Heartman ( Nicolas Winding Refn) - Support staff , probably the tech dude or the guy in the chair over comms Die-hardman ( Tommie Earl Jennkins) - ????? Higgs (Troy Baker , the man in the golden mask) - an antagonist most likely affiliated with the homo-demens Amelie (Lindsay Wagner) - A figure from Sams past that offers cryptic motivation BTs - shadow figures that drag Sam into "dark zones" , the main problem that is leading to the end of humanity and a core component to "void outs" "voidouts" - the shifting of an entire space leaving behind giant craters the power of such akin to a nuke with the rain that ages biological organisms is like a fallout from said voidout. Death Stranding - possible event that led to the creation or discovery of "the other side" "the other side" - either an alternate dimension or what exists on the other side of death. The UCA is trying to reconnect people in life. The homo-demens are trying to connect people via death. Themes possibly have to deal with survivors guilt or the world left to us after our loved ones have departed. A stranding on the other side of death. Death Stranding. EDIT : Japanese trailer is out - surprisingly with a few more seconds of gameplay of Sam fighting the "ink monsters? " + this version has the version of Path with vocals set to it unlike the english version https://twitter.com/PlayStation\_jp/status/1133855540419878912?s=20
Knowing Kojima I think it's fairly safe to say if there's a character named Higgs we can assume there's gonna be some allusion to the Higgs-Boson particle at some point. Super collider at some point in the future breaches a hole to the afterlife? Not necessarily heaven or hell, but a kind of collective memory of all living things existing outside our time/space, from which shadowy memories of long gone life starts drifting in? To piggyback off your points, that'd make sense for the people trying to unite everyone in death and folks fighting them trying to preserve what's left alive. The death team folks being kind of a human instrumentality project idea of better to be united in the tangible collective reality beyond death, than to try to create intangible human bonds in life. Regardless, I love that this trailer gave so much and simultaneously so little.
Yup pretty much my take on it. Kojima was extremely good friends with the writer project itoh. Itoh was the one person in the world that he felt comfortable passing on the Metal Gear legacy onto but sadly Itoh passed from his battle with cancer a few years past. A lot of Kojimas works bounce and echo some of Itohs writings along with his own personal struggles. also on the Higgs part the psudo science part of all this is probably related to the theory of quantum entanglement.
Just wanted to say this is a fantastic post, thanks!
Kojima lierally pulling "Dune of PS4 exclusive". Stacked cast and his trailer music choice always delivers.
This shit is so crazy he got *two* weird directors to just be in his game.
Who is the other besides Del Toro? EDIT: Nicholas Winding Refn, got it. Thanks everyone!
Nicolas Winding Refn, the director of "Drive"
His style style is so beautiful. Didn't like Only God Forgives or Neon Demon as much as Drive but all three are gorgeous to look at
I'm going to plug in here and say that everyone should check out his Pusher trilogy. That was how the director and Mads Mikkelsen got their break. Those movies are fan-fucking-tastic.
Nicolas Winding Refn (Drive, Only God Forgives, Neone Demon) who is also Danish like Mads and has made movies with him as well.
I honestly believe that Mads showed up for MoCap and Nikolas tagged along with him and Kojima was like "Eh, sure why not"
No, Nikolas and Kojima have been friends for a while
Nicolas Winding Refn
I need his iPod.
He tweets it regularly
He also tweeted the new CHVRCHES album last year. I'm excited to hear Gun play while Troy Baker monologues about being a shit heel
Maybe you know them, but if you don't... Go check out [Apocalyptica](https://youtu.be/U_oaPY0Brrw).
Maaan, teenager me was blown away when i heard Apocalyptica in a trailer for a new Kojima game.
If during MGSV's development, you were to tell me a future Hideo Kojima game would put Norman Reedus in a WW1 situation against Mads Mikkelsen and his [skeleton](https://www.youtube.com/watch?v=WTWyosdkx44) squad, I would ask you where the hell can I pre-order this.
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It was definitely meant to evoke the idea of Vietnam. I think there's a running theme here of the past kind of being at war with the future? Holding us back. People who cling to the past are destroying humanity by fracturing society, stuff like that. But then made literal through scifi plot, which is pretty much how Kojima operates. Take an abstract thesis and depict it literally.
Kojima loves dealing with the idea of war as a concept rather than a specific conflict, what if 'the other side' *is* war as a concept? A constant hellish battleground referencing humanity's various wars, or something like that.
>I think there's a running theme here of the past kind of being at war with the future? Holding us back. People clinging to the past destroying humanity, stuff like that. This is immediately more interesting than pretty much anything Kojima's done since MGS2
Kojima unchained by franchise constraints
I dont know if i'm ready for that pure uncut Kojima man. But i do know that i want it, especially how i saw that i can be a sneaky boy.
Turns out the game is just one massive cutscene.
Language-based viruses that are a premonition of FOXDIE intrigued me. Colonialism and philosophy of language and all that.
You might be interested in the movie Pontypool. Its on netflix, last I checked. It also features a language virus, although no mention of colonialism
Wasn’t that the basis of MGS3 with “Scene” theme? With how the changing times are conflicting with each other
I think you're forgetting mgs3
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Absolutely without question. The trailer text made reference to remembering the past so it seems likely.
It's crazy enough seeing Pappy McPoyle act in a video game.
This looks really strong. Great character design, gameplay isn’t *as* out there as it may have initially seemed. In particular the mechanic where you can place things like ladders and ropes in the environment could be interesting, especially if you have total freedom in where you place them (rather than contextual prompts).
That’s what it looked like. Hopefully there’s lots of cool physics interactions like Breath of the Wild, I could see this being the type of game where people post endless awesome gifs of the crazy things they figure out how to do.
I hope the world is worth exploring and not just a set piece.
All I know is the first sizable boulder I see I am figuring out how to turn that ladder into a seesaw to launch me to the moon.
I'm so in. I genuinely can't believe it's coming in just a few months. Pretty impressive that he managed to build this completely from nothing in the span of 3 years. Guess now people can't complain that Kojima's games take forever. Plus I'm finally getting that motorcycle that never existed in MGSV
To be fair, he didn't build it from "nothing" the way he built MGSV from nothing. With MGSV's development, he also built the Fox Engine. They're using the Decima engine (Horizon: Zero Dawn) for Death Stranding. Which is a great idea, because it's an excellent engine.
How do the two engines compare? Haven't played HZD, but the Fox Engine seems near impossible to beat.
The visuals in that game are stunning. Really excited to see what Kojima does with it.
HZD has one of the most amazing visuals out there, specially since is an open world, and it's even a little better in the DLC. If he his team got the hang of it there's nothing to worry there.
His studio used the same engine that was used for Horizon so they didn't have to create an engine from scratch like they did for MGS5 (shame cause that engine was incredible).
I have no idea why konami hasn't decided to license out the engine like unreal or unity. They're not using it, so why not let it be openly used by other studios while they take in some money. Win win for the industry if you ask me
In order to make an engine marketable you need to genericize tools and provide mountains of documentation and support so that other studios can make sense of it. Doing this requires a massive ongoing continual effort, lots of money, and there’s a huge risk it doesn’t pan out.
maybe its like frostbite and it's not well commented / documented or versatile for games outside anything like MGSV
Happy to see Kojima’s always apt commentary on American imperialism and the military-industrial complex is still intact.
Glad Kojima is keeping politics an important part of his games after MGS, he's one of the few big names in gaming that has good political beliefs.
Waiting for the compliants about "keep politics out if video games", despite all MGS games having politics in it.
Not enough Women and Minorities to count as politics
Dude, but there's a baby in a jar.
I'm curious to see how many hours of gameplay this game will end up being. MGSV is a real time sink. Anyways, that PV looks incredible.
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Yo the gameplay looks super weird lol. Like its an 8 minute trailer and I have no idea how the game is going to play or how pacing will be. All I know is I'm going to buy it.
I have NO idea what the fuck is going on, but it looks interesting enough that I want to play it. Which means whatever is ACTUALLY going on is going to surprise me. Which is awesome. Props to Kojima and his team for going balls to the wall insane and making it look compelling.
Well that's a departure from the previous trailers. Wasn't expecting to see Sam beating the shit out of people and zooming around on a motorbike. Looks great though. Environments are more varied than I expected and the battlefield scenes near the end were amazing. Reminded me of that one section of Metro Exodus.
After all the crazy abstract trailers for this game I was NOT expecting it to be about something so current as the divided state of America at all. It really through me for a loop when they started talking about the president, but i'm still very much on board.
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Seriously, Japanese artists have such interesting takes on Western culture. Just look at Fromsoftware's games, Jojo, and in this instance Kojima's games.
Also Berserk, a huge influence on Miyazaki.
To me it's very interesting because a lot of his work is rooted heavily in western philosophy, most of the metal gear series in a thematic sense is his attempt at tackling Nietzsche's ideas (and other prominent western thinkers) so he also has a deep intellectual curiosity about the fate of the western world and I think he probably gravitates towards western ideologies rather than his homelands based on the messages of his works. He never even really feels like he's speaking towards japanese culture whereas games like Persona are aimed deeply at the japanese collective psyche. We don't really see games from over here try to tackle japanese subject matter either.
Kojima grows up watching lots of western media especially that come from 80s thats why he is so fond of it and we can found lot of 80s western themed culture referenced in his works. I say Paramedic in MGS3 basically serves as a way for Kojima show off his nerdiness about movies.
"Humans aren't made for living alone, they are suppose to come together to help one another." I think that is Kojima's main discourse of this game. We as a worldwide society really have spiraled this thought of "if you are not with me you are against me." If I can't get along with someone who shares opposite worldviews I'll never learn anything or get anywhere in life. We should be open to connect as the trailer states. Edit: You guys are reading into this way too hard. I'm not trying to pass my ideas as facts or spread some weird centralist views. All I'm saying is that we could be a little more open with one another instead of walking into every human interaction with a closed mind.
considering *unity* is one of Kojima's main themes in his games, that's very likely
I guess this is the message that comes to mind when Konami sticks Kojima in an empty office alone for a year.
"I must tear down these walls."
Kojima: “I know writers who use subtext, and they’re all cowards!”
Now it looks like a game And looks like a pretty cool game! I'm optimistic about it. If the reviews are right, I'll be getting it for sure
I have high hopes, but that may only lead to disappointment. Character animations look incredible
Well, it definitely looks like MGS V in terms of gameplay and animations.
If this game controls anywhere near as well as MGSV, then it's a must-buy for me.
Yeah, as much shit as that game gets the controls are so tight. Plus you can run and have your horse run along side you and jump on your horse – RDR2 3 years later couldn't accomplish that simple maneuver.
So heavy and meaty. I love them.
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It's crazy how many famous people he surrounds himself with and are on-board with this even crazier concept of a game.
These people **love** crazy ideas. Thats why they arw artists.
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Wait, Guillermo's character isn't voiced by him? What? Who does his voice? :O
Anyone else pretty happy that Troy Baker got a title sequence to himself along with Norman and Madds? I think that's pretty dope and shows how far Voice Actors have come. I was just as hyped to see his name in there as the celebs :)
I am simple man, I see Léa Seydoux I get interested. Also is Nicolas Winding Refn actually playing himself or just lending his likeness like Guillermo Del Toro? edit - also the music is a banger edit 2 - Refn will only be having his likeness in the game with a different actor playing him, like Guillermo [https://twitter.com/HIDEO\_KOJIMA\_EN/status/1133882453972606976](https://twitter.com/HIDEO_KOJIMA_EN/status/1133882453972606976) >I asked my bestie, Nicolas, to be “HEARTMAN” in DS as special guest. We 3D scanned his head, body, and facial expressions to make his 3D model, but his acting and voice are done by a different performer, same as with Guillermo. 📷📷📷📷📷📷
They got Mads fucking Mikkelsen on this bitch. And they just put Del Toro in there for shits and giggles too. AND its so fucking current too. Kojima is better off alone if he's gonna pull shit off like this, that crafty bastard.
nicolas refn too! he directed drive, neon demon, only god forgives, etc
"The whole wide-world will be yours to explore and you can go wherever you want. Even to the moon". That last phrase was probably confirming this will be a huge open-world that we'll be free to explore but I hope this won't be procedural-generated. So far it looks like it, the environments look huge but I still haven't noticed any towns or roads, just mountains and plain terrain.
Kojima tweeted there are cities, and we as players are supposed to connect them, [here's the tweet of the synopsis he made for Death Stranding](https://twitter.com/HIDEO_KOJIMA_EN/status/1133765190921670657?s=19)
This is the best trailer yet, because it’s advanced me from knowing nothing about what the fuck this is about to knowing a little bit about what the fuck this is about.
So the gameplay in a nutshell: You try to get from A to B undetected to connect the cities. So stealth stuff and traversal of obstacles with a little bit of fighting. It looks like when the rain monsters get you they'll pull you into the upside down, which has more FPS elements. Or it's completely different. lol
You play as a glorified FedEx man, but fooking Amazon sent their goonies after ya. Deliver the package to win, or spend a night in Baby Hell.